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Comparing cf.schmorp.de/server/lib/cf.pm (file contents):
Revision 1.109 by root, Sun Dec 31 22:23:12 2006 UTC vs.
Revision 1.167 by root, Sat Jan 13 23:32:43 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65# used to convert map paths into valid unix filenames by replacing / by ∕
66our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 67
58binmode STDOUT; 68binmode STDOUT;
59binmode STDERR; 69binmode STDERR;
60 70
61# read virtual server time, if available 71# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 79mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 80mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 81mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 82mkdir $RANDOM_MAPS;
73 83
74# a special map that is always available 84our $EMERGENCY_POSITION;
75our $LINK_MAP;
76 85
77############################################################################# 86#############################################################################
78 87
79=head2 GLOBAL VARIABLES 88=head2 GLOBAL VARIABLES
80 89
104 113
105=item %cf::CFG 114=item %cf::CFG
106 115
107Configuration for the server, loaded from C</etc/crossfire/config>, or 116Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 117from wherever your confdir points to.
118
119=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123processing has been done. Call C<< ->wait >> on them to maximise the
124window of cpu time available, or simply to synchronise to the server tick.
109 125
110=back 126=back
111 127
112=cut 128=cut
113 129
117 utf8::encode $msg; 133 utf8::encode $msg;
118 134
119 $msg .= "\n" 135 $msg .= "\n"
120 unless $msg =~ /\n$/; 136 unless $msg =~ /\n$/;
121 137
122 LOG llevError, "cfperl: $msg"; 138 LOG llevError, $msg;
123 }; 139 };
124} 140}
125 141
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 142@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 143@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 161
146$Event::DIED = sub { 162$Event::DIED = sub {
147 warn "error in event callback: @_"; 163 warn "error in event callback: @_";
148}; 164};
149 165
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
155 167
156=over 4 168=over 4
157 169
170=item dumpval $ref
171
158=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
159 192
160use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
161 194
162=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
163 196
178 211
179sub to_json($) { 212sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
182} 215}
216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
183 276
184=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
185 278
186The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
195=cut 288=cut
196 289
197sub sync_job(&) { 290sub sync_job(&) {
198 my ($job) = @_; 291 my ($job) = @_;
199 292
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
309
214 while ($busy) { 310 while ($busy) {
215 Coro::cede_notself; 311 Coro::cede or Event::one_event;
216 Event::one_event unless Coro::nready;
217 } 312 }
313
314 wantarray ? @res : $res[0]
218 } else { 315 } else {
219 $coro->join; 316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
220 } 319 }
221
222 wantarray ? @res : $res[0]
223} 320}
224 321
225=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
226 323
227Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automatically being canceled when the
228when the extension calling this is being unloaded. 325extension calling this is being unloaded.
229 326
230=cut 327=cut
231 328
232sub coro(&) { 329sub async_ext(&) {
233 my $cb = shift; 330 my $cb = shift;
234 331
235 my $coro; $coro = async { 332 my $coro = &Coro::async ($cb);
236 eval {
237 $cb->();
238 };
239 warn $@ if $@;
240 };
241 333
242 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
243 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
244 }); 336 });
245 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
246 338
247 $coro 339 $coro
248} 340}
249 341
250sub write_runtime { 342sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
251 my $runtime = cf::localdir . "/runtime"; 345 my $runtime = cf::localdir . "/runtime";
252 346
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 348 or return;
255 349
256 my $value = $cf::RUNTIME; 350 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 351 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 352 and return;
259 353
260 aio_fsync $fh 354 aio_fsync $fh
261 and return; 355 and return;
270} 364}
271 365
272=back 366=back
273 367
274=cut 368=cut
275
276#############################################################################
277
278package cf::path;
279
280sub new {
281 my ($class, $path, $base) = @_;
282
283 my $self = bless { }, $class;
284
285 if ($path =~ s{^\?random/}{}) {
286 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
287 $self->{random} = cf::from_json $data;
288 } else {
289 if ($path =~ s{^~([^/]+)?}{}) {
290 $self->{user_rel} = 1;
291
292 if (defined $1) {
293 $self->{user} = $1;
294 } elsif ($base =~ m{^~([^/]+)/}) {
295 $self->{user} = $1;
296 } else {
297 warn "cannot resolve user-relative path without user <$path,$base>\n";
298 }
299 } elsif ($path =~ /^\//) {
300 # already absolute
301 } else {
302 $base =~ s{[^/]+/?$}{};
303 return $class->new ("$base/$path");
304 }
305
306 for ($path) {
307 redo if s{/\.?/}{/};
308 redo if s{/[^/]+/\.\./}{/};
309 }
310 }
311
312 $self->{path} = $path;
313
314 $self
315}
316
317# the name / primary key / in-game path
318sub as_string {
319 my ($self) = @_;
320
321 $self->{user_rel} ? "~$self->{user}$self->{path}"
322 : $self->{random} ? "?random/$self->{path}"
323 : $self->{path}
324}
325
326# the displayed name, this is a one way mapping
327sub visible_name {
328 my ($self) = @_;
329
330# if (my $rmp = $self->{random}) {
331# # todo: be more intelligent about this
332# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
333# } else {
334 $self->as_string
335# }
336}
337
