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/* |
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* static char *rcsid_material_h = |
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* "$Id: material.h,v 1.10 2005/08/12 13:46:34 ryo_saeba Exp $"; |
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*/ |
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|
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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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|
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/* #defines are needed by living.h, so they must be loaded early */ |
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#ifndef MATERIAL_H_1 |
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#define MATERIAL_H_1 |
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|
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#define NROFMATERIALS 13 |
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|
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#define M_PAPER 1 |
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#define M_IRON 2 |
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#define M_GLASS 4 |
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#define M_LEATHER 8 |
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#define M_WOOD 16 |
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#define M_ORGANIC 32 |
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#define M_STONE 64 |
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#define M_CLOTH 128 |
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#define M_ADAMANT 256 |
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#define M_LIQUID 512 |
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#define M_SOFT_METAL 1024 |
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#define M_BONE 2048 |
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#define M_ICE 4096 |
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#define M_SPECIAL 8192 /* when displaying names, don't show the |
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materialname */ |
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|
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typedef struct _materialtype { |
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const char *name; |
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const char *description; |
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int material; |
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sint8 save[NROFATTACKS]; |
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sint8 mod[NROFATTACKS]; |
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sint8 chance; |
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sint8 difficulty; |
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sint8 magic; |
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sint8 damage; |
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sint8 wc; |
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sint8 ac; |
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sint8 sp; |
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int weight; |
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int value; |
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struct _materialtype *next; |
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} materialtype_t; |
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|
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EXTERN materialtype_t *materialt; |
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|
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#endif /* MATERIAL_H_1 */ |
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|