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Revision 1.6 by root, Tue Jul 10 21:19:47 2001 UTC vs.
Revision 1.221 by root, Tue Nov 18 05:51:38 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Coro - create and manage simple coroutines 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 $new = new Coro sub { 9 async {
10 print "in coroutine, switching back\n"; 10 # some asynchronous thread of execution
11 $new->transfer($main); 11 print "2\n";
12 print "in coroutine again, switching back\n"; 12 cede; # yield back to main
13 $new->transfer($main); 13 print "4\n";
14 }; 14 };
15 15 print "1\n";
16 $main = new Coro; 16 cede; # yield to coroutine
17 17 print "3\n";
18 print "in main, switching to coroutine\n"; 18 cede; # and again
19 $main->transfer($new); 19
20 print "back in main, switch to coroutine again\n"; 20 # use locking
21 $main->transfer($new); 21 use Coro::Semaphore;
22 print "back in main\n"; 22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
23 28
24=head1 DESCRIPTION 29=head1 DESCRIPTION
25 30
26This module implements coroutines. Coroutines, similar to continuations, 31This module collection manages coroutines. Coroutines are similar to
27allow you to run more than one "thread of execution" in parallel. Unlike 32threads but don't (in general) run in parallel at the same time even
28threads this, only voluntary switching is used so locking problems are 33on SMP machines. The specific flavor of coroutine used in this module
29greatly reduced. 34also guarantees you that it will not switch between coroutines unless
35necessary, at easily-identified points in your program, so locking and
36parallel access are rarely an issue, making coroutine programming much
37safer and easier than threads programming.
30 38
31Although this is the "main" module of the Coro family it provides only 39Unlike a normal perl program, however, coroutines allow you to have
32low-level functionality. See L<Coro::Process> and related modules for a 40multiple running interpreters that share data, which is especially useful
33more useful process abstraction including scheduling. 41to code pseudo-parallel processes and for event-based programming, such as
42multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
43learn more.
44
45Coroutines are also useful because Perl has no support for threads (the so
46called "threads" that perl offers are nothing more than the (bad) process
47emulation coming from the Windows platform: On standard operating systems
48they serve no purpose whatsoever, except by making your programs slow and
49making them use a lot of memory. Best disable them when building perl, or
50aks your software vendor/distributor to do it for you).
51
52In this module, coroutines are defined as "callchain + lexical variables +
53@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
54its own set of lexicals and its own set of perls most important global
55variables (see L<Coro::State> for more configuration).
56
57=cut
58
59package Coro;
60
61use strict qw(vars subs);
62no warnings "uninitialized";
63
64use Coro::State;
65
66use base qw(Coro::State Exporter);
67
68our $idle; # idle handler
69our $main; # main coroutine
70our $current; # current coroutine
71
72our $VERSION = 5.0;
73
74our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
75our %EXPORT_TAGS = (
76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
77);
78our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
34 79
35=over 4 80=over 4
36 81
37=cut 82=item $Coro::main
38 83
39package Coro; 84This variable stores the coroutine object that represents the main
85program. While you cna C<ready> it and do most other things you can do to
86coroutines, it is mainly useful to compare again C<$Coro::current>, to see
87whether you are running in the main program or not.
40 88
41BEGIN { 89=cut
42 $VERSION = 0.03;
43 90
91# $main is now being initialised by Coro::State
92
93=item $Coro::current
94
95The coroutine object representing the current coroutine (the last
96coroutine that the Coro scheduler switched to). The initial value is
97C<$Coro::main> (of course).
98
99This variable is B<strictly> I<read-only>. You can take copies of the
100value stored in it and use it as any other coroutine object, but you must
101not otherwise modify the variable itself.
102
103=cut
104
105sub current() { $current } # [DEPRECATED]
106
107=item $Coro::idle
108
109This variable is mainly useful to integrate Coro into event loops. It is
110usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
111pretty low-level functionality.
