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1=head1 NAME 1=head1 NAME
2 2
3Coro - coroutine process abstraction 3Coro - real threads in perl
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 use Coro::Semaphore;
19 cede; 22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
20 28
21=head1 DESCRIPTION 29=head1 DESCRIPTION
22 30
23This module collection manages coroutines. Coroutines are similar 31For a tutorial-style introduction, please read the L<Coro::Intro>
24to threads but don't run in parallel at the same time even on SMP 32manpage. This manpage mainly contains reference information.
25machines. The specific flavor of coroutine used in this module also
26guarantees you that it will not switch between coroutines unless
27necessary, at easily-identified points in your program, so locking and
28parallel access are rarely an issue, making coroutine programming much
29safer than threads programming.
30 33
31(Perl, however, does not natively support real threads but instead does a 34This module collection manages coroutines, that is, cooperative
32very slow and memory-intensive emulation of processes using threads. This 35threads. Coroutines are similar to kernel threads but don't (in general)
33is a performance win on Windows machines, and a loss everywhere else). 36run in parallel at the same time even on SMP machines. The specific flavor
37of coroutine used in this module also guarantees you that it will not
38switch between coroutines unless necessary, at easily-identified points
39in your program, so locking and parallel access are rarely an issue,
40making coroutine programming much safer and easier than using other thread
41models.
34 42
43Unlike the so-called "Perl threads" (which are not actually real threads
44but only the windows process emulation ported to unix), Coro provides a
45full shared address space, which makes communication between coroutines
46very easy. And coroutines are fast, too: disabling the Windows process
47emulation code in your perl and using Coro can easily result in a two to
48four times speed increase for your programs.
49
50Coro achieves that by supporting multiple running interpreters that share
51data, which is especially useful to code pseudo-parallel processes and
52for event-based programming, such as multiple HTTP-GET requests running
53concurrently. See L<Coro::AnyEvent> to learn more on how to integrate Coro
54into an event-based environment.
55
35In this module, coroutines are defined as "callchain + lexical variables + 56In this module, a coroutines is defined as "callchain + lexical variables
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 57+ @_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own
37its own set of lexicals and its own set of perls most important global 58callchain, its own set of lexicals and its own set of perls most important
38variables. 59global variables (see L<Coro::State> for more configuration and background
60info).
61
62See also the C<SEE ALSO> section at the end of this document - the Coro
63module family is quite large.
39 64
40=cut 65=cut
41 66
42package Coro; 67package Coro;
43 68
44use strict; 69use strict qw(vars subs);
45no warnings "uninitialized"; 70no warnings "uninitialized";
46 71
47use Coro::State; 72use Coro::State;
48 73
49use base qw(Coro::State Exporter); 74use base qw(Coro::State Exporter);
50 75
51our $idle; # idle handler 76our $idle; # idle handler
52our $main; # main coroutine 77our $main; # main coroutine
53our $current; # current coroutine 78our $current; # current coroutine
54 79
55our $VERSION = '3.7'; 80our $VERSION = "5.0";
56 81
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 82our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 83our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 84 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 85);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 86our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 87
63{ 88=head1 GLOBAL VARIABLES
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96 89
97=over 4 90=over 4
98 91
99=item $main 92=item $Coro::main
100 93
101This coroutine represents the main program. 94This variable stores the coroutine object that represents the main
95program. While you cna C<ready> it and do most other things you can do to
96coroutines, it is mainly useful to compare again C<$Coro::current>, to see
97whether you are running in the main program or not.
102 98
103=cut 99=cut
104 100
105$main = new Coro; 101# $main is now being initialised by Coro::State
106 102
107=item $current (or as function: current) 103=item $Coro::current
108 104
109The current coroutine (the last coroutine switched to). The initial value 105The coroutine object representing the current coroutine (the last
106coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 107C<$Coro::main> (of course).
111 108
112This variable is B<strictly> I<read-only>. It is provided for performance 109This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essential you are encouraged to use the 110value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 111not otherwise modify the variable itself.
115 112
116=cut 113=cut
117 114
118$main->{desc} = "[main::]";
119
120# maybe some other module used Coro::Specific before...
