1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
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6 | # include <wininet.h> |
6 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
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8 | # pragma warning(disable:4761) |
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9 | #endif |
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10 | |
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11 | //#define DEBUG 1 |
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12 | #if DEBUG |
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13 | # include <valgrind/memcheck.h> |
7 | #endif |
14 | #endif |
8 | |
15 | |
9 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
10 | #include "perl.h" |
17 | #include "perl.h" |
11 | #include "XSUB.h" |
18 | #include "XSUB.h" |
12 | |
19 | |
13 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
14 | # undef pipe |
21 | # undef pipe |
15 | #endif |
22 | #endif |
16 | |
23 | |
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24 | #include <assert.h> |
17 | #include <math.h> |
25 | #include <math.h> |
18 | #include <string.h> |
26 | #include <string.h> |
19 | #include <stdio.h> |
27 | #include <stdio.h> |
20 | #include <stdlib.h> |
28 | #include <stdlib.h> |
21 | |
29 | |
22 | #include <SDL.h> |
30 | #include <SDL.h> |
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31 | #include <SDL_thread.h> |
23 | #include <SDL_endian.h> |
32 | #include <SDL_endian.h> |
24 | #include <SDL_image.h> |
33 | #include <SDL_image.h> |
25 | #include <SDL_mixer.h> |
34 | #include <SDL_mixer.h> |
26 | #include <SDL_opengl.h> |
35 | #include <SDL_opengl.h> |
27 | |
36 | |
… | |
… | |
36 | # include <sys/types.h> |
45 | # include <sys/types.h> |
37 | # include <sys/socket.h> |
46 | # include <sys/socket.h> |
38 | # include <netinet/in.h> |
47 | # include <netinet/in.h> |
39 | # include <netinet/tcp.h> |
48 | # include <netinet/tcp.h> |
40 | # include <inttypes.h> |
49 | # include <inttypes.h> |
41 | #else |
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42 | typedef unsigned char uint8_t; |
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43 | typedef unsigned short uint16_t; |
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44 | typedef unsigned int uint32_t; |
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45 | typedef signed char int8_t; |
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46 | typedef signed short int16_t; |
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47 | typedef signed int int32_t; |
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48 | #endif |
50 | #endif |
49 | |
51 | |
50 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
52 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
51 | |
53 | |
52 | #define FOW_DARKNESS 32 |
54 | #define FOW_DARKNESS 32 |
53 | |
55 | |
54 | #define MAP_EXTEND_X 32 |
56 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_Y 512 |
57 | #define MAP_EXTEND_Y 512 |
… | |
… | |
60 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
62 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | #else |
63 | #else |
62 | # define PARACHUTE 0 |
64 | # define PARACHUTE 0 |
63 | #endif |
65 | #endif |
64 | |
66 | |
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67 | static AV *texture_av; |
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68 | |
65 | static struct |
69 | static struct |
66 | { |
70 | { |
67 | #define GL_FUNC(ptr,name) ptr name; |
71 | #define GL_FUNC(ptr,name) ptr name; |
68 | #include "glfunc.h" |
72 | #include "glfunc.h" |
69 | #undef GL_FUNC |
73 | #undef GL_FUNC |
70 | } gl; |
74 | } gl; |
71 | |
75 | |
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76 | static void |
72 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
77 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
73 | { |
78 | { |
74 | if (gl.BlendFuncSeparate) |
79 | if (gl.BlendFuncSeparate) |
75 | gl.BlendFuncSeparate (sa, da, saa, daa); |
80 | gl.BlendFuncSeparate (sa, da, saa, daa); |
76 | else if (gl.BlendFuncSeparateEXT) |
81 | else if (gl.BlendFuncSeparateEXT) |
77 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
82 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
78 | else |
83 | else |
79 | glBlendFunc (sa, da); |
84 | glBlendFunc (sa, da); |
80 | } |
85 | } |
81 | |
86 | |
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87 | static GLuint |
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88 | gen_texture () |
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89 | { |
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90 | GLuint name; |
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91 | |
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92 | if (AvFILL (texture_av) >= 0) |
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93 | name = (GLuint)(size_t)av_pop (texture_av); |
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94 | else |
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95 | glGenTextures (1, &name); |
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96 | |
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97 | return name; |
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98 | } |
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99 | |
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100 | static void |
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101 | del_texture (GLuint name) |
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102 | { |
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103 | /* make a half-assed attempt at returning the memory used by the texture */ |
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104 | /* textures are frequently being reused by cfplus anyway */ |
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105 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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106 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
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107 | av_push (texture_av, (SV *)(size_t)name); |
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108 | glDeleteTextures (1, &name); |
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109 | } |
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110 | |
82 | #include "texcache.c" |
111 | #include "texcache.c" |
83 | |
112 | |
84 | #include "pango-font.c" |
113 | #include "pango-font.c" |
85 | #include "pango-fontmap.c" |
114 | #include "pango-fontmap.c" |
86 | #include "pango-render.c" |
115 | #include "pango-render.c" |
… | |
… | |
159 | |
188 | |
160 | *w = rect.width; |
189 | *w = rect.width; |
161 | *h = rect.height; |
190 | *h = rect.height; |
162 | } |
191 | } |
163 | |
192 | |
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193 | typedef uint16_t tileid; |
164 | typedef uint16_t mapface; |
194 | typedef uint16_t faceid; |
165 | |
195 | |
166 | typedef struct { |
196 | typedef struct { |
167 | GLint name; |
197 | int name; |
168 | int w, h; |
198 | int w, h; |
169 | float s, t; |
199 | float s, t; |
170 | uint8_t r, g, b, a; |
200 | uint8_t r, g, b, a; |
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201 | tileid smoothtile; |
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202 | uint8_t smoothlevel; |
171 | } maptex; |
203 | } maptex; |
172 | |
204 | |
173 | typedef struct { |
205 | typedef struct { |
174 | uint32_t player; |
206 | uint32_t player; |
175 | mapface face[3]; |
207 | tileid tile[3]; |
176 | uint16_t darkness; |
208 | uint16_t darkness; |
177 | uint8_t stat_width, stat_hp, flags; |
209 | uint8_t stat_width, stat_hp, flags, smoothmax; |
178 | } mapcell; |
210 | } mapcell; |
179 | |
211 | |
180 | typedef struct { |
212 | typedef struct { |
181 | int32_t c0, c1; |
213 | int32_t c0, c1; |
182 | mapcell *col; |
214 | mapcell *col; |
183 | } maprow; |
215 | } maprow; |
184 | |
216 | |
185 | typedef struct map { |
217 | typedef struct map { |
186 | int x, y, w, h; |
218 | int x, y, w, h; |
187 | int ox, oy; /* offset to virtual global coordinate system */ |
219 | int ox, oy; /* offset to virtual global coordinate system */ |
188 | int faces; |
220 | int faces; tileid *face2tile; // [faceid] |
189 | mapface *face; |
221 | int texs; maptex *tex; // [tileid] |
190 | |
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191 | int texs; |
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192 | maptex *tex; |
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193 | |
222 | |
194 | int32_t rows; |
223 | int32_t rows; |
195 | maprow *row; |
224 | maprow *row; |
196 | } *CFPlus__Map; |
225 | } *CFPlus__Map; |
197 | |
226 | |
… | |
… | |
217 | return ptr; |
246 | return ptr; |
218 | } |
247 | } |
219 | |
248 | |
220 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
249 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
221 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
250 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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251 | |
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252 | static void |
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253 | need_facenum (struct map *self, faceid face) |
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254 | { |
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255 | while (self->faces <= face) |
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256 | { |
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257 | Append (tileid, self->face2tile, self->faces, self->faces); |
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258 | self->faces *= 2; |
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259 | } |
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260 | } |
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261 | |
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262 | static void |
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263 | need_texid (struct map *self, int texid) |
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264 | { |