112
113This variable stores a callback that is called whenever the scheduler
114finds no ready coroutines to run. The default implementation prints
115"FATAL: deadlock detected" and exits, because the program has no other way
116to continue.
117
118This hook is overwritten by modules such as C<Coro::Timer> and
119C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
120coroutine so the scheduler can run it.
121
122Note that the callback I<must not>, under any circumstances, block
123the current coroutine. Normally, this is achieved by having an "idle
124coroutine" that calls the event loop and then blocks again, and then
125readying that coroutine in the idle handler.
126
127See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
128technique.
129
130Please note that if your callback recursively invokes perl (e.g. for event
131handlers), then it must be prepared to be called recursively itself.
132
133=cut
134
135$idle = sub {
44 require XSLoader; 136 require Carp;
45 XSLoader::load Coro, $VERSION; 137 Carp::croak ("FATAL: deadlock detected");
46} 138};
47 139
48=item $coro = new [$coderef [, @args]] 140sub _cancel {
141 my ($self) = @_;
49 142
50Create a new coroutine and return it. The first C<transfer> call to this 143 # free coroutine data and mark as destructed
51coroutine will start execution at the given coderef. If, the subroutine 144 $self->_destroy
52returns it will be executed again. 145 or return;
53 146
54If the coderef is omitted this function will create a new "empty" 147 # call all destruction callbacks
55coroutine, i.e. a coroutine that cannot be transfered to but can be used 148 $_->(@{$self->{_status}})
56to save the current coroutine in. 149 for @{ delete $self->{_on_destroy} || [] };
150}
57 151
152# this coroutine is necessary because a coroutine
153# cannot destroy itself.
154my @destroy;
155my $manager;
156
157$manager = new Coro sub {
158 while () {
159 (shift @destroy)->_cancel
160 while @destroy;
161
162 &schedule;
163 }
164};
165$manager->{desc} = "[coro manager]";
166$manager->prio (PRIO_MAX);
167
168=back
169
170=head2 SIMPLE COROUTINE CREATION
171
172=over 4
173
174=item async { ... } [@args...]
175
176Create a new coroutine and return it's coroutine object (usually
177unused). The coroutine will be put into the ready queue, so
178it will start running automatically on the next scheduler run.
179
180The first argument is a codeblock/closure that should be executed in the
181coroutine. When it returns argument returns the coroutine is automatically
182terminated.
183
184The remaining arguments are passed as arguments to the closure.
185
186See the C<Coro::State::new> constructor for info about the coroutine
187environment in which coroutines are executed.
188
189Calling C<exit> in a coroutine will do the same as calling exit outside
190the coroutine. Likewise, when the coroutine dies, the program will exit,
191just as it would in the main program.
192
193If you do not want that, you can provide a default C<die> handler, or
194simply avoid dieing (by use of C<eval>).
195
196Example: Create a new coroutine that just prints its arguments.
197
198 async {
199 print "@_\n";
200 } 1,2,3,4;
201
58=cut 202=cut
203
204sub async(&@) {
205 my $coro = new Coro @_;
206 $coro->ready;
207 $coro
208}
209
210=item async_pool { ... } [@args...]
211
212Similar to C<async>, but uses a coroutine pool, so you should not call
213terminate or join on it (although you are allowed to), and you get a
214coroutine that might have executed other code already (which can be good
215or bad :).
216
217On the plus side, this function is faster than creating (and destroying)
218a completly new coroutine, so if you need a lot of generic coroutines in
219quick successsion, use C<async_pool>, not C<async>.
220
221The code block is executed in an C<eval> context and a warning will be
222issued in case of an exception instead of terminating the program, as
223C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
224will not work in the expected way, unless you call terminate or cancel,
225which somehow defeats the purpose of pooling (but is fine in the
226exceptional case).
