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pippijn |
1.1 |
=begin comment |
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*** |
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*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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*** The source for this file is in CFPlus/pod/emote_help.pod |
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*** Make any changes there and then run ./copy_doc |
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*** |
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=end comment |
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=head1 Emotions |
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=head1 X<emote_description>Emotion Descriptions |
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Below is a more detailed description of each emotion. |
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=head2 bleed |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use bleed without arguments, and the effect would be: |
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You hear: |
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You bleed all over your nice new armour. |
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The others hear: |
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<self> is bleeding all over the carpet - got a spare tourniquet? |
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You can also bleed with another player as argument, like 'bleed <playername>'. The effect would be this: |
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You hear: |
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You slash your wrist and bleed all over <other> |
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Your target hears: |
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<self> slashes his wrist and bleeds all over you. |
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All the others hear: |
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<self> slashes his wrist and bleeds all over <other>. |
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Or you can use bleed on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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Very impressive! You wipe your blood all over yourself. |
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The others hear: |
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<self> performs some satanic ritual while wiping his blood on himself. |
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=head2 blush |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use blush without arguments, and the effect would be: |
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You hear: |
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Your cheeks are burning. |
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The others hear: |
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<self> blushes. |
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=head2 bounce |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use bounce without arguments, and the effect would be: |
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You hear: |
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BOIINNNNNNGG! |
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The others hear: |
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<self> bounces around. |
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You can also bounce with another player as argument, like 'bounce <playername>'. The effect would be this: |
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You hear: |
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You bounce around the room with <other>. |
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Your target hears: |
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<self> bounces around the room with you. |
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All the others hear: |
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<self> bounces around the room with <other>. |
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=head2 bow |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use bow without arguments, and the effect would be: |
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You hear: |
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You bow deeply. |
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The others hear: |
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<self> bows deeply. |
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You can also bow with another player as argument, like 'bow <playername>'. The effect would be this: |
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You hear: |
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You bow before <other>. |
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Your target hears: |
