ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/cvsroot/Coro/Coro.pm
(Generate patch)

Comparing cvsroot/Coro/Coro.pm (file contents):
Revision 1.121 by root, Fri Apr 13 12:56:55 2007 UTC vs.
Revision 1.223 by root, Tue Nov 18 10:44:07 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 use Coro::Semaphore;
19 cede; 22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
20 28
21=head1 DESCRIPTION 29=head1 DESCRIPTION
22 30
23This module collection manages coroutines. Coroutines are similar 31This module collection manages coroutines. Coroutines are similar to
24to threads but don't run in parallel at the same time even on SMP 32threads but don't (in general) run in parallel at the same time even
25machines. The specific flavor of coroutine use din this module also 33on SMP machines. The specific flavor of coroutine used in this module
26guarentees you that it will not switch between coroutines unless 34also guarantees you that it will not switch between coroutines unless
27necessary, at easily-identified points in your program, so locking and 35necessary, at easily-identified points in your program, so locking and
28parallel access are rarely an issue, making coroutine programming much 36parallel access are rarely an issue, making coroutine programming much
29safer than threads programming. 37safer and easier than threads programming.
30 38
31(Perl, however, does not natively support real threads but instead does a 39Unlike a normal perl program, however, coroutines allow you to have
32very slow and memory-intensive emulation of processes using threads. This 40multiple running interpreters that share data, which is especially useful
33is a performance win on Windows machines, and a loss everywhere else). 41to code pseudo-parallel processes and for event-based programming, such as
42multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
43learn more.
44
45Coroutines are also useful because Perl has no support for threads (the so
46called "threads" that perl offers are nothing more than the (bad) process
47emulation coming from the Windows platform: On standard operating systems
48they serve no purpose whatsoever, except by making your programs slow and
49making them use a lot of memory. Best disable them when building perl, or
50aks your software vendor/distributor to do it for you).
34 51
35In this module, coroutines are defined as "callchain + lexical variables + 52In this module, coroutines are defined as "callchain + lexical variables +
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 53@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
37its own set of lexicals and its own set of perls most important global 54its own set of lexicals and its own set of perls most important global
38variables. 55variables (see L<Coro::State> for more configuration).
39 56
40=cut 57=cut
41 58
42package Coro; 59package Coro;
43 60
44use strict; 61use strict qw(vars subs);
45no warnings "uninitialized"; 62no warnings "uninitialized";
46 63
47use Coro::State; 64use Coro::State;
48 65
49use base qw(Coro::State Exporter); 66use base qw(Coro::State Exporter);
50 67
51our $idle; # idle handler 68our $idle; # idle handler
52our $main; # main coroutine 69our $main; # main coroutine
53our $current; # current coroutine 70our $current; # current coroutine
54 71
55our $VERSION = '3.56'; 72our $VERSION = 5.0;
56 73
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 74our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 75our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 77);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 78our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 79
63{
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96
97=over 4 80=over 4
98 81
99=item $main 82=item $Coro::main
100 83
101This coroutine represents the main program. 84This variable stores the coroutine object that represents the main
85program. While you cna C<ready> it and do most other things you can do to
86coroutines, it is mainly useful to compare again C<$Coro::current>, to see
87whether you are running in the main program or not.
102 88
103=cut 89=cut
104 90
105$main = new Coro; 91# $main is now being initialised by Coro::State
106 92
107=item $current (or as function: current) 93=item $Coro::current
108 94
109The current coroutine (the last coroutine switched to). The initial value 95The coroutine object representing the current coroutine (the last
96coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 97C<$Coro::main> (of course).
111 98
112This variable is B<strictly> I<read-only>. It is provided for performance 99This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essentiel you are encouraged to use the 100value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 101not otherwise modify the variable itself.
115 102
116=cut 103=cut
117 104
118# maybe some other module used Coro::Specific before...
119$main->{specific} = $current->{specific}
120 if $current;
121
122_set_current $main;
123
124sub current() { $current } 105sub current() { $current } # [DEPRECATED]
125 106
126=item $idle 107=item $Coro::idle
127 108
128A callback that is called whenever the scheduler finds no ready coroutines 109This variable is mainly useful to integrate Coro into event loops. It is
129to run. The default implementation prints "FATAL: deadlock detected" and 110usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
130exits, because the program has no other way to continue. 111pretty low-level functionality.
