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/* |
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* static char *rcsid_newserver_h = |
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* "$Id$"; |
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*/ |
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|
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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The author can be reached via e-mail to crossfire-devel@real-time.com |
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*/ |
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|
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/* |
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newserver.h defines various structures and values that are use for the |
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new client server communication method. Values defined here are only |
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used on the server side code. For shared client/server values, see |
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newclient.h |
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*/ |
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|
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|
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#ifndef NEWSERVER_H |
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#define NEWSERVER_H |
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|
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/* Reduce this from 50 to 5 - as it is now, there will never be more |
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* than 3 anyways. |
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*/ |
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|
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#define NUM_LOOK_OBJECTS 50 |
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|
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struct MapCell { |
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short faces[MAP_LAYERS]; |
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uint16 smooth[MAP_LAYERS]; |
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int count; /* This is really darkness in the map1 command */ |
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}; |
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|
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/* This basically defines the largest size an |
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* archetype may be - it is used for allocation of |
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* some structures, as well as determining how far |
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* we should look for the heads of big images. |
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*/ |
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#define MAX_HEAD_OFFSET 8 |
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|
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#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) |
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#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) |
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|
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struct Map { |
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struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; |
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}; |
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|
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/* True max is 16383 given current map compaction method */ |
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#define MAXANIMNUM 2000 |
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|
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struct statsinfo { |
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char *range, *title; |
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}; |
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|
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|
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/* This contains basic information on the socket structure. status is its |
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* current state. we set up our on buffers for sending/receiving, so we can |
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* handle some higher level functions. fd is the actual file descriptor we |
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* are using. |
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*/ |
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|
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enum Sock_Status {Ns_Avail, Ns_Add, Ns_Dead, Ns_Old}; |
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|
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/* Reserver 0 for neither of these being set */ |
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enum Old_Mode {Old_Listen=1, Old_Player=2}; |
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|
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/* Only one map mode can actually be used, so lets make it a switch |
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* instead of having a bunch of different fields that needed to |
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* get toggled. |
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*/ |
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enum MapMode {Map0Cmd = 0, Map1Cmd = 1, Map1aCmd=2 }; |
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|
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/* The following is the setup for a ring buffer for storing outbut |
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* data that the OS can't handle right away. |
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*/ |
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|
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typedef struct Buffer { |
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char data[SOCKETBUFSIZE]; |
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int start; |
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int len; |
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} Buffer; |
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|
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/* how many times we are allowed to give the wrong password before being kicked. */ |
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#define MAX_PASSWORD_FAILURES 5 |
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|
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typedef struct NewSocket { |
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enum Sock_Status status; |
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int fd; |
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struct Map lastmap; |
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size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */ |
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uint8 *faces_sent; /* This is a bitmap on sent face status */ |
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uint8 anims_sent[MAXANIMNUM]; |
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struct statsinfo stats; |
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/* If we get an incomplete packet, this is used to hold the data. */ |
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SockList inbuf; |
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char *host; /* Which host it is connected from (ip address)*/ |
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uint8 password_fails; /* how many times the player has failed to give the right password */ |
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Buffer outputbuffer; /* For undeliverable data */ |
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uint32 facecache:1; /* If true, client is caching images */ |
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uint32 sent_scroll:1; |
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uint32 sound:1; /* does the client want sound */ |
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uint32 exp64:1; /* Client wants 64 bit exp data, as well as skill data */ |
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uint32 newmapcmd:1; /* Send newmap command when entering new map SMACFIGGEN*/ |
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uint32 plugincmd:1; /* CF+ extend the protocol through a plug-in */ |
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uint32 mapinfocmd:1; /* CF+ return map info and send map change info */ |
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uint32 extcmd:1; /* CF+ call into extensions/plugins */ |
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uint32 darkness:1; /* True if client wants darkness information */ |
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uint32 image2:1; /* Client wants image2/face2 commands */ |
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uint32 update_look:1; /* If true, we need to send the look window */ |
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uint32 can_write:1; /* Can we write to this socket? */ |
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uint32 has_readable_type:1; /* If true client accept additional text information |
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used to arrange text in books, scrolls, or scripted dialogs */ |
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uint32 monitor_spells:1; /* Client wishes to be informed when their spell list changes */ |
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uint32 supported_readables; /* each bit is a readable supported by client */ |
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uint32 cs_version, sc_version; /* versions of the client */ |
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enum MapMode mapmode; /* Type of map commands the client wants. */ |
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uint16 look_position; /* start of drawing of look window */ |
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uint8 mapx, mapy; /* How large a map the client wants */ |
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uint8 itemcmd; /* What version of the 'item' protocol command to use */ |
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uint8 faceset; /* Set the client is using, default 0 */ |
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uint32 ext_mapinfos:1; /* If true client accept additionnal info on maps*/ |
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/* Below are flags for extedend infos to pass to client |
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* with S->C mapextended command */ |
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uint32 EMI_smooth:1; /* Send smooth in extendmapinfos*/ |
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|
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struct mapdef *current_map; /* CF+ current player map */ |
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|
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/* Below here is information only relevant for old sockets */ |
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char *comment; /* name or listen comment */ |
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enum Old_Mode old_mode; |
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} NewSocket; |
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|
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|
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#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
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( ((__type)>0) &&\ |
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((__sockPtr)->has_readable_type) && \ |
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((__sockPtr)->supported_readables & (1<<(__type))) ) |
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|
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|
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/* Bitmask for the faces_sent[] array - what |
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* portion of the face have we sent? |
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*/ |
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#define NS_FACESENT_FACE 0x1 |
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#define NS_FACESENT_SMOOTH 0x2 |
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|
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/* Constants in the form EMI_ is for extended map infos. |
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* Even if the client select the additionnal infos it wants |
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* on the map, there may exist cases where this whole info |
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* is not given in one buch but in separate bunches. This |
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* is done performance reasons (imagine some info related to |
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* a visible object and another info related to a 4 square |
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* width and height area). At the begin of an extended info packet |
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* is a bit field. A bit is activated for each extended info |
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* present in the data |
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*/ |
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/* Meanings: |
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* EMI_NOREDRAW Take extended infos into account but don't redraw, |
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* some additionnal datas will follow in a new packet |
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* EMI_SMOOTH Datas about smoothing |
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*/ |
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#define EMI_NOREDRAW 0x01 |
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#define EMI_SMOOTH 0x02 |
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|
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/* this last one says the bitfield continue un next byte |
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* There may be several on contiguous bytes. So there is 7 |
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* actual bits used per byte, and the number of bytes |
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* is not fixed in protocol |
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*/ |
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#define EMI_HASMOREBITS 0x80 |
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|
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#define FACE_TYPES 1 |
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#define PNG_FACE_INDEX 0 |
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|
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typedef struct Socket_Info { |
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struct timeval timeout; /* Timeout for select */ |
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int max_filedescriptor; /* max filedescriptor on the system */ |
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int nconns; /* Number of connections */ |
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int allocated_sockets; /* number of allocated in init_sockets */ |
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} Socket_Info; |
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|
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extern Socket_Info socket_info; |
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|
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#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
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#define VERSION_SC 1027 |
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#define VERSION_INFO "Crossfire+ Server" |
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|
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|
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|
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#endif |