1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
|
|
6 | # include <wininet.h> |
6 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
|
|
8 | # pragma warning(disable:4761) |
7 | #endif |
9 | #endif |
8 | |
10 | |
9 | #include "EXTERN.h" |
11 | #include "EXTERN.h" |
10 | #include "perl.h" |
12 | #include "perl.h" |
11 | #include "XSUB.h" |
13 | #include "XSUB.h" |
12 | |
14 | |
13 | #ifdef _WIN32 |
15 | #ifdef _WIN32 |
14 | # undef pipe |
16 | # undef pipe |
15 | #endif |
17 | #endif |
16 | |
18 | |
|
|
19 | #include <assert.h> |
17 | #include <math.h> |
20 | #include <math.h> |
18 | #include <string.h> |
21 | #include <string.h> |
19 | #include <stdio.h> |
22 | #include <stdio.h> |
20 | #include <stdlib.h> |
23 | #include <stdlib.h> |
21 | |
24 | |
… | |
… | |
36 | # include <sys/types.h> |
39 | # include <sys/types.h> |
37 | # include <sys/socket.h> |
40 | # include <sys/socket.h> |
38 | # include <netinet/in.h> |
41 | # include <netinet/in.h> |
39 | # include <netinet/tcp.h> |
42 | # include <netinet/tcp.h> |
40 | # include <inttypes.h> |
43 | # include <inttypes.h> |
41 | #else |
|
|
42 | typedef unsigned char uint8_t; |
|
|
43 | typedef unsigned short uint16_t; |
|
|
44 | typedef unsigned int uint32_t; |
|
|
45 | typedef signed char int8_t; |
|
|
46 | typedef signed short int16_t; |
|
|
47 | typedef signed int int32_t; |
|
|
48 | #endif |
44 | #endif |
49 | |
45 | |
50 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
46 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
51 | |
47 | |
52 | #define FOW_DARKNESS 32 |
48 | #define FOW_DARKNESS 32 |
53 | |
49 | |
54 | #define MAP_EXTEND_X 32 |
50 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_Y 512 |
51 | #define MAP_EXTEND_Y 512 |
… | |
… | |
159 | |
155 | |
160 | *w = rect.width; |
156 | *w = rect.width; |
161 | *h = rect.height; |
157 | *h = rect.height; |
162 | } |
158 | } |
163 | |
159 | |
|
|
160 | typedef uint16_t tileid; |
164 | typedef uint16_t mapface; |
161 | typedef uint16_t faceid; |
165 | |
162 | |
166 | typedef struct { |
163 | typedef struct { |
167 | GLint name; |
164 | int name; |
168 | int w, h; |
165 | int w, h; |
169 | float s, t; |
166 | float s, t; |
170 | uint8_t r, g, b, a; |
167 | uint8_t r, g, b, a; |
|
|
168 | tileid smoothtile; |
|
|
169 | uint8_t smoothlevel; |
171 | } maptex; |
170 | } maptex; |
172 | |
171 | |
173 | typedef struct { |
172 | typedef struct { |
174 | uint32_t player; |
173 | uint32_t player; |
175 | mapface face[3]; |
174 | tileid tile[3]; |
176 | uint16_t darkness; |
175 | uint16_t darkness; |
177 | uint8_t stat_width, stat_hp, flags; |
176 | uint8_t stat_width, stat_hp, flags, smoothmax; |
178 | } mapcell; |
177 | } mapcell; |
179 | |
178 | |
180 | typedef struct { |
179 | typedef struct { |
181 | int32_t c0, c1; |
180 | int32_t c0, c1; |
182 | mapcell *col; |
181 | mapcell *col; |
183 | } maprow; |
182 | } maprow; |
184 | |
183 | |
185 | typedef struct map { |
184 | typedef struct map { |
186 | int x, y, w, h; |
185 | int x, y, w, h; |
187 | int ox, oy; /* offset to virtual global coordinate system */ |
186 | int ox, oy; /* offset to virtual global coordinate system */ |
188 | int faces; |
187 | int faces; tileid *face2tile; // [faceid] |
189 | mapface *face; |
188 | int texs; maptex *tex; // [tileid] |
190 | |
|
|
191 | int texs; |
|
|
192 | maptex *tex; |
|
|
193 | |
189 | |
194 | int32_t rows; |
190 | int32_t rows; |
195 | maprow *row; |
191 | maprow *row; |
196 | } *CFPlus__Map; |
192 | } *CFPlus__Map; |
197 | |
193 | |
… | |
… | |
217 | return ptr; |
213 | return ptr; |
218 | } |
214 | } |
219 | |
215 | |
220 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
216 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
221 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
217 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
|
|
218 | |
|
|
219 | static void |
|
|
220 | need_facenum (struct map *self, faceid face) |
|
|
221 | { |
|
|
222 | while (self->faces <= face) |
|
|
223 | { |
|
|
224 | Append (tileid, self->face2tile, self->faces, self->faces); |
|
|
225 | self->faces *= 2; |
|
|
226 | } |
|
|
227 | } |
|
|
228 | |
|
|
229 | static void |
|
|
230 | need_texid (struct map *self, int texid) |
|
|
231 | { |
|
|
232 | while (self->texs <= texid) |
|
|
233 | { |
|
|
234 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
235 | self->texs *= 2; |
|
|
236 | } |
|
|
237 | } |
222 | |
238 | |
223 | static maprow * |
239 | static maprow * |
224 | map_get_row (CFPlus__Map self, int y) |
240 | map_get_row (CFPlus__Map self, int y) |
225 | { |
241 | { |
226 | if (0 > y) |
242 | if (0 > y) |
… | |
… | |
321 | cell->player = 0; |
337 | cell->player = 0; |
322 | } |
338 | } |
323 | } |
339 | } |
324 | } |
340 | } |
325 | |
341 | |
|
|
342 | typedef struct { |
|
|
343 | tileid tile; |
|
|
344 | uint8_t x, y, level; |
|
|
345 | } smooth_key; |
|
|
346 | |
|
|
347 | static void |
|
|
348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
349 | { |
|
|
350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
351 | |
|
|