121$main->{specific} = $current->{specific}
122 if $current;
123
124_set_current $main;
125
126sub current() { $current } 115sub current() { $current } # [DEPRECATED]
127 116
128=item $idle 117=item $Coro::idle
129 118
130A callback that is called whenever the scheduler finds no ready coroutines 119This variable is mainly useful to integrate Coro into event loops. It is
131to run. The default implementation prints "FATAL: deadlock detected" and 120usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
132exits, because the program has no other way to continue. 121pretty low-level functionality.
122
123This variable stores a callback that is called whenever the scheduler
124finds no ready coroutines to run. The default implementation prints
125"FATAL: deadlock detected" and exits, because the program has no other way
126to continue.
133 127
134This hook is overwritten by modules such as C<Coro::Timer> and 128This hook is overwritten by modules such as C<Coro::Timer> and
135C<Coro::Event> to wait on an external event that hopefully wake up a 129C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
136coroutine so the scheduler can run it. 130coroutine so the scheduler can run it.
137 131
132Note that the callback I<must not>, under any circumstances, block
133the current coroutine. Normally, this is achieved by having an "idle
134coroutine" that calls the event loop and then blocks again, and then
135readying that coroutine in the idle handler.
136
137See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
138technique.
139
138Please note that if your callback recursively invokes perl (e.g. for event 140Please note that if your callback recursively invokes perl (e.g. for event
139handlers), then it must be prepared to be called recursively. 141handlers), then it must be prepared to be called recursively itself.
140 142
141=cut 143=cut
142 144
143$idle = sub { 145$idle = sub {
144 require Carp; 146 require Carp;
145 Carp::croak ("FATAL: deadlock detected"); 147 Carp::croak ("FATAL: deadlock detected");
146}; 148};
147 149
148sub _cancel {
149 my ($self) = @_;
150
151 # free coroutine data and mark as destructed
152 $self->_destroy
153 or return;
154
155 # call all destruction callbacks
156 $_->(@{$self->{status}})
157 for @{(delete $self->{destroy_cb}) || []};
158}
159
160# this coroutine is necessary because a coroutine 150# this coroutine is necessary because a coroutine
161# cannot destroy itself. 151# cannot destroy itself.
162my @destroy; 152our @destroy;
163my $manager; 153our $manager;
164 154
165$manager = new Coro sub { 155$manager = new Coro sub {
166 while () { 156 while () {
167 (shift @destroy)->_cancel 157 Coro::_cancel shift @destroy
168 while @destroy; 158 while @destroy;
169 159
170 &schedule; 160 &schedule;
171 } 161 }
172}; 162};
173$manager->desc ("[coro manager]"); 163$manager->{desc} = "[coro manager]";
174$manager->prio (PRIO_MAX); 164$manager->prio (PRIO_MAX);
175 165
176# static methods. not really.
177
178=back 166=back
179 167
180=head2 STATIC METHODS 168=head1 SIMPLE COROUTINE CREATION
181
182Static methods are actually functions that operate on the current coroutine only.
183 169
184=over 4 170=over 4
185 171
186=item async { ... } [@args...] 172=item async { ... } [@args...]
187 173
188Create a new asynchronous coroutine and return it's coroutine object 174Create a new coroutine and return it's coroutine object (usually
189(usually unused). When the sub returns the new coroutine is automatically 175unused). The coroutine will be put into the ready queue, so
176it will start running automatically on the next scheduler run.
177
178The first argument is a codeblock/closure that should be executed in the
179coroutine. When it returns argument returns the coroutine is automatically
190terminated. 180terminated.
181
182The remaining arguments are passed as arguments to the closure.
183
184See the C<Coro::State::new> constructor for info about the coroutine
185environment in which coroutines are executed.
191 186
192Calling C<exit> in a coroutine will do the same as calling exit outside 187Calling C<exit> in a coroutine will do the same as calling exit outside
193the coroutine. Likewise, when the coroutine dies, the program will exit, 188the coroutine. Likewise, when the coroutine dies, the program will exit,
194just as it would in the main program. 189just as it would in the main program.
