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=begin comment |
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*** |
| 3 |
*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
| 4 |
*** The source for this file is in CFPlus/pod/command_help.pod |
| 5 |
*** Make any changes there and then run ./copy_doc |
| 6 |
*** |
| 7 |
=end comment |
| 8 |
|
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=head1 Deliantra Command ListingX<command> |
| 10 |
|
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=head2 accept-invitation |
| 12 |
|
| 13 |
Accepts an invitation previously issued by another player using the invite |
| 14 |
command. This will transfer you to the location you were invited to. |
| 15 |
|
| 16 |
=head2 afk |
| 17 |
|
| 18 |
Puts you into AFK (Away From Keyboard) mode. This can be used when you |
| 19 |
are away for some time but not long enough to log off. It will not save |
| 20 |
you from starvation and will merely list you as AFK in the user list. |
| 21 |
|
| 22 |
=head2 apply |
| 23 |
|
| 24 |
Apply applies an object. |
| 25 |
|
| 26 |
If no options are given, it applies an object you are standing on. |
| 27 |
|
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If an object name is given, it will apply/unapply that object (toggle) |
| 29 |
|
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Extra options to apply: |
| 31 |
|
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-a Always applies the object |
| 33 |
-u Always unapplies the object. |
| 34 |
|
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These two options disable the toggling feature. |
| 36 |
|
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=head2 X<applymode>applymode (nochoice|never|always) |
| 38 |
|
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the C<applymode> controls what happens when you are equipping something that would |
| 40 |
require something else to be unequipped. |
| 41 |
|
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The options are: |
| 43 |
|
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=over 4 |
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|
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=item B<nochoice> |
| 47 |
|
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In this case, if there is no choice for the item(s) being removed in order |
| 49 |
to equip your new item. An example of this is a wand - there can only be |
| 50 |
one other item needed to be unequipped for the new item to be equipped. |
| 51 |
Note that in the case of two handed objects, like bows, it can result in |
| 52 |
two (or more) items being unequipped to equip your new item. |
| 53 |
|
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=item B<never> |
| 55 |
|
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In this case, it will never unequip something for you. It will instead |
| 57 |
tell you want you need to unequip - this can be a list of many objects. |
| 58 |
|
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=item B<always> |
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|
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This will unequip whatever is needed to equip your new item. |
| 62 |
|
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=back |
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|
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An example of how the above works: |
| 66 |
|
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If your character currently has two rings, and tries to equip a third, the |
| 68 |
B<nochoice> mode will print the two rings you currently have equipped. The |
| 69 |
B<always> mode will unequip one of the rings in your inventory. The ring |
| 70 |
unequipped is fairly indeterminate - it depends on how the server has |
| 71 |
ordered your inventory (which is not the same as the order your window |
| 72 |
displays). |
| 73 |
|
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If your character is currently wearing a suit of armor, and you try to |
| 75 |
equip another suit, both B<nochoice> and B<always> will cause the new suit |
| 76 |
to get equipped. |
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|
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See L<apply|command/apply>. |
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|
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=head2 body |
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|
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Shows how much (and what) you are wielding on certain body parts. |
| 83 |
|
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For example as fireborn, you have 4 fingers to put rings on. If you have |
| 85 |
3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
| 86 |
full and one free. |
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|
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Both items as well as skills and other more esoteric objects can use those |
| 89 |
body parts. |
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|
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=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
| 92 |
|
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The C<bowmode> controls how you will fire arrows and bolts. |
| 94 |
|
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The options are: |
| 96 |
|
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=over 4 |
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|
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=item B<normal> |
| 100 |
|
| 101 |
As you would expect. |
| 102 |
|
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=item B<threewide> |