112
113This variable stores a callback that is called whenever the scheduler
114finds no ready coroutines to run. The default implementation prints
115"FATAL: deadlock detected" and exits, because the program has no other way
116to continue.
131 117
132This hook is overwritten by modules such as C<Coro::Timer> and 118This hook is overwritten by modules such as C<Coro::Timer> and
133C<Coro::Event> to wait on an external event that hopefully wake up a 119C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
134coroutine so the scheduler can run it. 120coroutine so the scheduler can run it.
135 121
122Note that the callback I<must not>, under any circumstances, block
123the current coroutine. Normally, this is achieved by having an "idle
124coroutine" that calls the event loop and then blocks again, and then
125readying that coroutine in the idle handler.
126
127See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
128technique.
129
136Please note that if your callback recursively invokes perl (e.g. for event 130Please note that if your callback recursively invokes perl (e.g. for event
137handlers), then it must be prepared to be called recursively. 131handlers), then it must be prepared to be called recursively itself.
138 132
139=cut 133=cut
140 134
141$idle = sub { 135$idle = sub {
142 require Carp; 136 require Carp;
149 # free coroutine data and mark as destructed 143 # free coroutine data and mark as destructed
150 $self->_destroy 144 $self->_destroy
151 or return; 145 or return;
152 146
153 # call all destruction callbacks 147 # call all destruction callbacks
154 $_->(@{$self->{status}}) 148 $_->(@{$self->{_status}})
155 for @{(delete $self->{destroy_cb}) || []}; 149 for @{ delete $self->{_on_destroy} || [] };
156} 150}
157 151
158# this coroutine is necessary because a coroutine 152# this coroutine is necessary because a coroutine
159# cannot destroy itself. 153# cannot destroy itself.
160my @destroy; 154my @destroy;
166 while @destroy; 160 while @destroy;
167 161
168 &schedule; 162 &schedule;
169 } 163 }
170}; 164};
171 165$manager->{desc} = "[coro manager]";
172$manager->prio (PRIO_MAX); 166$manager->prio (PRIO_MAX);
173 167
174# static methods. not really.
175
176=back 168=back
177 169
178=head2 STATIC METHODS 170=head2 SIMPLE COROUTINE CREATION
179
180Static methods are actually functions that operate on the current coroutine only.
181 171
182=over 4 172=over 4
183 173
184=item async { ... } [@args...] 174=item async { ... } [@args...]
185 175
186Create a new asynchronous coroutine and return it's coroutine object 176Create a new coroutine and return it's coroutine object (usually
187(usually unused). When the sub returns the new coroutine is automatically 177unused). The coroutine will be put into the ready queue, so
178it will start running automatically on the next scheduler run.
179
180The first argument is a codeblock/closure that should be executed in the
181coroutine. When it returns argument returns the coroutine is automatically
188terminated. 182terminated.
189 183
184The remaining arguments are passed as arguments to the closure.
185
186See the C<Coro::State::new> constructor for info about the coroutine
187environment in which coroutines are executed.
188
190Calling C<exit> in a coroutine will try to do the same as calling exit 189Calling C<exit> in a coroutine will do the same as calling exit outside
191outside the coroutine, but this is experimental. It is best not to rely on 190the coroutine. Likewise, when the coroutine dies, the program will exit,
192exit doing any cleanups or even not crashing. 191just as it would in the main program.
193 192
194When the coroutine dies, the program will exit, just as in the main 193If you do not want that, you can provide a default C<die> handler, or
195program. 194simply avoid dieing (by use of C<eval>).
196 195
197 # create a new coroutine that just prints its arguments 196Example: Create a new coroutine that just prints its arguments.
197
198 async { 198 async {
199 print "@_\n"; 199 print "@_\n";
200 } 1,2,3,4; 200 } 1,2,3,4;
201 201
202=cut 202=cut
208} 208}
209 209
210=item async_pool { ... } [@args...] 210=item async_pool { ... } [@args...]