195 190
191If you do not want that, you can provide a default C<die> handler, or
192simply avoid dieing (by use of C<eval>).
193
196 # create a new coroutine that just prints its arguments 194Example: Create a new coroutine that just prints its arguments.
195
197 async { 196 async {
198 print "@_\n"; 197 print "@_\n";
199 } 1,2,3,4; 198 } 1,2,3,4;
200 199
201=cut 200=cut
207} 206}
208 207
209=item async_pool { ... } [@args...] 208=item async_pool { ... } [@args...]
210 209
211Similar to C<async>, but uses a coroutine pool, so you should not call 210Similar to C<async>, but uses a coroutine pool, so you should not call
212terminate or join (although you are allowed to), and you get a coroutine 211terminate or join on it (although you are allowed to), and you get a
213that might have executed other code already (which can be good or bad :). 212coroutine that might have executed other code already (which can be good
213or bad :).
214 214
215On the plus side, this function is about twice as fast as creating (and
216destroying) a completely new coroutine, so if you need a lot of generic
217coroutines in quick successsion, use C<async_pool>, not C<async>.
218
215Also, the block is executed in an C<eval> context and a warning will be 219The code block is executed in an C<eval> context and a warning will be
216issued in case of an exception instead of terminating the program, as 220issued in case of an exception instead of terminating the program, as
217C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 221C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
218will not work in the expected way, unless you call terminate or cancel, 222will not work in the expected way, unless you call terminate or cancel,
219which somehow defeats the purpose of pooling. 223which somehow defeats the purpose of pooling (but is fine in the
224exceptional case).
220 225
221The priority will be reset to C<0> after each job, otherwise the coroutine 226The priority will be reset to C<0> after each run, tracing will be
222will be re-used "as-is". 227disabled, the description will be reset and the default output filehandle
228gets restored, so you can change all these. Otherwise the coroutine will
229be re-used "as-is": most notably if you change other per-coroutine global
230stuff such as C<$/> you I<must needs> revert that change, which is most
231simply done by using local as in: C<< local $/ >>.
223 232
224The pool size is limited to 8 idle coroutines (this can be adjusted by 233The idle pool size is limited to C<8> idle coroutines (this can be
225changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 234adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
226required. 235coros as required.
227 236
228If you are concerned about pooled coroutines growing a lot because a 237If you are concerned about pooled coroutines growing a lot because a
229single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 238single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
230{ terminate }> once per second or so to slowly replenish the pool. In 239{ terminate }> once per second or so to slowly replenish the pool. In
231addition to that, when the stacks used by a handler grows larger than 16kb 240addition to that, when the stacks used by a handler grows larger than 32kb
232(adjustable with $Coro::POOL_RSS) it will also exit. 241(adjustable via $Coro::POOL_RSS) it will also be destroyed.
233 242
234=cut 243=cut
235 244
236our $POOL_SIZE = 8; 245our $POOL_SIZE = 8;
237our $POOL_RSS = 16 * 1024; 246our $POOL_RSS = 32 * 1024;
238our @async_pool; 247our @async_pool;
239 248
240sub pool_handler { 249sub pool_handler {
241 my $cb;
242
243 while () { 250 while () {
244 eval { 251 eval {
245 while () { 252 &{&_pool_handler} while 1;
246# &{&_pool_1 or &terminate}; # crashes, would be ~5% faster
247 $cb = &_pool_1
248 or &terminate;
249 &$cb;
250 undef $cb;
251 &terminate if &_pool_2;
252 &schedule;
253 }
254 }; 253 };
255 254
256 warn $@ if $@; 255 warn $@ if $@;
257 } 256 }
258} 257}
259 258
260sub async_pool(&@) { 259=back
261 # this is also inlined into the unlock_scheduler
262 my $coro = (pop @async_pool) || new Coro \&pool_handler;
263 260
264 $coro->{_invoke} = [@_]; 261=head1 STATIC METHODS
265 $coro->ready;
266 262
267 $coro 263Static methods are actually functions that implicitly operate on the
268} 264current coroutine.