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|
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Fires three arrows in parallel. |
| 106 |
|
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=item B<spreadshot> |
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|
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Fires three arrows which spread out over distance. |
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|
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=item B<fire>I<direction> |
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|
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Locks in the direction the missiles will fire, specify by compass position: |
| 114 |
B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
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|
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=item B<bestarrow> |
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|
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Selects and fires the probable best arrow from your inventory. |
| 119 |
|
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=back |
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|
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=head2 brace |
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|
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When you enter the B<brace> command to brace your character, your |
| 125 |
character will no longer move. It can still attack adjoining |
| 126 |
spaces. Bracing can be useful to hold a location. |
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|
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When you are braced, you lose your Dex bonus and incur a 2 point |
| 129 |
ac penalty beyond that (if you have a negative Dex bonus, you may in |
| 130 |
fact come out ahead. You also only get 20% of the normal experience |
| 131 |
for killing creatures, and incur a 4 point WC (to hit) penalty. |
| 132 |
|
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=head2 chat |
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|
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chat <message> |
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|
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Sends a message to all players on the server. This is the normal way to |
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chat with others. |
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|
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=head2 cast |
| 141 |
|
| 142 |
You use the cast command to set your range-action-slot to the spell you |
| 143 |
want. Example: |
| 144 |
|
| 145 |
cast burning hands |
| 146 |
|
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sets your I<range> slot to B<spell: burning hands>. |
| 148 |
|
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If you don't know the spell, shows which spells you do know. |
| 150 |
|
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It is helpful to bind string like B<cast burning hands> to keys. |
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|
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See C<help range> for more information on range weapons. |
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|
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=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
| 156 |
|
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drop [number] name |
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|
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B<name> is the name of the item(s) to drop. It may match multiple items. |
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The name is matched against the start of the objects in your inventory. |
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The name matching is case insensitive. |
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|
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There are a few special name values: |
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|
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=over 4 |
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|
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=item B<all>: matches any item. |
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|
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=item B<unpaid>: matches unpaid items. |
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|
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=item B<cursed>: drops items known to be cursed or damned. |
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|
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=item B<unlocked>: drops items not locked in your inventory. |
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|
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=back |
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|
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B<number> is optional. This acts as the number of the object to drop. The |
| 178 |
objects number must be at least the number for it to be dropped. For |
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example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
| 180 |
will be dropped. A collection of 5 scrolls will not be dropped. |
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|
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See also B<dropall> and mouse button control within client for dropping |
| 183 |
objects. |
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|
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|