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265 | while (self->texs <= texid) |
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266 | { |
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267 | Append (maptex, self->tex, self->texs, self->texs); |
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268 | self->texs *= 2; |
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269 | } |
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270 | } |
222 | |
271 | |
223 | static maprow * |
272 | static maprow * |
224 | map_get_row (CFPlus__Map self, int y) |
273 | map_get_row (CFPlus__Map self, int y) |
225 | { |
274 | { |
226 | if (0 > y) |
275 | if (0 > y) |
… | |
… | |
321 | cell->player = 0; |
370 | cell->player = 0; |
322 | } |
371 | } |
323 | } |
372 | } |
324 | } |
373 | } |
325 | |
374 | |
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375 | typedef struct { |
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376 | tileid tile; |
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377 | uint8_t x, y, level; |
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378 | } smooth_key; |
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379 | |
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380 | static void |
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381 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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382 | { |
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383 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
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384 | |
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385 | if (SvIOK (*sv)) |
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386 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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387 | else |
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388 | sv_setiv (*sv, bits); |
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389 | } |
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390 | |
326 | static void |
391 | static void |
327 | music_finished (void) |
392 | music_finished (void) |
328 | { |
393 | { |
329 | SDL_UserEvent ev; |
394 | SDL_UserEvent ev; |
330 | |
395 | |
… | |
… | |
362 | n |= n >> 4; |
427 | n |= n >> 4; |
363 | n |= n >> 8; |
428 | n |= n >> 8; |
364 | n |= n >> 16; |
429 | n |= n >> 16; |
365 | |
430 | |
366 | return n + 1; |
431 | return n + 1; |
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432 | } |
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433 | |
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434 | /* SDL should provide this, really. */ |
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435 | #define SDLK_MODIFIER_MIN 300 |
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436 | #define SDLK_MODIFIER_MAX 314 |
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437 | |
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438 | /******************************************************************************/ |
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439 | |
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440 | static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv; |
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441 | static GV *hover_gv; |
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442 | |
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443 | static int |
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444 | within_widget (SV *widget, NV x, NV y) |
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445 | { |
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446 | HV *self; |
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447 | SV **svp; |
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448 | NV wx, ww, wy, wh; |
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449 | |
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450 | if (!SvROK (widget)) |
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451 | return 0; |
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452 | |
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453 | self = (HV *)SvRV (widget); |
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454 | |
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455 | if (SvTYPE (self) != SVt_PVHV) |
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456 | return 0; |
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457 | |
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458 | svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.; |
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459 | if (y < wy) |
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460 | return 0; |
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461 | |
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462 | svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.; |
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463 | if (y >= wy + wh) |
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464 | return 0; |
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465 | |
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466 | svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.; |
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467 | if (x < wx) |
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468 | return 0; |
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469 | |
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470 | svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.; |
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471 | if (x >= wx + ww) |
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472 | return 0; |
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473 | |
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474 | svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); |
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475 | if (!svp || !SvTRUE (*svp)) |
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476 | return 0; |
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477 | |
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478 | return 1; |
367 | } |
479 | } |
368 | |
480 | |
369 | MODULE = CFPlus PACKAGE = CFPlus |
481 | MODULE = CFPlus PACKAGE = CFPlus |
370 | |
482 | |
371 | PROTOTYPES: ENABLE |
483 | PROTOTYPES: ENABLE |
… | |
… | |
376 | static const struct { |
488 | static const struct { |
377 | const char *name; |
489 | const char *name; |
378 | IV iv; |
490 | IV iv; |
379 | } *civ, const_iv[] = { |
491 | } *civ, const_iv[] = { |
380 | # define const_iv(name) { # name, (IV)name } |
492 | # define const_iv(name) { # name, (IV)name } |
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493 | const_iv (SDLK_MODIFIER_MIN), |
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494 | const_iv (SDLK_MODIFIER_MAX), |
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495 | |
381 | const_iv (SDL_ACTIVEEVENT), |
496 | const_iv (SDL_ACTIVEEVENT), |
382 | const_iv (SDL_KEYDOWN), |
497 | const_iv (SDL_KEYDOWN), |
383 | const_iv (SDL_KEYUP), |
498 | const_iv (SDL_KEYUP), |
384 | const_iv (SDL_MOUSEMOTION), |
499 | const_iv (SDL_MOUSEMOTION), |
385 | const_iv (SDL_MOUSEBUTTONDOWN), |
500 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
394 | const_iv (SDL_EVENT_RESERVEDA), |
509 | const_iv (SDL_EVENT_RESERVEDA), |
395 | const_iv (SDL_EVENT_RESERVEDB), |
510 | const_iv (SDL_EVENT_RESERVEDB), |
396 | const_iv (SDL_VIDEORESIZE), |
511 | const_iv (SDL_VIDEORESIZE), |
397 | const_iv (SDL_VIDEOEXPOSE), |
512 | const_iv (SDL_VIDEOEXPOSE), |
398 | const_iv (SDL_USEREVENT), |
513 | const_iv (SDL_USEREVENT), |
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514 | |
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515 | const_iv (SDL_APPINPUTFOCUS), |
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516 | const_iv (SDL_APPMOUSEFOCUS), |
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517 | const_iv (SDL_APPACTIVE), |
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518 | |
399 | const_iv (SDLK_KP0), |
519 | const_iv (SDLK_KP0), |
400 | const_iv (SDLK_KP1), |
520 | const_iv (SDLK_KP1), |
401 | const_iv (SDLK_KP2), |
521 | const_iv (SDLK_KP2), |
402 | const_iv (SDLK_KP3), |
522 | const_iv (SDLK_KP3), |
403 | const_iv (SDLK_KP4), |
523 | const_iv (SDLK_KP4), |
… | |
… | |
458 | const_iv (SDLK_BREAK), |
578 | const_iv (SDLK_BREAK), |
459 | const_iv (SDLK_MENU), |
579 | const_iv (SDLK_MENU), |
460 | const_iv (SDLK_POWER), |
580 | const_iv (SDLK_POWER), |
461 | const_iv (SDLK_EURO), |
581 | const_iv (SDLK_EURO), |
462 | const_iv (SDLK_UNDO), |
582 | const_iv (SDLK_UNDO), |
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583 | |
463 | const_iv (KMOD_NONE), |
584 | const_iv (KMOD_NONE), |
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585 | const_iv (KMOD_SHIFT), |
464 | const_iv (KMOD_LSHIFT), |
586 | const_iv (KMOD_LSHIFT), |
465 | const_iv (KMOD_RSHIFT), |
587 | const_iv (KMOD_RSHIFT), |
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588 | const_iv (KMOD_CTRL), |
466 | const_iv (KMOD_LCTRL), |
589 | const_iv (KMOD_LCTRL), |
467 | const_iv (KMOD_RCTRL), |
590 | const_iv (KMOD_RCTRL), |
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591 | const_iv (KMOD_ALT), |
468 | const_iv (KMOD_LALT), |
592 | const_iv (KMOD_LALT), |
469 | const_iv (KMOD_RALT), |
593 | const_iv (KMOD_RALT), |
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594 | const_iv (KMOD_META), |
470 | const_iv (KMOD_LMETA), |
595 | const_iv (KMOD_LMETA), |
471 | const_iv (KMOD_RMETA), |
596 | const_iv (KMOD_RMETA), |
472 | const_iv (KMOD_NUM), |
597 | const_iv (KMOD_NUM), |
473 | const_iv (KMOD_CAPS), |
598 | const_iv (KMOD_CAPS), |
474 | const_iv (KMOD_MODE), |
599 | const_iv (KMOD_MODE), |
475 | const_iv (KMOD_CTRL), |
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476 | const_iv (KMOD_SHIFT), |
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477 | const_iv (KMOD_ALT), |
