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/cvs/cf.schmorp.de/server/random_maps/room_gen_onion.C
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Comparing cf.schmorp.de/server/random_maps/room_gen_onion.C (file contents):
Revision 1.5 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.10 by root, Sat Jan 27 02:19:37 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24 25
25/* The onion room generator: 26/* The onion room generator:
26Onion rooms are like this: 27Onion rooms are like this:
27 28
78 } 79 }
79 80
80 /* pick some random options if option = 0 */ 81 /* pick some random options if option = 0 */
81 if (option == 0) 82 if (option == 0)
82 { 83 {
83 switch (RANDOM () % 3) 84 switch (rndm (3))
84 { 85 {
85 case 0: 86 case 0:
86 option |= RMOPT_CENTERED; 87 option |= RMOPT_CENTERED;
87 break; 88 break;
88 case 1: 89 case 1:
89 option |= RMOPT_BOTTOM_C; 90 option |= RMOPT_BOTTOM_C;
90 break; 91 break;
91 case 2: 92 case 2:
92 option |= RMOPT_BOTTOM_R; 93 option |= RMOPT_BOTTOM_R;
93 break; 94 break;
94 } 95 }
95 if (RANDOM () % 2) 96 if (rndm (2))
96 option |= RMOPT_LINEAR; 97 option |= RMOPT_LINEAR;
97 if (RANDOM () % 2) 98 if (rndm (2))
98 option |= RMOPT_IRR_SPACE; 99 option |= RMOPT_IRR_SPACE;
99 } 100 }
100 101
101 /* write the outer walls, if appropriate. */ 102 /* write the outer walls, if appropriate. */
102 if (!(option & RMOPT_WALL_OFF)) 103 if (!(option & RMOPT_WALL_OFF))
129 float *ylocations; 130 float *ylocations;
130 131
131 maxlayers = (MIN (xsize, ysize) - 2) / 5; 132 maxlayers = (MIN (xsize, ysize) - 2) / 5;
132 if (!maxlayers) 133 if (!maxlayers)
133 return; /* map too small to onionize */ 134 return; /* map too small to onionize */
135
134 if (layers > maxlayers) 136 if (layers > maxlayers)
135 layers = maxlayers; 137 layers = maxlayers;
138
136 if (layers == 0) 139 if (layers == 0)
137 layers = (RANDOM () % maxlayers) + 1; 140 layers = rndm (maxlayers) + 1;
141
138 xlocations = (float *) calloc (sizeof (float), 2 * layers); 142 xlocations = (float *) calloc (sizeof (float), 2 * layers);
139 ylocations = (float *) calloc (sizeof (float), 2 * layers); 143 ylocations = (float *) calloc (sizeof (float), 2 * layers);
140 144
141
142 /* place all the walls */ 145 /* place all the walls */
143 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 146 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
144 { 147 {
145 int x_spaces_available, y_spaces_available; 148 int x_spaces_available, y_spaces_available;
146 149
147 /* the "extra" spaces available for spacing between layers */ 150 /* the "extra" spaces available for spacing between layers */
148 x_spaces_available = (xsize - 2) - 6 * layers + 1; 151 x_spaces_available = (xsize - 2) - 6 * layers + 1;
153 for (i = 0; i < 2 * layers; i++) 156 for (i = 0; i < 2 * layers; i++)
154 { 157 {
155 float xpitch = 2, ypitch = 2; 158 float xpitch = 2, ypitch = 2;
156 159
157 if (x_spaces_available > 0) 160 if (x_spaces_available > 0)
158 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 161 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
159 162
160 if (y_spaces_available > 0) 163 if (y_spaces_available > 0)
161 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 164 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
165
162 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 166 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
163 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 167 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
164 x_spaces_available -= (int) (xpitch - 2); 168 x_spaces_available -= (int) (xpitch - 2);
165 y_spaces_available -= (int) (ypitch - 2); 169 y_spaces_available -= (int) (ypitch - 2);
166 } 170 }
199 if (!maxlayers) 203 if (!maxlayers)
200 return; /* map too small to onionize */ 204 return; /* map too small to onionize */
201 if (layers > maxlayers) 205 if (layers > maxlayers)
202 layers = maxlayers; 206 layers = maxlayers;
203 if (layers == 0) 207 if (layers == 0)
204 layers = (RANDOM () % maxlayers) + 1; 208 layers = rndm (maxlayers) + 1;
205 xlocations = (float *) calloc (sizeof (float), 2 * layers); 209 xlocations = (float *) calloc (sizeof (float), 2 * layers);
