1 |
=begin comment |
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*** |
3 |
*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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*** The source for this file is in CFPlus/pod/emote_help.pod |
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*** Make any changes there and then run ./copy_doc |
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*** |
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=end comment |
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|
9 |
=head1 Emotions |
10 |
|
11 |
=head1 X<emote_description>Emotion Descriptions |
12 |
|
13 |
Below is a more detailed description of each emotion. |
14 |
|
15 |
=head2 bleed |
16 |
|
17 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
18 |
and as such are heard only on the same map. |
19 |
|
20 |
You can use bleed without arguments, and the effect would be: |
21 |
|
22 |
You hear: |
23 |
You bleed all over your nice new armour. |
24 |
|
25 |
The others hear: |
26 |
<self> is bleeding all over the carpet - got a spare tourniquet? |
27 |
|
28 |
You can also bleed with another player as argument, like 'bleed <playername>'. The effect would be this: |
29 |
|
30 |
You hear: |
31 |
You slash your wrist and bleed all over <other> |
32 |
|
33 |
Your target hears: |
34 |
<self> slashes his wrist and bleeds all over you. |
35 |
|
36 |
All the others hear: |
37 |
<self> slashes his wrist and bleeds all over <other>. |
38 |
|
39 |
Or you can use bleed on yourself, by entering the command with your own name |
40 |
as argument. The result would look like the following: |
41 |
|
42 |
You hear: |
43 |
Very impressive! You wipe your blood all over yourself. |
44 |
|
45 |
The others hear: |
46 |
<self> performs some satanic ritual while wiping his blood on himself. |
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|
48 |
|
49 |
=head2 blush |
50 |
|
51 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
52 |
and as such are heard only on the same map. |
53 |
|
54 |
You can use blush without arguments, and the effect would be: |
55 |
|
56 |
You hear: |
57 |
Your cheeks are burning. |
58 |
|
59 |
The others hear: |
60 |
<self> blushes. |
61 |
|
62 |
|
63 |
=head2 bounce |
64 |
|
65 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
66 |
and as such are heard only on the same map. |
67 |
|
68 |
You can use bounce without arguments, and the effect would be: |
69 |
|
70 |
You hear: |
71 |
BOIINNNNNNGG! |
72 |
|
73 |
The others hear: |
74 |
<self> bounces around. |
75 |
|
76 |
You can also bounce with another player as argument, like 'bounce <playername>'. The effect would be this: |
77 |
|
78 |
You hear: |
79 |
You bounce around the room with <other>. |
80 |
|
81 |
Your target hears: |
82 |
<self> bounces around the room with you. |
83 |
|
84 |
All the others hear: |
85 |
<self> bounces around the room with <other>. |
86 |
|
87 |
|
88 |
=head2 bow |
89 |
|
90 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
91 |
and as such are heard only on the same map. |
92 |
|
93 |
You can use bow without arguments, and the effect would be: |
94 |
|
95 |
You hear: |
96 |
You bow deeply. |
97 |
|
98 |
The others hear: |
99 |
<self> bows deeply. |
100 |
|
101 |
You can also bow with another player as argument, like 'bow <playername>'. The effect would be this: |
102 |
|
103 |
You hear: |
104 |
You bow before <other>. |
105 |
|
106 |
Your target hears: |
107 |
<self> bows before you. |
108 |
|
109 |
All the others hear: |
110 |
<self> bows before <other>. |
111 |
|
112 |
Or you can use bow on yourself, by entering the command with your own name |
113 |
as argument. The result would look like the following: |
114 |
|
115 |
You hear: |
116 |
You kiss your toes. |
117 |
|
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The others hear: |
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<self> folds up like a jackknife and kisses his own toes. |
