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Comparing cf.schmorp.de/server/lib/cf.pm (file contents):
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC vs.
Revision 1.167 by root, Sat Jan 13 23:32:43 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map, which is always available
54our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65# used to convert map paths into valid unix filenames by replacing / by ∕
66our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
56 67
57binmode STDOUT; 68binmode STDOUT;
58binmode STDERR; 69binmode STDERR;
59 70
60# read virtual server time, if available 71# read virtual server time, if available
68mkdir cf::localdir . "/" . cf::playerdir; 79mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir; 80mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir; 81mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS; 82mkdir $RANDOM_MAPS;
72 83
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION; 84our $EMERGENCY_POSITION;
76 85
77############################################################################# 86#############################################################################
78 87
79=head2 GLOBAL VARIABLES 88=head2 GLOBAL VARIABLES
104 113
105=item %cf::CFG 114=item %cf::CFG
106 115
107Configuration for the server, loaded from C</etc/crossfire/config>, or 116Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 117from wherever your confdir points to.
118
119=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123processing has been done. Call C<< ->wait >> on them to maximise the
124window of cpu time available, or simply to synchronise to the server tick.
109 125
110=back 126=back
111 127
112=cut 128=cut
113 129
117 utf8::encode $msg; 133 utf8::encode $msg;
118 134
119 $msg .= "\n" 135 $msg .= "\n"
120 unless $msg =~ /\n$/; 136 unless $msg =~ /\n$/;
121 137
122 LOG llevError, "cfperl: $msg"; 138 LOG llevError, $msg;
123 }; 139 };
124} 140}
125 141
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 142@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 143@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 161
146$Event::DIED = sub { 162$Event::DIED = sub {
147 warn "error in event callback: @_"; 163 warn "error in event callback: @_";
148}; 164};
149 165
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
155 167
156=over 4 168=over 4
157 169
170=item dumpval $ref
171
158=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
159 192
160use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
161 194
162=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
163 196
228 261
229 my $guard = Coro::guard { $TICK_WATCHER->start }; 262 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop; 263 $TICK_WATCHER->stop;
231 $guard 264 $guard
232} 265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
233 276
234=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
235 278
236The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
237always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
256 my $freeze_guard = freeze_mainloop; 299 my $freeze_guard = freeze_mainloop;
257 300
258 my $busy = 1; 301 my $busy = 1;
259 my @res; 302 my @res;
260 303
261 (Coro::async_pool { 304 (async {
262 @res = eval { $job->() }; 305 @res = eval { $job->() };
263 warn $@ if $@; 306 warn $@ if $@;
264 undef $busy; 307 undef $busy;
265 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
266 309
267 while ($busy) { 310 while ($busy) {
268 Coro::cede_notself; 311 Coro::cede or Event::one_event;
269 Event::one_event unless Coro::nready;
270 } 312 }
271 313
272 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
273 } else { 315 } else {
274 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
275 317
276 $job->() 318 $job->()
277 } 319 }
278} 320}
279 321
280=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
281 323
282Creates (and readies) and returns a new coro. This coro is automcatially 324Like async, but this coro is automatically being canceled when the
283being canceled when the extension calling this is being unloaded. 325extension calling this is being unloaded.
284 326
285=cut 327=cut
286 328
287sub coro(&) { 329sub async_ext(&) {
288 my $cb = shift; 330 my $cb = shift;
289 331
290 my $coro = &Coro::async_pool ($cb); 332 my $coro = &Coro::async ($cb);
291 333
292 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
293 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
294 }); 336 });
295 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
296 338
297 $coro 339 $coro
298} 340}
299 341
300sub write_runtime { 342sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
301 my $runtime = cf::localdir . "/runtime"; 345 my $runtime = cf::localdir . "/runtime";
302 346
303 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
304 or return; 348 or return;
305 349
320} 364}
321 365
322=back 366=back
323 367
324=cut 368=cut
325
326#############################################################################
327
328package cf::path;
329
330sub new {
331 my ($class, $path, $base) = @_;
332
333 $path = $path->as_string if ref $path;
334
335 my $self = bless { }, $class;
336
337 # {... are special paths that are not touched
338 # ?xxx/... are special absolute paths
339 # ?random/... random maps
340 # /! non-realised random map exit
341 # /... normal maps
342 # ~/... per-player maps without a specific player (DO NOT USE)
343 # ~user/... per-player map of a specific user
344
345 if ($path =~ /^{/) {
346 # fine as it is
347 } elsif ($path =~ s{^\?random/}{}) {
348 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
349 $self->{random} = cf::from_json $data;
350 } else {
351 if ($path =~ s{^~([^/]+)?}{}) {
352 $self->{user_rel} = 1;
353
354 if (defined $1) {
355 $self->{user} = $1;
356 } elsif ($base =~ m{^~([^/]+)/}) {
357 $self->{user} = $1;
358 } else {
359 warn "cannot resolve user-relative path without user <$path,$base>\n";
360 }
361 } elsif ($path =~ /^\//) {
362 # already absolute
363 } else {
364 $base =~ s{[^/]+/?$}{};
365 return $class->new ("$base/$path");
366 }
367
368 for ($path) {
369 redo if s{/\.?/}{/};
370 redo if s{/[^/]+/\.\./}{/};
371 }
372 }
373
374 $self->{path} = $path;
375
376 $self
377}
378
379# the name / primary key / in-game path
380sub as_string {
381 my ($self) = @_;
382
383 $self->{user_rel} ? "~$self->{user}$self->{path}"
384 : $self->{random} ? "?random/$self->{path}"
385 : $self->{path}
386}
387
388# the displayed name, this is a one way mapping
389sub visible_name {
390 my ($self) = @_;
391
392# if (my $rmp = $self->{random}) {
393# # todo: be more intelligent about this
394# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
395# } else {
396 $self->as_string
397# }
398}
399
400# escape the /'s in the path
401sub _escaped_path {
402 # ∕ is U+2215
403 (my $path = $_[0]{path}) =~ s/\//∕/g;
404 $path
405}
406
407# the original (read-only) location
408sub load_path {
409 my ($self) = @_;
410
411 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
412}
413
414# the temporary/swap location
415sub save_path {
416 my ($self) = @_;
417
418 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
419 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
420 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
421}
422
423# the unique path, might be eq to save_path
424sub uniq_path {
425 my ($self) = @_;
426
