… | |
… | |
48 | #define MAP_EXTEND_X 32 |
48 | #define MAP_EXTEND_X 32 |
49 | #define MAP_EXTEND_Y 512 |
49 | #define MAP_EXTEND_Y 512 |
50 | |
50 | |
51 | #define MIN_FONT_HEIGHT 10 |
51 | #define MIN_FONT_HEIGHT 10 |
52 | |
52 | |
53 | #define GL_CALL(type,func,args) \ |
53 | static struct |
54 | { \ |
54 | { |
55 | static int init_; \ |
55 | #define GL_FUNC(ptr,name) ptr name; |
56 | static type fptr_; \ |
56 | #include "glfunc.h" |
57 | \ |
57 | #undef GL_FUNC |
58 | if (!init_) \ |
58 | } gl; |
59 | { \ |
59 | |
60 | init_ = 1; \ |
60 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
61 | fptr_ = (type)SDL_GL_GetProcAddress (# func); \ |
61 | { |
62 | } \ |
62 | if (gl.BlendFuncSeparate) |
63 | \ |
63 | gl.BlendFuncSeparate (sa, da, saa, daa); |
64 | if (fptr_) \ |
64 | else if (gl.BlendFuncSeparateEXT) |
65 | fptr_ args; \ |
65 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
66 | } |
66 | else |
|
|
67 | glBlendFunc (sa, da); |
|
|
68 | } |
67 | |
69 | |
68 | typedef Mix_Chunk *CFClient__MixChunk; |
70 | typedef Mix_Chunk *CFClient__MixChunk; |
69 | typedef Mix_Music *CFClient__MixMusic; |
71 | typedef Mix_Music *CFClient__MixMusic; |
70 | |
72 | |
71 | typedef PangoFontDescription *CFClient__Font; |
73 | typedef PangoFontDescription *CFClient__Font; |
… | |
… | |
444 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
446 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
445 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
447 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
446 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
448 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
447 | |
449 | |
448 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
450 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
449 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
451 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
450 | |
452 | |
451 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
453 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
452 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
454 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
453 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
455 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
454 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
456 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
… | |
… | |
479 | SDL_SetVideoMode (int w, int h, int fullscreen) |
481 | SDL_SetVideoMode (int w, int h, int fullscreen) |
480 | CODE: |
482 | CODE: |
481 | RETVAL = !!SDL_SetVideoMode ( |
483 | RETVAL = !!SDL_SetVideoMode ( |
482 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
484 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
483 | ); |
485 | ); |
|
|
486 | if (RETVAL) |
|
|
487 | { |
484 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
488 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
|
|
489 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
|
|
490 | # include "glfunc.h" |
|
|
491 | # undef GL_FUNC |
|
|
492 | } |
485 | OUTPUT: |
493 | OUTPUT: |
486 | RETVAL |
494 | RETVAL |
487 | |
495 | |
488 | void |
496 | void |
489 | SDL_GL_SwapBuffers () |
497 | SDL_GL_SwapBuffers () |
|
|
498 | |
|
|
499 | char * |
|
|
500 | SDL_GetKeyName (int sym) |
490 | |
501 | |
491 | void |
502 | void |
492 | SDL_PollEvent () |
503 | SDL_PollEvent () |
493 | PPCODE: |
504 | PPCODE: |
494 | { |
505 | { |
… | |
… | |
513 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
524 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
514 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
525 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
515 | break; |
526 | break; |
516 | |
527 | |
517 | case SDL_MOUSEMOTION: |
528 | case SDL_MOUSEMOTION: |
|
|
529 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
|
|
530 | |
