|
File
|
Last Change |
|---|---|
../
|
|
adm/
|
(from collect_images.pl/1.2) considerably reduce size of crossfire.0 (~400k pngx, ~150k file format) |
cf/
|
|
help/
|
|
wizhelp/
|
|
Makefile.am
|
1.39 (16 years ago) by root: cleanups |
README
|
1.2 (18 years ago) by root: - restore after combined mainboard+harddisk crash - cleanup/fixes for 2.1 release - fix invoke to actually do work - refactor invoke shortcuts, gcc cannot inline varargs functions. - optimised invoke to 4-5 insns in the common case. - optimised (For no good reason) the int-to-ascii conversions of dynbuf_text into division-less and branchless code (of which I am pretty proud). - actually move players to their savebed when they did not use one and the map has been reste in the meantime. does not kill (yet) when too long. - enter_map is now handled completely in perl. - goto is now using generation counting to ensure that only the most-recently-issues goto will succeed. - make some heavy use of __builtin_expect to streamline rare callbacks even more. - optimised thawer. |
artifacts
|
1.13 (16 years ago) by sf-marcmagus: Give artifact foods sufficiently long duration so they're worth having. Make artifact foods effects not stack with themselves, so they're not way too good. Add a couple of new artifact mushrooms. Make all mushroom types available when crafting mushrooms using woodsman: each craft attempt will generate a random mushroom type. Tweak force_add so it can't cause improved sustenance, provide force_set_timer so they can be reset. |
attackmess
|
1.4 (17 years ago) by root: *** empty log message *** |
cf.pm
|
1.489 (16 years ago) by root: *** empty log message *** |
config
|
1.12 (17 years ago) by root: *** empty log message *** |
dm_file
|
1.1.1.1 (20 years ago) by root: initial import |
exp_table
|
1.2 (17 years ago) by root: more exp balancing |
formulae
|
1.8 (16 years ago) by sf-marcmagus: Give artifact foods sufficiently long duration so they're worth having. Make artifact foods effects not stack with themselves, so they're not way too good. Add a couple of new artifact mushrooms. Make all mushroom types available when crafting mushrooms using woodsman: each craft attempt will generate a random mushroom type. Tweak force_add so it can't cause improved sustenance, provide force_set_timer so they can be reset. |
materials
|
1.6 (17 years ago) by elmex: added 'wood' material(name) and made bones harder to burn |
races
|
1.2 (19 years ago) by root: remove trailing spaces |
settings
|
1.11 (16 years ago) by root: cleanups |