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Comparing cf.schmorp.de/server/lib/cf.pm (file contents):
Revision 1.70 by root, Sun Oct 1 10:55:37 2006 UTC vs.
Revision 1.146 by root, Sun Jan 7 23:10:43 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
22use IO::AIO 2.32 ();
23use YAML::Syck ();
10use Time::HiRes; 24use Time::HiRes;
11use Event; 25
12$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
13 27
14use strict; 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1;
15 30
16_init_vars; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
17 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
18our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = ();
37our %EXTCMD = ();
38
19our @EVENT; 39our @EVENT;
20our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
21 41
22our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
23our $TICK_WATCHER; 43our $TICK_WATCHER;
24our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
25 46
26our %CFG; 47our %CFG;
27 48
49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
77
28############################################################################# 78#############################################################################
29 79
30=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
31 81
32=over 4 82=over 4
83
84=item $cf::UPTIME
85
86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
33 92
34=item $cf::LIBDIR 93=item $cf::LIBDIR
35 94
36The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
37be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
38 101
39=item $cf::TICK 102=item $cf::TICK
40 103
41The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
42 105
50=cut 113=cut
51 114
52BEGIN { 115BEGIN {
53 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
54 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
55 $msg .= "\n" 120 $msg .= "\n"
56 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
57 122
58 print STDERR "cfperl: $msg";
59 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
60 }; 124 };
61} 125}
62 126
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
63@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
64 133
65# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
66# within the Safe compartment. 135# within the Safe compartment.
67for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 136for my $pkg (qw(
137 cf::global cf::attachable
138 cf::object cf::object::player
139 cf::client cf::player
140 cf::arch cf::living
141 cf::map cf::party cf::region
142)) {
68 no strict 'refs'; 143 no strict 'refs';
69 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 144 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
70} 145}
71 146
72$Event::DIED = sub { 147$Event::DIED = sub {
74}; 149};
75 150
76my %ext_pkg; 151my %ext_pkg;
77my @exts; 152my @exts;
78my @hook; 153my @hook;
79my %command;
80my %extcmd;
81 154
82=head2 UTILITY FUNCTIONS 155=head2 UTILITY FUNCTIONS
83 156
84=over 4 157=over 4
85 158
107sub to_json($) { 180sub to_json($) {
108 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
109 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
110} 183}
111 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
112=back 332=back
113 333
334=cut
335
114############################################################################# 336#############################################################################
115 337
116=head2 EVENTS AND OBJECT ATTACHMENTS 338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
455
456#############################################################################
457
458=head2 ATTACHABLE OBJECTS
459
460Many objects in crossfire are so-called attachable objects. That means you can
461attach callbacks/event handlers (a collection of which is called an "attachment")
462to it. All such attachable objects support the following methods.
463
464In the following description, CLASS can be any of C<global>, C<object>
465C<player>, C<client> or C<map> (i.e. the attachable objects in
466crossfire+).
117 467
118=over 4 468=over 4
119 469
120=item $object->attach ($attachment, key => $value...)
121
122=item $object->detach ($attachment)
123
124Attach/detach a pre-registered attachment to an object.
125
126=item $player->attach ($attachment, key => $value...)
127
128=item $player->detach ($attachment)
129
130Attach/detach a pre-registered attachment to a player.
131
132=item $map->attach ($attachment, key => $value...) 470=item $attachable->attach ($attachment, key => $value...)
133 471
134=item $map->detach ($attachment) 472=item $attachable->detach ($attachment)
135 473
136Attach/detach a pre-registered attachment to a map. 474Attach/detach a pre-registered attachment to a specific object and give it
475the specified key/value pairs as arguments.
137 476
138=item $bool = $object->attached ($name) 477Example, attach a minesweeper attachment to the given object, making it a
47810x10 minesweeper game:
139 479
140=item $bool = $player->attached ($name) 480 $obj->attach (minesweeper => width => 10, height => 10);
141 481
142=item $bool = $map->attached ($name) 482=item $bool = $attachable->attached ($name)
143 483
144Checks wether the named attachment is currently attached to the object. 484Checks wether the named attachment is currently attached to the object.
145 485
146=item cf::attach_global ... 486=item cf::CLASS->attach ...
147 487
148Attach handlers for global events. 488=item cf::CLASS->detach ...
149 489
150This and all following C<attach_*>-functions expect any number of the 490Define an anonymous attachment and attach it to all objects of the given
151following handler/hook descriptions: 491CLASS. See the next function for an explanation of its arguments.
492
493You can attach to global events by using the C<cf::global> class.
494
495Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515=item cf::CLASS::attachment $name, ...
516
517Register an attachment by C<$name> through which attachable objects of the
518given CLASS can refer to this attachment.
519
520Some classes such as crossfire maps and objects can specify attachments
521that are attached at load/instantiate time, thus the need for a name.
522
523These calls expect any number of the following handler/hook descriptions:
152 524
153=over 4 525=over 4
154 526
155=item prio => $number 527=item prio => $number
156 528
158by another C<prio> setting). Lower priority handlers get executed 530by another C<prio> setting). Lower priority handlers get executed
159earlier. The default priority is C<0>, and many built-in handlers are 531earlier. The default priority is C<0>, and many built-in handlers are
160registered at priority C<-1000>, so lower priorities should not be used 532registered at priority C<-1000>, so lower priorities should not be used
161unless you know what you are doing. 533unless you know what you are doing.
162 534
535=item type => $type
536
537(Only for C<< cf::object->attach >> calls), limits the attachment to the
538given type of objects only (the additional parameter C<subtype> can be
539used to further limit to the given subtype).
540
163=item on_I<event> => \&cb 541=item on_I<event> => \&cb
164 542
165Call the given code reference whenever the named event happens (event is 543Call the given code reference whenever the named event happens (event is
166something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 544something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
167handlers are recognised generally depends on the type of object these 545handlers are recognised generally depends on the type of object these
176package and register them. Only handlers for eevents supported by the 554package and register them. Only handlers for eevents supported by the
177object/class are recognised. 555object/class are recognised.
178 556
179=back 557=back
180 558
181=item cf::attach_to_type $object_type, $subtype, ... 559Example, define an attachment called "sockpuppet" that calls the given
560event handler when a monster attacks:
182 561
183Attach handlers for a specific object type (e.g. TRANSPORT) and 562 cf::object::attachment sockpuppet =>
184subtype. If C<$subtype> is zero or undef, matches all objects of the given 563 on_skill_attack => sub {
185type. 564 my ($self, $victim) = @_;
186 565 ...
187=item cf::attach_to_objects ...
188
189Attach handlers to all objects. Do not use this except for debugging or
190very rare events, as handlers are (obviously) called for I<all> objects in
191the game.
192
193=item cf::attach_to_players ...
194
195Attach handlers to all players.
196
197=item cf::attach_to_maps ...
198
199Attach handlers to all maps.
200
201=item cf:register_attachment $name, ...
202
203Register an attachment by name through which objects can refer to this
204attachment.
205
206=item cf:register_player_attachment $name, ...
207
208Register an attachment by name through which players can refer to this
209attachment.
210
211=item cf:register_map_attachment $name, ...
212
213Register an attachment by name through which maps can refer to this
214attachment.