427 $self->{user_rel} || $self->{random}
428 ? undef
429 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
430}
431
432# return random map parameters, or undef
433sub random_map_params {
434 my ($self) = @_;
435
436 $self->{random}
437}
438
439# this is somewhat ugly, but style maps do need special treatment
440sub is_style_map {
441 $_[0]{path} =~ m{^/styles/}
442}
443
444package cf;
445 369
446############################################################################# 370#############################################################################
447 371
448=head2 ATTACHABLE OBJECTS 372=head2 ATTACHABLE OBJECTS
449 373
896=cut 820=cut
897 821
898sub register_extcmd { 822sub register_extcmd {
899 my ($name, $cb) = @_; 823 my ($name, $cb) = @_;
900 824
901 my $caller = caller;
902 #warn "registering extcmd '$name' to '$caller'";
903
904 $EXTCMD{$name} = [$cb, $caller]; 825 $EXTCMD{$name} = $cb;
905} 826}
906 827
907cf::player->attach ( 828cf::player->attach (
908 on_command => sub { 829 on_command => sub {
909 my ($pl, $name, $params) = @_; 830 my ($pl, $name, $params) = @_;
922 843
923 my $msg = eval { from_json $buf }; 844 my $msg = eval { from_json $buf };
924 845
925 if (ref $msg) { 846 if (ref $msg) {
926 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
927 if (my %reply = $cb->[0]->($pl, $msg)) { 848 if (my %reply = $cb->($pl, $msg)) {
928 $pl->ext_reply ($msg->{msgid}, %reply); 849 $pl->ext_reply ($msg->{msgid}, %reply);
929 } 850 }
930 } 851 }
931 } else { 852 } else {
932 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
934 855
935 cf::override; 856 cf::override;
936 }, 857 },
937); 858);
938 859
939sub register {
940 my ($base, $pkg) = @_;
941
942 #TODO
943}
944
945sub load_extension { 860sub load_extension {
946 my ($path) = @_; 861 my ($path) = @_;
947 862
948 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
949 my $base = $1; 864 my $base = $1;
950 my $pkg = $1; 865 my $pkg = $1;
951 $pkg =~ s/[^[:word:]]/_/g; 866 $pkg =~ s/[^[:word:]]/_/g;
952 $pkg = "ext::$pkg"; 867 $pkg = "ext::$pkg";
953 868
954 warn "loading '$path' into '$pkg'\n"; 869 warn "... loading '$path' into '$pkg'\n";
955 870
956 open my $fh, "<:utf8", $path 871 open my $fh, "<:utf8", $path
957 or die "$path: $!"; 872 or die "$path: $!";
958 873
959 my $source = 874 my $source =
960 "package $pkg; use strict; use utf8;\n" 875 "package $pkg; use strict; use utf8;\n"
961 . "#line 1 \"$path\"\n{\n" 876 . "#line 1 \"$path\"\n{\n"
962 . (do { local $/; <$fh> }) 877 . (do { local $/; <$fh> })
963 . "\n};\n1"; 878 . "\n};\n1";
964 879
965 eval $source 880 unless (eval $source) {
966 or die $@ ? "$path: $@\n" 881 my $msg = $@ ? "$path: $@\n"
967 : "extension disabled.\n"; 882 : "extension disabled.\n";
968 883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
969 push @exts, $pkg; 884 warn $@;
970 $ext_pkg{$base} = $pkg; 885 warn "mandatory extension failed to load, exiting.\n";
971 886 exit 1;
972# no strict 'refs'; 887 }
973# @{"$pkg\::ISA"} = ext::; 888 die $@;
974
975 register $base, $pkg;
976}
977
978sub unload_extension {
979 my ($pkg) = @_;
980
981 warn "removing extension $pkg\n";
982
983 # remove hooks
984 #TODO
985# for my $idx (0 .. $#PLUGIN_EVENT) {
986# delete $hook[$idx]{$pkg};
987# } 889 }
988 890
989 # remove commands 891 push @EXTS, $pkg;
990 for my $name (keys %COMMAND) {
991 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
992
993 if (@cb) {
994 $COMMAND{$name} = \@cb;
995 } else {
996 delete $COMMAND{$name};
997 }
998 }
999
1000 # remove extcmds
1001 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1002 delete $EXTCMD{$name};
1003 }
1004
1005 if (my $cb = $pkg->can ("unload")) {
1006 eval {
1007 $cb->($pkg);
1008 1
1009 } or warn "$pkg unloaded, but with errors: $@";
1010 }
1011
1012 Symbol::delete_package $pkg;
1013} 892}
1014 893
1015sub load_extensions { 894sub load_extensions {
1016 for my $ext (<$LIBDIR/*.ext>) { 895 for my $ext (<$LIBDIR/*.ext>) {
1017 next unless -r $ext; 896 next unless -r $ext;
1021 } or warn "$ext not loaded: $@"; 900 } or warn "$ext not loaded: $@";
1022 } 901 }
1023} 902}
1024 903
1025############################################################################# 904#############################################################################
1026# load/save/clean perl data associated with a map
1027
1028*cf::mapsupport::on_clean = sub {
1029 my ($map) = @_;
1030
1031 my $path = $map->tmpname;
1032 defined $path or return;
1033
1034 unlink "$path.pst";
1035};
1036
1037cf::map->attach (prio => -10000, package => cf::mapsupport::);
1038
1039#############################################################################
1040# load/save perl data associated with player->ob objects
1041
1042sub all_objects(@) {
1043 @_, map all_objects ($_->inv), @_
1044}
1045
1046# TODO: compatibility cruft, remove when no longer needed
1047cf::player->attach (
1048 on_load => sub {
1049 my ($pl, $path) = @_;
1050
1051 for my $o (all_objects $pl->ob) {
1052 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1053 $o->set_ob_key_value ("_perl_data");
1054
1055 %$o = %{ Storable::thaw pack "H*", $value };
1056 }
1057 }
1058 },
1059);
1060
1061#############################################################################
1062 905
1063=head2 CORE EXTENSIONS 906=head2 CORE EXTENSIONS
1064 907
1065Functions and methods that extend core crossfire objects. 908Functions and methods that extend core crossfire objects.
1066 909
910=cut
911
912package cf::player;
913
914use Coro::AIO;
915
1067=head3 cf::player 916=head3 cf::player
1068 917
1069=over 4 918=over 4
1070 919
1071=item cf::player::exists $login 920=item cf::player::find $login
1072 921
1073Returns true when the given account exists. 922Returns the given player object, loading it if necessary (might block).
1074 923
1075=cut 924=cut
1076 925
1077sub cf::player::exists($) { 926sub playerdir($) {
1078 cf::player::find $_[0] 927 cf::localdir
1079 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 928 . "/"
929 . cf::playerdir
930 . "/"
931 . (ref $_[0] ? $_[0]->ob->name : $_[0])
932}
933
934sub path($) {
935 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
936
937 (playerdir $login) . "/$login.pl"
938}
939
940sub find_active($) {
941 $cf::PLAYER{$_[0]}
942 and $cf::PLAYER{$_[0]}->active
943 and $cf::PLAYER{$_[0]}
944}
945
946sub exists($) {
947 my ($login) = @_;
948
949 $cf::PLAYER{$login}
950 or cf::sync_job { !aio_stat $login }
951}
952
953sub find($) {
954 return $cf::PLAYER{$_[0]} || do {
955 my $login = $_[0];
956
957 my $guard = cf::lock_acquire "user_find:$login";
958
959 $cf::PLAYER{$_[0]} || do {
960 my $pl = load_pl path $login
961 or return;
962 $cf::PLAYER{$login} = $pl
963 }
964 }
965}
966
967sub save($) {
968 my ($pl) = @_;
969
970 return if $pl->{deny_save};
971
972 my $path = path $pl;
973 my $guard = cf::lock_acquire "user_save:$path";
974
975 return if $pl->{deny_save};
976
977 aio_mkdir playerdir $pl, 0770;
978 $pl->{last_save} = $cf::RUNTIME;
979
980 $pl->save_pl ($path);
981 Coro::cede;
982}
983
984sub new($) {
985 my ($login) = @_;
986
987 my $self = create;
988
989 $self->ob->name ($login);
990 $self->{deny_save} = 1;
991
992 $cf::PLAYER{$login} = $self;
993
994 $self
995}
996
997=item $pl->quit_character
998
999Nukes the player without looking back. If logged in, the connection will
1000be destroyed. May block for a long time.
