1 |
/* 'recipe' and 'recipelist' are used by the alchemy code */ |
2 |
typedef struct recipestruct { |
3 |
const char *title; /* distinguishing name of product */ |
4 |
size_t arch_names; /* the size of the arch_name[] array */ |
5 |
char **arch_name; /* the possible archetypes of the final product made */ |
6 |
int chance; /* chance that recipe for this item will appear |
7 |
* in an alchemical grimore */ |
8 |
int diff; /* alchemical dfficulty level */ |
9 |
int exp; /* how much exp to give for this formulae */ |
10 |
int index; /* an index value derived from formula ingredients */ |
11 |
int transmute; /* if defined, one of the formula ingredients is |
12 |
* used as the basis for the product object */ |
13 |
int yield; /* The maximum number of items produced by the recipe */ |
14 |
linked_char *ingred; /* comma delimited list of ingredients */ |
15 |
struct recipestruct *next; |
16 |
const char *keycode; /* keycode needed to use the recipe */ |
17 |
const char *skill; /* skill name used to make this recipe */ |
18 |
const char *cauldron; /* the arch of the cauldron/workbench used to house the |
19 |
* formulae. */ |
20 |
} recipe; |
21 |
|
22 |
typedef struct recipeliststruct { |
23 |
int total_chance; |
24 |
int number; /* number of recipes in this list */ |
25 |
struct recipestruct *items; /* pointer to first recipe in this list */ |
26 |
struct recipeliststruct *next; /* pointer to next recipe list */ |
27 |
} recipelist; |
28 |
|
29 |
|