352 | if (SvIOK (*sv)) |
|
|
353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
354 | else |
|
|
355 | sv_setiv (*sv, bits); |
|
|
356 | } |
|
|
357 | |
326 | static void |
358 | static void |
327 | music_finished (void) |
359 | music_finished (void) |
328 | { |
360 | { |
329 | SDL_UserEvent ev; |
361 | SDL_UserEvent ev; |
330 | |
362 | |
… | |
… | |
364 | n |= n >> 16; |
396 | n |= n >> 16; |
365 | |
397 | |
366 | return n + 1; |
398 | return n + 1; |
367 | } |
399 | } |
368 | |
400 | |
|
|
401 | /* SDL should provide this, really. */ |
|
|
402 | #define SDLK_MODIFIER_MIN 300 |
|
|
403 | #define SDLK_MODIFIER_MAX 314 |
|
|
404 | |
|
|
405 | static AV *texture_av; |
|
|
406 | |
369 | MODULE = CFPlus PACKAGE = CFPlus |
407 | MODULE = CFPlus PACKAGE = CFPlus |
370 | |
408 | |
371 | PROTOTYPES: ENABLE |
409 | PROTOTYPES: ENABLE |
372 | |
410 | |
373 | BOOT: |
411 | BOOT: |
374 | { |
412 | { |
|
|
413 | texture_av = newAV (); |
|
|
414 | AvREAL_off (texture_av); |
|
|
415 | |
375 | HV *stash = gv_stashpv ("CFPlus", 1); |
416 | HV *stash = gv_stashpv ("CFPlus", 1); |
376 | static const struct { |
417 | static const struct { |
377 | const char *name; |
418 | const char *name; |
378 | IV iv; |
419 | IV iv; |
379 | } *civ, const_iv[] = { |
420 | } *civ, const_iv[] = { |
380 | # define const_iv(name) { # name, (IV)name } |
421 | # define const_iv(name) { # name, (IV)name } |
|
|
422 | const_iv (SDLK_MODIFIER_MIN), |
|
|
423 | const_iv (SDLK_MODIFIER_MAX), |
|
|
424 | |
381 | const_iv (SDL_ACTIVEEVENT), |
425 | const_iv (SDL_ACTIVEEVENT), |
382 | const_iv (SDL_KEYDOWN), |
426 | const_iv (SDL_KEYDOWN), |
383 | const_iv (SDL_KEYUP), |
427 | const_iv (SDL_KEYUP), |
384 | const_iv (SDL_MOUSEMOTION), |
428 | const_iv (SDL_MOUSEMOTION), |
385 | const_iv (SDL_MOUSEBUTTONDOWN), |
429 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
394 | const_iv (SDL_EVENT_RESERVEDA), |
438 | const_iv (SDL_EVENT_RESERVEDA), |
395 | const_iv (SDL_EVENT_RESERVEDB), |
439 | const_iv (SDL_EVENT_RESERVEDB), |
396 | const_iv (SDL_VIDEORESIZE), |
440 | const_iv (SDL_VIDEORESIZE), |
397 | const_iv (SDL_VIDEOEXPOSE), |
441 | const_iv (SDL_VIDEOEXPOSE), |
398 | const_iv (SDL_USEREVENT), |
442 | const_iv (SDL_USEREVENT), |
|
|
443 | |
|
|
444 | const_iv (SDL_APPINPUTFOCUS), |
|
|
445 | const_iv (SDL_APPMOUSEFOCUS), |
|
|
446 | const_iv (SDL_APPACTIVE), |
|
|
447 | |
399 | const_iv (SDLK_KP0), |
448 | const_iv (SDLK_KP0), |
400 | const_iv (SDLK_KP1), |
449 | const_iv (SDLK_KP1), |
401 | const_iv (SDLK_KP2), |
450 | const_iv (SDLK_KP2), |
402 | const_iv (SDLK_KP3), |
451 | const_iv (SDLK_KP3), |
403 | const_iv (SDLK_KP4), |
452 | const_iv (SDLK_KP4), |
… | |
… | |
458 | const_iv (SDLK_BREAK), |
507 | const_iv (SDLK_BREAK), |
459 | const_iv (SDLK_MENU), |
508 | const_iv (SDLK_MENU), |
460 | const_iv (SDLK_POWER), |
509 | const_iv (SDLK_POWER), |
461 | const_iv (SDLK_EURO), |
510 | const_iv (SDLK_EURO), |
462 | const_iv (SDLK_UNDO), |
511 | const_iv (SDLK_UNDO), |
|
|
512 | |
463 | const_iv (KMOD_NONE), |
513 | const_iv (KMOD_NONE), |
|
|
514 | const_iv (KMOD_SHIFT), |
464 | const_iv (KMOD_LSHIFT), |
515 | const_iv (KMOD_LSHIFT), |
465 | const_iv (KMOD_RSHIFT), |
516 | const_iv (KMOD_RSHIFT), |
|
|
517 | const_iv (KMOD_CTRL), |
466 | const_iv (KMOD_LCTRL), |
518 | const_iv (KMOD_LCTRL), |
467 | const_iv (KMOD_RCTRL), |
519 | const_iv (KMOD_RCTRL), |
|
|
520 | const_iv (KMOD_ALT), |
468 | const_iv (KMOD_LALT), |
521 | const_iv (KMOD_LALT), |
469 | const_iv (KMOD_RALT), |
522 | const_iv (KMOD_RALT), |
|
|
523 | const_iv (KMOD_META), |
470 | const_iv (KMOD_LMETA), |
524 | const_iv (KMOD_LMETA), |
471 | const_iv (KMOD_RMETA), |
525 | const_iv (KMOD_RMETA), |
472 | const_iv (KMOD_NUM), |
526 | const_iv (KMOD_NUM), |
473 | const_iv (KMOD_CAPS), |
527 | const_iv (KMOD_CAPS), |
474 | const_iv (KMOD_MODE), |
528 | const_iv (KMOD_MODE), |
475 | const_iv (KMOD_CTRL), |
|
|
476 | const_iv (KMOD_SHIFT), |
|
|
477 | const_iv (KMOD_ALT), |
|
|
478 | const_iv (KMOD_META) |
|
|
479 | # undef const_iv |
529 | # undef const_iv |
480 | }; |
530 | }; |
481 | |
531 | |
482 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
532 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
483 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
533 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
534 | |
|
|
535 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
|
|
536 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
484 | } |
537 | } |
|
|
538 | |
|
|
539 | void |
|
|
540 | weaken (SV *rv) |
|
|
541 | PROTOTYPE: $ |
|
|
542 | CODE: |
|
|
543 | sv_rvweaken (rv); |
485 | |
544 | |
486 | int |
545 | int |
487 | in_destruct () |
546 | in_destruct () |
488 | CODE: |
547 | CODE: |
489 | RETVAL = PL_main_cv == Nullcv; |
548 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
592 | case SDL_KEYDOWN: |
651 | case SDL_KEYDOWN: |
593 | case SDL_KEYUP: |
652 | case SDL_KEYUP: |
594 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
653 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
595 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