338# escape the /'s in the path
339sub _escaped_path {
340 # ∕ is U+2215
341 (my $path = $_[0]{path}) =~ s/\//∕/g;
342 $path
343}
344
345# the original (read-only) location
346sub load_path {
347 my ($self) = @_;
348
349 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
350}
351
352# the temporary/swap location
353sub save_path {
354 my ($self) = @_;
355
356 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
357 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
358 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
359}
360
361# the unique path, might be eq to save_path
362sub uniq_path {
363 my ($self) = @_;
364
365 $self->{user_rel} || $self->{random}
366 ? undef
367 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
368}
369
370# return random map parameters, or undef
371sub random_map_params {
372 my ($self) = @_;
373
374 $self->{random}
375}
376
377# this is somewhat ugly, but style maps do need special treatment
378sub is_style_map {
379 $_[0]{path} =~ m{^/styles/}
380}
381
382package cf;
383 369
384############################################################################# 370#############################################################################
385 371
386=head2 ATTACHABLE OBJECTS 372=head2 ATTACHABLE OBJECTS
387 373
795 or return; 781 or return;
796 782
797 unless (aio_stat "$filename.pst") { 783 unless (aio_stat "$filename.pst") {
798 (aio_load "$filename.pst", $av) >= 0 784 (aio_load "$filename.pst", $av) >= 0
799 or return; 785 or return;
800 $av = eval { (Storable::thaw <$av>)->{objs} }; 786 $av = eval { (Storable::thaw $av)->{objs} };
801 } 787 }
802 788
789 warn sprintf "loading %s (%d)\n",
790 $filename, length $data, scalar @{$av || []};#d#
803 return ($data, $av); 791 return ($data, $av);
804} 792}
805 793
806############################################################################# 794#############################################################################
807# command handling &c 795# command handling &c
832=cut 820=cut
833 821
834sub register_extcmd { 822sub register_extcmd {
835 my ($name, $cb) = @_; 823 my ($name, $cb) = @_;
836 824
837 my $caller = caller;
838 #warn "registering extcmd '$name' to '$caller'";
839
840 $EXTCMD{$name} = [$cb, $caller]; 825 $EXTCMD{$name} = $cb;
841} 826}
842 827
843cf::player->attach ( 828cf::player->attach (
844 on_command => sub { 829 on_command => sub {
845 my ($pl, $name, $params) = @_; 830 my ($pl, $name, $params) = @_;
858 843
859 my $msg = eval { from_json $buf }; 844 my $msg = eval { from_json $buf };
860 845
861 if (ref $msg) { 846 if (ref $msg) {
862 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
863 if (my %reply = $cb->[0]->($pl, $msg)) { 848 if (my %reply = $cb->($pl, $msg)) {
864 $pl->ext_reply ($msg->{msgid}, %reply); 849 $pl->ext_reply ($msg->{msgid}, %reply);
865 } 850 }
866 } 851 }
867 } else { 852 } else {
868 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
870 855
871 cf::override; 856 cf::override;
872 }, 857 },
873); 858);
874 859
875sub register {
876 my ($base, $pkg) = @_;
877
878 #TODO
879}
880
881sub load_extension { 860sub load_extension {
882 my ($path) = @_; 861 my ($path) = @_;
883 862
884 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
885 my $base = $1; 864 my $base = $1;
886 my $pkg = $1; 865 my $pkg = $1;
887 $pkg =~ s/[^[:word:]]/_/g; 866 $pkg =~ s/[^[:word:]]/_/g;
888 $pkg = "ext::$pkg"; 867 $pkg = "ext::$pkg";
889 868
890 warn "loading '$path' into '$pkg'\n"; 869 warn "... loading '$path' into '$pkg'\n";
891 870
892 open my $fh, "<:utf8", $path 871 open my $fh, "<:utf8", $path
893 or die "$path: $!"; 872 or die "$path: $!";
894 873
895 my $source = 874 my $source =
896 "package $pkg; use strict; use utf8;\n" 875 "package $pkg; use strict; use utf8;\n"
897 . "#line 1 \"$path\"\n{\n" 876 . "#line 1 \"$path\"\n{\n"
898 . (do { local $/; <$fh> }) 877 . (do { local $/; <$fh> })
899 . "\n};\n1"; 878 . "\n};\n1";
900 879
901 eval $source 880 unless (eval $source) {
902 or die $@ ? "$path: $@\n" 881 my $msg = $@ ? "$path: $@\n"
903 : "extension disabled.\n"; 882 : "extension disabled.\n";
904 883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
905 push @exts, $pkg; 884 warn $@;
906 $ext_pkg{$base} = $pkg; 885 warn "mandatory extension failed to load, exiting.\n";
907 886 exit 1;
908# no strict 'refs'; 887 }
909# @{"$pkg\::ISA"} = ext::; 888 die $@;
910
911 register $base, $pkg;
912}
913
914sub unload_extension {
915 my ($pkg) = @_;
916
917 warn "removing extension $pkg\n";
918
919 # remove hooks
920 #TODO
921# for my $idx (0 .. $#PLUGIN_EVENT) {
922# delete $hook[$idx]{$pkg};
923# } 889 }
924 890
925 # remove commands 891 push @EXTS, $pkg;
926 for my $name (keys %COMMAND) {
927 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
928
929 if (@cb) {
930 $COMMAND{$name} = \@cb;
931 } else {
932 delete $COMMAND{$name};
933 }
934 }
935
936 # remove extcmds
937 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
938 delete $EXTCMD{$name};
939 }
940
941 if (my $cb = $pkg->can ("unload")) {
942 eval {
943 $cb->($pkg);
944 1
945 } or warn "$pkg unloaded, but with errors: $@";
946 }
947
948 Symbol::delete_package $pkg;
949} 892}
950 893
951sub load_extensions { 894sub load_extensions {
952 for my $ext (<$LIBDIR/*.ext>) { 895 for my $ext (<$LIBDIR/*.ext>) {
953 next unless -r $ext; 896 next unless -r $ext;
957 } or warn "$ext not loaded: $@"; 900 } or warn "$ext not loaded: $@";
958 } 901 }
959} 902}
960 903
961############################################################################# 904#############################################################################
962# load/save/clean perl data associated with a map
963 905
964*cf::mapsupport::on_clean = sub { 906=head2 CORE EXTENSIONS
907
908Functions and methods that extend core crossfire objects.
909
910=cut
911
912package cf::player;
913
914use Coro::AIO;
915
916=head3 cf::player
917
918=over 4
919
920=item cf::player::find $login
921
922Returns the given player object, loading it if necessary (might block).
