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Revision 1.178 by root, Thu Apr 17 22:33:10 2008 UTC vs.
Revision 1.230 by root, Thu Nov 20 07:02:43 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n"; 11 print "2\n";
12 cede; # yield back to main 12 cede; # yield back to main
13 print "4\n"; 13 print "4\n";
14 }; 14 };
15 print "1\n"; 15 print "1\n";
16 cede; # yield to coroutine 16 cede; # yield to coroutine
17 print "3\n"; 17 print "3\n";
18 cede; # and again 18 cede; # and again
19 19
20 # use locking 20 # use locking
21 use Coro::Semaphore;
21 my $lock = new Coro::Semaphore; 22 my $lock = new Coro::Semaphore;
22 my $locked; 23 my $locked;
23 24
24 $lock->down; 25 $lock->down;
25 $locked = 1; 26 $locked = 1;
26 $lock->up; 27 $lock->up;
27 28
28=head1 DESCRIPTION 29=head1 DESCRIPTION
29 30
30This module collection manages coroutines. Coroutines are similar 31This module collection manages coroutines. Coroutines are similar to
31to threads but don't run in parallel at the same time even on SMP 32threads but don't (in general) run in parallel at the same time even
32machines. The specific flavor of coroutine used in this module also 33on SMP machines. The specific flavor of coroutine used in this module
33guarantees you that it will not switch between coroutines unless 34also guarantees you that it will not switch between coroutines unless
34necessary, at easily-identified points in your program, so locking and 35necessary, at easily-identified points in your program, so locking and
35parallel access are rarely an issue, making coroutine programming much 36parallel access are rarely an issue, making coroutine programming much
36safer than threads programming. 37safer and easier than threads programming.
37 38
38(Perl, however, does not natively support real threads but instead does a 39Unlike a normal perl program, however, coroutines allow you to have
39very slow and memory-intensive emulation of processes using threads. This 40multiple running interpreters that share data, which is especially useful
40is a performance win on Windows machines, and a loss everywhere else). 41to code pseudo-parallel processes and for event-based programming, such as
42multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
43learn more.
44
45Coroutines are also useful because Perl has no support for threads (the so
46called "threads" that perl offers are nothing more than the (bad) process
47emulation coming from the Windows platform: On standard operating systems
48they serve no purpose whatsoever, except by making your programs slow and
49making them use a lot of memory. Best disable them when building perl, or
50aks your software vendor/distributor to do it for you).
41 51
42In this module, coroutines are defined as "callchain + lexical variables + 52In this module, coroutines are defined as "callchain + lexical variables +
43@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 53@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
44its own set of lexicals and its own set of perls most important global 54its own set of lexicals and its own set of perls most important global
45variables (see L<Coro::State> for more configuration). 55variables (see L<Coro::State> for more configuration).
46 56
47=cut 57=cut
48 58
49package Coro; 59package Coro;
50 60
51use strict; 61use strict qw(vars subs);
52no warnings "uninitialized"; 62no warnings "uninitialized";
53 63
54use Coro::State; 64use Coro::State;
55 65
56use base qw(Coro::State Exporter); 66use base qw(Coro::State Exporter);
57 67
58our $idle; # idle handler 68our $idle; # idle handler
59our $main; # main coroutine 69our $main; # main coroutine
60our $current; # current coroutine 70our $current; # current coroutine
61 71
62our $VERSION = '4.51'; 72our $VERSION = 5.0;
63 73
64our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 74our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
65our %EXPORT_TAGS = ( 75our %EXPORT_TAGS = (
66 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
67); 77);
68our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 78our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
69 79
70{
71 my @async;
72 my $init;
73
74 # this way of handling attributes simply is NOT scalable ;()
75 sub import {
76 no strict 'refs';
77
78 Coro->export_to_level (1, @_);
79
80 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
81 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
82 my ($package, $ref) = (shift, shift);
83 my @attrs;
84 for (@_) {
85 if ($_ eq "Coro") {
86 push @async, $ref;
87 unless ($init++) {
88 eval q{
89 sub INIT {
90 &async(pop @async) while @async;
91 }
92 };
93 }
94 } else {
95 push @attrs, $_;
96 }
97 }
98 return $old ? $old->($package, $ref, @attrs) : @attrs;
99 };
100 }
101
102}
103
104=over 4 80=over 4
105 81
106=item $main 82=item $Coro::main
107 83
108This coroutine represents the main program. 84This variable stores the coroutine object that represents the main
85program. While you cna C<ready> it and do most other things you can do to
86coroutines, it is mainly useful to compare again C<$Coro::current>, to see
87whether you are running in the main program or not.