654 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
596 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
655 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
|
|
656 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
597 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
657 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
598 | break; |
658 | break; |
599 | |
659 | |
600 | case SDL_ACTIVEEVENT: |
660 | case SDL_ACTIVEEVENT: |
601 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
661 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
646 | Mix_AllocateChannels (int numchans = -1) |
706 | Mix_AllocateChannels (int numchans = -1) |
647 | |
707 | |
648 | void |
708 | void |
649 | lowdelay (int fd, int val = 1) |
709 | lowdelay (int fd, int val = 1) |
650 | CODE: |
710 | CODE: |
|
|
711 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
|
|
712 | |
|
|
713 | void |
|
|
714 | win32_proxy_info () |
|
|
715 | PPCODE: |
|
|
716 | { |
651 | #ifndef _WIN32 |
717 | #ifdef _WIN32 |
652 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
718 | char buffer[2048]; |
|
|
719 | DWORD buflen; |
|
|
720 | |
|
|
721 | EXTEND (SP, 3); |
|
|
722 | |
|
|
723 | buflen = sizeof (buffer); |
|
|
724 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) |
|
|
725 | if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) |
|
|
726 | { |
|
|
727 | PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); |
|
|
728 | |
|
|
729 | buflen = sizeof (buffer); |
|
|
730 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) |
|
|
731 | { |
|
|
732 | PUSHs (newSVpv (buffer, 0)); |
|
|
733 | |
|
|
734 | buflen = sizeof (buffer); |
|
|
735 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) |
|
|
736 | PUSHs (newSVpv (buffer, 0)); |
|
|
737 | } |
|
|
738 | } |
653 | #endif |
739 | #endif |
|
|
740 | } |
654 | |
741 | |
655 | void |
742 | void |
656 | add_font (char *file) |
743 | add_font (char *file) |
657 | CODE: |
744 | CODE: |
658 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
745 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
… | |
… | |
762 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
849 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
763 | #endif |
850 | #endif |
764 | _exit (1); |
851 | _exit (1); |
765 | |
852 | |
766 | void |
853 | void |
767 | _exit (int retval) |
854 | _exit (int retval = 0) |
768 | CODE: |
855 | CODE: |
|
|
856 | #ifdef WIN32 |
|
|
857 | ExitThread (retval); // unclean, please beam me up |
|
|
858 | #else |
769 | _exit (retval); |
859 | _exit (retval); |
|
|
860 | #endif |
770 | |
861 | |
771 | MODULE = CFPlus PACKAGE = CFPlus::Font |
862 | MODULE = CFPlus PACKAGE = CFPlus::Font |
772 | |
863 | |
773 | CFPlus::Font |
864 | CFPlus::Font |
774 | new_from_file (SV *class, char *path, int id = 0) |
865 | new_from_file (SV *class, char *path, int id = 0) |
… | |
… | |
1021 | xy_to_index (CFPlus::Layout self, int x, int y) |
1112 | xy_to_index (CFPlus::Layout self, int x, int y) |
1022 | CODE: |
1113 | CODE: |
1023 | { |
1114 | { |
1024 | int index, trailing; |
1115 | int index, trailing; |
1025 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1116 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1026 | RETVAL = index; |
1117 | RETVAL = index + trailing; |
1027 | } |
1118 | } |
1028 | OUTPUT: |
1119 | OUTPUT: |
1029 | RETVAL |
1120 | RETVAL |
1030 | |
1121 | |
1031 | void |
1122 | void |
… | |
… | |
1037 | |
1128 | |
1038 | EXTEND (SP, 3); |
1129 | EXTEND (SP, 3); |
1039 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1130 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1040 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1131 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1041 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1132 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
|
|
1133 | } |
|
|
1134 | |
|
|
1135 | void |
|
|
1136 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
|
|
1137 | PPCODE: |
|
|
1138 | { |
|
|
1139 | int line, x; |
|
|
1140 | |
|
|
1141 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
|
|
1142 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
|
|
1143 | |
|
|
1144 | EXTEND (SP, 2); |
|
|
1145 | PUSHs (sv_2mortal (newSViv (line - 1))); |
|
|
1146 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
|
|
1147 | } |
|
|
1148 | |
|
|
1149 | void |
|
|
1150 | line_x_to_index (CFPlus::Layout self, int line, int x) |
|
|
1151 | PPCODE: |
|
|
1152 | { |
|
|
1153 | PangoLayoutLine *lp; |
|
|
1154 | int index, trailing; |
|
|
1155 | |
|
|
1156 | if (line < 0) |
|
|
1157 | XSRETURN_EMPTY; |
|
|
1158 | |
|
|
1159 | if (!(lp = pango_layout_get_line (self->pl, line))) |
|
|
1160 | XSRETURN_EMPTY; /* do better */ |
|
|
1161 | |
|
|
1162 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
|
|
1163 | |
|
|
1164 | EXTEND (SP, 2); |
|
|
1165 | if (GIMME_V == G_SCALAR) |
|
|
1166 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
|
|
1167 | else |
|
|
1168 | { |
|
|
