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/cvs/cf.schmorp.de/server/pod/objects.pod
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Comparing cf.schmorp.de/server/pod/objects.pod (file contents):
Revision 1.20 by root, Mon May 7 06:01:48 2007 UTC vs.
Revision 1.23 by root, Tue May 15 16:45:23 2007 UTC

359=head3 B<TRANSPORT> - type 2 - Player transports 359=head3 B<TRANSPORT> - type 2 - Player transports
360 360
361This type is implemented by the transport extension and has currently no special 361This type is implemented by the transport extension and has currently no special
362fields that affect it. 362fields that affect it.
363 363
364=head3 B<ROD> - type 3 - Rods that fire spells 364=head3 B<ROD>, B<HORN> - type 3, 35 - Rods that fire spells
365 365
366Rods contain spells and can be fired by a player. 366Rods contain spells and can be fired by a player.
367 367
368=over 4 368=over 4
369 369
375the 'use magic item' skill level of the player and 1/10 of the level of the 375the 'use magic item' skill level of the player and 1/10 of the level of the
376rod is added as bonus. 376rod is added as bonus.
377 377
378=item I<hp> <number> 378=item I<hp> <number>
379 379
380The amount of spellpoints this rod has left. 380The amount of spellpoints this rod has left. Recharges at a rate of C<1 +
381maxhp/10> per tick.
381 382
382=item I<maxhp> <number> 383=item I<maxhp> <number>
383 384
384The maximum amount of spellpoints this rod has. 385The maximum amount of spellpoints this rod has.
385 386
867=item I<body_BODYSLOT> 868=item I<body_BODYSLOT>
868 869
869The part/slot of the body you need to use this weapon, possible values for 870The part/slot of the body you need to use this weapon, possible values for
870C<BODYSLOT> should be looked up in common/item.C at body_locations. 871C<BODYSLOT> should be looked up in common/item.C at body_locations.
871 872
872The value gives the number of those body slots used up by the item, or 873The value (in the range C<-7..7>) gives the number of those body slots
873C<-1> for one handed weapons, C<-2> for two handed weapons, or C<-1> for 874used up by the item (if negative) or the number of body slots this object
874other very special things. 875has (if positive, e.g. for monsters or players). The special value C<0>
876indicates that this object cannot equip items requiring these body slots.
875 877
876=item I<resist_RESISTANCY> <number> 878=item I<resist_RESISTANCY> <number>
877 879
878this is the factor with which the difference of the players resistancy and 100% 880this is the factor with which the difference of the players resistancy and 100%
879is multiplied, something like this: 881is multiplied, something like this:

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