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Comparing cf.schmorp.de/server/lib/cf.pm (file contents):
Revision 1.110 by root, Mon Jan 1 11:21:55 2007 UTC vs.
Revision 1.146 by root, Sun Jan 7 23:10:43 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 256=cut
198 257
199sub sync_job(&) { 258sub sync_job(&) {
200 my ($job) = @_; 259 my ($job) = @_;
201 260
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
212 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
215 while ($busy) { 278 while ($busy) {
216 Coro::cede_notself; 279 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 280 }
281
282 wantarray ? @res : $res[0]
219 } else { 283 } else {
220 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
221 } 287 }
222
223 wantarray ? @res : $res[0]
224} 288}
225 289
226=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
227 291
228Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 293extension calling this is being unloaded.
230 294
231=cut 295=cut
232 296
233sub coro(&) { 297sub async_ext(&) {
234 my $cb = shift; 298 my $cb = shift;
235 299
236 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 301
243 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
245 }); 304 });
246 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
253 312
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 314 or return;
256 315
257 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 318 and return;
260 319
261 aio_fsync $fh 320 aio_fsync $fh
262 and return; 321 and return;
283 342
284 $path = $path->as_string if ref $path; 343 $path = $path->as_string if ref $path;
285 344
286 my $self = bless { }, $class; 345 my $self = bless { }, $class;
287 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
291 } else { 360 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
798 or return; 867 or return;
799 868
800 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
802 or return; 871 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
804 } 873 }
805 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 877 return ($data, $av);
807} 878}
808 879
809############################################################################# 880#############################################################################
810# command handling &c 881# command handling &c
1001 1072
1002=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1003 1074
1004Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1005 1076
1077=cut
1078
1079package cf::player;
1080
1006=head3 cf::player 1081=head3 cf::player
1007 1082
1008=over 4 1083=over 4
1009 1084
1010=item cf::player::exists $login 1085=item cf::player::find $login
1011 1086
1012Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1013 1088
1014=cut 1089=cut
1015 1090
1016sub cf::player::exists($) { 1091sub playerdir($) {
1017 cf::player::find $_[0] 1092 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 IO::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 Coro::cede;
1142 $pl->save_pl ($path);
1143 Coro::cede;
1144}
1145
1146sub new($) {
1147 my ($login) = @_;
1148
1149 my $self = create;
1150
1151 $self->ob->name ($login);
1152 $self->{deny_save} = 1;
1153
1154 $cf::PLAYER{$login} = $self;
1155
1156 $self
1157}
1158
1159sub quit_character {
1160 my ($pl) = @_;
1161
1162 $pl->{deny_save} = 1;
1163 $pl->password ("*"); # this should lock out the player until we nuked the dir
1164
1165 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1166 $pl->deactivate;
1167 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1168 $pl->ns->destroy if $pl->ns;
1169
1170 my $path = playerdir $pl;
1171 my $temp = "$path~$cf::RUNTIME~deleting~";
1172 IO::AIO::aio_rename $path, $temp, sub {
1173 delete $cf::PLAYER{$pl->ob->name};
1174 $pl->destroy;
1175
1176 IO::AIO::aio_rmtree $temp;
1177 };
1019} 1178}
1020 1179
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1180=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1181
1023Sends an ext reply to the player. 1182Sends an ext reply to the player.
1024 1183
1025=cut 1184=cut
1026 1185
1027sub cf::player::ext_reply($$$%) { 1186sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1187 my ($self, $id, %msg) = @_;
1029 1188
1030 $msg{msgid} = $id; 1189 $msg{msgid} = $id;
1031 1190
1032 $self->send ("ext " . to_json \%msg); 1191 $self->send ("ext " . cf::to_json \%msg);
1033} 1192}
1193
1194package cf;
1034 1195
1035=back 1196=back
1036 1197
1037 1198
1038=head3 cf::map 1199=head3 cf::map
1044package cf::map; 1205package cf::map;
1045 1206
1046use Fcntl; 1207use Fcntl;
1047use Coro::AIO; 1208use Coro::AIO;
1048 1209
1049our $MAX_RESET = 7200; 1210our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1211our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1212
1054sub generate_random_map { 1213sub generate_random_map {
1055 my ($path, $rmp) = @_; 1214 my ($path, $rmp) = @_;
1056 1215
1057 # mit "rum" bekleckern, nicht 1216 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1232# and all this just because we cannot iterate over
1074# all maps in C++... 1233# all maps in C++...