265
266=over 4
269 267
270=item schedule 268=item schedule
271 269
272Calls the scheduler. Please note that the current coroutine will not be put 270Calls the scheduler. The scheduler will find the next coroutine that is
271to be run from the ready queue and switches to it. The next coroutine
272to be run is simply the one with the highest priority that is longest
273in its ready queue. If there is no coroutine ready, it will clal the
274C<$Coro::idle> hook.
275
276Please note that the current coroutine will I<not> be put into the ready
273into the ready queue, so calling this function usually means you will 277queue, so calling this function usually means you will never be called
274never be called again unless something else (e.g. an event handler) calls 278again unless something else (e.g. an event handler) calls C<< ->ready >>,
275ready. 279thus waking you up.
276 280
277The canonical way to wait on external events is this: 281This makes C<schedule> I<the> generic method to use to block the current
282coroutine and wait for events: first you remember the current coroutine in
283a variable, then arrange for some callback of yours to call C<< ->ready
284>> on that once some event happens, and last you call C<schedule> to put
285yourself to sleep. Note that a lot of things can wake your coroutine up,
286so you need to check whether the event indeed happened, e.g. by storing the
287status in a variable.
278 288
289See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
290
291=item cede
292
293"Cede" to other coroutines. This function puts the current coroutine into
294the ready queue and calls C<schedule>, which has the effect of giving
295up the current "timeslice" to other coroutines of the same or higher
296priority. Once your coroutine gets its turn again it will automatically be
297resumed.
298
299This function is often called C<yield> in other languages.
300
301=item Coro::cede_notself
302
303Works like cede, but is not exported by default and will cede to I<any>
304coroutine, regardless of priority. This is useful sometimes to ensure
305progress is made.
306
307=item terminate [arg...]
308
309Terminates the current coroutine with the given status values (see L<cancel>).
310
311=item killall
312
313Kills/terminates/cancels all coroutines except the currently running
314one. This is useful after a fork, either in the child or the parent, as
315usually only one of them should inherit the running coroutines.
316
317Note that while this will try to free some of the main programs resources,
318you cannot free all of them, so if a coroutine that is not the main
319program calls this function, there will be some one-time resource leak.
320
321=cut
322
323sub killall {
324 for (Coro::State::list) {
325 $_->cancel
326 if $_ != $current && UNIVERSAL::isa $_, "Coro";
279 { 327 }
280 # remember current coroutine 328}
329
330=back
331
332=head1 COROUTINE OBJECT METHODS
333
334These are the methods you can call on coroutine objects (or to create
335them).
336
337=over 4
338
339=item new Coro \&sub [, @args...]
340
341Create a new coroutine and return it. When the sub returns, the coroutine
342automatically terminates as if C<terminate> with the returned values were
343called. To make the coroutine run you must first put it into the ready
344queue by calling the ready method.
345
346See C<async> and C<Coro::State::new> for additional info about the
347coroutine environment.
348
349=cut
350
351sub _terminate {
352 terminate &{+shift};
353}
354
355=item $success = $coroutine->ready
356
357Put the given coroutine into the end of its ready queue (there is one
358queue for each priority) and return true. If the coroutine is already in
359the ready queue, do nothing and return false.
360
361This ensures that the scheduler will resume this coroutine automatically
362once all the coroutines of higher priority and all coroutines of the same
363priority that were put into the ready queue earlier have been resumed.
364
365=item $is_ready = $coroutine->is_ready
366
367Return whether the coroutine is currently the ready queue or not,
368
369=item $coroutine->cancel (arg...)
370
371Terminates the given coroutine and makes it return the given arguments as
372status (default: the empty list). Never returns if the coroutine is the
373current coroutine.
374
375=cut
376
377sub cancel {
378 my $self = shift;
379
380 if ($current == $self) {
381 terminate @_;
382 } else {
383 $self->{_status} = [@_];
384 $self->_cancel;
385 }
386}
387
388=item $coroutine->schedule_to
389
390Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
391of continuing with the next coro from the ready queue, always switch to
392the given coroutine object (regardless of priority etc.). The readyness
393state of that coroutine isn't changed.
394
395This is an advanced method for special cases - I'd love to hear about any
396uses for this one.