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=head2 cointoss |
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|
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Tosses a coin and reports the outcome to you and other players on the same |
| 189 |
map, much like the say command does. |
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|
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|
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=head2 orcknuckle |
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|
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Throws your orcknuckle set and reports the outcome to you and other |
| 195 |
players on the same map, much like the say command does. Your first |
| 196 |
three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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I<princess>, I<dragon>, while the fourth can additionally roll up to |
| 198 |
I<orc>. |
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|
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|
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=head2 dropall |
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|
| 203 |
dropall [type] |
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|
| 205 |
B<dropall> drops all items in your inventory to the ground, excepting |
| 206 |
locked items. The type parameter will also control what is dropped: |
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|
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=over 4 |
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|
| 210 |
=item nothing specified |
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|
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Drops all objects except food, money, keys, and containers. |
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|
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=item B<weapons> |
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|
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Drops weapons, bows, and arrows. |
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|
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=item B<armor> (armour) |
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|
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Drops armor, shield, and helmets. |
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|
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=item B<misc> |
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|
| 224 |
Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
| 225 |
bracers, scrolls, wands, rods, and potions. |
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|
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=back |
| 228 |
|
| 229 |
See also 'drop' and mouse button control for dropping objects. |
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|
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=head2 examine |
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|
| 233 |
Without arguments, this will give some information on the item below you, |
| 234 |
with arguments it will give information on a matching item in your inventory. |
| 235 |
For example: |
| 236 |
|
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examine rucksack |
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|
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This will show you something like: |
| 240 |
|
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That is rucksack |
| 242 |
Its weight limit is 647.1 kg. |
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It is made of: cloth. |
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It weighs 0.100 kg. |
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|
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=head2 follow |
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|
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This enables the follow mode (cf+ only). |
| 249 |
|
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The player issuing the follow |
| 251 |
command is required to stand |
| 252 |
on a space right next to the |
| 253 |
player that is to be followed. |
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|
| 255 |
To start following a player, |
| 256 |
use: |
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|
| 258 |
follow <playername> |
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|
| 260 |
To stop following, use: |
| 261 |
|
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follow |
| 263 |
|
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Without arguments. |
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|
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=head2 get |
| 267 |
|
| 268 |
get [item] |
| 269 |
|
| 270 |
This will pick up an item from the floor with the name [item]. If there is |
| 271 |
more than one unique item with that name, they are all picked up. |
| 272 |
|
| 273 |
=head2 gsay |
| 274 |
|
| 275 |
If you are in a party (party join or party form), you will be able to message |
| 276 |
only your party. Even people standing right next to you can't hear it. |
| 277 |
|
| 278 |
=head2 help |
| 279 |
|
| 280 |
Gives you online help for the command or help topic specified. |
| 281 |
|
| 282 |
=head2 hintmode (show|mark|hide) |
| 283 |
|
| 284 |
hintmode show|mark|hide |
| 285 |
|
| 286 |
Sets the I<hint mode> to the given value: Throughout the game you can find |
| 287 |
hints that sometimes help you to solve a puzzle or manage a situation |
| 288 |
better than without. You can change the display of these hints with this |
| 289 |
command: |
| 290 |
|
| 291 |