1075sub change_all_map_light { 1234sub change_all_map_light {
1076 my ($change) = @_; 1235 my ($change) = @_;
1077 1236
1078 $_->change_map_light ($change) for values %cf::MAP; 1237 $_->change_map_light ($change)
1238 for grep $_->outdoor, values %cf::MAP;
1079} 1239}
1080 1240
1081sub try_load_header($) { 1241sub try_load_header($) {
1082 my ($path) = @_; 1242 my ($path) = @_;
1083 1243
1086 or return; 1246 or return;
1087 1247
1088 my $map = cf::map::new 1248 my $map = cf::map::new
1089 or return; 1249 or return;
1090 1250
1251 # for better error messages only, will be overwritten
1252 $map->path ($path);
1253
1091 $map->load_header ($path) 1254 $map->load_header ($path)
1092 or return; 1255 or return;
1093 1256
1094 $map->{load_path} = $path; 1257 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1258
1097 $map 1259 $map
1098} 1260}
1099 1261
1262sub find;
1100sub find_map { 1263sub find {
1101 my ($path, $origin) = @_; 1264 my ($path, $origin) = @_;
1102 1265
1103 #warn "find_map<$path,$origin>\n";#d# 1266 #warn "find<$path,$origin>\n";#d#
1104 1267
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1268 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1269 my $key = $path->as_string;
1107 1270
1271 cf::lock_wait "map_find:$key";
1272
1108 $cf::MAP{$key} || do { 1273 $cf::MAP{$key} || do {
1274 my $guard = cf::lock_acquire "map_find:$key";
1275
1109 # do it the slow way 1276 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1277 my $map = try_load_header $path->save_path;
1111 1278
1279 Coro::cede;
1280
1112 if ($map) { 1281 if ($map) {
1282 $map->last_access ((delete $map->{last_access})
1283 || $cf::RUNTIME); #d#
1113 # safety 1284 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1285 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1286 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1287 } else {
1117 if (my $rmp = $path->random_map_params) { 1288 if (my $rmp = $path->random_map_params) {
1120 $map = try_load_header $path->load_path; 1291 $map = try_load_header $path->load_path;
1121 } 1292 }
1122 1293
1123 $map or return; 1294 $map or return;
1124 1295
1296 $map->{load_original} = 1;
1125 $map->{instantiate_time} = $cf::RUNTIME; 1297 $map->{instantiate_time} = $cf::RUNTIME;
1298 $map->last_access ($cf::RUNTIME);
1126 $map->instantiate; 1299 $map->instantiate;
1127 1300
1128 # per-player maps become, after loading, normal maps 1301 # per-player maps become, after loading, normal maps
1129 $map->per_player (0) if $path->{user_rel}; 1302 $map->per_player (0) if $path->{user_rel};
1130 } 1303 }
1131 1304
1132 $map->path ($key); 1305 $map->path ($key);
1133 $map->{path} = $path; 1306 $map->{path} = $path;
1134 $map->last_access ($cf::RUNTIME); 1307 $map->{last_save} = $cf::RUNTIME;
1135 1308
1309 Coro::cede;
1310
1136 $map->reset if $map->should_reset; 1311 if ($map->should_reset) {
1312 $map->reset;
1313 undef $guard;
1314 $map = find $path
1315 or return;
1316 }
1137 1317
1138 $cf::MAP{$key} = $map 1318 $cf::MAP{$key} = $map
1139 } 1319 }
1140} 1320}
1141 1321
1142sub load { 1322sub load {
1143 my ($self) = @_; 1323 my ($self) = @_;
1144 1324
1325 my $path = $self->{path};
1326 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1327
1145 return if $self->in_memory != cf::MAP_SWAPPED; 1328 return if $self->in_memory != cf::MAP_SWAPPED;
1146 1329
1147 $self->in_memory (cf::MAP_LOADING); 1330 $self->in_memory (cf::MAP_LOADING);
1148
1149 my $path = $self->{path};
1150 1331
1151 $self->alloc; 1332 $self->alloc;
1152 $self->load_objects ($self->{load_path}, 1) 1333 $self->load_objects ($self->{load_path}, 1)
1153 or return; 1334 or return;
1335