215
216=cut
217
218# the following variables are defined in .xs and must not be re-created
219our @CB_GLOBAL = (); # registry for all global events
220our @CB_OBJECT = (); # all objects (should not be used except in emergency)
221our @CB_PLAYER = ();
222our @CB_TYPE = (); # registry for type (cf-object class) based events
223our @CB_MAP = ();
224
225my %attachment;
226
227sub _attach_cb($\%$$$) {
228 my ($registry, $undo, $event, $prio, $cb) = @_;
229
230 use sort 'stable';
231
232 $cb = [$prio, $cb];
233
234 @{$registry->[$event]} = sort
235 { $a->[0] cmp $b->[0] }
236 @{$registry->[$event] || []}, $cb;
237
238 push @{$undo->{cb}}, [$event, $cb];
239}
240
241# attach handles attaching event callbacks
242# the only thing the caller has to do is pass the correct
243# registry (== where the callback attaches to).
244sub _attach(\@$@) {
245 my ($registry, $klass, @arg) = @_;
246
247 my $prio = 0;
248
249 my %undo = (
250 registry => $registry,
251 cb => [],
252 );
253
254 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
255
256 while (@arg) {
257 my $type = shift @arg;
258
259 if ($type eq "prio") {
260 $prio = shift @arg;
261
262 } elsif ($type eq "package") {
263 my $pkg = shift @arg;
264
265 while (my ($name, $id) = each %cb_id) {
266 if (my $cb = $pkg->can ($name)) {
267 _attach_cb $registry, %undo, $id, $prio, $cb;
268 }
269 } 566 }
270
271 } elsif (exists $cb_id{$type}) {
272 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
273
274 } elsif (ref $type) {
275 warn "attaching objects not supported, ignoring.\n";
276
277 } else {
278 shift @arg;
279 warn "attach argument '$type' not supported, ignoring.\n";
280 }
281 }
282
283 \%undo
284}
285
286sub _attach_attachment {
287 my ($obj, $name, %arg) = @_;
288
289 return if exists $obj->{_attachment}{$name};
290
291 my $res;
292
293 if (my $attach = $attachment{$name}) {
294 my $registry = $obj->registry;
295
296 for (@$attach) {
297 my ($klass, @attach) = @$_;
298 $res = _attach @$registry, $klass, @attach;
299 }
300
301 $obj->{$name} = \%arg;
302 } else {
303 warn "object uses attachment '$name' that is not available, postponing.\n";
304 }
305
306 $obj->{_attachment}{$name} = undef;
307
308 $res->{attachment} = $name;
309 $res
310}
311
312*cf::object::attach =
313*cf::player::attach =
314*cf::map::attach = sub {
315 my ($obj, $name, %arg) = @_;
316
317 _attach_attachment $obj, $name, %arg;
318};
319
320# all those should be optimised
321*cf::object::detach =
322*cf::player::detach =
323*cf::map::detach = sub {
324 my ($obj, $name) = @_;
325
326 delete $obj->{_attachment}{$name};
327 reattach ($obj);
328};
329
330*cf::object::attached =
331*cf::player::attached =
332*cf::map::attached = sub {
333 my ($obj, $name) = @_;
334
335 exists $obj->{_attachment}{$name}
336};
337
338sub attach_global {
339 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
340}
341
342sub attach_to_type {
343 my $type = shift;
344 my $subtype = shift;
345
346 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
347}
348
349sub attach_to_objects {
350 _attach @CB_OBJECT, KLASS_OBJECT, @_
351}
352
353sub attach_to_players {
354 _attach @CB_PLAYER, KLASS_PLAYER, @_
355}
356
357sub attach_to_maps {
358 _attach @CB_MAP, KLASS_MAP, @_
359}
360
361sub register_attachment {
362 my $name = shift;
363
364 $attachment{$name} = [[KLASS_OBJECT, @_]];
365}
366
367sub register_player_attachment {
368 my $name = shift;
369
370 $attachment{$name} = [[KLASS_PLAYER, @_]];
371}
372
373sub register_map_attachment {
374 my $name = shift;
375
376 $attachment{$name} = [[KLASS_MAP, @_]];
377}
378
379our $override;
380our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
381
382sub override {
383 $override = 1;
384 @invoke_results = ();
385}
386
387sub do_invoke {
388 my $event = shift;
389 my $callbacks = shift;
390
391 @invoke_results = ();
392
393 local $override;
394
395 for (@$callbacks) {
396 eval { &{$_->[1]} };
397
398 if ($@) {
399 warn "$@";
400 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
401 override;
402 }
403
404 return 1 if $override;
405 }
406
407 0 567 }
408}
409 568
410=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 569=item $attachable->valid
411
412=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
413
414=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
415
416=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
417
418Generate a global/object/player/map-specific event with the given arguments.
419
420This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
421removed in future versions), and there is no public API to access override
422results (if you must, access C<@cf::invoke_results> directly).
423
424=back
425
426#############################################################################
427
428=head2 METHODS VALID FOR ALL CORE OBJECTS
429
430=over 4
431
432=item $object->valid, $player->valid, $map->valid
433 570
434Just because you have a perl object does not mean that the corresponding 571Just because you have a perl object does not mean that the corresponding
435C-level object still exists. If you try to access an object that has no 572C-level object still exists. If you try to access an object that has no
436valid C counterpart anymore you get an exception at runtime. This method 573valid C counterpart anymore you get an exception at runtime. This method
437can be used to test for existence of the C object part without causing an 574can be used to test for existence of the C object part without causing an
438exception. 575exception.
439 576
577=cut
578
579# the following variables are defined in .xs and must not be re-created
580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583our @CB_PLAYER = ();
584our @CB_CLIENT = ();
585our @CB_TYPE = (); # registry for type (cf-object class) based events
586our @CB_MAP = ();
587
588my %attachment;
589
590sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605# attach handles attaching event callbacks
606# the only thing the caller has to do is pass the correct
607# registry (== where the callback attaches to).
608sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655}
656
657sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676}
677
678sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684};
685
686# all those should be optimised
687sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696};
697
698sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702}
703
704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717}
718
719our $override;
720our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722sub override {
723 $override = 1;
724 @invoke_results = ();
725}
726
727sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748}
749
750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754Generate an object-specific event with the given arguments.
755
756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757removed in future versions), and there is no public API to access override
758results (if you must, access C<@cf::invoke_results> directly).
759
440=back 760=back
441 761
442=cut 762=cut
443
444*cf::object::valid =
445*cf::player::valid =
446*cf::map::valid = \&cf::_valid;
447 763
448############################################################################# 764#############################################################################
449# object support 765# object support
450 766
451sub instantiate {
452 my ($obj, $data) = @_;
453
454 $data = from_json $data;
455
456 for (@$data) {
457 my ($name, $args) = @$_;
458
459 $obj->attach ($name, %{$args || {} });
460 }
461}
462
463# basically do the same as instantiate, without calling instantiate
464sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
465 my ($obj) = @_; 769 my ($obj) = @_;
770
466 my $registry = $obj->registry; 771 my $registry = $obj->registry;
467 772
468 @$registry = (); 773 @$registry = ();
469 774
470 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
471 776
472 for my $name (keys %{ $obj->{_attachment} || {} }) { 777 for my $name (keys %{ $obj->{_attachment} || {} }) {
473 if (my $attach = $attachment{$name}) { 778 if (my $attach = $attachment{$name}) {
474 for (@$attach) { 779 for (@$attach) {
475 my ($klass, @attach) = @$_; 780 my ($klass, @attach) = @$_;
476 _attach @$registry, $klass, @attach; 781 _attach $registry, $klass, @attach;
477 } 782 }
478 } else { 783 } else {
479 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
480 } 785 }
481 } 786 }
482} 787}
483 788
484sub object_freezer_save { 789cf::attachable->attach (
485 my ($filename, $rdata, $objs) = @_;
486
487 if (length $$rdata) {
488 warn sprintf "saving %s (%d,%d)\n",
489 $filename, length $$rdata, scalar @$objs;
490
491 if (open my $fh, ">:raw", "$filename~") {
492 chmod SAVE_MODE, $fh;
493 syswrite $fh, $$rdata;
494 close $fh;
495
496 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
497 chmod SAVE_MODE, $fh;
498 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
499 close $fh;
500 rename "$filename.pst~", "$filename.pst";
501 } else {
502 unlink "$filename.pst";
503 }
504
505 rename "$filename~", $filename;
506 } else {
507 warn "FATAL: $filename~: $!\n";
508 }
509 } else {
510 unlink $filename;
511 unlink "$filename.pst";
512 }
513}
514
515sub object_thawer_load {
516 my ($filename) = @_;
517
518 local $/;
519
520 my $av;
521
522 #TODO: use sysread etc.