=over 4 |
| 292 |
|
| 293 |
=item show |
| 294 |
|
| 295 |
Show the hints (the default mode). |
| 296 |
|
| 297 |
=item mark |
| 298 |
|
| 299 |
Do not show the hints themselves, but notify you when a hint would have |
| 300 |
been available. |
| 301 |
|
| 302 |
=item hide |
| 303 |
|
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Hide all hints: You will not be able to tell whether there is a hint |
| 305 |
available or not. |
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|
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=back |
| 308 |
|
| 309 |
=head2 hiscore |
| 310 |
|
| 311 |
Shows a list of the highest level players in the game. |
| 312 |
|
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=head2 ignore |
| 314 |
|
| 315 |
ignore list |
| 316 |
|
| 317 |
Lists all players that you currently ignore. |
| 318 |
|
| 319 |
ignore <player> <tell|shout|all> [timeout] |
| 320 |
|
| 321 |
This command ignores the specified messages (B<tell> ignores tells, |
| 322 |
B<shout> ignores chat and shout and B<all> ignores everything from the given |
| 323 |
user). |
| 324 |
|
| 325 |
The optional timeout (specified in hours) specifies when the ignore entry |
| 326 |
expires. The default is 24 (one day). The reason why all ignore entries |
| 327 |
expire after a day by default is that most troublemakers stop soon after |
| 328 |
they are being ignored. |
| 329 |
|
| 330 |
To revoke an ignore, use the B<unignore> command. |
| 331 |
|
| 332 |
=head2 inventory |
| 333 |
|
| 334 |
Lists all items in your inventory along with their locked/applied/wielded |
| 335 |
status. Example: |
| 336 |
|
| 337 |
inventory |
| 338 |
|
| 339 |
Inventory: |
| 340 |
- arrow 0.1 |
| 341 |
- Knife * 2 |
| 342 |
- long sword (wielded) 15 |
| 343 |
|
| 344 |
This shows that you have one arrow which weighs 0.1kg and one Knife which you |
| 345 |
protected from dropping by locking it as well as a long sword which you are |
| 346 |
currently using to attack. |
| 347 |
|
| 348 |
=head2 invite |
| 349 |
|
| 350 |
This command invites another player to where you are currently located. |
| 351 |
There are four levels of inviting that can be earned by doing quests. |
| 352 |
Quest descriptions can be found in a house in scorn. |
| 353 |
|
| 354 |
=over 4 |
| 355 |
|
| 356 |
=item Level 1 can invite only into private rooms such as apartments. |
| 357 |
|
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=item Level 2 can invite into private rooms and unique maps such as guilds. |
| 359 |
|
| 360 |
=item Level 3 can invite to anywhere in the world if there are no monsters on |
| 361 |
the map. |
| 362 |
|
| 363 |
=item Level 4 can invite any player to any map with or without monsters. This is |
| 364 |
a very dangerous skill and should be used wisely. |
| 365 |
|
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=back |
| 367 |
|
| 368 |
In any of these levels, the invited player is required to acknowledge and |
| 369 |
allow the transport. |
| 370 |
|
| 371 |
One can never transport from nor to an unholy place. That means, one can |
| 372 |
not be saved out of jail using invite. |
| 373 |
|
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=head2 invoke |
| 375 |
|
| 376 |
The invoke command is used to cast a spell immediately, or when it is |
| 377 |
necessary to give a parameter to the spell. Invoke will not set the range |
| 378 |
weapon. |
| 379 |
|
| 380 |
Examples: |
| 381 |
|
| 382 |
invoke restoration |
| 383 |
invoke magic rune of large fireball |
| 384 |
invoke reincarnation of Iamdead |
| 385 |
invoke create food of waybread |
| 386 |
|
| 387 |
It is very helpful to bind healing spells to keys, for example go to your |
| 388 |
I<playerbook>, tab I<spells>, the press the right mouse button on the |
| 389 |
spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
| 390 |
recommended to bind a healing spell or potion to an easily-accessible-key, |
| 391 |
such as '1'. |
| 392 |
|
| 393 |
|
| 394 |
=head2 killpets |
| 395 |
|
| 396 |
killpets [name] |
| 397 |
|
| 398 |
The killpets command is a quick and convenient way |
| 399 |
to get rid of all your pets when they are no longer |
| 400 |
useful or are getting in the way. Any equipment |
| 401 |
they had will be left behind, but you will get no |
| 402 |
experience for their death. However, it kills them |
| 403 |
instantaneously. |
| 404 |
|
| 405 |
If a name is specified then only pets with that |
| 406 |
name will be killed, e.g. killpets bat will kill bats |
| 407 |
but not bees. If a number is specified, the pet |
| 408 |
corresponding to that number is killed. |
| 409 |
|
| 410 |
=head2 mapinfo |
| 411 |
|
| 412 |
Shows some information about the map like this: |
| 413 |
|
| 414 |
world_105_115 (/world/world_105_115) in scorn |
| 415 |
Creator: Gnat the Gnu |
| 416 |
Email: gnu@foo.bar |
| 417 |
Date: Sun Dec 16 20:53:13 2001 |
| 418 |
|
| 419 |
world_105_115: The map name |
| 420 |
/world/world_105_115: The relative map path |
| 421 |
scorn: Region the map is in |
| 422 |
|
| 423 |
The rest is information the mapper may or may not provide. Often, this is |
| 424 |
the mapper's name, email and map creation date as this example shows. |
| 425 |
|
| 426 |
=head2 maps |
| 427 |
|
| 428 |
maps <mapname> |
| 429 |
|
| 430 |
Shows a list of maps matching the regex <mapname> that are currently being |
| 431 |
known to the server. The different fields are Pl, I, Svd, Reset and Path: |
| 432 |
|
| 433 |
=over 4 |
| 434 |
|
| 435 |
=item Pl: the number of players on that map currently. |
| 436 |
|
| 437 |
=item I: B<I>n memory, B<S>wapped out or B<L>oading. |
| 438 |
|
| 439 |
The server keeps maps in memory only for a short time (by default about |
| 440 |