211 211
212Similar to C<async>, but uses a coroutine pool, so you should not call 212Similar to C<async>, but uses a coroutine pool, so you should not call
213terminate or join (although you are allowed to), and you get a coroutine 213terminate or join on it (although you are allowed to), and you get a
214that might have executed other code already (which can be good or bad :). 214coroutine that might have executed other code already (which can be good
215or bad :).
215 216
217On the plus side, this function is faster than creating (and destroying)
218a completly new coroutine, so if you need a lot of generic coroutines in
219quick successsion, use C<async_pool>, not C<async>.
220
216Also, the block is executed in an C<eval> context and a warning will be 221The code block is executed in an C<eval> context and a warning will be
217issued in case of an exception instead of terminating the program, as 222issued in case of an exception instead of terminating the program, as
218C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 223C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
219will not work in the expected way, unless you call terminate or cancel, 224will not work in the expected way, unless you call terminate or cancel,
220which somehow defeats the purpose of pooling. 225which somehow defeats the purpose of pooling (but is fine in the
226exceptional case).
221 227
222The priority will be reset to C<0> after each job, otherwise the coroutine 228The priority will be reset to C<0> after each run, tracing will be
223will be re-used "as-is". 229disabled, the description will be reset and the default output filehandle
230gets restored, so you can change all these. Otherwise the coroutine will
231be re-used "as-is": most notably if you change other per-coroutine global
232stuff such as C<$/> you I<must needs> revert that change, which is most
233simply done by using local as in: C<< local $/ >>.
224 234
225The pool size is limited to 8 idle coroutines (this can be adjusted by 235The idle pool size is limited to C<8> idle coroutines (this can be
226changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 236adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
227required. 237coros as required.
228 238
229If you are concerned about pooled coroutines growing a lot because a 239If you are concerned about pooled coroutines growing a lot because a
230single C<async_pool> used a lot of stackspace you can e.g. C<async_pool { 240single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
231terminate }> once per second or so to slowly replenish the pool. 241{ terminate }> once per second or so to slowly replenish the pool. In
242addition to that, when the stacks used by a handler grows larger than 16kb
243(adjustable via $Coro::POOL_RSS) it will also be destroyed.
232 244
233=cut 245=cut
234 246
235our $POOL_SIZE = 8; 247our $POOL_SIZE = 8;
248our $POOL_RSS = 16 * 1024;
236our @pool; 249our @async_pool;
237 250
238sub pool_handler { 251sub pool_handler {
252 my $cb;
253
239 while () { 254 while () {
240 eval { 255 eval {
241 my ($cb, @arg) = @{ delete $current->{_invoke} or return }; 256 while () {
242 $cb->(@arg); 257 _pool_1 $cb;
258 &$cb;
259 _pool_2 $cb;
260 &schedule;
261 }
243 }; 262 };
263
264 if ($@) {
265 last if $@ eq "\3async_pool terminate\2\n";
244 warn $@ if $@; 266 warn $@;
245 267 }
246 last if @pool >= $POOL_SIZE;
247 push @pool, $current;
248
249 $current->save (Coro::State::SAVE_DEF);
250 $current->prio (0);
251 schedule;
252 } 268 }
253} 269}
254 270
255sub async_pool(&@) { 271sub async_pool(&@) {
256 # this is also inlined into the unlock_scheduler 272 # this is also inlined into the unblock_scheduler
257 my $coro = (pop @pool or new Coro \&pool_handler); 273 my $coro = (pop @async_pool) || new Coro \&pool_handler;
258 274
259 $coro->{_invoke} = [@_]; 275 $coro->{_invoke} = [@_];
260 $coro->ready; 276 $coro->ready;
261 277
262 $coro 278 $coro
263} 279}
264 280
281=back
282
283=head2 STATIC METHODS
284
285Static methods are actually functions that operate on the current coroutine.
286
287=over 4
288
265=item schedule 289=item schedule
266 290
267Calls the scheduler. Please note that the current coroutine will not be put 291Calls the scheduler. The scheduler will find the next coroutine that is
292to be run from the ready queue and switches to it. The next coroutine
293to be run is simply the one with the highest priority that is longest
294in its ready queue. If there is no coroutine ready, it will clal the
295C<$Coro::idle> hook.