120 |
|
121 |
|
122 |
=head2 burp |
123 |
|
124 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
125 |
and as such are heard only on the same map. |
126 |
|
127 |
You can use burp without arguments, and the effect would be: |
128 |
|
129 |
You hear: |
130 |
You burp loudly. |
131 |
|
132 |
The others hear: |
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<self> burps loudly. |
134 |
|
135 |
|
136 |
=head2 cackle |
137 |
|
138 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
139 |
and as such are heard only on the same map. |
140 |
|
141 |
You can use cackle without arguments, and the effect would be: |
142 |
|
143 |
You hear: |
144 |
You cackle gleefully. |
145 |
|
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The others hear: |
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<self> throws back his head and cackles with insane glee! |
148 |
|
149 |
|
150 |
=head2 chuckle |
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|
152 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
153 |
and as such are heard only on the same map. |
154 |
|
155 |
You can use chuckle without arguments, and the effect would be: |
156 |
|
157 |
You hear: |
158 |
You chuckle politely |
159 |
|
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The others hear: |
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<self> chuckles politely. |
162 |
|
163 |
|
164 |
=head2 clap |
165 |
|
166 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
167 |
and as such are heard only on the same map. |
168 |
|
169 |
You can use clap without arguments, and the effect would be: |
170 |
|
171 |
You hear: |
172 |
Clap, clap, clap. |
173 |
|
174 |
The others hear: |
175 |
<self> gives a round of applause. |
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|
177 |
|
178 |
=head2 cough |
179 |
|
180 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
181 |
and as such are heard only on the same map. |
182 |
|
183 |
You can use cough without arguments, and the effect would be: |
184 |
|
185 |
You hear: |
186 |
Yuck, try to cover your mouth next time! |
187 |
|
188 |
The others hear: |
189 |
<self> coughs loudly. |
190 |
|
191 |
|
192 |
=head2 cringe |
193 |
|
194 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
195 |
and as such are heard only on the same map. |
196 |
|
197 |
You can use cringe without arguments, and the effect would be: |
198 |
|
199 |
You hear: |
200 |
You cringe in terror. |
201 |
|
202 |
The others hear: |
203 |
<self> cringes in terror! |
204 |
|
205 |
You can also cringe with another player as argument, like 'cringe <playername>'. The effect would be this: |
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|
207 |
You hear: |
208 |
You cringe away from <other>. |
209 |
|
210 |
Your target hears: |
211 |
<self> cringes away from <other> in mortal terror. |
212 |
|
213 |
All the others hear: |
214 |
|
215 |
|
216 |
|
217 |
=head2 cry |
218 |
|
219 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
220 |
and as such are heard only on the same map. |
221 |
|
222 |
You can use cry without arguments, and the effect would be: |
223 |
|
224 |
You hear: |
225 |
Waaaaaaahhh.. |
226 |
|
227 |
The others hear: |
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<self> bursts into tears. |
229 |
|
230 |
You can also cry with another player as argument, like 'cry <playername>'. The effect would be this: |
231 |
|
232 |
You hear: |
233 |
You cry on <other>'s shoulder. |
234 |
|
235 |
Your target hears: |
236 |
<self> cries on your shoulder. |
237 |
|
238 |
All the others hear: |
239 |
<self> cries on <other>'s shoulder. |
240 |
|
241 |
Or you can use cry on yourself, by entering the command with your own name |
242 |
as argument. The result would look like the following: |
243 |
|
244 |
You hear: |
245 |
You cry to yourself. |
246 |
|
247 |
The others hear: |
248 |