1001
1002=cut
1003
1004sub quit_character {
1005 my ($pl) = @_;
1006
1007 $pl->{deny_save} = 1;
1008 $pl->password ("*"); # this should lock out the player until we nuked the dir
1009
1010 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1011 $pl->deactivate;
1012 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1013 $pl->ns->destroy if $pl->ns;
1014
1015 my $path = playerdir $pl;
1016 my $temp = "$path~$cf::RUNTIME~deleting~";
1017 aio_rename $path, $temp;
1018 delete $cf::PLAYER{$pl->ob->name};
1019 $pl->destroy;
1020 IO::AIO::aio_rmtree $temp;
1021}
1022
1023=item cf::player::list_logins
1024
1025Returns am arrayref of all valid playernames in the system, can take a
1026while and may block, so not sync_job-capable, ever.
1027
1028=cut
1029
1030sub list_logins {
1031 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1032 or return [];
1033
1034 my @logins;
1035
1036 for my $login (@$dirs) {
1037 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1038 aio_read $fh, 0, 512, my $buf, 0 or next;
1039 $buf !~ /^password -------------$/m or next; # official not-valid tag
1040
1041 utf8::decode $login;
1042 push @logins, $login;
1043 }
1044
1045 \@logins
1046}
1047
1048=item $player->maps
1049
1050Returns an arrayref of map paths that are private for this
1051player. May block.
1052
1053=cut
1054
1055sub maps($) {
1056 my ($pl) = @_;
1057
1058 my $files = aio_readdir playerdir $pl
1059 or return;
1060
1061 my @paths;
1062
1063 for (@$files) {
1064 utf8::decode $_;
1065 next if /\.(?:pl|pst)$/;
1066 next unless /^$PATH_SEP/o;
1067
1068 s/\.map$//;
1069 push @paths, "~" . $pl->ob->name . "/" . $_;
1070 }
1071
1072 \@paths
1080} 1073}
1081 1074
1082=item $player->ext_reply ($msgid, $msgtype, %msg) 1075=item $player->ext_reply ($msgid, $msgtype, %msg)
1083 1076
1084Sends an ext reply to the player. 1077Sends an ext reply to the player.
1085 1078
1086=cut 1079=cut
1087 1080
1088sub cf::player::ext_reply($$$%) { 1081sub ext_reply($$$%) {
1089 my ($self, $id, %msg) = @_; 1082 my ($self, $id, %msg) = @_;
1090 1083
1091 $msg{msgid} = $id; 1084 $msg{msgid} = $id;
1092 1085
1093 $self->send ("ext " . to_json \%msg); 1086 $self->send ("ext " . cf::to_json \%msg);
1094} 1087}
1088
1089package cf;
1095 1090
1096=back 1091=back
1097 1092
1098 1093
1099=head3 cf::map 1094=head3 cf::map
1105package cf::map; 1100package cf::map;
1106 1101
1107use Fcntl; 1102use Fcntl;
1108use Coro::AIO; 1103use Coro::AIO;
1109 1104
1105use overload
1106 '""' => \&as_string;
1107
1110our $MAX_RESET = 3600; 1108our $MAX_RESET = 3600;
1111our $DEFAULT_RESET = 3000; 1109our $DEFAULT_RESET = 3000;
1112 1110
1113sub generate_random_map { 1111sub generate_random_map {
1114 my ($path, $rmp) = @_; 1112 my ($self, $rmp) = @_;
1115 1113
1116 # mit "rum" bekleckern, nicht 1114 # mit "rum" bekleckern, nicht
1117 cf::map::_create_random_map 1115 $self->_create_random_map (
1118 $path,
1119 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1116 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1120 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1117 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1121 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1118 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1122 $rmp->{exit_on_final_map}, 1119 $rmp->{exit_on_final_map},
1123 $rmp->{xsize}, $rmp->{ysize}, 1120 $rmp->{xsize}, $rmp->{ysize},
1124 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1121 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1125 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1122 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1126 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1123 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1127 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1124 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1128 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1125 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1129 (cf::region::find $rmp->{region}) 1126 (cf::region::find $rmp->{region}), $rmp->{custom}
1127 )
1128}
1129
1130sub register {
1131 my (undef, $regex) = @_;
1132 my $pkg = caller;
1133
1134 no strict;
1135 push @{"$pkg\::ISA"}, __PACKAGE__;
1136
1137 $EXT_MAP{$pkg} = qr<$regex>;
1138}
1139
1140# also paths starting with '/'
1141$EXT_MAP{"cf::map"} = qr{^(?=/)};
1142
1143sub normalise {
1144 my ($path, $base) = @_;
1145
1146 # map plan:
1147 #
1148 # /! non-realised random map exit (special hack!)
1149 # {... are special paths that are not being touched
1150 # ?xxx/... are special absolute paths
1151 # ?random/... random maps
1152 # /... normal maps
1153 # ~user/... per-player map of a specific user
1154
1155 $path =~ s/$PATH_SEP/\//go;
1156
1157 # treat it as relative path if it starts with
1158 # something that looks reasonable
1159 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1160 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1161
1162 $base =~ s{[^/]+/?$}{};
1163 $path = "$base/$path";
1164 }
1165
1166 for ($path) {
1167 redo if s{//}{/};
1168 redo if s{/\.?/}{/};
1169 redo if s{/[^/]+/\.\./}{/};
1170 }
1171
1172 $path
1173}
1174
1175sub new_from_path {
1176 my (undef, $path, $base) = @_;
1177
1178 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1179
1180 $path = normalise $path, $base;
1181
1182 for my $pkg (keys %EXT_MAP) {
1183 if ($path =~ $EXT_MAP{$pkg}) {
1184 my $self = bless cf::map::new, $pkg;
1185 $self->{path} = $path; $self->path ($path);
1186 $self->init; # pass $1 etc.