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<self> bows before you. |
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All the others hear: |
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<self> bows before <other>. |
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Or you can use bow on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You kiss your toes. |
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The others hear: |
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<self> folds up like a jackknife and kisses his own toes. |
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=head2 burp |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use burp without arguments, and the effect would be: |
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You hear: |
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You burp loudly. |
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The others hear: |
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<self> burps loudly. |
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=head2 cackle |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use cackle without arguments, and the effect would be: |
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You hear: |
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You cackle gleefully. |
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The others hear: |
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<self> throws back his head and cackles with insane glee! |
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=head2 chuckle |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use chuckle without arguments, and the effect would be: |
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You hear: |
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You chuckle politely |
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The others hear: |
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<self> chuckles politely. |
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=head2 clap |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use clap without arguments, and the effect would be: |
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You hear: |
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Clap, clap, clap. |
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The others hear: |
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<self> gives a round of applause. |
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=head2 cough |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use cough without arguments, and the effect would be: |
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You hear: |
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Yuck, try to cover your mouth next time! |
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The others hear: |
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<self> coughs loudly. |
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=head2 cringe |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use cringe without arguments, and the effect would be: |
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You hear: |
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You cringe in terror. |
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The others hear: |
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<self> cringes in terror! |
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You can also cringe with another player as argument, like 'cringe <playername>'. The effect would be this: |
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You hear: |
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You cringe away from <other>. |
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Your target hears: |
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<self> cringes away from <other> in mortal terror. |
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All the others hear: |
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=head2 cry |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use cry without arguments, and the effect would be: |
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You hear: |
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Waaaaaaahhh.. |
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The others hear: |
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<self> bursts into tears. |
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You can also cry with another player as argument, like 'cry <playername>'. The effect would be this: |
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You hear: |
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You cry on <other>'s shoulder. |
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Your target hears: |
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<self> cries on your shoulder. |