923
924=cut
925
926sub playerdir($) {
927 cf::localdir
928 . "/"
929 . cf::playerdir
930 . "/"
931 . (ref $_[0] ? $_[0]->ob->name : $_[0])
932}
933
934sub path($) {
935 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
936
937 (playerdir $login) . "/$login.pl"
938}
939
940sub find_active($) {
941 $cf::PLAYER{$_[0]}
942 and $cf::PLAYER{$_[0]}->active
943 and $cf::PLAYER{$_[0]}
944}
945
946sub exists($) {
947 my ($login) = @_;
948
949 $cf::PLAYER{$login}
950 or cf::sync_job { !aio_stat $login }
951}
952
953sub find($) {
954 return $cf::PLAYER{$_[0]} || do {
955 my $login = $_[0];
956
957 my $guard = cf::lock_acquire "user_find:$login";
958
959 $cf::PLAYER{$_[0]} || do {
960 my $pl = load_pl path $login
961 or return;
962 $cf::PLAYER{$login} = $pl
963 }
964 }
965}
966
967sub save($) {
968 my ($pl) = @_;
969
970 return if $pl->{deny_save};
971
972 my $path = path $pl;
973 my $guard = cf::lock_acquire "user_save:$path";
974
975 return if $pl->{deny_save};
976
977 aio_mkdir playerdir $pl, 0770;
978 $pl->{last_save} = $cf::RUNTIME;
979
980 $pl->save_pl ($path);
981 Coro::cede;
982}
983
984sub new($) {
985 my ($login) = @_;
986
987 my $self = create;
988
989 $self->ob->name ($login);
990 $self->{deny_save} = 1;
991
992 $cf::PLAYER{$login} = $self;
993
994 $self
995}
996
997=item $pl->quit_character
998
999Nukes the player without looking back. If logged in, the connection will
1000be destroyed. May block for a long time.
1001
1002=cut
1003
1004sub quit_character {
1005 my ($pl) = @_;
1006
1007 $pl->{deny_save} = 1;
1008 $pl->password ("*"); # this should lock out the player until we nuked the dir
1009
1010 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1011 $pl->deactivate;
1012 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1013 $pl->ns->destroy if $pl->ns;
1014
1015 my $path = playerdir $pl;
1016 my $temp = "$path~$cf::RUNTIME~deleting~";
1017 aio_rename $path, $temp;
1018 delete $cf::PLAYER{$pl->ob->name};
1019 $pl->destroy;
1020 IO::AIO::aio_rmtree $temp;
1021}
1022
1023=item cf::player::list_logins
1024
1025Returns am arrayref of all valid playernames in the system, can take a
1026while and may block, so not sync_job-capable, ever.
1027
1028=cut
1029
1030sub list_logins {
1031 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1032 or return [];
1033
1034 my @logins;
1035
1036 for my $login (@$dirs) {
1037 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1038 aio_read $fh, 0, 512, my $buf, 0 or next;
1039 $buf !~ /^password -------------$/m or next; # official not-valid tag
1040
1041 utf8::decode $login;
1042 push @logins, $login;
1043 }
1044
1045 \@logins
1046}
1047
1048=item $player->maps
1049
1050Returns an arrayref of map paths that are private for this
1051player. May block.
1052
1053=cut
1054
1055sub maps($) {
1056 my ($pl) = @_;
1057
1058 my $files = aio_readdir playerdir $pl
1059 or return;
1060
1061 my @paths;
1062
1063 for (@$files) {
1064 utf8::decode $_;
1065 next if /\.(?:pl|pst)$/;
1066 next unless /^$PATH_SEP/o;
1067
1068 s/\.map$//;
1069 push @paths, "~" . $pl->ob->name . "/" . $_;
1070 }
1071
1072 \@paths
1073}
1074
1075=item $player->ext_reply ($msgid, $msgtype, %msg)
1076
1077Sends an ext reply to the player.
1078
1079=cut
1080
1081sub ext_reply($$$%) {
1082 my ($self, $id, %msg) = @_;
1083
1084 $msg{msgid} = $id;
1085
1086 $self->send ("ext " . cf::to_json \%msg);
1087}
1088
1089package cf;
1090
1091=back
1092
1093
1094=head3 cf::map
1095
1096=over 4
1097
1098=cut
1099
1100package cf::map;
1101
1102use Fcntl;
1103use Coro::AIO;
1104
1105use overload
1106 '""' => \&as_string;
1107
1108our $MAX_RESET = 3600;
1109our $DEFAULT_RESET = 3000;
1110
1111sub generate_random_map {
1112 my ($self, $rmp) = @_;
1113
1114 # mit "rum" bekleckern, nicht
1115 $self->_create_random_map (
1116 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1117 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1118 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1119 $rmp->{exit_on_final_map},
1120 $rmp->{xsize}, $rmp->{ysize},
1121 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1122 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1123 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1124 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1125 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1126 (cf::region::find $rmp->{region}), $rmp->{custom}
1127 )
1128}
1129
1130sub register {
1131 my (undef, $regex) = @_;
1132 my $pkg = caller;
1133
1134 no strict;
1135 push @{"$pkg\::ISA"}, __PACKAGE__;
1136
1137 $EXT_MAP{$pkg} = qr<$regex>;
1138}
1139
1140# also paths starting with '/'
1141$EXT_MAP{"cf::map"} = qr{^(?=/)};
1142
1143sub normalise {
1144 my ($path, $base) = @_;
1145
1146 # map plan:
1147 #
1148 # /! non-realised random map exit (special hack!)
1149 # {... are special paths that are not being touched
1150 # ?xxx/... are special absolute paths
1151 # ?random/... random maps
1152 # /... normal maps
1153 # ~user/... per-player map of a specific user
1154
1155 $path =~ s/$PATH_SEP/\//go;
1156
1157 # treat it as relative path if it starts with
1158 # something that looks reasonable
1159 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1160 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1161
1162 $base =~ s{[^/]+/?$}{};
1163 $path = "$base/$path";
1164 }
1165
1166 for ($path) {
1167 redo if s{//}{/};
1168 redo if s{/\.?/}{/};
1169 redo if s{/[^/]+/\.\./}{/};
1170 }
1171
1172 $path
1173}
1174
1175sub new_from_path {
1176 my (undef, $path, $base) = @_;
1177
1178 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1179
1180 $path = normalise $path, $base;
1181
1182 for my $pkg (keys %EXT_MAP) {
1183 if ($path =~ $EXT_MAP{$pkg}) {
1184 my $self = bless cf::map::new, $pkg;
1185 $self->{path} = $path; $self->path ($path);
1186 $self->init; # pass $1 etc.
