1 |
=begin comment |
2 |
*** |
3 |
*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
4 |
*** The source for this file is in CFPlus/pod/command_help.pod |
5 |
*** Make any changes there and then run ./copy_doc |
6 |
*** |
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=end comment |
8 |
|
9 |
=head1 Deliantra Command ListingX<command> |
10 |
|
11 |
=head2 accept-invitation |
12 |
|
13 |
Accepts an invitation previously issued by another player using the invite |
14 |
command. This will transfer you to the location you were invited to. |
15 |
|
16 |
=head2 afk |
17 |
|
18 |
Puts you into AFK (Away From Keyboard) mode. This can be used when you |
19 |
are away for some time but not long enough to log off. It will not save |
20 |
you from starvation and will merely list you as AFK in the user list. |
21 |
|
22 |
=head2 apply |
23 |
|
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Apply applies an object. |
25 |
|
26 |
If no options are given, it applies an object you are standing on. |
27 |
|
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If an object name is given, it will apply/unapply that object (toggle) |
29 |
|
30 |
Extra options to apply: |
31 |
|
32 |
-a Always applies the object |
33 |
-u Always unapplies the object. |
34 |
|
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These two options disable the toggling feature. |
36 |
|
37 |
=head2 X<applymode>applymode (nochoice|never|always) |
38 |
|
39 |
the C<applymode> controls what happens when you are equipping something that would |
40 |
require something else to be unequipped. |
41 |
|
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The options are: |
43 |
|
44 |
=over 4 |
45 |
|
46 |
=item B<nochoice> |
47 |
|
48 |
In this case, if there is no choice for the item(s) being removed in order |
49 |
to equip your new item. An example of this is a wand - there can only be |
50 |
one other item needed to be unequipped for the new item to be equipped. |
51 |
Note that in the case of two handed objects, like bows, it can result in |
52 |
two (or more) items being unequipped to equip your new item. |
53 |
|
54 |
=item B<never> |
55 |
|
56 |
In this case, it will never unequip something for you. It will instead |
57 |
tell you want you need to unequip - this can be a list of many objects. |
58 |
|
59 |
=item B<always> |
60 |
|
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This will unequip whatever is needed to equip your new item. |
62 |
|
63 |
=back |
64 |
|
65 |
An example of how the above works: |
66 |
|
67 |
If your character currently has two rings, and tries to equip a third, the |
68 |
B<nochoice> mode will print the two rings you currently have equipped. The |
69 |
B<always> mode will unequip one of the rings in your inventory. The ring |
70 |
unequipped is fairly indeterminate - it depends on how the server has |
71 |
ordered your inventory (which is not the same as the order your window |
72 |
displays). |
73 |
|
74 |
If your character is currently wearing a suit of armor, and you try to |
75 |
equip another suit, both B<nochoice> and B<always> will cause the new suit |
76 |
to get equipped. |
77 |
|
78 |
See L<apply|command/apply>. |
79 |
|
80 |
=head2 body |
81 |
|
82 |
Shows how much you are wielding on certain body parts. For example as |
83 |
fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 |
say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 |
|
86 |
=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 |
|
88 |
The C<bowmode> controls how you will fire arrows and bolts. |
89 |
|
90 |
The options are: |
91 |
|
92 |
=over 4 |
93 |
|
94 |
=item B<normal> |
95 |
|
96 |
As you would expect. |
97 |
|
98 |
=item B<threewide> |
99 |
|
100 |
Fires three arrows in parallel. |
101 |
|
102 |
=item B<spreadshot> |
103 |
|
104 |
Fires three arrows which spread out over distance. |
105 |
|
106 |
=item B<fire>I<direction> |
107 |
|
108 |
Locks in the direction the missiles will fire, specify by compass position: |
109 |
B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
110 |
|
111 |
=item B<bestarrow> |
112 |
|
113 |
Selects and fires the probable best arrow from your inventory. |
114 |
|
115 |
=back |
116 |
|
117 |
=head2 brace |
118 |
|
119 |
When you enter the B<brace> command to brace your character, your |
120 |
character will no longer move. It can still attack adjoining |
121 |
spaces. Bracing can be useful to hold a location. |
122 |
|
123 |