40 seconds). After that time, it saves them to disk. As the server loads |
| 441 |
most maps in the background it is possible that you can see a map that is |
| 442 |
currently being loaded, but that's rare, as loading a map is fast. |
| 443 |
|
| 444 |
=item Svd: the amount of seconds since the map was last saved (++ means >99). |
| 445 |
|
| 446 |
The server by default tries to save each map at least every 20 seconds if |
| 447 |
it changed, so in case of a disastrous crash (one where the server cannot |
| 448 |
emergency save), at most 20 seconds of gameplay are lost. |
| 449 |
|
| 450 |
=item Reset: the minimum number of seconds the map will stay as is (will not reset). |
| 451 |
|
| 452 |
Most maps will not reset as long as players are on it, and usually the |
| 453 |
reset counter only starts going down when all players left the map. Some |
| 454 |
maps will never reset in the common sense, these are usually marked with a |
| 455 |
very high number (such as C<1e+99>). |
| 456 |
|
| 457 |
=item Path: the name that uniquely identifies the map, can be used for goto etc. |
| 458 |
|
| 459 |
=back |
| 460 |
|
| 461 |
|
| 462 |
=head2 mark |
| 463 |
|
| 464 |
B<mark> is used to mark items for items that apply other items. Examples of |
| 465 |
these are flint & steel marked for apply torches, a weapon marked for |
| 466 |
improve weapon scrolls. |
| 467 |
|
| 468 |
B<mark> without options shows your currently marked item. |
| 469 |
|
| 470 |
Usage examples: |
| 471 |
|
| 472 |
mark sword +3 |
| 473 |
mark three torches |
| 474 |
mark sword |
| 475 |
|
| 476 |
B<mark> will look for best match first, and then look for matches based |
| 477 |
on shortened name, object name, archetype name. It prints the match it |
| 478 |
finds. |
| 479 |
|
| 480 |
=head2 me |
| 481 |
|
| 482 |
me <message> |
| 483 |
|
| 484 |
Sends a message to all players on the server, similar to chat, but instead |
| 485 |
of using C<name chats: message>, the form C<* name message> is used, which |
| 486 |
is useful to describe yourself, such as: |
| 487 |
|
| 488 |
me feels lonely |
| 489 |
=> |
| 490 |
* schmorp feels lonely |
| 491 |
|
| 492 |
|
| 493 |
=head2 motd |
| 494 |
|
| 495 |
Shows the message of the day. It takes no arguments. |
| 496 |
|
| 497 |
=head2 output-count |
| 498 |
|
| 499 |
output-count [lines] |
| 500 |
|
| 501 |
output-count sets after how many messages of the same type, they are |
| 502 |
then printed out. If the value was 10, then after killing ten orcs, the |
| 503 |
message '10 times you kill orc' would be printed out. The default value is |
| 504 |
1 - this means that all messages get printed out as they are requested - |
| 505 |
buffering is disabled in this regard. |
| 506 |
|
| 507 |
output-sync controls how often information is sent to the screen. Each |
| 508 |
buffer has its own time value, and will be flushed independently. The |
| 509 |
default value is usually less than a second. |
| 510 |
|
| 511 |
See also L<output-sync>. |
| 512 |
|
| 513 |
=head2 output-rate |
| 514 |
|
| 515 |
output-rate [bytes per second] |
| 516 |
|
| 517 |
Show the current setting of the output-rate, or set it to the provided |
| 518 |
value. The server will try very hard not to send more than this many bytes |
| 519 |
per second to your client. If the rate is exceeded, the server tries to |
| 520 |
hold back less important information (such as new images) to increase |
| 521 |
responsiveness. |
| 522 |
|
| 523 |
The server-side default is usually quite high, around 100000. If the |
| 524 |
server is running on a Linux kernel, it will adjust to the actual |
| 525 |
bandwidth available, and output-rate only sets an upper bound. That is, |
| 526 |
the server will automatically set an optimal send rate and adjusting your |
| 527 |
output-rate is not required. |
| 528 |
|
| 529 |
=head2 output-sync |
| 530 |
|
| 531 |
output-sync [seconds] |
| 532 |
|
| 533 |
output-sync controls how often information is sent to the screen. Each |
| 534 |
buffer has its own time value, and will be flushed independently. The |
| 535 |
default value is usually less than a second. |
| 536 |
|
| 537 |
output-count sets after how many messages of the same type, they are |
| 538 |
then printed out. If the value was 10, then after killing ten orcs, the |
| 539 |
message '10 times you kill orc' would be printed out. The default value is |
| 540 |
1 - this means that all messages get printed out as they are requested - |
| 541 |
buffering is disabled in this regard. |
| 542 |
|
| 543 |
See also L<output-count>. |
| 544 |
|
| 545 |
=head2 party |
| 546 |
|
| 547 |
party join partyname |
| 548 |
Puts you in a party, prompts you for a passwd if there is |
| 549 |
one |
| 550 |
|
| 551 |
party form partyname |
| 552 |
Forms a party and puts you as leader, 32 character max. |
| 553 |
At the moment, being party leader does nothing. May be used in |
| 554 |
the future. |
| 555 |
|
| 556 |
party list |
| 557 |
Lists currently formed parties and their 'leader' |
| 558 |
|
| 559 |
party passwd <password> |
| 560 |
Changes the passwd for the party you are in, 8 character max. |
| 561 |
|
| 562 |
party who |
| 563 |
lists the members of the party you are in |
| 564 |
|
| 565 |
party say <msg> |
| 566 |
sends messsage to party members |
| 567 |
|
| 568 |
party leave |
| 569 |
takes you out of current party |
| 570 |
|
| 571 |
=head2 peaceful |
| 572 |
|
| 573 |
TODO: rework for deliantra, intended future behaviour is to toggle |
| 574 |
peaceful mode with regards to npc and monsters only, not with regards to |
| 575 |
players (which will be controlled by priests). |
| 576 |
|
| 577 |
The B<peaceful> command will switch you between peaceful and hostile attack |
