tentative fix for the crash today: a summoned monster has been removed twice, casuign the crash. the reason _probably_ was that follow_owner couldn't follow the owener but left the monster removed. The monster later died, was removed, and the server crashed. some callers of follow_owner checked for this and removed the monster in _SOME_ cases, leading to a certain crash if the monster dies for whatever reason (in our case, poison). fix: changed follow_owner to free the object in every case. simplifies code and gets rid of weird undocumented conditions that would lead to a sure crash anyways.
Removed dead code
distconf
Removing the suicide command, work is in progress to move it to perl.
Adding suicide command
Renaming skills and fixing non-static declaration of attack_hth in include/sproto.h.
he who is unable to create a clean interface is destined to fail
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