227
228The priority will be reset to C<0> after each run, tracing will be
229disabled, the description will be reset and the default output filehandle
230gets restored, so you can change all these. Otherwise the coroutine will
231be re-used "as-is": most notably if you change other per-coroutine global
232stuff such as C<$/> you I<must needs> revert that change, which is most
233simply done by using local as in: C<< local $/ >>.
234
235The idle pool size is limited to C<8> idle coroutines (this can be
236adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
237coros as required.
238
239If you are concerned about pooled coroutines growing a lot because a
240single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
241{ terminate }> once per second or so to slowly replenish the pool. In
242addition to that, when the stacks used by a handler grows larger than 16kb
243(adjustable via $Coro::POOL_RSS) it will also be destroyed.
244
245=cut
246
247our $POOL_SIZE = 8;
248our $POOL_RSS = 16 * 1024;
249our @async_pool;
250
251sub pool_handler {
252 my $cb;
253
254 while () {
255 eval {
256 while () {
257 _pool_1 $cb;
258 &$cb;
259 _pool_2 $cb;
260 &schedule;
261 }
262 };
263
264 if ($@) {
265 last if $@ eq "\3async_pool terminate\2\n";
266 warn $@;
267 }
268 }
269}
270
271sub async_pool(&@) {
272 # this is also inlined into the unblock_scheduler
273 my $coro = (pop @async_pool) || new Coro \&pool_handler;
274
275 $coro->{_invoke} = [@_];
276 $coro->ready;
277
278 $coro
279}
280
281=back
282
283=head2 STATIC METHODS
284
285Static methods are actually functions that operate on the current coroutine.
286
287=over 4
288
289=item schedule
290
291Calls the scheduler. The scheduler will find the next coroutine that is
292to be run from the ready queue and switches to it. The next coroutine
293to be run is simply the one with the highest priority that is longest
294in its ready queue. If there is no coroutine ready, it will clal the
295C<$Coro::idle> hook.
296
297Please note that the current coroutine will I<not> be put into the ready
298queue, so calling this function usually means you will never be called
299again unless something else (e.g. an event handler) calls C<< ->ready >>,
300thus waking you up.
301
302This makes C<schedule> I<the> generic method to use to block the current
303coroutine and wait for events: first you remember the current coroutine in
304a variable, then arrange for some callback of yours to call C<< ->ready
305>> on that once some event happens, and last you call C<schedule> to put
306yourself to sleep. Note that a lot of things can wake your coroutine up,
307so you need to check whether the event indeed happened, e.g. by storing the
308status in a variable.
309
310The canonical way to wait on external events is this:
311
312 {
313 # remember current coroutine
314 my $current = $Coro::current;
315
316 # register a hypothetical event handler
317 on_event_invoke sub {
318 # wake up sleeping coroutine
319 $current->ready;
320 undef $current;
321 };
322
323 # call schedule until event occurred.
324 # in case we are woken up for other reasons
325 # (current still defined), loop.
326 Coro::schedule while $current;
327 }
328
329=item cede
330
331"Cede" to other coroutines. This function puts the current coroutine into
332the ready queue and calls C<schedule>, which has the effect of giving
333up the current "timeslice" to other coroutines of the same or higher
334priority. Once your coroutine gets its turn again it will automatically be
335resumed.
336
337This function is often called C<yield> in other languages.
338
339=item Coro::cede_notself
340
341Works like cede, but is not exported by default and will cede to I<any>
342coroutine, regardless of priority. This is useful sometimes to ensure
343progress is made.
344
345=item terminate [arg...]
346
347Terminates the current coroutine with the given status values (see L<cancel>).
348
349=item killall
350
351Kills/terminates/cancels all coroutines except the currently running
352one. This is useful after a fork, either in the child or the parent, as
353usually only one of them should inherit the running coroutines.
354
355Note that while this will try to free some of the main programs resources,
356you cannot free all of them, so if a coroutine that is not the main
357program calls this function, there will be some one-time resource leak.