| 578 |
modes. |
| 579 |
|
| 580 |
When peaceful is on you will not automatically attack other player when |
| 581 |
bumping into them and will do reduced damage against other players if |
| 582 |
you do attack them (friendly fire). Having peaceful mode on only lowers |
| 583 |
damage against other players, it has no effect on damage done to monsters |
| 584 |
or other NPCs, so it is generally advisable to remain in peaceful mode |
| 585 |
unless you are looking for trouble. It is still entirely possible to kill |
| 586 |
other players when in peaceful mode so you should still be careful when |
| 587 |
interacting with other players. Hostile mode (peaceful off) will enable |
| 588 |
melee combat when bumping into other players and does normal damage for |
| 589 |
other attacks as well. |
| 590 |
|
| 591 |
Damage done by area effect attacks like cone spells, explosive |
| 592 |
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
| 593 |
are not modified by peaceful/hostile mode. |
| 594 |
|
| 595 |
=head2 X<petmode>petmode (normal|sad|defend|arena) |
| 596 |
|
| 597 |
B<petmode> controls how your pets (charmed monsters) will behave. |
| 598 |
|
| 599 |
The options are: |
| 600 |
|
| 601 |
=over 4 |
| 602 |
|
| 603 |
=item B<normal> |
| 604 |
|
| 605 |
Monsters behave normally, i.e. according to their own character. |
| 606 |
|
| 607 |
=item B<sad> (search and destroy) |
| 608 |
|
| 609 |
Pets will roam and seek out things to attack. |
| 610 |
|
| 611 |
=item B<defend> |
| 612 |
|
| 613 |
Pets will try to stay close and defend you. |
| 614 |
|
| 615 |
=item B<arena> |
| 616 |
|
| 617 |
Like B<normal>, except that pets will attack other players in the arena. |
| 618 |
|
| 619 |
=back |
| 620 |
|
| 621 |
=head2 pickup |
| 622 |
|
| 623 |
pickup +mode |
| 624 |
pickup -mode |
| 625 |
pickup density |
| 626 |
|
| 627 |
B<pickup> changes whether you pick up items when you step on them. To |
| 628 |
pickup an item manually, use the ',' key. |
| 629 |
|
| 630 |
The B<Pickup> tab in the playerbook is usually a better way to modify your |
| 631 |
autopickup settings than using this command. |
| 632 |
|
| 633 |
Mode can be one of: |
| 634 |
|
| 635 |
"debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
| 636 |
"arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
| 637 |
"key", "missile", "allweapon", "magical", "potion", "spellbook", |
| 638 |
"skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
| 639 |
"flesh" |
| 640 |
|
| 641 |
If a number (C<density>, must be 0..15) is specified, then items of at |
| 642 |
least the specified value density are picked up. Value density is given as |
| 643 |
gold/weight in kilograms. |
| 644 |
|
| 645 |
The value in gold is what the item is worth if you sold it in the shop. |
| 646 |
|
| 647 |
=head2 prepare |
| 648 |
|
| 649 |
The same as cast. Usage: |
| 650 |
|
| 651 |
prepare <spell> |
| 652 |
|
| 653 |
|
| 654 |
=head2 quit |
| 655 |
|
| 656 |
Deletes your character from the server. If you want to quit the session |
| 657 |
without deleting your character, you must use a I<Bed to Reality>. Find a |
| 658 |
bed (probably in a building close to where you entered the game), get on |
| 659 |
top of it, and apply it using B<Tab> ro the B<apply> command. |
| 660 |
|
| 661 |
|
| 662 |
=head2 range |
| 663 |
|
| 664 |
Your range weapon can be one of several weapons, a spell you cast, a |
| 665 |
bow-and-arrow, a rod, or a wand, to name a few. |
| 666 |
|
| 667 |
Your range weapon is fired when you press SHIFT-direction, and will be |
| 668 |
fired in that direction. |
| 669 |
|
| 670 |
|
| 671 |
=head2 ready_skill |
| 672 |
|
| 673 |
ready_skill <name of skill> |
| 674 |
|
| 675 |
Readies the given L<skill|pod/skill_help> by putting it in your L<range |
| 676 |
slot|glossary/range slot>. Some skills are used automatically when |
| 677 |
readied, some need to be actively used by "firing" them. |
| 678 |
|
| 679 |
If you just want to invoke a skill once, leaving your range slot |
| 680 |
untouched, use L<use_skill> instead. |
| 681 |
|
| 682 |
|
| 683 |
=head2 rename |
| 684 |
|
| 685 |
Changes/removes the custom name of given item (or the marked one). |
| 686 |
|
| 687 |
rename oldname to newname |
| 688 |
rename "old item name" to "new item name" |
| 689 |
|
| 690 |
If either of the names contain spaces, you have to use the C<">-form, |
| 691 |
otherwise you can just write the name as-is. If you omit the old name, the |
| 692 |
marked item will be used instead. |
| 693 |
|
| 694 |
If the new name is empty (i.e. C<"">), then the original (before the |
| 695 |
rename) name will be restored. |
| 696 |
|
| 697 |
Note: maximum allowed name length is 127 characters. |
| 698 |
|
| 699 |
|
| 700 |
=head2 resistances |
| 701 |
|
| 702 |
This shows you the resistances you have to specific attack types. |
| 703 |
If you have for example "cold +20", it means you get 20% damage done |
| 704 |
by cold attacks. If you have "ghost hit -50", you will get 50% more |
| 705 |
damage by ghost hits. |
| 706 |
|
| 707 |
If you are a dragon, you will also get your natural skin resistances |
| 708 |
appened to the list. These will never lower, only rise. |
| 709 |
|
| 710 |
=head2 rotateshoottype |
| 711 |
|
| 712 |
Switches between spell, skill and weapon. Example: |
| 713 |
|
| 714 |
cast burning hands |
| 715 |
ready_skill disarm traps |
| 716 |
apply wand of medium fireball |
| 717 |
|
| 718 |
rotateshoottype # Switches to the spell (burning hands) |
| 719 |
rotateshoottype # Switches to the wand (of medium fireball) |
| 720 |
rotateshoottype # Switches to the skill (disarm traps) |
| 721 |
rotateshoottype # Disables the range slot (won't use anything) |
| 722 |