1187 return $self;
1188 }
1189 }
1190
1191 Carp::carp "unable to resolve path '$path'.";
1192 ()
1193}
1194
1195sub init {
1196 my ($self) = @_;
1197
1198 $self
1199}
1200
1201sub as_string {
1202 my ($self) = @_;
1203
1204 "$self->{path}"
1205}
1206
1207# the displayed name, this is a one way mapping
1208sub visible_name {
1209 &as_string
1210}
1211
1212# the original (read-only) location
1213sub load_path {
1214 my ($self) = @_;
1215
1216 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1217}
1218
1219# the temporary/swap location
1220sub save_path {
1221 my ($self) = @_;
1222
1223 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1224 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1225}
1226
1227# the unique path, undef == no special unique path
1228sub uniq_path {
1229 my ($self) = @_;
1230
1231 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1232 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1233}
1234
1235# and all this just because we cannot iterate over
1236# all maps in C++...
1237sub change_all_map_light {
1238 my ($change) = @_;
1239
1240 $_->change_map_light ($change)
1241 for grep $_->outdoor, values %cf::MAP;
1242}
1243
1244sub unlink_save {
1245 my ($self) = @_;
1246
1247 utf8::encode (my $save = $self->save_path);
1248 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1249 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1250}
1251
1252sub load_header_from($) {
1253 my ($self, $path) = @_;
1254
1255 utf8::encode $path;
1256 aio_open $path, O_RDONLY, 0
1257 or return;
1258
1259 $self->_load_header ($path)
1260 or return;
1261
1262 $self->{load_path} = $path;
1263
1264 1
1265}
1266
1267sub load_orig {
1268 my ($self) = @_;
1269
1270 $self->load_header_from ($self->load_path)
1271}
1272
1273sub load_temp {
1274 my ($self) = @_;
1275
1276 $self->load_header_from ($self->save_path)
1277}
1278
1279sub load_header {
1280 my ($self) = @_;
1281
1282 if ($self->load_temp) {
1283 $self->last_access ((delete $self->{last_access})
1284 || $cf::RUNTIME); #d#
1285 # safety
1286 $self->{instantiate_time} = $cf::RUNTIME
1287 if $self->{instantiate_time} > $cf::RUNTIME;
1288 } else {
1289 $self->load_orig
1290 or return;
1291
1292 $self->{load_original} = 1;
1293 $self->{instantiate_time} = $cf::RUNTIME;
1294 $self->last_access ($cf::RUNTIME);
1295 $self->instantiate;
1296 }
1297
1298 1
1299}
1300
1301sub find;
1302sub find {
1303 my ($path, $origin) = @_;
1304
1305 $path = normalise $path, $origin && $origin->path;
1306
1307 cf::lock_wait "map_find:$path";
1308
1309 $cf::MAP{$path} || do {
1310 my $guard = cf::lock_acquire "map_find:$path";
1311 my $map = new_from_path cf::map $path
1312 or return;
1313
1314 $map->{last_save} = $cf::RUNTIME;
1315
1316 $map->load_header
1317 or return;
1318
1319 if ($map->should_reset) {
1320 $map->reset;
1321 undef $guard;
1322 $map = find $path
1323 or return;
1324 }
1325
1326 $cf::MAP{$path} = $map
1327 }
1328}
1329
1330sub load {
1331 my ($self) = @_;
1332
1333 my $path = $self->{path};
1334 my $guard = cf::lock_acquire "map_load:$path";
1335
1336 return if $self->in_memory != cf::MAP_SWAPPED;
1337
1338 $self->in_memory (cf::MAP_LOADING);
1339
1340 $self->alloc;
1341 $self->_load_objects ($self->{load_path}, 1)
1342 or return;
1343
1344 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1345 if delete $self->{load_original};
1346
1347 if (my $uniq = $self->uniq_path) {
1348 utf8::encode $uniq;
1349 if (aio_open $uniq, O_RDONLY, 0) {
1350 $self->clear_unique_items;
1351 $self->_load_objects ($uniq, 0);
1352 }
1353 }
1354
1355 Coro::cede;
1356
1357 # now do the right thing for maps
1358 $self->link_multipart_objects;
1359
1360 unless ($self->{deny_activate}) {
1361 $self->decay_objects;
1362 $self->fix_auto_apply;
1363 $self->update_buttons;
1364 Coro::cede;
1365 $self->set_darkness_map;
1366 $self->difficulty ($self->estimate_difficulty)
1367 unless $self->difficulty;
1368 Coro::cede;
1369 $self->activate;
1370 }
1371
1372 $self->in_memory (cf::MAP_IN_MEMORY);
1373}
1374
1375sub customise_for {
1376 my ($self, $ob) = @_;
1377
1378 return find "~" . $ob->name . "/" . $self->{path}
1379 if $self->per_player;
1380
1381 $self
1382}
1383
1384# find and load all maps in the 3x3 area around a map
1385sub load_diag {
965 my ($map) = @_; 1386 my ($map) = @_;
966 1387
967 my $path = $map->tmpname; 1388 my @diag; # diagonal neighbours
968 defined $path or return;
969 1389
970 unlink "$path.pst"; 1390 for (0 .. 3) {
1391 my $neigh = $map->tile_path ($_)
1392 or next;
1393 $neigh = find $neigh, $map
1394 or next;
1395 $neigh->load;
1396
1397 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1398 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1399 }
1400
1401 for (@diag) {
1402 my $neigh = find @$_
1403 or next;
1404 $neigh->load;
1405 }
1406}
1407
1408sub find_sync {
1409 my ($path, $origin) = @_;
1410
1411 cf::sync_job { find $path, $origin }
1412}
1413
1414sub do_load_sync {
1415 my ($map) = @_;
1416
1417 cf::sync_job { $map->load };
1418}
1419
1420our %MAP_PREFETCH;
1421our $MAP_PREFETCHER = Coro::async {
1422 while () {
1423 for my $path (keys %MAP_PREFETCH) {
1424 my $map = find $path
1425 or next;
1426 $map->load;
1427
1428 delete $MAP_PREFETCH{$path};
1429 }
1430 Coro::schedule;
1431 }
971}; 1432};
972 1433
973cf::map->attach (prio => -10000, package => cf::mapsupport::); 1434sub find_async {
1435 my ($path, $origin) = @_;
974 1436
975############################################################################# 1437 $path = normalise $path, $origin && $origin->{path};
976# load/save perl data associated with player->ob objects
977 1438
978sub all_objects(@) { 1439 if (my $map = $cf::MAP{$path}) {