523 if (open my $data, "<:raw:perlio", $filename) {
524 $data = <$data>;
525 if (open my $pst, "<:raw:perlio", "$filename.pst") {
526 $av = eval { (Storable::thaw <$pst>)->{objs} };
527 }
528 return ($data, $av);
529 }
530
531 ()
532}
533
534attach_to_objects
535 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
536 on_clone => sub { 803 on_clone => sub {
537 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
538 805
539 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
540 807
541 %$dst = %$src; 808 %$dst = %$src;
542 809
543 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
544 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
545 }, 812 },
546; 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
547 879
548############################################################################# 880#############################################################################
549# old plug-in events 881# command handling &c
550 882
551sub inject_event { 883=item cf::register_command $name => \&callback($ob,$args);
552 my $extension = shift;
553 my $event_code = shift;
554 884
555 my $cb = $hook[$event_code]{$extension} 885Register a callback for execution when the client sends the user command
556 or return; 886$name.
557 887
558 &$cb 888=cut
559}
560
561sub inject_global_event {
562 my $event = shift;
563
564 my $cb = $hook[$event]
565 or return;
566
567 List::Util::max map &$_, values %$cb
568}
569
570sub inject_command {
571 my ($name, $obj, $params) = @_;
572
573 for my $cmd (@{ $command{$name} }) {
574 $cmd->[1]->($obj, $params);
575 }
576
577 -1
578}
579 889
580sub register_command { 890sub register_command {
581 my ($name, $time, $cb) = @_; 891 my ($name, $cb) = @_;
582 892
583 my $caller = caller; 893 my $caller = caller;
584 #warn "registering command '$name/$time' to '$caller'"; 894 #warn "registering command '$name/$time' to '$caller'";
585 895
586 push @{ $command{$name} }, [$time, $cb, $caller]; 896 push @{ $COMMAND{$name} }, [$caller, $cb];
587 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @{ $command{$name} };
588} 897}
898
899=item cf::register_extcmd $name => \&callback($pl,$packet);
900
901Register a callbackf ro execution when the client sends an extcmd packet.
902
903If the callback returns something, it is sent back as if reply was being
904called.
905
906=cut
589 907
590sub register_extcmd { 908sub register_extcmd {
591 my ($name, $cb) = @_; 909 my ($name, $cb) = @_;
592 910
593 my $caller = caller; 911 my $caller = caller;
594 #warn "registering extcmd '$name' to '$caller'"; 912 #warn "registering extcmd '$name' to '$caller'";
595 913
596 $extcmd{$name} = [$cb, $caller]; 914 $EXTCMD{$name} = [$cb, $caller];
597} 915}
916
917cf::player->attach (
918 on_command => sub {
919 my ($pl, $name, $params) = @_;
920
921 my $cb = $COMMAND{$name}
922 or return;
923
924 for my $cmd (@$cb) {
925 $cmd->[1]->($pl->ob, $params);
926 }
927
928 cf::override;
929 },
930 on_extcmd => sub {
931 my ($pl, $buf) = @_;
932
933 my $msg = eval { from_json $buf };
934
935 if (ref $msg) {
936 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
937 if (my %reply = $cb->[0]->($pl, $msg)) {
938 $pl->ext_reply ($msg->{msgid}, %reply);
939 }
940 }
941 } else {
942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
943 }
944
945 cf::override;
946 },
947);
598 948
599sub register { 949sub register {
600 my ($base, $pkg) = @_; 950 my ($base, $pkg) = @_;
601 951
602 #TODO 952 #TODO
621 . "#line 1 \"$path\"\n{\n" 971 . "#line 1 \"$path\"\n{\n"
622 . (do { local $/; <$fh> }) 972 . (do { local $/; <$fh> })
623 . "\n};\n1"; 973 . "\n};\n1";
624 974
625 eval $source 975 eval $source
626 or die "$path: $@"; 976 or die $@ ? "$path: $@\n"
977 : "extension disabled.\n";
627 978
628 push @exts, $pkg; 979 push @exts, $pkg;
629 $ext_pkg{$base} = $pkg; 980 $ext_pkg{$base} = $pkg;
630 981
631# no strict 'refs'; 982# no strict 'refs';
644# for my $idx (0 .. $#PLUGIN_EVENT) { 995# for my $idx (0 .. $#PLUGIN_EVENT) {
645# delete $hook[$idx]{$pkg}; 996# delete $hook[$idx]{$pkg};
646# } 997# }
647 998
648 # remove commands 999 # remove commands
649 for my $name (keys %command) { 1000 for my $name (keys %COMMAND) {
650 my @cb = grep $_->[2] ne $pkg, @{ $command{$name} }; 1001 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
651 1002
652 if (@cb) { 1003 if (@cb) {
653 $command{$name} = \@cb; 1004 $COMMAND{$name} = \@cb;
654 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @cb;
655 } else { 1005 } else {
656 delete $command{$name};
657 delete $COMMAND{"$name\000"}; 1006 delete $COMMAND{$name};
658 } 1007 }
659 } 1008 }
660 1009
661 # remove extcmds 1010 # remove extcmds
662 for my $name (grep $extcmd{$_}[1] eq $pkg, keys %extcmd) { 1011 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
663 delete $extcmd{$name}; 1012 delete $EXTCMD{$name};
664 } 1013 }
665 1014
666 if (my $cb = $pkg->can ("unload")) { 1015 if (my $cb = $pkg->can ("unload")) {
667 eval { 1016 eval {
668 $cb->($pkg); 1017 $cb->($pkg);
672 1021
673 Symbol::delete_package $pkg; 1022 Symbol::delete_package $pkg;
674} 1023}
675 1024
676sub load_extensions { 1025sub load_extensions {
677 my $LIBDIR = maps_directory "perl";
678
679 for my $ext (<$LIBDIR/*.ext>) { 1026 for my $ext (<$LIBDIR/*.ext>) {
680 next unless -r $ext; 1027 next unless -r $ext;
681 eval { 1028 eval {
682 load_extension $ext; 1029 load_extension $ext;
683 1 1030 1
684 } or warn "$ext not loaded: $@"; 1031 } or warn "$ext not loaded: $@";
685 } 1032 }
686} 1033}
687 1034
688############################################################################# 1035#############################################################################
689# extcmd framework, basically convert ext <msg>
690# into pkg::->on_extcmd_arg1 (...) while shortcutting a few
691
692attach_to_players
693 on_extcmd => sub {
694 my ($pl, $buf) = @_;
695
696 my $msg = eval { from_json $buf };
697
698 if (ref $msg) {
699 if (my $cb = $extcmd{$msg->{msgtype}}) {
700 if (my %reply = $cb->[0]->($pl, $msg)) {
701 $pl->ext_reply ($msg->{msgid}, %reply);
702 }
703 }
704 } else {
705 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
706 }
707
708 cf::override;
709 },
710;
711
712#############################################################################
713# load/save/clean perl data associated with a map 1036# load/save/clean perl data associated with a map
714 1037
715*cf::mapsupport::on_clean = sub { 1038*cf::mapsupport::on_clean = sub {
716 my ($map) = @_; 1039 my ($map) = @_;
717 1040