rotateshoottype # Switches back to the spell.. and so on |
| 723 |
|
| 724 |
=head2 say |
| 725 |
|
| 726 |
Will tell all players on the same map as yourself a message. |
| 727 |
|
| 728 |
=head2 save |
| 729 |
|
| 730 |
Updates players status to disk. This can be useful for making backup |
| 731 |
copies if you fear the server is about to crash. |
| 732 |
|
| 733 |
The server saves your character automatically in certain intervals, |
| 734 |
and also on clean shutdowns, so there is little practical use for this |
| 735 |
command. |
| 736 |
|
| 737 |
WARNING - if you want to leave the game without destroying your player, |
| 738 |
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
| 739 |
it. Doing B<save> and then B<quit>ing will still delete your character. |
| 740 |
|
| 741 |
=head2 search-items |
| 742 |
|
| 743 |
search-items <word> |
| 744 |
|
| 745 |
Automatically picks up all items with <word> in their name. C<search-items |
| 746 |
rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
| 747 |
pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
| 748 |
will pick up all items with magic+1, and so on, and so on. |
| 749 |
|
| 750 |
While this mode is active, you will be slower and the normal autopickup is |
| 751 |
disabled. To disable search mode again, execute C<search-items> without |
| 752 |
any arguments. |
| 753 |
|
| 754 |
=head2 seen |
| 755 |
|
| 756 |
seen <login> |
| 757 |
|
| 758 |
Tells you when the player named <login> was last seen on the server (cf+ |
| 759 |
only). |
| 760 |
|
| 761 |
=head2 shout |
| 762 |
|
| 763 |
shout <message> |
| 764 |
|
| 765 |
Sends a message to all players on the server. It is mainly useful for |
| 766 |
emergency messages ("I am trapped on xxx, can somebody help me?") and |
| 767 |
should not be used for general chat. Use L<chat|command/chat> instead. |
| 768 |
|
| 769 |
=head2 showpets |
| 770 |
|
| 771 |
showpets <number> |
| 772 |
|
| 773 |
Shows a numbered list of the pets owned by the player. If a number is |
| 774 |
specified, instead shows a detailed printout about that pet. |
| 775 |
|
| 776 |
=head2 skills |
| 777 |
|
| 778 |
Lists all skills you have along with the experience you have in those skills. |
| 779 |
Example: |
| 780 |
|
| 781 |
skills |
| 782 |
|
| 783 |
literacy................................lvl: 4 (xp:9944/16000/25%) |
| 784 |
one handed weapons......................lvl: 4 (xp:15059/16000/25%) |
| 785 |
|
| 786 |
This shows you that you have two skills, literacy and one handed weapons. You |
| 787 |
are level 4 in both skills and in literacy, you have 9944 experience points. |
| 788 |
You need to reach 16000 to gain another level. The 25% at the end show you what |
| 789 |
percentage of your experience is permanent, which means you cannot lose it if |
| 790 |
you die. |
| 791 |
|
| 792 |
=head2 sort_inventory |
| 793 |
|
| 794 |
If sort_inventory is set, items will be inserted into your inventory |
| 795 |
in order by type than alphabetical. This, all scrolls will be grouped |
| 796 |
together, but in alphabetical order. Same for all weapons. This only |
| 797 |
applies to new items you pick up - items that you are already holding will |
| 798 |
not be sorted. |
| 799 |
|
| 800 |
If sort_inventory is not set (default), items will be inserted via type, |
| 801 |
subtype and magic. This, all axes will be grouped together in magic order, |
| 802 |
all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
| 803 |
ones just get inserted last. |
| 804 |
|
| 805 |
If you have a lot of stuff that is not in alphabetical order but you would |
| 806 |
like it to be, the best method is to drop all of it and then pick it up. |
| 807 |
|
| 808 |
=head2 sound |
| 809 |
|
| 810 |
Toggles between sound enabled and disabled. This has no relevance to the |
| 811 |
sound settings of the client, it only governs whether the server will send |
| 812 |
sound effect command to the client and is enabled if the client supports |
| 813 |
sound (i.e. always for the deliantra client). |
| 814 |
|
| 815 |
=head2 sourcecode |
| 816 |
|
| 817 |
This command displays the means to download the source code (server code, |
| 818 |
maps and archetypes) used to implement this version of the game. |
| 819 |
|
| 820 |
Every player has the right to download and modify the source code of the |
| 821 |
server, as required by both the GNU General Public License and the GNU |
| 822 |
Affero General Public license. |
| 823 |
|
| 824 |
If you modify your version of the server, you will have to provide a means |
| 825 |
to download the modified sources (and resources) via this command. If you |
| 826 |
run an unmodified version of the server, the default will do. |
| 827 |
|
| 828 |
=head2 statistics |
| 829 |
|
| 830 |
B<statistics> shows various useful information about your character. |
| 831 |
None of the information it shows is stuff that is not contained in the |
| 832 |
documentation. |
| 833 |
|
| 834 |
As of now, it shows how much experience you need for your next level. It |
| 835 |
also shows natural, real, and maximum statistic values. |
| 836 |
|
| 837 |
Your natural stat is the stat without any items/spells applied. |
| 838 |
|
| 839 |
Real is what the current value is (same as in the stat window.) |
| 840 |
|
| 841 |
Maximum is the maximum value for your natural stat. |
| 842 |
|
| 843 |
=head2 suicide |
| 844 |
|
| 845 |
Kills yourself. No, really. |
| 846 |
|
| 847 |
This command might not look useful at first, but sometimes you can get |
| 848 |
yourself into a corner you can't escape anymore, either due to a map |
| 849 |
bug or your own stupidity. Killing oneself can be difficult and time |
| 850 |
consuming, that's why this command is provided. It is fast, painless, |