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478 | const_iv (KMOD_META) |
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479 | # undef const_iv |
600 | # undef const_iv |
480 | }; |
601 | }; |
481 | |
602 | |
482 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
603 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
483 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
604 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
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605 | |
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606 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
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607 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
484 | } |
608 | } |
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609 | |
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610 | void |
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611 | weaken (SV *rv) |
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612 | PROTOTYPE: $ |
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613 | CODE: |
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614 | sv_rvweaken (rv); |
485 | |
615 | |
486 | int |
616 | int |
487 | in_destruct () |
617 | in_destruct () |
488 | CODE: |
618 | CODE: |
489 | RETVAL = PL_main_cv == Nullcv; |
619 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
501 | opengl_fontmap = pango_opengl_font_map_new (); |
631 | opengl_fontmap = pango_opengl_font_map_new (); |
502 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
632 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
503 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
633 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
504 | } |
634 | } |
505 | |
635 | |
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636 | char * |
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637 | SDL_GetError () |
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638 | |
506 | int |
639 | int |
507 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
640 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
508 | |
641 | |
509 | void |
642 | void |
510 | SDL_Quit () |
643 | SDL_Quit () |
511 | |
644 | |
512 | void |
645 | void |
513 | SDL_ListModes () |
646 | SDL_ListModes (int rgb, int alpha) |
514 | PPCODE: |
647 | PPCODE: |
515 | { |
648 | { |
516 | SDL_Rect **m; |
649 | SDL_Rect **m; |
517 | |
650 | |
518 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
651 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
519 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
652 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
520 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
653 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
521 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
654 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
522 | |
655 | |
523 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
656 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
524 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
657 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
525 | |
658 | |
526 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
659 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
527 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
660 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
528 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
661 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
529 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
662 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
530 | |
663 | |
531 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
664 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
532 | #if SDL_VERSION_ATLEAST(1,2,10) |
665 | #if SDL_VERSION_ATLEAST(1,2,10) |
533 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
666 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
534 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
667 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
535 | #endif |
668 | #endif |
536 | |
669 | |
537 | SDL_EnableUNICODE (1); |
|
|
538 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
539 | |
|
|
540 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
670 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
541 | |
671 | |
542 | if (m && m != (SDL_Rect **)-1) |
672 | if (m && m != (SDL_Rect **)-1) |
543 | while (*m) |
673 | while (*m) |
544 | { |
674 | { |
|
|
675 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
676 | { |
545 | AV *av = newAV (); |
677 | AV *av = newAV (); |
546 | av_push (av, newSViv ((*m)->w)); |
678 | av_push (av, newSViv ((*m)->w)); |
547 | av_push (av, newSViv ((*m)->h)); |
679 | av_push (av, newSViv ((*m)->h)); |
|
|
680 | av_push (av, newSViv (rgb)); |
|
|
681 | av_push (av, newSViv (alpha)); |
548 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
682 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
683 | } |
549 | |
684 | |
550 | ++m; |
685 | ++m; |
551 | } |
686 | } |
552 | } |
687 | } |
553 | |
688 | |
554 | char * |
|
|
555 | SDL_GetError () |
|
|
556 | |
|
|
557 | int |
689 | int |
558 | SDL_SetVideoMode (int w, int h, int fullscreen) |
690 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
559 | CODE: |
691 | CODE: |
|
|
692 | { |
|
|
693 | SDL_EnableUNICODE (1); |
|
|
694 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
695 | |
|
|
696 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
697 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
698 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
699 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
700 | |
560 | RETVAL = !!SDL_SetVideoMode ( |
701 | RETVAL = !!SDL_SetVideoMode ( |
561 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
702 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
562 | ); |
703 | ); |
|
|
704 | |
563 | if (RETVAL) |
705 | if (RETVAL) |
564 | { |
706 | { |
|
|
707 | av_clear (texture_av); |
|
|
708 | |
565 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
709 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
566 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
710 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
567 | # include "glfunc.h" |
711 | #include "glfunc.h" |
568 | # undef GL_FUNC |
712 | #undef GL_FUNC |
569 | } |
713 | } |
|
|
714 | } |
570 | OUTPUT: |
715 | OUTPUT: |
571 | RETVAL |
716 | RETVAL |
572 | |
717 | |
573 | void |
718 | void |
574 | SDL_GL_SwapBuffers () |
719 | SDL_GL_SwapBuffers () |
575 | |
720 | |
576 | char * |
721 | char * |
577 | SDL_GetKeyName (int sym) |
722 | SDL_GetKeyName (int sym) |
578 | |
723 | |
|
|
724 | int |
|
|
725 | SDL_GetAppState () |
|
|
726 | |
579 | void |
727 | void |
580 | SDL_PollEvent () |
728 | poll_events () |
581 | PPCODE: |
729 | PPCODE: |
582 | { |
730 | { |
583 | SDL_Event ev; |
731 | SDL_Event ev; |
584 | |
732 | |
585 | while (SDL_PollEvent (&ev)) |
733 | SDL_PumpEvents (); |
|
|
734 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
586 | { |
735 | { |
587 | HV *hv = newHV (); |
736 | HV *hv = newHV (); |
588 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
737 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
589 | |
738 | |
590 | switch (ev.type) |
739 | switch (ev.type) |
… | |
… | |
592 | case SDL_KEYDOWN: |
741 | case SDL_KEYDOWN: |
593 | case SDL_KEYUP: |
742 | case SDL_KEYUP: |
594 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
743 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
595 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
744 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
596 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
745 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
|
|
746 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
597 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
747 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
598 | break; |
748 | break; |
599 | |
749 | |
600 | case SDL_ACTIVEEVENT: |
750 | case SDL_ACTIVEEVENT: |
601 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
751 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
602 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
752 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
603 | break; |
753 | break; |
604 | |
754 | |
605 | case SDL_MOUSEMOTION: |
755 | case SDL_MOUSEMOTION: |
|
|
756 | { |
|
|
757 | int state = ev.motion.state; |
|
|
758 | int x = ev.motion.x; |
|
|
759 | int y = ev.motion.y; |
|
|
760 | int xrel = ev.motion.xrel; |
|
|
761 | int yrel = ev.motion.yrel; |
|
|
762 | |
|
|
763 | /* do simplistic event compression */ |
|
|
764 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
765 | && state == ev.motion.state) |
|
|
766 | { |
|
|
767 | xrel += ev.motion.xrel; |
|
|
768 | yrel += ev.motion.yrel; |
|
|
769 | x = ev.motion.x; |
|
|
770 | y = ev.motion.y; |
|
|
771 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
772 | } |
|
|
773 | |
606 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
774 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
607 | |
|
|
608 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
775 | hv_store (hv, "state", 5, newSViv (state), 0); |
609 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
776 | hv_store (hv, "x", 1, newSViv (x), 0); |
610 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
777 | hv_store (hv, "y", 1, newSViv (y), 0); |
611 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
778 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
612 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
779 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
780 | } |
613 | break; |
781 | break; |
614 | |
782 | |
615 | case SDL_MOUSEBUTTONDOWN: |
783 | case SDL_MOUSEBUTTONDOWN: |
616 | case SDL_MOUSEBUTTONUP: |
784 | case SDL_MOUSEBUTTONUP: |
617 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
785 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
646 | Mix_AllocateChannels (int numchans = -1) |
814 | Mix_AllocateChannels (int numchans = -1) |
647 | |
815 | |
648 | void |