719 defined $path or return; 1042 defined $path or return;
720 1043
721 unlink "$path.pst"; 1044 unlink "$path.pst";
722}; 1045};
723 1046
724attach_to_maps prio => -10000, package => cf::mapsupport::; 1047cf::map->attach (prio => -10000, package => cf::mapsupport::);
725 1048
726############################################################################# 1049#############################################################################
727# load/save perl data associated with player->ob objects 1050# load/save perl data associated with player->ob objects
728 1051
729sub all_objects(@) { 1052sub all_objects(@) {
730 @_, map all_objects ($_->inv), @_ 1053 @_, map all_objects ($_->inv), @_
731} 1054}
732 1055
733# TODO: compatibility cruft, remove when no longer needed 1056# TODO: compatibility cruft, remove when no longer needed
734attach_to_players 1057cf::player->attach (
735 on_load => sub { 1058 on_load => sub {
736 my ($pl, $path) = @_; 1059 my ($pl, $path) = @_;
737 1060
738 for my $o (all_objects $pl->ob) { 1061 for my $o (all_objects $pl->ob) {
739 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
741 1064
742 %$o = %{ Storable::thaw pack "H*", $value }; 1065 %$o = %{ Storable::thaw pack "H*", $value };
743 } 1066 }
744 } 1067 }
745 }, 1068 },
746; 1069);
747 1070
748############################################################################# 1071#############################################################################
749 1072
750=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
751 1074
752Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
753 1076
1077=cut
1078
1079package cf::player;
1080
1081=head3 cf::player
1082
754=over 4 1083=over 4
755 1084
756=item cf::player::exists $login 1085=item cf::player::find $login
757 1086
758Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
759 1088
760=cut 1089=cut
761 1090
762sub cf::player::exists($) { 1091sub playerdir($) {
763 cf::player::find $_[0] 1092 cf::localdir
764 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
765} 1097}
766 1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 IO::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 Coro::cede;
1142 $pl->save_pl ($path);
1143 Coro::cede;
1144}
1145
1146sub new($) {
1147 my ($login) = @_;
1148
1149 my $self = create;
1150
1151 $self->ob->name ($login);
1152 $self->{deny_save} = 1;
1153
1154 $cf::PLAYER{$login} = $self;
1155
1156 $self
1157}
1158
1159sub quit_character {
1160 my ($pl) = @_;
1161
1162 $pl->{deny_save} = 1;
1163 $pl->password ("*"); # this should lock out the player until we nuked the dir
1164
1165 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1166 $pl->deactivate;
1167 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1168 $pl->ns->destroy if $pl->ns;
1169
1170 my $path = playerdir $pl;
1171 my $temp = "$path~$cf::RUNTIME~deleting~";
1172 IO::AIO::aio_rename $path, $temp, sub {
1173 delete $cf::PLAYER{$pl->ob->name};
1174 $pl->destroy;
1175
1176 IO::AIO::aio_rmtree $temp;
1177 };
1178}
1179
1180=item $player->ext_reply ($msgid, $msgtype, %msg)
1181
1182Sends an ext reply to the player.
1183
1184=cut
1185
1186sub ext_reply($$$%) {
1187 my ($self, $id, %msg) = @_;
1188
1189 $msg{msgid} = $id;
1190
1191 $self->send ("ext " . cf::to_json \%msg);
1192}
1193
1194package cf;
1195
1196=back
1197
1198
1199=head3 cf::map
1200
1201=over 4
1202
1203=cut
1204
1205package cf::map;
1206
1207use Fcntl;
1208use Coro::AIO;
1209
1210our $MAX_RESET = 3600;
1211our $DEFAULT_RESET = 3000;
1212
1213sub generate_random_map {
1214 my ($path, $rmp) = @_;
1215
1216 # mit "rum" bekleckern, nicht
1217 cf::map::_create_random_map
1218 $path,
1219 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1220 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1221 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1222 $rmp->{exit_on_final_map},
1223 $rmp->{xsize}, $rmp->{ysize},
1224 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1225 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1226 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1227 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1228 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1229 (cf::region::find $rmp->{region})
1230}
1231
1232# and all this just because we cannot iterate over
1233# all maps in C++...
1234sub change_all_map_light {
1235 my ($change) = @_;
1236
1237 $_->change_map_light ($change)
1238 for grep $_->outdoor, values %cf::MAP;
1239}
1240
1241sub try_load_header($) {
1242 my ($path) = @_;
1243
1244 utf8::encode $path;
1245 aio_open $path, O_RDONLY, 0
1246 or return;
1247
1248 my $map = cf::map::new
1249 or return;
1250
1251 # for better error messages only, will be overwritten
1252 $map->path ($path);
1253
1254 $map->load_header ($path)
1255 or return;
1256
1257 $map->{load_path} = $path;
1258
1259 $map
1260}
1261
1262sub find;
1263sub find {
1264 my ($path, $origin) = @_;
1265
1266 #warn "find<$path,$origin>\n";#d#
1267
1268 $path = new cf::path $path, $origin && $origin->path;
1269 my $key = $path->as_string;
1270
1271 cf::lock_wait "map_find:$key";
1272
1273 $cf::MAP{$key} || do {
1274 my $guard = cf::lock_acquire "map_find:$key";
1275
1276 # do it the slow way
1277 my $map = try_load_header $path->save_path;
1278
1279 Coro::cede;
1280
1281 if ($map) {
1282 $map->last_access ((delete $map->{last_access})
1283 || $cf::RUNTIME); #d#
1284 # safety
1285 $map->{instantiate_time} = $cf::RUNTIME
1286 if $map->{instantiate_time} > $cf::RUNTIME;
1287 } else {
1288 if (my $rmp = $path->random_map_params) {
1289 $map = generate_random_map $key, $rmp;
1290 } else {
1291 $map = try_load_header $path->load_path;
1292 }
1293
1294 $map or return;
1295
1296 $map->{load_original} = 1;
1297 $map->{instantiate_time} = $cf::RUNTIME;
1298 $map->last_access ($cf::RUNTIME);
1299 $map->instantiate;
1300
1301 # per-player maps become, after loading, normal maps
1302 $map->per_player (0) if $path->{user_rel};
1303 }
1304
1305 $map->path ($key);
1306 $map->{path} = $path;
1307 $map->{last_save} = $cf::RUNTIME;
1308
1309 Coro::cede;
1310
1311 if ($map->should_reset) {
1312 $map->reset;
1313 undef $guard;
1314 $map = find $path
1315 or return;
1316 }
1317
1318 $cf::MAP{$key} = $map
1319 }
1320}
1321
1322sub load {
1323 my ($self) = @_;
1324
1325 my $path = $self->{path};
1326 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1327
1328 return if $self->in_memory != cf::MAP_SWAPPED;
1329
1330 $self->in_memory (cf::MAP_LOADING);
1331
1332 $self->alloc;
1333 $self->load_objects ($self->{load_path}, 1)