1187 return $self;
1188 }
1189 }
1190
1191 Carp::carp "unable to resolve path '$path'.";
1192 ()
1193}
1194
1195sub init {
1196 my ($self) = @_;
1197
1198 $self
1199}
1200
1201sub as_string {
1202 my ($self) = @_;
1203
1204 "$self->{path}"
1205}
1206
1207# the displayed name, this is a one way mapping
1208sub visible_name {
1209 &as_string
1210}
1211
1212# the original (read-only) location
1213sub load_path {
1214 my ($self) = @_;
1215
1216 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1217}
1218
1219# the temporary/swap location
1220sub save_path {
1221 my ($self) = @_;
1222
1223 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1224 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1225}
1226
1227# the unique path, undef == no special unique path
1228sub uniq_path {
1229 my ($self) = @_;
1230
1231 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1232 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1130} 1233}
1131 1234
1132# and all this just because we cannot iterate over 1235# and all this just because we cannot iterate over
1133# all maps in C++... 1236# all maps in C++...
1134sub change_all_map_light { 1237sub change_all_map_light {
1136 1239
1137 $_->change_map_light ($change) 1240 $_->change_map_light ($change)
1138 for grep $_->outdoor, values %cf::MAP; 1241 for grep $_->outdoor, values %cf::MAP;
1139} 1242}
1140 1243
1244sub unlink_save {
1245 my ($self) = @_;
1246
1247 utf8::encode (my $save = $self->save_path);
1248 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1249 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1250}
1251
1141sub try_load_header($) { 1252sub load_header_from($) {
1142 my ($path) = @_; 1253 my ($self, $path) = @_;
1143 1254
1144 utf8::encode $path; 1255 utf8::encode $path;
1145 aio_open $path, O_RDONLY, 0 1256 aio_open $path, O_RDONLY, 0
1146 or return; 1257 or return;
1147 1258
1148 my $map = cf::map::new 1259 $self->_load_header ($path)
1149 or return; 1260 or return;
1150 1261
1151 # for better error messages only, will be overwritten 1262 $self->{load_path} = $path;
1152 $map->path ($path);
1153 1263
1154 $map->load_header ($path) 1264 1
1265}
1266
1267sub load_orig {
1268 my ($self) = @_;
1269
1270 $self->load_header_from ($self->load_path)
1271}
1272
1273sub load_temp {
1274 my ($self) = @_;
1275
1276 $self->load_header_from ($self->save_path)
1277}
1278
1279sub load_header {
1280 my ($self) = @_;
1281
1282 if ($self->load_temp) {
1283 $self->last_access ((delete $self->{last_access})
1284 || $cf::RUNTIME); #d#
1285 # safety
1286 $self->{instantiate_time} = $cf::RUNTIME
1287 if $self->{instantiate_time} > $cf::RUNTIME;
1288 } else {
1289 $self->load_orig
1155 or return; 1290 or return;
1156 1291
1157 $map->{load_path} = $path; 1292 $self->{load_original} = 1;
1293 $self->{instantiate_time} = $cf::RUNTIME;
1294 $self->last_access ($cf::RUNTIME);
1295 $self->instantiate;
1296 }
1158 1297
1159 $map 1298 1
1160} 1299}
1161 1300
1162sub find; 1301sub find;
1163sub find { 1302sub find {
1164 my ($path, $origin) = @_; 1303 my ($path, $origin) = @_;
1165 1304
1166 #warn "find<$path,$origin>\n";#d#
1167
1168 $path = new cf::path $path, $origin && $origin->path; 1305 $path = normalise $path, $origin && $origin->path;
1169 my $key = $path->as_string;
1170 1306
1171 cf::lock_wait "map_find:$key"; 1307 cf::lock_wait "map_find:$path";
1172 1308
1173 $cf::MAP{$key} || do { 1309 $cf::MAP{$path} || do {
1174 my $guard = cf::lock_acquire "map_find:$key"; 1310 my $guard = cf::lock_acquire "map_find:$path";
1175 1311 my $map = new_from_path cf::map $path
1176 # do it the slow way
1177 my $map = try_load_header $path->save_path;
1178
1179 Coro::cede;
1180
1181 if ($map) {
1182 $map->last_access ((delete $map->{last_access})
1183 || $cf::RUNTIME); #d#
1184 # safety
1185 $map->{instantiate_time} = $cf::RUNTIME
1186 if $map->{instantiate_time} > $cf::RUNTIME;
1187 } else {
1188 if (my $rmp = $path->random_map_params) {
1189 $map = generate_random_map $key, $rmp;
1190 } else {
1191 $map = try_load_header $path->load_path;
1192 }
1193
1194 $map or return; 1312 or return;
1195 1313
1196 $map->{load_original} = 1;
1197 $map->{instantiate_time} = $cf::RUNTIME;
1198 $map->last_access ($cf::RUNTIME);
1199 $map->instantiate;
1200
1201 # per-player maps become, after loading, normal maps
1202 $map->per_player (0) if $path->{user_rel};
1203 }
1204
1205 $map->path ($key);
1206 $map->{path} = $path;
1207 $map->{last_save} = $cf::RUNTIME; 1314 $map->{last_save} = $cf::RUNTIME;
1208 1315
1209 Coro::cede; 1316 $map->load_header
1317 or return;
1210 1318
1211 if ($map->should_reset) { 1319 if ($map->should_reset) {
1212 $map->reset; 1320 $map->reset;
1213 undef $guard; 1321 undef $guard;
1214 $map = find $path 1322 $map = find $path
1215 or return; 1323 or return;
1216 } 1324 }
1217 1325
1218 $cf::MAP{$key} = $map 1326 $cf::MAP{$path} = $map
1219 } 1327 }
1220} 1328}
1221 1329
1222sub load { 1330sub load {
1223 my ($self) = @_; 1331 my ($self) = @_;
1224 1332
1225 my $path = $self->{path}; 1333 my $path = $self->{path};
1226 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1334 my $guard = cf::lock_acquire "map_load:$path";
1227 1335
1228 return if $self->in_memory != cf::MAP_SWAPPED; 1336 return if $self->in_memory != cf::MAP_SWAPPED;
1229 1337
1230 $self->in_memory (cf::MAP_LOADING); 1338 $self->in_memory (cf::MAP_LOADING);
1231 1339
1232 $self->alloc; 1340 $self->alloc;
1233 $self->load_objects ($self->{load_path}, 1) 1341 $self->_load_objects ($self->{load_path}, 1)
1234 or return; 1342 or return;
1235 1343
1236 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1344 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1237 if delete $self->{load_original}; 1345 if delete $self->{load_original};
1238 1346
1239 if (my $uniq = $path->uniq_path) { 1347 if (my $uniq = $self->uniq_path) {
1240 utf8::encode $uniq; 1348 utf8::encode $uniq;
1241 if (aio_open $uniq, O_RDONLY, 0) { 1349 if (aio_open $uniq, O_RDONLY, 0) {
1242 $self->clear_unique_items; 1350 $self->clear_unique_items;
1243 $self->load_objects ($uniq, 0); 1351 $self->_load_objects ($uniq, 0);
1244 } 1352 }
1245 } 1353 }
1246 1354
1247 Coro::cede; 1355 Coro::cede;
1248 1356
1249 # now do the right thing for maps 1357 # now do the right thing for maps
1250 $self->link_multipart_objects; 1358 $self->link_multipart_objects;
1251 1359
1252 if ($self->{path}->is_style_map) { 1360 unless ($self->{deny_activate}) {
1253 $self->{deny_save} = 1; 1361 $self->decay_objects;
1254 $self->{deny_reset} = 1;
1255 } else {
1256 $self->fix_auto_apply; 1362 $self->fix_auto_apply;
1257 $self->decay_objects;
1258 $self->update_buttons; 1363 $self->update_buttons;
