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elmex |
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/* |
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* Expands a layout by 2x in each dimension. |
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* H. S. Teoh |
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* -------------------------------------------------------------------------- |
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* $Id$ |
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* |
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* ALGORITHM |
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* |
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* ... (TBW) |
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*/ |
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#include <stdlib.h> /* just in case */ |
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#include <expand2x.h> /* use compiler to do sanity check */ |
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/* PROTOTYPES */ |
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static void expand_misc(char **newlayout, int i, int j, char **layout, |
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int xsize, int ysize); |
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static void expand_wall(char **newlayout, int i, int j, char **layout, |
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int xsize, int ysize); |
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static void expand_door(char **newlayout, int i, int j, char **layout, |
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int xsize, int ysize); |
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/* FUNCTIONS */ |
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char **expand2x(char **layout, int xsize, int ysize) { |
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int i,j; |
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int nxsize = xsize*2 - 1; |
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int nysize = ysize*2 - 1; |
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/* Allocate new layout */ |
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char **newlayout = (char **)calloc(sizeof(char*), nxsize); |
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for (i=0; i<nxsize; i++) { |
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newlayout[i] = (char *) calloc(sizeof(char), nysize); |
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} |
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for (i=0; i<xsize; i++) { |
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for (j=0; j<ysize; j++) { |
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switch(layout[i][j]) { |
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case '#': |
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expand_wall(newlayout, i,j, layout, xsize, ysize); |
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break; |
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case 'D': |
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expand_door(newlayout, i,j, layout, xsize, ysize); |
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break; |
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default: |
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expand_misc(newlayout, i,j, layout, xsize, ysize); |
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} |
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} |
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} |
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/* Dump old layout */ |
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for (i=0; i<xsize; i++) { |
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free(layout[i]); |
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} |
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free(layout); |
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return newlayout; |
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} |
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/* Copy the old tile X into the new one at location (i*2, j*2) and |
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* fill up the rest of the 2x2 result with \0: |
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* X ---> X \0 |
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* \0 \0 |
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*/ |
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static void expand_misc(char **newlayout, int i, int j, char **layout, |
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int xsize, int ysize) { |
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newlayout[i*2][j*2] = layout[i][j]; |
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/* (Note: no need to reset rest of 2x2 area to \0 because calloc does that |
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* for us.) */ |
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} |
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/* Returns a bitmap that represents which squares on the right and bottom |
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* edges of a square (i,j) match the given character: |
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* 1 match on (i+1, j) |
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* 2 match on (i, j+1) |
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* 4 match on (i+1, j+1) |
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* and the possible combinations thereof. |
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*/ |
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static int calc_pattern(char ch, char **layout, int i, int j, |
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int xsize, int ysize) { |
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int pattern = 0; |
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if (i+1<xsize && layout[i+1][j]==ch) |
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pattern |= 1; |
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if (j+1<ysize) { |
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if (layout[i][j+1]==ch) |
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pattern |= 2; |
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if (i+1<xsize && layout[i+1][j+1]==ch) |
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pattern |= 4; |
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} |
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return pattern; |
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} |
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/* Expand a wall. This function will try to sensibly connect the resulting |
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* wall to adjacent wall squares, so that the result won't have disconnected |
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* walls. |
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*/ |
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static void expand_wall(char **newlayout, int i, int j, char **layout, |
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int xsize, int ysize) { |
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int wall_pattern = calc_pattern('#', layout, i, j, xsize, ysize); |
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int door_pattern = calc_pattern('D', layout, i, j, xsize, ysize); |
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int both_pattern = wall_pattern | door_pattern; |
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newlayout[i*2][j*2] = '#'; |
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if (i+1 < xsize) { |
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if (both_pattern & 1) { /* join walls/doors to the right */ |
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/* newlayout[i*2+1][j*2] = '#'; */ |
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newlayout[i*2+1][j*2] = layout[i+1][j]; |
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} |
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} |
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if (j+1 < ysize) { |
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if (both_pattern & 2) { /* join walls/doors to the bottom */ |
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/* newlayout[i*2][j*2+1] = '#'; */ |
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newlayout[i*2][j*2+1] = layout[i][j+1]; |
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} |
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if (wall_pattern==7) { /* if orig layout is a 2x2 wall block, |
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* we fill the result with walls. */ |
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newlayout[i*2+1][j*2+1] = '#'; |
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} |
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} |
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} |
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/* This function will try to sensibly connect doors so that they meet up with |
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* adjacent walls. Note that it will also presumptuously delete (ignore) doors |
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* that it doesn't know how to correctly expand. |
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*/ |
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static void expand_door(char **newlayout, int i, int j, char **layout, |
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int xsize, int ysize) { |
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int wall_pattern = calc_pattern('#', layout, i, j, xsize, ysize); |
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int door_pattern = calc_pattern('D', layout, i, j, xsize, ysize); |
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int join_pattern; |
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/* Doors "like" to connect to walls more than other doors. If there is |
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* a wall and another door, this door will connect to the wall and |
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* disconnect from the other door. */ |
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if (wall_pattern & 3) { |
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join_pattern = wall_pattern; |
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} else { |
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join_pattern = door_pattern; |
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} |
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newlayout[i*2][j*2] = 'D'; |
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if (i+1 < xsize) { |
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if (join_pattern & 1) { /* there is a door/wall to the right */ |
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newlayout[i*2+1][j*2]='D'; |
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} |
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} |
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if (j+1 < ysize) { |
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if (join_pattern & 2) { /* there is a door/wall below */ |
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newlayout[i*2][j*2+1]='D'; |
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} |
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} |
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} |
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