When you are braced, you lose your Dex bonus and incur a 2 point |
124 |
ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 |
fact come out ahead. You also only get 20% of the normal experience |
126 |
for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 |
|
128 |
=head2 chat |
129 |
|
130 |
chat <message> |
131 |
|
132 |
Sends a message to all players on the server. This is the normal way to |
133 |
chat with others. |
134 |
|
135 |
=head2 cast |
136 |
|
137 |
You use the cast command to set your range-action-slot to the spell you |
138 |
want. Example: |
139 |
|
140 |
cast burning hands |
141 |
|
142 |
sets your I<range> slot to B<spell: burning hands>. |
143 |
|
144 |
If you don't know the spell, shows which spells you do know. |
145 |
|
146 |
It is helpful to bind string like B<cast burning hands> to keys. |
147 |
|
148 |
See C<help range> for more information on range weapons. |
149 |
|
150 |
=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 |
|
152 |
drop [number] name |
153 |
|
154 |
B<name> is the name of the item(s) to drop. It may match multiple items. |
155 |
The name is matched against the start of the objects in your inventory. |
156 |
The name matching is case insensitive. |
157 |
|
158 |
There are a few special name values: |
159 |
|
160 |
=over 4 |
161 |
|
162 |
=item B<all>: matches any item. |
163 |
|
164 |
=item B<unpaid>: matches unpaid items. |
165 |
|
166 |
=item B<cursed>: drops items known to be cursed or damned. |
167 |
|
168 |
=item B<unlocked>: drops items not locked in your inventory. |
169 |
|
170 |
=back |
171 |
|
172 |
B<number> is optional. This acts as the number of the object to drop. The |
173 |
objects number must be at least the number for it to be dropped. For |
174 |
example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
175 |
will be dropped. A collection of 5 scrolls will not be dropped. |
176 |
|
177 |
See also B<dropall> and mouse button control within client for dropping |
178 |
objects. |
179 |
|
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|
181 |
=head2 cointoss |
182 |
|
183 |
Tosses a coin and reports the outcome to you and other players on the same |
184 |
map, much like the say command does. |
185 |
|
186 |
|
187 |
=head2 orcknuckle |
188 |
|
189 |
Throws your orcknuckle set and reports the outcome to you and other |
190 |
players on the same map, much like the say command does. Your first |
191 |
three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
192 |
I<princess>, I<dragon>, while the fourth can additionally roll up to |
193 |
I<orc>. |
194 |
|
195 |
|
196 |
=head2 dropall |
197 |
|
198 |
dropall [type] |
199 |
|
200 |
B<dropall> drops all items in your inventory to the ground, excepting |
201 |
locked items. The type parameter will also control what is dropped: |
202 |
|
203 |
=over 4 |
204 |
|
205 |
=item nothing specified |
206 |
|
207 |
Drops all objects except food, money, keys, and containers. |
208 |
|
209 |
=item B<weapons> |
210 |
|
211 |
Drops weapons, bows, and arrows. |
212 |
|
213 |
=item B<armor> (armour) |
214 |
|
215 |
Drops armor, shield, and helmets. |
216 |
|
217 |
=item B<misc> |
218 |
|
219 |
Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
220 |
bracers, scrolls, wands, rods, and potions. |
221 |
|
222 |
=back |
223 |
|
224 |
See also 'drop' and mouse button control for dropping objects. |
225 |
|
226 |
=head2 examine |
227 |
|
228 |
Without arguments, this will give some information on the item below you, |
229 |
with arguments it will give information on a matching item in your inventory. |
230 |
For example: |
231 |
|
232 |
examine rucksack |
233 |
|
234 |
This will show you something like: |
235 |
|
236 |
That is rucksack |
237 |
Its weight limit is 647.1 kg. |
238 |
It is made of: cloth. |
239 |
It weighs 0.100 kg. |
240 |
|
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=head2 follow |
242 |
|
243 |
This enables the follow mode (cf+ only). |
244 |
|
245 |
The player issuing the follow |
246 |
command is required to stand |
247 |
on a space right next to the |
248 |
player that is to be followed. |
249 |
|
250 |
To start following a player, |
251 |
use: |
252 |
|
253 |
follow <playername> |
254 |
|
255 |
To stop following, use: |
256 |
|
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follow |
258 |
|
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Without arguments. |
260 |
|
261 |
=head2 get |
262 |
|
263 |
get [item] |