<self> sobs quietly to himself. |
249 |
|
250 |
|
251 |
=head2 dance |
252 |
|
253 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
254 |
and as such are heard only on the same map. |
255 |
|
256 |
You can use dance without arguments, and the effect would be: |
257 |
|
258 |
You hear: |
259 |
You dance with glee. |
260 |
|
261 |
The others hear: |
262 |
<self> expresses himself through interpretive dance. |
263 |
|
264 |
You can also dance with another player as argument, like 'dance <playername>'. The effect would be this: |
265 |
|
266 |
You hear: |
267 |
You grab <other> and begin doing the Cha-Cha! |
268 |
|
269 |
Your target hears: |
270 |
<self> grabs you, and begins dancing! |
271 |
|
272 |
All the others hear: |
273 |
Yipe! <self> and <other> are doing the Macarena! |
274 |
|
275 |
Or you can use dance on yourself, by entering the command with your own name |
276 |
as argument. The result would look like the following: |
277 |
|
278 |
You hear: |
279 |
You skip and dance around by yourself. |
280 |
|
281 |
The others hear: |
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<self> embraces himself and begins to dance! |
283 |
|
284 |
|
285 |
=head2 flip |
286 |
|
287 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
288 |
and as such are heard only on the same map. |
289 |
|
290 |
You can use flip without arguments, and the effect would be: |
291 |
|
292 |
You hear: |
293 |
You flip head over heels. |
294 |
|
295 |
The others hear: |
296 |
<self> flips head over heels. |
297 |
|
298 |
|
299 |
=head2 frown |
300 |
|
301 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
302 |
and as such are heard only on the same map. |
303 |
|
304 |
You can use frown without arguments, and the effect would be: |
305 |
|
306 |
You hear: |
307 |
What's bothering you? |
308 |
|
309 |
The others hear: |
310 |
<self> frowns. |
311 |
|
312 |
You can also frown with another player as argument, like 'frown <playername>'. The effect would be this: |
313 |
|
314 |
You hear: |
315 |
You frown darkly at <other>. |
316 |
|
317 |
Your target hears: |
318 |
<self> frowns darkly at you. |
319 |
|
320 |
All the others hear: |
321 |
<self> frowns darkly at <other>. |
322 |
|
323 |
Or you can use frown on yourself, by entering the command with your own name |
324 |
as argument. The result would look like the following: |
325 |
|
326 |
You hear: |
327 |
You frown at yourself. |
328 |
|
329 |
The others hear: |
330 |
<self> frowns at himself. |
331 |
|
332 |
|
333 |
=head2 gasp |
334 |
|
335 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
336 |
and as such are heard only on the same map. |
337 |
|
338 |
You can use gasp without arguments, and the effect would be: |
339 |
|
340 |
You hear: |
341 |
You gasp in astonishment. |
342 |
|
343 |
The others hear: |
344 |
<self> gasps in astonishment. |
345 |
|
346 |
|
347 |
=head2 giggle |
348 |
|
349 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
350 |
and as such are heard only on the same map. |
351 |
|
352 |
You can use giggle without arguments, and the effect would be: |
353 |
|
354 |
You hear: |
355 |
You giggle. |
356 |
|
357 |
The others hear: |
358 |
<self> giggles. |
359 |
|
360 |
|
361 |
=head2 glare |
362 |
|
363 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
364 |
and as such are heard only on the same map. |
365 |
|
366 |
You can use glare without arguments, and the effect would be: |
367 |
|
368 |
You hear: |
369 |
You glare at nothing in particular. |
370 |
|
371 |
The others hear: |
372 |
<self> glares around him. |
373 |
|
374 |
You can also glare with another player as argument, like 'glare <playername>'. The effect would be this: |
375 |
|
376 |
You hear: |
377 |
You glare icily at <other>. |
378 |
|
379 |
Your target hears: |
380 |
<self> glares icily at you, you feel cold to your bones. |
381 |
|
382 |
All the others hear: |
383 |
<self> glares at <other>. |
384 |
|
385 |