979 @_, map all_objects ($_->inv), @_ 1440 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
980}
981
982# TODO: compatibility cruft, remove when no longer needed
983cf::player->attach (
984 on_load => sub {
985 my ($pl, $path) = @_;
986
987 for my $o (all_objects $pl->ob) {
988 if (my $value = $o->get_ob_key_value ("_perl_data")) {
989 $o->set_ob_key_value ("_perl_data");
990
991 %$o = %{ Storable::thaw pack "H*", $value };
992 }
993 }
994 }, 1441 }
995);
996 1442
997############################################################################# 1443 $MAP_PREFETCH{$path} = 0;
1444 $MAP_PREFETCHER->ready;
998 1445
999=head2 CORE EXTENSIONS 1446 ()
1447}
1000 1448
1001Functions and methods that extend core crossfire objects. 1449sub save {
1450 my ($self) = @_;
1002 1451
1003=head3 cf::player 1452 my $lock = cf::lock_acquire "map_data:" . $self->path;
1453
1454 $self->{last_save} = $cf::RUNTIME;
1455
1456 return unless $self->dirty;
1457
1458 my $save = $self->save_path; utf8::encode $save;
1459 my $uniq = $self->uniq_path; utf8::encode $uniq;
1460
1461 $self->{load_path} = $save;
1462
1463 return if $self->{deny_save};
1464
1465 local $self->{last_access} = $self->last_access;#d#
1466
1467 cf::async {
1468 $_->contr->save for $self->players;
1469 };
1470
1471 if ($uniq) {
1472 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1473 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1474 } else {
1475 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1476 }
1477}
1478
1479sub swap_out {
1480 my ($self) = @_;
1481
1482 # save first because save cedes
1483 $self->save;
1484
1485 my $lock = cf::lock_acquire "map_data:" . $self->path;
1486
1487 return if $self->players;
1488 return if $self->in_memory != cf::MAP_IN_MEMORY;
1489 return if $self->{deny_save};
1490
1491 $self->clear;
1492 $self->in_memory (cf::MAP_SWAPPED);
1493}
1494
1495sub reset_at {
1496 my ($self) = @_;
1497
1498 # TODO: safety, remove and allow resettable per-player maps
1499 return 1e99 if $self->isa ("ext::map_per_player");
1500 return 1e99 if $self->{deny_reset};
1501
1502 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1503 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1504
1505 $time + $to
1506}
1507
1508sub should_reset {
1509 my ($self) = @_;
1510
1511 $self->reset_at <= $cf::RUNTIME
1512}
1513
1514sub rename {
1515 my ($self, $new_path) = @_;
1516
1517 normalise $new_path;
1518
1519 $self->unlink_save;
1520
1521 delete $cf::MAP{$self->path};
1522 $self->{path} = $new_path; $self->path ($self->{path});
1523 $cf::MAP{$self->path} = $self;
1524
1525 $self->save;
1526}
1527
1528sub reset {
1529 my ($self) = @_;
1530
1531 my $lock = cf::lock_acquire "map_data:$self->{path}";
1532
1533 return if $self->players;
1534 return if $self->isa ("ext::map_per_player");#d#
1535
1536 warn "resetting map ", $self->path;#d#
1537
1538 delete $cf::MAP{$self->path};
1539
1540 $self->in_memory (cf::MAP_SWAPPED);
1541 $self->clear;
1542
1543 $_->clear_links_to ($self) for values %cf::MAP;
1544
1545 $self->unlink_save;
1546 $self->destroy;
1547}
1548
1549my $nuke_counter = "aaaa";
1550
1551sub nuke {
1552 my ($self) = @_;
1553
1554 $self->{deny_save} = 1;
1555 $self->reset_timeout (1);
1556 $self->rename ("{nuke}/" . ($nuke_counter++));
1557 $self->reset; # polite request, might not happen
1558}
1559
1560=item cf::map::unique_maps
1561
1562Returns an arrayref of paths of all shared maps that have
1563instantiated unique items. May block.
1564
1565=cut
1566
1567sub unique_maps() {
1568 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1569 or return;
1570
1571 my @paths;
1572
1573 for (@$files) {
1574 utf8::decode $_;
1575 next if /\.pst$/;
1576 next unless /^$PATH_SEP/o;
1577
1578 s/\.map$//;
1579 push @paths, $_;
1580 }
1581
1582 \@paths
1583}
1584
1585package cf;
1586
1587=back
1588
1589=head3 cf::object
1590
1591=cut
1592
1593package cf::object;
1004 1594
1005=over 4 1595=over 4
1006 1596
1007=item cf::player::exists $login 1597=item $ob->inv_recursive
1008 1598
1009Returns true when the given account exists. 1599Returns the inventory of the object _and_ their inventories, recursively.
1010 1600
1011=cut 1601=cut
1012 1602
1013sub cf::player::exists($) { 1603sub inv_recursive_;
1014 cf::player::find $_[0] 1604sub inv_recursive_ {
1015 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1605 map { $_, inv_recursive_ $_->inv } @_
1016} 1606}
1017 1607
1018=item $player->ext_reply ($msgid, $msgtype, %msg) 1608sub inv_recursive {
1019 1609 inv_recursive_ inv $_[0]
1020Sends an ext reply to the player.
1021
1022=cut
1023
1024sub cf::player::ext_reply($$$%) {
1025 my ($self, $id, %msg) = @_;
1026
1027 $msg{msgid} = $id;
1028
1029 $self->send ("ext " . to_json \%msg);
1030} 1610}
1611
1612package cf;
1031 1613
1032=back 1614=back
1033 1615
1034=head3 cf::object::player 1616=head3 cf::object::player
1035 1617
1073 (ref $cf::CFG{"may_$access"} 1655 (ref $cf::CFG{"may_$access"}
1074 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1656 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1075 : $cf::CFG{"may_$access"}) 1657 : $cf::CFG{"may_$access"})
1076} 1658}
1077 1659
1660=item $player_object->enter_link
1661
1662Freezes the player and moves him/her to a special map (C<{link}>).
1663
1664The player should be reasonably safe there for short amounts of time. You
1665I<MUST> call C<leave_link> as soon as possible, though.
1666
1667Will never block.
1668
1669=item $player_object->leave_link ($map, $x, $y)
1670
1671Moves the player out of the special C<{link}> map onto the specified
1672map. If the map is not valid (or omitted), the player will be moved back
1673to the location he/she was before the call to C<enter_link>, or, if that
1674fails, to the emergency map position.