264 |
|
265 |
This will pick up an item from the floor with the name [item]. If there is |
266 |
more than one unique item with that name, they are all picked up. |
267 |
|
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=head2 gsay |
269 |
|
270 |
If you are in a party (party join or party form), you will be able to message |
271 |
only your party. Even people standing right next to you can't hear it. |
272 |
|
273 |
=head2 help |
274 |
|
275 |
Gives you online help for the command or help topic specified. |
276 |
|
277 |
=head2 hintmode (show|mark|hide) |
278 |
|
279 |
hintmode show|mark|hide |
280 |
|
281 |
Sets the I<hint mode> to the given value: Throughout the game you can find |
282 |
hints that sometimes help you to solve a puzzle or manage a situation |
283 |
better than without. You can change the display of these hints with this |
284 |
command: |
285 |
|
286 |
=over 4 |
287 |
|
288 |
=item show |
289 |
|
290 |
Show the hints (the default mode). |
291 |
|
292 |
=item mark |
293 |
|
294 |
Do not show the hints themselves, but notify you when a hint would have |
295 |
been available. |
296 |
|
297 |
=item hide |
298 |
|
299 |
Hide all hints: You will not be able to tell whether there is a hint |
300 |
available or not. |
301 |
|
302 |
=back |
303 |
|
304 |
=head2 hiscore |
305 |
|
306 |
Shows a list of the highest level players in the game. |
307 |
|
308 |
=head2 ignore |
309 |
|
310 |
ignore list |
311 |
|
312 |
Lists all players that you currently ignore. |
313 |
|
314 |
ignore <player> <tell|shout|all> [timeout] |
315 |
|
316 |
This command ignores the specified messages (B<tell> ignores tells, |
317 |
B<shout> ignores chat and shout and B<all> ignores everything from the given |
318 |
user). |
319 |
|
320 |
The optional timeout (specified in hours) specifies when the ignore entry |
321 |
expires. The default is 24 (one day). The reason why all ignore entries |
322 |
expire after a day by default is that most troublemakers stop soon after |
323 |
they are being ignored. |
324 |
|
325 |
To revoke an ignore, use the B<unignore> command. |
326 |
|
327 |
=head2 inventory |
328 |
|
329 |
Lists all items in your inventory along with their locked/applied/wielded |
330 |
status. Example: |
331 |
|
332 |
inventory |
333 |
|
334 |
Inventory: |
335 |
- arrow 0.1 |
336 |
- Knife * 2 |
337 |
- long sword (wielded) 15 |
338 |
|
339 |
This shows that you have one arrow which weighs 0.1kg and one Knife which you |
340 |
protected from dropping by locking it as well as a long sword which you are |
341 |
currently using to attack. |
342 |
|
343 |
=head2 invite |
344 |
|
345 |
This command invites another player to where you are currently located. |
346 |
There are four levels of inviting that can be earned by doing quests. |
347 |
Quest descriptions can be found in a house in scorn. |
348 |
|
349 |
=over 4 |
350 |
|
351 |
=item Level 1 can invite only into private rooms such as apartments. |
352 |
|
353 |
=item Level 2 can invite into private rooms and unique maps such as guilds. |
354 |
|
355 |
=item Level 3 can invite to anywhere in the world if there are no monsters on |
356 |
the map. |
357 |
|
358 |
=item Level 4 can invite any player to any map with or without monsters. This is |
359 |
a very dangerous skill and should be used wisely. |
360 |
|
361 |
=back |
362 |
|
363 |
In any of these levels, the invited player is required to acknowledge and |
364 |
allow the transport. |
365 |
|
366 |
One can never transport from nor to an unholy place. That means, one can |
367 |
not be saved out of jail using invite. |
368 |
|
369 |
=head2 invoke |
370 |
|
371 |
The invoke command is used to cast a spell immediately, or when it is |
372 |
necessary to give a parameter to the spell. Invoke will not set the range |
373 |
weapon. |
374 |
|
375 |
Examples: |
376 |
|
377 |
invoke restoration |
378 |
invoke magic rune of large fireball |
379 |
invoke reincarnation of Iamdead |
380 |
invoke create food of waybread |
381 |
|
382 |
It is very helpful to bind healing spells to keys, for example go to your |
383 |
I<playerbook>, tab I<spells>, the press the right mouse button on the |
384 |
spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
385 |
recommended to bind a healing spell or potion to an easily-accessible-key, |
386 |
such as '1'. |
387 |
|
388 |
|
389 |
=head2 killpets |
390 |
|
391 |
killpets [name] |
392 |
|
393 |
The killpets command is a quick and convenient way |