206 ylocations = (float *) calloc (sizeof (float), 2 * layers); 210 ylocations = (float *) calloc (sizeof (float), 2 * layers);
207 211
208 212
209 /* place all the walls */ 213 /* place all the walls */
210 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 214 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
211 { 215 {
212 int x_spaces_available, y_spaces_available; 216 int x_spaces_available, y_spaces_available;
213 217
214 /* the "extra" spaces available for spacing between layers */ 218 /* the "extra" spaces available for spacing between layers */
215 x_spaces_available = (xsize - 2) - 6 * layers + 1; 219 x_spaces_available = (xsize - 2) - 6 * layers + 1;
220 for (i = 0; i < 2 * layers; i++) 224 for (i = 0; i < 2 * layers; i++)
221 { 225 {
222 float xpitch = 2, ypitch = 2; 226 float xpitch = 2, ypitch = 2;
223 227
224 if (x_spaces_available > 0) 228 if (x_spaces_available > 0)
225 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 229 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
226 230
227 if (y_spaces_available > 0) 231 if (y_spaces_available > 0)
228 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 232 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
233
229 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 234 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
230 if (i < layers) 235 if (i < layers)
231 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 236 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
232 else 237 else
233 ylocations[i] = ysize - 1; 238 ylocations[i] = ysize - 1;
239
234 x_spaces_available -= (int) (xpitch - 2); 240 x_spaces_available -= (int) (xpitch - 2);
235 y_spaces_available -= (int) (ypitch - 2); 241 y_spaces_available -= (int) (ypitch - 2);
236 } 242 }
237 243
238 } 244 }
306 freedoms = 3; 312 freedoms = 3;
307 if (options & RMOPT_BOTTOM_R) 313 if (options & RMOPT_BOTTOM_R)
308 freedoms = 2; 314 freedoms = 2;
309 if (layers <= 0) 315 if (layers <= 0)
310 return; 316 return;
317
311 /* pick which wall will have a door. */ 318 /* pick which wall will have a door. */
312 which_wall = RANDOM () % freedoms + 1; 319 which_wall = rndm (freedoms) + 1;
313 for (l = 0; l < layers; l++) 320 for (l = 0; l < layers; l++)
314 { 321 {
315 if (options & RMOPT_LINEAR) 322 if (options & RMOPT_LINEAR)
316 { /* linear door placement. */ 323 { /* linear door placement. */
317 switch (which_wall) 324 switch (which_wall)
318 { 325 {
319 case 1: 326 case 1:
320 { /* left hand wall */ 327 { /* left hand wall */
321 x1 = (int) xlocations[l]; 328 x1 = (int) xlocations[l];
322 y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); 329 y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2);
323 break; 330 break;
324 } 331 }
325 case 2: 332 case 2:
326 { /* top wall placement */ 333 { /* top wall placement */
327 x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); 334 x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2);
328 y1 = (int) ylocations[l]; 335 y1 = (int) ylocations[l];
329 break; 336 break;
330 } 337 }
331 case 3: 338 case 3:
332 { /* right wall placement */ 339 { /* right wall placement */
333 x1 = (int) xlocations[2 * layers - l - 1]; 340 x1 = (int) xlocations[2 * layers - l - 1];
334 y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); 341 y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2);
335 break; 342 break;
336 } 343 }
337 case 4: 344 case 4:
338 { /* bottom wall placement */ 345 { /* bottom wall placement */
339 x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); 346 x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2);
340 y1 = (int) ylocations[2 * layers - l - 1]; 347 y1 = (int) ylocations[2 * layers - l - 1];
341 break; 348 break;
342 } 349 }
343 } 350 }
344 } 351 }
345 else 352 else
346 { /* random door placement. */ 353 { /* random door placement. */
347 which_wall = RANDOM () % freedoms + 1; 354 which_wall = rndm (freedoms) + 1;
348 switch (which_wall) 355 switch (which_wall)
349 { 356 {
350 case 1: 357 case 1:
351 { /* left hand wall */ 358 { /* left hand wall */
352 x1 = (int) xlocations[l]; 359 x1 = (int) xlocations[l];
