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Revision 1.147 by root, Fri Oct 5 10:55:46 2007 UTC vs.
Revision 1.181 by root, Fri May 9 22:04:37 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 my $lock = new Coro::Semaphore;
19 cede; 22 my $locked;
23
24 $lock->down;
25 $locked = 1;
26 $lock->up;
20 27
21=head1 DESCRIPTION 28=head1 DESCRIPTION
22 29
23This module collection manages coroutines. Coroutines are similar 30This module collection manages coroutines. Coroutines are similar to
24to threads but don't run in parallel at the same time even on SMP 31threads but don't (in general) run in parallel at the same time even
25machines. The specific flavor of coroutine used in this module also 32on SMP machines. The specific flavor of coroutine used in this module
26guarantees you that it will not switch between coroutines unless 33also guarantees you that it will not switch between coroutines unless
27necessary, at easily-identified points in your program, so locking and 34necessary, at easily-identified points in your program, so locking and
28parallel access are rarely an issue, making coroutine programming much 35parallel access are rarely an issue, making coroutine programming much
29safer than threads programming. 36safer and easier than threads programming.
30 37
31(Perl, however, does not natively support real threads but instead does a 38Unlike a normal perl program, however, coroutines allow you to have
32very slow and memory-intensive emulation of processes using threads. This 39multiple running interpreters that share data, which is especially useful
33is a performance win on Windows machines, and a loss everywhere else). 40to code pseudo-parallel processes, such as multiple HTTP-GET requests
41running concurrently.
42
43Coroutines are also useful because Perl has no support for threads (the so
44called "threads" that perl offers are nothing more than the (bad) process
45emulation coming from the Windows platform: On standard operating systems
46they serve no purpose whatsoever, except by making your programs slow and
47making them use a lot of memory. Best disable them when building perl, or
48aks your software vendor/distributor to do it for you).
34 49
35In this module, coroutines are defined as "callchain + lexical variables + 50In this module, coroutines are defined as "callchain + lexical variables +
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 51@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
37its own set of lexicals and its own set of perls most important global 52its own set of lexicals and its own set of perls most important global
38variables. 53variables (see L<Coro::State> for more configuration).
39 54
40=cut 55=cut
41 56
42package Coro; 57package Coro;
43 58
50 65
51our $idle; # idle handler 66our $idle; # idle handler
52our $main; # main coroutine 67our $main; # main coroutine
53our $current; # current coroutine 68our $current; # current coroutine
54 69
55our $VERSION = '4.0'; 70our $VERSION = 4.6;
56 71
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 72our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 73our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 74 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 75);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 76our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 77
63{
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96
97=over 4 78=over 4
98 79
99=item $main 80=item $Coro::main
100 81
101This coroutine represents the main program. 82This variable stores the coroutine object that represents the main
83program. While you cna C<ready> it and do most other things you can do to
84coroutines, it is mainly useful to compare again C<$Coro::current>, to see
85wether you are running in the main program or not.
102 86
103=cut 87=cut
104 88
105$main = new Coro; 89$main = new Coro;
106 90
107=item $current (or as function: current) 91=item $Coro::current
108 92
109The current coroutine (the last coroutine switched to). The initial value 93The coroutine object representing the current coroutine (the last
94coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 95C<$main> (of course).
111 96
112This variable is B<strictly> I<read-only>. It is provided for performance 97This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essential you are encouraged to use the 98value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 99not otherwise modify the variable itself.
115 100
116=cut 101=cut
117 102
118$main->{desc} = "[main::]"; 103$main->{desc} = "[main::]";
119 104
121$main->{_specific} = $current->{_specific} 106$main->{_specific} = $current->{_specific}
122 if $current; 107 if $current;
123 108
124_set_current $main; 109_set_current $main;
125 110
126sub current() { $current } 111sub current() { $current } # [DEPRECATED]
127 112
128=item $idle 113=item $Coro::idle
129 114
130A callback that is called whenever the scheduler finds no ready coroutines 115This variable is mainly useful to integrate Coro into event loops. It is
131to run. The default implementation prints "FATAL: deadlock detected" and 116usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
132exits, because the program has no other way to continue. 117pretty low-level functionality.
118
119This variable stores a callback that is called whenever the scheduler
120finds no ready coroutines to run. The default implementation prints
121"FATAL: deadlock detected" and exits, because the program has no other way
122to continue.
133 123
134This hook is overwritten by modules such as C<Coro::Timer> and 124This hook is overwritten by modules such as C<Coro::Timer> and
135C<Coro::Event> to wait on an external event that hopefully wake up a 125C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
136coroutine so the scheduler can run it. 126coroutine so the scheduler can run it.