397
398=item $coroutine->cede_to
399
400Like C<schedule_to>, but puts the current coroutine into the ready
401queue. This has the effect of temporarily switching to the given
402coroutine, and continuing some time later.
403
404This is an advanced method for special cases - I'd love to hear about any
405uses for this one.
406
407=item $coroutine->throw ([$scalar])
408
409If C<$throw> is specified and defined, it will be thrown as an exception
410inside the coroutine at the next convenient point in time. Otherwise
411clears the exception object.
412
413Coro will check for the exception each time a schedule-like-function
414returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
415>>, C<< Coro::Handle->readable >> and so on. Most of these functions
416detect this case and return early in case an exception is pending.
417
418The exception object will be thrown "as is" with the specified scalar in
419C<$@>, i.e. if it is a string, no line number or newline will be appended
420(unlike with C<die>).
421
422This can be used as a softer means than C<cancel> to ask a coroutine to
423end itself, although there is no guarantee that the exception will lead to
424termination, and if the exception isn't caught it might well end the whole
425program.
426
427You might also think of C<throw> as being the moral equivalent of
428C<kill>ing a coroutine with a signal (in this case, a scalar).
429
430=item $coroutine->join
431
432Wait until the coroutine terminates and return any values given to the
433C<terminate> or C<cancel> functions. C<join> can be called concurrently
434from multiple coroutines, and all will be resumed and given the status
435return once the C<$coroutine> terminates.
436
437=cut
438
439sub join {
440 my $self = shift;
441
442 unless ($self->{_status}) {
281 my $current = $Coro::current; 443 my $current = $current;
282 444
283 # register a hypothetical event handler 445 push @{$self->{_on_destroy}}, sub {
284 on_event_invoke sub {
285 # wake up sleeping coroutine
286 $current->ready; 446 $current->ready;
287 undef $current; 447 undef $current;
288 }; 448 };
289 449
290 # call schedule until event occurred.
291 # in case we are woken up for other reasons
292 # (current still defined), loop.
293 Coro::schedule while $current;
294 }
295
296=item cede
297
298"Cede" to other coroutines. This function puts the current coroutine into the
299ready queue and calls C<schedule>, which has the effect of giving up the
300current "timeslice" to other coroutines of the same or higher priority.
301
302Returns true if at least one coroutine switch has happened.
303
304=item Coro::cede_notself
305
306Works like cede, but is not exported by default and will cede to any
307coroutine, regardless of priority, once.
308
309Returns true if at least one coroutine switch has happened.
310
311=item terminate [arg...]
312
313Terminates the current coroutine with the given status values (see L<cancel>).
314
315=cut
316
317sub terminate {
318 $current->cancel (@_);
319}
320
321=back
322
323# dynamic methods
324
325=head2 COROUTINE METHODS
326
327These are the methods you can call on coroutine objects.
328
329=over 4
330
331=item new Coro \&sub [, @args...]
332
333Create a new coroutine and return it. When the sub returns the coroutine
334automatically terminates as if C<terminate> with the returned values were
335called. To make the coroutine run you must first put it into the ready queue
336by calling the ready method.
337
338See C<async> for additional discussion.
339
340=cut
341
342sub _run_coro {
343 terminate &{+shift};
344}
345
346sub new {
347 my $class = shift;
348
349 $class->SUPER::new (\&_run_coro, @_)
350}
351
352=item $success = $coroutine->ready
353
354Put the given coroutine into the ready queue (according to it's priority)
355and return true. If the coroutine is already in the ready queue, do nothing
356and return false.
357
358=item $is_ready = $coroutine->is_ready
359
360Return wether the coroutine is currently the ready queue or not,
361
362=item $coroutine->cancel (arg...)
363
364Terminates the given coroutine and makes it return the given arguments as
365status (default: the empty list). Never returns if the coroutine is the
366current coroutine.
367
368=cut
369
370sub cancel {
371 my $self = shift;
372 $self->{status} = [@_];
373
374 if ($current == $self) {
375 push @destroy, $self;
376 $manager->ready;
377 &schedule while 1;
378 } else {
379 $self->_cancel;
380 }
381}
382
383=item $coroutine->join
384
385Wait until the coroutine terminates and return any values given to the
386C<terminate> or C<cancel> functions. C<join> can be called multiple times
387from multiple coroutine.