1169 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1170 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1171 | } |
1042 | } |
1172 | } |
1043 | |
1173 | |
1044 | void |
1174 | void |
1045 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1175 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1046 | PPCODE: |
1176 | PPCODE: |
… | |
… | |
1140 | } |
1270 | } |
1141 | |
1271 | |
1142 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1272 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1143 | |
1273 | |
1144 | CFPlus::Map |
1274 | CFPlus::Map |
1145 | new (SV *class, int map_width, int map_height) |
1275 | new (SV *class) |
1146 | CODE: |
1276 | CODE: |
1147 | New (0, RETVAL, 1, struct map); |
1277 | New (0, RETVAL, 1, struct map); |
1148 | RETVAL->x = 0; |
1278 | RETVAL->x = 0; |
1149 | RETVAL->y = 0; |
1279 | RETVAL->y = 0; |
1150 | RETVAL->w = map_width; |
1280 | RETVAL->w = 0; |
1151 | RETVAL->h = map_height; |
1281 | RETVAL->h = 0; |
1152 | RETVAL->ox = 0; |
1282 | RETVAL->ox = 0; |
1153 | RETVAL->oy = 0; |
1283 | RETVAL->oy = 0; |
1154 | RETVAL->faces = 8192; |
1284 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1155 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1285 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1156 | RETVAL->texs = 8192; |
|
|
1157 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1158 | RETVAL->rows = 0; |
1286 | RETVAL->rows = 0; |
1159 | RETVAL->row = 0; |
1287 | RETVAL->row = 0; |
1160 | OUTPUT: |
1288 | OUTPUT: |
1161 | RETVAL |
1289 | RETVAL |
1162 | |
1290 | |
1163 | void |
1291 | void |
1164 | DESTROY (CFPlus::Map self) |
1292 | DESTROY (CFPlus::Map self) |
1165 | CODE: |
1293 | CODE: |
1166 | { |
1294 | { |
1167 | map_clear (self); |
1295 | map_clear (self); |
1168 | Safefree (self->face); |
1296 | Safefree (self->face2tile); |
1169 | Safefree (self->tex); |
1297 | Safefree (self->tex); |
1170 | Safefree (self); |
1298 | Safefree (self); |
1171 | } |
1299 | } |
1172 | |
1300 | |
1173 | void |
1301 | void |
|
|
1302 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1303 | CODE: |
|
|
1304 | self->w = map_width; |
|
|
1305 | self->h = map_height; |
|
|
1306 | |
|
|
1307 | void |
1174 | clear (CFPlus::Map self) |
1308 | clear (CFPlus::Map self) |
1175 | CODE: |
1309 | CODE: |
1176 | map_clear (self); |
1310 | map_clear (self); |
1177 | |
1311 | |
1178 | void |
1312 | void |
1179 | set_face (CFPlus::Map self, int face, int texid) |
1313 | set_tileid (CFPlus::Map self, int face, int tile) |
1180 | CODE: |
1314 | CODE: |
1181 | { |
1315 | { |
1182 | while (self->faces <= face) |
1316 | need_facenum (self, face); self->face2tile [face] = tile; |
1183 | { |
1317 | need_texid (self, tile); |
1184 | Append (mapface, self->face, self->faces, self->faces); |
1318 | } |
1185 | self->faces *= 2; |
|
|
1186 | } |
|
|
1187 | |
1319 | |
1188 | self->face [face] = texid; |
1320 | void |
|
|
1321 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1322 | CODE: |
|
|
1323 | { |
|
|
1324 | tileid texid; |
|
|
1325 | maptex *tex; |
|
|
1326 | |
|
|
1327 | if (face < 0 || face >= self->faces) |
|
|
1328 | return; |
|
|
1329 | |
|
|
1330 | if (smooth < 0 || smooth >= self->faces) |
|
|
1331 | return; |
|
|
1332 | |
|
|
1333 | texid = self->face2tile [face]; |
|
|
1334 | |
|
|
1335 | if (!texid) |
|
|
1336 | return; |
|
|
1337 | |
|
|
1338 | tex = self->tex + texid; |
|
|
1339 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1340 | tex->smoothlevel = level; |
1189 | } |
1341 | } |
1190 | |
1342 | |
1191 | void |
1343 | void |
1192 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1344 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1193 | CODE: |
1345 | CODE: |
1194 | { |
1346 | { |
1195 | while (self->texs <= texid) |
1347 | need_texid (self, texid); |
1196 | { |
|
|
1197 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1198 | self->texs *= 2; |
|
|
1199 | } |
|
|
1200 | |
1348 | |
1201 | { |
1349 | { |
1202 | maptex *tex = self->tex + texid; |
1350 | maptex *tex = self->tex + texid; |
1203 | |
1351 | |
1204 | tex->name = name; |
1352 | tex->name = name; |
… | |
… | |
1315 | cell->stat_width = 1; |
1463 | cell->stat_width = 1; |
1316 | cell->stat_hp = *data++; |
1464 | cell->stat_hp = *data++; |
1317 | } |
1465 | } |
1318 | else if (cmd == 6) // monster width |
1466 | else if (cmd == 6) // monster width |
1319 | cell->stat_width = *data++ + 1; |
1467 | cell->stat_width = *data++ + 1; |
1320 | else if (cmd == 0x47) // monster width |
1468 | else if (cmd == 0x47) |
1321 | { |
1469 | { |
1322 | if (*data == 4) |
1470 | if (*data == 4) |
1323 | ; // decode player tag |
1471 | ; // decode player count |
1324 | |
1472 | |
1325 | data += *data + 1; |
1473 | data += *data + 1; |
1326 | } |
1474 | } |
1327 | else if (cmd == 8) // cell flags |
1475 | else if (cmd == 8) // cell flags |
1328 | cell->flags = *data++; |
1476 | cell->flags = *data++; |
… | |
… | |
1337 | cell->darkness = *data++ + 1; |
1485 | cell->darkness = *data++ + 1; |
1338 | } |
1486 | } |
1339 | |
1487 | |
1340 | if (flags & 4) |
1488 | if (flags & 4) |
1341 | { |
1489 | { |