137 127
128Note that the callback I<must not>, under any circumstances, block
129the current coroutine. Normally, this is achieved by having an "idle
130coroutine" that calls the event loop and then blocks again, and then
131readying that coroutine in the idle handler.
132
133See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
134technique.
135
138Please note that if your callback recursively invokes perl (e.g. for event 136Please note that if your callback recursively invokes perl (e.g. for event
139handlers), then it must be prepared to be called recursively. 137handlers), then it must be prepared to be called recursively itself.
140 138
141=cut 139=cut
142 140
143$idle = sub { 141$idle = sub {
144 require Carp; 142 require Carp;
171 } 169 }
172}; 170};
173$manager->desc ("[coro manager]"); 171$manager->desc ("[coro manager]");
174$manager->prio (PRIO_MAX); 172$manager->prio (PRIO_MAX);
175 173
176# static methods. not really.
177
178=back 174=back
179 175
180=head2 STATIC METHODS 176=head2 SIMPLE COROUTINE CREATION
181
182Static methods are actually functions that operate on the current coroutine only.
183 177
184=over 4 178=over 4
185 179
186=item async { ... } [@args...] 180=item async { ... } [@args...]
187 181
188Create a new asynchronous coroutine and return it's coroutine object 182Create a new coroutine and return it's coroutine object (usually
189(usually unused). When the sub returns the new coroutine is automatically 183unused). The coroutine will be put into the ready queue, so
184it will start running automatically on the next scheduler run.
185
186The first argument is a codeblock/closure that should be executed in the
187coroutine. When it returns argument returns the coroutine is automatically
190terminated. 188terminated.
191 189
190The remaining arguments are passed as arguments to the closure.
191
192See the C<Coro::State::new> constructor for info about the coroutine 192See the C<Coro::State::new> constructor for info about the coroutine
193environment. 193environment in which coroutines are executed.
194 194
195Calling C<exit> in a coroutine will do the same as calling exit outside 195Calling C<exit> in a coroutine will do the same as calling exit outside
196the coroutine. Likewise, when the coroutine dies, the program will exit, 196the coroutine. Likewise, when the coroutine dies, the program will exit,
197just as it would in the main program. 197just as it would in the main program.
198 198
199If you do not want that, you can provide a default C<die> handler, or
200simply avoid dieing (by use of C<eval>).
201
199 # create a new coroutine that just prints its arguments 202Example: Create a new coroutine that just prints its arguments.
203
200 async { 204 async {
201 print "@_\n"; 205 print "@_\n";
202 } 1,2,3,4; 206 } 1,2,3,4;
203 207
204=cut 208=cut
210} 214}
211 215
212=item async_pool { ... } [@args...] 216=item async_pool { ... } [@args...]
213 217
214Similar to C<async>, but uses a coroutine pool, so you should not call 218Similar to C<async>, but uses a coroutine pool, so you should not call
215terminate or join (although you are allowed to), and you get a coroutine 219terminate or join on it (although you are allowed to), and you get a
216that might have executed other code already (which can be good or bad :). 220coroutine that might have executed other code already (which can be good
221or bad :).
217 222
223On the plus side, this function is faster than creating (and destroying)
224a completely new coroutine, so if you need a lot of generic coroutines in
225quick successsion, use C<async_pool>, not C<async>.
226
218Also, the block is executed in an C<eval> context and a warning will be 227The code block is executed in an C<eval> context and a warning will be
219issued in case of an exception instead of terminating the program, as 228issued in case of an exception instead of terminating the program, as
220C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 229C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
221will not work in the expected way, unless you call terminate or cancel, 230will not work in the expected way, unless you call terminate or cancel,
222which somehow defeats the purpose of pooling. 231which somehow defeats the purpose of pooling (but is fine in the
232exceptional case).
223 233
224The priority will be reset to C<0> after each job, tracing will be 234The priority will be reset to C<0> after each run, tracing will be
225disabled, the description will be reset and the default output filehandle 235disabled, the description will be reset and the default output filehandle
226gets restored, so you can change alkl these. Otherwise the coroutine will 236gets restored, so you can change all these. Otherwise the coroutine will
227be re-used "as-is": most notably if you change other per-coroutine global 237be re-used "as-is": most notably if you change other per-coroutine global
228stuff such as C<$/> you need to revert that change, which is most simply 238stuff such as C<$/> you I<must needs> to revert that change, which is most
229done by using local as in C< local $/ >. 239simply done by using local as in: C< local $/ >.