358
359=cut
360
361sub terminate {
362 $current->cancel (@_);
363}
364
365sub killall {
366 for (Coro::State::list) {
367 $_->cancel
368 if $_ != $current && UNIVERSAL::isa $_, "Coro";
369 }
370}
371
372=back
373
374=head2 COROUTINE METHODS
375
376These are the methods you can call on coroutine objects (or to create
377them).
378
379=over 4
380
381=item new Coro \&sub [, @args...]
382
383Create a new coroutine and return it. When the sub returns, the coroutine
384automatically terminates as if C<terminate> with the returned values were
385called. To make the coroutine run you must first put it into the ready
386queue by calling the ready method.
387
388See C<async> and C<Coro::State::new> for additional info about the
389coroutine environment.
390
391=cut
392
393sub _run_coro {
394 terminate &{+shift};
395}
59 396
60sub new { 397sub new {
61 my $class = $_[0]; 398 my $class = shift;
62 my $proc = $_[1] || sub { die "tried to transfer to an empty coroutine" }; 399
63 bless _newprocess { 400 $class->SUPER::new (\&_run_coro, @_)
64 do { 401}
65 eval { &$proc }; 402
66 if ($@) { 403=item $success = $coroutine->ready
67 $error_msg = $@; 404
68 $error_coro = _newprocess { }; 405Put the given coroutine into the end of its ready queue (there is one
69 &transfer($error_coro, $error); 406queue for each priority) and return true. If the coroutine is already in
407the ready queue, do nothing and return false.
408
409This ensures that the scheduler will resume this coroutine automatically
410once all the coroutines of higher priority and all coroutines of the same
411priority that were put into the ready queue earlier have been resumed.
412
413=item $is_ready = $coroutine->is_ready
414
415Return whether the coroutine is currently the ready queue or not,
416
417=item $coroutine->cancel (arg...)
418
419Terminates the given coroutine and makes it return the given arguments as
420status (default: the empty list). Never returns if the coroutine is the
421current coroutine.
422
423=cut
424
425sub cancel {
426 my $self = shift;
427 $self->{_status} = [@_];
428
429 if ($current == $self) {
430 push @destroy, $self;
431 $manager->ready;
432 &schedule while 1;
433 } else {
434 $self->_cancel;
435 }
436}
437
438=item $coroutine->throw ([$scalar])
439
440If C<$throw> is specified and defined, it will be thrown as an exception
441inside the coroutine at the next convenient point in time (usually after
442it gains control at the next schedule/transfer/cede). Otherwise clears the
443exception object.
444
445The exception object will be thrown "as is" with the specified scalar in
446C<$@>, i.e. if it is a string, no line number or newline will be appended
447(unlike with C<die>).
448
449This can be used as a softer means than C<cancel> to ask a coroutine to
450end itself, although there is no guarantee that the exception will lead to
451termination, and if the exception isn't caught it might well end the whole
452program.
453
454You might also think of C<throw> as being the moral equivalent of
455C<kill>ing a coroutine with a signal (in this case, a scalar).
456
457=item $coroutine->join
458
459Wait until the coroutine terminates and return any values given to the
460C<terminate> or C<cancel> functions. C<join> can be called concurrently
461from multiple coroutines, and all will be resumed and given the status
462return once the C<$coroutine> terminates.
463
464=cut
465
466sub join {
467 my $self = shift;
468
469 unless ($self->{_status}) {
470 my $current = $current;
471
472 push @{$self->{_on_destroy}}, sub {
473 $current->ready;
474 undef $current;
475 };
476
477 &schedule while $current;
478 }
479
480 wantarray ? @{$self->{_status}} : $self->{_status}[0];
481}
482
483=item $coroutine->on_destroy (\&cb)
484
485Registers a callback that is called when this coroutine gets destroyed,
486but before it is joined. The callback gets passed the terminate arguments,
487if any, and I<must not> die, under any circumstances.