109 88
110=cut 89=cut
111 90
112$main = new Coro; 91# $main is now being initialised by Coro::State
113 92
114=item $current (or as function: current) 93=item $Coro::current
115 94
116The current coroutine (the last coroutine switched to). The initial value 95The coroutine object representing the current coroutine (the last
96coroutine that the Coro scheduler switched to). The initial value is
117is C<$main> (of course). 97C<$Coro::main> (of course).
118 98
119This variable is B<strictly> I<read-only>. It is provided for performance 99This variable is B<strictly> I<read-only>. You can take copies of the
120reasons. If performance is not essential you are encouraged to use the 100value stored in it and use it as any other coroutine object, but you must
121C<Coro::current> function instead. 101not otherwise modify the variable itself.
122 102
123=cut 103=cut
124 104
125$main->{desc} = "[main::]";
126
127# maybe some other module used Coro::Specific before...
128$main->{_specific} = $current->{_specific}
129 if $current;
130
131_set_current $main;
132
133sub current() { $current } 105sub current() { $current } # [DEPRECATED]
134 106
135=item $idle 107=item $Coro::idle
136 108
137A callback that is called whenever the scheduler finds no ready coroutines 109This variable is mainly useful to integrate Coro into event loops. It is
138to run. The default implementation prints "FATAL: deadlock detected" and 110usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
139exits, because the program has no other way to continue. 111pretty low-level functionality.
112
113This variable stores a callback that is called whenever the scheduler
114finds no ready coroutines to run. The default implementation prints
115"FATAL: deadlock detected" and exits, because the program has no other way
116to continue.
140 117
141This hook is overwritten by modules such as C<Coro::Timer> and 118This hook is overwritten by modules such as C<Coro::Timer> and
142C<Coro::Event> to wait on an external event that hopefully wake up a 119C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
143coroutine so the scheduler can run it. 120coroutine so the scheduler can run it.
121
122Note that the callback I<must not>, under any circumstances, block
123the current coroutine. Normally, this is achieved by having an "idle
124coroutine" that calls the event loop and then blocks again, and then
125readying that coroutine in the idle handler.
126
127See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
128technique.
144 129
145Please note that if your callback recursively invokes perl (e.g. for event 130Please note that if your callback recursively invokes perl (e.g. for event
146handlers), then it must be prepared to be called recursively itself. 131handlers), then it must be prepared to be called recursively itself.
147 132
148=cut 133=cut
150$idle = sub { 135$idle = sub {
151 require Carp; 136 require Carp;
152 Carp::croak ("FATAL: deadlock detected"); 137 Carp::croak ("FATAL: deadlock detected");
153}; 138};
154 139
155sub _cancel {
156 my ($self) = @_;
157
158 # free coroutine data and mark as destructed
159 $self->_destroy
160 or return;
161
162 # call all destruction callbacks
163 $_->(@{$self->{_status}})
164 for @{(delete $self->{_on_destroy}) || []};
165}
166
167# this coroutine is necessary because a coroutine 140# this coroutine is necessary because a coroutine
168# cannot destroy itself. 141# cannot destroy itself.
169my @destroy; 142our @destroy;
170my $manager; 143our $manager;
171 144
172$manager = new Coro sub { 145$manager = new Coro sub {
173 while () { 146 while () {
174 (shift @destroy)->_cancel 147 Coro::_cancel shift @destroy
175 while @destroy; 148 while @destroy;
176 149
177 &schedule; 150 &schedule;
178 } 151 }
179}; 152};
180$manager->desc ("[coro manager]"); 153$manager->{desc} = "[coro manager]";
181$manager->prio (PRIO_MAX); 154$manager->prio (PRIO_MAX);
182 155
183=back 156=back
184 157
185=head2 STATIC METHODS 158=head2 SIMPLE COROUTINE CREATION
186
187Static methods are actually functions that operate on the current coroutine only.