1336 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1337 if delete $self->{load_original};
1154 1338
1155 if (my $uniq = $path->uniq_path) { 1339 if (my $uniq = $path->uniq_path) {
1156 utf8::encode $uniq; 1340 utf8::encode $uniq;
1157 if (aio_open $uniq, O_RDONLY, 0) { 1341 if (aio_open $uniq, O_RDONLY, 0) {
1158 $self->clear_unique_items; 1342 $self->clear_unique_items;
1159 $self->load_objects ($uniq, 0); 1343 $self->load_objects ($uniq, 0);
1160 } 1344 }
1161 } 1345 }
1346
1347 Coro::cede;
1162 1348
1163 # now do the right thing for maps 1349 # now do the right thing for maps
1164 $self->link_multipart_objects; 1350 $self->link_multipart_objects;
1165 1351
1166 if ($self->{path}->is_style_map) { 1352 if ($self->{path}->is_style_map) {
1174 $self->difficulty ($self->estimate_difficulty) 1360 $self->difficulty ($self->estimate_difficulty)
1175 unless $self->difficulty; 1361 unless $self->difficulty;
1176 $self->activate; 1362 $self->activate;
1177 } 1363 }
1178 1364
1365 Coro::cede;
1366
1179 $self->in_memory (cf::MAP_IN_MEMORY); 1367 $self->in_memory (cf::MAP_IN_MEMORY);
1180} 1368}
1181 1369
1182sub load_map_sync { 1370sub find_sync {
1183 my ($path, $origin) = @_; 1371 my ($path, $origin) = @_;
1184 1372
1185 #warn "load_map_sync<$path, $origin>\n";#d# 1373 cf::sync_job { cf::map::find $path, $origin }
1374}
1186 1375
1187 cf::sync_job { 1376sub do_load_sync {
1188 my $map = cf::map::find_map $path, $origin 1377 my ($map) = @_;
1189 or return; 1378
1190 $map->load; 1379 cf::sync_job { $map->load };
1191 $map
1192 }
1193} 1380}
1194 1381
1195sub save { 1382sub save {
1196 my ($self) = @_; 1383 my ($self) = @_;
1197 1384
1385 my $lock = cf::lock_acquire "map_data:" . $self->path;
1386
1387 $self->{last_save} = $cf::RUNTIME;
1388
1389 return unless $self->dirty;
1390
1198 my $save = $self->{path}->save_path; utf8::encode $save; 1391 my $save = $self->{path}->save_path; utf8::encode $save;
1199 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1392 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1200 1393
1201 $self->{last_save} = $cf::RUNTIME;
1202
1203 return unless $self->dirty;
1204
1205 $self->{load_path} = $save; 1394 $self->{load_path} = $save;
1206 1395
1207 return if $self->{deny_save}; 1396 return if $self->{deny_save};
1208 1397
1209 warn "saving map ", $self->path; 1398 local $self->{last_access} = $self->last_access;#d#
1399
1400 cf::async {
1401 $_->contr->save for $self->players;
1402 };
1210 1403
1211 if ($uniq) { 1404 if ($uniq) {
1212 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1213 $self->save_objects ($uniq, cf::IO_UNIQUES); 1406 $self->save_objects ($uniq, cf::IO_UNIQUES);
1214 } else { 1407 } else {
1217} 1410}
1218 1411
1219sub swap_out { 1412sub swap_out {
1220 my ($self) = @_; 1413 my ($self) = @_;
1221 1414
1415 # save first because save cedes
1416 $self->save;
1417
1418 my $lock = cf::lock_acquire "map_data:" . $self->path;
1419
1222 return if $self->players; 1420 return if $self->players;
1223 return if $self->in_memory != cf::MAP_IN_MEMORY; 1421 return if $self->in_memory != cf::MAP_IN_MEMORY;
1224 return if $self->{deny_save}; 1422 return if $self->{deny_save};
1225 1423
1226 $self->save;
1227 $self->clear; 1424 $self->clear;
1228 $self->in_memory (cf::MAP_SWAPPED); 1425 $self->in_memory (cf::MAP_SWAPPED);
1229} 1426}
1230 1427
1428sub reset_at {
1429 my ($self) = @_;
1430
1431 # TODO: safety, remove and allow resettable per-player maps
1432 return 1e99 if $self->{path}{user_rel};
1433 return 1e99 if $self->{deny_reset};
1434
1435 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1436 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1437
1438 $time + $to
1439}
1440