816 | void |
649 | lowdelay (int fd, int val = 1) |
817 | lowdelay (int fd, int val = 1) |
650 | CODE: |
818 | CODE: |
|
|
819 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
|
|
820 | |
|
|
821 | void |
|
|
822 | win32_proxy_info () |
|
|
823 | PPCODE: |
|
|
824 | { |
651 | #ifndef _WIN32 |
825 | #ifdef _WIN32 |
652 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
826 | char buffer[2048]; |
|
|
827 | DWORD buflen; |
|
|
828 | |
|
|
829 | EXTEND (SP, 3); |
|
|
830 | |
|
|
831 | buflen = sizeof (buffer); |
|
|
832 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) |
|
|
833 | if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) |
|
|
834 | { |
|
|
835 | PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); |
|
|
836 | |
|
|
837 | buflen = sizeof (buffer); |
|
|
838 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) |
|
|
839 | { |
|
|
840 | PUSHs (newSVpv (buffer, 0)); |
|
|
841 | |
|
|
842 | buflen = sizeof (buffer); |
|
|
843 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) |
|
|
844 | PUSHs (newSVpv (buffer, 0)); |
|
|
845 | } |
|
|
846 | } |
653 | #endif |
847 | #endif |
|
|
848 | } |
654 | |
849 | |
655 | void |
850 | void |
656 | add_font (char *file) |
851 | add_font (char *file) |
657 | CODE: |
852 | CODE: |
658 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
853 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
… | |
… | |
762 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
957 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
763 | #endif |
958 | #endif |
764 | _exit (1); |
959 | _exit (1); |
765 | |
960 | |
766 | void |
961 | void |
767 | _exit (int retval) |
962 | _exit (int retval = 0) |
768 | CODE: |
963 | CODE: |
|
|
964 | #ifdef WIN32 |
|
|
965 | ExitThread (retval); // unclean, please beam me up |
|
|
966 | #else |
769 | _exit (retval); |
967 | _exit (retval); |
|
|
968 | #endif |
|
|
969 | |
|
|
970 | void |
|
|
971 | debug () |
|
|
972 | CODE: |
|
|
973 | { |
|
|
974 | #if DEBUG |
|
|
975 | VALGRIND_DO_LEAK_CHECK; |
|
|
976 | #endif |
|
|
977 | } |
770 | |
978 | |
771 | MODULE = CFPlus PACKAGE = CFPlus::Font |
979 | MODULE = CFPlus PACKAGE = CFPlus::Font |
|
|
980 | |
|
|
981 | PROTOTYPES: DISABLE |
772 | |
982 | |
773 | CFPlus::Font |
983 | CFPlus::Font |
774 | new_from_file (SV *class, char *path, int id = 0) |
984 | new_from_file (SV *class, char *path, int id = 0) |
775 | CODE: |
985 | CODE: |
776 | { |
986 | { |
… | |
… | |
787 | CODE: |
997 | CODE: |
788 | pango_font_description_free (self); |
998 | pango_font_description_free (self); |
789 | |
999 | |
790 | void |
1000 | void |
791 | make_default (CFPlus::Font self) |
1001 | make_default (CFPlus::Font self) |
|
|
1002 | PROTOTYPE: $ |
792 | CODE: |
1003 | CODE: |
793 | default_font = self; |
1004 | default_font = self; |
794 | |
1005 | |
795 | MODULE = CFPlus PACKAGE = CFPlus::Layout |
1006 | MODULE = CFPlus PACKAGE = CFPlus::Layout |
796 | |
1007 | |
|
|
1008 | PROTOTYPES: DISABLE |
|
|
1009 | |
797 | void |
1010 | void |
798 | reset_glyph_cache () |
1011 | reset_glyph_cache () |
|
|
1012 | PROTOTYPE: |
799 | CODE: |
1013 | CODE: |
800 | tc_clear (); |
1014 | tc_clear (); |
801 | |
1015 | |
802 | CFPlus::Layout |
1016 | CFPlus::Layout |
803 | new (SV *class) |
1017 | new (SV *class) |
… | |
… | |
1021 | xy_to_index (CFPlus::Layout self, int x, int y) |
1235 | xy_to_index (CFPlus::Layout self, int x, int y) |
1022 | CODE: |
1236 | CODE: |
1023 | { |
1237 | { |
1024 | int index, trailing; |
1238 | int index, trailing; |
1025 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1239 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1026 | RETVAL = index; |
1240 | RETVAL = index + trailing; |
1027 | } |
1241 | } |
1028 | OUTPUT: |
1242 | OUTPUT: |
1029 | RETVAL |
1243 | RETVAL |
1030 | |
1244 | |
1031 | void |
1245 | void |
… | |
… | |
1037 | |
1251 | |
1038 | EXTEND (SP, 3); |
1252 | EXTEND (SP, 3); |
1039 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1253 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1040 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1254 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1041 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1255 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
|
|
1256 | } |
|
|
1257 | |
|
|
1258 | void |
|
|
1259 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
|
|
1260 | PPCODE: |
|
|
1261 | { |
|
|
1262 | int line, x; |
|
|
1263 | |
|
|
1264 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
|
|
1265 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
|
|
1266 | |
|
|
1267 | EXTEND (SP, 2); |
|
|
1268 | PUSHs (sv_2mortal (newSViv (line - 1))); |
|
|
1269 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
|
|
1270 | } |
|
|
1271 | |
|
|
1272 | void |
|
|
1273 | line_x_to_index (CFPlus::Layout self, int line, int x) |
|
|
1274 | PPCODE: |
|
|
1275 | { |
|
|
1276 | PangoLayoutLine *lp; |
|
|
1277 | int index, trailing; |
|
|
1278 | |
|
|
1279 | if (line < 0) |
|
|
1280 | XSRETURN_EMPTY; |
|
|
1281 | |
|
|
1282 | if (!(lp = pango_layout_get_line (self->pl, line))) |
|
|
1283 | XSRETURN_EMPTY; /* do better */ |
|
|
1284 | |
|
|
1285 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
|
|
1286 | |
|
|
1287 | EXTEND (SP, 2); |
|
|
1288 | if (GIMME_V == G_SCALAR) |
|
|
1289 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
|
|
1290 | else |
|
|
1291 | { |
|
|
1292 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1293 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1294 | } |
1042 | } |
1295 | } |
1043 | |
1296 | |
1044 | void |
1297 | void |
1045 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1298 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1046 | PPCODE: |
1299 | PPCODE: |
… | |
… | |
1051 | flags |
1304 | flags |
1052 | ); |
1305 | ); |
1053 | |
1306 | |
1054 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1307 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1055 | |
1308 | |
1056 | void |
1309 | PROTOTYPES: ENABLE |
1057 | pad2pot (SV *data_, SV *w_, SV *h_) |
|
|
1058 | CODE: |
|
|
1059 | { |
|
|
1060 | int ow = SvIV (w_); |
|
|
1061 | int oh = SvIV (h_); |
|
|
1062 | |
1310 | |
1063 | if (ow && oh) |
1311 | int minpot (int n) |
|
|
1312 | |
|
|
1313 | void |
|
|
1314 | pad (SV *data_, int ow, int oh, int nw, int nh) |
|
|
1315 | CODE: |
|
|
1316 | { |
|
|
1317 | if ((nw != ow || nh != oh) && SvOK (data_)) |
1064 | { |
1318 | { |
1065 | int nw = minpot (ow); |
|
|
1066 | int nh = minpot (oh); |
|
|
1067 | |
|
|
1068 | if (nw != ow || nh != oh) |
|
|
1069 | { |
|
|
1070 | if (SvOK (data_)) |
|
|
1071 | { |
|
|
1072 | STRLEN datalen; |
1319 | STRLEN datalen; |
1073 | char *data = SvPVbyte (data_, datalen); |
1320 | char *data = SvPVbyte (data_, datalen); |
1074 | int bpp = datalen / (ow * oh); |
1321 | int bpp = datalen / (ow * oh); |
1075 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1322 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1076 | |
1323 | |
1077 | SvPOK_only (result_); |
1324 | SvPOK_only (result_); |
1078 | SvCUR_set (result_, nw * nh * bpp); |
1325 | SvCUR_set (result_, nw * nh * bpp); |
1079 | |
1326 | |
1080 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1327 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1081 | while (oh--) |
1328 | while (oh--) |
1082 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1329 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1083 | |
1330 | |
1084 | sv_setsv (data_, result_); |
1331 | sv_setsv (data_, result_); |
1085 | } |
|
|
1086 | |
|
|
1087 | sv_setiv (w_, nw); |
|
|
1088 | sv_setiv (h_, nh); |
|
|
1089 | } |
|
|
1090 | } |
1332 | } |
1091 | } |
1333 | } |
1092 | |
1334 | |
1093 | void |
1335 | void |
1094 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
1336 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
… | |
… | |
1137 | glDisable (GL_ALPHA_TEST); |
1379 | glDisable (GL_ALPHA_TEST); |
1138 | glDisable (GL_BLEND); |
1380 | glDisable (GL_BLEND); |
1139 | } |
1381 | } |
1140 | } |
1382 | } |
1141 | |
1383 | |
|
|
1384 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1385 | CODE: |
|
|
1386 | { |
|
|
1387 | GLint width; |
|
|
1388 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1389 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1390 | RETVAL = width > 0; |
|
|
1391 | } |
|
|
1392 | OUTPUT: |
|
|
1393 | RETVAL |
|
|
1394 | |
1142 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1395 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1143 | |
1396 | |
|
|
1397 | PROTOTYPES: DISABLE |
|
|
1398 | |
1144 | CFPlus::Map |
1399 | CFPlus::Map |
1145 | new (SV *class, int map_width, int map_height) |
1400 | new (SV *class) |
1146 | CODE: |
1401 | CODE: |
1147 | New (0, RETVAL, 1, struct map); |
1402 | New (0, RETVAL, 1, struct map); |
1148 | RETVAL->x = 0; |
1403 | RETVAL->x = 0; |
1149 | RETVAL->y = 0; |
1404 | RETVAL->y = 0; |
1150 | RETVAL->w = map_width; |
1405 | RETVAL->w = 0; |
1151 | RETVAL->h = map_height; |
1406 | RETVAL->h = 0; |
1152 | RETVAL->ox = 0; |
1407 | RETVAL->ox = 0; |
1153 | RETVAL->oy = 0; |
1408 | RETVAL->oy = 0; |
1154 | RETVAL->faces = 8192; |
1409 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1155 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1410 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1156 | RETVAL->texs = 8192; |
|
|
1157 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1158 | RETVAL->rows = 0; |
1411 | RETVAL->rows = 0; |
1159 | RETVAL->row = 0; |
1412 | RETVAL->row = 0; |
1160 | OUTPUT: |
1413 | OUTPUT: |
1161 | RETVAL |
1414 | RETVAL |
1162 | |
1415 | |
1163 | void |
1416 | void |
1164 | DESTROY (CFPlus::Map self) |
1417 | DESTROY (CFPlus::Map self) |
1165 | CODE: |
1418 | CODE: |
1166 | { |
1419 | { |
1167 | map_clear (self); |
1420 | map_clear (self); |
1168 | Safefree (self->face); |
1421 | Safefree (self->face2tile); |
1169 | Safefree (self->tex); |
1422 | Safefree (self->tex); |
1170 | Safefree (self); |
1423 | Safefree (self); |
1171 | } |
1424 | } |
1172 | |
1425 | |
1173 | void |
1426 | void |
|
|