188 159
189=over 4 160=over 4
190 161
191=item async { ... } [@args...] 162=item async { ... } [@args...]
192 163
193Create a new asynchronous coroutine and return it's coroutine object 164Create a new coroutine and return it's coroutine object (usually
194(usually unused). When the sub returns the new coroutine is automatically 165unused). The coroutine will be put into the ready queue, so
166it will start running automatically on the next scheduler run.
167
168The first argument is a codeblock/closure that should be executed in the
169coroutine. When it returns argument returns the coroutine is automatically
195terminated. 170terminated.
196 171
172The remaining arguments are passed as arguments to the closure.
173
197See the C<Coro::State::new> constructor for info about the coroutine 174See the C<Coro::State::new> constructor for info about the coroutine
198environment in which coroutines run. 175environment in which coroutines are executed.
199 176
200Calling C<exit> in a coroutine will do the same as calling exit outside 177Calling C<exit> in a coroutine will do the same as calling exit outside
201the coroutine. Likewise, when the coroutine dies, the program will exit, 178the coroutine. Likewise, when the coroutine dies, the program will exit,
202just as it would in the main program. 179just as it would in the main program.
203 180
181If you do not want that, you can provide a default C<die> handler, or
182simply avoid dieing (by use of C<eval>).
183
204 # create a new coroutine that just prints its arguments 184Example: Create a new coroutine that just prints its arguments.
185
205 async { 186 async {
206 print "@_\n"; 187 print "@_\n";
207 } 1,2,3,4; 188 } 1,2,3,4;
208 189
209=cut 190=cut
215} 196}
216 197
217=item async_pool { ... } [@args...] 198=item async_pool { ... } [@args...]
218 199
219Similar to C<async>, but uses a coroutine pool, so you should not call 200Similar to C<async>, but uses a coroutine pool, so you should not call
220terminate or join (although you are allowed to), and you get a coroutine 201terminate or join on it (although you are allowed to), and you get a
221that might have executed other code already (which can be good or bad :). 202coroutine that might have executed other code already (which can be good
203or bad :).
222 204
205On the plus side, this function is about twice as fast as creating (and
206destroying) a completely new coroutine, so if you need a lot of generic
207coroutines in quick successsion, use C<async_pool>, not C<async>.
208
223Also, the block is executed in an C<eval> context and a warning will be 209The code block is executed in an C<eval> context and a warning will be
224issued in case of an exception instead of terminating the program, as 210issued in case of an exception instead of terminating the program, as
225C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 211C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
226will not work in the expected way, unless you call terminate or cancel, 212will not work in the expected way, unless you call terminate or cancel,
227which somehow defeats the purpose of pooling. 213which somehow defeats the purpose of pooling (but is fine in the
214exceptional case).
228 215
229The priority will be reset to C<0> after each job, tracing will be 216The priority will be reset to C<0> after each run, tracing will be
230disabled, the description will be reset and the default output filehandle 217disabled, the description will be reset and the default output filehandle
231gets restored, so you can change alkl these. Otherwise the coroutine will 218gets restored, so you can change all these. Otherwise the coroutine will
232be re-used "as-is": most notably if you change other per-coroutine global 219be re-used "as-is": most notably if you change other per-coroutine global
233stuff such as C<$/> you need to revert that change, which is most simply 220stuff such as C<$/> you I<must needs> revert that change, which is most
234done by using local as in C< local $/ >. 221simply done by using local as in: C<< local $/ >>.
235 222
236The pool size is limited to 8 idle coroutines (this can be adjusted by 223The idle pool size is limited to C<8> idle coroutines (this can be
237changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 224adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
238required. 225coros as required.
239 226
240If you are concerned about pooled coroutines growing a lot because a 227If you are concerned about pooled coroutines growing a lot because a
241single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 228single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
242{ terminate }> once per second or so to slowly replenish the pool. In 229{ terminate }> once per second or so to slowly replenish the pool. In
243addition to that, when the stacks used by a handler grows larger than 16kb 230addition to that, when the stacks used by a handler grows larger than 16kb
244(adjustable with $Coro::POOL_RSS) it will also exit. 231(adjustable via $Coro::POOL_RSS) it will also be destroyed.