394 |
to get rid of all your pets when they are no longer |
395 |
useful or are getting in the way. Any equipment |
396 |
they had will be left behind, but you will get no |
397 |
experience for their death. However, it kills them |
398 |
instantaneously. |
399 |
|
400 |
If a name is specified then only pets with that |
401 |
name will be killed, e.g. killpets bat will kill bats |
402 |
but not bees. If a number is specified, the pet |
403 |
corresponding to that number is killed. |
404 |
|
405 |
=head2 mapinfo |
406 |
|
407 |
Shows some information about the map like this: |
408 |
|
409 |
world_105_115 (/world/world_105_115) in scorn |
410 |
Creator: Gnat the Gnu |
411 |
Email: gnu@foo.bar |
412 |
Date: Sun Dec 16 20:53:13 2001 |
413 |
|
414 |
world_105_115: The map name |
415 |
/world/world_105_115: The relative map path |
416 |
scorn: Region the map is in |
417 |
|
418 |
The rest is information the mapper may or may not provide. Often, this is |
419 |
the mapper's name, email and map creation date as this example shows. |
420 |
|
421 |
=head2 maps |
422 |
|
423 |
maps <mapname> |
424 |
|
425 |
Shows a list of maps matching the regex <mapname> that are currently being |
426 |
known to the server. The different fields are Pl, I, Svd, Reset and Path: |
427 |
|
428 |
=over 4 |
429 |
|
430 |
=item Pl: the number of players on that map currently. |
431 |
|
432 |
=item I: B<I>n memory, B<S>wapped out or B<L>oading. |
433 |
|
434 |
The server keeps maps in memory only for a short time (by default about |
435 |
40 seconds). After that time, it saves them to disk. As the server loads |
436 |
most maps in the background it is possible that you can see a map that is |
437 |
currently being loaded, but thats rare, as loading a map is fast. |
438 |
|
439 |
=item Svd: the amount of seconds the map was last saved (++ means >99). |
440 |
|
441 |
The server by default tries to save each map at least every 20 seconds if |
442 |
it changed, so in case of a disastrous crash (one where the server cannot |
443 |
emergency save), at most 20 seconds of gameplay are lost. |
444 |
|
445 |
=item Reset: the minimum number of seconds the map will stay as is (will not reset). |
446 |
|
447 |
Most maps will not reset as long as players are on it, and usually the |
448 |
reset counter only starts going down when all players left the map. Some |
449 |
maps will never reset in the common sense, these are usually marked with a |
450 |
very high number (such as C<1e+99>). |
451 |
|
452 |
=item Path: the name that uniquely identifies the map, can be used for goto etc. |
453 |
|
454 |
=back |
455 |
|
456 |
|
457 |
=head2 mark |
458 |
|
459 |
B<mark> is used to mark items for items that apply other items. Examples of |
460 |
these are flint & steel marked for apply torches, a weapon marked for |
461 |
improve weapon scrolls. |
462 |
|
463 |
B<mark> without options shows your currently marked item. |
464 |
|
465 |
Usage examples: |
466 |
|
467 |
mark sword +3 |
468 |
mark three torches |
469 |
mark sword |
470 |
|
471 |
B<mark> will look for best match first, and then look for matches based |
472 |
on shortened name, object name, archetype name. It prints the match it |
473 |
finds. |
474 |
|
475 |
=head2 motd |
476 |
|
477 |
Shows the message of the day. It takes no arguments. |
478 |
|
479 |
=head2 output-count |
480 |
|
481 |
output-count [lines] |
482 |
|
483 |
output-count sets after how many messages of the same type, they are |
484 |
then printed out. If the value was 10, then after killing ten orcs, the |
485 |
message '10 times you kill orc' would be printed out. The default value is |
486 |
1 - this means that all messages get printed out as they are requested - |
487 |
buffering is disabled in this regard. |
488 |
|
489 |
output-sync controls how often information is sent to the screen. Each |
490 |
buffer has its own time value, and will be flushed independently. The |
491 |
default value is usually less than a second. |
492 |
|
493 |
See also L<output-sync>. |
494 |
|
495 |
=head2 output-rate |
496 |
|
497 |
output-rate [bytes per second] |
498 |
|
499 |
Show the current setting of the output-rate, or set it to the provided |
500 |
value. The server will try very hard not to send more than this many bytes |
501 |
per second to your client. If the rate is exceeded, the server tries to |
502 |
hold back less important information (such as new images) to increase |