518 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
531 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
519 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
532 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
520 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
533 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
521 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
534 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
522 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
535 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
523 | break; |
536 | break; |
524 | |
537 | |
525 | case SDL_MOUSEBUTTONDOWN: |
538 | case SDL_MOUSEBUTTONDOWN: |
526 | case SDL_MOUSEBUTTONUP: |
539 | case SDL_MOUSEBUTTONUP: |
|
|
540 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
|
|
541 | |
527 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
542 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
528 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
543 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
529 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
544 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
530 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
545 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
531 | break; |
546 | break; |
… | |
… | |
557 | lowdelay (int fd, int val = 1) |
572 | lowdelay (int fd, int val = 1) |
558 | CODE: |
573 | CODE: |
559 | #ifndef _WIN32 |
574 | #ifndef _WIN32 |
560 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
575 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
561 | #endif |
576 | #endif |
562 | |
|
|
563 | char * |
|
|
564 | gl_version () |
|
|
565 | CODE: |
|
|
566 | RETVAL = (char *)glGetString (GL_VERSION); |
|
|
567 | OUTPUT: |
|
|
568 | RETVAL |
|
|
569 | |
|
|
570 | char * |
|
|
571 | gl_extensions () |
|
|
572 | CODE: |
|
|
573 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
574 | OUTPUT: |
|
|
575 | RETVAL |
|
|
576 | |
577 | |
577 | void |
578 | void |
578 | add_font (char *file) |
579 | add_font (char *file) |
579 | CODE: |
580 | CODE: |
580 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
581 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
… | |
… | |
717 | |
718 | |
718 | CFClient::Layout |
719 | CFClient::Layout |
719 | new (SV *class, int rgba = 0) |
720 | new (SV *class, int rgba = 0) |
720 | CODE: |
721 | CODE: |
721 | #if _WIN32 |
722 | #if _WIN32 |
722 | rgba = 0;//D |
723 | //rgba = 0;//D makes text nicer, breaks TextView |
723 | #endif |
724 | #endif |
724 | New (0, RETVAL, 1, struct cf_layout); |
725 | New (0, RETVAL, 1, struct cf_layout); |
725 | |
726 | |
726 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
727 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
727 | RETVAL->rgba = rgba; |
728 | RETVAL->rgba = rgba; |
… | |
… | |
974 | { |
975 | { |
975 | HV *hv = (HV *)SvRV (self); |
976 | HV *hv = (HV *)SvRV (self); |
976 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
977 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
977 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
978 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
978 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
979 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
979 | int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); |
|
|
980 | |
980 | |
981 | if (items < 5) |
981 | if (items < 5) |
982 | { |
982 | { |
983 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
983 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
984 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
984 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
985 | } |
985 | } |
986 | |
986 | |
987 | if (ix) |
987 | if (ix) |
988 | { |
988 | { |
989 | glEnable (GL_BLEND); |
989 | glEnable (GL_BLEND); |
|
|
990 | |
|
|
991 | if (ix == 2) |