1334 or return;
1335
1336 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1337 if delete $self->{load_original};
1338
1339 if (my $uniq = $path->uniq_path) {
1340 utf8::encode $uniq;
1341 if (aio_open $uniq, O_RDONLY, 0) {
1342 $self->clear_unique_items;
1343 $self->load_objects ($uniq, 0);
1344 }
1345 }
1346
1347 Coro::cede;
1348
1349 # now do the right thing for maps
1350 $self->link_multipart_objects;
1351
1352 if ($self->{path}->is_style_map) {
1353 $self->{deny_save} = 1;
1354 $self->{deny_reset} = 1;
1355 } else {
1356 $self->fix_auto_apply;
1357 $self->decay_objects;
1358 $self->update_buttons;
1359 $self->set_darkness_map;
1360 $self->difficulty ($self->estimate_difficulty)
1361 unless $self->difficulty;
1362 $self->activate;
1363 }
1364
1365 Coro::cede;
1366
1367 $self->in_memory (cf::MAP_IN_MEMORY);
1368}
1369
1370sub find_sync {
1371 my ($path, $origin) = @_;
1372
1373 cf::sync_job { cf::map::find $path, $origin }
1374}
1375
1376sub do_load_sync {
1377 my ($map) = @_;
1378
1379 cf::sync_job { $map->load };
1380}
1381
1382sub save {
1383 my ($self) = @_;
1384
1385 my $lock = cf::lock_acquire "map_data:" . $self->path;
1386
1387 $self->{last_save} = $cf::RUNTIME;
1388
1389 return unless $self->dirty;
1390
1391 my $save = $self->{path}->save_path; utf8::encode $save;
1392 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1393
1394 $self->{load_path} = $save;
1395
1396 return if $self->{deny_save};
1397
1398 local $self->{last_access} = $self->last_access;#d#
1399
1400 cf::async {
1401 $_->contr->save for $self->players;
1402 };
1403
1404 if ($uniq) {
1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1406 $self->save_objects ($uniq, cf::IO_UNIQUES);
1407 } else {
1408 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1409 }
1410}
1411
1412sub swap_out {
1413 my ($self) = @_;
1414
1415 # save first because save cedes
1416 $self->save;
1417
1418 my $lock = cf::lock_acquire "map_data:" . $self->path;
1419
1420 return if $self->players;
1421 return if $self->in_memory != cf::MAP_IN_MEMORY;
1422 return if $self->{deny_save};
1423
1424 $self->clear;
1425 $self->in_memory (cf::MAP_SWAPPED);
1426}
1427
1428sub reset_at {
1429 my ($self) = @_;
1430
1431 # TODO: safety, remove and allow resettable per-player maps
1432 return 1e99 if $self->{path}{user_rel};
1433 return 1e99 if $self->{deny_reset};
1434
1435 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1436 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1437
1438 $time + $to
1439}
1440
1441sub should_reset {
1442 my ($self) = @_;
1443
1444 $self->reset_at <= $cf::RUNTIME
1445}
1446
1447sub unlink_save {
1448 my ($self) = @_;
1449
1450 utf8::encode (my $save = $self->{path}->save_path);
1451 aioreq_pri 3; IO::AIO::aio_unlink $save;
1452 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1453}
1454
1455sub rename {
1456 my ($self, $new_path) = @_;
1457
1458 $self->unlink_save;
1459
1460 delete $cf::MAP{$self->path};
1461 $self->{path} = new cf::path $new_path;
1462 $self->path ($self->{path}->as_string);
1463 $cf::MAP{$self->path} = $self;
1464
1465 $self->save;
1466}
1467
1468sub reset {
1469 my ($self) = @_;
1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 return if $self->players;
1474 return if $self->{path}{user_rel};#d#
1475
1476 warn "resetting map ", $self->path;#d#
1477
1478 delete $cf::MAP{$self->path};
1479
1480 $_->clear_links_to ($self) for values %cf::MAP;
1481
1482 $self->unlink_save;
1483 $self->destroy;
1484}
1485
1486my $nuke_counter = "aaaa";
1487
1488sub nuke {
1489 my ($self) = @_;
1490
1491 $self->{deny_save} = 1;
1492 $self->reset_timeout (1);
1493 $self->rename ("{nuke}/" . ($nuke_counter++));
1494 $self->reset; # polite request, might not happen
1495}
1496
1497sub customise_for {
1498 my ($map, $ob) = @_;
1499
1500 if ($map->per_player) {
1501 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1502 }
1503
1504 $map
1505}
1506
1507sub emergency_save {
1508 my $freeze_guard = cf::freeze_mainloop;
1509
1510 warn "enter emergency perl save\n";
1511
1512 cf::sync_job {
1513 warn "begin emergency player save\n";
1514 $_->save for values %cf::PLAYER;
1515 warn "end emergency player save\n";
1516
1517 warn "begin emergency map save\n";
1518 $_->save for values %cf::MAP;
1519 warn "end emergency map save\n";
1520 };
1521
1522 warn "leave emergency perl save\n";
1523}
1524
1525package cf;
1526
1527=back
1528
1529
1530=head3 cf::object::player
1531
1532=over 4
1533
767=item $player->reply ($npc, $msg[, $flags]) 1534=item $player_object->reply ($npc, $msg[, $flags])
768 1535
769Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1536Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
770can be C<undef>. Does the right thing when the player is currently in a 1537can be C<undef>. Does the right thing when the player is currently in a
771dialogue with the given NPC character. 1538dialogue with the given NPC character.
772 1539
773=cut 1540=cut
774 1541
775# rough implementation of a future "reply" method that works 1542# rough implementation of a future "reply" method that works
776# with dialog boxes. 1543# with dialog boxes.
1544#TODO: the first argument must go, split into a $npc->reply_to ( method
777sub cf::object::player::reply($$$;$) { 1545sub cf::object::player::reply($$$;$) {
778 my ($self, $npc, $msg, $flags) = @_; 1546 my ($self, $npc, $msg, $flags) = @_;
779 1547
780 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1548 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
781 1549
785 $msg = $npc->name . " says: $msg" if $npc; 1553 $msg = $npc->name . " says: $msg" if $npc;
786 $self->message ($msg, $flags); 1554 $self->message ($msg, $flags);
787 } 1555 }
788} 1556}
789 1557
790=item $player->ext_reply ($msgid, $msgtype, %msg) 1558=item $player_object->may ("access")
791 1559
792Sends an ext reply to the player. 1560Returns wether the given player is authorized to access resource "access"
1561(e.g. "command_wizcast").
793 1562
794=cut 1563=cut
795 1564
796sub cf::player::ext_reply($$$%) { 1565sub cf::object::player::may {
1566 my ($self, $access) = @_;
1567
1568 $self->flag (cf::FLAG_WIZ) ||
1569 (ref $cf::CFG{"may_$access"}
1570 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1571 : $cf::CFG{"may_$access"})
1572}
1573
1574=item $player_object->enter_link
1575
1576Freezes the player and moves him/her to a special map (C<{link}>).
1577
1578The player should be reaosnably safe there for short amounts of time. You
1579I<MUST> call C<leave_link> as soon as possible, though.