245 232
246=cut 233=cut
247 234
248our $POOL_SIZE = 8; 235our $POOL_SIZE = 8;
249our $POOL_RSS = 16 * 1024; 236our $POOL_RSS = 16 * 1024;
250our @async_pool; 237our @async_pool;
251 238
252sub pool_handler { 239sub pool_handler {
253 my $cb;
254
255 while () { 240 while () {
256 eval { 241 eval {
257 while () { 242 &{&_pool_handler} while 1;
258 _pool_1 $cb;
259 &$cb;
260 _pool_2 $cb;
261 &schedule;
262 }
263 }; 243 };
264 244
265 last if $@ eq "\3async_pool terminate\2\n";
266 warn $@ if $@; 245 warn $@ if $@;
267 } 246 }
268} 247}
269 248
270sub async_pool(&@) { 249=back
271 # this is also inlined into the unlock_scheduler
272 my $coro = (pop @async_pool) || new Coro \&pool_handler;
273 250
274 $coro->{_invoke} = [@_]; 251=head2 STATIC METHODS
275 $coro->ready;
276 252
277 $coro 253Static methods are actually functions that operate on the current coroutine.
278} 254
255=over 4
279 256
280=item schedule 257=item schedule
281 258
282Calls the scheduler. Please note that the current coroutine will not be put 259Calls the scheduler. The scheduler will find the next coroutine that is
260to be run from the ready queue and switches to it. The next coroutine
261to be run is simply the one with the highest priority that is longest
262in its ready queue. If there is no coroutine ready, it will clal the
263C<$Coro::idle> hook.
264
265Please note that the current coroutine will I<not> be put into the ready
283into the ready queue, so calling this function usually means you will 266queue, so calling this function usually means you will never be called
284never be called again unless something else (e.g. an event handler) calls 267again unless something else (e.g. an event handler) calls C<< ->ready >>,
285ready. 268thus waking you up.
286 269
287The canonical way to wait on external events is this: 270This makes C<schedule> I<the> generic method to use to block the current
271coroutine and wait for events: first you remember the current coroutine in
272a variable, then arrange for some callback of yours to call C<< ->ready
273>> on that once some event happens, and last you call C<schedule> to put
274yourself to sleep. Note that a lot of things can wake your coroutine up,
275so you need to check whether the event indeed happened, e.g. by storing the
276status in a variable.
288 277
289 { 278See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
290 # remember current coroutine
291 my $current = $Coro::current;
292
293 # register a hypothetical event handler
294 on_event_invoke sub {
295 # wake up sleeping coroutine
296 $current->ready;
297 undef $current;
298 };
299
300 # call schedule until event occurred.
301 # in case we are woken up for other reasons
302 # (current still defined), loop.
303 Coro::schedule while $current;
304 }
305 279
306=item cede 280=item cede
307 281
308"Cede" to other coroutines. This function puts the current coroutine into the 282"Cede" to other coroutines. This function puts the current coroutine into
309ready queue and calls C<schedule>, which has the effect of giving up the 283the ready queue and calls C<schedule>, which has the effect of giving
310current "timeslice" to other coroutines of the same or higher priority. 284up the current "timeslice" to other coroutines of the same or higher
285priority. Once your coroutine gets its turn again it will automatically be
286resumed.
287
288This function is often called C<yield> in other languages.
311 289
312=item Coro::cede_notself 290=item Coro::cede_notself
313 291
314Works like cede, but is not exported by default and will cede to any 292Works like cede, but is not exported by default and will cede to I<any>
315coroutine, regardless of priority, once. 293coroutine, regardless of priority. This is useful sometimes to ensure
294progress is made.
316 295
317=item terminate [arg...] 296=item terminate [arg...]
318 297
319Terminates the current coroutine with the given status values (see L<cancel>). 298Terminates the current coroutine with the given status values (see L<cancel>).
320 299
322 301
323Kills/terminates/cancels all coroutines except the currently running 302Kills/terminates/cancels all coroutines except the currently running
324one. This is useful after a fork, either in the child or the parent, as 303one. This is useful after a fork, either in the child or the parent, as
325usually only one of them should inherit the running coroutines. 304usually only one of them should inherit the running coroutines.
326 305
327=cut 306Note that while this will try to free some of the main programs resources,
307you cannot free all of them, so if a coroutine that is not the main
308program calls this function, there will be some one-time resource leak.