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All the others hear: |
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<self> cries on <other>'s shoulder. |
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Or you can use cry on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You cry to yourself. |
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The others hear: |
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<self> sobs quietly to himself. |
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=head2 dance |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use dance without arguments, and the effect would be: |
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You hear: |
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You dance with glee. |
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The others hear: |
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<self> expresses himself through interpretive dance. |
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You can also dance with another player as argument, like 'dance <playername>'. The effect would be this: |
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You hear: |
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You grab <other> and begin doing the Cha-Cha! |
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Your target hears: |
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<self> grabs you, and begins dancing! |
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All the others hear: |
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Yipe! <self> and <other> are doing the Macarena! |
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Or you can use dance on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You skip and dance around by yourself. |
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The others hear: |
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<self> embraces himself and begins to dance! |
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=head2 flip |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use flip without arguments, and the effect would be: |
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You hear: |
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You flip head over heels. |
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The others hear: |
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<self> flips head over heels. |
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=head2 frown |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use frown without arguments, and the effect would be: |
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You hear: |
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What's bothering you? |
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The others hear: |
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<self> frowns. |
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You can also frown with another player as argument, like 'frown <playername>'. The effect would be this: |
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You hear: |
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You frown darkly at <other>. |
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Your target hears: |
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<self> frowns darkly at you. |
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All the others hear: |
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<self> frowns darkly at <other>. |
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Or you can use frown on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You frown at yourself. |
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The others hear: |
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<self> frowns at himself. |
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=head2 gasp |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use gasp without arguments, and the effect would be: |
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You hear: |
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You gasp in astonishment. |
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The others hear: |
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<self> gasps in astonishment. |
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=head2 giggle |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use giggle without arguments, and the effect would be: |
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You hear: |
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You giggle. |
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The others hear: |
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<self> giggles. |
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=head2 glare |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use glare without arguments, and the effect would be: |