488
489=cut
490
491sub on_destroy {
492 my ($self, $cb) = @_;
493
494 push @{ $self->{_on_destroy} }, $cb;
495}
496
497=item $oldprio = $coroutine->prio ($newprio)
498
499Sets (or gets, if the argument is missing) the priority of the
500coroutine. Higher priority coroutines get run before lower priority
501coroutines. Priorities are small signed integers (currently -4 .. +3),
502that you can refer to using PRIO_xxx constants (use the import tag :prio
503to get then):
504
505 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
506 3 > 1 > 0 > -1 > -3 > -4
507
508 # set priority to HIGH
509 current->prio(PRIO_HIGH);
510
511The idle coroutine ($Coro::idle) always has a lower priority than any
512existing coroutine.
513
514Changing the priority of the current coroutine will take effect immediately,
515but changing the priority of coroutines in the ready queue (but not
516running) will only take effect after the next schedule (of that
517coroutine). This is a bug that will be fixed in some future version.
518
519=item $newprio = $coroutine->nice ($change)
520
521Similar to C<prio>, but subtract the given value from the priority (i.e.
522higher values mean lower priority, just as in unix).
523
524=item $olddesc = $coroutine->desc ($newdesc)
525
526Sets (or gets in case the argument is missing) the description for this
527coroutine. This is just a free-form string you can associate with a
528coroutine.
529
530This method simply sets the C<< $coroutine->{desc} >> member to the given
531string. You can modify this member directly if you wish.
532
533=cut
534
535sub desc {
536 my $old = $_[0]{desc};
537 $_[0]{desc} = $_[1] if @_ > 1;
538 $old;
539}
540
541=back
542
543=head2 GLOBAL FUNCTIONS
544
545=over 4
546
547=item Coro::nready
548
549Returns the number of coroutines that are currently in the ready state,
550i.e. that can be switched to by calling C<schedule> directory or
551indirectly. The value C<0> means that the only runnable coroutine is the
552currently running one, so C<cede> would have no effect, and C<schedule>
553would cause a deadlock unless there is an idle handler that wakes up some
554coroutines.
555
556=item my $guard = Coro::guard { ... }
557
558This creates and returns a guard object. Nothing happens until the object
559gets destroyed, in which case the codeblock given as argument will be
560executed. This is useful to free locks or other resources in case of a
561runtime error or when the coroutine gets canceled, as in both cases the
562guard block will be executed. The guard object supports only one method,
563C<< ->cancel >>, which will keep the codeblock from being executed.
564
565Example: set some flag and clear it again when the coroutine gets canceled
566or the function returns:
567
568 sub do_something {
569 my $guard = Coro::guard { $busy = 0 };
570 $busy = 1;
571
572 # do something that requires $busy to be true
573 }
574
575=cut
576
577sub guard(&) {
578 bless \(my $cb = $_[0]), "Coro::guard"
579}
580
581sub Coro::guard::cancel {
582 ${$_[0]} = sub { };
583}
584
585sub Coro::guard::DESTROY {
586 ${$_[0]}->();
587}
588
589
590=item unblock_sub { ... }
591
592This utility function takes a BLOCK or code reference and "unblocks" it,
593returning a new coderef. Unblocking means that calling the new coderef
594will return immediately without blocking, returning nothing, while the
595original code ref will be called (with parameters) from within another
596coroutine.
597
598The reason this function exists is that many event libraries (such as the
599venerable L<Event|Event> module) are not coroutine-safe (a weaker form
600of thread-safety). This means you must not block within event callbacks,
601otherwise you might suffer from crashes or worse. The only event library
602currently known that is safe to use without C<unblock_sub> is L<EV>.
603
604This function allows your callbacks to block by executing them in another
605coroutine where it is safe to block. One example where blocking is handy
606is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
607disk, for example.
608
609In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
610creating event callbacks that want to block.
611
612If your handler does not plan to block (e.g. simply sends a message to
613another coroutine, or puts some other coroutine into the ready queue),
614there is no reason to use C<unblock_sub>.