1580
1581=item $player_object->leave_link ($map, $x, $y)
1582
1583Moves the player out of the specila link map onto the given map. If the
1584map is not valid (or omitted), the player will be moved back to the
1585location he/she was before the call to C<enter_link>, or, if that fails,
1586to the emergency map position.
1587
1588Might block.
1589
1590=cut
1591
1592sub cf::object::player::enter_link {
1593 my ($self) = @_;
1594
1595 $self->deactivate_recursive;
1596
1597 return if $self->map == $LINK_MAP;
1598
1599 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1600 if $self->map;
1601
1602 $self->enter_map ($LINK_MAP, 20, 20);
1603}
1604
1605sub cf::object::player::leave_link {
1606 my ($self, $map, $x, $y) = @_;
1607
1608 my $link_pos = delete $self->{_link_pos};
1609
1610 unless ($map) {
1611 # restore original map position
1612 ($map, $x, $y) = @{ $link_pos || [] };
1613 $map = cf::map::find $map;
1614
1615 unless ($map) {
1616 ($map, $x, $y) = @$EMERGENCY_POSITION;
1617 $map = cf::map::find $map
1618 or die "FATAL: cannot load emergency map\n";
1619 }
1620 }
1621
1622 ($x, $y) = (-1, -1)
1623 unless (defined $x) && (defined $y);
1624
1625 # use -1 or undef as default coordinates, not 0, 0
1626 ($x, $y) = ($map->enter_x, $map->enter_y)
1627 if $x <=0 && $y <= 0;
1628
1629 $map->load;
1630
1631 return unless $self->contr->active;
1632 $self->activate_recursive;
1633 $self->enter_map ($map, $x, $y);
1634}
1635
1636cf::player->attach (
1637 on_logout => sub {
1638 my ($pl) = @_;
1639
1640 # abort map switching before logout
1641 if ($pl->ob->{_link_pos}) {
1642 cf::sync_job {
1643 $pl->ob->leave_link
1644 };
1645 }
1646 },
1647 on_login => sub {
1648 my ($pl) = @_;
1649
1650 # try to abort aborted map switching on player login :)
1651 # should happen only on crashes
1652 if ($pl->ob->{_link_pos}) {
1653 $pl->ob->enter_link;
1654 (async {
1655 # we need this sleep as the login has a concurrent enter_exit running
1656 # and this sleep increases chances of the player not ending up in scorn
1657 $pl->ob->reply (undef,
1658 "There was an internal problem at your last logout, "
1659 . "the server will try to bring you to your intended destination in a second.",
1660 cf::NDI_RED);
1661 Coro::Timer::sleep 1;
1662 $pl->ob->leave_link;
1663 })->prio (2);
1664 }
1665 },
1666);
1667
1668=item $player_object->goto ($path, $x, $y)
1669
1670=cut
1671
1672sub cf::object::player::goto {
1673 my ($self, $path, $x, $y) = @_;
1674
1675 $self->enter_link;
1676
1677 (async {
1678 $path = new cf::path $path;
1679
1680 my $map = cf::map::find $path->as_string;
1681 $map = $map->customise_for ($self) if $map;
1682
1683# warn "entering ", $map->path, " at ($x, $y)\n"
1684# if $map;
1685
1686 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1687
1688 $self->leave_link ($map, $x, $y);
1689 })->prio (1);
1690}
1691
1692=item $player_object->enter_exit ($exit_object)
1693
1694=cut
1695
1696sub parse_random_map_params {
1697 my ($spec) = @_;
1698
1699 my $rmp = { # defaults
1700 xsize => 10,
1701 ysize => 10,
1702 };
1703
1704 for (split /\n/, $spec) {
1705 my ($k, $v) = split /\s+/, $_, 2;
1706
1707 $rmp->{lc $k} = $v if (length $k) && (length $v);
1708 }
1709
1710 $rmp
1711}
1712
1713sub prepare_random_map {
1714 my ($exit) = @_;
1715
1716 # all this does is basically replace the /! path by
1717 # a new random map path (?random/...) with a seed
1718 # that depends on the exit object
1719
1720 my $rmp = parse_random_map_params $exit->msg;
1721
1722 if ($exit->map) {
1723 $rmp->{region} = $exit->map->region_name;
1724 $rmp->{origin_map} = $exit->map->path;
1725 $rmp->{origin_x} = $exit->x;
1726 $rmp->{origin_y} = $exit->y;
1727 }
1728
1729 $rmp->{random_seed} ||= $exit->random_seed;
1730
1731 my $data = cf::to_json $rmp;
1732 my $md5 = Digest::MD5::md5_hex $data;
1733
1734 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1735 aio_write $fh, 0, (length $data), $data, 0;
1736
1737 $exit->slaying ("?random/$md5");
1738 $exit->msg (undef);
1739 }
1740}
1741
1742sub cf::object::player::enter_exit {
797 my ($self, $id, %msg) = @_; 1743 my ($self, $exit) = @_;
798 1744
799 $msg{msgid} = $id; 1745 return unless $self->type == cf::PLAYER;
800 1746
801 $self->send ("ext " . to_json \%msg); 1747 $self->enter_link;
1748
1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1751 unless (eval {
1752 prepare_random_map $exit
1753 if $exit->slaying eq "/!";
1754
1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1757
1758 1;
1759 }) {
1760 $self->message ("Something went wrong deep within the crossfire server. "
1761 . "I'll try to bring you back to the map you were before. "
1762 . "Please report this to the dungeon master",
1763 cf::NDI_UNIQUE | cf::NDI_RED);
1764
1765 warn "ERROR in enter_exit: $@";
1766 $self->leave_link;
1767 }
1768 })->prio (1);
802} 1769}
1770
1771=head3 cf::client
1772
1773=over 4
1774
1775=item $client->send_drawinfo ($text, $flags)
1776
1777Sends a drawinfo packet to the client. Circumvents output buffering so
1778should not be used under normal circumstances.
1779
1780=cut
1781
1782sub cf::client::send_drawinfo {
1783 my ($self, $text, $flags) = @_;
1784
1785 utf8::encode $text;
1786 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1787}
1788
1789
1790=item $success = $client->query ($flags, "text", \&cb)
1791
1792Queues a query to the client, calling the given callback with
1793the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1794C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1795
1796Queries can fail, so check the return code. Or don't, as queries will become
1797reliable at some point in the future.
1798
1799=cut
1800
1801sub cf::client::query {
1802 my ($self, $flags, $text, $cb) = @_;
1803
1804 return unless $self->state == ST_PLAYING
1805 || $self->state == ST_SETUP
1806 || $self->state == ST_CUSTOM;
1807
1808 $self->state (ST_CUSTOM);
1809
1810 utf8::encode $text;
1811 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1812
1813 $self->send_packet ($self->{query_queue}[0][0])
1814 if @{ $self->{query_queue} } == 1;
1815}
1816
1817cf::client->attach (
1818 on_reply => sub {
1819 my ($ns, $msg) = @_;
1820
1821 # this weird shuffling is so that direct followup queries
1822 # get handled first
1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
1825
1826 (shift @$queue)->[1]->($msg);
1827
1828 push @{ $ns->{query_queue} }, @$queue;
1829
1830 if (@{ $ns->{query_queue} } == @$queue) {
1831 if (@$queue) {
1832 $ns->send_packet ($ns->{query_queue}[0][0]);
1833 } else {
1834 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1835 }
1836 }
1837 },
1838);
1839
1840=item $client->async (\&cb)
1841
1842Create a new coroutine, running the specified callback. The coroutine will
1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1844or loss of connection).