230 240
231The pool size is limited to 8 idle coroutines (this can be adjusted by 241The pool size is limited to C<8> idle coroutines (this can be adjusted by
232changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 242changing $Coro::POOL_SIZE), and there can be as many non-idle coros as
233required. 243required.
234 244
235If you are concerned about pooled coroutines growing a lot because a 245If you are concerned about pooled coroutines growing a lot because a
236single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 246single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
237{ terminate }> once per second or so to slowly replenish the pool. In 247{ terminate }> once per second or so to slowly replenish the pool. In
238addition to that, when the stacks used by a handler grows larger than 16kb 248addition to that, when the stacks used by a handler grows larger than 16kb
239(adjustable with $Coro::POOL_RSS) it will also exit. 249(adjustable via $Coro::POOL_RSS) it will also be destroyed.
240 250
241=cut 251=cut
242 252
243our $POOL_SIZE = 8; 253our $POOL_SIZE = 8;
244our $POOL_RSS = 16 * 1024; 254our $POOL_RSS = 16 * 1024;
255 _pool_2 $cb; 265 _pool_2 $cb;
256 &schedule; 266 &schedule;
257 } 267 }
258 }; 268 };
259 269
260 last if $@ eq "\3terminate\2\n"; 270 last if $@ eq "\3async_pool terminate\2\n";
261 warn $@ if $@; 271 warn $@ if $@;
262 } 272 }
263} 273}
264 274
265sub async_pool(&@) { 275sub async_pool(&@) {
270 $coro->ready; 280 $coro->ready;
271 281
272 $coro 282 $coro
273} 283}
274 284
285=back
286
287=head2 STATIC METHODS
288
289Static methods are actually functions that operate on the current coroutine.
290
291=over 4
292
275=item schedule 293=item schedule
276 294
277Calls the scheduler. Please note that the current coroutine will not be put 295Calls the scheduler. The scheduler will find the next coroutine that is
296to be run from the ready queue and switches to it. The next coroutine
297to be run is simply the one with the highest priority that is longest
298in its ready queue. If there is no coroutine ready, it will clal the
299C<$Coro::idle> hook.
300
301Please note that the current coroutine will I<not> be put into the ready
278into the ready queue, so calling this function usually means you will 302queue, so calling this function usually means you will never be called
279never be called again unless something else (e.g. an event handler) calls 303again unless something else (e.g. an event handler) calls C<< ->ready >>,
280ready. 304thus waking you up.
305
306This makes C<schedule> I<the> generic method to use to block the current
307coroutine and wait for events: first you remember the current coroutine in
308a variable, then arrange for some callback of yours to call C<< ->ready
309>> on that once some event happens, and last you call C<schedule> to put
310yourself to sleep. Note that a lot of things can wake your coroutine up,
311so you need to check wether the event indeed happened, e.g. by storing the
312status in a variable.
281 313
282The canonical way to wait on external events is this: 314The canonical way to wait on external events is this:
283 315
284 { 316 {
285 # remember current coroutine 317 # remember current coroutine
298 Coro::schedule while $current; 330 Coro::schedule while $current;
299 } 331 }
300 332
301=item cede 333=item cede
302 334
303"Cede" to other coroutines. This function puts the current coroutine into the 335"Cede" to other coroutines. This function puts the current coroutine into
304ready queue and calls C<schedule>, which has the effect of giving up the 336the ready queue and calls C<schedule>, which has the effect of giving
305current "timeslice" to other coroutines of the same or higher priority. 337up the current "timeslice" to other coroutines of the same or higher
338priority. Once your coroutine gets its turn again it will automatically be
339resumed.
306 340
307Returns true if at least one coroutine switch has happened. 341This function is often called C<yield> in other languages.
308 342
309=item Coro::cede_notself 343=item Coro::cede_notself
310 344
311Works like cede, but is not exported by default and will cede to any 345Works like cede, but is not exported by default and will cede to I<any>
312coroutine, regardless of priority, once. 346coroutine, regardless of priority. This is useful sometimes to ensure
313 347progress is made.
314Returns true if at least one coroutine switch has happened.
315 348
316=item terminate [arg...] 349=item terminate [arg...]
317 350
318Terminates the current coroutine with the given status values (see L<cancel>). 351Terminates the current coroutine with the given status values (see L<cancel>).
319 352
320=item killall 353=item killall
321 354
322Kills/terminates/cancels all coroutines except the currently running 355Kills/terminates/cancels all coroutines except the currently running
323one. This is useful after a fork, either in the child or the parent, as 356one. This is useful after a fork, either in the child or the parent, as
324usually only one of them should inherit the running coroutines. 357usually only one of them should inherit the running coroutines.