328 309
329sub terminate { 310=cut
330 $current->cancel (@_);
331}
332 311
333sub killall { 312sub killall {
334 for (Coro::State::list) { 313 for (Coro::State::list) {
335 $_->cancel 314 $_->cancel
336 if $_ != $current && UNIVERSAL::isa $_, "Coro"; 315 if $_ != $current && UNIVERSAL::isa $_, "Coro";
339 318
340=back 319=back
341 320
342=head2 COROUTINE METHODS 321=head2 COROUTINE METHODS
343 322
344These are the methods you can call on coroutine objects. 323These are the methods you can call on coroutine objects (or to create
324them).
345 325
346=over 4 326=over 4
347 327
348=item new Coro \&sub [, @args...] 328=item new Coro \&sub [, @args...]
349 329
350Create a new coroutine and return it. When the sub returns the coroutine 330Create a new coroutine and return it. When the sub returns, the coroutine
351automatically terminates as if C<terminate> with the returned values were 331automatically terminates as if C<terminate> with the returned values were
352called. To make the coroutine run you must first put it into the ready queue 332called. To make the coroutine run you must first put it into the ready
353by calling the ready method. 333queue by calling the ready method.
354 334
355See C<async> and C<Coro::State::new> for additional info about the 335See C<async> and C<Coro::State::new> for additional info about the
356coroutine environment. 336coroutine environment.
357 337
358=cut 338=cut
359 339
360sub _run_coro { 340sub _terminate {
361 terminate &{+shift}; 341 terminate &{+shift};
362} 342}
363 343
364sub new {
365 my $class = shift;
366
367 $class->SUPER::new (\&_run_coro, @_)
368}
369
370=item $success = $coroutine->ready 344=item $success = $coroutine->ready
371 345
372Put the given coroutine into the ready queue (according to it's priority) 346Put the given coroutine into the end of its ready queue (there is one
373and return true. If the coroutine is already in the ready queue, do nothing 347queue for each priority) and return true. If the coroutine is already in
374and return false. 348the ready queue, do nothing and return false.
349
350This ensures that the scheduler will resume this coroutine automatically
351once all the coroutines of higher priority and all coroutines of the same
352priority that were put into the ready queue earlier have been resumed.
375 353
376=item $is_ready = $coroutine->is_ready 354=item $is_ready = $coroutine->is_ready
377 355
378Return wether the coroutine is currently the ready queue or not, 356Return whether the coroutine is currently the ready queue or not,
379 357
380=item $coroutine->cancel (arg...) 358=item $coroutine->cancel (arg...)
381 359
382Terminates the given coroutine and makes it return the given arguments as 360Terminates the given coroutine and makes it return the given arguments as
383status (default: the empty list). Never returns if the coroutine is the 361status (default: the empty list). Never returns if the coroutine is the
385 363
386=cut 364=cut
387 365
388sub cancel { 366sub cancel {
389 my $self = shift; 367 my $self = shift;
390 $self->{_status} = [@_];
391 368
392 if ($current == $self) { 369 if ($current == $self) {
393 push @destroy, $self; 370 terminate @_;
394 $manager->ready;
395 &schedule while 1;
396 } else { 371 } else {
372 $self->{_status} = [@_];
397 $self->_cancel; 373 $self->_cancel;
398 } 374 }
399} 375}
376
377=item $coroutine->schedule_to
378
379Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
380of continuing with the next coro from the ready queue, always switch to
381the given coroutine object (regardless of priority etc.). The readyness
382state of that coroutine isn't changed.
383
384This is an advanced method for special cases - I'd love to hear about any
385uses for this one.
386
387=item $coroutine->cede_to
388
389Like C<schedule_to>, but puts the current coroutine into the ready
390queue. This has the effect of temporarily switching to the given
391coroutine, and continuing some time later.
392
393This is an advanced method for special cases - I'd love to hear about any
394uses for this one.
395
396=item $coroutine->throw ([$scalar])
397
398If C<$throw> is specified and defined, it will be thrown as an exception
399inside the coroutine at the next convenient point in time. Otherwise
400clears the exception object.
401
402Coro will check for the exception each time a schedule-like-function
403returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
404>>, C<< Coro::Handle->readable >> and so on. Most of these functions
405detect this case and return early in case an exception is pending.
