1 |
=head1 Deliantra Help Topics |
2 |
|
3 |
=head2 golem |
4 |
|
5 |
Golems are creatures that the player has some control over. Note that many |
6 |
summoned creatures are considered golems, even if they are not called |
7 |
golems. |
8 |
|
9 |
If you have a golem in control your spell type will be listed as golem, |
10 |
with the creature name in parantheses. |
11 |
|
12 |
To control your golem, just press the fire key in the direction you want |
13 |
your golem to move. Your golem will then start moving in that direction, |
14 |
and keep moving in that direction until you change its direction. |
15 |
|
16 |
Note that once you leave the map that the golem is on, the golem will |
17 |
disappear. Also, once you select another spell to cast, or change your |
18 |
range type, your golem will disappear. |
19 |
|
20 |
|
21 |
=head2 keys |
22 |
|
23 |
To move around, look at C<help move>. To fire weapons, cast spells and use |
24 |
skills, look at C<help fire>. |
25 |
|
26 |
See C<help mouse> for help on what the mouse buttons do. |
27 |
|
28 |
See C<help melee> for advice on how to fight. |
29 |
|
30 |
See C<help traps> for help with finding and disarming traps. |
31 |
|
32 |
|
33 |
=head2 melee |
34 |
|
35 |
You fight to kill monsters. You can either use magic or weapons. |
36 |
|
37 |
To use weapons, simply wield a weapon (and armour!) and move into the |
38 |
monster you want to attack. |
39 |
|
40 |
To use magic or bows, read |
41 |
|
42 |
help spells |
43 |
|
44 |
and |
45 |
|
46 |
help range |
47 |
|
48 |
and |
49 |
|
50 |
help cast |
51 |
|
52 |
and |
53 |
|
54 |
help invoke |
55 |
|
56 |
|
57 |
=head2 mode |
58 |
|
59 |
The mode commands are as follows: |
60 |
|
61 |
C<applymode> adjusts how items are applied. |
62 |
|
63 |
C<bowmode> adjusts the way bows work. |
64 |
|
65 |
C<peaceful> sets how you react to other players. |
66 |
|
67 |
C<petmode> adjusts how your pets behave. |
68 |
|
69 |
|
70 |
=head2 mouse |
71 |
|
72 |
The mouse isn't a great way to move your character. However, the mouse has |
73 |
the following inventory uses: |
74 |
|
75 |
left button: examine an item |
76 |
|
77 |
shift + left button: drop an item or move it between containers |
78 |
|
79 |
middle button on item: apply, wield, equip etc. |
80 |
|
81 |
right button: pop up a menu with further options |
82 |
|
83 |
|
84 |
=head2 move |
85 |
|
86 |
You can move around by using your cursor keys (offering four directions) |
87 |
or the numeric keypad (NumLock has to be I<off> for this to work). |
88 |
|
89 |
Using those will generally move you one space in the given direction. |
90 |
|
91 |
Running is done by holding control and a move key. Running is recommended |
92 |
when attacking monsters or generally for easier movement. |
93 |
|
94 |
Firing the range weapon (C<help range>) is done by pressing shift and a |
95 |
move (the '5' on the keypad will fire even without shift and will direct |
96 |
the effect at yourself or your current position). If you hold the keys you |
97 |
will continously fire as fast as your character can (this is helpful for |
98 |
example when praying: ready the skill praying and then hold down the '5' |
99 |
on the keypad to pray as fast as possible). |
100 |
|
101 |
See C<help mouse> for help on what the mouse buttons do. |
102 |
|
103 |
See C<help melee> for advice on how to fight. |
104 |
|
105 |
See C<help traps> for help with finding and disarming traps. |
106 |
|
107 |
|
108 |
=head2 traps |
109 |
|
110 |
I recommend to bind the following keys: |
111 |
|
112 |
C<use_skill find_traps> on C<Shift-s>. C<use_skill disarm traps> on C<Shift-d>. |
113 |
|
114 |
Then you can use the C<S> and C<D> keys for searching for and disarming |
115 |
traps. |
116 |
|
117 |
Traps appear at random in doors and in chests. Search those before you |
118 |
open them up. Search by going near where you suspect a trap, and press |
119 |
C<S>. |
120 |
|
121 |
Alternatively, especially at the beginning of the game when you need to |
122 |
search and disarm harder, bind C<ready_skill> instead and press and hold |
123 |
fire (C<Keypad-5>). |
124 |
|
125 |
|
126 |
=head1 Authors |
127 |
|
128 |
Parts of this document were originally taken from the crossfire server |
129 |
help files with unknown authors. |
130 |
|
131 |
Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
132 |
Steenhoven and Marc A. Lehmann. |
133 |
|