503 |
responsiveness. |
504 |
|
505 |
The server-side default is usually quite high, around 100000. If the |
506 |
server is running on a Linux kernel, it will adjust to the actual |
507 |
bandwidth available, and output-rate only sets an upper bound. That is, |
508 |
the server will automatically set an optimal send rate and adjusting your |
509 |
output-rate is not required. |
510 |
|
511 |
=head2 output-sync |
512 |
|
513 |
output-sync [seconds] |
514 |
|
515 |
output-sync controls how often information is sent to the screen. Each |
516 |
buffer has its own time value, and will be flushed independently. The |
517 |
default value is usually less than a second. |
518 |
|
519 |
output-count sets after how many messages of the same type, they are |
520 |
then printed out. If the value was 10, then after killing ten orcs, the |
521 |
message '10 times you kill orc' would be printed out. The default value is |
522 |
1 - this means that all messages get printed out as they are requested - |
523 |
buffering is disabled in this regard. |
524 |
|
525 |
See also L<output-count>. |
526 |
|
527 |
=head2 party |
528 |
|
529 |
party join partyname |
530 |
Puts you in a party, prompts you for a passwd if there is |
531 |
one |
532 |
|
533 |
party form partyname |
534 |
Forms a party and puts you as leader, 32 character max. |
535 |
At the moment, being party leader does nothing. May be used in |
536 |
the future. |
537 |
|
538 |
party list |
539 |
Lists currently formed parties and their 'leader' |
540 |
|
541 |
party passwd <password> |
542 |
Changes the passwd for the party you are in, 8 character max. |
543 |
|
544 |
party who |
545 |
lists the members of the party you are in |
546 |
|
547 |
party say <msg> |
548 |
sends messsage to party members |
549 |
|
550 |
party leave |
551 |
takes you out of current party |
552 |
|
553 |
=head2 peaceful |
554 |
|
555 |
TODO: rework for deliantra, intended future behaviour is to toggle |
556 |
peaceful mode with regards to npc and monsters only, not with regards to |
557 |
players (which will be controlled by priests). |
558 |
|
559 |
The B<peaceful> command will switch you between peaceful and hostile attack |
560 |
modes. |
561 |
|
562 |
When peaceful is on you will not automatically attack other player when |
563 |
bumping into them and will do reduced damage against other players if |
564 |
you do attack them (friendly fire). Having peaceful mode on only lowers |
565 |
damage against other players, it has no effect on damage done to monsters |
566 |
or other NPCs, so it is generally advisable to remain in peaceful mode |
567 |
unless you are looking for trouble. It is still entirely possible to kill |
568 |
other players when in peaceful mode so you should still be careful when |
569 |
interacting with other players. Hostile mode (peaceful off) will enable |
570 |
melee combat when bumping into other players and does normal damage for |
571 |
other attacks as well. |
572 |
|
573 |
Damage done by area effect attacks like cone spells, explosive |
574 |
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
575 |
are not modified by peaceful/hostile mode. |
576 |
|
577 |
=head2 X<petmode>petmode (normal|sad|defend|arena) |
578 |
|
579 |
B<petmode> controls how your pets (charmed monsters) will behave. |
580 |
|
581 |
The options are: |
582 |
|
583 |
=over 4 |
584 |
|
585 |
=item B<normal> |
586 |
|
587 |
As you would expect. |
588 |
|
589 |
=item B<sad> (search and destroy) |
590 |
|
591 |
Pets will roam and seek out things to attack. |
592 |
|
593 |
=item B<defend> |
594 |
|
595 |
Pets will try to stay close and defend you. |
596 |
|
597 |
=item B<arena> |
598 |
|
599 |
Like B<normal>, except that pets will attack other players in the arena. |
600 |
|
601 |
=back |
602 |
|
603 |
=head2 pickup |
604 |
|
605 |
B<pickup> changes how you pick up items when you step on them. to pickup |
606 |
an item manually, use the ',' key. |
607 |
|
608 |
Mode 0: Don't pick up items. |
609 |
|
610 |
Mode 1: Pick up one item |
611 |
|
612 |
Mode 2: Pickup up one item and stop |
613 |
|
614 |
Mode 3: Stop before picking up items |
615 |
|
616 |
Mode 4: Pick up all items |
617 |
|
618 |
Mode 5: Pick up all items and stop |
619 |
|
620 |
Mode 6: Pick up all magical items |
621 |
|
622 |
Mode 7: Pick up all coins and gems |
623 |
|
624 |
Modes above 7: Pickup items with |
625 |
a value density greater than the pickup mode. |
626 |
|
627 |