406
407The exception object will be thrown "as is" with the specified scalar in
408C<$@>, i.e. if it is a string, no line number or newline will be appended
409(unlike with C<die>).
410
411This can be used as a softer means than C<cancel> to ask a coroutine to
412end itself, although there is no guarantee that the exception will lead to
413termination, and if the exception isn't caught it might well end the whole
414program.
415
416You might also think of C<throw> as being the moral equivalent of
417C<kill>ing a coroutine with a signal (in this case, a scalar).
400 418
401=item $coroutine->join 419=item $coroutine->join
402 420
403Wait until the coroutine terminates and return any values given to the 421Wait until the coroutine terminates and return any values given to the
404C<terminate> or C<cancel> functions. C<join> can be called concurrently 422C<terminate> or C<cancel> functions. C<join> can be called concurrently
405from multiple coroutines. 423from multiple coroutines, and all will be resumed and given the status
424return once the C<$coroutine> terminates.
406 425
407=cut 426=cut
408 427
409sub join { 428sub join {
410 my $self = shift; 429 my $self = shift;
425 444
426=item $coroutine->on_destroy (\&cb) 445=item $coroutine->on_destroy (\&cb)
427 446
428Registers a callback that is called when this coroutine gets destroyed, 447Registers a callback that is called when this coroutine gets destroyed,
429but before it is joined. The callback gets passed the terminate arguments, 448but before it is joined. The callback gets passed the terminate arguments,
430if any. 449if any, and I<must not> die, under any circumstances.
431 450
432=cut 451=cut
433 452
434sub on_destroy { 453sub on_destroy {
435 my ($self, $cb) = @_; 454 my ($self, $cb) = @_;
465higher values mean lower priority, just as in unix). 484higher values mean lower priority, just as in unix).
466 485
467=item $olddesc = $coroutine->desc ($newdesc) 486=item $olddesc = $coroutine->desc ($newdesc)
468 487
469Sets (or gets in case the argument is missing) the description for this 488Sets (or gets in case the argument is missing) the description for this
470coroutine. This is just a free-form string you can associate with a coroutine. 489coroutine. This is just a free-form string you can associate with a
490coroutine.
471 491
472This method simply sets the C<< $coroutine->{desc} >> member to the given string. You 492This method simply sets the C<< $coroutine->{desc} >> member to the given
473can modify this member directly if you wish. 493string. You can modify this member directly if you wish.
474
475=item $coroutine->throw ([$scalar])
476
477If C<$throw> is specified and defined, it will be thrown as an exception
478inside the coroutine at the next convinient point in time (usually after
479it gains control at the next schedule/transfer/cede). Otherwise clears the
480exception object.
481
482The exception object will be thrown "as is" with the specified scalar in
483C<$@>, i.e. if it is a string, no line number or newline will be appended
484(unlike with C<die>).
485
486This can be used as a softer means than C<cancel> to ask a coroutine to
487end itself, although there is no guarentee that the exception will lead to
488termination, and if the exception isn't caught it might well end the whole
489program.
490 494
491=cut 495=cut
492 496
493sub desc { 497sub desc {
494 my $old = $_[0]{desc}; 498 my $old = $_[0]{desc};
503=over 4 507=over 4
504 508
505=item Coro::nready 509=item Coro::nready
506 510
507Returns the number of coroutines that are currently in the ready state, 511Returns the number of coroutines that are currently in the ready state,
508i.e. that can be switched to. The value C<0> means that the only runnable 512i.e. that can be switched to by calling C<schedule> directory or
513indirectly. The value C<0> means that the only runnable coroutine is the
509coroutine is the currently running one, so C<cede> would have no effect, 514currently running one, so C<cede> would have no effect, and C<schedule>
510and C<schedule> would cause a deadlock unless there is an idle handler 515would cause a deadlock unless there is an idle handler that wakes up some
511that wakes up some coroutines. 516coroutines.