1845
1846=cut
1847
1848sub cf::client::async {
1849 my ($self, $cb) = @_;
1850
1851 my $coro = &Coro::async ($cb);
1852
1853 $coro->on_destroy (sub {
1854 delete $self->{_coro}{$coro+0};
1855 });
1856
1857 $self->{_coro}{$coro+0} = $coro;
1858
1859 $coro
1860}
1861
1862cf::client->attach (
1863 on_destroy => sub {
1864 my ($ns) = @_;
1865
1866 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1867 },
1868);
803 1869
804=back 1870=back
805 1871
806=cut
807
808#############################################################################
809 1872
810=head2 SAFE SCRIPTING 1873=head2 SAFE SCRIPTING
811 1874
812Functions that provide a safe environment to compile and execute 1875Functions that provide a safe environment to compile and execute
813snippets of perl code without them endangering the safety of the server 1876snippets of perl code without them endangering the safety of the server
814itself. Looping constructs, I/O operators and other built-in functionality 1877itself. Looping constructs, I/O operators and other built-in functionality
815is not available in the safe scripting environment, and the number of 1878is not available in the safe scripting environment, and the number of
816functions and methods that cna be called is greatly reduced. 1879functions and methods that can be called is greatly reduced.
817 1880
818=cut 1881=cut
819 1882
820our $safe = new Safe "safe"; 1883our $safe = new Safe "safe";
821our $safe_hole = new Safe::Hole; 1884our $safe_hole = new Safe::Hole;
828 1891
829=pod 1892=pod
830 1893
831The following fucntions and emthods are available within a safe environment: 1894The following fucntions and emthods are available within a safe environment:
832 1895
833 cf::object contr pay_amount pay_player 1896 cf::object contr pay_amount pay_player map
834 cf::object::player player 1897 cf::object::player player
835 cf::player peaceful 1898 cf::player peaceful
1899 cf::map trigger
836 1900
837=cut 1901=cut
838 1902
839for ( 1903for (
840 ["cf::object" => qw(contr pay_amount pay_player)], 1904 ["cf::object" => qw(contr pay_amount pay_player map)],
841 ["cf::object::player" => qw(player)], 1905 ["cf::object::player" => qw(player)],
842 ["cf::player" => qw(peaceful)], 1906 ["cf::player" => qw(peaceful)],
1907 ["cf::map" => qw(trigger)],
843) { 1908) {
844 no strict 'refs'; 1909 no strict 'refs';
845 my ($pkg, @funs) = @$_; 1910 my ($pkg, @funs) = @$_;
846 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1911 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
847 for @funs; 1912 for @funs;
912 *{"safe::$fun"} = $safe_hole->wrap ($cb); 1977 *{"safe::$fun"} = $safe_hole->wrap ($cb);
913} 1978}
914 1979
915=back 1980=back
916 1981
1982=cut
1983
917############################################################################# 1984#############################################################################
918 1985
919=head2 EXTENSION DATABASE SUPPORT 1986=head2 EXTENSION DATABASE SUPPORT
920 1987
921Crossfire maintains a very simple database for extension use. It can 1988Crossfire maintains a very simple database for extension use. It can
955 2022
956Immediately write the database to disk I<if it is dirty>. 2023Immediately write the database to disk I<if it is dirty>.
957 2024
958=cut 2025=cut
959 2026
2027our $DB;
2028
960{ 2029{
961 my $db;
962 my $path = cf::localdir . "/database.pst"; 2030 my $path = cf::localdir . "/database.pst";
963 2031
964 sub db_load() { 2032 sub db_load() {
965 warn "loading database $path\n";#d# remove later
966 $db = stat $path ? Storable::retrieve $path : { }; 2033 $DB = stat $path ? Storable::retrieve $path : { };
967 } 2034 }
968 2035
969 my $pid; 2036 my $pid;
970 2037
971 sub db_save() { 2038 sub db_save() {
972 warn "saving database $path\n";#d# remove later
973 waitpid $pid, 0 if $pid; 2039 waitpid $pid, 0 if $pid;
974 if (0 == ($pid = fork)) { 2040 if (0 == ($pid = fork)) {
975 $db->{_meta}{version} = 1; 2041 $DB->{_meta}{version} = 1;
976 Storable::nstore $db, "$path~"; 2042 Storable::nstore $DB, "$path~";
977 rename "$path~", $path; 2043 rename "$path~", $path;
978 cf::_exit 0 if defined $pid; 2044 cf::_exit 0 if defined $pid;
979 } 2045 }
980 } 2046 }
981 2047
984 sub db_sync() { 2050 sub db_sync() {
985 db_save if $dirty; 2051 db_save if $dirty;
986 undef $dirty; 2052 undef $dirty;
987 } 2053 }
988 2054
989 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 2055 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
990 db_sync; 2056 db_sync;
991 }); 2057 });
992 2058
993 sub db_dirty() { 2059 sub db_dirty() {
994 $dirty = 1; 2060 $dirty = 1;
995 $idle->start; 2061 $idle->start;
996 } 2062 }
997 2063
998 sub db_get($;$) { 2064 sub db_get($;$) {
999 @_ >= 2 2065 @_ >= 2
1000 ? $db->{$_[0]}{$_[1]} 2066 ? $DB->{$_[0]}{$_[1]}
1001 : ($db->{$_[0]} ||= { }) 2067 : ($DB->{$_[0]} ||= { })
1002 } 2068 }
1003 2069
1004 sub db_put($$;$) { 2070 sub db_put($$;$) {
1005 if (@_ >= 3) { 2071 if (@_ >= 3) {
1006 $db->{$_[0]}{$_[1]} = $_[2]; 2072 $DB->{$_[0]}{$_[1]} = $_[2];
1007 } else { 2073 } else {
1008 $db->{$_[0]} = $_[1]; 2074 $DB->{$_[0]} = $_[1];
1009 } 2075 }
1010 db_dirty; 2076 db_dirty;
1011 } 2077 }
1012 2078
1013 attach_global 2079 cf::global->attach (
1014 prio => 10000, 2080 prio => 10000,
1015 on_cleanup => sub { 2081 on_cleanup => sub {
1016 db_sync; 2082 db_sync;
1017 }, 2083 },
1018 ; 2084 );
1019} 2085}
1020 2086
1021############################################################################# 2087#############################################################################
1022# the server's main() 2088# the server's main()
1023 2089
2090sub cfg_load {
2091 open my $fh, "<:utf8", cf::confdir . "/config"
2092 or return;
2093
2094 local $/;
2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? &mlockall : &munlockall
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
2109}
2110
1024sub main { 2111sub main {
2112 # we must not ever block the main coroutine
2113 local $Coro::idle = sub {
2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2115 async { Event::one_event };
2116 };
2117
2118 cfg_load;
1025 db_load; 2119 db_load;
1026 load_extensions; 2120 load_extensions;
1027 Event::loop; 2121 Event::loop;
1028} 2122}
1029 2123
1030############################################################################# 2124#############################################################################
1031# initialisation 2125# initialisation
1032 2126
1033sub _perl_reload(&) { 2127sub reload() {
1034 my ($msg) = @_; 2128 # can/must only be called in main