Value density is value in gold/weight in kilograms. |
628 |
|
629 |
The value in gold is what the item is worth if you sold it in the shop. |
630 |
|
631 |
Goldcoins have a value density of 66, |
632 |
|
633 |
Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
634 |
Artifacts are also picked up. |
635 |
|
636 |
|
637 |
=head2 prepare |
638 |
|
639 |
The same as cast. Usage: |
640 |
|
641 |
prepare <spell> |
642 |
|
643 |
|
644 |
=head2 quit |
645 |
|
646 |
Deletes your character from the server. If you want to quit the session |
647 |
without deleting your character, you must use a I<Bed to Reality>. Find a |
648 |
bed (probably in a building close to where you entered the game), get on |
649 |
top of it, and apply it using B<Tab> ro the B<apply> command. |
650 |
|
651 |
|
652 |
=head2 range |
653 |
|
654 |
Your range weapon can be one of several weapons, a spell you cast, a |
655 |
bow-and-arrow, a rod, or a wand, to name a few. |
656 |
|
657 |
Your range weapon is fired when you press SHIFT-direction, and will be |
658 |
fired in that direction. |
659 |
|
660 |
|
661 |
=head2 ready_skill |
662 |
|
663 |
ready_skill <name of skill> |
664 |
|
665 |
Readies the given L<skill|pod/skill_help> by putting it in your L<range |
666 |
slot|glossary/range slot>. Some skills are used automatically when |
667 |
readied, some need to be actively used by "firing" them. |
668 |
|
669 |
If you just want to invoke a skill once, leaving your range slot |
670 |
untouched, use L<use_skill> instead. |
671 |
|
672 |
|
673 |
=head2 rename |
674 |
|
675 |
Changes/removes the custom name of given item (or the marked one). |
676 |
|
677 |
rename oldname to newname |
678 |
rename "old item name" to "new item name" |
679 |
|
680 |
If either of the names contain spaces, you have to use the C<">-form, |
681 |
otherwise you can just write the name as-is. If you omit the old name, the |
682 |
marked item will be used instead. |
683 |
|
684 |
If the new name is empty (i.e. C<"">), then the original (before the |
685 |
rename) name will be restored. |
686 |
|
687 |
Note: maximum allowed name length is 127 characters. |
688 |
|
689 |
|
690 |
=head2 resistances |
691 |
|
692 |
This shows you the resistances you have to specific attack types. |
693 |
If you have for example "cold +20", it means you get 20% damage done |
694 |
by cold attacks. If you have "ghost hit -50", you will get 50% more |
695 |
damage by ghost hits. |
696 |
|
697 |
If you are a dragon, you will also get your natural skin resistances |
698 |
appened to the list. These will never lower, only rise. |
699 |
|
700 |
=head2 rotateshoottype |
701 |
|
702 |
Switches between spell, skill and weapon. Example: |
703 |
|
704 |
cast burning hands |
705 |
ready_skill disarm traps |
706 |
apply wand of medium fireball |
707 |
|
708 |
rotateshoottype # Switches to the spell (burning hands) |
709 |
rotateshoottype # Switches to the wand (of medium fireball) |
710 |
rotateshoottype # Switches to the skill (disarm traps) |
711 |
rotateshoottype # Disables the range slot (won't use anything) |
712 |
rotateshoottype # Switches back to the spell.. and so on |
713 |
|
714 |
=head2 say |
715 |
|
716 |
Will tell all players on the same map as yourself a message. |
717 |
|
718 |
=head2 save |
719 |
|
720 |
Updates players status to disk. This can be useful for making backup |
721 |
copies if you fear the server is about to crash. |
722 |
|
723 |
The server saves your character automatically in certain intervals, |
724 |
and also on clean shutdowns, so there is little practical use for this |
725 |
command. |
726 |
|
727 |
WARNING - if you want to leave the game without destroying your player, |
728 |
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
729 |
it. Doing B<save> and then B<quit>ing will still delete your character. |
730 |
|
731 |
=head2 search-items |
732 |
|
733 |
search-items <word> |
734 |
|
735 |
Automatically picks up all items with <word> in their name. search-items rod |
736 |
will pick up all rods and heavy rods. search-items of Fire will pick up all |
737 |
bolts, arrows, swords, etc. of Fire. |
738 |
|
739 |
=head2 seen |
740 |
|
741 |
seen <login> |
742 |
|
743 |
Tells you when the player named <login> was last seen on the server (cf+ |
744 |
only). |
745 |
|
746 |
=head2 shout |
747 |
|
748 |
shout <message> |
749 |
|
750 |
Sends a message to all players on the server. It is mainly useful for |
751 |
