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#!/usr/bin/perl |
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# |
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# (C) Copyright Markus Weber, 1994. All rights reserved. |
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# Permission is granted to use, copy, and modify for non-commercial use. |
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# |
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|
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# usage: check-consistency.pl [options]... |
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# Options: |
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# archdb=pathname-of-archetype-database *** not used *** |
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# default ./ARCHDB .{dir,pag} |
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# archetypes=pathname-of-archetypes-file |
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# default $cfdir/share/crossfire/archetypes |
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# cfdir=pathname-to-crossfire-installation |
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# default /opt/cf0901 (hardcoded) |
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# mapdir=pathname-of-map-directory |
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# default $cfdir/share/crossfire/maps |
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# start-map=map-path-of-starting map |
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# default (init in archetypes) |
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|
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# %% make it a command line option |
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$debug = 1; |
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|
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# |
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# ARGUMENT PROCESSING |
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# |
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# preset options |
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$cfdir = "/export/home/crossfire/cf-installroot"; |
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|
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# loop thru arg vector |
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while (@ARGV) { |
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$_ = @ARGV[0]; |
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if (/^archdb=/) { |
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($junk,$archdb) = split(/=/,$ARGV[0]); |
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shift; |
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} |
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elsif (/^archetypes=/) { |
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($junk,$archetypes) = split(/=/,$ARGV[0]); |
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shift; |
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} |
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elsif (/^cfdir=/) { |
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($junk,$cfdir) = split(/=/,$ARGV[0]); |
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shift; |
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} |
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elsif (/^mapdir=/) { |
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($junk,$mapdir) = split(/=/,$ARGV[0]); |
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shift; |
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} |
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elsif (/^start-map=/) { |
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($junk,$start_map) = split(/=/,$ARGV[0]); |
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shift; |
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} |
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else { |
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print "Unknown option $ARGV[0]\n"; |
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exit; |
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} |
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} |
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|
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# post-process |
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$mapdir = "$cfdir/share/crossfire/maps" unless defined($mapdir); |
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$archetypes = "$cfdir/share/crossfire/archetypes" unless defined($archetypes); |
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print STDERR "DBG: archetypes=$archetypes\n" if $debug > 5; |
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print STDERR "DBG: archdb=$archdb\n" if $debug > 5; |
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print STDERR "DBG: mapdir=$mapdir\n" if $debug > 5; |
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|
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|
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# |
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# INIT ARCHETYPES DATABASE |
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# |
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print STDERR "DBG: initializing archetype database...\n" if $debug; |
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&init_archetypes_database; # unless $skip_db_init; |
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print STDERR "DBG: ...done\n" if $debug; |
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|
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defined($start_map) || die "FATAL: no starting map"; |
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print STDERR "DBG: start_map=$start_map\n" if $debug; |
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|
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|
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print STDERR "DBG: scanning for archetypes of special interest...\n" if $debug; |
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|
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while ( ($arch,$type) = each(%ARCHDB) ) { |
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|
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next if !defined($type); # skip if not special |
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|
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$_ = $type; # see below |
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|
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if ($type == 41 || $type == 66 || $type == 94) { |
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# EXITS: archetypes with exits to other maps |
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$EXITS{$arch} = 1; |
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} |
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# Bad Programming Style Alert. Don't try this at home! |
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elsif (/^1[78]$/ || /^2[679]$/ || /^3[012]$/ || /^9[123]$/) { |
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# CONNECT: "connected" archetypes, |
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# e.g. buttons, handles, gates, ... |
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$CONNECT{$arch} = 1; |
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} |
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if ($type == 85) { |
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$SB{$arch} = 1; |
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} |
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|
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} |
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|
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print STDERR "DBG: ...done.\n" if $debug; |
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|
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# |
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# MAIN LOOP |
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# |
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|
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# pathname of start_map is assumed to be absolute (e.g. /village/village |
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push(@MAPS,$start_map); |
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|
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while ($map = pop(@MAPS)) { |
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|
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# print STDERR "array stack size is $#MAPS\n"; |
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next if $visited{$map}; # skip if been here before |
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$visited{$map} = 1; # flag it if not |
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|
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# skip random maps |
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next if ($map =~ m#/!#); |
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|
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print STDERR "DBG: visiting $map\n" if $debug; |
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#print "visiting $map\n" if $debug; |
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|
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# |
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# side effect: check_map pushes any (legal) exits found on stack |
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# |
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&check_map($map); |
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} |
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|
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print "Unused archetypes:\n"; |
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foreach $key (sort(keys %ARCHDB)) { |
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print "$key\n" if (!defined($USED{$key})) |
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} |
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|
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|
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|
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exit; |
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|
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# |
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# ++++++++++++++++++++ END OF MAIN ++++++++++++++++++ |
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# |
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|
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# |
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# INIT ARCHETYPES DATABASE |
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# |
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# store (archname,type) pairs |
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# |
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sub init_archetypes_database { |
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local($arch_lines,$arches); # counters |
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local($arch,$type,$slaying); # values |
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local($junk); |
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|
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print STDERR "DBG: opening archetypes: $archetypes\n" if $debug > 5; |
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open(ARCHETYPES,$archetypes) || die "can't open $archetypes"; |
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|
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$arch_lines = 0; |
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$arches = 0; |
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$type = 0; |
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|
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while ( <ARCHETYPES> ) { |
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$arch_lines++; |
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if (/^Object\s/) { |
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($junk,$arch) = split; |
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if (!defined($arch)) { |
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print STDERR "$archetypes: bad Object, line $arch_lines\n"; |
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} |
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} |
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elsif (/^type\s/) { |
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($junk,$type) = split; |
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if (!defined($type)) { |
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print STDERR "$archetypes: bad type, line $arch_lines\n"; |
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} |
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} |
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elsif (/^slaying\s/ && $arch eq "map") { |
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($junk,$slaying) = split; |
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# don't care if defined or not (yet) |
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} |
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elsif (/^end$/) { |
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print STDERR "DBG: entered arch=$arch, optional type=$type\n" if $debug > 10; |
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next if (!defined($arch)); |
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# don't care whether $type defined or not |
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$ARCHDB{$arch} = $type; |
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$arches++; |
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$type = 0; |
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} |
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elsif (/^end\s*$/) { |
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print STDERR "DBG: arch $arch is using end with space before newline\n"; |
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next if (!defined($arch)); |
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# don't care whether $type defined or not |
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$ARCHDB{$arch} = $type; |
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$arches++; |
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$type = 0; |
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} |
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} |
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|
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# |
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# find start map |
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# print error message iff "map" arch not found or missing path |
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# assign start map (unless pre-defined on cmd line) |
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# |
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if (!defined($slaying)) { |
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print STDERR "***ERROR*** no map object or map path missing\n"; |
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} |
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elsif (!defined($start_map)) { |
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$start_map = $slaying; |
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} |
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#print STDERR "DBG: start_map=$start_map\n"; |
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|
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close(ARCHETYPES); |
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print STDERR "DBG: closed $archetypes, $arch_lines lines, $arches arches\n" |
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if $debug > 5; |
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} |
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|
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# |
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# CHECK MAP FOR ELEMENTARY CONSISTENCY |
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# |
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|
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sub check_map { |
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local($map) = @_; |
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local($arch,$connected,$slaying,$exit,$x,$y, $rx, $ry); |
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local($lines,$fullmap); |
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local($junk); |
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$depth=0; |
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|
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# build full pathname (nb: map path starts with /) and open map file |
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$fullmap = "$mapdir$map"; |
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open(MAP,$fullmap) || die "can't open $fullmap"; |
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print STDERR "DBG: opened $map\n" if $debug > 5; |
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|
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$lines = 0; |
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|
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while ( <MAP> ) { |
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if (/^tile_path_/) { |
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($junk,$slaying) = split; |
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$_ = "$map $slaying"; # easy matching :-) |
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s@^(/.*/)([^/]*)\s([^\./].*)$@\1\2 \1\3@; |
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s@^(/.*/)([^/]*)\s(\.\./.*)$@\1\2 \1\3@; |
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s@/[^/]*/\.\./@/@g; |
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($junk,$exit) = split; |
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next if $visited{$exit}; |
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|
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if ( (! -r "$mapdir$exit") && ( $exit ne "/!") ) { |
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print "ERROR: map $map, arch $arch, line $lines, no such exit $exit ($rx, $ry, to $x, $y)\n"; |
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next; |
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} |
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push(@MAPS,$exit); |
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} |
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|
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|
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$lines++; |
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if (/^arch\s/) { |
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# Note we have to do some checks here - that is because |
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# if an object is inside an object, the value of $arch |
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# is clobbered. |
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($junk,$arch) = split; |
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# if ($SB{$arch}) { |
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# print "WARNING: spellbook found at map $map, line $lines, arch $arch\n"; |
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# } |
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if (!defined($ARCHDB{$arch})) { |
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print "FATAL: map $map, line $lines, bad archetype: $arch ($rx, $ry)\n"; |
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} |
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$USED{$arch}=1; |
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undef($slaying); |
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undef($x); |
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undef($y); |
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undef($rx); |
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undef($ry); |
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undef($connected); |
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$depth++; |
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} |
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elsif (/^connected\s/) { |
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($junk,$connected) = split; |
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} |
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elsif (/^slaying\s/) { |
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($junk,$slaying) = split; |
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} |
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elsif (/^hp\s/) { |
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($junk,$x) = split; |
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} |
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elsif (/^sp\s/) { |
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($junk,$y) = split; |
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} |
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elsif (/^x\s/) { |
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($junk, $rx) = split; |
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} |
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elsif (/^y\s/) { |
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($junk, $ry) = split; |
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} |
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elsif (/^anim$/) { |
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print "Map $fullmap has an anim command in it\n"; |
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} |
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|
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next if !/^end$/; # continue iff not end of arch |
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$depth--; |
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|
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# |
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# CHECK 2: connect-arch actually connected? |
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# NB: if not, that's perfectly legal, but suspicious |
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# |
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# if ($CONNECT{$arch}) { |
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# if (!$connected) { |
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#print STDERR "WARNING: map $map, line $lines, arch $arch, not connected\n"; |
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#print "WARNING: map $map, line $lines, arch $arch, not connected\n"; |
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# } |
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# next; |
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# } |
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|
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next if !$EXITS{$arch}; # continue if not an exit |
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|
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|
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# |
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# CHECK 3: exit-type arch, but no path given |
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# Presumably the path defaults to the local map, |
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# but in all probability this is an error |
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# |
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if (!defined($slaying)) { |
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if ($x || $y) { |
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#print STDERR "ERROR: map $map, line $lines, arch $arch, exit defaults\n"; |
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#print "ERROR: map $map, line $lines, arch $arch, exit defaults\n"; |
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} |
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else { |
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#print STDERR "INFO: map $map, line $lines, arch $arch, no exit defined\n"; |
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#print "INFO: map $map, line $lines, arch $arch, no exit defined\n"; |
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} |
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next; |
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} |
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|
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# |
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# CHECK 4: verify that exit map exists |
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# if not, the game (hopefully!) won't crash, but |
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# chances are this _is_ an error |
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# |
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|
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# |
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# normalize exit path (FullyQualifiedPathName :-))) |
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# (i.e. construct absolute pathname, rooted in CLibDir/maps) |
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# E.g.: |
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# current map: /village/somewhere |
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# EXIT PATH YIELDS |
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# /village/building /village/building |
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# townhouse /village/townhouse |
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# ../island /island |
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# |
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$_ = "$map $slaying"; # easy matching :-) |
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# /path/map exit --> /path/map /path/exit |
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s@^(/.*/)([^/]*)\s([^\./].*)$@\1\2 \1\3@; |
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# /path/map ../exit --> /path/map /path/../exit |
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s@^(/.*/)([^/]*)\s(\.\./.*)$@\1\2 \1\3@; |
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# /dir/../ --> / (all occurances) |
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s@/[^/]*/\.\./@/@g; |
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|
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($junk,$exit) = split; |
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#print STDERR "DBG: exit $map $exit\n" if $debug > 5; |
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#print "exit $map $exit\n"; |
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|
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# |
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# shortcut: if the exit map was already checked, don't bother |
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# stacking it again. |
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# %% if a map is never pushed twice in the first place, |
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# the corresponding test in the main loop is probably |
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# in vain. |
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# |
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next if $visited{$exit}; |
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|
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# |
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# this is check 4, finally. |
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# if exit map can't be opened, complain and continue |
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# |
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if ( (! -r "$mapdir$exit") && ( $exit ne "/!") ) { |
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#print STDERR "ERROR: map $map, arch $arch, line $lines, no such exit $exit\n"; |
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print "ERROR: map $map, arch $arch, line $lines, no such exit $exit ($rx, $ry, to $x, $y)\n"; |
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next; |
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} |
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|
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# |
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# the exit map looks good; push it and continue |
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push(@MAPS,$exit); |
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} |
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|
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close(MAP); |
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if ($depth != 0) { |
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print "ERROR: map $map, mismatched arch/end, $depth\n"; |
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} |
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} |