connected => shstr, beginning of mapscript
destroy (true) => destroy ()
Replace all destroy calls by destroy (true) (after checking), add temporary debugging code for lost objects, fix some minor issues in random_maps.
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lotsa
rewrite objetc_create_clone to deep_clone and fix randfom map generator bug
rmeove some medium hard cases, also get rid of some annoying random map code
remove all easy cases of copy_to, mostly replace by clone or instance
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update copyrights and other minor stuff to deliantra
just place the exit *somewhere* if we cannot find one. this freeze was hit because some random map used deep_sea as floor which blocks movements and thus doesn't allow exist there
- upgrade crossfire trt to the GPL version 3 (hopefully correctly). - add a single file covered by the GNU Affero General Public License (which is not yet released, so I used the current draft, which is legally a bit wavy, but its likely better than nothing as it expresses direct intent by the authors, and we can upgrade as soon as it has been released). * this should ensure availability of source code for the server at least and hopefully also archetypes and maps even when modified versions are not being distributed, in accordance of section 13 of the agplv3.
- reduce default output-sync to less than a second - output-sync command now uses seconds as unit, not something users cannot even know. - lots of useless const adjustments.
- prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
rework material code in preparation for nuking object->materials, also add some useful object methods in preparation of the mapspace limiting
typo
proactive
proactive
just experimenting
comments
experimental stability and correctness changes
make random map paths more beautiful, in the common case
added some copyrights
reindent, minor changes
random maps are nphard
interim.checkin
- minor cleanups - minor optimisations (in_player vs. is_player_inv) - added P_PLAYER map flag - some (dead) concept code
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
mapstruct => maptile removed many ytypedefs in favor of structure tags
indent
indent
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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