… | |
… | |
1300 | uint8_t ext, cmd; |
1300 | uint8_t ext, cmd; |
1301 | |
1301 | |
1302 | do |
1302 | do |
1303 | { |
1303 | { |
1304 | ext = *data++; |
1304 | ext = *data++; |
1305 | cmd = ext & 0x7f; |
1305 | cmd = ext & 0x3f; |
1306 | |
1306 | |
1307 | if (ext < 4) |
1307 | if (ext < 4) |
1308 | cell->darkness = 255 - ext * 64 + 1; |
1308 | cell->darkness = 255 - ext * 64 + 1; |
1309 | else if (ext == 5) // health |
1309 | else if (ext == 5) // health |
1310 | cell->stat_hp = *data++; |
1310 | cell->stat_hp = *data++; |
|
|
1311 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
1312 | data += *data + 1; |
1311 | } |
1313 | } |
1312 | while (cmd & 0x80); |
1314 | while (cmd & 0x80); |
1313 | } |
1315 | } |
1314 | else |
1316 | else |
1315 | cell->darkness = *data++ + 1; |
1317 | cell->darkness = *data++ + 1; |
… | |
… | |
1439 | { |
1441 | { |
1440 | mapcell *cell = row->col + (x + vx - row->c0); |
1442 | mapcell *cell = row->col + (x + vx - row->c0); |
1441 | |
1443 | |
1442 | face = cell->face [z]; |
1444 | face = cell->face [z]; |
1443 | |
1445 | |
1444 | if (face) |
1446 | if (face && face < self->texs) |
1445 | { |
1447 | { |
1446 | maptex tex = self->tex [face]; |
1448 | maptex tex = self->tex [face]; |
1447 | |
1449 | |
1448 | int px = (x + 1) * 32 - tex.w; |
1450 | int px = (x + 1) * 32 - tex.w; |
1449 | int py = (y + 1) * 32 - tex.h; |
1451 | int py = (y + 1) * 32 - tex.h; |
… | |
… | |
1467 | glEnd (); |
1469 | glEnd (); |
1468 | |
1470 | |
1469 | glDisable (GL_TEXTURE_2D); |
1471 | glDisable (GL_TEXTURE_2D); |
1470 | glDisable (GL_BLEND); |
1472 | glDisable (GL_BLEND); |
1471 | |
1473 | |
|
|
1474 | // top layer: overlays such as the health bar |
1472 | for (y = 0; y < sh; y++) |
1475 | for (y = 0; y < sh; y++) |
1473 | if (0 <= y + vy && y + vy < self->rows) |
1476 | if (0 <= y + vy && y + vy < self->rows) |
1474 | { |
1477 | { |
1475 | maprow *row = self->row + (y + vy); |
1478 | maprow *row = self->row + (y + vy); |
1476 | |
1479 | |
… | |
… | |
1482 | int px = x * 32; |
1485 | int px = x * 32; |
1483 | int py = y * 32; |
1486 | int py = y * 32; |
1484 | |
1487 | |
1485 | if (cell->stat_hp) |
1488 | if (cell->stat_hp) |
1486 | { |
1489 | { |
|
|
1490 | int width = sh / 28 + 1; |
|
|
1491 | |
1487 | glColor3ub (0, 0, 0); |
1492 | glColor3ub (0, 0, 0); |
1488 | glRectf (px + 1, py + 1, px + 31, py + 4); |
1493 | glRectf (px + 1, py, px + 31, py + width + 2); |
1489 | |
1494 | |
1490 | glColor3ub (0, 255, 0); |
1495 | glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
1491 | glBegin (GL_LINES); |
|
|
1492 | glVertex2f (px + 2, py + 2.5f); |
|
|
1493 | glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); |
1496 | glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); |
1494 | glEnd (); |
|
|
1495 | } |
1497 | } |
1496 | } |
1498 | } |
1497 | } |
1499 | } |
1498 | } |
1500 | } |
1499 | |
1501 | |