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You hear: |
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You glare at nothing in particular. |
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The others hear: |
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<self> glares around him. |
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You can also glare with another player as argument, like 'glare <playername>'. The effect would be this: |
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You hear: |
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You glare icily at <other>. |
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Your target hears: |
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<self> glares icily at you, you feel cold to your bones. |
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All the others hear: |
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<self> glares at <other>. |
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Or you can use glare on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You glare icily at your feet, they are suddenly very cold. |
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The others hear: |
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<self> glares at his feet, what is bothering him? |
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=head2 grin |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use grin without arguments, and the effect would be: |
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You hear: |
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You grin evilly. |
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The others hear: |
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<self> grins evilly. |
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You can also grin with another player as argument, like 'grin <playername>'. The effect would be this: |
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You hear: |
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You grin at <other>. |
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Your target hears: |
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<self> grins evilly at you. |
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|
|
All the others hear: |
| 417 |
|
|
<self> grins evilly at <other>. |
| 418 |
|
|
|
| 419 |
|
|
|
| 420 |
|
|
=head2 groan |
| 421 |
|
|
|
| 422 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 423 |
|
|
and as such are heard only on the same map. |
| 424 |
|
|
|
| 425 |
|
|
You can use groan without arguments, and the effect would be: |
| 426 |
|
|
|
| 427 |
|
|
You hear: |
| 428 |
|
|
You groan loudly. |
| 429 |
|
|
|
| 430 |
|
|
The others hear: |
| 431 |
|
|
<self> groans loudly. |
| 432 |
|
|
|
| 433 |
|
|
|
| 434 |
|
|
=head2 growl |
| 435 |
|
|
|
| 436 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 437 |
|
|
and as such are heard only on the same map. |
| 438 |
|
|
|
| 439 |
|
|
You can use growl without arguments, and the effect would be: |
| 440 |
|
|
|
| 441 |
|
|
You hear: |
| 442 |
|
|
Grrrrrrrrr.... |
| 443 |
|
|
|
| 444 |
|
|
The others hear: |
| 445 |
|
|
<self> growls. |
| 446 |
|
|
|
| 447 |
|
|
|
| 448 |
|
|
=head2 hiccup |
| 449 |
|
|
|
| 450 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 451 |
|
|
and as such are heard only on the same map. |
| 452 |
|
|
|
| 453 |
|
|
You can use hiccup without arguments, and the effect would be: |
| 454 |
|
|
|
| 455 |
|
|
You hear: |
| 456 |
|
|
*HIC* |
| 457 |
|
|
|
| 458 |
|
|
The others hear: |
| 459 |
|
|
<self> hiccups. |
| 460 |
|
|
|
| 461 |
|
|
|
| 462 |
|
|
=head2 kiss |
| 463 |
|
|
|
| 464 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 465 |
|
|
and as such are heard only on the same map. |
| 466 |
|
|
|
| 467 |
|
|
You can use kiss without arguments, and the effect would be: |
| 468 |
|
|
|
| 469 |
|
|
You hear: |
| 470 |
|
|
All the lonely people.. |
| 471 |
|
|
|
| 472 |
|
|
The others hear: |
| 473 |
|
|
<self> makes a weird facial contortion |
| 474 |
|
|
|
| 475 |
|
|
You can also kiss with another player as argument, like 'kiss <playername>'. The effect would be this: |
| 476 |
|
|
|
| 477 |
|
|
You hear: |
| 478 |
|
|
You kiss <other>. |
| 479 |
|
|
|
| 480 |
|
|
Your target hears: |
| 481 |
|
|
<self> kisses you. |
| 482 |
|
|
|
| 483 |
|
|
All the others hear: |
| 484 |
|
|
<self> kisses <other>. |
| 485 |
|
|
|
| 486 |
|
|
|
| 487 |
|
|
=head2 laugh |
| 488 |
|
|
|
| 489 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 490 |
|
|
and as such are heard only on the same map. |
| 491 |
|
|
|
| 492 |
|
|
You can use laugh without arguments, and the effect would be: |
| 493 |
|
|
|
| 494 |
|
|
You hear: |
| 495 |
|
|
You fall down laughing. |
| 496 |
|
|
|
| 497 |
|
|
The others hear: |
| 498 |
|
|
<self> falls down laughing. |
| 499 |
|
|
|
| 500 |
|
|