1427 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1428 | CODE: |
|
|
1429 | self->w = map_width; |
|
|
1430 | self->h = map_height; |
|
|
1431 | |
|
|
1432 | void |
1174 | clear (CFPlus::Map self) |
1433 | clear (CFPlus::Map self) |
1175 | CODE: |
1434 | CODE: |
1176 | map_clear (self); |
1435 | map_clear (self); |
1177 | |
1436 | |
1178 | void |
1437 | void |
1179 | set_face (CFPlus::Map self, int face, int texid) |
1438 | set_tileid (CFPlus::Map self, int face, int tile) |
1180 | CODE: |
1439 | CODE: |
1181 | { |
1440 | { |
1182 | while (self->faces <= face) |
1441 | need_facenum (self, face); self->face2tile [face] = tile; |
1183 | { |
1442 | need_texid (self, tile); |
1184 | Append (mapface, self->face, self->faces, self->faces); |
1443 | } |
1185 | self->faces *= 2; |
|
|
1186 | } |
|
|
1187 | |
1444 | |
1188 | self->face [face] = texid; |
1445 | void |
|
|
1446 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1447 | CODE: |
|
|
1448 | { |
|
|
1449 | tileid texid; |
|
|
1450 | maptex *tex; |
|
|
1451 | |
|
|
1452 | if (face < 0 || face >= self->faces) |
|
|
1453 | return; |
|
|
1454 | |
|
|
1455 | if (smooth < 0 || smooth >= self->faces) |
|
|
1456 | return; |
|
|
1457 | |
|
|
1458 | texid = self->face2tile [face]; |
|
|
1459 | |
|
|
1460 | if (!texid) |
|
|
1461 | return; |
|
|
1462 | |
|
|
1463 | tex = self->tex + texid; |
|
|
1464 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1465 | tex->smoothlevel = level; |
1189 | } |
1466 | } |
1190 | |
1467 | |
1191 | void |
1468 | void |
1192 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1469 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1193 | CODE: |
1470 | CODE: |
1194 | { |
1471 | { |
1195 | while (self->texs <= texid) |
1472 | need_texid (self, texid); |
1196 | { |
|
|
1197 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1198 | self->texs *= 2; |
|
|
1199 | } |
|
|
1200 | |
1473 | |
1201 | { |
1474 | { |
1202 | maptex *tex = self->tex + texid; |
1475 | maptex *tex = self->tex + texid; |
1203 | |
1476 | |
1204 | tex->name = name; |
1477 | tex->name = name; |
… | |
… | |
1248 | CODE: |
1521 | CODE: |
1249 | { |
1522 | { |
1250 | if (dx > 0) |
1523 | if (dx > 0) |
1251 | map_blank (self, self->x, self->y, dx, self->h); |
1524 | map_blank (self, self->x, self->y, dx, self->h); |
1252 | else if (dx < 0) |
1525 | else if (dx < 0) |
1253 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1526 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1254 | |
1527 | |
1255 | if (dy > 0) |
1528 | if (dy > 0) |
1256 | map_blank (self, self->x, self->y, self->w, dy); |
1529 | map_blank (self, self->x, self->y, self->w, dy); |
1257 | else if (dy < 0) |
1530 | else if (dy < 0) |
1258 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1531 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1259 | |
1532 | |
1260 | self->ox += dx; self->x += dx; |
1533 | self->ox += dx; self->x += dx; |
1261 | self->oy += dy; self->y += dy; |
1534 | self->oy += dy; self->y += dy; |
1262 | |
1535 | |
1263 | while (self->y < 0) |
1536 | while (self->y < 0) |
… | |
… | |
1315 | cell->stat_width = 1; |
1588 | cell->stat_width = 1; |
1316 | cell->stat_hp = *data++; |
1589 | cell->stat_hp = *data++; |
1317 | } |
1590 | } |
1318 | else if (cmd == 6) // monster width |
1591 | else if (cmd == 6) // monster width |
1319 | cell->stat_width = *data++ + 1; |
1592 | cell->stat_width = *data++ + 1; |
1320 | else if (cmd == 0x47) // monster width |
1593 | else if (cmd == 0x47) |
1321 | { |
1594 | { |
1322 | if (*data == 4) |
1595 | if (*data == 4) |
1323 | ; // decode player tag |
1596 | ; // decode player count |
1324 | |
1597 | |
1325 | data += *data + 1; |
1598 | data += *data + 1; |
1326 | } |
1599 | } |
1327 | else if (cmd == 8) // cell flags |
1600 | else if (cmd == 8) // cell flags |
1328 | cell->flags = *data++; |
1601 | cell->flags = *data++; |
… | |
… | |
1337 | cell->darkness = *data++ + 1; |
1610 | cell->darkness = *data++ + 1; |
1338 | } |
1611 | } |
1339 | |
1612 | |
1340 | if (flags & 4) |
1613 | if (flags & 4) |
1341 | { |
1614 | { |
1342 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1615 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1616 | need_facenum (self, face); |
|
|
1617 | cell->tile [0] = self->face2tile [face]; |
1343 | } |
1618 | } |
1344 | |
1619 | |
1345 | if (flags & 2) |
1620 | if (flags & 2) |
1346 | { |
1621 | { |
1347 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1622 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1623 | need_facenum (self, face); |
|
|
1624 | cell->tile [1] = self->face2tile [face]; |
1348 | } |
1625 | } |
1349 | |
1626 | |
1350 | if (flags & 1) |
1627 | if (flags & 1) |
1351 | { |
1628 | { |
1352 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1629 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1630 | need_facenum (self, face); |
|
|
1631 | cell->tile [2] = self->face2tile [face]; |
1353 | } |
1632 | } |
1354 | } |
1633 | } |
1355 | else |
1634 | else |
1356 | cell->darkness = 0; |
1635 | cell->darkness = 0; |
1357 | } |
1636 | } |
… | |
… | |
1387 | { |
1666 | { |
1388 | mapcell *cell = row->col + (x - row->c0); |
1667 | mapcell *cell = row->col + (x - row->c0); |
1389 | |
1668 | |
1390 | for (z = 0; z <= 0; z++) |
1669 | for (z = 0; z <= 0; z++) |
1391 | { |
1670 | { |
1392 | mapface face = cell->face [z]; |
|
|
1393 | |
|
|
1394 | if (face) |
|
|
1395 | { |
|
|
1396 | maptex tex = self->tex [face]; |
1671 | maptex tex = self->tex [cell->tile [z]]; |
1397 | int a0 = 255 - tex.a; |
1672 | int a0 = 255 - tex.a; |
1398 | int a1 = tex.a; |
1673 | int a1 = tex.a; |
1399 | |
1674 | |
1400 | r = (r * a0 + tex.r * a1) / 255; |
1675 | r = (r * a0 + tex.r * a1) / 255; |
1401 | g = (g * a0 + tex.g * a1) / 255; |
1676 | g = (g * a0 + tex.g * a1) / 255; |
1402 | b = (b * a0 + tex.b * a1) / 255; |
1677 | b = (b * a0 + tex.b * a1) / 255; |
1403 | a = (a * a0 + tex.a * a1) / 255; |
1678 | a = (a * a0 + tex.a * a1) / 255; |
1404 | } |
|
|
1405 | } |
1679 | } |
1406 | } |
1680 | } |
1407 | |
1681 | |
1408 | *map++ = (r ) |
1682 | *map++ = (r ) |
1409 | | (g << 8) |
1683 | | (g << 8) |
… | |
… | |
1416 | } |
1690 | } |
1417 | OUTPUT: |
1691 | OUTPUT: |
1418 | RETVAL |
1692 | RETVAL |
1419 | |
1693 | |
1420 | void |
1694 | void |
1421 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1695 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1422 | CODE: |
1696 | CODE: |
1423 | { |
1697 | { |
1424 | int vx, vy; |
1698 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1699 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1700 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1701 | smooth_key skey; |
1425 | int x, y, z; |
1702 | int x, y, z; |
1426 | int last_name; |
1703 | int last_name; |
1427 | mapface face; |
|
|
1428 | |
1704 | |
1429 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1705 | // thats current max. sorry. |
1430 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1706 | if (sw > 255) sw = 255; |
|
|
1707 | if (sh > 255) sh = 255; |
1431 | |
1708 | |
1432 | /* |
1709 | // clear key, in case of extra padding |
1433 | int vx = self->vx = self->w >= sw |
1710 | memset (&skey, 0, sizeof (skey)); |
1434 | ? self->x + (self->w - sw) / 2 |
|
|
1435 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1436 | |
|
|
1437 | int vy = self->vy = self->h >= sh |
|
|
1438 | ? self->y + (self->h - sh) / 2 |
|
|
1439 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1440 | */ |
|
|
1441 | |
1711 | |
1442 | glColor4ub (255, 255, 255, 255); |
1712 | glColor4ub (255, 255, 255, 255); |
1443 | |
1713 | |
1444 | glEnable (GL_BLEND); |
1714 | glEnable (GL_BLEND); |
1445 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1715 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1448 | |
1718 | |
1449 | glBegin (GL_QUADS); |
1719 | glBegin (GL_QUADS); |
1450 | |
1720 | |
1451 | last_name = 0; |
1721 | last_name = 0; |
1452 | |
1722 | |
|
|
1723 | mx += self->x; |
|
|
1724 | my += self->y; |
|
|
1725 | |
|
|
1726 | // first pass: determine smooth_max |
|
|
1727 | // rather ugly, if you ask me |
|
|
1728 | // could also be stored inside mapcell and updated on change |
|
|
1729 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1730 | |
|
|
1731 | for (y = 0; y < sh; y++) |
|
|
1732 | if (0 <= y + my && y + my < self->rows) |
|
|
1733 | { |
|
|
1734 | maprow *row = self->row + (y + my); |
|
|
1735 | |
|
|
1736 | for (x = 0; x < sw; x++) |
|
|
1737 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1738 | { |
|
|
1739 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1740 | |
|
|
1741 | smooth_max[x + 1][y + 1] = |
|
|
1742 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1743 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1744 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1745 | } |
|
|
1746 | } |
|
|
1747 | |
1453 | for (z = 0; z < 3; z++) |
1748 | for (z = 0; z <= 2; z++) |
|
|
1749 | { |
|
|
1750 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1751 | |
1454 | for (y = 0; y < sh; y++) |
1752 | for (y = 0; y < sh; y++) |
1455 | if (0 <= y + vy && y + vy < self->rows) |
1753 | if (0 <= y + my && y + my < self->rows) |
1456 | { |
1754 | { |
1457 | maprow *row = self->row + (y + vy); |
1755 | maprow *row = self->row + (y + my); |
1458 | |
1756 | |
1459 | for (x = 0; x < sw; x++) |
1757 | for (x = 0; x < sw; x++) |
1460 | if (row->c0 <= x + vx && x + vx < row->c1) |
1758 | if (row->c0 <= x + mx && x + mx < row->c1) |
1461 | { |
1759 | { |
1462 | mapcell *cell = row->col + (x + vx - row->c0); |
1760 | mapcell *cell = row->col + (x + mx - row->c0); |
1463 | |
|
|
1464 | face = cell->face [z]; |
1761 | tileid tile = cell->tile [z]; |
|
|
1762 | |
|
|
1763 | if (tile) |
|
|
1764 | { |
|
|
1765 | maptex tex = self->tex [tile]; |
|
|
1766 | int px = (x + 1) * T - tex.w; |
|
|
1767 | int py = (y + 1) * T - tex.h; |
1465 | |
1768 | |
1466 | if (face && face < self->texs) |
1769 | // suppressing texture state switches here |
|
|
1770 | // is only moderately effective, but worth the extra effort |
|
|
1771 | if (last_name != tex.name) |
|
|