Or you can use glare on yourself, by entering the command with your own name |
386 |
as argument. The result would look like the following: |
387 |
|
388 |
You hear: |
389 |
You glare icily at your feet, they are suddenly very cold. |
390 |
|
391 |
The others hear: |
392 |
<self> glares at his feet, what is bothering him? |
393 |
|
394 |
|
395 |
=head2 grin |
396 |
|
397 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
398 |
and as such are heard only on the same map. |
399 |
|
400 |
You can use grin without arguments, and the effect would be: |
401 |
|
402 |
You hear: |
403 |
You grin evilly. |
404 |
|
405 |
The others hear: |
406 |
<self> grins evilly. |
407 |
|
408 |
You can also grin with another player as argument, like 'grin <playername>'. The effect would be this: |
409 |
|
410 |
You hear: |
411 |
You grin at <other>. |
412 |
|
413 |
Your target hears: |
414 |
<self> grins evilly at you. |
415 |
|
416 |
All the others hear: |
417 |
<self> grins evilly at <other>. |
418 |
|
419 |
|
420 |
=head2 groan |
421 |
|
422 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
423 |
and as such are heard only on the same map. |
424 |
|
425 |
You can use groan without arguments, and the effect would be: |
426 |
|
427 |
You hear: |
428 |
You groan loudly. |
429 |
|
430 |
The others hear: |
431 |
<self> groans loudly. |
432 |
|
433 |
|
434 |
=head2 growl |
435 |
|
436 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
437 |
and as such are heard only on the same map. |
438 |
|
439 |
You can use growl without arguments, and the effect would be: |
440 |
|
441 |
You hear: |
442 |
Grrrrrrrrr.... |
443 |
|
444 |
The others hear: |
445 |
<self> growls. |
446 |
|
447 |
|
448 |
=head2 hiccup |
449 |
|
450 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
451 |
and as such are heard only on the same map. |
452 |
|
453 |
You can use hiccup without arguments, and the effect would be: |
454 |
|
455 |
You hear: |
456 |
*HIC* |
457 |
|
458 |
The others hear: |
459 |
<self> hiccups. |
460 |
|
461 |
|
462 |
=head2 kiss |
463 |
|
464 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
465 |
and as such are heard only on the same map. |
466 |
|
467 |
You can use kiss without arguments, and the effect would be: |
468 |
|
469 |
You hear: |
470 |
All the lonely people.. |
471 |
|
472 |
The others hear: |
473 |
<self> makes a weird facial contortion |
474 |
|
475 |
You can also kiss with another player as argument, like 'kiss <playername>'. The effect would be this: |
476 |
|
477 |
You hear: |
478 |
You kiss <other>. |
479 |
|
480 |
Your target hears: |
481 |
<self> kisses you. |
482 |
|
483 |
All the others hear: |
484 |
<self> kisses <other>. |
485 |
|
486 |
|
487 |
=head2 laugh |
488 |
|
489 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
490 |
and as such are heard only on the same map. |
491 |
|
492 |
You can use laugh without arguments, and the effect would be: |
493 |
|
494 |
You hear: |
495 |
You fall down laughing. |
496 |
|
497 |
The others hear: |
498 |
<self> falls down laughing. |
499 |
|
500 |
You can also laugh with another player as argument, like 'laugh <playername>'. The effect would be this: |
501 |
|
502 |
You hear: |
503 |
You take one look at <other> and fall down laughing. |
504 |
|
505 |
Your target hears: |
506 |
<self> looks at you and falls down on the ground laughing. |
507 |
|
508 |
All the others hear: |
509 |
<self> looks at <other> and falls down on the ground laughing. |
510 |
|
511 |
Or you can use laugh on yourself, by entering the command with your own name |
512 |
as argument. The result would look like the following: |
513 |
|
514 |
You hear: |
515 |
Laugh at yourself all you want, the others won't understand. |
516 |
|
517 |
The others hear: |
518 |
<self> is laughing at something. |
519 |
|
520 |
|
521 |
=head2 lick |
522 |
|
523 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
524 |