296
297Please note that the current coroutine will I<not> be put into the ready
268into the ready queue, so calling this function usually means you will 298queue, so calling this function usually means you will never be called
269never be called again unless something else (e.g. an event handler) calls 299again unless something else (e.g. an event handler) calls C<< ->ready >>,
270ready. 300thus waking you up.
301
302This makes C<schedule> I<the> generic method to use to block the current
303coroutine and wait for events: first you remember the current coroutine in
304a variable, then arrange for some callback of yours to call C<< ->ready
305>> on that once some event happens, and last you call C<schedule> to put
306yourself to sleep. Note that a lot of things can wake your coroutine up,
307so you need to check whether the event indeed happened, e.g. by storing the
308status in a variable.
271 309
272The canonical way to wait on external events is this: 310The canonical way to wait on external events is this:
273 311
274 { 312 {
275 # remember current coroutine 313 # remember current coroutine
280 # wake up sleeping coroutine 318 # wake up sleeping coroutine
281 $current->ready; 319 $current->ready;
282 undef $current; 320 undef $current;
283 }; 321 };
284 322
285 # call schedule until event occured. 323 # call schedule until event occurred.
286 # in case we are woken up for other reasons 324 # in case we are woken up for other reasons
287 # (current still defined), loop. 325 # (current still defined), loop.
288 Coro::schedule while $current; 326 Coro::schedule while $current;
289 } 327 }
290 328
291=item cede 329=item cede
292 330
293"Cede" to other coroutines. This function puts the current coroutine into the 331"Cede" to other coroutines. This function puts the current coroutine into
294ready queue and calls C<schedule>, which has the effect of giving up the 332the ready queue and calls C<schedule>, which has the effect of giving
295current "timeslice" to other coroutines of the same or higher priority. 333up the current "timeslice" to other coroutines of the same or higher
334priority. Once your coroutine gets its turn again it will automatically be
335resumed.
296 336
297Returns true if at least one coroutine switch has happened. 337This function is often called C<yield> in other languages.
298 338
299=item Coro::cede_notself 339=item Coro::cede_notself
300 340
301Works like cede, but is not exported by default and will cede to any 341Works like cede, but is not exported by default and will cede to I<any>
302coroutine, regardless of priority, once. 342coroutine, regardless of priority. This is useful sometimes to ensure
303 343progress is made.
304Returns true if at least one coroutine switch has happened.
305 344
306=item terminate [arg...] 345=item terminate [arg...]
307 346
308Terminates the current coroutine with the given status values (see L<cancel>). 347Terminates the current coroutine with the given status values (see L<cancel>).
348
349=item killall
350
351Kills/terminates/cancels all coroutines except the currently running
352one. This is useful after a fork, either in the child or the parent, as
353usually only one of them should inherit the running coroutines.
354
355Note that while this will try to free some of the main programs resources,
356you cannot free all of them, so if a coroutine that is not the main
357program calls this function, there will be some one-time resource leak.
309 358
310=cut 359=cut
311 360
312sub terminate { 361sub terminate {
313 $current->cancel (@_); 362 $current->cancel (@_);
314} 363}
315 364
365sub killall {
366 for (Coro::State::list) {
367 $_->cancel
368 if $_ != $current && UNIVERSAL::isa $_, "Coro";
369 }
370}
371
316=back 372=back
317 373
318# dynamic methods
319
320=head2 COROUTINE METHODS 374=head2 COROUTINE METHODS
321 375
322These are the methods you can call on coroutine objects. 376These are the methods you can call on coroutine objects (or to create
377them).
323 378
324=over 4 379=over 4
325 380
326=item new Coro \&sub [, @args...] 381=item new Coro \&sub [, @args...]
327 382
328Create a new coroutine and return it. When the sub returns the coroutine 383Create a new coroutine and return it. When the sub returns, the coroutine
329automatically terminates as if C<terminate> with the returned values were 384automatically terminates as if C<terminate> with the returned values were
330called. To make the coroutine run you must first put it into the ready queue 385called. To make the coroutine run you must first put it into the ready
331by calling the ready method. 386queue by calling the ready method.
332 387
333See C<async> for additional discussion. 388See C<async> and C<Coro::State::new> for additional info about the
389coroutine environment.