353 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); 360 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1);
354 if (y2 > 0) 361 if (y2 > 0)
355 y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); 362 y1 = (int) (ylocations[l] + rndm (y2) + 1);
356 else 363 else
357 y1 = (int) (ylocations[l] + 1); 364 y1 = (int) (ylocations[l] + 1);
358 break; 365 break;
359 } 366 }
360 case 2: 367 case 2:
361 { /* top wall placement */ 368 { /* top wall placement */
362 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 369 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
363 if (x2 > 0) 370 if (x2 > 0)
364 x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); 371 x1 = (int) (xlocations[l] + rndm (x2) + 1);
365 else 372 else
366 x1 = (int) (xlocations[l] + 1); 373 x1 = (int) (xlocations[l] + 1);
367 y1 = (int) ylocations[l]; 374 y1 = (int) ylocations[l];
368 break; 375 break;
369 } 376 }
370 case 3: 377 case 3:
371 { /* right wall placement */ 378 { /* right wall placement */
372 x1 = (int) xlocations[2 * layers - l - 1]; 379 x1 = (int) xlocations[2 * layers - l - 1];
373 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; 380 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1;
374 if (y2 > 0) 381 if (y2 > 0)
375 y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); 382 y1 = (int) (ylocations[l] + rndm (y2) + 1);
376 else 383 else
377 y1 = (int) (ylocations[l] + 1); 384 y1 = (int) (ylocations[l] + 1);
378 385
379 break; 386 break;
380 } 387 }
381 case 4: 388 case 4:
382 { /* bottom wall placement */ 389 { /* bottom wall placement */
383 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 390 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
384 if (x2 > 0) 391 if (x2 > 0)
385 x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); 392 x1 = (int) (xlocations[l] + rndm (x2) + 1);
386 else 393 else
387 x1 = (int) (xlocations[l] + 1); 394 x1 = (int) (xlocations[l] + 1);
388 y1 = (int) ylocations[2 * layers - l - 1]; 395 y1 = (int) ylocations[2 * layers - l - 1];
389 break; 396 break;
390 } 397 }
391 398
392 } 399 }
393 } 400 }
394 if (options & RMOPT_NO_DOORS) 401 if (options & RMOPT_NO_DOORS)
395 maze[x1][y1] = '#'; /* no door. */ 402 maze[x1][y1] = '#'; /* no door. */
420 if (!maxlayers) 427 if (!maxlayers)
421 return; /* map too small to onionize */ 428 return; /* map too small to onionize */
422 if (layers > maxlayers) 429 if (layers > maxlayers)
423 layers = maxlayers; 430 layers = maxlayers;
424 if (layers == 0) 431 if (layers == 0)
425 layers = (RANDOM () % maxlayers) + 1; 432 layers = rndm (maxlayers) + 1;
433
426 xlocations = (float *) calloc (sizeof (float), 2 * layers); 434 xlocations = (float *) calloc (sizeof (float), 2 * layers);
427 ylocations = (float *) calloc (sizeof (float), 2 * layers); 435 ylocations = (float *) calloc (sizeof (float), 2 * layers);
428 436
429
430 /* place all the walls */ 437 /* place all the walls */
431 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 438 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
432 { 439 {
433 int x_spaces_available, y_spaces_available; 440 int x_spaces_available, y_spaces_available;
434 441
435 /* the "extra" spaces available for spacing between layers */ 442 /* the "extra" spaces available for spacing between layers */
436 x_spaces_available = (xsize - 2) - 3 * layers + 1; 443 x_spaces_available = (xsize - 2) - 3 * layers + 1;
441 for (i = 0; i < 2 * layers; i++) 448 for (i = 0; i < 2 * layers; i++)
442 { 449 {
443 float xpitch = 2, ypitch = 2; 450 float xpitch = 2, ypitch = 2;
444 451
445 if (x_spaces_available > 0) 452 if (x_spaces_available > 0)
446 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 453 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
447 454
448 if (y_spaces_available > 0) 455 if (y_spaces_available > 0)
449 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 456 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
457
450 if (i < layers) 458 if (i < layers)
451 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 459 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
452 else 460 else
453 xlocations[i] = xsize - 1; 461 xlocations[i] = xsize - 1;
454 462

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