1772 | { |
|
|
1773 | if (!tex.name) |
|
|
1774 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1775 | |
|
|
1776 | glEnd (); |
|
|
1777 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1778 | glBegin (GL_QUADS); |
|
|
1779 | } |
|
|
1780 | |
|
|
1781 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1782 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1783 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1784 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1785 | |
|
|
1786 | if (cell->flags && z == 2) |
|
|
1787 | { |
|
|
1788 | if (cell->flags & 1) |
|
|
1789 | { |
|
|
1790 | maptex tex = self->tex [1]; |
|
|
1791 | int px = x * T + T * 2 / 32; |
|
|
1792 | int py = y * T - T * 6 / 32; |
|
|
1793 | |
|
|
1794 | glEnd (); |
|
|
1795 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1796 | glBegin (GL_QUADS); |
|
|
1797 | |
|
|
1798 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1799 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1800 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1801 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1802 | } |
|
|
1803 | } |
|
|
1804 | |
|
|
1805 | // update smooth hash |
|
|
1806 | if (tex.smoothtile) |
|
|
1807 | { |
|
|
1808 | skey.tile = tex.smoothtile; |
|
|
1809 | skey.level = tex.smoothlevel; |
|
|
1810 | |
|
|
1811 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1812 | |
|
|
1813 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1814 | // shifted +1|+1 so we always stay positive. |
|
|
1815 | |
|
|
1816 | // bits is ___n cccc CCCC bbbb |
|
|
1817 | // n do not draw borders&corners |
|
|
1818 | // c draw these corners, but... |
|
|
1819 | // C ... not these |
|
|
1820 | // b draw these borders |
|
|
1821 | |
|
|
1822 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1823 | // ┃· ·· ·┃ ━━ |
|
|
1824 | |
|
|
1825 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1826 | // ·· ·· ·┏ ┓· |
|
|
1827 | |
|
|
1828 | // full tile |
|
|
1829 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1830 | |
|
|
1831 | // borders |
|
|
1832 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1833 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1834 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1835 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1836 | |
|
|
1837 | // corners |
|
|
1838 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1839 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1840 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1841 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1842 | } |
|
|
1843 | } |
|
|
1844 | } |
|
|
1845 | } |
|
|
1846 | |
|
|
1847 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1848 | // this is basically counting sort |
|
|
1849 | { |
|
|
1850 | int w, b; |
|
|
1851 | |
|
|
1852 | for (w = 0; w < 256 / 32; ++w) |
|
|
1853 | { |
|
|
1854 | uint32_t smask = smooth_level [w]; |
|
|
1855 | if (smask) |
|
|
1856 | for (b = 0; b < 32; ++b) |
|
|
1857 | if (smask & (((uint32_t)1) << b)) |
1467 | { |
1858 | { |
1468 | maptex tex = self->tex [face]; |
1859 | int level = (w << 5) | b; |
1469 | int px = (x + 1) * 32 - tex.w; |
1860 | HE *he; |
1470 | int py = (y + 1) * 32 - tex.h; |
|
|
1471 | |
1861 | |
1472 | if (last_name != tex.name) |
1862 | hv_iterinit (smooth); |
|
|
1863 | while ((he = hv_iternext (smooth))) |
1473 | { |
1864 | { |
|
|
1865 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1866 | IV bits = SvIVX (HeVAL (he)); |
|
|
1867 | |
|
|
1868 | if (!(bits & 0x1000) |
|
|
1869 | && skey->level == level |
|
|
1870 | && level > smooth_max [skey->x][skey->y]) |
|
|
1871 | { |
|
|
1872 | maptex tex = self->tex [skey->tile]; |
|
|
1873 | int px = (((int)skey->x) - 1) * T; |
|
|
1874 | int py = (((int)skey->y) - 1) * T; |
|
|
1875 | int border = bits & 15; |
|
|
1876 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1877 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1878 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1879 | |
|
|
1880 | // this time naively avoiding texture state changes |
|
|
1881 | // save gobs of state changes. |
|
|
1882 | if (last_name != tex.name) |
|
|
1883 | { |
|
|
1884 | if (!tex.name) |
|
|
1885 | continue; // smoothing not yet available |
|
|
1886 | |
1474 | glEnd (); |
1887 | glEnd (); |
1475 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1888 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1476 | glBegin (GL_QUADS); |
1889 | glBegin (GL_QUADS); |
|
|
1890 | } |
|
|
1891 | |
|
|
1892 | if (border) |
|
|
1893 | { |
|
|
1894 | float ox = border * dx; |
|
|
1895 | |
|
|
1896 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1897 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1898 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1899 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1900 | } |
|
|
1901 | |
|
|
1902 | if (corner) |
|
|
1903 | { |
|
|
1904 | float ox = corner * dx; |
|
|
1905 | |
|
|
1906 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1907 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1908 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1909 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1910 | } |
1477 | } |
1911 | } |
1478 | |
|
|
1479 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1480 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1481 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1482 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1483 | } |
|
|
1484 | |
|
|
1485 | if (cell->flags && z == 2) |
|
|
1486 | { |
|
|
1487 | if (cell->flags & 1) |
|
|
1488 | { |
|
|
1489 | maptex tex = self->tex [1]; |
|
|
1490 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1491 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1492 | |
|
|
1493 | glEnd (); |
|
|
1494 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1495 | glBegin (GL_QUADS); |
|
|
1496 | |
|
|
1497 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1498 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1499 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1500 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1501 | } |
1912 | } |
1502 | } |
1913 | } |
1503 | } |
|
|
1504 | } |
1914 | } |
|
|
1915 | } |
|
|
1916 | |
|
|
1917 | hv_clear (smooth); |
|
|
1918 | } |
1505 | |
1919 | |
1506 | glEnd (); |
1920 | glEnd (); |
1507 | |
1921 | |
1508 | glDisable (GL_TEXTURE_2D); |
1922 | glDisable (GL_TEXTURE_2D); |
1509 | glDisable (GL_BLEND); |
1923 | glDisable (GL_BLEND); |
1510 | |
1924 | |
1511 | // top layer: overlays such as the health bar |
1925 | // top layer: overlays such as the health bar |
1512 | for (y = 0; y < sh; y++) |
1926 | for (y = 0; y < sh; y++) |
1513 | if (0 <= y + vy && y + vy < self->rows) |
1927 | if (0 <= y + my && y + my < self->rows) |
1514 | { |
1928 | { |
1515 | maprow *row = self->row + (y + vy); |
1929 | maprow *row = self->row + (y + my); |
1516 | |
1930 | |
1517 | for (x = 0; x < sw; x++) |
1931 | for (x = 0; x < sw; x++) |
1518 | if (row->c0 <= x + vx && x + vx < row->c1) |
1932 | if (row->c0 <= x + mx && x + mx < row->c1) |
1519 | { |
1933 | { |
1520 | mapcell *cell = row->col + (x + vx - row->c0); |
1934 | mapcell *cell = row->col + (x + mx - row->c0); |
1521 | |
1935 | |
1522 | int px = x * 32; |
1936 | int px = x * T; |
1523 | int py = y * 32; |
1937 | int py = y * T; |
1524 | |
1938 | |
1525 | if (cell->stat_hp) |
1939 | if (cell->stat_hp) |
1526 | { |
1940 | { |
1527 | int width = cell->stat_width * 32; |
1941 | int width = cell->stat_width * T; |
1528 | int thick = sh / 28 + 1 + cell->stat_width; |
1942 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1529 | |
1943 | |
1530 | glColor3ub (0, 0, 0); |
1944 | glColor3ub (0, 0, 0); |
1531 | glRectf (px + 1, py - thick - 2, |
1945 | glRectf (px + 1, py - thick - 2, |
1532 | px + width - 1, py); |
1946 | px + width - 1, py); |
1533 | |
1947 | |
… | |
… | |
1599 | glDisable (GL_BLEND); |
2013 | glDisable (GL_BLEND); |
1600 | glDisable (GL_TEXTURE_2D); |
2014 | glDisable (GL_TEXTURE_2D); |
1601 | } |
2015 | } |
1602 | |
2016 | |
1603 | void |
2017 | void |
1604 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
2018 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1605 | PPCODE: |
2019 | PPCODE: |
1606 | { |
2020 | { |
1607 | int vx, vy; |
|
|
1608 | int x, y; |
2021 | int x, y; |
|
|
2022 | int sw1 = sw + 2; |
|
|
2023 | int sh1 = sh + 2; |
|
|
2024 | int sh3 = sh * 3; |
1609 | int sw4 = (sw + 3) & ~3; |
2025 | int sw34 = (sw * 3 + 3) & ~3; |
|
|
2026 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
1610 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
2027 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
1611 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
2028 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
1612 | |
2029 | |
1613 | memset (darkness, 255, sw4 * sh); |
|
|
1614 | SvPOK_only (darkness_sv); |
2030 | SvPOK_only (darkness3_sv); |
1615 | SvCUR_set (darkness_sv, sw4 * sh); |
2031 | SvCUR_set (darkness3_sv, sw34 * sh3); |
1616 | |
2032 | |
1617 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
2033 | mx += self->x - 1; |
1618 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
2034 | my += self->y - 1; |
1619 | |
2035 | |
|
|
2036 | memset (darkness1, 255, sw1 * sh1); |
|
|
2037 | |
1620 | for (y = 0; y < sh; y++) |
2038 | for (y = 0; y < sh1; y++) |
1621 | if (0 <= y + vy && y + vy < self->rows) |
2039 | if (0 <= y + my && y + my < self->rows) |
1622 | { |
2040 | { |
1623 | maprow *row = self->row + (y + vy); |
2041 | maprow *row = self->row + (y + my); |
1624 | |
2042 | |
1625 | for (x = 0; x < sw; x++) |
2043 | for (x = 0; x < sw1; x++) |
1626 | if (row->c0 <= x + vx && x + vx < row->c1) |
2044 | if (row->c0 <= x + mx && x + mx < row->c1) |
1627 | { |
2045 | { |
1628 | mapcell *cell = row->col + (x + vx - row->c0); |
2046 | mapcell *cell = row->col + (x + mx - row->c0); |
1629 | |
2047 | |
1630 | darkness[y * sw4 + x] = cell->darkness |
2048 | darkness1 [y * sw1 + x] = cell->darkness |
1631 | ? 255 - (cell->darkness - 1) |
2049 | ? 255 - (cell->darkness - 1) |