1675
1676Might block.
1677
1678=cut
1679
1680sub link_map {
1681 unless ($LINK_MAP) {
1682 $LINK_MAP = cf::map::find "{link}"
1683 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1684 $LINK_MAP->load;
1685 }
1686
1687 $LINK_MAP
1688}
1689
1690sub cf::object::player::enter_link {
1691 my ($self) = @_;
1692
1693 $self->deactivate_recursive;
1694
1695 return if UNIVERSAL::isa $self->map, "ext::map_link";
1696
1697 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1698 if $self->map;
1699
1700 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1701}
1702
1703sub cf::object::player::leave_link {
1704 my ($self, $map, $x, $y) = @_;
1705
1706 my $link_pos = delete $self->{_link_pos};
1707
1708 unless ($map) {
1709 # restore original map position
1710 ($map, $x, $y) = @{ $link_pos || [] };
1711 $map = cf::map::find $map;
1712
1713 unless ($map) {
1714 ($map, $x, $y) = @$EMERGENCY_POSITION;
1715 $map = cf::map::find $map
1716 or die "FATAL: cannot load emergency map\n";
1717 }
1718 }
1719
1720 ($x, $y) = (-1, -1)
1721 unless (defined $x) && (defined $y);
1722
1723 # use -1 or undef as default coordinates, not 0, 0
1724 ($x, $y) = ($map->enter_x, $map->enter_y)
1725 if $x <=0 && $y <= 0;
1726
1727 $map->load;
1728 $map->load_diag;
1729
1730 return unless $self->contr->active;
1731 $self->activate_recursive;
1732 $self->enter_map ($map, $x, $y);
1733}
1734
1735cf::player->attach (
1736 on_logout => sub {
1737 my ($pl) = @_;
1738
1739 # abort map switching before logout
1740 if ($pl->ob->{_link_pos}) {
1741 cf::sync_job {
1742 $pl->ob->leave_link
1743 };
1744 }
1745 },
1746 on_login => sub {
1747 my ($pl) = @_;
1748
1749 # try to abort aborted map switching on player login :)
1750 # should happen only on crashes
1751 if ($pl->ob->{_link_pos}) {
1752 $pl->ob->enter_link;
1753 (async {
1754 # we need this sleep as the login has a concurrent enter_exit running
1755 # and this sleep increases chances of the player not ending up in scorn
1756 $pl->ob->reply (undef,
1757 "There was an internal problem at your last logout, "
1758 . "the server will try to bring you to your intended destination in a second.",
1759 cf::NDI_RED);
1760 Coro::Timer::sleep 1;
1761 $pl->ob->leave_link;
1762 })->prio (2);
1763 }
1764 },
1765);
1766
1767=item $player_object->goto ($path, $x, $y)
1768
1769=cut
1770
1771sub cf::object::player::goto {
1772 my ($self, $path, $x, $y) = @_;
1773
1774 $self->enter_link;
1775
1776 (async {
1777 my $map = cf::map::find $path;
1778 $map = $map->customise_for ($self) if $map;
1779
1780# warn "entering ", $map->path, " at ($x, $y)\n"
1781# if $map;
1782
1783 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1784
1785 $self->leave_link ($map, $x, $y);
1786 })->prio (1);
1787}
1788
1789=item $player_object->enter_exit ($exit_object)
1790
1791=cut
1792
1793sub parse_random_map_params {
1794 my ($spec) = @_;
1795
1796 my $rmp = { # defaults
1797 xsize => 10,
1798 ysize => 10,
1799 };
1800
1801 for (split /\n/, $spec) {
1802 my ($k, $v) = split /\s+/, $_, 2;
1803
1804 $rmp->{lc $k} = $v if (length $k) && (length $v);
1805 }
1806
1807 $rmp
1808}
1809
1810sub prepare_random_map {
1811 my ($exit) = @_;
1812
1813 # all this does is basically replace the /! path by
1814 # a new random map path (?random/...) with a seed
1815 # that depends on the exit object
1816
1817 my $rmp = parse_random_map_params $exit->msg;
1818
1819 if ($exit->map) {
1820 $rmp->{region} = $exit->map->region_name;
1821 $rmp->{origin_map} = $exit->map->path;
1822 $rmp->{origin_x} = $exit->x;
1823 $rmp->{origin_y} = $exit->y;
1824 }
1825
1826 $rmp->{random_seed} ||= $exit->random_seed;
1827
1828 my $data = cf::to_json $rmp;
1829 my $md5 = Digest::MD5::md5_hex $data;
1830
1831 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1832 aio_write $fh, 0, (length $data), $data, 0;
1833
1834 $exit->slaying ("?random/$md5");
1835 $exit->msg (undef);
1836 }
1837}
1838
1839sub cf::object::player::enter_exit {
1840 my ($self, $exit) = @_;
1841
1842 return unless $self->type == cf::PLAYER;
1843
1844 $self->enter_link;
1845
1846 (async {
1847 $self->deactivate_recursive; # just to be sure
1848 unless (eval {
1849 prepare_random_map $exit
1850 if $exit->slaying eq "/!";
1851
1852 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1853 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1854
1855 1;
1856 }) {
1857 $self->message ("Something went wrong deep within the crossfire server. "
1858 . "I'll try to bring you back to the map you were before. "
1859 . "Please report this to the dungeon master!",
1860 cf::NDI_UNIQUE | cf::NDI_RED);
1861
1862 warn "ERROR in enter_exit: $@";
1863 $self->leave_link;
1864 }
1865 })->prio (1);
1866}
1867
1078=head3 cf::client 1868=head3 cf::client
1079 1869
1080=over 4 1870=over 4
1081 1871
1082=item $client->send_drawinfo ($text, $flags) 1872=item $client->send_drawinfo ($text, $flags)
1125 on_reply => sub { 1915 on_reply => sub {
1126 my ($ns, $msg) = @_; 1916 my ($ns, $msg) = @_;
1127 1917
1128 # this weird shuffling is so that direct followup queries 1918 # this weird shuffling is so that direct followup queries
1129 # get handled first 1919 # get handled first
1130 my $queue = delete $ns->{query_queue}; 1920 my $queue = delete $ns->{query_queue}
1921 or return; # be conservative, not sure how that can happen, but we saw a crash here
1131 1922
1132 (shift @$queue)->[1]->($msg); 1923 (shift @$queue)->[1]->($msg);
1133 1924
1134 push @{ $ns->{query_queue} }, @$queue; 1925 push @{ $ns->{query_queue} }, @$queue;
1135 1926
1141 } 1932 }
1142 } 1933 }
1143 }, 1934 },
1144); 1935);
1145 1936
1146=item $client->coro (\&cb) 1937=item $client->async (\&cb)
1147 1938
1148Create a new coroutine, running the specified callback. The coroutine will 1939Create a new coroutine, running the specified callback. The coroutine will
1149be automatically cancelled when the client gets destroyed (e.g. on logout, 1940be automatically cancelled when the client gets destroyed (e.g. on logout,
1150or loss of connection). 1941or loss of connection).