334 390
335=cut 391=cut
336 392
337sub _run_coro { 393sub _run_coro {
338 terminate &{+shift}; 394 terminate &{+shift};
344 $class->SUPER::new (\&_run_coro, @_) 400 $class->SUPER::new (\&_run_coro, @_)
345} 401}
346 402
347=item $success = $coroutine->ready 403=item $success = $coroutine->ready
348 404
349Put the given coroutine into the ready queue (according to it's priority) 405Put the given coroutine into the end of its ready queue (there is one
350and return true. If the coroutine is already in the ready queue, do nothing 406queue for each priority) and return true. If the coroutine is already in
351and return false. 407the ready queue, do nothing and return false.
408
409This ensures that the scheduler will resume this coroutine automatically
410once all the coroutines of higher priority and all coroutines of the same
411priority that were put into the ready queue earlier have been resumed.
352 412
353=item $is_ready = $coroutine->is_ready 413=item $is_ready = $coroutine->is_ready
354 414
355Return wether the coroutine is currently the ready queue or not, 415Return whether the coroutine is currently the ready queue or not,
356 416
357=item $coroutine->cancel (arg...) 417=item $coroutine->cancel (arg...)
358 418
359Terminates the given coroutine and makes it return the given arguments as 419Terminates the given coroutine and makes it return the given arguments as
360status (default: the empty list). Never returns if the coroutine is the 420status (default: the empty list). Never returns if the coroutine is the
362 422
363=cut 423=cut
364 424
365sub cancel { 425sub cancel {
366 my $self = shift; 426 my $self = shift;
367 $self->{status} = [@_]; 427 $self->{_status} = [@_];
368 428
369 if ($current == $self) { 429 if ($current == $self) {
370 push @destroy, $self; 430 push @destroy, $self;
371 $manager->ready; 431 $manager->ready;
372 &schedule while 1; 432 &schedule while 1;
373 } else { 433 } else {
374 $self->_cancel; 434 $self->_cancel;
375 } 435 }
376} 436}
377 437
438=item $coroutine->throw ([$scalar])
439
440If C<$throw> is specified and defined, it will be thrown as an exception
441inside the coroutine at the next convenient point in time. Otherwise
442clears the exception object.
443
444Coro will check for the exception each time a schedule-like-function
445returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
446>>, C<< Coro::Handle->readable >> and so on. Most of these functions
447detect this case and return early in case an exception is pending.
448
449The exception object will be thrown "as is" with the specified scalar in
450C<$@>, i.e. if it is a string, no line number or newline will be appended
451(unlike with C<die>).
452
453This can be used as a softer means than C<cancel> to ask a coroutine to
454end itself, although there is no guarantee that the exception will lead to
455termination, and if the exception isn't caught it might well end the whole
456program.
457
458You might also think of C<throw> as being the moral equivalent of
459C<kill>ing a coroutine with a signal (in this case, a scalar).
460
378=item $coroutine->join 461=item $coroutine->join
379 462
380Wait until the coroutine terminates and return any values given to the 463Wait until the coroutine terminates and return any values given to the
381C<terminate> or C<cancel> functions. C<join> can be called multiple times 464C<terminate> or C<cancel> functions. C<join> can be called concurrently
382from multiple coroutine. 465from multiple coroutines, and all will be resumed and given the status
466return once the C<$coroutine> terminates.
383 467
384=cut 468=cut
385 469
386sub join { 470sub join {
387 my $self = shift; 471 my $self = shift;
388 472
389 unless ($self->{status}) { 473 unless ($self->{_status}) {
390 my $current = $current; 474 my $current = $current;
391 475
392 push @{$self->{destroy_cb}}, sub { 476 push @{$self->{_on_destroy}}, sub {
393 $current->ready; 477 $current->ready;
394 undef $current; 478 undef $current;
395 }; 479 };
396 480
397 &schedule while $current; 481 &schedule while $current;
398 } 482 }
399 483
400 wantarray ? @{$self->{status}} : $self->{status}[0]; 484 wantarray ? @{$self->{_status}} : $self->{_status}[0];
401} 485}
402 486
403=item $coroutine->on_destroy (\&cb) 487=item $coroutine->on_destroy (\&cb)
404 488
405Registers a callback that is called when this coroutine gets destroyed, 489Registers a callback that is called when this coroutine gets destroyed,
406but before it is joined. The callback gets passed the terminate arguments, 490but before it is joined. The callback gets passed the terminate arguments,
407if any. 491if any, and I<must not> die, under any circumstances.