1632 | : 255 - FOW_DARKNESS; |
2050 | : 255 - FOW_DARKNESS; |
1633 | } |
2051 | } |
1634 | } |
2052 | } |
1635 | |
2053 | |
|
|
2054 | for (y = 0; y < sh; ++y) |
|
|
2055 | for (x = 0; x < sw; ++x) |
|
|
2056 | { |
|
|
2057 | uint8_t d11 = darkness1 [(y ) * sw1 + x ]; |
|
|
2058 | uint8_t d21 = darkness1 [(y ) * sw1 + x + 1]; |
|
|
2059 | uint8_t d31 = darkness1 [(y ) * sw1 + x + 2]; |
|
|
2060 | uint8_t d12 = darkness1 [(y + 1) * sw1 + x ]; |
|
|
2061 | uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1]; |
|
|
2062 | uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2]; |
|
|
2063 | uint8_t d13 = darkness1 [(y + 2) * sw1 + x ]; |
|
|
2064 | uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1]; |
|
|
2065 | uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2]; |
|
|
2066 | |
|
|
2067 | uint8_t r11 = (d11 + d21 + d12) / 3; |
|
|
2068 | uint8_t r21 = d21; |
|
|
2069 | uint8_t r31 = (d21 + d31 + d32) / 3; |
|
|
2070 | |
|
|
2071 | uint8_t r12 = d12; |
|
|
2072 | uint8_t r22 = d22; |
|
|
2073 | uint8_t r32 = d32; |
|
|
2074 | |
|
|
2075 | uint8_t r13 = (d13 + d23 + d12) / 3; |
|
|
2076 | uint8_t r23 = d23; |
|
|
2077 | uint8_t r33 = (d23 + d33 + d32) / 3; |
|
|
2078 | |
|
|
2079 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
|
|
2080 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
|
|
2081 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
|
|
2082 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
|
|
2083 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
|
|
2084 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
|
|
2085 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
|
|
2086 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
|
|
2087 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
|
|
2088 | } |
|
|
2089 | |
|
|
2090 | free (darkness1); |
|
|
2091 | |
1636 | EXTEND (SP, 3); |
2092 | EXTEND (SP, 3); |
1637 | PUSHs (sv_2mortal (newSViv (sw4))); |
2093 | PUSHs (sv_2mortal (newSViv (sw34))); |
1638 | PUSHs (sv_2mortal (newSViv (sh))); |
2094 | PUSHs (sv_2mortal (newSViv (sh3))); |
1639 | PUSHs (darkness_sv); |
2095 | PUSHs (darkness3_sv); |
1640 | } |
2096 | } |
1641 | |
2097 | |
1642 | SV * |
2098 | SV * |
1643 | get_rect (CFPlus::Map self, int x0, int y0, int w, int h) |
2099 | get_rect (CFPlus::Map self, int x0, int y0, int w, int h) |
1644 | CODE: |
2100 | CODE: |
… | |
… | |
1673 | if (row && row->c0 <= x && x < row->c1) |
2129 | if (row && row->c0 <= x && x < row->c1) |
1674 | { |
2130 | { |
1675 | mapcell *cell = row->col + (x - row->c0); |
2131 | mapcell *cell = row->col + (x - row->c0); |
1676 | uint8_t flags = 0; |
2132 | uint8_t flags = 0; |
1677 | |
2133 | |
1678 | if (cell->face [0]) flags |= 1; |
2134 | if (cell->tile [0]) flags |= 1; |
1679 | if (cell->face [1]) flags |= 2; |
2135 | if (cell->tile [1]) flags |= 2; |
1680 | if (cell->face [2]) flags |= 4; |
2136 | if (cell->tile [2]) flags |= 4; |
1681 | |
2137 | |
1682 | *data++ = flags; |
2138 | *data++ = flags; |
1683 | |
2139 | |
1684 | if (flags & 1) |
2140 | if (flags & 1) |
1685 | { |
2141 | { |
|
|
2142 | tileid tile = cell->tile [0]; |
1686 | *data++ = cell->face [0] >> 8; |
2143 | *data++ = tile >> 8; |
1687 | *data++ = cell->face [0]; |
2144 | *data++ = tile; |
1688 | } |
2145 | } |
1689 | |
2146 | |
1690 | if (flags & 2) |
2147 | if (flags & 2) |
1691 | { |
2148 | { |
|
|
2149 | tileid tile = cell->tile [1]; |
1692 | *data++ = cell->face [1] >> 8; |
2150 | *data++ = tile >> 8; |
1693 | *data++ = cell->face [1]; |
2151 | *data++ = tile; |
1694 | } |
2152 | } |
1695 | |
2153 | |
1696 | if (flags & 4) |
2154 | if (flags & 4) |
1697 | { |
2155 | { |
|
|
2156 | tileid tile = cell->tile [2]; |
1698 | *data++ = cell->face [2] >> 8; |
2157 | *data++ = tile >> 8; |
1699 | *data++ = cell->face [2]; |
2158 | *data++ = tile; |
1700 | } |
2159 | } |
1701 | } |
2160 | } |
1702 | else |
2161 | else |
1703 | *data++ = 0; |
2162 | *data++ = 0; |
1704 | } |
2163 | } |
… | |
… | |
1744 | { |
2203 | { |
1745 | uint8_t flags = *data++; |
2204 | uint8_t flags = *data++; |
1746 | |
2205 | |
1747 | if (flags) |
2206 | if (flags) |
1748 | { |
2207 | { |
1749 | mapface face[3] = { 0, 0, 0 }; |
|
|
1750 | |
|
|
1751 | mapcell *cell = row_get_cell (row, x); |
2208 | mapcell *cell = row_get_cell (row, x); |
|
|
2209 | tileid tile[3] = { 0, 0, 0 }; |
1752 | |
2210 | |
1753 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2211 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1754 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2212 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1755 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2213 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1756 | |
2214 | |
1757 | if (cell->darkness == 0) |
2215 | if (cell->darkness == 0) |
1758 | { |
2216 | { |
1759 | cell->darkness = 0; |
2217 | cell->darkness = 0; |
1760 | |
2218 | |
1761 | for (z = 0; z <= 2; z++) |
2219 | for (z = 0; z <= 2; z++) |
1762 | { |
2220 | { |
1763 | cell->face[z] = face[z]; |
2221 | tileid t = tile [z]; |
1764 | |
2222 | |
1765 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2223 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2224 | { |
1766 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2225 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2226 | need_texid (self, t); |
|
|
2227 | } |
|
|
2228 | |
|
|
2229 | cell->tile [z] = t; |
1767 | } |
2230 | } |
1768 | } |
2231 | } |
1769 | } |
2232 | } |
1770 | } |
2233 | } |
1771 | } |
2234 | } |
1772 | } |
2235 | } |
1773 | |
2236 | |
1774 | MODULE = CFPlus PACKAGE = CFPlus::MixChunk |
2237 | MODULE = CFPlus PACKAGE = CFPlus::MixChunk |
1775 | |
2238 | |
|
|
2239 | PROTOTYPES: DISABLE |
|
|
2240 | |
1776 | CFPlus::MixChunk |
2241 | CFPlus::MixChunk |
1777 | new_from_file (SV *class, char *path) |
2242 | new_from_file (SV *class, char *path) |
1778 | CODE: |
2243 | CODE: |
1779 | RETVAL = Mix_LoadWAV (path); |
2244 | RETVAL = Mix_LoadWAV (path); |
1780 | OUTPUT: |
2245 | OUTPUT: |
… | |
… | |
1801 | |
2266 | |
1802 | MODULE = CFPlus PACKAGE = CFPlus::MixMusic |
2267 | MODULE = CFPlus PACKAGE = CFPlus::MixMusic |
1803 | |
2268 | |
1804 | int |
2269 | int |
1805 | volume (int volume = -1) |
2270 | volume (int volume = -1) |
|
|
2271 | PROTOTYPE: ;$ |
1806 | CODE: |
2272 | CODE: |
1807 | RETVAL = Mix_VolumeMusic (volume); |
2273 | RETVAL = Mix_VolumeMusic (volume); |
1808 | OUTPUT: |
2274 | OUTPUT: |
1809 | RETVAL |
2275 | RETVAL |
1810 | |
2276 | |
|
|
2277 | int |
|
|
2278 | fade_out (int ms) |
|
|
2279 | CODE: |
|
|
2280 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2281 | OUTPUT: |
|
|
2282 | RETVAL |
|
|
2283 | |
1811 | CFPlus::MixMusic |
2284 | CFPlus::MixMusic |
1812 | new_from_file (SV *class, char *path) |
2285 | new_from_file (SV *class, char *path) |
1813 | CODE: |
2286 | CODE: |
1814 | RETVAL = Mix_LoadMUS (path); |
2287 | RETVAL = Mix_LoadMUS (path); |
1815 | OUTPUT: |
2288 | OUTPUT: |
… | |
… | |
1825 | CODE: |
2298 | CODE: |
1826 | RETVAL = Mix_PlayMusic (self, loops); |
2299 | RETVAL = Mix_PlayMusic (self, loops); |
1827 | OUTPUT: |
2300 | OUTPUT: |
1828 | RETVAL |
2301 | RETVAL |
1829 | |
2302 | |
|
|
2303 | int |
|
|
2304 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2305 | CODE: |
|
|
2306 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
|
|
2307 | OUTPUT: |
|
|
2308 | RETVAL |
|
|
2309 | |
1830 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2310 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
|
|
2311 | |
|
|
2312 | PROTOTYPES: ENABLE |
1831 | |
2313 | |
1832 | BOOT: |
2314 | BOOT: |
1833 | { |
2315 | { |
1834 | HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); |
2316 | HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); |
1835 | static const struct { |
2317 | static const struct { |
1836 | const char *name; |
2318 | const char *name; |
1837 | IV iv; |
2319 | IV iv; |
1838 | } *civ, const_iv[] = { |
2320 | } *civ, const_iv[] = { |
1839 | # define const_iv(name) { # name, (IV)name } |
2321 | # define const_iv(name) { # name, (IV)name } |
|
|
2322 | const_iv (GL_VENDOR), |
|
|
2323 | const_iv (GL_VERSION), |
|
|
2324 | const_iv (GL_EXTENSIONS), |
1840 | const_iv (GL_COLOR_MATERIAL), |
2325 | const_iv (GL_COLOR_MATERIAL), |
1841 | const_iv (GL_SMOOTH), |
2326 | const_iv (GL_SMOOTH), |
1842 | const_iv (GL_FLAT), |
2327 | const_iv (GL_FLAT), |
1843 | const_iv (GL_DITHER), |
2328 | const_iv (GL_DITHER), |
1844 | const_iv (GL_BLEND), |
2329 | const_iv (GL_BLEND), |
… | |
… | |
1848 | const_iv (GL_ALPHA_TEST), |
2333 | const_iv (GL_ALPHA_TEST), |
1849 | const_iv (GL_NORMALIZE), |
2334 | const_iv (GL_NORMALIZE), |
1850 | const_iv (GL_RESCALE_NORMAL), |
2335 | const_iv (GL_RESCALE_NORMAL), |
1851 | const_iv (GL_FRONT), |
2336 | const_iv (GL_FRONT), |
1852 | const_iv (GL_BACK), |
2337 | const_iv (GL_BACK), |
|
|
2338 | const_iv (GL_AUX0), |
1853 | const_iv (GL_AND), |
2339 | const_iv (GL_AND), |
1854 | const_iv (GL_ONE), |
2340 | const_iv (GL_ONE), |
1855 | const_iv (GL_ZERO), |
2341 | const_iv (GL_ZERO), |
1856 | const_iv (GL_SRC_ALPHA), |
2342 | const_iv (GL_SRC_ALPHA), |
1857 | const_iv (GL_DST_ALPHA), |
2343 | const_iv (GL_DST_ALPHA), |
… | |
… | |
1871 | const_iv (GL_LUMINANCE), |
2357 | const_iv (GL_LUMINANCE), |
1872 | const_iv (GL_LUMINANCE_ALPHA), |
2358 | const_iv (GL_LUMINANCE_ALPHA), |
1873 | const_iv (GL_FLOAT), |
2359 | const_iv (GL_FLOAT), |
1874 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2360 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
1875 | const_iv (GL_COMPILE), |
2361 | const_iv (GL_COMPILE), |
|
|
2362 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2363 | const_iv (GL_PROXY_TEXTURE_2D), |
1876 | const_iv (GL_TEXTURE_1D), |
2364 | const_iv (GL_TEXTURE_1D), |
1877 | const_iv (GL_TEXTURE_2D), |
2365 | const_iv (GL_TEXTURE_2D), |
1878 | const_iv (GL_TEXTURE_ENV), |
2366 | const_iv (GL_TEXTURE_ENV), |
1879 | const_iv (GL_TEXTURE_MAG_FILTER), |
2367 | const_iv (GL_TEXTURE_MAG_FILTER), |
1880 | const_iv (GL_TEXTURE_MIN_FILTER), |
2368 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