emergency messages ("I am trapped on xxx, can somebody help me?") and |
752 |
should not be used for general chat. Use L<chat|command/chat> instead. |
753 |
|
754 |
=head2 showpets |
755 |
|
756 |
showpets <number> |
757 |
|
758 |
Shows a numbered list of the pets owned by the player. If a number is |
759 |
specified, instead shows a detailed printout about that pet. |
760 |
|
761 |
=head2 skills |
762 |
|
763 |
Lists all skills you have along with the experience you have in those skills. |
764 |
Example: |
765 |
|
766 |
skills |
767 |
|
768 |
literacy................................lvl: 4 (xp:9944/16000/25%) |
769 |
one handed weapons......................lvl: 4 (xp:15059/16000/25%) |
770 |
|
771 |
This shows you that you have two skills, literacy and one handed weapons. You |
772 |
are level 4 in both skills and in literacy, you have 9944 experience points. |
773 |
You need to reach 16000 to gain another level. The 25% at the end show you what |
774 |
percentage of your experience is permanent, which means you cannot lose it if |
775 |
you die. |
776 |
|
777 |
=head2 sort_inventory |
778 |
|
779 |
If sort_inventory is set, items will be inserted into your inventory |
780 |
in order by type than alphabetical. This, all scrolls will be grouped |
781 |
together, but in alphabetical order. Same for all weapons. This only |
782 |
applies to new items you pick up - items that you are already holding will |
783 |
not be sorted. |
784 |
|
785 |
If sort_inventory is not set (default), items will be inserted via type, |
786 |
subtype and magic. This, all axes will be grouped together in magic order, |
787 |
all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
788 |
ones just get inserted last. |
789 |
|
790 |
If you have a lot of stuff that is not in alphabetical order but you would |
791 |
like it to be, the best method is to drop all of it and then pick it up. |
792 |
|
793 |
=head2 sound |
794 |
|
795 |
Toggles between sound enabled and disabled. This has no relevance to the |
796 |
sound settings of the client, it only governs whether the server will send |
797 |
sound effect command to the client and is enabled if the client supports |
798 |
sound (i.e. always for the deliantra client). |
799 |
|
800 |
=head2 sourcecode |
801 |
|
802 |
This command displays the means to download the source code (server code, |
803 |
maps and archetypes) used to implement this version of the game. |
804 |
|
805 |
Every player has the right to download and modify the source code of the |
806 |
server, as required by both the GNU General Public License and the GNU |
807 |
Affero General Public license. |
808 |
|
809 |
If you modify your version of the server, you will have to provide a means |
810 |
to download the modified sources (and resources) via this command. If you |
811 |
run an unmodified version of the server, the default will do. |
812 |
|
813 |
=head2 statistics |
814 |
|
815 |
B<statistics> shows various useful information about your character. |
816 |
None of the information it shows is stuff that is not contained in the |
817 |
documentation. |
818 |
|
819 |
As of now, it shows how much experience you need for your next level. It |
820 |
also shows natural, real, and maximum statistic values. |
821 |
|
822 |
Your natural stat is the stat without any items/spells applied. |
823 |
|
824 |
Real is what the current value is (same as in the stat window.) |
825 |
|
826 |
Maximum is the maximum value for your natural stat. |
827 |
|
828 |
=head2 suicide |
829 |
|
830 |
Kills yourself. No, really. |
831 |
|
832 |
This command might not look useful at first, but sometimes you can get |
833 |
yourself into a corner you can't escape anymore, either due to a map |
834 |
bug or your own stupidity. Killing oneself can be difficult and time |
835 |
consuming, thats why this command is provided. It is fast, painless, |
836 |
effective, humane. |
837 |
|
838 |
=head2 take |
839 |
|
840 |
The take commands take object(s) on the space the player is standing on, |
841 |
and inserts them into the players inventory. |
842 |
|
843 |
If no parameter is given, take will get the top object that can be taken |
844 |
and put it in the players inventory. If no object can be taken, that will |
845 |
be stated. |
846 |
|
847 |
A parameter can be given to take. In this case, all object that have names |
848 |
that match the parameter will be picked up. Thus, if there is a 'sword of |
849 |