1342 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1490 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1491 | need_facenum (self, face); |
|
|
1492 | cell->tile [0] = self->face2tile [face]; |
1343 | } |
1493 | } |
1344 | |
1494 | |
1345 | if (flags & 2) |
1495 | if (flags & 2) |
1346 | { |
1496 | { |
1347 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1497 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1498 | need_facenum (self, face); |
|
|
1499 | cell->tile [1] = self->face2tile [face]; |
1348 | } |
1500 | } |
1349 | |
1501 | |
1350 | if (flags & 1) |
1502 | if (flags & 1) |
1351 | { |
1503 | { |
1352 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1504 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1505 | need_facenum (self, face); |
|
|
1506 | cell->tile [2] = self->face2tile [face]; |
1353 | } |
1507 | } |
1354 | } |
1508 | } |
1355 | else |
1509 | else |
1356 | cell->darkness = 0; |
1510 | cell->darkness = 0; |
1357 | } |
1511 | } |
… | |
… | |
1387 | { |
1541 | { |
1388 | mapcell *cell = row->col + (x - row->c0); |
1542 | mapcell *cell = row->col + (x - row->c0); |
1389 | |
1543 | |
1390 | for (z = 0; z <= 0; z++) |
1544 | for (z = 0; z <= 0; z++) |
1391 | { |
1545 | { |
1392 | mapface face = cell->face [z]; |
|
|
1393 | |
|
|
1394 | if (face) |
|
|
1395 | { |
|
|
1396 | maptex tex = self->tex [face]; |
1546 | maptex tex = self->tex [cell->tile [z]]; |
1397 | int a0 = 255 - tex.a; |
1547 | int a0 = 255 - tex.a; |
1398 | int a1 = tex.a; |
1548 | int a1 = tex.a; |
1399 | |
1549 | |
1400 | r = (r * a0 + tex.r * a1) / 255; |
1550 | r = (r * a0 + tex.r * a1) / 255; |
1401 | g = (g * a0 + tex.g * a1) / 255; |
1551 | g = (g * a0 + tex.g * a1) / 255; |
1402 | b = (b * a0 + tex.b * a1) / 255; |
1552 | b = (b * a0 + tex.b * a1) / 255; |
1403 | a = (a * a0 + tex.a * a1) / 255; |
1553 | a = (a * a0 + tex.a * a1) / 255; |
1404 | } |
|
|
1405 | } |
1554 | } |
1406 | } |
1555 | } |
1407 | |
1556 | |
1408 | *map++ = (r ) |
1557 | *map++ = (r ) |
1409 | | (g << 8) |
1558 | | (g << 8) |
… | |
… | |
1416 | } |
1565 | } |
1417 | OUTPUT: |
1566 | OUTPUT: |
1418 | RETVAL |
1567 | RETVAL |
1419 | |
1568 | |
1420 | void |
1569 | void |
1421 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1570 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1422 | CODE: |
1571 | CODE: |
1423 | { |
1572 | { |
1424 | int vx, vy; |
1573 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1574 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1575 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1576 | smooth_key skey; |
1425 | int x, y, z; |
1577 | int x, y, z; |
1426 | int last_name; |
1578 | int last_name; |
1427 | mapface face; |
|
|
1428 | |
1579 | |
1429 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1580 | // thats current max. sorry. |
1430 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1581 | if (sw > 255) sw = 255; |
|
|
1582 | if (sh > 255) sh = 255; |
1431 | |
1583 | |
1432 | /* |
1584 | // clear key, in case of extra padding |
1433 | int vx = self->vx = self->w >= sw |
1585 | memset (&skey, 0, sizeof (skey)); |
1434 | ? self->x + (self->w - sw) / 2 |
|
|
1435 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1436 | |
|
|
1437 | int vy = self->vy = self->h >= sh |
|
|
1438 | ? self->y + (self->h - sh) / 2 |
|
|
1439 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1440 | */ |
|
|
1441 | |
1586 | |
1442 | glColor4ub (255, 255, 255, 255); |
1587 | glColor4ub (255, 255, 255, 255); |
1443 | |
1588 | |
1444 | glEnable (GL_BLEND); |
1589 | glEnable (GL_BLEND); |
1445 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1590 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1448 | |
1593 | |
1449 | glBegin (GL_QUADS); |
1594 | glBegin (GL_QUADS); |
1450 | |
1595 | |
1451 | last_name = 0; |
1596 | last_name = 0; |
1452 | |
1597 | |
|
|
1598 | mx += self->x; |
|
|
1599 | my += self->y; |
|
|
1600 | |
|
|
1601 | // first pass: determine smooth_max |
|
|
1602 | // rather ugly, if you ask me |
|
|
1603 | // could also be stored inside mapcell and updated on change |
|
|
1604 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1605 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1606 | |
|
|
1607 | for (y = 0; y < sh; y++) |
|
|
1608 | if (0 <= y + my && y + my < self->rows) |
|
|
1609 | { |
|
|
1610 | maprow *row = self->row + (y + my); |
|
|
1611 | |
|
|
1612 | for (x = 0; x < sw; x++) |
|
|
1613 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1614 | { |
|
|
1615 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1616 | |
|
|
1617 | smooth_max[x + 1][y + 1] = |
|
|
1618 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1619 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1620 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1621 | } |
|
|
1622 | } |
|
|
1623 | |
1453 | for (z = 0; z < 3; z++) |
1624 | for (z = 0; z <= 2; z++) |
|
|
1625 | { |
1454 | for (y = 0; y < sh; y++) |
1626 | for (y = 0; y < sh; y++) |
1455 | if (0 <= y + vy && y + vy < self->rows) |
1627 | if (0 <= y + my && y + my < self->rows) |