1364 Coro::cede;
1259 $self->set_darkness_map; 1365 $self->set_darkness_map;
1260 $self->difficulty ($self->estimate_difficulty) 1366 $self->difficulty ($self->estimate_difficulty)
1261 unless $self->difficulty; 1367 unless $self->difficulty;
1368 Coro::cede;
1262 $self->activate; 1369 $self->activate;
1263 } 1370 }
1264 1371
1265 Coro::cede;
1266
1267 $self->in_memory (cf::MAP_IN_MEMORY); 1372 $self->in_memory (cf::MAP_IN_MEMORY);
1373}
1374
1375sub customise_for {
1376 my ($self, $ob) = @_;
1377
1378 return find "~" . $ob->name . "/" . $self->{path}
1379 if $self->per_player;
1380
1381 $self
1382}
1383
1384# find and load all maps in the 3x3 area around a map
1385sub load_diag {
1386 my ($map) = @_;
1387
1388 my @diag; # diagonal neighbours
1389
1390 for (0 .. 3) {
1391 my $neigh = $map->tile_path ($_)
1392 or next;
1393 $neigh = find $neigh, $map
1394 or next;
1395 $neigh->load;
1396
1397 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1398 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1399 }
1400
1401 for (@diag) {
1402 my $neigh = find @$_
1403 or next;
1404 $neigh->load;
1405 }
1268} 1406}
1269 1407
1270sub find_sync { 1408sub find_sync {
1271 my ($path, $origin) = @_; 1409 my ($path, $origin) = @_;
1272 1410
1273 cf::sync_job { cf::map::find $path, $origin } 1411 cf::sync_job { find $path, $origin }
1274} 1412}
1275 1413
1276sub do_load_sync { 1414sub do_load_sync {
1277 my ($map) = @_; 1415 my ($map) = @_;
1278 1416
1279 cf::sync_job { $map->load }; 1417 cf::sync_job { $map->load };
1280} 1418}
1281 1419
1420our %MAP_PREFETCH;
1421our $MAP_PREFETCHER = Coro::async {
1422 while () {
1423 for my $path (keys %MAP_PREFETCH) {
1424 my $map = find $path
1425 or next;
1426 $map->load;
1427
1428 delete $MAP_PREFETCH{$path};
1429 }
1430 Coro::schedule;
1431 }
1432};
1433
1434sub find_async {
1435 my ($path, $origin) = @_;
1436
1437 $path = normalise $path, $origin && $origin->{path};
1438
1439 if (my $map = $cf::MAP{$path}) {
1440 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1441 }
1442
1443 $MAP_PREFETCH{$path} = 0;
1444 $MAP_PREFETCHER->ready;
1445
1446 ()
1447}
1448
1282sub save { 1449sub save {
1283 my ($self) = @_; 1450 my ($self) = @_;
1284 1451
1285 my $lock = cf::lock_acquire "map_data:" . $self->path; 1452 my $lock = cf::lock_acquire "map_data:" . $self->path;
1286 1453
1287 $self->{last_save} = $cf::RUNTIME; 1454 $self->{last_save} = $cf::RUNTIME;
1288 1455
1289 return unless $self->dirty; 1456 return unless $self->dirty;
1290 1457
1291 my $save = $self->{path}->save_path; utf8::encode $save; 1458 my $save = $self->save_path; utf8::encode $save;
1292 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1459 my $uniq = $self->uniq_path; utf8::encode $uniq;
1293 1460
1294 $self->{load_path} = $save; 1461 $self->{load_path} = $save;
1295 1462
1296 return if $self->{deny_save}; 1463 return if $self->{deny_save};
1297 1464
1298 local $self->{last_access} = $self->last_access;#d# 1465 local $self->{last_access} = $self->last_access;#d#
1299 1466
1467 cf::async {
1468 $_->contr->save for $self->players;
1469 };
1470
1300 if ($uniq) { 1471 if ($uniq) {
1301 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1472 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1302 $self->save_objects ($uniq, cf::IO_UNIQUES); 1473 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1303 } else { 1474 } else {
1304 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1475 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1305 } 1476 }
1306} 1477}
1307 1478
1308sub swap_out { 1479sub swap_out {
1309 my ($self) = @_; 1480 my ($self) = @_;
1323 1494
1324sub reset_at { 1495sub reset_at {
1325 my ($self) = @_; 1496 my ($self) = @_;
1326 1497
1327 # TODO: safety, remove and allow resettable per-player maps 1498 # TODO: safety, remove and allow resettable per-player maps
1328 return 1e99 if $self->{path}{user_rel}; 1499 return 1e99 if $self->isa ("ext::map_per_player");
1329 return 1e99 if $self->{deny_reset}; 1500 return 1e99 if $self->{deny_reset};
1330 1501
1331 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1502 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1332 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1503 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1333 1504
1338 my ($self) = @_; 1509 my ($self) = @_;
1339 1510
1340 $self->reset_at <= $cf::RUNTIME 1511 $self->reset_at <= $cf::RUNTIME
1341} 1512}
1342 1513
1343sub unlink_save {
1344 my ($self) = @_;
1345
1346 utf8::encode (my $save = $self->{path}->save_path);
1347 aioreq_pri 3; IO::AIO::aio_unlink $save;
1348 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1349}
1350
1351sub rename { 1514sub rename {
1352 my ($self, $new_path) = @_; 1515 my ($self, $new_path) = @_;
1353 1516
1517 normalise $new_path;
1518
1354 $self->unlink_save; 1519 $self->unlink_save;
1355 1520
1356 delete $cf::MAP{$self->path}; 1521 delete $cf::MAP{$self->path};
1357 $self->{path} = new cf::path $new_path; 1522 $self->{path} = $new_path; $self->path ($self->{path});
1358 $self->path ($self->{path}->as_string);
1359 $cf::MAP{$self->path} = $self; 1523 $cf::MAP{$self->path} = $self;
1360 1524
1361 $self->save; 1525 $self->save;
1362} 1526}
1363 1527
1364sub reset { 1528sub reset {
1365 my ($self) = @_; 1529 my ($self) = @_;
1366 1530
1367 my $lock = cf::lock_acquire "map_data:" . $self->path; 1531 my $lock = cf::lock_acquire "map_data:$self->{path}";
1368 1532
1369 return if $self->players; 1533 return if $self->players;
1370 return if $self->{path}{user_rel};#d# 1534 return if $self->isa ("ext::map_per_player");#d#
1371 1535
1372 warn "resetting map ", $self->path;#d# 1536 warn "resetting map ", $self->path;#d#
1373 1537
1374 delete $cf::MAP{$self->path}; 1538 delete $cf::MAP{$self->path};
1539
1540 $self->in_memory (cf::MAP_SWAPPED);
1541 $self->clear;
1375 1542
1376 $_->clear_links_to ($self) for values %cf::MAP; 1543 $_->clear_links_to ($self) for values %cf::MAP;
1377 1544
1378 $self->unlink_save; 1545 $self->unlink_save;
1379 $self->destroy; 1546 $self->destroy;
1388 $self->reset_timeout (1); 1555 $self->reset_timeout (1);
1389 $self->rename ("{nuke}/" . ($nuke_counter++)); 1556 $self->rename ("{nuke}/" . ($nuke_counter++));
1390 $self->reset; # polite request, might not happen 1557 $self->reset; # polite request, might not happen
1391} 1558}
1392 1559
1393sub customise_for { 1560=item cf::map::unique_maps
1394 my ($map, $ob) = @_;
1395 1561
1396 if ($map->per_player) { 1562Returns an arrayref of paths of all shared maps that have
1397 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; 1563instantiated unique items. May block.