You can also laugh with another player as argument, like 'laugh <playername>'. The effect would be this: |
| 501 |
|
|
|
| 502 |
|
|
You hear: |
| 503 |
|
|
You take one look at <other> and fall down laughing. |
| 504 |
|
|
|
| 505 |
|
|
Your target hears: |
| 506 |
|
|
<self> looks at you and falls down on the ground laughing. |
| 507 |
|
|
|
| 508 |
|
|
All the others hear: |
| 509 |
|
|
<self> looks at <other> and falls down on the ground laughing. |
| 510 |
|
|
|
| 511 |
|
|
Or you can use laugh on yourself, by entering the command with your own name |
| 512 |
|
|
as argument. The result would look like the following: |
| 513 |
|
|
|
| 514 |
|
|
You hear: |
| 515 |
|
|
Laugh at yourself all you want, the others won't understand. |
| 516 |
|
|
|
| 517 |
|
|
The others hear: |
| 518 |
|
|
<self> is laughing at something. |
| 519 |
|
|
|
| 520 |
|
|
|
| 521 |
|
|
=head2 lick |
| 522 |
|
|
|
| 523 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 524 |
|
|
and as such are heard only on the same map. |
| 525 |
|
|
|
| 526 |
|
|
You can use lick without arguments, and the effect would be: |
| 527 |
|
|
|
| 528 |
|
|
You hear: |
| 529 |
|
|
You lick your mouth and smile. |
| 530 |
|
|
|
| 531 |
|
|
The others hear: |
| 532 |
|
|
<self> licks his mouth and smiles. |
| 533 |
|
|
|
| 534 |
|
|
You can also lick with another player as argument, like 'lick <playername>'. The effect would be this: |
| 535 |
|
|
|
| 536 |
|
|
You hear: |
| 537 |
|
|
You lick <other>. |
| 538 |
|
|
|
| 539 |
|
|
Your target hears: |
| 540 |
|
|
<self> licks you. |
| 541 |
|
|
|
| 542 |
|
|
All the others hear: |
| 543 |
|
|
<self> licks <other>. |
| 544 |
|
|
|
| 545 |
|
|
Or you can use lick on yourself, by entering the command with your own name |
| 546 |
|
|
as argument. The result would look like the following: |
| 547 |
|
|
|
| 548 |
|
|
You hear: |
| 549 |
|
|
You lick yourself. |
| 550 |
|
|
|
| 551 |
|
|
The others hear: |
| 552 |
|
|
<self> licks himself - YUCK. |
| 553 |
|
|
|
| 554 |
|
|
|
| 555 |
|
|
=head2 nod |
| 556 |
|
|
|
| 557 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 558 |
|
|
and as such are heard only on the same map. |
| 559 |
|
|
|
| 560 |
|
|
You can use nod without arguments, and the effect would be: |
| 561 |
|
|
|
| 562 |
|
|
You hear: |
| 563 |
|
|
You nod solemnly. |
| 564 |
|
|
|
| 565 |
|
|
The others hear: |
| 566 |
|
|
<self> nods solemnly. |
| 567 |
|
|
|
| 568 |
|
|
You can also nod with another player as argument, like 'nod <playername>'. The effect would be this: |
| 569 |
|
|
|
| 570 |
|
|
You hear: |
| 571 |
|
|
You nod solemnly to <other>. |
| 572 |
|
|
|
| 573 |
|
|
Your target hears: |
| 574 |
|
|
<self> nods solemnly to you. |
| 575 |
|
|
|
| 576 |
|
|
All the others hear: |
| 577 |
|
|
<self> nods solemnly to <other>. |
| 578 |
|
|
|
| 579 |
|
|
|
| 580 |
|
|
=head2 pout |
| 581 |
|
|
|
| 582 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 583 |
|
|
and as such are heard only on the same map. |
| 584 |
|
|
|
| 585 |
|
|
You can use pout without arguments, and the effect would be: |
| 586 |
|
|
|
| 587 |
|
|
You hear: |
| 588 |
|
|
Aww, don't take it so hard. |
| 589 |
|
|
|
| 590 |
|
|
The others hear: |
| 591 |
|
|
<self> pouts. |
| 592 |
|
|
|
| 593 |
|
|
|
| 594 |
|
|
=head2 puke |
| 595 |
|
|
|
| 596 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 597 |
|
|
and as such are heard only on the same map. |
| 598 |
|
|
|
| 599 |
|
|
You can use puke without arguments, and the effect would be: |
| 600 |
|
|
|
| 601 |
|
|
You hear: |
| 602 |
|
|
Bleaaaaaghhhhhhh! |
| 603 |
|
|
|
| 604 |
|
|
The others hear: |
| 605 |
|
|
<self> pukes. |
| 606 |
|
|
|
| 607 |
|
|
You can also puke with another player as argument, like 'puke <playername>'. The effect would be this: |
| 608 |
|
|
|
| 609 |
|
|
You hear: |
| 610 |
|
|
You puke on <other>. |
| 611 |
|
|
|
| 612 |
|
|
Your target hears: |
| 613 |
|
|
<self> pukes on your clothes! |
| 614 |
|
|
|
| 615 |
|
|
All the others hear: |
| 616 |
|
|
<self> pukes on <other>. |
| 617 |
|
|
|
| 618 |
|
|
Or you can use puke on yourself, by entering the command with your own name |
| 619 |
|
|
as argument. The result would look like the following: |
| 620 |
|
|
|
| 621 |
|
|
You hear: |
| 622 |
|
|
You puke on yourself. |
| 623 |
|
|
|
| 624 |
|
|
The others hear: |
| 625 |
|
|
<self> pukes on his clothes. |
| 626 |
|
|
|
| 627 |
|
|
|
| 628 |
|
|
=head2 scream |
| 629 |
|
|
|
| 630 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 631 |
|
|
and as such are heard only on the same map. |
| 632 |
|
|
|
| 633 |
|
|
You can use scream without arguments, and the effect would be: |
| 634 |
|
|
|
| 635 |
|
|
You hear: |
| 636 |
|
|
ARRRRRRRRRRGH!!!!! |
| 637 |
|
|
|
| 638 |
|
|
The others hear: |
| 639 |
|
|
<self> screams at the top of his lungs! |
| 640 |
|
|
|
| 641 |
|
|
|
| 642 |
|
|
=head2 shake |
| 643 |
|
|
|
| 644 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 645 |
|
|
and as such are heard only on the same map. |