1456 | { |
1628 | { |
1457 | maprow *row = self->row + (y + vy); |
1629 | maprow *row = self->row + (y + my); |
1458 | |
1630 | |
1459 | for (x = 0; x < sw; x++) |
1631 | for (x = 0; x < sw; x++) |
1460 | if (row->c0 <= x + vx && x + vx < row->c1) |
1632 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1633 | { |
|
|
1634 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1635 | tileid tile = cell->tile [z]; |
|
|
1636 | |
|
|
1637 | if (tile) |
|
|
1638 | { |
|
|
1639 | maptex tex = self->tex [tile]; |
|
|
1640 | int px = (x + 1) * T - tex.w; |
|
|
1641 | int py = (y + 1) * T - tex.h; |
|
|
1642 | |
|
|
1643 | // suppressing texture state switches here |
|
|
1644 | // is only moderately effective, but worth the extra effort |
|
|
1645 | if (last_name != tex.name) |
|
|
1646 | { |
|
|
1647 | if (!tex.name) |
|
|
1648 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1649 | |
|
|
1650 | glEnd (); |
|
|
1651 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1652 | glBegin (GL_QUADS); |
|
|
1653 | } |
|
|
1654 | |
|
|
1655 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1656 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1657 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1658 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1659 | |
|
|
1660 | if (cell->flags && z == 2) |
|
|
1661 | { |
|
|
1662 | if (cell->flags & 1) |
|
|
1663 | { |
|
|
1664 | maptex tex = self->tex [1]; |
|
|
1665 | int px = x * T + T * 2 / 32; |
|
|
1666 | int py = y * T - T * 6 / 32; |
|
|
1667 | |
|
|
1668 | glEnd (); |
|
|
1669 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1670 | glBegin (GL_QUADS); |
|
|
1671 | |
|
|
1672 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1673 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1674 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1675 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1676 | } |
|
|
1677 | } |
|
|
1678 | |
|
|
1679 | // update smooth hash |
|
|
1680 | if (tex.smoothtile) |
|
|
1681 | { |
|
|
1682 | skey.tile = tex.smoothtile; |
|
|
1683 | skey.level = tex.smoothlevel; |
|
|
1684 | |
|
|
1685 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1686 | |
|
|
1687 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1688 | // shifted +1|+1 so we always stay positive. |
|
|
1689 | |
|
|
1690 | // bits is ___n cccc CCCC bbbb |
|
|
1691 | // n do not draw borders&corners |
|
|
1692 | // c draw these corners, but... |
|
|
1693 | // C ... not these |
|
|
1694 | // b draw these borders |
|
|
1695 | |
|
|
1696 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1697 | // ┃· ·· ·┃ ━━ |
|
|
1698 | |
|
|
1699 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1700 | // ·· ·· ·┏ ┓· |
|
|
1701 | |
|
|
1702 | // full tile |
|
|
1703 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1704 | |
|
|
1705 | // borders |
|
|
1706 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1707 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1708 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1709 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1710 | |
|
|
1711 | // corners |
|
|
1712 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1713 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1714 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1715 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1716 | } |
|
|
1717 | } |
|
|
1718 | } |
|
|
1719 | } |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1723 | // this is basically counting sort |
|
|
1724 | { |
|
|
1725 | int w, b; |
|
|
1726 | |
|
|
1727 | for (w = 0; w < 256 / 32; ++w) |
|
|
1728 | { |
|
|
1729 | uint32_t smask = smooth_level [w]; |
|
|
1730 | if (smask) |
|
|
1731 | for (b = 0; b < 32; ++b) |
|
|
1732 | if (smask & (((uint32_t)1) << b)) |
1461 | { |
1733 | { |
1462 | mapcell *cell = row->col + (x + vx - row->c0); |
1734 | int level = (w << 5) | b; |
|
|
1735 | HE *he; |
1463 | |
1736 | |
1464 | face = cell->face [z]; |
1737 | hv_iterinit (smooth); |
1465 | |
1738 | while ((he = hv_iternext (smooth))) |
1466 | if (face && face < self->texs) |
|
|
1467 | { |
1739 | { |
1468 | maptex tex = self->tex [face]; |
1740 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1469 | int px = (x + 1) * 32 - tex.w; |
1741 | IV bits = SvIVX (HeVAL (he)); |
1470 | int py = (y + 1) * 32 - tex.h; |
|
|
1471 | |
1742 | |
1472 | if (last_name != tex.name) |
1743 | if (!(bits & 0x1000) |
|
|
1744 | && skey->level == level |
|
|
1745 | && level >= smooth_max [skey->x][skey->y]) |
1473 | { |
1746 | { |
|
|
1747 | maptex tex = self->tex [skey->tile]; |
|
|
1748 | int px = (((int)skey->x) - 1) * T; |
|
|
1749 | int py = (((int)skey->y) - 1) * T; |
|
|
1750 | int border = bits & 15; |
|
|
1751 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1752 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1753 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1754 | |
|
|
1755 | // this time naively avoiding texture state changes |
|
|
1756 | // save gobs of state changes. |
|
|
1757 | if (last_name != tex.name) |
|