990 | glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
992 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
993 | else |
|
|
994 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
|
|
995 | GL_ONE_MINUS_DST_ALPHA, GL_ONE); |
|
|
996 | |
991 | glEnable (GL_ALPHA_TEST); |
997 | glEnable (GL_ALPHA_TEST); |
992 | glAlphaFunc (GL_GREATER, 0.01f); |
998 | glAlphaFunc (GL_GREATER, 0.01f); |
993 | } |
999 | } |
994 | |
1000 | |
995 | glBindTexture (GL_TEXTURE_2D, name); |
1001 | glBindTexture (GL_TEXTURE_2D, name); |
996 | |
|
|
997 | if (wrap_mode) |
|
|
998 | { |
|
|
999 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
|
|
1000 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
|
|
1001 | } |
|
|
1002 | |
1002 | |
1003 | glBegin (GL_QUADS); |
1003 | glBegin (GL_QUADS); |
1004 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
1004 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
1005 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
1005 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
1006 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
1006 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
… | |
… | |
1083 | tex->r = r; |
1083 | tex->r = r; |
1084 | tex->g = g; |
1084 | tex->g = g; |
1085 | tex->b = b; |
1085 | tex->b = b; |
1086 | tex->a = a; |
1086 | tex->a = a; |
1087 | } |
1087 | } |
|
|
1088 | |
|
|
1089 | // somewhat hackish, but for textures that require it, it really |
|
|
1090 | // improves the look, and most others don't suffer. |
|
|
1091 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
1092 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
1093 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
1094 | // use uglier nearest interpolation because linear suffers |
|
|
1095 | // from transparent color bleeding and ugly wrapping effects. |
|
|
1096 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1088 | } |
1097 | } |
1089 | |
1098 | |
1090 | int |
1099 | int |
1091 | ox (CFClient::Map self) |
1100 | ox (CFClient::Map self) |
1092 | ALIAS: |
1101 | ALIAS: |
1093 | oy = 1 |
1102 | oy = 1 |
|
|
1103 | x = 2 |
|
|
1104 | y = 3 |
|
|
1105 | w = 4 |
|
|
1106 | h = 5 |
1094 | CODE: |
1107 | CODE: |
1095 | switch (ix) |
1108 | switch (ix) |
1096 | { |
1109 | { |
1097 | case 0: RETVAL = self->ox; break; |
1110 | case 0: RETVAL = self->ox; break; |
1098 | case 1: RETVAL = self->oy; break; |
1111 | case 1: RETVAL = self->oy; break; |
|
|
1112 | case 2: RETVAL = self->x; break; |
|
|
1113 | case 3: RETVAL = self->y; break; |
|
|
1114 | case 4: RETVAL = self->w; break; |
|
|
1115 | case 5: RETVAL = self->h; break; |
1099 | } |
1116 | } |
1100 | OUTPUT: |
1117 | OUTPUT: |
1101 | RETVAL |
1118 | RETVAL |
1102 | |
1119 | |
1103 | void |
1120 | void |
… | |
… | |
1530 | const_iv (GL_COLOR_MATERIAL), |
1547 | const_iv (GL_COLOR_MATERIAL), |
1531 | const_iv (GL_SMOOTH), |
1548 | const_iv (GL_SMOOTH), |
1532 | const_iv (GL_FLAT), |
1549 | const_iv (GL_FLAT), |
1533 | const_iv (GL_DITHER), |
1550 | const_iv (GL_DITHER), |
1534 | const_iv (GL_BLEND), |
1551 | const_iv (GL_BLEND), |
|
|
1552 | const_iv (GL_CULL_FACE), |
1535 | const_iv (GL_SCISSOR_TEST), |
1553 | const_iv (GL_SCISSOR_TEST), |
|
|
1554 | const_iv (GL_DEPTH_TEST), |
|
|
1555 | const_iv (GL_ALPHA_TEST), |
|
|
1556 | const_iv (GL_NORMALIZE), |
|
|
1557 | const_iv (GL_RESCALE_NORMAL), |
1536 | const_iv (GL_AND), |
1558 | const_iv (GL_AND), |
1537 | const_iv (GL_ONE), |
1559 | const_iv (GL_ONE), |
1538 | const_iv (GL_ZERO), |
1560 | const_iv (GL_ZERO), |
1539 | const_iv (GL_SRC_ALPHA), |
1561 | const_iv (GL_SRC_ALPHA), |
1540 | const_iv (GL_SRC_ALPHA_SATURATE), |
1562 | const_iv (GL_SRC_ALPHA_SATURATE), |
1541 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1563 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1542 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1564 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1543 | const_iv (GL_RGB), |