and as such are heard only on the same map. |
525 |
|
526 |
You can use lick without arguments, and the effect would be: |
527 |
|
528 |
You hear: |
529 |
You lick your mouth and smile. |
530 |
|
531 |
The others hear: |
532 |
<self> licks his mouth and smiles. |
533 |
|
534 |
You can also lick with another player as argument, like 'lick <playername>'. The effect would be this: |
535 |
|
536 |
You hear: |
537 |
You lick <other>. |
538 |
|
539 |
Your target hears: |
540 |
<self> licks you. |
541 |
|
542 |
All the others hear: |
543 |
<self> licks <other>. |
544 |
|
545 |
Or you can use lick on yourself, by entering the command with your own name |
546 |
as argument. The result would look like the following: |
547 |
|
548 |
You hear: |
549 |
You lick yourself. |
550 |
|
551 |
The others hear: |
552 |
<self> licks himself - YUCK. |
553 |
|
554 |
|
555 |
=head2 nod |
556 |
|
557 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
558 |
and as such are heard only on the same map. |
559 |
|
560 |
You can use nod without arguments, and the effect would be: |
561 |
|
562 |
You hear: |
563 |
You nod solemnly. |
564 |
|
565 |
The others hear: |
566 |
<self> nods solemnly. |
567 |
|
568 |
You can also nod with another player as argument, like 'nod <playername>'. The effect would be this: |
569 |
|
570 |
You hear: |
571 |
You nod solemnly to <other>. |
572 |
|
573 |
Your target hears: |
574 |
<self> nods solemnly to you. |
575 |
|
576 |
All the others hear: |
577 |
<self> nods solemnly to <other>. |
578 |
|
579 |
|
580 |
=head2 pout |
581 |
|
582 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
583 |
and as such are heard only on the same map. |
584 |
|
585 |
You can use pout without arguments, and the effect would be: |
586 |
|
587 |
You hear: |
588 |
Aww, don't take it so hard. |
589 |
|
590 |
The others hear: |
591 |
<self> pouts. |
592 |
|
593 |
|
594 |
=head2 puke |
595 |
|
596 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
597 |
and as such are heard only on the same map. |
598 |
|
599 |
You can use puke without arguments, and the effect would be: |
600 |
|
601 |
You hear: |
602 |
Bleaaaaaghhhhhhh! |
603 |
|
604 |
The others hear: |
605 |
<self> pukes. |
606 |
|
607 |
You can also puke with another player as argument, like 'puke <playername>'. The effect would be this: |
608 |
|
609 |
You hear: |
610 |
You puke on <other>. |
611 |
|
612 |
Your target hears: |
613 |
<self> pukes on your clothes! |
614 |
|
615 |
All the others hear: |
616 |
<self> pukes on <other>. |
617 |
|
618 |
Or you can use puke on yourself, by entering the command with your own name |
619 |
as argument. The result would look like the following: |
620 |
|
621 |
You hear: |
622 |
You puke on yourself. |
623 |
|
624 |
The others hear: |
625 |
<self> pukes on his clothes. |
626 |
|
627 |
|
628 |
=head2 scream |
629 |
|
630 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
631 |
and as such are heard only on the same map. |
632 |
|
633 |
You can use scream without arguments, and the effect would be: |
634 |
|
635 |
You hear: |
636 |
ARRRRRRRRRRGH!!!!! |
637 |
|
638 |
The others hear: |
639 |
<self> screams at the top of his lungs! |
640 |
|
641 |
|
642 |
=head2 shake |
643 |
|
644 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
645 |
and as such are heard only on the same map. |
646 |
|
647 |
You can use shake without arguments, and the effect would be: |
648 |
|
649 |
You hear: |
650 |
You shake your head. |
651 |
|
652 |
The others hear: |
653 |
<self> shakes his head. |
654 |
|
655 |
You can also shake with another player as argument, like 'shake <playername>'. The effect would be this: |
656 |
|
657 |
You hear: |
658 |
You shake <other>'s hand. |
659 |
|
660 |
Your target hears: |
661 |
<self> shakes your hand. |
662 |
|
663 |
All the others hear: |
664 |
<self> shakes <other>'s hand. |
665 |
|
666 |
Or you can use shake on yourself, by entering the command with your own name |