|
1758 | { |
|
|
1759 | if (!tex.name) |
|
|
1760 | continue; // smoothing not yet available |
|
|
1761 | |
1474 | glEnd (); |
1762 | glEnd (); |
1475 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1763 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1476 | glBegin (GL_QUADS); |
1764 | glBegin (GL_QUADS); |
1477 | } |
1765 | } |
1478 | |
1766 | |
1479 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1767 | if (border) |
1480 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1481 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1482 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1483 | } |
|
|
1484 | |
|
|
1485 | if (cell->flags && z == 2) |
|
|
1486 | { |
|
|
1487 | if (cell->flags & 1) |
|
|
1488 | { |
1768 | { |
1489 | maptex tex = self->tex [1]; |
1769 | float ox = border * dx; |
1490 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1491 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1492 | |
1770 | |
|
|
1771 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1772 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1773 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1774 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
1493 | glEnd (); |
1775 | } |
1494 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1495 | glBegin (GL_QUADS); |
|
|
1496 | |
1776 | |
|
|
1777 | if (corner) |
|
|
1778 | { |
|
|
1779 | float ox = corner * dx; |
|
|
1780 | |
1497 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1781 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1498 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1782 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1499 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1783 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1500 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
1784 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1785 | } |
1501 | } |
1786 | } |
1502 | } |
1787 | } |
1503 | } |
1788 | } |
1504 | } |
1789 | } |
|
|
1790 | } |
|
|
1791 | |
|
|
1792 | //hv_clear (smooth); |
1505 | |
1793 | |
1506 | glEnd (); |
1794 | glEnd (); |
1507 | |
1795 | |
1508 | glDisable (GL_TEXTURE_2D); |
1796 | glDisable (GL_TEXTURE_2D); |
1509 | glDisable (GL_BLEND); |
1797 | glDisable (GL_BLEND); |
1510 | |
1798 | |
1511 | // top layer: overlays such as the health bar |
1799 | // top layer: overlays such as the health bar |
1512 | for (y = 0; y < sh; y++) |
1800 | for (y = 0; y < sh; y++) |
1513 | if (0 <= y + vy && y + vy < self->rows) |
1801 | if (0 <= y + my && y + my < self->rows) |
1514 | { |
1802 | { |
1515 | maprow *row = self->row + (y + vy); |
1803 | maprow *row = self->row + (y + my); |
1516 | |
1804 | |
1517 | for (x = 0; x < sw; x++) |
1805 | for (x = 0; x < sw; x++) |
1518 | if (row->c0 <= x + vx && x + vx < row->c1) |
1806 | if (row->c0 <= x + mx && x + mx < row->c1) |
1519 | { |
1807 | { |
1520 | mapcell *cell = row->col + (x + vx - row->c0); |
1808 | mapcell *cell = row->col + (x + mx - row->c0); |
1521 | |
1809 | |
1522 | int px = x * 32; |
1810 | int px = x * T; |
1523 | int py = y * 32; |
1811 | int py = y * T; |
1524 | |
1812 | |
1525 | if (cell->stat_hp) |
1813 | if (cell->stat_hp) |
1526 | { |
1814 | { |
1527 | int width = cell->stat_width * 32; |
1815 | int width = cell->stat_width * T; |
1528 | int thick = sh / 28 + 1 + cell->stat_width; |
1816 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1529 | |
1817 | |
1530 | glColor3ub (0, 0, 0); |
1818 | glColor3ub (0, 0, 0); |
1531 | glRectf (px + 1, py - thick - 2, |
1819 | glRectf (px + 1, py - thick - 2, |
1532 | px + width - 1, py); |
1820 | px + width - 1, py); |
1533 | |
1821 | |
… | |
… | |
1599 | glDisable (GL_BLEND); |
1887 | glDisable (GL_BLEND); |
1600 | glDisable (GL_TEXTURE_2D); |
1888 | glDisable (GL_TEXTURE_2D); |
1601 | } |
1889 | } |
1602 | |
1890 | |
1603 | void |
1891 | void |
1604 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1892 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1605 | PPCODE: |
1893 | PPCODE: |
1606 | { |
1894 | { |
1607 | int vx, vy; |
|
|
1608 | int x, y; |
1895 | int x, y; |
1609 | int sw4 = (sw + 3) & ~3; |
1896 | int sw4 = (sw + 3) & ~3; |
1610 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1897 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1611 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1898 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1612 | |
1899 | |
1613 | memset (darkness, 255, sw4 * sh); |
1900 | memset (darkness, 255, sw4 * sh); |
1614 | SvPOK_only (darkness_sv); |
1901 | SvPOK_only (darkness_sv); |
1615 | SvCUR_set (darkness_sv, sw4 * sh); |
1902 | SvCUR_set (darkness_sv, sw4 * sh); |
1616 | |
1903 | |
1617 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1904 | mx += self->x; |
1618 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1905 | my += self->y; |
1619 | |
1906 | |
1620 | for (y = 0; y < sh; y++) |
1907 | for (y = 0; y < sh; y++) |
1621 | if (0 <= y + vy && y + vy < self->rows) |
1908 | if (0 <= y + my && y + my < self->rows) |
1622 | { |
1909 | { |