1565 | const_iv (GL_RGB), |
1544 | const_iv (GL_RGBA), |
1566 | const_iv (GL_RGBA), |
1545 | const_iv (GL_UNSIGNED_BYTE), |
1567 | const_iv (GL_UNSIGNED_BYTE), |
|
|
1568 | const_iv (GL_UNSIGNED_SHORT), |
|
|
1569 | const_iv (GL_UNSIGNED_INT), |
1546 | const_iv (GL_ALPHA), |
1570 | const_iv (GL_ALPHA), |
1547 | const_iv (GL_INTENSITY), |
1571 | const_iv (GL_INTENSITY), |
1548 | const_iv (GL_LUMINANCE), |
1572 | const_iv (GL_LUMINANCE), |
1549 | const_iv (GL_LUMINANCE_ALPHA), |
1573 | const_iv (GL_LUMINANCE_ALPHA), |
1550 | const_iv (GL_FLOAT), |
1574 | const_iv (GL_FLOAT), |
… | |
… | |
1556 | const_iv (GL_TEXTURE_MAG_FILTER), |
1580 | const_iv (GL_TEXTURE_MAG_FILTER), |
1557 | const_iv (GL_TEXTURE_MIN_FILTER), |
1581 | const_iv (GL_TEXTURE_MIN_FILTER), |
1558 | const_iv (GL_TEXTURE_ENV_MODE), |
1582 | const_iv (GL_TEXTURE_ENV_MODE), |
1559 | const_iv (GL_TEXTURE_WRAP_S), |
1583 | const_iv (GL_TEXTURE_WRAP_S), |
1560 | const_iv (GL_TEXTURE_WRAP_T), |
1584 | const_iv (GL_TEXTURE_WRAP_T), |
|
|
1585 | const_iv (GL_REPEAT), |
1561 | const_iv (GL_CLAMP), |
1586 | const_iv (GL_CLAMP), |
1562 | const_iv (GL_REPEAT), |
1587 | const_iv (GL_CLAMP_TO_EDGE), |
1563 | const_iv (GL_NEAREST), |
1588 | const_iv (GL_NEAREST), |
1564 | const_iv (GL_LINEAR), |
1589 | const_iv (GL_LINEAR), |
1565 | const_iv (GL_NEAREST_MIPMAP_NEAREST), |
1590 | const_iv (GL_NEAREST_MIPMAP_NEAREST), |
1566 | const_iv (GL_LINEAR_MIPMAP_NEAREST), |
1591 | const_iv (GL_LINEAR_MIPMAP_NEAREST), |
1567 | const_iv (GL_NEAREST_MIPMAP_LINEAR), |
1592 | const_iv (GL_NEAREST_MIPMAP_LINEAR), |
1568 | const_iv (GL_LINEAR_MIPMAP_LINEAR), |
1593 | const_iv (GL_LINEAR_MIPMAP_LINEAR), |
1569 | const_iv (GL_GENERATE_MIPMAP), |
1594 | const_iv (GL_GENERATE_MIPMAP), |
1570 | const_iv (GL_MODULATE), |
1595 | const_iv (GL_MODULATE), |
1571 | const_iv (GL_DECAL), |
1596 | const_iv (GL_DECAL), |
1572 | const_iv (GL_REPLACE), |
1597 | const_iv (GL_REPLACE), |
|
|
1598 | const_iv (GL_DEPTH_BUFFER_BIT), |
1573 | const_iv (GL_COLOR_BUFFER_BIT), |
1599 | const_iv (GL_COLOR_BUFFER_BIT), |
1574 | const_iv (GL_PROJECTION), |
1600 | const_iv (GL_PROJECTION), |
1575 | const_iv (GL_MODELVIEW), |
1601 | const_iv (GL_MODELVIEW), |
1576 | const_iv (GL_COLOR_LOGIC_OP), |
1602 | const_iv (GL_COLOR_LOGIC_OP), |
1577 | const_iv (GL_SEPARABLE_2D), |
1603 | const_iv (GL_SEPARABLE_2D), |
1578 | const_iv (GL_CONVOLUTION_2D), |
1604 | const_iv (GL_CONVOLUTION_2D), |
1579 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1605 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1580 | const_iv (GL_CONSTANT_BORDER), |
1606 | const_iv (GL_CONSTANT_BORDER), |
1581 | const_iv (GL_LINES), |
1607 | const_iv (GL_LINES), |
|
|
1608 | const_iv (GL_LINE_LOOP), |
1582 | const_iv (GL_QUADS), |
1609 | const_iv (GL_QUADS), |
1583 | const_iv (GL_LINE_LOOP), |
1610 | const_iv (GL_QUAD_STRIP), |
|
|
1611 | const_iv (GL_TRIANGLES), |
|
|
1612 | const_iv (GL_TRIANGLE_STRIP), |
|
|
1613 | const_iv (GL_TRIANGLE_FAN), |
1584 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
1614 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
1585 | const_iv (GL_FASTEST), |
1615 | const_iv (GL_FASTEST), |
|
|
1616 | const_iv (GL_V2F), |
|
|
1617 | const_iv (GL_V3F), |
|
|
1618 | const_iv (GL_T2F_V3F), |
|
|
1619 | const_iv (GL_T2F_N3F_V3F), |
1586 | # undef const_iv |
1620 | # undef const_iv |
1587 | }; |
1621 | }; |
1588 | |
1622 | |
1589 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1623 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1590 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1624 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1591 | } |
1625 | } |
1592 | |
1626 | |
|
|
1627 | char * |
|
|
1628 | gl_vendor () |
|
|
1629 | CODE: |
|
|
