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Comparing cf.schmorp.de/server/lib/cf.pm (file contents):
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC vs.
Revision 1.146 by root, Sun Jan 7 23:10:43 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 185=item cf::lock_wait $string
209 186
210Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
211 188
212=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
213 190
214Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
217returned. 194returned.
218 195
219Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
221 198
222=cut 199=cut
223 200
224our %LOCK; 201our %LOCK;
225 202
239 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
240 lock_wait $key; 217 lock_wait $key;
241 218
242 $LOCK{$key} = []; 219 $LOCK{$key} = [];
243 220
244 cf::guard { 221 Coro::guard {
245 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
247 } 224 }
248} 225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
249 244
250=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
251 246
252The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
269 264
270 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 266 # (but this is cancel-safe)
272 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
273 268
274 my $busy = 1; 269 my $busy = 1;
275 my @res; 270 my @res;
276 271
277 (Coro::async { 272 (async {
278 @res = eval { $job->() }; 273 @res = eval { $job->() };
279 warn $@ if $@; 274 warn $@ if $@;
280 undef $busy; 275 undef $busy;
281 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
282 277
283 while ($busy) { 278 while ($busy) {
284 Coro::cede_notself; 279 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 280 }
287 281
288 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
289 } else { 283 } else {
290 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
291 285
292 $job->() 286 $job->()
293 } 287 }
294} 288}
295 289
296=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
297 291
298Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 293extension calling this is being unloaded.
300 294
301=cut 295=cut
302 296
303sub coro(&) { 297sub async_ext(&) {
304 my $cb = shift; 298 my $cb = shift;
305 299
306 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 301
313 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
315 }); 304 });
316 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1083 1072
1084=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1085 1074
1086Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1087 1076
1077=cut
1078
1079package cf::player;
1080
1088=head3 cf::player 1081=head3 cf::player
1089 1082
1090=over 4 1083=over 4
1091 1084
1092=item cf::player::exists $login 1085=item cf::player::find $login
1093 1086
1094Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1095 1088
1096=cut 1089=cut
1097 1090
1098sub cf::player::exists($) { 1091sub playerdir($) {
1099 cf::player::find $_[0] 1092 cf::localdir
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 IO::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 Coro::cede;
1142 $pl->save_pl ($path);
1143 Coro::cede;
1144}
1145
1146sub new($) {
1147 my ($login) = @_;
1148
1149 my $self = create;
1150
1151 $self->ob->name ($login);
1152 $self->{deny_save} = 1;
1153
1154 $cf::PLAYER{$login} = $self;
1155
1156 $self
1157}
1158
1159sub quit_character {
1160 my ($pl) = @_;
1161
1162 $pl->{deny_save} = 1;
1163 $pl->password ("*"); # this should lock out the player until we nuked the dir
1164
1165 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1166 $pl->deactivate;
1167 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1168 $pl->ns->destroy if $pl->ns;
1169
1170 my $path = playerdir $pl;
1171 my $temp = "$path~$cf::RUNTIME~deleting~";
1172 IO::AIO::aio_rename $path, $temp, sub {
1173 delete $cf::PLAYER{$pl->ob->name};
1174 $pl->destroy;
1175
1176 IO::AIO::aio_rmtree $temp;
1177 };
1101} 1178}
1102 1179
1103=item $player->ext_reply ($msgid, $msgtype, %msg) 1180=item $player->ext_reply ($msgid, $msgtype, %msg)
1104 1181
1105Sends an ext reply to the player. 1182Sends an ext reply to the player.