358
359Note that while this will try to free some of the main programs resources,
360you cnanot free all of them, so if a coroutine that is not the main
361program calls this function, there will be some one-time resource leak.
325 362
326=cut 363=cut
327 364
328sub terminate { 365sub terminate {
329 $current->cancel (@_); 366 $current->cancel (@_);
336 } 373 }
337} 374}
338 375
339=back 376=back
340 377
341# dynamic methods
342
343=head2 COROUTINE METHODS 378=head2 COROUTINE METHODS
344 379
345These are the methods you can call on coroutine objects. 380These are the methods you can call on coroutine objects (or to create
381them).
346 382
347=over 4 383=over 4
348 384
349=item new Coro \&sub [, @args...] 385=item new Coro \&sub [, @args...]
350 386
351Create a new coroutine and return it. When the sub returns the coroutine 387Create a new coroutine and return it. When the sub returns, the coroutine
352automatically terminates as if C<terminate> with the returned values were 388automatically terminates as if C<terminate> with the returned values were
353called. To make the coroutine run you must first put it into the ready queue 389called. To make the coroutine run you must first put it into the ready
354by calling the ready method. 390queue by calling the ready method.
355 391
356See C<async> and C<Coro::State::new> for additional info about the 392See C<async> and C<Coro::State::new> for additional info about the
357coroutine environment. 393coroutine environment.
358 394
359=cut 395=cut
368 $class->SUPER::new (\&_run_coro, @_) 404 $class->SUPER::new (\&_run_coro, @_)
369} 405}
370 406
371=item $success = $coroutine->ready 407=item $success = $coroutine->ready
372 408
373Put the given coroutine into the ready queue (according to it's priority) 409Put the given coroutine into the end of its ready queue (there is one
374and return true. If the coroutine is already in the ready queue, do nothing 410queue for each priority) and return true. If the coroutine is already in
375and return false. 411the ready queue, do nothing and return false.
412
413This ensures that the scheduler will resume this coroutine automatically
414once all the coroutines of higher priority and all coroutines of the same
415priority that were put into the ready queue earlier have been resumed.
376 416
377=item $is_ready = $coroutine->is_ready 417=item $is_ready = $coroutine->is_ready
378 418
379Return wether the coroutine is currently the ready queue or not, 419Return wether the coroutine is currently the ready queue or not,
380 420
401 441
402=item $coroutine->join 442=item $coroutine->join
403 443
404Wait until the coroutine terminates and return any values given to the 444Wait until the coroutine terminates and return any values given to the
405C<terminate> or C<cancel> functions. C<join> can be called concurrently 445C<terminate> or C<cancel> functions. C<join> can be called concurrently
406from multiple coroutines. 446from multiple coroutines, and all will be resumed and given the status
447return once the C<$coroutine> terminates.
407 448
408=cut 449=cut
409 450
410sub join { 451sub join {
411 my $self = shift; 452 my $self = shift;
426 467
427=item $coroutine->on_destroy (\&cb) 468=item $coroutine->on_destroy (\&cb)
428 469
429Registers a callback that is called when this coroutine gets destroyed, 470Registers a callback that is called when this coroutine gets destroyed,
430but before it is joined. The callback gets passed the terminate arguments, 471but before it is joined. The callback gets passed the terminate arguments,
431if any. 472if any, and I<must not> die, under any circumstances.
432 473
433=cut 474=cut
434 475
435sub on_destroy { 476sub on_destroy {
436 my ($self, $cb) = @_; 477 my ($self, $cb) = @_;
471coroutine. This is just a free-form string you can associate with a coroutine. 512coroutine. This is just a free-form string you can associate with a coroutine.
472 513
473This method simply sets the C<< $coroutine->{desc} >> member to the given string. You 514This method simply sets the C<< $coroutine->{desc} >> member to the given string. You
474can modify this member directly if you wish. 515can modify this member directly if you wish.
475 516
517=item $coroutine->throw ([$scalar])
518
519If C<$throw> is specified and defined, it will be thrown as an exception
520inside the coroutine at the next convinient point in time (usually after
521it gains control at the next schedule/transfer/cede). Otherwise clears the
522exception object.
523
524The exception object will be thrown "as is" with the specified scalar in
525C<$@>, i.e. if it is a string, no line number or newline will be appended
526(unlike with C<die>).
527
528This can be used as a softer means than C<cancel> to ask a coroutine to
529end itself, although there is no guarentee that the exception will lead to
530termination, and if the exception isn't caught it might well end the whole
531program.