1630 | RETVAL = (char *)glGetString (GL_VENDOR); |
|
|
1631 | OUTPUT: |
|
|
1632 | RETVAL |
|
|
1633 | |
|
|
1634 | char * |
|
|
1635 | gl_version () |
|
|
1636 | CODE: |
|
|
1637 | RETVAL = (char *)glGetString (GL_VERSION); |
|
|
1638 | OUTPUT: |
|
|
1639 | RETVAL |
|
|
1640 | |
|
|
1641 | char * |
|
|
1642 | gl_extensions () |
|
|
1643 | CODE: |
|
|
1644 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
1645 | OUTPUT: |
|
|
1646 | RETVAL |
|
|
1647 | |
1593 | int glGetError () |
1648 | int glGetError () |
1594 | |
1649 | |
1595 | void glClear (int mask) |
1650 | void glClear (int mask) |
1596 | |
1651 | |
1597 | void glClearColor (float r, float g, float b, float a = 1.0) |
1652 | void glClearColor (float r, float g, float b, float a = 1.0) |
… | |
… | |
1605 | |
1660 | |
1606 | void glHint (int target, int mode) |
1661 | void glHint (int target, int mode) |
1607 | |
1662 | |
1608 | void glBlendFunc (int sfactor, int dfactor) |
1663 | void glBlendFunc (int sfactor, int dfactor) |
1609 | |
1664 | |
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1665 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
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1666 | CODE: |
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1667 | gl_BlendFuncSeparate (sa, da, saa, daa); |
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1668 | |
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1669 | void glDepthMask (int flag) |
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1670 | |
1610 | void glLogicOp (int opcode) |
1671 | void glLogicOp (int opcode) |
1611 | |
1672 | |
1612 | void glColorMask (int red, int green, int blue, int alpha) |
1673 | void glColorMask (int red, int green, int blue, int alpha) |
1613 | |
1674 | |
1614 | void glMatrixMode (int mode) |
1675 | void glMatrixMode (int mode) |
… | |
… | |
1617 | |
1678 | |
1618 | void glPopMatrix () |
1679 | void glPopMatrix () |
1619 | |
1680 | |
1620 | void glLoadIdentity () |
1681 | void glLoadIdentity () |
1621 | |
1682 | |
1622 | # near and far are due to microsofts buggy c compiler |
1683 | # near_ and far_ are due to microsofts buggy "c" compiler |
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1684 | void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
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1685 | |
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1686 | # near_ and far_ are due to microsofts buggy "c" compiler |
1623 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
1687 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
1624 | |
1688 | |
1625 | void glViewport (int x, int y, int width, int height) |
1689 | void glViewport (int x, int y, int width, int height) |
1626 | |
1690 | |
1627 | void glScissor (int x, int y, int width, int height) |
1691 | void glScissor (int x, int y, int width, int height) |
… | |
… | |
1642 | |
1706 | |
1643 | void glEnd () |
1707 | void glEnd () |
1644 | |
1708 | |
1645 | void glColor (float r, float g, float b, float a = 1.0) |
1709 | void glColor (float r, float g, float b, float a = 1.0) |
1646 | PROTOTYPE: @ |
1710 | PROTOTYPE: @ |
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1711 | ALIAS: |
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|
1712 | glColor_premultiply = 1 |
1647 | CODE: |
1713 | CODE: |
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1714 | if (ix) |
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|
1715 | { |
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1716 | r *= a; |
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|
1717 | g *= a; |
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|
1718 | b *= a; |
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|
1719 | } |
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|
1720 | // microsoft visual "c" rounds instead of truncating... |