1231sub should_reset { 1441sub should_reset {
1232 my ($map) = @_;
1233
1234 # TODO: safety, remove and allow resettable per-player maps
1235 return if $map->{path}{user_rel};#d#
1236 return if $map->{deny_reset};
1237 #return unless $map->reset_timeout;
1238
1239 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1240
1241 $time + ($map->reset_timeout || $DEFAULT_RESET) < $cf::RUNTIME
1242}
1243
1244sub reset {
1245 my ($self) = @_; 1442 my ($self) = @_;
1246 1443
1247 return if $self->players; 1444 $self->reset_at <= $cf::RUNTIME
1248 return if $self->{path}{user_rel};#d# 1445}
1249 1446
1250 warn "resetting map ", $self->path;#d# 1447sub unlink_save {
1448 my ($self) = @_;
1251 1449
1252 utf8::encode (my $save = $self->{path}->save_path); 1450 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1451 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1452 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1453}
1454
1455sub rename {
1456 my ($self, $new_path) = @_;
1457
1458 $self->unlink_save;
1459
1460 delete $cf::MAP{$self->path};
1461 $self->{path} = new cf::path $new_path;
1462 $self->path ($self->{path}->as_string);
1463 $cf::MAP{$self->path} = $self;
1464
1465 $self->save;
1466}
1467
1468sub reset {
1469 my ($self) = @_;
1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 return if $self->players;
1474 return if $self->{path}{user_rel};#d#
1475
1476 warn "resetting map ", $self->path;#d#
1477
1478 delete $cf::MAP{$self->path};
1255 1479
1256 $_->clear_links_to ($self) for values %cf::MAP; 1480 $_->clear_links_to ($self) for values %cf::MAP;
1257 1481
1482 $self->unlink_save;
1258 $self->clear; 1483 $self->destroy;
1259 $self->in_memory (cf::MAP_SWAPPED); 1484}
1260 utf8::encode ($self->{load_path} = $self->{path}->load_path); 1485
1486my $nuke_counter = "aaaa";
1487
1488sub nuke {
1489 my ($self) = @_;
1490
1491 $self->{deny_save} = 1;
1492 $self->reset_timeout (1);
1493 $self->rename ("{nuke}/" . ($nuke_counter++));
1494 $self->reset; # polite request, might not happen
1261} 1495}
1262 1496
1263sub customise_for { 1497sub customise_for {
1264 my ($map, $ob) = @_; 1498 my ($map, $ob) = @_;
1265 1499
1266 if ($map->per_player) { 1500 if ($map->per_player) {
1267 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1501 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1268 } 1502 }
1269 1503
1270 $map 1504 $map
1271} 1505}
1272 1506
1273sub emergency_save { 1507sub emergency_save {
1274 local $cf::FREEZE = 1; 1508 my $freeze_guard = cf::freeze_mainloop;
1275 1509
1276 warn "enter emergency map save\n"; 1510 warn "enter emergency perl save\n";
1277 1511
1278 cf::sync_job { 1512 cf::sync_job {
1513 warn "begin emergency player save\n";
1514 $_->save for values %cf::PLAYER;
1515 warn "end emergency player save\n";
1516
1279 warn "begin emergency map save\n"; 1517 warn "begin emergency map save\n";
1280 $_->save for values %cf::MAP; 1518 $_->save for values %cf::MAP;
1519 warn "end emergency map save\n";
1281 }; 1520 };
1282 1521
1283 warn "end emergency map save\n"; 1522 warn "leave emergency perl save\n";
1284} 1523}
1285 1524
1286package cf; 1525package cf;
1287 1526
1288=back 1527=back
1330 (ref $cf::CFG{"may_$access"} 1569 (ref $cf::CFG{"may_$access"}
1331 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1570 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1332 : $cf::CFG{"may_$access"}) 1571 : $cf::CFG{"may_$access"})
1333} 1572}
1334 1573
1574=item $player_object->enter_link
1575
1576Freezes the player and moves him/her to a special map (C<{link}>).
1577
1578The player should be reaosnably safe there for short amounts of time. You
1579I<MUST> call C<leave_link> as soon as possible, though.
1580
1581=item $player_object->leave_link ($map, $x, $y)
1582
1583Moves the player out of the specila link map onto the given map. If the
1584map is not valid (or omitted), the player will be moved back to the
1585location he/she was before the call to C<enter_link>, or, if that fails,
1586to the emergency map position.
1587
1588Might block.
1589
1590=cut
1591
1335sub cf::object::player::enter_link { 1592sub cf::object::player::enter_link {
1336 my ($self) = @_; 1593 my ($self) = @_;
1337 1594
1595 $self->deactivate_recursive;
1596
1338 return if $self->map == $LINK_MAP; 1597 return if $self->map == $LINK_MAP;
1339 1598
1340 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1599 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1341 if $self->map; 1600 if $self->map;
1342 1601
1343 $self->enter_map ($LINK_MAP, 20, 20); 1602 $self->enter_map ($LINK_MAP, 20, 20);
1344 $self->deactivate_recursive;
1345} 1603}
1346 1604
1347sub cf::object::player::leave_link { 1605sub cf::object::player::leave_link {
1348 my ($self, $map, $x, $y) = @_; 1606 my ($self, $map, $x, $y) = @_;
1349 1607
1350 my $link_pos = delete $self->{_link_pos}; 1608 my $link_pos = delete $self->{_link_pos};
1351 1609
1352 unless ($map) { 1610 unless ($map) {
1353 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1354
1355 # restore original map position 1611 # restore original map position
1356 ($map, $x, $y) = @{ $link_pos || [] }; 1612 ($map, $x, $y) = @{ $link_pos || [] };
1357 $map = cf::map::find_map $map; 1613 $map = cf::map::find $map;
1358 1614
1359 unless ($map) { 1615 unless ($map) {
1360 ($map, $x, $y) = @$EMERGENCY_POSITION; 1616 ($map, $x, $y) = @$EMERGENCY_POSITION;
1361 $map = cf::map::find_map $map 1617 $map = cf::map::find $map
1362 or die "FATAL: cannot load emergency map\n"; 1618 or die "FATAL: cannot load emergency map\n";
1363 } 1619 }
1364 } 1620 }
1365 1621
1366 ($x, $y) = (-1, -1) 1622 ($x, $y) = (-1, -1)
1370 ($x, $y) = ($map->enter_x, $map->enter_y) 1626 ($x, $y) = ($map->enter_x, $map->enter_y)
1371 if $x <=0 && $y <= 0; 1627 if $x <=0 && $y <= 0;
1372 1628
1373 $map->load; 1629 $map->load;
1374 1630
1631 return unless $self->contr->active;
1375 $self->activate_recursive; 1632 $self->activate_recursive;
1376 $self->enter_map ($map, $x, $y); 1633 $self->enter_map ($map, $x, $y);
1377} 1634}
1378 1635
1636cf::player->attach (
1637 on_logout => sub {
1638 my ($pl) = @_;
1639
1640 # abort map switching before logout
1641 if ($pl->ob->{_link_pos}) {
1642 cf::sync_job {
1643 $pl->ob->leave_link
1644 };
1645 }
1646 },
1647 on_login => sub {
1648 my ($pl) = @_;
1649
1650 # try to abort aborted map switching on player login :)
1651 # should happen only on crashes
1652 if ($pl->ob->{_link_pos}) {
1653 $pl->ob->enter_link;
1654 (async {
1655 # we need this sleep as the login has a concurrent enter_exit running
1656 # and this sleep increases chances of the player not ending up in scorn
1657 $pl->ob->reply (undef,
1658 "There was an internal problem at your last logout, "
1659 . "the server will try to bring you to your intended destination in a second.",
1660 cf::NDI_RED);
1661 Coro::Timer::sleep 1;
1662 $pl->ob->leave_link;
1663 })->prio (2);
1664 }
1665 },
1666);
1667
1379=item $player_object->goto_map ($map, $x, $y) 1668=item $player_object->goto ($path, $x, $y)
1380 1669
1381=cut 1670=cut
1382 1671
1383sub cf::object::player::goto_map { 1672sub cf::object::player::goto {
1384 my ($self, $path, $x, $y) = @_; 1673 my ($self, $path, $x, $y) = @_;
1385 1674
1386 $self->enter_link; 1675 $self->enter_link;
1387 1676
1388 (Coro::async { 1677 (async {
1389 $path = new cf::path $path; 1678 $path = new cf::path $path;
1390 1679
1391 my $map = cf::map::find_map $path->as_string; 1680 my $map = cf::map::find $path->as_string;
1392 $map = $map->customise_for ($self) if $map; 1681 $map = $map->customise_for ($self) if $map;
1393 1682
1394 warn "entering ", $map->path, " at ($x, $y)\n" 1683# warn "entering ", $map->path, " at ($x, $y)\n"
1395 if $map; 1684# if $map;
1685
1686 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1396 1687
1397 $self->leave_link ($map, $x, $y); 1688 $self->leave_link ($map, $x, $y);
1398 })->prio (1); 1689 })->prio (1);
1399} 1690}
1400 1691
1453 1744
1454 return unless $self->type == cf::PLAYER; 1745 return unless $self->type == cf::PLAYER;
1455 1746
1456 $self->enter_link; 1747 $self->enter_link;
1457 1748
1458 (Coro::async { 1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1459 unless (eval { 1751 unless (eval {
1460
1461 prepare_random_map $exit 1752 prepare_random_map $exit
1462 if $exit->slaying eq "/!"; 1753 if $exit->slaying eq "/!";
1463 1754
1464 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1465 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1466 1757
1467 1; 1758 1;
1468 }) { 1759 }) {
1469 $self->message ("Something went wrong deep within the crossfire server. " 1760 $self->message ("Something went wrong deep within the crossfire server. "
1470 . "I'll try to bring you back to the map you were before. " 1761 . "I'll try to bring you back to the map you were before. "
1527 on_reply => sub { 1818 on_reply => sub {
1528 my ($ns, $msg) = @_; 1819 my ($ns, $msg) = @_;
1529 1820
1530 # this weird shuffling is so that direct followup queries 1821 # this weird shuffling is so that direct followup queries
1531 # get handled first 1822 # get handled first
1532 my $queue = delete $ns->{query_queue}; 1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
1533 1825
1534 (shift @$queue)->[1]->($msg); 1826 (shift @$queue)->[1]->($msg);
1535 1827
1536 push @{ $ns->{query_queue} }, @$queue; 1828 push @{ $ns->{query_queue} }, @$queue;
1537 1829
1543 } 1835 }
1544 } 1836 }
1545 }, 1837 },
1546); 1838);
1547 1839
1548=item $client->coro (\&cb) 1840=item $client->async (\&cb)
1549 1841
1550Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
1551be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1552or loss of connection). 1844or loss of connection).
1553 1845
1554=cut 1846=cut
1555 1847
1556sub cf::client::coro { 1848sub cf::client::async {
1557 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
1558 1850
1559 my $coro; $coro = async { 1851 my $coro = &Coro::async ($cb);
1560 eval {
1561 $cb->();
1562 };
1563 warn $@ if $@;
1564 };
1565 1852
1566 $coro->on_destroy (sub { 1853 $coro->on_destroy (sub {
1567 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
1568 }); 1855 });
1569 1856
1741 2028
1742{ 2029{
1743 my $path = cf::localdir . "/database.pst"; 2030 my $path = cf::localdir . "/database.pst";
1744 2031
1745 sub db_load() { 2032 sub db_load() {
1746 warn "loading database $path\n";#d# remove later
1747 $DB = stat $path ? Storable::retrieve $path : { }; 2033 $DB = stat $path ? Storable::retrieve $path : { };
1748 } 2034 }
1749 2035
1750 my $pid; 2036 my $pid;
1751 2037
1752 sub db_save() { 2038 sub db_save() {
1753 warn "saving database $path\n";#d# remove later
1754 waitpid $pid, 0 if $pid; 2039 waitpid $pid, 0 if $pid;
1755 if (0 == ($pid = fork)) { 2040 if (0 == ($pid = fork)) {
1756 $DB->{_meta}{version} = 1; 2041 $DB->{_meta}{version} = 1;
1757 Storable::nstore $DB, "$path~"; 2042 Storable::nstore $DB, "$path~";
1758 rename "$path~", $path; 2043 rename "$path~", $path;
1806 open my $fh, "<:utf8", cf::confdir . "/config" 2091 open my $fh, "<:utf8", cf::confdir . "/config"
1807 or return; 2092 or return;
1808 2093
1809 local $/; 2094 local $/;
1810 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? &mlockall : &munlockall
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
1811} 2109}
1812 2110
1813sub main { 2111sub main {
1814 # we must not ever block the main coroutine 2112 # we must not ever block the main coroutine