532
476=cut 533=cut
477 534
478sub desc { 535sub desc {
479 my $old = $_[0]{desc}; 536 my $old = $_[0]{desc};
480 $_[0]{desc} = $_[1] if @_ > 1; 537 $_[0]{desc} = $_[1] if @_ > 1;
488=over 4 545=over 4
489 546
490=item Coro::nready 547=item Coro::nready
491 548
492Returns the number of coroutines that are currently in the ready state, 549Returns the number of coroutines that are currently in the ready state,
493i.e. that can be switched to. The value C<0> means that the only runnable 550i.e. that can be switched to by calling C<schedule> directory or
551indirectly. The value C<0> means that the only runnable coroutine is the
494coroutine is the currently running one, so C<cede> would have no effect, 552currently running one, so C<cede> would have no effect, and C<schedule>
495and C<schedule> would cause a deadlock unless there is an idle handler 553would cause a deadlock unless there is an idle handler that wakes up some
496that wakes up some coroutines. 554coroutines.
497 555
498=item my $guard = Coro::guard { ... } 556=item my $guard = Coro::guard { ... }
499 557
500This creates and returns a guard object. Nothing happens until the object 558This creates and returns a guard object. Nothing happens until the object
501gets destroyed, in which case the codeblock given as argument will be 559gets destroyed, in which case the codeblock given as argument will be
530 588
531 589
532=item unblock_sub { ... } 590=item unblock_sub { ... }
533 591
534This utility function takes a BLOCK or code reference and "unblocks" it, 592This utility function takes a BLOCK or code reference and "unblocks" it,
535returning the new coderef. This means that the new coderef will return 593returning a new coderef. Unblocking means that calling the new coderef
536immediately without blocking, returning nothing, while the original code 594will return immediately without blocking, returning nothing, while the
537ref will be called (with parameters) from within its own coroutine. 595original code ref will be called (with parameters) from within another
596coroutine.
538 597
539The reason this function exists is that many event libraries (such as the 598The reason this function exists is that many event libraries (such as the
540venerable L<Event|Event> module) are not coroutine-safe (a weaker form 599venerable L<Event|Event> module) are not coroutine-safe (a weaker form
541of thread-safety). This means you must not block within event callbacks, 600of thread-safety). This means you must not block within event callbacks,
542otherwise you might suffer from crashes or worse. 601otherwise you might suffer from crashes or worse. The only event library
602currently known that is safe to use without C<unblock_sub> is L<EV>.
543 603
544This function allows your callbacks to block by executing them in another 604This function allows your callbacks to block by executing them in another
545coroutine where it is safe to block. One example where blocking is handy 605coroutine where it is safe to block. One example where blocking is handy
546is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 606is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
547disk. 607disk, for example.
548 608
549In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 609In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
550creating event callbacks that want to block. 610creating event callbacks that want to block.
611
612If your handler does not plan to block (e.g. simply sends a message to
613another coroutine, or puts some other coroutine into the ready queue),
614there is no reason to use C<unblock_sub>.
551 615
552=cut 616=cut
553 617
554our @unblock_queue; 618our @unblock_queue;
555 619
587 651
5881; 6521;
589 653
590=head1 BUGS/LIMITATIONS 654=head1 BUGS/LIMITATIONS
591 655
592 - you must make very sure that no coro is still active on global
593 destruction. very bad things might happen otherwise (usually segfaults).
594
595 - this module is not thread-safe. You should only ever use this module 656This module is not perl-pseudo-thread-safe. You should only ever use this
596 from the same thread (this requirement might be loosened in the future 657module from the same thread (this requirement might be removed in the
597 to allow per-thread schedulers, but Coro::State does not yet allow 658future to allow per-thread schedulers, but Coro::State does not yet allow
598 this). 659this). I recommend disabling thread support and using processes, as this
660is much faster and uses less memory.
599 661
600=head1 SEE ALSO 662=head1 SEE ALSO
601 663
664Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
665
666Debugging: L<Coro::Debug>.
667
602Support/Utility: L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 668Support/Utility: L<Coro::Specific>, L<Coro::Util>.
603 669
604Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 670Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
605 671
606Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 672IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
607 673
608Embedding: L<Coro:MakeMaker> 674Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
675
676XS API: L<Coro::MakeMaker>.
677
678Low level Configuration, Coroutine Environment: L<Coro::State>.
609 679
610=head1 AUTHOR 680=head1 AUTHOR
611 681
612 Marc Lehmann <schmorp@schmorp.de> 682 Marc Lehmann <schmorp@schmorp.de>
613 http://home.schmorp.de/ 683 http://home.schmorp.de/

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