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=head1 Deliantra Help Topics |
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=head2 golem |
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Golems are creatures that the player has some control over. Note that many |
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summoned creatures are considered golems, even if they are not called |
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golems. |
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If you have a golem in control your spell type will be listed as golem, |
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with the creature name in parantheses. |
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To control your golem, just press the fire key in the direction you want |
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your golem to move. Your golem will then start moving in that direction, |
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and keep moving in that direction until you change its direction. |
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Note that once you leave the map that the golem is on, the golem will |
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disappear. Also, once you select another spell to cast, or change your |
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range type, your golem will disappear. |
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=head2 keys |
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To move around, look at C<help move>. To fire weapons, cast spells and use |
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skills, look at C<help fire>. |
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See C<help mouse> for help on what the mouse buttons do. |
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See C<help melee> for advice on how to fight. |
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See C<help traps> for help with finding and disarming traps. |
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=head2 melee |
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You fight to kill monsters. You can either use magic or weapons. |
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To use weapons, simply wield a weapon (and armour!) and move into the |
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monster you want to attack. |
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To use magic or bows, read |
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help spells |
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and |
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help range |
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and |
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help cast |
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and |
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help invoke |
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=head2 mode |
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The mode commands are as follows: |
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C<applymode> adjusts how items are applied. |
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C<bowmode> adjusts the way bows work. |
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C<peaceful> sets how you react to other players. |
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C<petmode> adjusts how your pets behave. |
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=head2 mouse |
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The mouse isn't a great way to move your character. However, the mouse has |
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the following inventory uses: |
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left button: examine an item |
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shift + left button: drop an item or move it between containers |
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middle button on item: apply, wield, equip etc. |
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right button: pop up a menu with further options |
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=head2 move |
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You can move around by using your cursor keys (offering four directions) |
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or the numeric keypad (NumLock has to be I<off> for this to work). |
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Using those will generally move you one space in the given direction. |
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Running is done by holding control and a move key. Running is recommended |
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when attacking monsters or generally for easier movement. |
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Firing the range weapon (C<help range>) is done by pressing shift and a |
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move (the '5' on the keypad will fire even without shift and will direct |
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the effect at yourself or your current position). If you hold the keys you |
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will continously fire as fast as your character can (this is helpful for |
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example when praying: ready the skill praying and then hold down the '5' |
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on the keypad to pray as fast as possible). |
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See C<help mouse> for help on what the mouse buttons do. |
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See C<help melee> for advice on how to fight. |
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See C<help traps> for help with finding and disarming traps. |
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=head2 traps |
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I recommend to bind the following keys: |
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C<use_skill find_traps> on C<Shift-s>. C<use_skill disarm traps> on C<Shift-d>. |
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Then you can use the C<S> and C<D> keys for searching for and disarming |
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traps. |
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Traps appear at random in doors and in chests. Search those before you |
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open them up. Search by going near where you suspect a trap, and press |
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C<S>. |
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Alternatively, especially at the beginning of the game when you need to |
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search and disarm harder, bind C<ready_skill> instead and press and hold |
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fire (C<Keypad-5>). |
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=head1 Authors |
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Parts of this document were originally taken from the crossfire server |
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help files with unknown authors. |
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Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
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Steenhoven and Marc A. Lehmann. |
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