408 492
409=cut 493=cut
410 494
411sub on_destroy { 495sub on_destroy {
412 my ($self, $cb) = @_; 496 my ($self, $cb) = @_;
413 497
414 push @{ $self->{destroy_cb} }, $cb; 498 push @{ $self->{_on_destroy} }, $cb;
415} 499}
416 500
417=item $oldprio = $coroutine->prio ($newprio) 501=item $oldprio = $coroutine->prio ($newprio)
418 502
419Sets (or gets, if the argument is missing) the priority of the 503Sets (or gets, if the argument is missing) the priority of the
442higher values mean lower priority, just as in unix). 526higher values mean lower priority, just as in unix).
443 527
444=item $olddesc = $coroutine->desc ($newdesc) 528=item $olddesc = $coroutine->desc ($newdesc)
445 529
446Sets (or gets in case the argument is missing) the description for this 530Sets (or gets in case the argument is missing) the description for this
447coroutine. This is just a free-form string you can associate with a coroutine. 531coroutine. This is just a free-form string you can associate with a
532coroutine.
533
534This method simply sets the C<< $coroutine->{desc} >> member to the given
535string. You can modify this member directly if you wish.
448 536
449=cut 537=cut
450 538
451sub desc { 539sub desc {
452 my $old = $_[0]{desc}; 540 my $old = $_[0]{desc};
461=over 4 549=over 4
462 550
463=item Coro::nready 551=item Coro::nready
464 552
465Returns the number of coroutines that are currently in the ready state, 553Returns the number of coroutines that are currently in the ready state,
466i.e. that can be swicthed to. The value C<0> means that the only runnable 554i.e. that can be switched to by calling C<schedule> directory or
555indirectly. The value C<0> means that the only runnable coroutine is the
467coroutine is the currently running one, so C<cede> would have no effect, 556currently running one, so C<cede> would have no effect, and C<schedule>
468and C<schedule> would cause a deadlock unless there is an idle handler 557would cause a deadlock unless there is an idle handler that wakes up some
469that wakes up some coroutines. 558coroutines.
470 559
471=item my $guard = Coro::guard { ... } 560=item my $guard = Coro::guard { ... }
472 561
473This creates and returns a guard object. Nothing happens until the object 562This creates and returns a guard object. Nothing happens until the object
474gets destroyed, in which case the codeblock given as argument will be 563gets destroyed, in which case the codeblock given as argument will be
503 592
504 593
505=item unblock_sub { ... } 594=item unblock_sub { ... }
506 595
507This utility function takes a BLOCK or code reference and "unblocks" it, 596This utility function takes a BLOCK or code reference and "unblocks" it,
508returning the new coderef. This means that the new coderef will return 597returning a new coderef. Unblocking means that calling the new coderef
509immediately without blocking, returning nothing, while the original code 598will return immediately without blocking, returning nothing, while the
510ref will be called (with parameters) from within its own coroutine. 599original code ref will be called (with parameters) from within another
600coroutine.
511 601
512The reason this fucntion exists is that many event libraries (such as the 602The reason this function exists is that many event libraries (such as the
513venerable L<Event|Event> module) are not coroutine-safe (a weaker form 603venerable L<Event|Event> module) are not coroutine-safe (a weaker form
514of thread-safety). This means you must not block within event callbacks, 604of thread-safety). This means you must not block within event callbacks,
515otherwise you might suffer from crashes or worse. 605otherwise you might suffer from crashes or worse. The only event library
606currently known that is safe to use without C<unblock_sub> is L<EV>.
516 607
517This function allows your callbacks to block by executing them in another 608This function allows your callbacks to block by executing them in another
518coroutine where it is safe to block. One example where blocking is handy 609coroutine where it is safe to block. One example where blocking is handy
519is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 610is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
520disk. 611disk, for example.