1398 }
1399 1564
1400 $map 1565=cut
1401}
1402 1566
1403sub emergency_save { 1567sub unique_maps() {
1404 my $freeze_guard = cf::freeze_mainloop; 1568 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1569 or return;
1405 1570
1406 warn "enter emergency map save\n"; 1571 my @paths;
1407 1572
1408 cf::sync_job { 1573 for (@$files) {
1409 warn "begin emergency map save\n"; 1574 utf8::decode $_;
1410 $_->save for values %cf::MAP; 1575 next if /\.pst$/;
1576 next unless /^$PATH_SEP/o;
1577
1578 s/\.map$//;
1579 push @paths, $_;
1411 }; 1580 }
1412 1581
1413 warn "end emergency map save\n"; 1582 \@paths
1414} 1583}
1415 1584
1416package cf; 1585package cf;
1417 1586
1418=back 1587=back
1419 1588
1589=head3 cf::object
1590
1591=cut
1592
1593package cf::object;
1594
1595=over 4
1596
1597=item $ob->inv_recursive
1598
1599Returns the inventory of the object _and_ their inventories, recursively.
1600
1601=cut
1602
1603sub inv_recursive_;
1604sub inv_recursive_ {
1605 map { $_, inv_recursive_ $_->inv } @_
1606}
1607
1608sub inv_recursive {
1609 inv_recursive_ inv $_[0]
1610}
1611
1612package cf;
1613
1614=back
1420 1615
1421=head3 cf::object::player 1616=head3 cf::object::player
1422 1617
1423=over 4 1618=over 4
1424 1619
1464 1659
1465=item $player_object->enter_link 1660=item $player_object->enter_link
1466 1661
1467Freezes the player and moves him/her to a special map (C<{link}>). 1662Freezes the player and moves him/her to a special map (C<{link}>).
1468 1663
1469The player should be reaosnably safe there for short amounts of time. You 1664The player should be reasonably safe there for short amounts of time. You
1470I<MUST> call C<leave_link> as soon as possible, though. 1665I<MUST> call C<leave_link> as soon as possible, though.
1471 1666
1667Will never block.
1668
1472=item $player_object->leave_link ($map, $x, $y) 1669=item $player_object->leave_link ($map, $x, $y)
1473 1670
1474Moves the player out of the specila link map onto the given map. If the 1671Moves the player out of the special C<{link}> map onto the specified
1475map is not valid (or omitted), the player will be moved back to the 1672map. If the map is not valid (or omitted), the player will be moved back
1476location he/she was before the call to C<enter_link>, or, if that fails, 1673to the location he/she was before the call to C<enter_link>, or, if that
1477to the emergency map position. 1674fails, to the emergency map position.
1478 1675
1479Might block. 1676Might block.
1480 1677
1481=cut 1678=cut
1679
1680sub link_map {
1681 unless ($LINK_MAP) {
1682 $LINK_MAP = cf::map::find "{link}"
1683 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1684 $LINK_MAP->load;
1685 }
1686
1687 $LINK_MAP
1688}
1482 1689
1483sub cf::object::player::enter_link { 1690sub cf::object::player::enter_link {
1484 my ($self) = @_; 1691 my ($self) = @_;
1485 1692
1486 $self->deactivate_recursive; 1693 $self->deactivate_recursive;
1487 1694
1488 return if $self->map == $LINK_MAP; 1695 return if UNIVERSAL::isa $self->map, "ext::map_link";
1489 1696
1490 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1697 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1491 if $self->map; 1698 if $self->map;
1492 1699
1493 $self->enter_map ($LINK_MAP, 20, 20); 1700 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1494} 1701}
1495 1702
1496sub cf::object::player::leave_link { 1703sub cf::object::player::leave_link {
1497 my ($self, $map, $x, $y) = @_; 1704 my ($self, $map, $x, $y) = @_;
1498 1705
1516 # use -1 or undef as default coordinates, not 0, 0 1723 # use -1 or undef as default coordinates, not 0, 0
1517 ($x, $y) = ($map->enter_x, $map->enter_y) 1724 ($x, $y) = ($map->enter_x, $map->enter_y)
1518 if $x <=0 && $y <= 0; 1725 if $x <=0 && $y <= 0;
1519 1726
1520 $map->load; 1727 $map->load;
1728 $map->load_diag;
1521 1729
1730 return unless $self->contr->active;
1522 $self->activate_recursive; 1731 $self->activate_recursive;
1523 $self->enter_map ($map, $x, $y); 1732 $self->enter_map ($map, $x, $y);
1524} 1733}
1525 1734
1526cf::player->attach ( 1735cf::player->attach (
1539 1748
1540 # try to abort aborted map switching on player login :) 1749 # try to abort aborted map switching on player login :)
1541 # should happen only on crashes 1750 # should happen only on crashes
1542 if ($pl->ob->{_link_pos}) { 1751 if ($pl->ob->{_link_pos}) {
1543 $pl->ob->enter_link; 1752 $pl->ob->enter_link;
1544 Coro::async_pool { 1753 (async {
1545 # we need this sleep as the login has a concurrent enter_exit running 1754 # we need this sleep as the login has a concurrent enter_exit running
1546 # and this sleep increases chances of the player not ending up in scorn 1755 # and this sleep increases chances of the player not ending up in scorn
1756 $pl->ob->reply (undef,
1757 "There was an internal problem at your last logout, "
1758 . "the server will try to bring you to your intended destination in a second.",
1759 cf::NDI_RED);
1547 Coro::Timer::sleep 1; 1760 Coro::Timer::sleep 1;
1548 $pl->ob->leave_link; 1761 $pl->ob->leave_link;
1549 }; 1762 })->prio (2);
1550 } 1763 }
1551 }, 1764 },
1552); 1765);
1553 1766
1554=item $player_object->goto ($path, $x, $y) 1767=item $player_object->goto ($path, $x, $y)