388
389=cut
390
391sub join {
392 my $self = shift;
393
394 unless ($self->{status}) {
395 my $current = $current;
396
397 push @{$self->{destroy_cb}}, sub {
398 $current->ready;
399 undef $current;
400 };
401
402 &schedule while $current; 450 &schedule while $current;
403 } 451 }
404 452
405 wantarray ? @{$self->{status}} : $self->{status}[0]; 453 wantarray ? @{$self->{_status}} : $self->{_status}[0];
406} 454}
407 455
408=item $coroutine->on_destroy (\&cb) 456=item $coroutine->on_destroy (\&cb)
409 457
410Registers a callback that is called when this coroutine gets destroyed, 458Registers a callback that is called when this coroutine gets destroyed,
411but before it is joined. The callback gets passed the terminate arguments, 459but before it is joined. The callback gets passed the terminate arguments,
412if any. 460if any, and I<must not> die, under any circumstances.
413 461
414=cut 462=cut
415 463
416sub on_destroy { 464sub on_destroy {
417 my ($self, $cb) = @_; 465 my ($self, $cb) = @_;
418 466
419 push @{ $self->{destroy_cb} }, $cb; 467 push @{ $self->{_on_destroy} }, $cb;
420} 468}
421 469
422=item $oldprio = $coroutine->prio ($newprio) 470=item $oldprio = $coroutine->prio ($newprio)
423 471
424Sets (or gets, if the argument is missing) the priority of the 472Sets (or gets, if the argument is missing) the priority of the
447higher values mean lower priority, just as in unix). 495higher values mean lower priority, just as in unix).
448 496
449=item $olddesc = $coroutine->desc ($newdesc) 497=item $olddesc = $coroutine->desc ($newdesc)
450 498
451Sets (or gets in case the argument is missing) the description for this 499Sets (or gets in case the argument is missing) the description for this
452coroutine. This is just a free-form string you can associate with a coroutine. 500coroutine. This is just a free-form string you can associate with a
501coroutine.
502
503This method simply sets the C<< $coroutine->{desc} >> member to the given
504string. You can modify this member directly if you wish.
453 505
454=cut 506=cut
455 507
456sub desc { 508sub desc {
457 my $old = $_[0]{desc}; 509 my $old = $_[0]{desc};
458 $_[0]{desc} = $_[1] if @_ > 1; 510 $_[0]{desc} = $_[1] if @_ > 1;
459 $old; 511 $old;
460} 512}
461 513
514sub transfer {
515 require Carp;
516 Carp::croak ("You must not call ->transfer on Coro objects. Use Coro::State objects or the ->schedule_to method. Caught");
517}
518
462=back 519=back
463 520
464=head2 GLOBAL FUNCTIONS 521=head1 GLOBAL FUNCTIONS
465 522
466=over 4 523=over 4
467 524
468=item Coro::nready 525=item Coro::nready
469 526
470Returns the number of coroutines that are currently in the ready state, 527Returns the number of coroutines that are currently in the ready state,
471i.e. that can be switched to. The value C<0> means that the only runnable 528i.e. that can be switched to by calling C<schedule> directory or
529indirectly. The value C<0> means that the only runnable coroutine is the
472coroutine is the currently running one, so C<cede> would have no effect, 530currently running one, so C<cede> would have no effect, and C<schedule>
473and C<schedule> would cause a deadlock unless there is an idle handler 531would cause a deadlock unless there is an idle handler that wakes up some
474that wakes up some coroutines. 532coroutines.
475 533
476=item my $guard = Coro::guard { ... } 534=item my $guard = Coro::guard { ... }
477 535
478This creates and returns a guard object. Nothing happens until the object 536This creates and returns a guard object. Nothing happens until the object
479gets destroyed, in which case the codeblock given as argument will be 537gets destroyed, in which case the codeblock given as argument will be
508 566
509 567
510=item unblock_sub { ... } 568=item unblock_sub { ... }
511 569
512This utility function takes a BLOCK or code reference and "unblocks" it, 570This utility function takes a BLOCK or code reference and "unblocks" it,
513returning the new coderef. This means that the new coderef will return 571returning a new coderef. Unblocking means that calling the new coderef
514immediately without blocking, returning nothing, while the original code 572will return immediately without blocking, returning nothing, while the
515ref will be called (with parameters) from within its own coroutine. 573original code ref will be called (with parameters) from within another
574coroutine.