| 646 |
|
|
|
| 647 |
|
|
You can use shake without arguments, and the effect would be: |
| 648 |
|
|
|
| 649 |
|
|
You hear: |
| 650 |
|
|
You shake your head. |
| 651 |
|
|
|
| 652 |
|
|
The others hear: |
| 653 |
|
|
<self> shakes his head. |
| 654 |
|
|
|
| 655 |
|
|
You can also shake with another player as argument, like 'shake <playername>'. The effect would be this: |
| 656 |
|
|
|
| 657 |
|
|
You hear: |
| 658 |
|
|
You shake <other>'s hand. |
| 659 |
|
|
|
| 660 |
|
|
Your target hears: |
| 661 |
|
|
<self> shakes your hand. |
| 662 |
|
|
|
| 663 |
|
|
All the others hear: |
| 664 |
|
|
<self> shakes <other>'s hand. |
| 665 |
|
|
|
| 666 |
|
|
Or you can use shake on yourself, by entering the command with your own name |
| 667 |
|
|
as argument. The result would look like the following: |
| 668 |
|
|
|
| 669 |
|
|
You hear: |
| 670 |
|
|
You are shaken by yourself. |
| 671 |
|
|
|
| 672 |
|
|
The others hear: |
| 673 |
|
|
<self> shakes and quivers like a bowlful of jelly. |
| 674 |
|
|
|
| 675 |
|
|
|
| 676 |
|
|
=head2 shiver |
| 677 |
|
|
|
| 678 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 679 |
|
|
and as such are heard only on the same map. |
| 680 |
|
|
|
| 681 |
|
|
You can use shiver without arguments, and the effect would be: |
| 682 |
|
|
|
| 683 |
|
|
You hear: |
| 684 |
|
|
Brrrrrrrrr. |
| 685 |
|
|
|
| 686 |
|
|
The others hear: |
| 687 |
|
|
<self> shivers uncomfortably. |
| 688 |
|
|
|
| 689 |
|
|
|
| 690 |
|
|
=head2 shrug |
| 691 |
|
|
|
| 692 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 693 |
|
|
and as such are heard only on the same map. |
| 694 |
|
|
|
| 695 |
|
|
You can use shrug without arguments, and the effect would be: |
| 696 |
|
|
|
| 697 |
|
|
You hear: |
| 698 |
|
|
You shrug. |
| 699 |
|
|
|
| 700 |
|
|
The others hear: |
| 701 |
|
|
<self> shrugs helplessly. |
| 702 |
|
|
|
| 703 |
|
|
You can also shrug with another player as argument, like 'shrug <playername>'. The effect would be this: |
| 704 |
|
|
|
| 705 |
|
|
You hear: |
| 706 |
|
|
You shrug at <other>. |
| 707 |
|
|
|
| 708 |
|
|
Your target hears: |
| 709 |
|
|
<self> shrugs at you. |
| 710 |
|
|
|
| 711 |
|
|
All the others hear: |
| 712 |
|
|
<self> shrugs at <other>. |
| 713 |
|
|
|
| 714 |
|
|
|
| 715 |
|
|
=head2 sigh |
| 716 |
|
|
|
| 717 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 718 |
|
|
and as such are heard only on the same map. |
| 719 |
|
|
|
| 720 |
|
|
You can use sigh without arguments, and the effect would be: |
| 721 |
|
|
|
| 722 |
|
|
You hear: |
| 723 |
|
|
You sigh. |
| 724 |
|
|
|
| 725 |
|
|
The others hear: |
| 726 |
|
|
<self> sighs loudly. |
| 727 |
|
|
|
| 728 |
|
|
|
| 729 |
|
|
=head2 smile |
| 730 |
|
|
|
| 731 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 732 |
|
|
and as such are heard only on the same map. |
| 733 |
|
|
|
| 734 |
|
|
You can use smile without arguments, and the effect would be: |
| 735 |
|
|
|
| 736 |
|
|
You hear: |
| 737 |
|
|
You smile happily. |
| 738 |
|
|
|
| 739 |
|
|
The others hear: |
| 740 |
|
|
<self> smiles happily. |
| 741 |
|
|
|
| 742 |
|
|
You can also smile with another player as argument, like 'smile <playername>'. The effect would be this: |
| 743 |
|
|
|
| 744 |
|
|
You hear: |
| 745 |
|
|
You smile at <other>. |
| 746 |
|
|
|
| 747 |
|
|
Your target hears: |
| 748 |
|
|
<self> smiles at you. |
| 749 |
|
|
|
| 750 |
|
|
All the others hear: |
| 751 |
|
|
<self> beams a smile at <other>. |
| 752 |
|
|
|
| 753 |
|
|
|
| 754 |
|
|
=head2 smirk |
| 755 |
|
|
|
| 756 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 757 |
|
|
and as such are heard only on the same map. |
| 758 |
|
|
|
| 759 |
|
|
You can use smirk without arguments, and the effect would be: |
| 760 |
|
|
|
| 761 |
|
|
You hear: |
| 762 |
|
|
You smirk. |
| 763 |
|
|
|
| 764 |
|
|
The others hear: |
| 765 |
|
|
<self> smirks. |
| 766 |
|
|
|
| 767 |
|
|
|
| 768 |
|
|
=head2 snap |
| 769 |
|
|
|
| 770 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 771 |
|
|
and as such are heard only on the same map. |
| 772 |
|
|
|
| 773 |
|
|
You can use snap without arguments, and the effect would be: |
| 774 |
|
|
|
| 775 |
|
|
You hear: |
| 776 |
|
|
PRONTO! you snap your fingers. |
| 777 |
|
|
|
| 778 |
|
|
The others hear: |
| 779 |
|
|
<self> snaps his fingers. |
| 780 |
|
|
|
| 781 |
|
|
|
| 782 |
|
|
=head2 sneeze |
| 783 |
|
|
|
| 784 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 785 |
|
|
and as such are heard only on the same map. |
| 786 |
|
|
|
| 787 |
|
|
You can use sneeze without arguments, and the effect would be: |
| 788 |
|
|
|
| 789 |
|
|
You hear: |
| 790 |
|
|
Gesundheit! |
| 791 |
|
|
|
| 792 |
|
|
The others hear: |
| 793 |
|
|
<self> sneezes. |
| 794 |
|
|
|
| 795 |
|
|
You can also sneeze with another player as argument, like 'sneeze <playername>'. The effect would be this: |
| 796 |
|
|
|
| 797 |
|
|
You hear: |
| 798 |
|
|
You sneeze at <other> and a film of snot shoots onto him. |