512 517
513=item my $guard = Coro::guard { ... } 518=item my $guard = Coro::guard { ... }
514 519
515This creates and returns a guard object. Nothing happens until the object 520This creates and returns a guard object. Nothing happens until the object
516gets destroyed, in which case the codeblock given as argument will be 521gets destroyed, in which case the codeblock given as argument will be
545 550
546 551
547=item unblock_sub { ... } 552=item unblock_sub { ... }
548 553
549This utility function takes a BLOCK or code reference and "unblocks" it, 554This utility function takes a BLOCK or code reference and "unblocks" it,
550returning the new coderef. This means that the new coderef will return 555returning a new coderef. Unblocking means that calling the new coderef
551immediately without blocking, returning nothing, while the original code 556will return immediately without blocking, returning nothing, while the
552ref will be called (with parameters) from within its own coroutine. 557original code ref will be called (with parameters) from within another
558coroutine.
553 559
554The reason this function exists is that many event libraries (such as the 560The reason this function exists is that many event libraries (such as the
555venerable L<Event|Event> module) are not coroutine-safe (a weaker form 561venerable L<Event|Event> module) are not coroutine-safe (a weaker form
556of thread-safety). This means you must not block within event callbacks, 562of thread-safety). This means you must not block within event callbacks,
557otherwise you might suffer from crashes or worse. 563otherwise you might suffer from crashes or worse. The only event library
564currently known that is safe to use without C<unblock_sub> is L<EV>.
558 565
559This function allows your callbacks to block by executing them in another 566This function allows your callbacks to block by executing them in another
560coroutine where it is safe to block. One example where blocking is handy 567coroutine where it is safe to block. One example where blocking is handy
561is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 568is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
562disk. 569disk, for example.
563 570
564In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 571In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
565creating event callbacks that want to block. 572creating event callbacks that want to block.
573
574If your handler does not plan to block (e.g. simply sends a message to
575another coroutine, or puts some other coroutine into the ready queue),
576there is no reason to use C<unblock_sub>.
577
578Note that you also need to use C<unblock_sub> for any other callbacks that
579are indirectly executed by any C-based event loop. For example, when you
580use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
581provides callbacks that are the result of some event callback, then you
582must not block either, or use C<unblock_sub>.
566 583
567=cut 584=cut
568 585
569our @unblock_queue; 586our @unblock_queue;
570 587
573# return immediately and can be reused) and because we cannot cede 590# return immediately and can be reused) and because we cannot cede
574# inside an event callback. 591# inside an event callback.
575our $unblock_scheduler = new Coro sub { 592our $unblock_scheduler = new Coro sub {
576 while () { 593 while () {
577 while (my $cb = pop @unblock_queue) { 594 while (my $cb = pop @unblock_queue) {
578 # this is an inlined copy of async_pool 595 &async_pool (@$cb);
579 my $coro = (pop @async_pool) || new Coro \&pool_handler;
580 596
581 $coro->{_invoke} = $cb;
582 $coro->ready;
583 cede; # for short-lived callbacks, this reduces pressure on the coro pool 597 # for short-lived callbacks, this reduces pressure on the coro pool
598 # as the chance is very high that the async_poll coro will be back
599 # in the idle state when cede returns
600 cede;
584 } 601 }
585 schedule; # sleep well 602 schedule; # sleep well
586 } 603 }
587}; 604};
588$unblock_scheduler->desc ("[unblock_sub scheduler]"); 605$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
589 606
590sub unblock_sub(&) { 607sub unblock_sub(&) {
591 my $cb = shift; 608 my $cb = shift;
592 609
593 sub { 610 sub {
594 unshift @unblock_queue, [$cb, @_]; 611 unshift @unblock_queue, [$cb, @_];
595 $unblock_scheduler->ready; 612 $unblock_scheduler->ready;
596 } 613 }
597} 614}
598 615
616=item $cb = Coro::rouse_cb
617
618Create and return a "rouse callback". That's a code reference that, when
619called, will save its arguments and notify the owner coroutine of the
620callback.
621
622See the next function.
623
624=item @args = Coro::rouse_wait [$cb]
625
626Wait for the specified rouse callback (or the last one tht was created in
627this coroutine).
628
629As soon as the callback is invoked (or when the calback was invoked before
630C<rouse_wait>), it will return a copy of the arguments originally passed
631to the rouse callback.
632
633See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
634
599=back 635=back
600 636
601=cut 637=cut
602 638
6031; 6391;
604 640
641=head1 HOW TO WAIT FOR A CALLBACK
642
643It is very common for a coroutine to wait for some callback to be
644called. This occurs naturally when you use coroutines in an otherwise
645event-based program, or when you use event-based libraries.