667 |
as argument. The result would look like the following: |
668 |
|
669 |
You hear: |
670 |
You are shaken by yourself. |
671 |
|
672 |
The others hear: |
673 |
<self> shakes and quivers like a bowlful of jelly. |
674 |
|
675 |
|
676 |
=head2 shiver |
677 |
|
678 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
679 |
and as such are heard only on the same map. |
680 |
|
681 |
You can use shiver without arguments, and the effect would be: |
682 |
|
683 |
You hear: |
684 |
Brrrrrrrrr. |
685 |
|
686 |
The others hear: |
687 |
<self> shivers uncomfortably. |
688 |
|
689 |
|
690 |
=head2 shrug |
691 |
|
692 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
693 |
and as such are heard only on the same map. |
694 |
|
695 |
You can use shrug without arguments, and the effect would be: |
696 |
|
697 |
You hear: |
698 |
You shrug. |
699 |
|
700 |
The others hear: |
701 |
<self> shrugs helplessly. |
702 |
|
703 |
You can also shrug with another player as argument, like 'shrug <playername>'. The effect would be this: |
704 |
|
705 |
You hear: |
706 |
You shrug at <other>. |
707 |
|
708 |
Your target hears: |
709 |
<self> shrugs at you. |
710 |
|
711 |
All the others hear: |
712 |
<self> shrugs at <other>. |
713 |
|
714 |
|
715 |
=head2 sigh |
716 |
|
717 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
718 |
and as such are heard only on the same map. |
719 |
|
720 |
You can use sigh without arguments, and the effect would be: |
721 |
|
722 |
You hear: |
723 |
You sigh. |
724 |
|
725 |
The others hear: |
726 |
<self> sighs loudly. |
727 |
|
728 |
|
729 |
=head2 smile |
730 |
|
731 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
732 |
and as such are heard only on the same map. |
733 |
|
734 |
You can use smile without arguments, and the effect would be: |
735 |
|
736 |
You hear: |
737 |
You smile happily. |
738 |
|
739 |
The others hear: |
740 |
<self> smiles happily. |
741 |
|
742 |
You can also smile with another player as argument, like 'smile <playername>'. The effect would be this: |
743 |
|
744 |
You hear: |
745 |
You smile at <other>. |
746 |
|
747 |
Your target hears: |
748 |
<self> smiles at you. |
749 |
|
750 |
All the others hear: |
751 |
<self> beams a smile at <other>. |
752 |
|
753 |
|
754 |
=head2 smirk |
755 |
|
756 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
757 |
and as such are heard only on the same map. |
758 |
|
759 |
You can use smirk without arguments, and the effect would be: |
760 |
|
761 |
You hear: |
762 |
You smirk. |
763 |
|
764 |
The others hear: |
765 |
<self> smirks. |
766 |
|
767 |
|
768 |
=head2 snap |
769 |
|
770 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
771 |
and as such are heard only on the same map. |
772 |
|
773 |
You can use snap without arguments, and the effect would be: |
774 |
|
775 |
You hear: |
776 |
PRONTO! you snap your fingers. |
777 |
|
778 |
The others hear: |
779 |
<self> snaps his fingers. |
780 |
|
781 |
|
782 |
=head2 sneeze |
783 |
|
784 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
785 |
and as such are heard only on the same map. |
786 |
|
787 |
You can use sneeze without arguments, and the effect would be: |
788 |
|
789 |
You hear: |
790 |
Gesundheit! |
791 |
|
792 |
The others hear: |
793 |
<self> sneezes. |
794 |
|
795 |
You can also sneeze with another player as argument, like 'sneeze <playername>'. The effect would be this: |
796 |
|
797 |
You hear: |
798 |
You sneeze at <other> and a film of snot shoots onto him. |
799 |
|
800 |
Your target hears: |
801 |
<self> sneezes on you, you feel the snot cover you. EEEEEEW. |
802 |
|
803 |
All the others hear: |
804 |
<self> sneezes on <other> and a film of snot covers him. |
805 |
|
806 |
Or you can use sneeze on yourself, by entering the command with your own name |
807 |
as argument. The result would look like the following: |
808 |
|
809 |
You hear: |
810 |