516 575
517The reason this function exists is that many event libraries (such as the 576The reason this function exists is that many event libraries (such as the
518venerable L<Event|Event> module) are not coroutine-safe (a weaker form 577venerable L<Event|Event> module) are not coroutine-safe (a weaker form
519of thread-safety). This means you must not block within event callbacks, 578of thread-safety). This means you must not block within event callbacks,
520otherwise you might suffer from crashes or worse. 579otherwise you might suffer from crashes or worse. The only event library
580currently known that is safe to use without C<unblock_sub> is L<EV>.
521 581
522This function allows your callbacks to block by executing them in another 582This function allows your callbacks to block by executing them in another
523coroutine where it is safe to block. One example where blocking is handy 583coroutine where it is safe to block. One example where blocking is handy
524is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 584is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
525disk. 585disk, for example.
526 586
527In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 587In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
528creating event callbacks that want to block. 588creating event callbacks that want to block.
589
590If your handler does not plan to block (e.g. simply sends a message to
591another coroutine, or puts some other coroutine into the ready queue),
592there is no reason to use C<unblock_sub>.
593
594Note that you also need to use C<unblock_sub> for any other callbacks that
595are indirectly executed by any C-based event loop. For example, when you
596use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
597provides callbacks that are the result of some event callback, then you
598must not block either, or use C<unblock_sub>.
529 599
530=cut 600=cut
531 601
532our @unblock_queue; 602our @unblock_queue;
533 603
536# return immediately and can be reused) and because we cannot cede 606# return immediately and can be reused) and because we cannot cede
537# inside an event callback. 607# inside an event callback.
538our $unblock_scheduler = new Coro sub { 608our $unblock_scheduler = new Coro sub {
539 while () { 609 while () {
540 while (my $cb = pop @unblock_queue) { 610 while (my $cb = pop @unblock_queue) {
541 # this is an inlined copy of async_pool 611 &async_pool (@$cb);
542 my $coro = (pop @async_pool) || new Coro \&pool_handler;
543 612
544 $coro->{_invoke} = $cb;
545 $coro->ready;
546 cede; # for short-lived callbacks, this reduces pressure on the coro pool 613 # for short-lived callbacks, this reduces pressure on the coro pool
614 # as the chance is very high that the async_poll coro will be back
615 # in the idle state when cede returns
616 cede;
547 } 617 }
548 schedule; # sleep well 618 schedule; # sleep well
549 } 619 }
550}; 620};
551$unblock_scheduler->desc ("[unblock_sub scheduler]"); 621$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
552 622
553sub unblock_sub(&) { 623sub unblock_sub(&) {
554 my $cb = shift; 624 my $cb = shift;
555 625
556 sub { 626 sub {
557 unshift @unblock_queue, [$cb, @_]; 627 unshift @unblock_queue, [$cb, @_];
558 $unblock_scheduler->ready; 628 $unblock_scheduler->ready;
559 } 629 }
560} 630}
561 631
632=item $cb = Coro::rouse_cb
633
634Create and return a "rouse callback". That's a code reference that, when
635called, will save its arguments and notify the owner coroutine of the
636callback.
637
638See the next function.
639
640=item @args = Coro::rouse_wait [$cb]
641
642Wait for the specified rouse callback (or the last one tht was created in
643this coroutine).
644
645As soon as the callback is invoked (or when the calback was invoked before
646C<rouse_wait>), it will return a copy of the arguments originally passed
647to the rouse callback.
648
649See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
650
562=back 651=back
563 652
564=cut 653=cut
565 654
5661; 6551;
567 656
657=head1 HOW TO WAIT FOR A CALLBACK
658
659It is very common for a coroutine to wait for some callback to be
660called. This occurs naturally when you use coroutines in an otherwise
661event-based program, or when you use event-based libraries.