521 612
522In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 613In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
523creating event callbacks that want to block. 614creating event callbacks that want to block.
615
616If your handler does not plan to block (e.g. simply sends a message to
617another coroutine, or puts some other coroutine into the ready queue),
618there is no reason to use C<unblock_sub>.
619
620Note that you also need to use C<unblock_sub> for any other callbacks that
621are indirectly executed by any C-based event loop. For example, when you
622use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
623provides callbacks that are the result of some event callback, then you
624must not block either, or use C<unblock_sub>.
524 625
525=cut 626=cut
526 627
527our @unblock_queue; 628our @unblock_queue;
528 629
529# we create a special coro because we want to cede, 630# we create a special coro because we want to cede,
530# to reduce pressure on the coro pool (because most callbacks 631# to reduce pressure on the coro pool (because most callbacks
531# return immediately and can be reused) and because we cannot cede 632# return immediately and can be reused) and because we cannot cede
532# inside an event callback. 633# inside an event callback.
533our $unblock_scheduler = async { 634our $unblock_scheduler = new Coro sub {
534 while () { 635 while () {
535 while (my $cb = pop @unblock_queue) { 636 while (my $cb = pop @unblock_queue) {
536 # this is an inlined copy of async_pool 637 # this is an inlined copy of async_pool
537 my $coro = (pop @pool or new Coro \&pool_handler); 638 my $coro = (pop @async_pool) || new Coro \&pool_handler;
538 639
539 $coro->{_invoke} = $cb; 640 $coro->{_invoke} = $cb;
540 $coro->ready; 641 $coro->ready;
541 cede; # for short-lived callbacks, this reduces pressure on the coro pool 642 cede; # for short-lived callbacks, this reduces pressure on the coro pool
542 } 643 }
543 schedule; # sleep well 644 schedule; # sleep well
544 } 645 }
545}; 646};
647$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
546 648
547sub unblock_sub(&) { 649sub unblock_sub(&) {
548 my $cb = shift; 650 my $cb = shift;
549 651
550 sub { 652 sub {
559 661
5601; 6621;
561 663
562=head1 BUGS/LIMITATIONS 664=head1 BUGS/LIMITATIONS
563 665
564 - you must make very sure that no coro is still active on global 666=over 4
565 destruction. very bad things might happen otherwise (usually segfaults).
566 667
668=item fork with pthread backend
669
670When Coro is compiled using the pthread backend (which isn't recommended
671but required on many BSDs as their libcs are completely broken), then
672coroutines will not survive a fork. There is no known workaround except to
673fix your libc and use a saner backend.
674
675=item perl process emulation ("threads")
676
567 - this module is not thread-safe. You should only ever use this module 677This module is not perl-pseudo-thread-safe. You should only ever use this
568 from the same thread (this requirement might be losened in the future 678module from the same thread (this requirement might be removed in the
569 to allow per-thread schedulers, but Coro::State does not yet allow 679future to allow per-thread schedulers, but Coro::State does not yet allow
570 this). 680this). I recommend disabling thread support and using processes, as having
681the windows process emulation enabled under unix roughly halves perl
682performance, even when not used.
683
684=item coroutine switching not signal safe
685
686You must not switch to another coroutine from within a signal handler
687(only relevant with %SIG - most event libraries provide safe signals).
688
689That means you I<MUST NOT> call any function that might "block" the
690current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
691anything that calls those. Everything else, including calling C<ready>,
692works.
693
694=back
695
571 696
572=head1 SEE ALSO 697=head1 SEE ALSO
573 698
699Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
700
701Debugging: L<Coro::Debug>.
702
574Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 703Support/Utility: L<Coro::Specific>, L<Coro::Util>.
575 704
576Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 705Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
577 706
578Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 707IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
579 708
580Embedding: L<Coro:MakeMaker> 709Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
710
711XS API: L<Coro::MakeMaker>.
712
713Low level Configuration, Coroutine Environment: L<Coro::State>.
581 714
582=head1 AUTHOR 715=head1 AUTHOR
583 716
584 Marc Lehmann <schmorp@schmorp.de> 717 Marc Lehmann <schmorp@schmorp.de>
585 http://home.schmorp.de/ 718 http://home.schmorp.de/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines