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66 | no warnings; |
66 | no warnings; |
67 | use strict; |
67 | use strict; |
68 | |
68 | |
69 | use Scalar::Util; |
69 | use Scalar::Util; |
70 | use POSIX qw(ceil); |
70 | use POSIX qw(ceil); |
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71 | use Carp (); |
71 | use Gtk2; |
72 | use Gtk2; |
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73 | |
72 | use Games::Go::SimpleBoard; |
74 | use Games::Go::SimpleBoard; |
73 | use Carp (); |
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74 | |
75 | |
75 | use Glib::Object::Subclass |
76 | use Glib::Object::Subclass |
76 | Gtk2::AspectFrame::, |
77 | Gtk2::AspectFrame::, |
77 | properties => [ |
78 | properties => [ |
78 | Glib::ParamSpec->IV ( |
79 | Glib::ParamSpec->IV ( |
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137 | |
138 | |
138 | new_from_file Gtk2::Gdk::Pixbuf $path |
139 | new_from_file Gtk2::Gdk::Pixbuf $path |
139 | or die "$path: $!"; |
140 | or die "$path: $!"; |
140 | } |
141 | } |
141 | |
142 | |
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143 | our ($board_img, @black_img, @white_img, $shadow_img, |
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144 | @triangle_img, @square_img, @circle_img, @cross_img); |
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145 | |
142 | sub load_images { |
146 | sub load_images { |
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147 | $board_img = load_image "woodgrain-01.jpg"; |
143 | @::black_img = load_image "b-01.png"; |
148 | @black_img = load_image "b-01.png"; |
144 | @::white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5; |
149 | @white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5; |
145 | $::shadow_img = load_image "shadow.png"; |
150 | $shadow_img = load_image "shadow.png"; |
146 | @::triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
151 | @triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
147 | @::square_img = map +(load_image "square-$_.png"), qw(b w); |
152 | @square_img = map +(load_image "square-$_.png" ), qw(b w); |
148 | @::circle_img = map +(load_image "circle-$_.png"), qw(b w); |
153 | @circle_img = map +(load_image "circle-$_.png" ), qw(b w); |
149 | $::board_img = load_image "woodgrain-01.jpg"; |
154 | @cross_img = map +(load_image "cross-$_.png" ), qw(b w); |
150 | } |
155 | } |
151 | |
156 | |
152 | sub INIT_INSTANCE { |
157 | sub INIT_INSTANCE { |
153 | my $self = shift; |
158 | my $self = shift; |
154 | |
159 | |
155 | @::black_img |
160 | @black_img |
156 | or load_images; |
161 | or load_images; |
157 | |
162 | |
158 | $self->double_buffered (0); |
163 | $self->double_buffered (0); |
159 | $self->set (border_width => 0, shadow_type => 'none', |
164 | $self->set (border_width => 0, shadow_type => 'none', |
160 | obey_child => 0, ratio => TRAD_RATIO); |
165 | obey_child => 0, ratio => TRAD_RATIO); |
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330 | my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx; |
335 | my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx; |
331 | my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky; |
336 | my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky; |
332 | |
337 | |
333 | my $pixbuf; |
338 | my $pixbuf; |
334 | |
339 | |
335 | my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); |
340 | my ($bw, $bh) = ($board_img->get_width, $board_img->get_height); |
336 | |
341 | |
337 | if ($w < $bw && $h < $bh) { |
342 | if ($w < $bw && $h < $bh) { |
338 | $pixbuf = new_pixbuf $w, $h, 0; |
343 | $pixbuf = new_pixbuf $w, $h, 0; |
339 | $::board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); |
344 | $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); |
340 | } else { |
345 | } else { |
341 | $pixbuf = scale_pixbuf $::board_img, $w, $h, $::config->{speed} ? 'nearest' : 'bilinear', 0; |
346 | $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed |
342 | } |
347 | } |
343 | |
348 | |
344 | my $linew = int ($w / 40 / $size); |
349 | my $linew = int ($w / 40 / $size); |
345 | |
350 | |
346 | # ornamental border... we have time to waste :/ |
351 | # ornamental border... we have time to waste :/ |
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360 | my $hs = 1 | int $edge / 4; |