1151 1942
1152=cut 1943=cut
1153 1944
1154sub cf::client::coro { 1945sub cf::client::async {
1155 my ($self, $cb) = @_; 1946 my ($self, $cb) = @_;
1156 1947
1157 my $coro; $coro = async { 1948 my $coro = &Coro::async ($cb);
1158 eval {
1159 $cb->();
1160 };
1161 warn $@ if $@;
1162 };
1163 1949
1164 $coro->on_destroy (sub { 1950 $coro->on_destroy (sub {
1165 delete $self->{_coro}{$coro+0}; 1951 delete $self->{_coro}{$coro+0};
1166 }); 1952 });
1167 1953
1339 2125
1340{ 2126{
1341 my $path = cf::localdir . "/database.pst"; 2127 my $path = cf::localdir . "/database.pst";
1342 2128
1343 sub db_load() { 2129 sub db_load() {
1344 warn "loading database $path\n";#d# remove later
1345 $DB = stat $path ? Storable::retrieve $path : { }; 2130 $DB = stat $path ? Storable::retrieve $path : { };
1346 } 2131 }
1347 2132
1348 my $pid; 2133 my $pid;
1349 2134
1350 sub db_save() { 2135 sub db_save() {
1351 warn "saving database $path\n";#d# remove later
1352 waitpid $pid, 0 if $pid; 2136 waitpid $pid, 0 if $pid;
1353 if (0 == ($pid = fork)) { 2137 if (0 == ($pid = fork)) {
1354 $DB->{_meta}{version} = 1; 2138 $DB->{_meta}{version} = 1;
1355 Storable::nstore $DB, "$path~"; 2139 Storable::nstore $DB, "$path~";
1356 rename "$path~", $path; 2140 rename "$path~", $path;
1404 open my $fh, "<:utf8", cf::confdir . "/config" 2188 open my $fh, "<:utf8", cf::confdir . "/config"
1405 or return; 2189 or return;
1406 2190
1407 local $/; 2191 local $/;
1408 *CFG = YAML::Syck::Load <$fh>; 2192 *CFG = YAML::Syck::Load <$fh>;
2193
2194 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2195
2196 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2197 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2198
2199 if (exists $CFG{mlockall}) {
2200 eval {
2201 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2202 and die "WARNING: m(un)lockall failed: $!\n";
2203 };
2204 warn $@ if $@;
2205 }
1409} 2206}
1410 2207
1411sub main { 2208sub main {
1412 # we must not ever block the main coroutine 2209 # we must not ever block the main coroutine
1413 local $Coro::idle = sub { 2210 local $Coro::idle = sub {
1414 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2211 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1415 (Coro::unblock_sub {
1416 Event::one_event; 2212 async { Event::one_event };
1417 })->();
1418 }; 2213 };
1419 2214
1420 cfg_load; 2215 cfg_load;
1421 db_load; 2216 db_load;
1422 load_extensions; 2217 load_extensions;
1423 Event::loop; 2218 Event::loop;
1424} 2219}
1425 2220
1426############################################################################# 2221#############################################################################
1427# initialisation 2222# initialisation and cleanup
1428 2223
2224# install some emergency cleanup handlers
2225BEGIN {
2226 for my $signal (qw(INT HUP TERM)) {
2227 Event->signal (
2228 data => WF_AUTOCANCEL,
2229 signal => $signal,
2230 cb => sub {
2231 cf::cleanup "SIG$signal";
2232 },
2233 );
2234 }
2235}
2236
2237sub emergency_save() {
2238 my $freeze_guard = cf::freeze_mainloop;
2239
2240 warn "enter emergency perl save\n";
2241
2242 cf::sync_job {
2243 # use a peculiar iteration method to avoid tripping on perl
2244 # refcount bugs in for. also avoids problems with players
2245 # and maps saved/destroyed asynchronously.