1106 1183
1107=cut 1184=cut
1108 1185
1109sub cf::player::ext_reply($$$%) { 1186sub ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_; 1187 my ($self, $id, %msg) = @_;
1111 1188
1112 $msg{msgid} = $id; 1189 $msg{msgid} = $id;
1113 1190
1114 $self->send ("ext " . to_json \%msg); 1191 $self->send ("ext " . cf::to_json \%msg);
1115} 1192}
1193
1194package cf;
1116 1195
1117=back 1196=back
1118 1197
1119 1198
1120=head3 cf::map 1199=head3 cf::map
1126package cf::map; 1205package cf::map;
1127 1206
1128use Fcntl; 1207use Fcntl;
1129use Coro::AIO; 1208use Coro::AIO;
1130 1209
1131our $MAX_RESET = 7200; 1210our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1211our $DEFAULT_RESET = 3000;
1133 1212
1134sub generate_random_map { 1213sub generate_random_map {
1135 my ($path, $rmp) = @_; 1214 my ($path, $rmp) = @_;
1136 1215
1137 # mit "rum" bekleckern, nicht 1216 # mit "rum" bekleckern, nicht
1167 or return; 1246 or return;
1168 1247
1169 my $map = cf::map::new 1248 my $map = cf::map::new
1170 or return; 1249 or return;
1171 1250
1251 # for better error messages only, will be overwritten
1252 $map->path ($path);
1253
1172 $map->load_header ($path) 1254 $map->load_header ($path)
1173 or return; 1255 or return;
1174 1256
1175 $map->{load_path} = $path; 1257 $map->{load_path} = $path;
1176 1258
1177 $map 1259 $map
1178} 1260}
1179 1261
1180sub find_map; 1262sub find;
1181sub find_map { 1263sub find {
1182 my ($path, $origin) = @_; 1264 my ($path, $origin) = @_;
1183 1265
1184 #warn "find_map<$path,$origin>\n";#d# 1266 #warn "find<$path,$origin>\n";#d#
1185 1267
1186 $path = new cf::path $path, $origin && $origin->path; 1268 $path = new cf::path $path, $origin && $origin->path;
1187 my $key = $path->as_string; 1269 my $key = $path->as_string;
1188 1270
1189 cf::lock_wait "map_find:$key"; 1271 cf::lock_wait "map_find:$key";
1192 my $guard = cf::lock_acquire "map_find:$key"; 1274 my $guard = cf::lock_acquire "map_find:$key";
1193 1275
1194 # do it the slow way 1276 # do it the slow way
1195 my $map = try_load_header $path->save_path; 1277 my $map = try_load_header $path->save_path;
1196 1278
1279 Coro::cede;
1280
1197 if ($map) { 1281 if ($map) {
1282 $map->last_access ((delete $map->{last_access})
1283 || $cf::RUNTIME); #d#
1198 # safety 1284 # safety
1199 $map->{instantiate_time} = $cf::RUNTIME 1285 $map->{instantiate_time} = $cf::RUNTIME
1200 if $map->{instantiate_time} > $cf::RUNTIME; 1286 if $map->{instantiate_time} > $cf::RUNTIME;
1201 } else { 1287 } else {
1202 if (my $rmp = $path->random_map_params) { 1288 if (my $rmp = $path->random_map_params) {
1207 1293
1208 $map or return; 1294 $map or return;
1209 1295
1210 $map->{load_original} = 1; 1296 $map->{load_original} = 1;
1211 $map->{instantiate_time} = $cf::RUNTIME; 1297 $map->{instantiate_time} = $cf::RUNTIME;
1298 $map->last_access ($cf::RUNTIME);
1212 $map->instantiate; 1299 $map->instantiate;
1213 1300
1214 # per-player maps become, after loading, normal maps 1301 # per-player maps become, after loading, normal maps
1215 $map->per_player (0) if $path->{user_rel}; 1302 $map->per_player (0) if $path->{user_rel};
1216 } 1303 }
1217 1304
1218 $map->path ($key); 1305 $map->path ($key);
1219 $map->{path} = $path; 1306 $map->{path} = $path;
1220 $map->{last_save} = $cf::RUNTIME; 1307 $map->{last_save} = $cf::RUNTIME;
1221 $map->last_access ($cf::RUNTIME); 1308
1309 Coro::cede;
1222 1310
1223 if ($map->should_reset) { 1311 if ($map->should_reset) {
1224 $map->reset; 1312 $map->reset;
1225 undef $guard; 1313 undef $guard;
1226 $map = find_map $path 1314 $map = find $path
1227 or return; 1315 or return;
1228 } 1316 }
1229 1317
1230 $cf::MAP{$key} = $map 1318 $cf::MAP{$key} = $map
1231 } 1319 }
1253 if (aio_open $uniq, O_RDONLY, 0) { 1341 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items; 1342 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0); 1343 $self->load_objects ($uniq, 0);
1256 } 1344 }
1257 } 1345 }
1346
1347 Coro::cede;
1258 1348
1259 # now do the right thing for maps 1349 # now do the right thing for maps
1260 $self->link_multipart_objects; 1350 $self->link_multipart_objects;
1261 1351
1262 if ($self->{path}->is_style_map) { 1352 if ($self->{path}->is_style_map) {
1270 $self->difficulty ($self->estimate_difficulty) 1360 $self->difficulty ($self->estimate_difficulty)
1271 unless $self->difficulty; 1361 unless $self->difficulty;
1272 $self->activate; 1362 $self->activate;
1273 } 1363 }
1274 1364
1365 Coro::cede;
1366
1275 $self->in_memory (cf::MAP_IN_MEMORY); 1367 $self->in_memory (cf::MAP_IN_MEMORY);
1276} 1368}
1277 1369
1278sub load_map_sync { 1370sub find_sync {
1279 my ($path, $origin) = @_; 1371 my ($path, $origin) = @_;
1280 1372
1281 #warn "load_map_sync<$path, $origin>\n";#d# 1373 cf::sync_job { cf::map::find $path, $origin }
1374}
1282 1375
1283 cf::sync_job { 1376sub do_load_sync {
1284 my $map = cf::map::find_map $path, $origin 1377 my ($map) = @_;
1285 or return; 1378
1286 $map->load; 1379 cf::sync_job { $map->load };
1287 $map
1288 }
1289} 1380}
1290 1381
1291sub save { 1382sub save {
1292 my ($self) = @_; 1383 my ($self) = @_;
1293 1384
1385 my $lock = cf::lock_acquire "map_data:" . $self->path;
1386
1294 $self->{last_save} = $cf::RUNTIME; 1387 $self->{last_save} = $cf::RUNTIME;
1295 1388
1296 return unless $self->dirty; 1389 return unless $self->dirty;
1297 1390
1298 my $save = $self->{path}->save_path; utf8::encode $save; 1391 my $save = $self->{path}->save_path; utf8::encode $save;
1299 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1392 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1300 1393
1301 $self->{load_path} = $save; 1394 $self->{load_path} = $save;
1302 1395
1303 return if $self->{deny_save}; 1396 return if $self->{deny_save};
1397
1398 local $self->{last_access} = $self->last_access;#d#
1399
1400 cf::async {
1401 $_->contr->save for $self->players;
1402 };
1304 1403
1305 if ($uniq) { 1404 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES); 1406 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else { 1407 } else {
1311} 1410}
1312 1411
1313sub swap_out { 1412sub swap_out {
1314 my ($self) = @_; 1413 my ($self) = @_;
1315 1414
1415 # save first because save cedes
1416 $self->save;
1417
1418 my $lock = cf::lock_acquire "map_data:" . $self->path;
1419
1316 return if $self->players; 1420 return if $self->players;
1317 return if $self->in_memory != cf::MAP_IN_MEMORY; 1421 return if $self->in_memory != cf::MAP_IN_MEMORY;
1318 return if $self->{deny_save}; 1422 return if $self->{deny_save};
1319 1423
1320 $self->save;
1321 $self->clear; 1424 $self->clear;
1322 $self->in_memory (cf::MAP_SWAPPED); 1425 $self->in_memory (cf::MAP_SWAPPED);
1323} 1426}
1324 1427
1325sub reset_at { 1428sub reset_at {
1363} 1466}
1364 1467
1365sub reset { 1468sub reset {
1366 my ($self) = @_; 1469 my ($self) = @_;
1367 1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1368 return if $self->players; 1473 return if $self->players;
1369 return if $self->{path}{user_rel};#d# 1474 return if $self->{path}{user_rel};#d#
1370 1475
1371 warn "resetting map ", $self->path;#d# 1476 warn "resetting map ", $self->path;#d#
1372 1477
1391 1496
1392sub customise_for { 1497sub customise_for {
1393 my ($map, $ob) = @_; 1498 my ($map, $ob) = @_;
1394 1499
1395 if ($map->per_player) { 1500 if ($map->per_player) {
1396 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1501 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1397 } 1502 }
1398 1503
1399 $map 1504 $map
1400} 1505}
1401 1506
1402sub emergency_save { 1507sub emergency_save {
1403 local $cf::FREEZE = 1; 1508 my $freeze_guard = cf::freeze_mainloop;
1404 1509
1405 warn "enter emergency map save\n"; 1510 warn "enter emergency perl save\n";
1406 1511
1407 cf::sync_job { 1512 cf::sync_job {
1513 warn "begin emergency player save\n";
1514 $_->save for values %cf::PLAYER;
1515 warn "end emergency player save\n";
1516
1408 warn "begin emergency map save\n"; 1517 warn "begin emergency map save\n";
1409 $_->save for values %cf::MAP; 1518 $_->save for values %cf::MAP;
1519 warn "end emergency map save\n";
1410 }; 1520 };
1411 1521
1412 warn "end emergency map save\n"; 1522 warn "leave emergency perl save\n";
1413} 1523}
1414 1524
1415package cf; 1525package cf;
1416 1526
1417=back 1527=back
1498 my $link_pos = delete $self->{_link_pos}; 1608 my $link_pos = delete $self->{_link_pos};
1499 1609
1500 unless ($map) { 1610 unless ($map) {
1501 # restore original map position 1611 # restore original map position
1502 ($map, $x, $y) = @{ $link_pos || [] }; 1612 ($map, $x, $y) = @{ $link_pos || [] };
1503 $map = cf::map::find_map $map; 1613 $map = cf::map::find $map;
1504 1614
1505 unless ($map) { 1615 unless ($map) {
1506 ($map, $x, $y) = @$EMERGENCY_POSITION; 1616 ($map, $x, $y) = @$EMERGENCY_POSITION;
1507 $map = cf::map::find_map $map 1617 $map = cf::map::find $map
1508 or die "FATAL: cannot load emergency map\n"; 1618 or die "FATAL: cannot load emergency map\n";
1509 } 1619 }
1510 } 1620 }
1511 1621
1512 ($x, $y) = (-1, -1) 1622 ($x, $y) = (-1, -1)
1516 ($x, $y) = ($map->enter_x, $map->enter_y) 1626 ($x, $y) = ($map->enter_x, $map->enter_y)
1517 if $x <=0 && $y <= 0; 1627 if $x <=0 && $y <= 0;
1518 1628
1519 $map->load; 1629 $map->load;
1520 1630
1631 return unless $self->contr->active;
1521 $self->activate_recursive; 1632 $self->activate_recursive;
1522 $self->enter_map ($map, $x, $y); 1633 $self->enter_map ($map, $x, $y);
1523} 1634}
1524 1635
1525cf::player->attach ( 1636cf::player->attach (
1538 1649
1539 # try to abort aborted map switching on player login :) 1650 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes 1651 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) { 1652 if ($pl->ob->{_link_pos}) {
1542 $pl->ob->enter_link; 1653 $pl->ob->enter_link;
1543 Coro::async { 1654 (async {
1544 # we need this sleep as the login has a concurrent enter_exit running 1655 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn 1656 # and this sleep increases chances of the player not ending up in scorn
1657 $pl->ob->reply (undef,
1658 "There was an internal problem at your last logout, "
1659 . "the server will try to bring you to your intended destination in a second.",
1660 cf::NDI_RED);
1546 Coro::Timer::sleep 1; 1661 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link; 1662 $pl->ob->leave_link;
1548 }; 1663 })->prio (2);
1549 } 1664 }
1550 }, 1665 },
1551); 1666);
1552 1667
1553=item $player_object->goto_map ($path, $x, $y) 1668=item $player_object->goto ($path, $x, $y)
1554 1669
1555=cut 1670=cut
1556 1671
1557sub cf::object::player::goto_map { 1672sub cf::object::player::goto {
1558 my ($self, $path, $x, $y) = @_; 1673 my ($self, $path, $x, $y) = @_;
1559 1674
1560 $self->enter_link; 1675 $self->enter_link;
1561 1676
1562 (Coro::async { 1677 (async {
1563 $path = new cf::path $path; 1678 $path = new cf::path $path;
1564 1679
1565 my $map = cf::map::find_map $path->as_string; 1680 my $map = cf::map::find $path->as_string;
1566 $map = $map->customise_for ($self) if $map; 1681 $map = $map->customise_for ($self) if $map;
1567 1682
1568# warn "entering ", $map->path, " at ($x, $y)\n" 1683# warn "entering ", $map->path, " at ($x, $y)\n"
1569# if $map; 1684# if $map;
1570 1685
1629 1744
1630 return unless $self->type == cf::PLAYER; 1745 return unless $self->type == cf::PLAYER;
1631 1746
1632 $self->enter_link; 1747 $self->enter_link;
1633 1748
1634 (Coro::async { 1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1635 unless (eval { 1751 unless (eval {
1636
1637 prepare_random_map $exit 1752 prepare_random_map $exit
1638 if $exit->slaying eq "/!"; 1753 if $exit->slaying eq "/!";
1639 1754
1640 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1641 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1642 1757
1643 1; 1758 1;
1644 }) { 1759 }) {
1645 $self->message ("Something went wrong deep within the crossfire server. " 1760 $self->message ("Something went wrong deep within the crossfire server. "
1646 . "I'll try to bring you back to the map you were before. " 1761 . "I'll try to bring you back to the map you were before. "
1703 on_reply => sub { 1818 on_reply => sub {
1704 my ($ns, $msg) = @_; 1819 my ($ns, $msg) = @_;
1705 1820
1706 # this weird shuffling is so that direct followup queries 1821 # this weird shuffling is so that direct followup queries
1707 # get handled first 1822 # get handled first
1708 my $queue = delete $ns->{query_queue}; 1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
1709 1825
1710 (shift @$queue)->[1]->($msg); 1826 (shift @$queue)->[1]->($msg);
1711 1827
1712 push @{ $ns->{query_queue} }, @$queue; 1828 push @{ $ns->{query_queue} }, @$queue;
1713 1829
1719 } 1835 }
1720 } 1836 }
1721 }, 1837 },
1722); 1838);
1723 1839
1724=item $client->coro (\&cb) 1840=item $client->async (\&cb)
1725 1841
1726Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
1727be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1728or loss of connection). 1844or loss of connection).
1729 1845
1730=cut 1846=cut
1731 1847
1732sub cf::client::coro { 1848sub cf::client::async {
1733 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
1734 1850
1735 my $coro; $coro = async { 1851 my $coro = &Coro::async ($cb);
1736 eval {
1737 $cb->();
1738 };
1739 warn $@ if $@;
1740 };
1741 1852
1742 $coro->on_destroy (sub { 1853 $coro->on_destroy (sub {
1743 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
1744 }); 1855 });
1745 1856
1980 open my $fh, "<:utf8", cf::confdir . "/config" 2091 open my $fh, "<:utf8", cf::confdir . "/config"
1981 or return; 2092 or return;
1982 2093
1983 local $/; 2094 local $/;
1984 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? &mlockall : &munlockall
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
1985} 2109}
1986 2110
1987sub main { 2111sub main {
1988 # we must not ever block the main coroutine 2112 # we must not ever block the main coroutine
1989 local $Coro::idle = sub { 2113 local $Coro::idle = sub {
1990 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1991 (Coro::unblock_sub {
1992 Event::one_event; 2115 async { Event::one_event };
1993 })->();
1994 }; 2116 };
1995 2117
1996 cfg_load; 2118 cfg_load;
1997 db_load; 2119 db_load;
1998 load_extensions; 2120 load_extensions;
2009 return; 2131 return;
2010 } 2132 }
2011 2133
2012 warn "reloading..."; 2134 warn "reloading...";
2013 2135
2014 local $FREEZE = 1; 2136 my $guard = freeze_mainloop;
2015 cf::emergency_save; 2137 cf::emergency_save;
2016 2138
2017 eval { 2139 eval {
2018 # if anything goes wrong in here, we should simply crash as we already saved 2140 # if anything goes wrong in here, we should simply crash as we already saved
2019 2141
2081 cf::load_extensions; 2203 cf::load_extensions;
2082 2204
2083 # reattach attachments to objects 2205 # reattach attachments to objects
2084 warn "reattach"; 2206 warn "reattach";
2085 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
2086 }; 2209 };
2087 2210
2088 if ($@) { 2211 if ($@) {
2089 warn $@; 2212 warn $@;
2090 warn "error while reloading, exiting."; 2213 warn "error while reloading, exiting.";
2106 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2107 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2108 2231
2109 # dirty hack because... archetypes are not yet loaded 2232 # dirty hack because... archetypes are not yet loaded
2110 Event->timer ( 2233 Event->timer (
2111 after => 2, 2234 after => 10,
2112 cb => sub { 2235 cb => sub {
2113 $_[0]->w->cancel; 2236 $_[0]->w->cancel;
2114 2237
2115 # provide some exits "home" 2238 # provide some exits "home"
2116 my $exit = cf::object::new "exit"; 2239 my $exit = cf::object::new "exit";
2155 reentrant => 0, 2278 reentrant => 0,
2156 prio => 0, 2279 prio => 0,
2157 at => $NEXT_TICK || $TICK, 2280 at => $NEXT_TICK || $TICK,
2158 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
2159 cb => sub { 2282 cb => sub {
2160 unless ($FREEZE) {
2161 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
2162 $RUNTIME += $TICK; 2284 $RUNTIME += $TICK;
2163 }
2164
2165 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
2166 2286
2167 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
2168 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2169 2289

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