365 | my $hs = 1 | int $edge / 4; |
361 | $hs = 5 if $hs < 5; |
366 | $hs = 5 if $hs < 5; |
362 | $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2; |
367 | $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2; |
363 | |
368 | |
364 | # we use the shadow mask... not perfect, but I want to finish this |
369 | # we use the shadow mask... not perfect, but I want to finish this |
365 | $::shadow_img->composite ($pixbuf, |
370 | $shadow_img->composite ($pixbuf, |
366 | $x, $y, ($hs + 1) x2, $x, $y, |
371 | $x, $y, ($hs + 1) x2, $x, $y, |
367 | $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height, |
372 | $hs / $shadow_img->get_width, $hs / $shadow_img->get_height, |
368 | 'bilinear', 255); |
373 | 'bilinear', 255); |
369 | }; |
374 | }; |
370 | |
375 | |
371 | if ($size > 6) { |
376 | if ($size > 6) { |
372 | my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
377 | my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
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490 | |
495 | |
491 | my @stack; |
496 | my @stack; |
492 | my $csize = ceil $size; |
497 | my $csize = ceil $size; |
493 | my $shadow = $size * SHADOW; |
498 | my $shadow = $size * SHADOW; |
494 | |
499 | |
495 | for my $stone ($mark & MARK_W ? @::white_img : @::black_img) { |
500 | for my $stone ($mark & MARK_W ? @white_img : @black_img) { |
496 | my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000; |
501 | my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000; |
497 | |
502 | |
498 | # zeroeth the shadow |
503 | # zeroeth the shadow |
499 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
504 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
500 | $::shadow_img->composite ( |
505 | $shadow_img->composite ( |
501 | $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow, |
506 | $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow, |
502 | $size / $::shadow_img->get_width, $size / $::shadow_img->get_height, |
507 | $size / $shadow_img->get_width, $size / $shadow_img->get_height, |
503 | 'bilinear', 128 |
508 | 'bilinear', 128 |
504 | ); |
509 | ); |
505 | } |
510 | } |
506 | |
511 | |
507 | for ([MARK_B, $mark & MARK_GRAYED ? 96 : 255, 1], |
512 | for ([MARK_B, $mark & MARK_GRAYED ? 96 : 255, 1], |
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515 | ); |
520 | ); |
516 | } |
521 | } |
517 | } |
522 | } |
518 | |
523 | |
519 | # then the small stones (always using the first image) |
524 | # then the small stones (always using the first image) |
520 | for ([MARK_SMALL_B, $::black_img[0]], |
525 | for ([MARK_SMALL_B, $black_img[0]], |
521 | [MARK_SMALL_W, $::white_img[0]]) { |
526 | [MARK_SMALL_W, $white_img[0]]) { |
522 | my ($mask, $img) = @$_; |
527 | my ($mask, $img) = @$_; |
523 | if ($mark & $mask) { |
528 | if ($mark & $mask) { |
524 | $img->composite ( |
529 | $img->composite ( |
525 | $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
530 | $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
526 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
531 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
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530 | } |
535 | } |
531 | |
536 | |
532 | # and lastly any markers |
537 | # and lastly any markers |
533 | my $dark_bg = ! ! ($mark & MARK_B); |
538 | my $dark_bg = ! ! ($mark & MARK_B); |
534 | |
539 | |
535 | for ([MARK_CIRCLE, $::circle_img[$dark_bg]], |
540 | for ([MARK_CIRCLE, $circle_img[$dark_bg]], |
536 | [MARK_TRIANGLE, $::triangle_img[$dark_bg]], |
541 | [MARK_TRIANGLE, $triangle_img[$dark_bg]], |
537 | [MARK_SQUARE, $::square_img[$dark_bg]], |
542 | [MARK_SQUARE, $square_img[$dark_bg]], |
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543 | [MARK_CROSS, $cross_img[$dark_bg]], |
538 | [MARK_KO, $::square_img[$dark_bg]]) { |
544 | [MARK_KO, $square_img[$dark_bg]]) { |
539 | my ($mask, $img) = @$_; |
545 | my ($mask, $img) = @$_; |
540 | if ($mark & $mask) { |
546 | if ($mark & $mask) { |
541 | $img->composite ( |
547 | $img->composite ( |
542 | $base, 0, 0, $size, $size, 0, 0, |
548 | $base, 0, 0, $size, $size, 0, 0, |
543 | $size / $img->get_width, $size / $img->get_height, |
549 | $size / $img->get_width, $size / $img->get_height, |