2129 if ($Coro::current != $Coro::main) {
2130 warn "can only reload from main coroutine\n";
2131 return;
2132 }
1035 2133
1036 $msg->("reloading..."); 2134 warn "reloading...";
2135
2136 my $guard = freeze_mainloop;
2137 cf::emergency_save;
1037 2138
1038 eval { 2139 eval {
2140 # if anything goes wrong in here, we should simply crash as we already saved
2141
1039 # cancel all watchers 2142 # cancel all watchers
1040 $_->cancel for Event::all_watchers; 2143 for (Event::all_watchers) {
2144 $_->cancel if $_->data & WF_AUTOCANCEL;
2145 }
2146
2147 # cancel all extension coros
2148 $_->cancel for values %EXT_CORO;
2149 %EXT_CORO = ();
1041 2150
1042 # unload all extensions 2151 # unload all extensions
1043 for (@exts) { 2152 for (@exts) {
1044 $msg->("unloading <$_>"); 2153 warn "unloading <$_>";
1045 unload_extension $_; 2154 unload_extension $_;
1046 } 2155 }
1047 2156
1048 # unload all modules loaded from $LIBDIR 2157 # unload all modules loaded from $LIBDIR
1049 while (my ($k, $v) = each %INC) { 2158 while (my ($k, $v) = each %INC) {
1050 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2159 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1051 2160
1052 $msg->("removing <$k>"); 2161 warn "removing <$k>";
1053 delete $INC{$k}; 2162 delete $INC{$k};
1054 2163
1055 $k =~ s/\.pm$//; 2164 $k =~ s/\.pm$//;
1056 $k =~ s/\//::/g; 2165 $k =~ s/\//::/g;
1057 2166
1062 Symbol::delete_package $k; 2171 Symbol::delete_package $k;
1063 } 2172 }
1064 2173
1065 # sync database to disk 2174 # sync database to disk
1066 cf::db_sync; 2175 cf::db_sync;
2176 IO::AIO::flush;
1067 2177
1068 # get rid of safe::, as good as possible 2178 # get rid of safe::, as good as possible
1069 Symbol::delete_package "safe::$_" 2179 Symbol::delete_package "safe::$_"
1070 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2180 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1071 2181
1072 # remove register_script_function callbacks 2182 # remove register_script_function callbacks
1073 # TODO 2183 # TODO
1074 2184
1075 # unload cf.pm "a bit" 2185 # unload cf.pm "a bit"
1078 # don't, removes xs symbols, too, 2188 # don't, removes xs symbols, too,
1079 # and global variables created in xs 2189 # and global variables created in xs
1080 #Symbol::delete_package __PACKAGE__; 2190 #Symbol::delete_package __PACKAGE__;
1081 2191
1082 # reload cf.pm 2192 # reload cf.pm
1083 $msg->("reloading cf.pm"); 2193 warn "reloading cf.pm";
1084 require cf; 2194 require cf;
2195 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1085 2196
1086 # load database again 2197 # load config and database again
2198 cf::cfg_load;
1087 cf::db_load; 2199 cf::db_load;
1088 2200
1089 # load extensions 2201 # load extensions
1090 $msg->("load extensions"); 2202 warn "load extensions";
1091 cf::load_extensions; 2203 cf::load_extensions;
1092 2204
1093 # reattach attachments to objects 2205 # reattach attachments to objects
1094 $msg->("reattach"); 2206 warn "reattach";
1095 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
1096 }; 2209 };
1097 $msg->($@) if $@;
1098 2210
1099 $msg->("reloaded"); 2211 if ($@) {
2212 warn $@;
2213 warn "error while reloading, exiting.";
2214 exit 1;
2215 }
2216
2217 warn "reloaded successfully";
1100}; 2218};
1101 2219
1102sub perl_reload() { 2220#############################################################################
1103 _perl_reload {
1104 warn $_[0];
1105 print "$_[0]\n";
1106 };
1107}
1108 2221
2222unless ($LINK_MAP) {
2223 $LINK_MAP = cf::map::new;
2224
2225 $LINK_MAP->width (41);
2226 $LINK_MAP->height (41);
2227 $LINK_MAP->alloc;
2228 $LINK_MAP->path ("{link}");
2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2231
2232 # dirty hack because... archetypes are not yet loaded
2233 Event->timer (
2234 after => 10,
2235 cb => sub {
2236 $_[0]->w->cancel;
2237
2238 # provide some exits "home"
2239 my $exit = cf::object::new "exit";
2240
2241 $exit->slaying ($EMERGENCY_POSITION->[0]);
2242 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2243 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2244
2245 $LINK_MAP->insert ($exit->clone, 19, 19);
2246 $LINK_MAP->insert ($exit->clone, 19, 20);
2247 $LINK_MAP->insert ($exit->clone, 19, 21);
2248 $LINK_MAP->insert ($exit->clone, 20, 19);
2249 $LINK_MAP->insert ($exit->clone, 20, 21);
2250 $LINK_MAP->insert ($exit->clone, 21, 19);
2251 $LINK_MAP->insert ($exit->clone, 21, 20);
2252 $LINK_MAP->insert ($exit->clone, 21, 21);
2253
2254 $exit->destroy;
2255 });
2256
2257 $LINK_MAP->{deny_save} = 1;
2258 $LINK_MAP->{deny_reset} = 1;
2259
2260 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2261}
2262
2263register "<global>", __PACKAGE__;
2264
1109register_command "perl-reload", 0, sub { 2265register_command "reload" => sub {
1110 my ($who, $arg) = @_; 2266 my ($who, $arg) = @_;
1111 2267
1112 if ($who->flag (FLAG_WIZ)) { 2268 if ($who->flag (FLAG_WIZ)) {
1113 _perl_reload { 2269 $who->message ("start of reload.");
1114 warn $_[0]; 2270 reload;
1115 $who->message ($_[0]); 2271 $who->message ("end of reload.");
1116 };
1117 } 2272 }
1118}; 2273};
1119 2274
1120register "<global>", __PACKAGE__;
1121
1122unshift @INC, $LIBDIR; 2275unshift @INC, $LIBDIR;
1123 2276
1124$TICK_WATCHER = Event->timer ( 2277$TICK_WATCHER = Event->timer (
2278 reentrant => 0,
1125 prio => 1, 2279 prio => 0,
1126 at => $NEXT_TICK || 1, 2280 at => $NEXT_TICK || $TICK,
2281 data => WF_AUTOCANCEL,
1127 cb => sub { 2282 cb => sub {
1128 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
1129 2284 $RUNTIME += $TICK;
1130 my $NOW = Event::time;
1131 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
1132 2286
1133 # if we are delayed by four ticks, skip them all 2287 # if we are delayed by four ticks or more, skip them all
1134 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1135 2289
1136 $TICK_WATCHER->at ($NEXT_TICK); 2290 $TICK_WATCHER->at ($NEXT_TICK);
1137 $TICK_WATCHER->start; 2291 $TICK_WATCHER->start;
1138 }, 2292 },
1139); 2293);
1140 2294
2295IO::AIO::max_poll_time $TICK * 0.2;
2296
2297Event->io (
2298 fd => IO::AIO::poll_fileno,
2299 poll => 'r',
2300 prio => 5,
2301 data => WF_AUTOCANCEL,
2302 cb => \&IO::AIO::poll_cb,
2303);
2304
2305Event->timer (
2306 data => WF_AUTOCANCEL,
2307 after => 0,
2308 interval => 10,
2309 cb => sub {
2310 (Coro::unblock_sub {
2311 write_runtime
2312 or warn "ERROR: unable to write runtime file: $!";
2313 })->();
2314 },
2315);
2316
2317END { cf::emergency_save }
2318
11411 23191
1142 2320

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