You sneeze on yourself, what a mess! |
811 |
|
812 |
The others hear: |
813 |
<self> sneezes, and covers himself in a slimy substance. |
814 |
|
815 |
|
816 |
=head2 snicker |
817 |
|
818 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
819 |
and as such are heard only on the same map. |
820 |
|
821 |
You can use snicker without arguments, and the effect would be: |
822 |
|
823 |
You hear: |
824 |
You snicker softly. |
825 |
|
826 |
The others hear: |
827 |
<self> snickers softly. |
828 |
|
829 |
|
830 |
=head2 sniff |
831 |
|
832 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
833 |
and as such are heard only on the same map. |
834 |
|
835 |
You can use sniff without arguments, and the effect would be: |
836 |
|
837 |
You hear: |
838 |
You sniff sadly. *SNIFF* |
839 |
|
840 |
The others hear: |
841 |
<self> sniffs sadly. |
842 |
|
843 |
You can also sniff with another player as argument, like 'sniff <playername>'. The effect would be this: |
844 |
|
845 |
You hear: |
846 |
You sniff <other>. |
847 |
|
848 |
Your target hears: |
849 |
<self> sniffs you. |
850 |
|
851 |
All the others hear: |
852 |
<self> sniffs <other> |
853 |
|
854 |
Or you can use sniff on yourself, by entering the command with your own name |
855 |
as argument. The result would look like the following: |
856 |
|
857 |
You hear: |
858 |
You sniff yourself. |
859 |
|
860 |
The others hear: |
861 |
<self> sniffs himself. |
862 |
|
863 |
|
864 |
=head2 snore |
865 |
|
866 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
867 |
and as such are heard only on the same map. |
868 |
|
869 |
You can use snore without arguments, and the effect would be: |
870 |
|
871 |
You hear: |
872 |
Zzzzzzzzzzzzzzz. |
873 |
|
874 |
The others hear: |
875 |
<self> snores loudly. |
876 |
|
877 |
|
878 |
=head2 spit |
879 |
|
880 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
881 |
and as such are heard only on the same map. |
882 |
|
883 |
You can use spit without arguments, and the effect would be: |
884 |
|
885 |
You hear: |
886 |
You spit over your left shoulder. |
887 |
|
888 |
The others hear: |
889 |
<self> spits over his left shoulder. |
890 |
|
891 |
You can also spit with another player as argument, like 'spit <playername>'. The effect would be this: |
892 |
|
893 |
You hear: |
894 |
You spit on <other>. |
895 |
|
896 |
Your target hears: |
897 |
<self> spits in your face! |
898 |
|
899 |
All the others hear: |
900 |
<self> spits in <other>'s face. |
901 |
|
902 |
Or you can use spit on yourself, by entering the command with your own name |
903 |
as argument. The result would look like the following: |
904 |
|
905 |
You hear: |
906 |
You drool all over yourself. |
907 |
|
908 |
The others hear: |
909 |
<self> drools all over himself. |
910 |
|
911 |
|
912 |
=head2 strut |
913 |
|
914 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
915 |
and as such are heard only on the same map. |
916 |
|
917 |
You can use strut without arguments, and the effect would be: |
918 |
|
919 |
You hear: |
920 |
Strut your stuff. |
921 |
|
922 |
The others hear: |
923 |
<self> struts proudly. |
924 |
|
925 |
|
926 |
=head2 sulk |
927 |
|
928 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
929 |
and as such are heard only on the same map. |
930 |
|
931 |
You can use sulk without arguments, and the effect would be: |
932 |
|
933 |
You hear: |
934 |
You sulk. |
935 |
|
936 |
The others hear: |
937 |
<self> sulks in the corner. |
938 |
|
939 |
|
940 |
=head2 think |
941 |
|
942 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
943 |
and as such are heard only on the same map. |
944 |
|
945 |
You can use think without arguments, and the effect would be: |
946 |
|
947 |
You hear: |
948 |
Anything in particular that you'd care to think about? |
949 |
|
950 |
The others hear: |
951 |
<self> closes his eyes and thinks really hard. |
952 |
|
953 |
|
954 |
=head2 twiddle |
955 |
|