662
663These typically register a callback for some event, and call that callback
664when the event occured. In a coroutine, however, you typically want to
665just wait for the event, simplyifying things.
666
667For example C<< AnyEvent->child >> registers a callback to be called when
668a specific child has exited:
669
670 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
671
672But from withina coroutine, you often just want to write this:
673
674 my $status = wait_for_child $pid;
675
676Coro offers two functions specifically designed to make this easy,
677C<Coro::rouse_cb> and C<Coro::rouse_wait>.
678
679The first function, C<rouse_cb>, generates and returns a callback that,
680when invoked, will save it's arguments and notify the coroutine that
681created the callback.
682
683The second function, C<rouse_wait>, waits for the callback to be called
684(by calling C<schedule> to go to sleep) and returns the arguments
685originally passed to the callback.
686
687Using these functions, it becomes easy to write the C<wait_for_child>
688function mentioned above:
689
690 sub wait_for_child($) {
691 my ($pid) = @_;
692
693 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
694
695 my ($rpid, $rstatus) = Coro::rouse_wait;
696 $rstatus
697 }
698
699In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
700you can roll your own, using C<schedule>:
701
702 sub wait_for_child($) {
703 my ($pid) = @_;
704
705 # store the current coroutine in $current,
706 # and provide result variables for the closure passed to ->child
707 my $current = $Coro::current;
708 my ($done, $rstatus);
709
710 # pass a closure to ->child
711 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
712 $rstatus = $_[1]; # remember rstatus
713 $done = 1; # mark $rstatus as valud
714 });
715
716 # wait until the closure has been called
717 schedule while !$done;
718
719 $rstatus
720 }
721
722
568=head1 BUGS/LIMITATIONS 723=head1 BUGS/LIMITATIONS
569 724
570 - you must make very sure that no coro is still active on global 725=over 4
571 destruction. very bad things might happen otherwise (usually segfaults).
572 726
727=item fork with pthread backend
728
729When Coro is compiled using the pthread backend (which isn't recommended
730but required on many BSDs as their libcs are completely broken), then
731coroutines will not survive a fork. There is no known workaround except to
732fix your libc and use a saner backend.
733
734=item perl process emulation ("threads")
735
573 - this module is not thread-safe. You should only ever use this module 736This module is not perl-pseudo-thread-safe. You should only ever use this
574 from the same thread (this requirement might be loosened in the future 737module from the same thread (this requirement might be removed in the
575 to allow per-thread schedulers, but Coro::State does not yet allow 738future to allow per-thread schedulers, but Coro::State does not yet allow
576 this). 739this). I recommend disabling thread support and using processes, as having
740the windows process emulation enabled under unix roughly halves perl
741performance, even when not used.
742
743=item coroutine switching not signal safe
744
745You must not switch to another coroutine from within a signal handler
746(only relevant with %SIG - most event libraries provide safe signals).
747
748That means you I<MUST NOT> call any function that might "block" the
749current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
750anything that calls those. Everything else, including calling C<ready>,
751works.
752
753=back
754
577 755
578=head1 SEE ALSO 756=head1 SEE ALSO
579 757
758Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
759
760Debugging: L<Coro::Debug>.
761
580Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 762Support/Utility: L<Coro::Specific>, L<Coro::Util>.
581 763
582Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 764Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>,
765L<Coro::SemaphoreSet>, L<Coro::RWLock>.
583 766
584Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 767IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
585 768
586Embedding: L<Coro:MakeMaker> 769Compatibility: L<Coro::LWP> (but see also L<AnyEvent::HTTP> for
770a better-working alternative), L<Coro::BDB>, L<Coro::Storable>,
771L<Coro::Select>.
772
773XS API: L<Coro::MakeMaker>.
774
775Low level Configuration, Coroutine Environment: L<Coro::State>.
587 776
588=head1 AUTHOR 777=head1 AUTHOR
589 778
590 Marc Lehmann <schmorp@schmorp.de> 779 Marc Lehmann <schmorp@schmorp.de>
591 http://home.schmorp.de/ 780 http://home.schmorp.de/

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