1623 | maprow *row = self->row + (y + vy); |
1910 | maprow *row = self->row + (y + my); |
1624 | |
1911 | |
1625 | for (x = 0; x < sw; x++) |
1912 | for (x = 0; x < sw; x++) |
1626 | if (row->c0 <= x + vx && x + vx < row->c1) |
1913 | if (row->c0 <= x + mx && x + mx < row->c1) |
1627 | { |
1914 | { |
1628 | mapcell *cell = row->col + (x + vx - row->c0); |
1915 | mapcell *cell = row->col + (x + mx - row->c0); |
1629 | |
1916 | |
1630 | darkness[y * sw4 + x] = cell->darkness |
1917 | darkness[y * sw4 + x] = cell->darkness |
1631 | ? 255 - (cell->darkness - 1) |
1918 | ? 255 - (cell->darkness - 1) |
1632 | : 255 - FOW_DARKNESS; |
1919 | : 255 - FOW_DARKNESS; |
1633 | } |
1920 | } |
… | |
… | |
1673 | if (row && row->c0 <= x && x < row->c1) |
1960 | if (row && row->c0 <= x && x < row->c1) |
1674 | { |
1961 | { |
1675 | mapcell *cell = row->col + (x - row->c0); |
1962 | mapcell *cell = row->col + (x - row->c0); |
1676 | uint8_t flags = 0; |
1963 | uint8_t flags = 0; |
1677 | |
1964 | |
1678 | if (cell->face [0]) flags |= 1; |
1965 | if (cell->tile [0]) flags |= 1; |
1679 | if (cell->face [1]) flags |= 2; |
1966 | if (cell->tile [1]) flags |= 2; |
1680 | if (cell->face [2]) flags |= 4; |
1967 | if (cell->tile [2]) flags |= 4; |
1681 | |
1968 | |
1682 | *data++ = flags; |
1969 | *data++ = flags; |
1683 | |
1970 | |
1684 | if (flags & 1) |
1971 | if (flags & 1) |
1685 | { |
1972 | { |
|
|
1973 | tileid tile = cell->tile [0]; |
1686 | *data++ = cell->face [0] >> 8; |
1974 | *data++ = tile >> 8; |
1687 | *data++ = cell->face [0]; |
1975 | *data++ = tile; |
1688 | } |
1976 | } |
1689 | |
1977 | |
1690 | if (flags & 2) |
1978 | if (flags & 2) |
1691 | { |
1979 | { |
|
|
1980 | tileid tile = cell->tile [1]; |
1692 | *data++ = cell->face [1] >> 8; |
1981 | *data++ = tile >> 8; |
1693 | *data++ = cell->face [1]; |
1982 | *data++ = tile; |
1694 | } |
1983 | } |
1695 | |
1984 | |
1696 | if (flags & 4) |
1985 | if (flags & 4) |
1697 | { |
1986 | { |
|
|
1987 | tileid tile = cell->tile [2]; |
1698 | *data++ = cell->face [2] >> 8; |
1988 | *data++ = tile >> 8; |
1699 | *data++ = cell->face [2]; |
1989 | *data++ = tile; |
1700 | } |
1990 | } |
1701 | } |
1991 | } |
1702 | else |
1992 | else |
1703 | *data++ = 0; |
1993 | *data++ = 0; |
1704 | } |
1994 | } |
… | |
… | |
1744 | { |
2034 | { |
1745 | uint8_t flags = *data++; |
2035 | uint8_t flags = *data++; |
1746 | |
2036 | |
1747 | if (flags) |
2037 | if (flags) |
1748 | { |
2038 | { |
1749 | mapface face[3] = { 0, 0, 0 }; |
|
|
1750 | |
|
|
1751 | mapcell *cell = row_get_cell (row, x); |
2039 | mapcell *cell = row_get_cell (row, x); |
|
|
2040 | tileid tile[3] = { 0, 0, 0 }; |
1752 | |
2041 | |
1753 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2042 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1754 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2043 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1755 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2044 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1756 | |
2045 | |
1757 | if (cell->darkness == 0) |
2046 | if (cell->darkness == 0) |
1758 | { |
2047 | { |
1759 | cell->darkness = 0; |
2048 | cell->darkness = 0; |
1760 | |
2049 | |
1761 | for (z = 0; z <= 2; z++) |
2050 | for (z = 0; z <= 2; z++) |
1762 | { |
2051 | { |
1763 | cell->face[z] = face[z]; |
2052 | tileid t = tile [z]; |
1764 | |
2053 | |
1765 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2054 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2055 | { |
1766 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2056 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2057 | need_texid (self, t); |
|
|
2058 | } |
|
|
2059 | |
|
|
2060 | cell->tile [z] = t; |
1767 | } |
2061 | } |
1768 | } |
2062 | } |
1769 | } |
2063 | } |
1770 | } |
2064 | } |
1771 | } |
2065 | } |
… | |
… | |
2080 | |
2374 | |
2081 | int glGenTexture () |
2375 | int glGenTexture () |
2082 | CODE: |
2376 | CODE: |
2083 | { |
2377 | { |
2084 | GLuint name; |
2378 | GLuint name; |
|
|
2379 | if (AvFILL (texture_av) >= 0) |
|
|
2380 | name = (GLuint)av_pop (texture_av); |
|
|
2381 | else |
2085 | glGenTextures (1, &name); |
2382 | glGenTextures (1, &name); |
2086 | RETVAL = name; |
2383 | RETVAL = name; |
2087 | } |
2384 | } |
2088 | OUTPUT: |
2385 | OUTPUT: |
2089 | RETVAL |
2386 | RETVAL |
2090 | |
2387 | |
2091 | void glDeleteTexture (int name) |
2388 | void glDeleteTexture (int name) |
2092 | CODE: |
2389 | CODE: |
2093 | { |
2390 | { |
2094 | GLuint name_ = name; |
2391 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
2392 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2393 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
2394 | glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); |
|
|
2395 | av_push (texture_av, (SV *)name); |
2095 | glDeleteTextures (1, &name_); |
2396 | /*glDeleteTextures (1, &name_);*/ |
2096 | } |
2397 | } |
2097 | |
2398 | |
2098 | int glGenList () |
2399 | int glGenList () |
2099 | CODE: |
2400 | CODE: |
2100 | RETVAL = glGenLists (1); |
2401 | RETVAL = glGenLists (1); |