1558sub cf::object::player::goto { 1771sub cf::object::player::goto {
1559 my ($self, $path, $x, $y) = @_; 1772 my ($self, $path, $x, $y) = @_;
1560 1773
1561 $self->enter_link; 1774 $self->enter_link;
1562 1775
1563 (Coro::async_pool { 1776 (async {
1564 $path = new cf::path $path;
1565
1566 my $map = cf::map::find $path->as_string; 1777 my $map = cf::map::find $path;
1567 $map = $map->customise_for ($self) if $map; 1778 $map = $map->customise_for ($self) if $map;
1568 1779
1569# warn "entering ", $map->path, " at ($x, $y)\n" 1780# warn "entering ", $map->path, " at ($x, $y)\n"
1570# if $map; 1781# if $map;
1571 1782
1572 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1783 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1573 1784
1574 $self->leave_link ($map, $x, $y); 1785 $self->leave_link ($map, $x, $y);
1575 })->prio (1); 1786 })->prio (1);
1576} 1787}
1577 1788
1630 1841
1631 return unless $self->type == cf::PLAYER; 1842 return unless $self->type == cf::PLAYER;
1632 1843
1633 $self->enter_link; 1844 $self->enter_link;
1634 1845
1635 (Coro::async_pool { 1846 (async {
1636 $self->deactivate_recursive; # just to be sure 1847 $self->deactivate_recursive; # just to be sure
1637 unless (eval { 1848 unless (eval {
1638 prepare_random_map $exit 1849 prepare_random_map $exit
1639 if $exit->slaying eq "/!"; 1850 if $exit->slaying eq "/!";
1640 1851
1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1852 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp); 1853 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1643 1854
1644 1; 1855 1;
1645 }) { 1856 }) {
1646 $self->message ("Something went wrong deep within the crossfire server. " 1857 $self->message ("Something went wrong deep within the crossfire server. "
1647 . "I'll try to bring you back to the map you were before. " 1858 . "I'll try to bring you back to the map you were before. "
1648 . "Please report this to the dungeon master", 1859 . "Please report this to the dungeon master!",
1649 cf::NDI_UNIQUE | cf::NDI_RED); 1860 cf::NDI_UNIQUE | cf::NDI_RED);
1650 1861
1651 warn "ERROR in enter_exit: $@"; 1862 warn "ERROR in enter_exit: $@";
1652 $self->leave_link; 1863 $self->leave_link;
1653 } 1864 }
1721 } 1932 }
1722 } 1933 }
1723 }, 1934 },
1724); 1935);
1725 1936
1726=item $client->coro (\&cb) 1937=item $client->async (\&cb)
1727 1938
1728Create a new coroutine, running the specified callback. The coroutine will 1939Create a new coroutine, running the specified callback. The coroutine will
1729be automatically cancelled when the client gets destroyed (e.g. on logout, 1940be automatically cancelled when the client gets destroyed (e.g. on logout,
1730or loss of connection). 1941or loss of connection).
1731 1942
1732=cut 1943=cut
1733 1944
1734sub cf::client::coro { 1945sub cf::client::async {
1735 my ($self, $cb) = @_; 1946 my ($self, $cb) = @_;
1736 1947
1737 my $coro = &Coro::async_pool ($cb); 1948 my $coro = &Coro::async ($cb);
1738 1949
1739 $coro->on_destroy (sub { 1950 $coro->on_destroy (sub {
1740 delete $self->{_coro}{$coro+0}; 1951 delete $self->{_coro}{$coro+0};
1741 }); 1952 });
1742 1953
1980 local $/; 2191 local $/;
1981 *CFG = YAML::Syck::Load <$fh>; 2192 *CFG = YAML::Syck::Load <$fh>;
1982 2193
1983 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2194 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1984 2195
2196 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2197 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2198
1985 if (exists $CFG{mlockall}) { 2199 if (exists $CFG{mlockall}) {
1986 eval { 2200 eval {
1987 $CFG{mlockall} ? &mlockall : &munlockall 2201 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
1988 and die "WARNING: m(un)lockall failed: $!\n"; 2202 and die "WARNING: m(un)lockall failed: $!\n";
1989 }; 2203 };
1990 warn $@ if $@; 2204 warn $@ if $@;
1991 } 2205 }
1992} 2206}
1993 2207
1994sub main { 2208sub main {
1995 # we must not ever block the main coroutine 2209 # we must not ever block the main coroutine
1996 local $Coro::idle = sub { 2210 local $Coro::idle = sub {
1997 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2211 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1998 (Coro::unblock_sub {
1999 Event::one_event; 2212 async { Event::one_event };
2000 })->();
2001 }; 2213 };
2002 2214
2003 cfg_load; 2215 cfg_load;
2004 db_load; 2216 db_load;
2005 load_extensions; 2217 load_extensions;
2006 Event::loop; 2218 Event::loop;
2007} 2219}
2008 2220
2009############################################################################# 2221#############################################################################
2010# initialisation 2222# initialisation and cleanup
2223
2224# install some emergency cleanup handlers
2225BEGIN {
2226 for my $signal (qw(INT HUP TERM)) {
2227 Event->signal (
2228 data => WF_AUTOCANCEL,
2229 signal => $signal,
2230 cb => sub {
2231 cf::cleanup "SIG$signal";
2232 },
2233 );
2234 }
2235}
2236
2237sub emergency_save() {
2238 my $freeze_guard = cf::freeze_mainloop;
2239
2240 warn "enter emergency perl save\n";
2241
2242 cf::sync_job {
2243 # use a peculiar iteration method to avoid tripping on perl
2244 # refcount bugs in for. also avoids problems with players
2245 # and maps saved/destroyed asynchronously.
