added new lamp and torch system.
*** empty log message ***
*** empty log message ***
*** empty log message ***
folded developers into authors and fixed stuff
*** empty log message ***
fix typoe
*** empty log message ***
some minor doc addition
some minor doc addition
do not output archetypes with names starting with type_ or class_, a bit of a hack
*** empty log message ***
documented FLAG_IS_LIGHTABLE and glow_radius
documented LAMP and FLAG_CHANGING.
added markup for typenames and field names.
LAMP type in work, main change: adjusted usage of the terms 'archetype', 'object', 'field' and 'attribute'.
documented ARROW, DUPLICATOR and CREATOR.
removed LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR types.
removed QUEST and LIGHTNING types.
added further objects.
documented CLOCK and LIGHTNING, FLAG_REFLECTING and FLAG_REFL_SPELL. and discovered that LIGHTNING is mostly unused, most spells use subtypes to indicate bolt spells (the actual lightnings are not of type LIGHTNING).
added documentation for BOOK and FLAG_NO_SKILL_IDENT.
further documentation, this time: POISON and POISONING and FLAG_NO_STEAL
added description for FOOD, FLESH and DRINK.
reverted the last change to move_apply and check_inv and fixed check_inv differntly: as all the buttons and pedestals check themselves whether the objects above them satisfy their conditions i thought the best would be if check_inv would do the same. The new semantics are compatible with the semantics used by the map makers (at least i hope that) and won't end up in a broken state so easily now. While fixing check_inv i documented inventory checkers in objects.pod
Added a parameter to move_apply that indicates whether something moved on or off and changed check_inv to take the same additional argument. An inventory checker is now mostly state-independend and a bad state is corrected now if the inventory checker is activated. While fixing that i've documented the HOLE type and FLAG_ACTIVATE_ON_(PUSH|RELEASE) in objects.pod.
Added a mostly comprehensive documentation about the types TRANSPORT, ROD, TREASURE, POTION, and POTION_EFFECT.
further development on the force documentation.
further documentation about some default fields of objects and this weird force object.
moved the weapons documentation to objects.pod.
This form allows you to request diffs between any two revisions of this file. For each of the two "sides" of the diff, select a symbolic revision name using the selection box, or choose 'Use Text Field' and enter a numeric revision.