| 799 |
|
|
|
| 800 |
|
|
Your target hears: |
| 801 |
|
|
<self> sneezes on you, you feel the snot cover you. EEEEEEW. |
| 802 |
|
|
|
| 803 |
|
|
All the others hear: |
| 804 |
|
|
<self> sneezes on <other> and a film of snot covers him. |
| 805 |
|
|
|
| 806 |
|
|
Or you can use sneeze on yourself, by entering the command with your own name |
| 807 |
|
|
as argument. The result would look like the following: |
| 808 |
|
|
|
| 809 |
|
|
You hear: |
| 810 |
|
|
You sneeze on yourself, what a mess! |
| 811 |
|
|
|
| 812 |
|
|
The others hear: |
| 813 |
|
|
<self> sneezes, and covers himself in a slimy substance. |
| 814 |
|
|
|
| 815 |
|
|
|
| 816 |
|
|
=head2 snicker |
| 817 |
|
|
|
| 818 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 819 |
|
|
and as such are heard only on the same map. |
| 820 |
|
|
|
| 821 |
|
|
You can use snicker without arguments, and the effect would be: |
| 822 |
|
|
|
| 823 |
|
|
You hear: |
| 824 |
|
|
You snicker softly. |
| 825 |
|
|
|
| 826 |
|
|
The others hear: |
| 827 |
|
|
<self> snickers softly. |
| 828 |
|
|
|
| 829 |
|
|
|
| 830 |
|
|
=head2 sniff |
| 831 |
|
|
|
| 832 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 833 |
|
|
and as such are heard only on the same map. |
| 834 |
|
|
|
| 835 |
|
|
You can use sniff without arguments, and the effect would be: |
| 836 |
|
|
|
| 837 |
|
|
You hear: |
| 838 |
|
|
You sniff sadly. *SNIFF* |
| 839 |
|
|
|
| 840 |
|
|
The others hear: |
| 841 |
|
|
<self> sniffs sadly. |
| 842 |
|
|
|
| 843 |
|
|
You can also sniff with another player as argument, like 'sniff <playername>'. The effect would be this: |
| 844 |
|
|
|
| 845 |
|
|
You hear: |
| 846 |
|
|
You sniff <other>. |
| 847 |
|
|
|
| 848 |
|
|
Your target hears: |
| 849 |
|
|
<self> sniffs you. |
| 850 |
|
|
|
| 851 |
|
|
All the others hear: |
| 852 |
|
|
<self> sniffs <other> |
| 853 |
|
|
|
| 854 |
|
|
Or you can use sniff on yourself, by entering the command with your own name |
| 855 |
|
|
as argument. The result would look like the following: |
| 856 |
|
|
|
| 857 |
|
|
You hear: |
| 858 |
|
|
You sniff yourself. |
| 859 |
|
|
|
| 860 |
|
|
The others hear: |
| 861 |
|
|
<self> sniffs himself. |
| 862 |
|
|
|
| 863 |
|
|
|
| 864 |
|
|
=head2 snore |
| 865 |
|
|
|
| 866 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 867 |
|
|
and as such are heard only on the same map. |
| 868 |
|
|
|
| 869 |
|
|
You can use snore without arguments, and the effect would be: |
| 870 |
|
|
|
| 871 |
|
|
You hear: |
| 872 |
|
|
Zzzzzzzzzzzzzzz. |
| 873 |
|
|
|
| 874 |
|
|
The others hear: |
| 875 |
|
|
<self> snores loudly. |
| 876 |
|
|
|
| 877 |
|
|
|
| 878 |
|
|
=head2 spit |
| 879 |
|
|
|
| 880 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 881 |
|
|
and as such are heard only on the same map. |
| 882 |
|
|
|
| 883 |
|
|
You can use spit without arguments, and the effect would be: |
| 884 |
|
|
|
| 885 |
|
|
You hear: |
| 886 |
|
|
You spit over your left shoulder. |
| 887 |
|
|
|
| 888 |
|
|
The others hear: |
| 889 |
|
|
<self> spits over his left shoulder. |
| 890 |
|
|
|
| 891 |
|
|
You can also spit with another player as argument, like 'spit <playername>'. The effect would be this: |
| 892 |
|
|
|
| 893 |
|
|
You hear: |
| 894 |
|
|
You spit on <other>. |
| 895 |
|
|
|
| 896 |
|
|
Your target hears: |
| 897 |
|
|
<self> spits in your face! |
| 898 |
|
|
|
| 899 |
|
|
All the others hear: |
| 900 |
|
|
<self> spits in <other>'s face. |
| 901 |
|
|
|
| 902 |
|
|
Or you can use spit on yourself, by entering the command with your own name |
| 903 |
|
|
as argument. The result would look like the following: |
| 904 |
|
|
|
| 905 |
|
|
You hear: |
| 906 |
|
|
You drool all over yourself. |
| 907 |
|
|
|
| 908 |
|
|
The others hear: |
| 909 |
|
|
<self> drools all over himself. |
| 910 |
|
|
|
| 911 |
|
|
|
| 912 |
|
|
=head2 strut |
| 913 |
|
|
|
| 914 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 915 |
|
|
and as such are heard only on the same map. |
| 916 |
|
|
|
| 917 |
|
|
You can use strut without arguments, and the effect would be: |
| 918 |
|
|
|
| 919 |
|
|
You hear: |
| 920 |
|
|
Strut your stuff. |
| 921 |
|
|
|
| 922 |
|
|
The others hear: |
| 923 |
|
|
<self> struts proudly. |
| 924 |
|
|
|
| 925 |
|
|
|
| 926 |
|
|
=head2 sulk |
| 927 |
|
|
|
| 928 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 929 |
|
|
and as such are heard only on the same map. |
| 930 |
|
|
|
| 931 |
|
|
You can use sulk without arguments, and the effect would be: |
| 932 |
|
|
|
| 933 |
|
|
You hear: |
| 934 |
|
|
You sulk. |
| 935 |
|
|
|
| 936 |
|
|
The others hear: |
| 937 |
|
|
<self> sulks in the corner. |
| 938 |
|
|
|
| 939 |
|
|
|
| 940 |
|
|
=head2 think |
| 941 |
|
|
|
| 942 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 943 |
|
|
and as such are heard only on the same map. |
| 944 |
|
|
|
| 945 |
|
|
You can use think without arguments, and the effect would be: |
| 946 |
|