2246 warn "begin emergency player save\n";
2247 for my $login (keys %cf::PLAYER) {
2248 my $pl = $cf::PLAYER{$login} or next;
2249 $pl->valid or next;
2250 $pl->save;
2251 }
2252 warn "end emergency player save\n";
2253
2254 warn "begin emergency map save\n";
2255 for my $path (keys %cf::MAP) {
2256 my $map = $cf::MAP{$path} or next;
2257 $map->valid or next;
2258 $map->save;
2259 }
2260 warn "end emergency map save\n";
2261 };
2262
2263 warn "leave emergency perl save\n";
2264}
2011 2265
2012sub reload() { 2266sub reload() {
2013 # can/must only be called in main 2267 # can/must only be called in main
2014 if ($Coro::current != $Coro::main) { 2268 if ($Coro::current != $Coro::main) {
2015 warn "can only reload from main coroutine\n"; 2269 warn "can only reload from main coroutine\n";
2016 return; 2270 return;
2017 } 2271 }
2018 2272
2019 warn "reloading..."; 2273 warn "reloading...";
2020 2274
2275 warn "freezing server";
2021 my $guard = freeze_mainloop; 2276 my $guard = freeze_mainloop;
2022 cf::emergency_save; 2277 cf::emergency_save;
2023 2278
2279 warn "sync database to disk";
2280 cf::db_sync;
2281 IO::AIO::flush;
2282
2024 eval { 2283 eval {
2025 # if anything goes wrong in here, we should simply crash as we already saved 2284 # if anything goes wrong in here, we should simply crash as we already saved
2026 2285
2027 # cancel all watchers 2286 warn "cancel all watchers";
2028 for (Event::all_watchers) { 2287 for (Event::all_watchers) {
2029 $_->cancel if $_->data & WF_AUTOCANCEL; 2288 $_->cancel if $_->data & WF_AUTOCANCEL;
2030 } 2289 }
2031 2290
2032 # cancel all extension coros 2291 warn "cancel all extension coros";
2033 $_->cancel for values %EXT_CORO; 2292 $_->cancel for values %EXT_CORO;
2034 %EXT_CORO = (); 2293 %EXT_CORO = ();
2035 2294
2295 warn "remove commands";
2296 %COMMAND = ();
2297
2298 warn "remove ext commands";
2299 %EXTCMD = ();
2300
2036 # unload all extensions 2301 warn "unload/nuke all extensions";
2037 for (@exts) { 2302 for my $pkg (@EXTS) {
2038 warn "unloading <$_>"; 2303 warn "... unloading $pkg";
2039 unload_extension $_; 2304
2305 if (my $cb = $pkg->can ("unload")) {
2306 eval {
2307 $cb->($pkg);
2308 1
2309 } or warn "$pkg unloaded, but with errors: $@";
2040 } 2310 }
2041 2311
2312 warn "... nuking $pkg";
2313 Symbol::delete_package $pkg;
2314 }
2315
2042 # unload all modules loaded from $LIBDIR 2316 warn "unload all perl modules loaded from $LIBDIR";
2043 while (my ($k, $v) = each %INC) { 2317 while (my ($k, $v) = each %INC) {
2044 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2318 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2045 2319
2046 warn "removing <$k>"; 2320 warn "removing <$k>";
2047 delete $INC{$k}; 2321 delete $INC{$k};
2054 } 2328 }
2055 2329
2056 Symbol::delete_package $k; 2330 Symbol::delete_package $k;
2057 } 2331 }
2058 2332
2059 # sync database to disk
2060 cf::db_sync;
2061 IO::AIO::flush;
2062
2063 # get rid of safe::, as good as possible 2333 warn "get rid of safe::, as good as possible";
2064 Symbol::delete_package "safe::$_" 2334 Symbol::delete_package "safe::$_"
2065 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2335 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2066 2336
2067 # remove register_script_function callbacks
2068 # TODO
2069
2070 # unload cf.pm "a bit" 2337 warn "unload cf.pm \"a bit\"";
2071 delete $INC{"cf.pm"}; 2338 delete $INC{"cf.pm"};
2072 2339
2073 # don't, removes xs symbols, too, 2340 # don't, removes xs symbols, too,
2074 # and global variables created in xs 2341 # and global variables created in xs
2075 #Symbol::delete_package __PACKAGE__; 2342 #Symbol::delete_package __PACKAGE__;
2076 2343
2077 # reload cf.pm
2078 warn "reloading cf.pm"; 2344 warn "reloading cf.pm";
2079 require cf; 2345 require cf;
2080 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2346 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2081 2347
2082 # load config and database again 2348 warn "load config and database again";
2083 cf::cfg_load; 2349 cf::cfg_load;
2084 cf::db_load; 2350 cf::db_load;
2085 2351
2086 # load extensions
2087 warn "load extensions"; 2352 warn "load extensions";
2088 cf::load_extensions; 2353 cf::load_extensions;
2089 2354
2090 # reattach attachments to objects 2355 warn "reattach attachments to objects/players";
2091 warn "reattach";
2092 _global_reattach; 2356 _global_reattach;
2357 warn "reattach attachments to maps";
2358 reattach $_ for values %MAP;
2093 }; 2359 };
2094 2360
2095 if ($@) { 2361 if ($@) {
2096 warn $@; 2362 warn $@;
2097 warn "error while reloading, exiting."; 2363 warn "error while reloading, exiting.";
2098 exit 1; 2364 exit 1;
2099 } 2365 }
2100 2366
2101 warn "reloaded successfully"; 2367 warn "reloaded";
2102}; 2368};
2103
2104#############################################################################
2105
2106unless ($LINK_MAP) {
2107 $LINK_MAP = cf::map::new;
2108
2109 $LINK_MAP->width (41);
2110 $LINK_MAP->height (41);
2111 $LINK_MAP->alloc;
2112 $LINK_MAP->path ("{link}");
2113 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2114 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2115
2116 # dirty hack because... archetypes are not yet loaded
2117 Event->timer (
2118 after => 2,
2119 cb => sub {
2120 $_[0]->w->cancel;
2121
2122 # provide some exits "home"
2123 my $exit = cf::object::new "exit";
2124
2125 $exit->slaying ($EMERGENCY_POSITION->[0]);
2126 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2127 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2128
2129 $LINK_MAP->insert ($exit->clone, 19, 19);
2130 $LINK_MAP->insert ($exit->clone, 19, 20);
2131 $LINK_MAP->insert ($exit->clone, 19, 21);
2132 $LINK_MAP->insert ($exit->clone, 20, 19);
2133 $LINK_MAP->insert ($exit->clone, 20, 21);
2134 $LINK_MAP->insert ($exit->clone, 21, 19);
2135 $LINK_MAP->insert ($exit->clone, 21, 20);
2136 $LINK_MAP->insert ($exit->clone, 21, 21);
2137
2138 $exit->destroy;
2139 });
2140
2141 $LINK_MAP->{deny_save} = 1;
2142 $LINK_MAP->{deny_reset} = 1;
2143
2144 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2145}
2146
2147register "<global>", __PACKAGE__;
2148 2369
2149register_command "reload" => sub { 2370register_command "reload" => sub {
2150 my ($who, $arg) = @_; 2371 my ($who, $arg) = @_;
2151 2372
2152 if ($who->flag (FLAG_WIZ)) { 2373 if ($who->flag (FLAG_WIZ)) {
2162 reentrant => 0, 2383 reentrant => 0,
2163 prio => 0, 2384 prio => 0,
2164 at => $NEXT_TICK || $TICK, 2385 at => $NEXT_TICK || $TICK,
2165 data => WF_AUTOCANCEL, 2386 data => WF_AUTOCANCEL,
2166 cb => sub { 2387 cb => sub {
2388 $NOW = Event::time;
2389
2167 cf::server_tick; # one server iteration 2390 cf::server_tick; # one server iteration
2168 $RUNTIME += $TICK; 2391 $RUNTIME += $TICK;
2169 $NEXT_TICK += $TICK; 2392 $NEXT_TICK += $TICK;
2393
2394 $WAIT_FOR_TICK->broadcast;
2395 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2170 2396
2171 # if we are delayed by four ticks or more, skip them all 2397 # if we are delayed by four ticks or more, skip them all
2172 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2398 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2173 2399
2174 $TICK_WATCHER->at ($NEXT_TICK); 2400 $TICK_WATCHER->at ($NEXT_TICK);

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