956 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
957 |
and as such are heard only on the same map. |
958 |
|
959 |
You can use twiddle without arguments, and the effect would be: |
960 |
|
961 |
You hear: |
962 |
You patiently twiddle your thumbs. |
963 |
|
964 |
The others hear: |
965 |
<self> patiently twiddles his thumbs. |
966 |
|
967 |
|
968 |
=head2 wave |
969 |
|
970 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
971 |
and as such are heard only on the same map. |
972 |
|
973 |
You can use wave without arguments, and the effect would be: |
974 |
|
975 |
You hear: |
976 |
You wave. |
977 |
|
978 |
The others hear: |
979 |
<self> waves happily. |
980 |
|
981 |
You can also wave with another player as argument, like 'wave <playername>'. The effect would be this: |
982 |
|
983 |
You hear: |
984 |
You wave goodbye to <other>. |
985 |
|
986 |
Your target hears: |
987 |
<self> waves goodbye to you. Have a good journey. |
988 |
|
989 |
All the others hear: |
990 |
<self> waves goodbye to <other>. |
991 |
|
992 |
Or you can use wave on yourself, by entering the command with your own name |
993 |
as argument. The result would look like the following: |
994 |
|
995 |
You hear: |
996 |
Are you going on adventures as well?? |
997 |
|
998 |
The others hear: |
999 |
<self> waves goodbye to himself. |
1000 |
|
1001 |
|
1002 |
=head2 whistle |
1003 |
|
1004 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1005 |
and as such are heard only on the same map. |
1006 |
|
1007 |
You can use whistle without arguments, and the effect would be: |
1008 |
|
1009 |
You hear: |
1010 |
You whistle appreciatively. |
1011 |
|
1012 |
The others hear: |
1013 |
<self> whistles appreciatively. |
1014 |
|
1015 |
You can also whistle with another player as argument, like 'whistle <playername>'. The effect would be this: |
1016 |
|
1017 |
You hear: |
1018 |
You whistle at <other>. |
1019 |
|
1020 |
Your target hears: |
1021 |
<self> whistles at <other>. |
1022 |
|
1023 |
All the others hear: |
1024 |
|
1025 |
|
1026 |
Or you can use whistle on yourself, by entering the command with your own name |
1027 |
as argument. The result would look like the following: |
1028 |
|
1029 |
You hear: |
1030 |
You whistle while you work. |
1031 |
|
1032 |
The others hear: |
1033 |
<self> whistles to himself in boredom. |
1034 |
|
1035 |
|
1036 |
=head2 wink |
1037 |
|
1038 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1039 |
and as such are heard only on the same map. |
1040 |
|
1041 |
You can use wink without arguments, and the effect would be: |
1042 |
|
1043 |
You hear: |
1044 |
Have you got something in your eye? |
1045 |
|
1046 |
The others hear: |
1047 |
<self> winks suggestively. |
1048 |
|
1049 |
You can also wink with another player as argument, like 'wink <playername>'. The effect would be this: |
1050 |
|
1051 |
You hear: |
1052 |
You wink suggestively at <other>. |
1053 |
|
1054 |
Your target hears: |
1055 |
<self> winks at you. |
1056 |
|
1057 |
All the others hear: |
1058 |
<self> winks at <other>. |
1059 |
|
1060 |
Or you can use wink on yourself, by entering the command with your own name |
1061 |
as argument. The result would look like the following: |
1062 |
|
1063 |
You hear: |
1064 |
You wink at yourself?? What are you up to? |
1065 |
|
1066 |
The others hear: |
1067 |
<self> winks at himself - something strange is going on... |
1068 |
|
1069 |
|
1070 |
=head2 yawn |
1071 |
|
1072 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1073 |
and as such are heard only on the same map. |
1074 |
|
1075 |
You can use yawn without arguments, and the effect would be: |
1076 |
|
1077 |
You hear: |
1078 |
You open up your yap and let out a big breeze of stale air. |
1079 |
|
1080 |
The others hear: |
1081 |
<self> yawns sleepily. |
1082 |
|
1083 |
|
1084 |
=head1 Authors |
1085 |
|
1086 |
This document was autogenerated from the emotions used in the game. |