| 851 |
effective, humane. |
| 852 |
|
| 853 |
=head2 take |
| 854 |
|
| 855 |
The take commands take object(s) on the space the player is standing on, |
| 856 |
and inserts them into the players inventory. |
| 857 |
|
| 858 |
If no parameter is given, take will get the top object that can be taken |
| 859 |
and put it in the players inventory. If no object can be taken, that will |
| 860 |
be stated. |
| 861 |
|
| 862 |
A parameter can be given to take. In this case, all object that have names |
| 863 |
that match the parameter will be picked up. Thus, if there is a 'sword of |
| 864 |
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
| 865 |
pick all of them up. |
| 866 |
|
| 867 |
By default, take is bound to the comma key, with no parameters. To change |
| 868 |
this, look at the bind command. |
| 869 |
|
| 870 |
=head2 tell |
| 871 |
|
| 872 |
tell <playername> <message>... |
| 873 |
|
| 874 |
Sends a private message to the given player I<only>. |
| 875 |
|
| 876 |
=head2 throw |
| 877 |
|
| 878 |
Throws an unlocked item in your inventory, be it applied or not, into the |
| 879 |
direction you are looking. If you mark an item in your inventory, this item |
| 880 |
is thrown first. If there is more than one copy of an item, only one of it is |
| 881 |
thrown away. God-given items can not be thrown. You need the skill throwing |
| 882 |
for this to work. |
| 883 |
|
| 884 |
=head2 time |
| 885 |
|
| 886 |
Shows the Deliantra in-game time, not the server time. It looks like this: |
| 887 |
|
| 888 |
It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
| 889 |
the 2nd Day of the Month of the Frost Giant, Year 63. |
| 890 |
Time of Year: The Season of New Year. |
| 891 |
|
| 892 |
An hour of game time passes in 3 minutes of real time. The time and |
| 893 |
calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
| 894 |
five weeks per month, and 17 months per year. The year is additionally |
| 895 |
split into four seasons of 4 months each, except the season of the |
| 896 |
Blizzard, which is 5 months long. |
| 897 |
|
| 898 |
The number "zero" is unknown, which is why the minutes go from 1 to 60. |
| 899 |
|
| 900 |
Seasons and the time of the day affect the overall outdoor daylight. |
| 901 |
|
| 902 |
=head2 title |
| 903 |
|
| 904 |
title <new title> |
| 905 |
title clear # Sets your title back to your race. |
| 906 |
|
| 907 |
Players can change their title. For example you called yourself Gandalf and |
| 908 |
your race is elf, you can use the title command to change your name from |
| 909 |
"Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
| 910 |
|
| 911 |
Dragons cannot set their title because it changes during the game. |
| 912 |
|
| 913 |
=head2 unignore |
| 914 |
|
| 915 |
unignore <login> |
| 916 |
|
| 917 |
Cancels all ignores set for the specified login. See B<ignore>. |
| 918 |
|
| 919 |
=head2 uptime |
| 920 |
|
| 921 |
Tells you something about the time the server was started and how long ago |
| 922 |
that was. |
| 923 |
|
| 924 |
=head2 use_skill |
| 925 |
|
| 926 |
use_skill <name of skill> |
| 927 |
|
| 928 |
Uses the given L<skill|pod/skill_help> immediately, once. See also |
| 929 |
L<ready_skill>. |
| 930 |
|
| 931 |
=head2 usekeys (inventory|keyrings|containers) |
| 932 |
|
| 933 |
The B<usekeys> option determines the behaviour of using keys. |
| 934 |
|
| 935 |
Values are: |
| 936 |
|
| 937 |
=over 4 |
| 938 |
|
| 939 |
=item B<inventory>: Only keys in the top level inventory are used (default) |
| 940 |
|
| 941 |
=item B<keyrings>: Only keys in active key rings are used. |
| 942 |
|
| 943 |
=item B<containers>: Only keys in active containers are used. |
| 944 |
|
| 945 |
=back |
| 946 |
|
| 947 |
Note that key rings are just a specialized container, so the containers |
| 948 |
will also find keys in key rings. |
| 949 |
|
| 950 |
Only active containers are used - keys will not jump out of closed |
| 951 |
containers, but hints will be given if you have keys in such containers. |
| 952 |
|
| 953 |
=head2 version |
| 954 |
|
| 955 |
Shows what version of the software the server is running on and what people |
| 956 |
have contributed what to the game. |
| 957 |
|
| 958 |
=head2 weather |
| 959 |
|
| 960 |
Gives you information about the current weather of outside areas, if the |
| 961 |
server has weather support (which is unlikely, as it is very broken). |
| 962 |
|
| 963 |
=head2 whereabouts |
| 964 |
|
| 965 |
The whereabouts command gives a summary about the |
| 966 |
regions in which players are currently staying. |
| 967 |
|
| 968 |
=head2 whereami |
| 969 |
|
| 970 |
Tells you some historical information on the region you are currently in. |
| 971 |
|
| 972 |
=head2 who |
| 973 |
|
| 974 |
Shows what players are playing in the world and where they are. It may also |
| 975 |
show their levels and race or title. (See the L<title|command/title> command) |
| 976 |
|
| 977 |
B<who> optionally takes an argument that limits the players shown to |
| 978 |
the specified region, e.g. B<who brest> will show all players playing |
| 979 |
somewhere in Brest. |
| 980 |
|
| 981 |
=head2 wimpy |
| 982 |
|
| 983 |
The wimpy level is the amount of health points (hp) that may be left before you |
| 984 |
automatically run away. This may be useful in hand-to-hand combats but should |
| 985 |
not be used when the opponent attacks with spells. |
| 986 |
|
| 987 |
|
| 988 |
=head1 Authors |
| 989 |
|
| 990 |
Parts of this document were originally taken from the crossfire server |
| 991 |
help files with unknown authors. |
| 992 |
|
| 993 |
Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
| 994 |
Steenhoven and Marc A. Lehmann. |
| 995 |
|