615
616Note that you also need to use C<unblock_sub> for any other callbacks that
617are indirectly executed by any C-based event loop. For example, when you
618use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
619provides callbacks that are the result of some event callback, then you
620must not block either, or use C<unblock_sub>.
621
622=cut
623
624our @unblock_queue;
625
626# we create a special coro because we want to cede,
627# to reduce pressure on the coro pool (because most callbacks
628# return immediately and can be reused) and because we cannot cede
629# inside an event callback.
630our $unblock_scheduler = new Coro sub {
631 while () {
632 while (my $cb = pop @unblock_queue) {
633 # this is an inlined copy of async_pool
634 my $coro = (pop @async_pool) || new Coro \&pool_handler;
635
636 $coro->{_invoke} = $cb;
637 $coro->ready;
638 cede; # for short-lived callbacks, this reduces pressure on the coro pool
70 } 639 }
71 } while (1); 640 schedule; # sleep well
72 }, $class; 641 }
73}
74
75=item $prev->transfer($next)
76
77Save the state of the current subroutine in $prev and switch to the
78coroutine saved in $next.
79
80=cut
81
82# I call the _transfer function from a perl function
83# because that way perl saves all important things on
84# the stack.
85sub transfer {
86 _transfer($_[0], $_[1]);
87}
88
89=item $error, $error_msg, $error_coro
90
91This coroutine will be called on fatal errors. C<$error_msg> and
92C<$error_coro> return the error message and the error-causing coroutine
93(NOT an object) respectively. This API might change.
94
95=cut
96
97$error_msg =
98$error_coro = undef;
99
100$error = _newprocess {
101 print STDERR "FATAL: $error_msg\nprogram aborted\n";
102 exit 50;
103}; 642};
643$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
644
645sub unblock_sub(&) {
646 my $cb = shift;
647
648 sub {
649 unshift @unblock_queue, [$cb, @_];
650 $unblock_scheduler->ready;
651 }
652}
653
654=back
655
656=cut
104 657
1051; 6581;
106 659
660=head1 BUGS/LIMITATIONS
661
662=over 4
663
664=item fork with pthread backend
665
666When Coro is compiled using the pthread backend (which isn't recommended
667but required on many BSDs as their libcs are completely broken), then
668coroutines will not survive a fork. There is no known workaround except to
669fix your libc and use a saner backend.
670
671=item perl process emulation ("threads")
672
673This module is not perl-pseudo-thread-safe. You should only ever use this
674module from the same thread (this requirement might be removed in the
675future to allow per-thread schedulers, but Coro::State does not yet allow
676this). I recommend disabling thread support and using processes, as having
677the windows process emulation enabled under unix roughly halves perl
678performance, even when not used.
679
680=item coroutine switching not signal safe
681
682You must not switch to another coroutine from within a signal handler
683(only relevant with %SIG - most event libraries provide safe signals).
684
685That means you I<MUST NOT> call any function that might "block" the
686current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
687anything that calls those. Everything else, including calling C<ready>,
688works.
689
107=back 690=back
108 691
109=head1 BUGS
110
111This module has not yet been extensively tested.
112 692
113=head1 SEE ALSO 693=head1 SEE ALSO
114 694
115L<Coro::Process>, L<Coro::Signal>. 695Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
696
697Debugging: L<Coro::Debug>.
698
699Support/Utility: L<Coro::Specific>, L<Coro::Util>.
700
701Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
702
703IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
704
705Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
706
707XS API: L<Coro::MakeMaker>.
708
709Low level Configuration, Coroutine Environment: L<Coro::State>.
116 710
117=head1 AUTHOR 711=head1 AUTHOR
118 712
119 Marc Lehmann <pcg@goof.com> 713 Marc Lehmann <schmorp@schmorp.de>
120 http://www.goof.com/pcg/marc/ 714 http://home.schmorp.de/
121 715
122=cut 716=cut
123 717

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