2246 warn "begin emergency player save\n";
2247 for my $login (keys %cf::PLAYER) {
2248 my $pl = $cf::PLAYER{$login} or next;
2249 $pl->valid or next;
2250 $pl->save;
2251 }
2252 warn "end emergency player save\n";
2253
2254 warn "begin emergency map save\n";
2255 for my $path (keys %cf::MAP) {
2256 my $map = $cf::MAP{$path} or next;
2257 $map->valid or next;
2258 $map->save;
2259 }
2260 warn "end emergency map save\n";
2261 };
2262
2263 warn "leave emergency perl save\n";
2264}
2265
1429sub perl_reload() { 2266sub reload() {
1430 # can/must only be called in main 2267 # can/must only be called in main
1431 if ($Coro::current != $Coro::main) { 2268 if ($Coro::current != $Coro::main) {
1432 warn "can only reload from main coroutine\n"; 2269 warn "can only reload from main coroutine\n";
1433 return; 2270 return;
1434 } 2271 }
1435 2272
1436 warn "reloading..."; 2273 warn "reloading...";
1437 2274
1438 local $FREEZE = 1; 2275 warn "freezing server";
2276 my $guard = freeze_mainloop;
1439 cf::emergency_save; 2277 cf::emergency_save;
2278
2279 warn "sync database to disk";
2280 cf::db_sync;
2281 IO::AIO::flush;
1440 2282
1441 eval { 2283 eval {
1442 # if anything goes wrong in here, we should simply crash as we already saved 2284 # if anything goes wrong in here, we should simply crash as we already saved
1443 2285
1444 # cancel all watchers 2286 warn "cancel all watchers";
1445 for (Event::all_watchers) { 2287 for (Event::all_watchers) {
1446 $_->cancel if $_->data & WF_AUTOCANCEL; 2288 $_->cancel if $_->data & WF_AUTOCANCEL;
1447 } 2289 }
1448 2290
1449 # cancel all extension coros 2291 warn "cancel all extension coros";
1450 $_->cancel for values %EXT_CORO; 2292 $_->cancel for values %EXT_CORO;
1451 %EXT_CORO = (); 2293 %EXT_CORO = ();
1452 2294
2295 warn "remove commands";
2296 %COMMAND = ();
2297
2298 warn "remove ext commands";
2299 %EXTCMD = ();
2300
1453 # unload all extensions 2301 warn "unload/nuke all extensions";
1454 for (@exts) { 2302 for my $pkg (@EXTS) {
1455 warn "unloading <$_>"; 2303 warn "... unloading $pkg";
1456 unload_extension $_; 2304
2305 if (my $cb = $pkg->can ("unload")) {
2306 eval {
2307 $cb->($pkg);
2308 1
2309 } or warn "$pkg unloaded, but with errors: $@";
1457 } 2310 }
1458 2311
2312 warn "... nuking $pkg";
2313 Symbol::delete_package $pkg;
2314 }
2315
1459 # unload all modules loaded from $LIBDIR 2316 warn "unload all perl modules loaded from $LIBDIR";
1460 while (my ($k, $v) = each %INC) { 2317 while (my ($k, $v) = each %INC) {
1461 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2318 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1462 2319
1463 warn "removing <$k>"; 2320 warn "removing <$k>";
1464 delete $INC{$k}; 2321 delete $INC{$k};
1471 } 2328 }
1472 2329
1473 Symbol::delete_package $k; 2330 Symbol::delete_package $k;
1474 } 2331 }
1475 2332
1476 # sync database to disk
1477 cf::db_sync;
1478 IO::AIO::flush;
1479
1480 # get rid of safe::, as good as possible 2333 warn "get rid of safe::, as good as possible";
1481 Symbol::delete_package "safe::$_" 2334 Symbol::delete_package "safe::$_"
1482 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2335 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1483 2336
1484 # remove register_script_function callbacks
1485 # TODO
1486
1487 # unload cf.pm "a bit" 2337 warn "unload cf.pm \"a bit\"";
1488 delete $INC{"cf.pm"}; 2338 delete $INC{"cf.pm"};
1489 2339
1490 # don't, removes xs symbols, too, 2340 # don't, removes xs symbols, too,
1491 # and global variables created in xs 2341 # and global variables created in xs
1492 #Symbol::delete_package __PACKAGE__; 2342 #Symbol::delete_package __PACKAGE__;
1493 2343
1494 # reload cf.pm
1495 warn "reloading cf.pm"; 2344 warn "reloading cf.pm";
1496 require cf; 2345 require cf;
1497 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2346 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1498 2347
1499 # load config and database again 2348 warn "load config and database again";
1500 cf::cfg_load; 2349 cf::cfg_load;
1501 cf::db_load; 2350 cf::db_load;
1502 2351
1503 # load extensions
1504 warn "load extensions"; 2352 warn "load extensions";
1505 cf::load_extensions; 2353 cf::load_extensions;
1506 2354
1507 # reattach attachments to objects 2355 warn "reattach attachments to objects/players";
1508 warn "reattach";
1509 _global_reattach; 2356 _global_reattach;
2357 warn "reattach attachments to maps";
2358 reattach $_ for values %MAP;
1510 }; 2359 };
1511 2360
1512 if ($@) { 2361 if ($@) {
1513 warn $@; 2362 warn $@;
1514 warn "error while reloading, exiting."; 2363 warn "error while reloading, exiting.";
1515 exit 1; 2364 exit 1;
1516 } 2365 }
1517 2366
1518 warn "reloaded successfully"; 2367 warn "reloaded";
1519}; 2368};
1520 2369
1521#############################################################################
1522
1523unless ($LINK_MAP) {
1524 $LINK_MAP = cf::map::new;
1525
1526 $LINK_MAP->width (41);
1527 $LINK_MAP->height (41);
1528 $LINK_MAP->alloc;
1529 $LINK_MAP->path ("{link}");
1530 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1531 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1532}
1533
1534register "<global>", __PACKAGE__;
1535
1536register_command "perl-reload" => sub { 2370register_command "reload" => sub {
1537 my ($who, $arg) = @_; 2371 my ($who, $arg) = @_;
1538 2372
1539 if ($who->flag (FLAG_WIZ)) { 2373 if ($who->flag (FLAG_WIZ)) {
1540 $who->message ("start of reload."); 2374 $who->message ("start of reload.");
1541 perl_reload; 2375 reload;
1542 $who->message ("end of reload."); 2376 $who->message ("end of reload.");
1543 } 2377 }
1544}; 2378};
1545 2379
1546unshift @INC, $LIBDIR; 2380unshift @INC, $LIBDIR;
1549 reentrant => 0, 2383 reentrant => 0,
1550 prio => 0, 2384 prio => 0,
1551 at => $NEXT_TICK || $TICK, 2385 at => $NEXT_TICK || $TICK,
1552 data => WF_AUTOCANCEL, 2386 data => WF_AUTOCANCEL,
1553 cb => sub { 2387 cb => sub {
1554 unless ($FREEZE) { 2388 $NOW = Event::time;
2389
1555 cf::server_tick; # one server iteration 2390 cf::server_tick; # one server iteration
1556 $RUNTIME += $TICK; 2391 $RUNTIME += $TICK;
1557 }
1558
1559 $NEXT_TICK += $TICK; 2392 $NEXT_TICK += $TICK;
2393
2394 $WAIT_FOR_TICK->broadcast;
2395 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
1560 2396
1561 # if we are delayed by four ticks or more, skip them all 2397 # if we are delayed by four ticks or more, skip them all
1562 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2398 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1563 2399
1564 $TICK_WATCHER->at ($NEXT_TICK); 2400 $TICK_WATCHER->at ($NEXT_TICK);
1586 or warn "ERROR: unable to write runtime file: $!"; 2422 or warn "ERROR: unable to write runtime file: $!";
1587 })->(); 2423 })->();
1588 }, 2424 },
1589); 2425);
1590 2426
2427END { cf::emergency_save }
2428
15911 24291
1592 2430

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