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
850 |
pick all of them up. |
851 |
|
852 |
By default, take is bound to the comma key, with no parameters. To change |
853 |
this, look at the bind command. |
854 |
|
855 |
=head2 tell |
856 |
|
857 |
tell <playername> <message>... |
858 |
|
859 |
Sends a private message to the given player I<only>. |
860 |
|
861 |
=head2 throw |
862 |
|
863 |
Throws an unlocked item in your inventory, be it applied or not, into the |
864 |
direction you are looking. If you mark an item in your inventory, this item |
865 |
is thrown first. If there is more than one copy of an item, only one of it is |
866 |
thrown away. God-given items can not be thrown. You need the skill throwing |
867 |
for this to work. |
868 |
|
869 |
=head2 time |
870 |
|
871 |
Shows the Deliantra in-game time, not the server time. It looks like this: |
872 |
|
873 |
It is 52 minutes past 8 o'clock am, on the Day of the Bull |
874 |
The 2nd Day of the Month of the Frost Giant, Year 63 |
875 |
Time of Year: The Season of New Year |
876 |
|
877 |
It is partially just for fun but it affects the darkness outside and the |
878 |
weather if weather is enabled in the server. |
879 |
|
880 |
=head2 title |
881 |
|
882 |
title <new title> |
883 |
title clear # Sets your title back to your race. |
884 |
|
885 |
Players can change their title. For example you called yourself Gandalf and |
886 |
your race is elf, you can use the title command to change your name from |
887 |
"Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
888 |
|
889 |
Dragons cannot set their title because it changes during the game. |
890 |
|
891 |
=head2 unignore |
892 |
|
893 |
unignore <login> |
894 |
|
895 |
Cancels all ignores set for the specified login. See B<ignore>. |
896 |
|
897 |
=head2 uptime |
898 |
|
899 |
Tells you something about the time the server was started and how long ago |
900 |
that was. |
901 |
|
902 |
=head2 use_skill |
903 |
|
904 |
use_skill <name of skill> |
905 |
|
906 |
Uses the given L<skill|pod/skill_help> immediately, once. See also |
907 |
L<ready_skill>. |
908 |
|
909 |
=head2 usekeys (inventory|keyrings|containers) |
910 |
|
911 |
The B<usekeys> option determines the behaviour of using keys. |
912 |
|
913 |
Values are: |
914 |
|
915 |
=over 4 |
916 |
|
917 |
=item B<inventory>: Only keys in the top level inventory are used (default) |
918 |
|
919 |
=item B<keyrings>: Only keys in active key rings are used. |
920 |
|
921 |
=item B<containers>: Only keys in active containers are used. |
922 |
|
923 |
=back |
924 |
|
925 |
Note that key rings are just a specialized container, so the containers |
926 |
will also find keys in key rings. |
927 |
|
928 |
Only active containers are used - keys will not jump out of closed |
929 |
containers, but hints will be given if you have keys in such containers. |
930 |
|
931 |
=head2 version |
932 |
|
933 |
Shows what version of the software the server is running on and what people |
934 |
have contributed what to the game. |
935 |
|
936 |
=head2 weather |
937 |
|
938 |
Gives you information about the current weather of outside areas, if the |
939 |
server has weather support (which is unlikely, as it is very broken). |
940 |
|
941 |
=head2 whereabouts |
942 |
|
943 |
The whereabouts command gives a summary about the |
944 |
regions in which players are currently staying. |
945 |
|
946 |
=head2 whereami |
947 |
|
948 |
Tells you some historical information on the region you are currently in. |
949 |
|
950 |
=head2 who |
951 |
|
952 |
Shows what players are playing in the world and where they are. It may also |
953 |
show their levels and race or title. (See the L<title|command/title> command) |
954 |
|
955 |
B<who> optionally takes an argument that limits the players shown to |
956 |
the specified region, e.g. B<who brest> will show all players playing |
957 |
somewhere in Brest. |
958 |
|
959 |
=head2 wimpy |
960 |
|
961 |
The wimpy level is the amount of health points (hp) that may be left before you |
962 |
automatically run away. This may be useful in hand-to-hand combats but should |
963 |
not be used when the opponent attacks with spells. |
964 |
|
965 |
|
966 |
=head1 Authors |
967 |
|
968 |
Parts of this document were originally taken from the crossfire server |
969 |
help files with unknown authors. |
970 |
|
971 |
Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
972 |
Steenhoven and Marc A. Lehmann. |
973 |
|