646
647These typically register a callback for some event, and call that callback
648when the event occured. In a coroutine, however, you typically want to
649just wait for the event, simplyifying things.
650
651For example C<< AnyEvent->child >> registers a callback to be called when
652a specific child has exited:
653
654 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
655
656But from withina coroutine, you often just want to write this:
657
658 my $status = wait_for_child $pid;
659
660Coro offers two functions specifically designed to make this easy,
661C<Coro::rouse_cb> and C<Coro::rouse_wait>.
662
663The first function, C<rouse_cb>, generates and returns a callback that,
664when invoked, will save it's arguments and notify the coroutine that
665created the callback.
666
667The second function, C<rouse_wait>, waits for the callback to be called
668(by calling C<schedule> to go to sleep) and returns the arguments
669originally passed to the callback.
670
671Using these functions, it becomes easy to write the C<wait_for_child>
672function mentioned above:
673
674 sub wait_for_child($) {
675 my ($pid) = @_;
676
677 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
678
679 my ($rpid, $rstatus) = Coro::rouse_wait;
680 $rstatus
681 }
682
683In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
684you can roll your own, using C<schedule>:
685
686 sub wait_for_child($) {
687 my ($pid) = @_;
688
689 # store the current coroutine in $current,
690 # and provide result variables for the closure passed to ->child
691 my $current = $Coro::current;
692 my ($done, $rstatus);
693
694 # pass a closure to ->child
695 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
696 $rstatus = $_[1]; # remember rstatus
697 $done = 1; # mark $rstatus as valud
698 });
699
700 # wait until the closure has been called
701 schedule while !$done;
702
703 $rstatus
704 }
705
706
605=head1 BUGS/LIMITATIONS 707=head1 BUGS/LIMITATIONS
606 708
607 - you must make very sure that no coro is still active on global 709=over 4
608 destruction. very bad things might happen otherwise (usually segfaults).
609 710
711=item fork with pthread backend
712
713When Coro is compiled using the pthread backend (which isn't recommended
714but required on many BSDs as their libcs are completely broken), then
715coroutines will not survive a fork. There is no known workaround except to
716fix your libc and use a saner backend.
717
718=item perl process emulation ("threads")
719
610 - this module is not thread-safe. You should only ever use this module 720This module is not perl-pseudo-thread-safe. You should only ever use this
611 from the same thread (this requirement might be loosened in the future 721module from the same thread (this requirement might be removed in the
612 to allow per-thread schedulers, but Coro::State does not yet allow 722future to allow per-thread schedulers, but Coro::State does not yet allow
613 this). 723this). I recommend disabling thread support and using processes, as having
724the windows process emulation enabled under unix roughly halves perl
725performance, even when not used.
726
727=item coroutine switching not signal safe
728
729You must not switch to another coroutine from within a signal handler
730(only relevant with %SIG - most event libraries provide safe signals).
731
732That means you I<MUST NOT> call any function that might "block" the
733current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
734anything that calls those. Everything else, including calling C<ready>,
735works.
736
737=back
738
614 739
615=head1 SEE ALSO 740=head1 SEE ALSO
616 741
617Lower level Configuration, Coroutine Environment: L<Coro::State>. 742Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
618 743
619Debugging: L<Coro::Debug>. 744Debugging: L<Coro::Debug>.
620 745
621Support/Utility: L<Coro::Specific>, L<Coro::Util>. 746Support/Utility: L<Coro::Specific>, L<Coro::Util>.
622 747
623Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 748Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
624 749
625Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>. 750IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
626 751
627Compatibility: L<Coro::LWP>, L<Coro::Storable>, L<Coro::Select>. 752Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
628 753
629Embedding: L<Coro::MakeMaker>. 754XS API: L<Coro::MakeMaker>.
755
756Low level Configuration, Coroutine Environment: L<Coro::State>.
630 757
631=head1 AUTHOR 758=head1 AUTHOR
632 759
633 Marc Lehmann <schmorp@schmorp.de> 760 Marc Lehmann <schmorp@schmorp.de>
634 http://home.schmorp.de/ 761 http://home.schmorp.de/

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