1648 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1721 | glColor4ub (MIN ((int)(r * 256.f), 255), |
1649 | MIN ((int)(g * 255.f), 255), |
1722 | MIN ((int)(g * 256.f), 255), |
1650 | MIN ((int)(b * 255.f), 255), |
1723 | MIN ((int)(b * 256.f), 255), |
1651 | MIN ((int)(a * 255.f), 255)); |
1724 | MIN ((int)(a * 256.f), 255)); |
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1725 | |
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1726 | void glInterleavedArrays (int format, int stride, char *data) |
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1727 | |
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1728 | void glDrawElements (int mode, int count, int type, char *indices) |
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1729 | |
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|
1730 | # 1.2 void glDrawRangeElements (int mode, int start, int end |
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1731 | |
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1732 | void glRasterPos (float x, float y, float z = 0.) |
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1733 | CODE: |
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1734 | glRasterPos3f (0, 0, z); |
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|
1735 | glBitmap (0, 0, 0, 0, x, y, 0); |
1652 | |
1736 | |
1653 | void glVertex (float x, float y, float z = 0.) |
1737 | void glVertex (float x, float y, float z = 0.) |
1654 | CODE: |
1738 | CODE: |
1655 | glVertex3f (x, y, z); |
1739 | glVertex3f (x, y, z); |
1656 | |
1740 | |
… | |
… | |
1668 | |
1752 | |
1669 | void glBindTexture (int target, int name) |
1753 | void glBindTexture (int target, int name) |
1670 | |
1754 | |
1671 | void glConvolutionParameter (int target, int pname, float params) |
1755 | void glConvolutionParameter (int target, int pname, float params) |
1672 | CODE: |
1756 | CODE: |
1673 | GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); |
1757 | if (gl.ConvolutionParameterf) |
|
|
1758 | gl.ConvolutionParameterf (target, pname, params); |
1674 | |
1759 | |
1675 | void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
1760 | void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
1676 | CODE: |
1761 | CODE: |
1677 | GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, |
1762 | if (gl.ConvolutionFilter2D) |
1678 | (target, internalformat, width, height, format, type, data)); |
1763 | gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data); |
1679 | |
1764 | |
1680 | void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
1765 | void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
1681 | CODE: |
1766 | CODE: |
1682 | GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, |
1767 | if (gl.SeparableFilter2D) |
1683 | (target, internalformat, width, height, format, type, row, column)); |
1768 | gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); |
1684 | |
1769 | |
1685 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1770 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1686 | |
1771 | |
1687 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1772 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1688 | |
1773 | |
1689 | void glRasterPos (int x, int y) |
1774 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
1690 | CODE: |
|
|
1691 | glRasterPos2i (x, y); |
|
|
1692 | |
1775 | |
1693 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1776 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1694 | |
1777 | |
1695 | int glGenTexture () |
1778 | int glGenTexture () |
1696 | CODE: |
1779 | CODE: |
… | |
… | |
1723 | |
1806 | |
1724 | void glEndList () |
1807 | void glEndList () |
1725 | |
1808 | |
1726 | void glCallList (int list) |
1809 | void glCallList (int list) |
1727 | |
1810 | |
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|
1811 | |