1815 local $Coro::idle = sub { 2113 local $Coro::idle = sub {
1816 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1817 (Coro::unblock_sub {
1818 Event::one_event; 2115 async { Event::one_event };
1819 })->();
1820 }; 2116 };
1821 2117
1822 cfg_load; 2118 cfg_load;
1823 db_load; 2119 db_load;
1824 load_extensions; 2120 load_extensions;
1826} 2122}
1827 2123
1828############################################################################# 2124#############################################################################
1829# initialisation 2125# initialisation
1830 2126
1831sub perl_reload() { 2127sub reload() {
1832 # can/must only be called in main 2128 # can/must only be called in main
1833 if ($Coro::current != $Coro::main) { 2129 if ($Coro::current != $Coro::main) {
1834 warn "can only reload from main coroutine\n"; 2130 warn "can only reload from main coroutine\n";
1835 return; 2131 return;
1836 } 2132 }
1837 2133
1838 warn "reloading..."; 2134 warn "reloading...";
1839 2135
1840 local $FREEZE = 1; 2136 my $guard = freeze_mainloop;
1841 cf::emergency_save; 2137 cf::emergency_save;
1842 2138
1843 eval { 2139 eval {
1844 # if anything goes wrong in here, we should simply crash as we already saved 2140 # if anything goes wrong in here, we should simply crash as we already saved
1845 2141
1907 cf::load_extensions; 2203 cf::load_extensions;
1908 2204
1909 # reattach attachments to objects 2205 # reattach attachments to objects
1910 warn "reattach"; 2206 warn "reattach";
1911 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
1912 }; 2209 };
1913 2210
1914 if ($@) { 2211 if ($@) {
1915 warn $@; 2212 warn $@;
1916 warn "error while reloading, exiting."; 2213 warn "error while reloading, exiting.";
1932 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1933 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1934 2231
1935 # dirty hack because... archetypes are not yet loaded 2232 # dirty hack because... archetypes are not yet loaded
1936 Event->timer ( 2233 Event->timer (
1937 after => 2, 2234 after => 10,
1938 cb => sub { 2235 cb => sub {
1939 $_[0]->w->cancel; 2236 $_[0]->w->cancel;
1940 2237
1941 # provide some exits "home" 2238 # provide some exits "home"
1942 my $exit = cf::object::new "exit"; 2239 my $exit = cf::object::new "exit";
1963 $cf::MAP{$LINK_MAP->path} = $LINK_MAP; 2260 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1964} 2261}
1965 2262
1966register "<global>", __PACKAGE__; 2263register "<global>", __PACKAGE__;
1967 2264
1968register_command "perl-reload" => sub { 2265register_command "reload" => sub {
1969 my ($who, $arg) = @_; 2266 my ($who, $arg) = @_;
1970 2267
1971 if ($who->flag (FLAG_WIZ)) { 2268 if ($who->flag (FLAG_WIZ)) {
1972 $who->message ("start of reload."); 2269 $who->message ("start of reload.");
1973 perl_reload; 2270 reload;
1974 $who->message ("end of reload."); 2271 $who->message ("end of reload.");
1975 } 2272 }
1976}; 2273};
1977 2274
1978unshift @INC, $LIBDIR; 2275unshift @INC, $LIBDIR;
1981 reentrant => 0, 2278 reentrant => 0,
1982 prio => 0, 2279 prio => 0,
1983 at => $NEXT_TICK || $TICK, 2280 at => $NEXT_TICK || $TICK,
1984 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
1985 cb => sub { 2282 cb => sub {
1986 unless ($FREEZE) {
1987 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
1988 $RUNTIME += $TICK; 2284 $RUNTIME += $TICK;
1989 }
1990
1991 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
1992 2286
1993 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
1994 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1995 2289
2018 or warn "ERROR: unable to write runtime file: $!"; 2312 or warn "ERROR: unable to write runtime file: $!";
2019 })->(); 2313 })->();
2020 }, 2314 },
2021); 2315);
2022 2316
2317END { cf::emergency_save }
2318
20231 23191
2024 2320

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