--- cf.schmorp.de/server/random_maps/decor.C 2007/01/27 02:19:37 1.13 +++ cf.schmorp.de/server/random_maps/decor.C 2007/11/08 19:43:25 1.17 @@ -1,28 +1,26 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ - #include #include #include @@ -80,13 +78,13 @@ { /* empty */ object *this_object; - new_decor_object = pick_random_object (decor_map); + new_decor_object = decor_map->pick_random_object (); this_object = arch_to_object (new_decor_object->arch); new_decor_object->copy_to (this_object); this_object->x = x; this_object->y = y; /* it screws things up if decor can stop people */ - this_object->move_block = MOVE_BLOCK_DEFAULT; + this_object->move_block = 0; insert_ob_in_map (this_object, map, NULL, 0); number_to_place--; } @@ -106,13 +104,13 @@ { object *new_decor_object, *this_object; - new_decor_object = pick_random_object (decor_map); + new_decor_object = decor_map->pick_random_object (); this_object = arch_to_object (new_decor_object->arch); new_decor_object->copy_to (this_object); this_object->x = i; this_object->y = j; /* it screws things up if decor can stop people */ - this_object->move_block = MOVE_BLOCK_DEFAULT; + this_object->move_block = 0; insert_ob_in_map (this_object, map, NULL, 0); } }