|
|
| 947 |
|
|
You hear: |
| 948 |
|
|
Anything in particular that you'd care to think about? |
| 949 |
|
|
|
| 950 |
|
|
The others hear: |
| 951 |
|
|
<self> closes his eyes and thinks really hard. |
| 952 |
|
|
|
| 953 |
|
|
|
| 954 |
|
|
=head2 twiddle |
| 955 |
|
|
|
| 956 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 957 |
|
|
and as such are heard only on the same map. |
| 958 |
|
|
|
| 959 |
|
|
You can use twiddle without arguments, and the effect would be: |
| 960 |
|
|
|
| 961 |
|
|
You hear: |
| 962 |
|
|
You patiently twiddle your thumbs. |
| 963 |
|
|
|
| 964 |
|
|
The others hear: |
| 965 |
|
|
<self> patiently twiddles his thumbs. |
| 966 |
|
|
|
| 967 |
|
|
|
| 968 |
|
|
=head2 wave |
| 969 |
|
|
|
| 970 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 971 |
|
|
and as such are heard only on the same map. |
| 972 |
|
|
|
| 973 |
|
|
You can use wave without arguments, and the effect would be: |
| 974 |
|
|
|
| 975 |
|
|
You hear: |
| 976 |
|
|
You wave. |
| 977 |
|
|
|
| 978 |
|
|
The others hear: |
| 979 |
|
|
<self> waves happily. |
| 980 |
|
|
|
| 981 |
|
|
You can also wave with another player as argument, like 'wave <playername>'. The effect would be this: |
| 982 |
|
|
|
| 983 |
|
|
You hear: |
| 984 |
|
|
You wave goodbye to <other>. |
| 985 |
|
|
|
| 986 |
|
|
Your target hears: |
| 987 |
|
|
<self> waves goodbye to you. Have a good journey. |
| 988 |
|
|
|
| 989 |
|
|
All the others hear: |
| 990 |
|
|
<self> waves goodbye to <other>. |
| 991 |
|
|
|
| 992 |
|
|
Or you can use wave on yourself, by entering the command with your own name |
| 993 |
|
|
as argument. The result would look like the following: |
| 994 |
|
|
|
| 995 |
|
|
You hear: |
| 996 |
|
|
Are you going on adventures as well?? |
| 997 |
|
|
|
| 998 |
|
|
The others hear: |
| 999 |
|
|
<self> waves goodbye to himself. |
| 1000 |
|
|
|
| 1001 |
|
|
|
| 1002 |
|
|
=head2 whistle |
| 1003 |
|
|
|
| 1004 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 1005 |
|
|
and as such are heard only on the same map. |
| 1006 |
|
|
|
| 1007 |
|
|
You can use whistle without arguments, and the effect would be: |
| 1008 |
|
|
|
| 1009 |
|
|
You hear: |
| 1010 |
|
|
You whistle appreciatively. |
| 1011 |
|
|
|
| 1012 |
|
|
The others hear: |
| 1013 |
|
|
<self> whistles appreciatively. |
| 1014 |
|
|
|
| 1015 |
|
|
You can also whistle with another player as argument, like 'whistle <playername>'. The effect would be this: |
| 1016 |
|
|
|
| 1017 |
|
|
You hear: |
| 1018 |
|
|
You whistle at <other>. |
| 1019 |
|
|
|
| 1020 |
|
|
Your target hears: |
| 1021 |
|
|
<self> whistles at <other>. |
| 1022 |
|
|
|
| 1023 |
|
|
All the others hear: |
| 1024 |
|
|
|
| 1025 |
|
|
|
| 1026 |
|
|
Or you can use whistle on yourself, by entering the command with your own name |
| 1027 |
|
|
as argument. The result would look like the following: |
| 1028 |
|
|
|
| 1029 |
|
|
You hear: |
| 1030 |
|
|
You whistle while you work. |
| 1031 |
|
|
|
| 1032 |
|
|
The others hear: |
| 1033 |
|
|
<self> whistles to himself in boredom. |
| 1034 |
|
|
|
| 1035 |
|
|
|
| 1036 |
|
|
=head2 wink |
| 1037 |
|
|
|
| 1038 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 1039 |
|
|
and as such are heard only on the same map. |
| 1040 |
|
|
|
| 1041 |
|
|
You can use wink without arguments, and the effect would be: |
| 1042 |
|
|
|
| 1043 |
|
|
You hear: |
| 1044 |
|
|
Have you got something in your eye? |
| 1045 |
|
|
|
| 1046 |
|
|
The others hear: |
| 1047 |
|
|
<self> winks suggestively. |
| 1048 |
|
|
|
| 1049 |
|
|
You can also wink with another player as argument, like 'wink <playername>'. The effect would be this: |
| 1050 |
|
|
|
| 1051 |
|
|
You hear: |
| 1052 |
|
|
You wink suggestively at <other>. |
| 1053 |
|
|
|
| 1054 |
|
|
Your target hears: |
| 1055 |
|
|
<self> winks at you. |
| 1056 |
|
|
|
| 1057 |
|
|
All the others hear: |
| 1058 |
|
|
<self> winks at <other>. |
| 1059 |
|
|
|
| 1060 |
|
|
Or you can use wink on yourself, by entering the command with your own name |
| 1061 |
|
|
as argument. The result would look like the following: |
| 1062 |
|
|
|
| 1063 |
|
|
You hear: |
| 1064 |
|
|
You wink at yourself?? What are you up to? |
| 1065 |
|
|
|
| 1066 |
|
|
The others hear: |
| 1067 |
|
|
<self> winks at himself - something strange is going on... |
| 1068 |
|
|
|
| 1069 |
|
|
|
| 1070 |
|
|
=head2 yawn |
| 1071 |
|
|
|
| 1072 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
| 1073 |
|
|
and as such are heard only on the same map. |
| 1074 |
|
|
|
| 1075 |
|
|
You can use yawn without arguments, and the effect would be: |
| 1076 |
|
|
|
| 1077 |
|
|
You hear: |
| 1078 |
|
|
You open up your yap and let out a big breeze of stale air. |
| 1079 |
|
|
|
| 1080 |
|
|
The others hear: |
| 1081 |
|
|
<self> yawns sleepily. |
| 1082 |
|
|
|
| 1083 |
|
|
|
| 1084 |
|
|
=head1 Authors |
| 1085 |
|
|
|
| 1086 |
|
|
This document was autogenerated from the emotions used in the game. |