1901 | const_iv (GL_COLOR_LOGIC_OP), |
2389 | const_iv (GL_COLOR_LOGIC_OP), |
1902 | const_iv (GL_SEPARABLE_2D), |
2390 | const_iv (GL_SEPARABLE_2D), |
1903 | const_iv (GL_CONVOLUTION_2D), |
2391 | const_iv (GL_CONVOLUTION_2D), |
1904 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
2392 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1905 | const_iv (GL_CONSTANT_BORDER), |
2393 | const_iv (GL_CONSTANT_BORDER), |
|
|
2394 | const_iv (GL_POINTS), |
1906 | const_iv (GL_LINES), |
2395 | const_iv (GL_LINES), |
1907 | const_iv (GL_LINE_STRIP), |
2396 | const_iv (GL_LINE_STRIP), |
1908 | const_iv (GL_LINE_LOOP), |
2397 | const_iv (GL_LINE_LOOP), |
1909 | const_iv (GL_QUADS), |
2398 | const_iv (GL_QUADS), |
1910 | const_iv (GL_QUAD_STRIP), |
2399 | const_iv (GL_QUAD_STRIP), |
1911 | const_iv (GL_TRIANGLES), |
2400 | const_iv (GL_TRIANGLES), |
1912 | const_iv (GL_TRIANGLE_STRIP), |
2401 | const_iv (GL_TRIANGLE_STRIP), |
1913 | const_iv (GL_TRIANGLE_FAN), |
2402 | const_iv (GL_TRIANGLE_FAN), |
|
|
2403 | const_iv (GL_POLYGON), |
1914 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2404 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
|
|
2405 | const_iv (GL_POINT_SMOOTH_HINT), |
|
|
2406 | const_iv (GL_LINE_SMOOTH_HINT), |
|
|
2407 | const_iv (GL_POLYGON_SMOOTH_HINT), |
|
|
2408 | const_iv (GL_GENERATE_MIPMAP_HINT), |
1915 | const_iv (GL_FASTEST), |
2409 | const_iv (GL_FASTEST), |
|
|
2410 | const_iv (GL_DONT_CARE), |
|
|
2411 | const_iv (GL_NICEST), |
1916 | const_iv (GL_V2F), |
2412 | const_iv (GL_V2F), |
1917 | const_iv (GL_V3F), |
2413 | const_iv (GL_V3F), |
1918 | const_iv (GL_T2F_V3F), |
2414 | const_iv (GL_T2F_V3F), |
1919 | const_iv (GL_T2F_N3F_V3F), |
2415 | const_iv (GL_T2F_N3F_V3F), |
1920 | # undef const_iv |
2416 | # undef const_iv |
1921 | }; |
2417 | }; |
1922 | |
2418 | |
1923 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2419 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1924 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2420 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2421 | |
|
|
2422 | texture_av = newAV (); |
|
|
2423 | AvREAL_off (texture_av); |
1925 | } |
2424 | } |
1926 | |
2425 | |
1927 | char * |
2426 | char * |
1928 | gl_vendor () |
2427 | gl_vendor () |
1929 | CODE: |
2428 | CODE: |
… | |
… | |
1943 | CODE: |
2442 | CODE: |
1944 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2443 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
1945 | OUTPUT: |
2444 | OUTPUT: |
1946 | RETVAL |
2445 | RETVAL |
1947 | |
2446 | |
|
|
2447 | const char *glGetString (GLenum pname) |
|
|
2448 | |
|
|
2449 | GLint glGetInteger (GLenum pname) |
|
|
2450 | CODE: |
|
|
2451 | glGetIntegerv (pname, &RETVAL); |
|
|
2452 | OUTPUT: |
|
|
2453 | RETVAL |
|
|
2454 | |
|
|
2455 | GLdouble glGetDouble (GLenum pname) |
|
|
2456 | CODE: |
|
|
2457 | glGetDoublev (pname, &RETVAL); |
|
|
2458 | OUTPUT: |
|
|
2459 | RETVAL |
|
|
2460 | |
1948 | int glGetError () |
2461 | int glGetError () |
1949 | |
2462 | |
1950 | void glFinish () |
2463 | void glFinish () |
1951 | |
2464 | |
1952 | void glClear (int mask) |
2465 | void glClear (int mask) |
… | |
… | |
1989 | # near_ and far_ are due to microsofts buggy "c" compiler |
2502 | # near_ and far_ are due to microsofts buggy "c" compiler |
1990 | void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
2503 | void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
1991 | |
2504 | |
1992 | # near_ and far_ are due to microsofts buggy "c" compiler |
2505 | # near_ and far_ are due to microsofts buggy "c" compiler |
1993 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
2506 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
|
|
2507 | |
|
|
2508 | PROTOTYPES: DISABLE |
1994 | |
2509 | |
1995 | void glViewport (int x, int y, int width, int height) |
2510 | void glViewport (int x, int y, int width, int height) |
1996 | |
2511 | |
1997 | void glScissor (int x, int y, int width, int height) |
2512 | void glScissor (int x, int y, int width, int height) |
1998 | |
2513 | |
… | |
… | |
2006 | |
2521 | |
2007 | void glRotate (float angle, float x, float y, float z) |
2522 | void glRotate (float angle, float x, float y, float z) |
2008 | CODE: |
2523 | CODE: |
2009 | glRotatef (angle, x, y, z); |
2524 | glRotatef (angle, x, y, z); |
2010 | |
2525 | |
2011 | void glBegin (int mode) |
|
|
2012 | |
|
|
2013 | void glEnd () |
|
|
2014 | |
|
|
2015 | void glColor (float r, float g, float b, float a = 1.0) |
2526 | void glColor (float r, float g, float b, float a = 1.0) |
2016 | PROTOTYPE: @ |
|
|
2017 | ALIAS: |
2527 | ALIAS: |
2018 | glColor_premultiply = 1 |
2528 | glColor_premultiply = 1 |
2019 | CODE: |
2529 | CODE: |
2020 | if (ix) |
2530 | if (ix) |
2021 | { |
2531 | { |
… | |
… | |
2024 | b *= a; |
2534 | b *= a; |
2025 | } |
2535 | } |
2026 | // microsoft visual "c" rounds instead of truncating... |
2536 | // microsoft visual "c" rounds instead of truncating... |
2027 | glColor4f (r, g, b, a); |
2537 | glColor4f (r, g, b, a); |
2028 | |
2538 | |
2029 | void glInterleavedArrays (int format, int stride, char *data) |
|
|
2030 | |
|
|
2031 | void glDrawElements (int mode, int count, int type, char *indices) |
|
|
2032 | |
|
|
2033 | # 1.2 void glDrawRangeElements (int mode, int start, int end |
|
|
2034 | |
|
|
2035 | void glRasterPos (float x, float y, float z = 0.) |
2539 | void glRasterPos (float x, float y, float z = 0.) |
2036 | CODE: |
2540 | CODE: |
2037 | glRasterPos3f (0, 0, z); |
2541 | glRasterPos3f (0, 0, z); |
2038 | glBitmap (0, 0, 0, 0, x, y, 0); |
2542 | glBitmap (0, 0, 0, 0, x, y, 0); |
2039 | |
2543 | |
… | |
… | |
2043 | |
2547 | |
2044 | void glTexCoord (float s, float t) |
2548 | void glTexCoord (float s, float t) |
2045 | CODE: |
2549 | CODE: |
2046 | glTexCoord2f (s, t); |
2550 | glTexCoord2f (s, t); |
2047 | |
2551 | |
|
|
2552 | void glRect (float x1, float y1, float x2, float y2) |
|
|
2553 | CODE: |
|
|
2554 | glRectf (x1, y1, x2, y2); |
|
|
2555 | |
|
|
2556 | PROTOTYPES: ENABLE |
|
|
2557 | |
|
|
2558 | void glBegin (int mode) |
|
|
2559 | |
|
|
2560 | void glEnd () |
|
|
2561 | |
|
|
2562 | void glPointSize (GLfloat size) |
|
|
2563 | |
|
|
2564 | void glLineWidth (GLfloat width) |
|
|
2565 | |
|
|
2566 | void glInterleavedArrays (int format, int stride, char *data) |
|
|
2567 | |
|
|
2568 | void glDrawElements (int mode, int count, int type, char *indices) |
|
|
2569 | |
|
|
2570 | # 1.2 void glDrawRangeElements (int mode, int start, int end |
|
|
2571 | |
2048 | void glTexEnv (int target, int pname, float param) |
2572 | void glTexEnv (int target, int pname, float param) |
2049 | CODE: |
2573 | CODE: |
2050 | glTexEnvf (target, pname, param); |
2574 | glTexEnvf (target, pname, param); |
2051 | |
2575 | |
2052 | void glTexParameter (int target, int pname, float param) |
2576 | void glTexParameter (int target, int pname, float param) |
… | |
… | |
2074 | |
2598 | |
2075 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2599 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2076 | |
2600 | |
2077 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2601 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2078 | |
2602 | |
|
|
2603 | void glPixelZoom (float x, float y) |
|
|
2604 | |
2079 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2605 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2080 | |
2606 | |
2081 | int glGenTexture () |
2607 | int glGenTexture () |
2082 | CODE: |
2608 | CODE: |
2083 | { |
2609 | RETVAL = gen_texture (); |
2084 | GLuint name; |
|
|
2085 | glGenTextures (1, &name); |
|
|
2086 | RETVAL = name; |
|
|
2087 | } |
|
|
2088 | OUTPUT: |
2610 | OUTPUT: |
2089 | RETVAL |
2611 | RETVAL |
2090 | |
2612 | |
2091 | void glDeleteTexture (int name) |
2613 | void glDeleteTexture (int name) |
2092 | CODE: |
2614 | CODE: |
2093 | { |
|
|
2094 | GLuint name_ = name; |
|
|
2095 | glDeleteTextures (1, &name_); |
2615 | del_texture (name); |
2096 | } |
2616 | |
2097 | |
|
|
2098 | int glGenList () |
2617 | int glGenList () |
2099 | CODE: |
2618 | CODE: |
2100 | RETVAL = glGenLists (1); |
2619 | RETVAL = glGenLists (1); |
2101 | OUTPUT: |
2620 | OUTPUT: |
2102 | RETVAL |
2621 | RETVAL |
… | |
… | |
2109 | |
2628 | |
2110 | void glEndList () |
2629 | void glEndList () |
2111 | |
2630 | |
2112 | void glCallList (int list) |
2631 | void glCallList (int list) |
2113 | |
2632 | |
|
|
2633 | MODULE = CFPlus PACKAGE = CFPlus::UI::Base |
|
|
2634 | |
|
|
2635 | PROTOTYPES: DISABLE |
|
|
2636 | |
|
|
2637 | void |
|
|
2638 | find_widget (SV *self, NV x, NV y) |
|
|
2639 | PPCODE: |
|
|
2640 | { |
|
|
2641 | if (within_widget (self, x, y)) |
|
|
2642 | XPUSHs (self); |
|
|
2643 | } |
|
|
2644 | |
|
|
2645 | BOOT: |
|
|
2646 | { |
|
|
2647 | hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); |
|
|
2648 | |
|
|
2649 | draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); |
|
|
2650 | draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); |
|
|
2651 | draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); |
|
|
2652 | draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); |
|
|
2653 | } |
|
|
2654 | |
|
|
2655 | void |
|
|
2656 | draw (SV *self) |
|
|
2657 | CODE: |
|
|
2658 | { |
|
|
2659 | HV *hv; |
|
|
2660 | SV **svp; |
|
|
2661 | NV x, y, w, h; |
|
|
2662 | SV *draw_x_sv = GvSV (draw_x_gv); |
|
|
2663 | SV *draw_y_sv = GvSV (draw_y_gv); |
|
|
2664 | SV *draw_w_sv = GvSV (draw_w_gv); |
|
|
2665 | SV *draw_h_sv = GvSV (draw_h_gv); |
|
|
2666 | SV *hover; |
|
|
2667 | double draw_x, draw_y, draw_w, draw_h; |
|
|
2668 | |
|
|
2669 | if (!SvROK (self)) |
|
|
2670 | croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); |
|
|
2671 | |
|
|
2672 | hv = (HV *)SvRV (self); |
|
|
2673 | |
|
|
2674 | if (SvTYPE (hv) != SVt_PVHV) |
|
|
2675 | croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); |
|
|
2676 | |
|
|
2677 | svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; |
|
|
2678 | svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; |
|
|
2679 | |
|
|
2680 | if (!h || !w) |
|
|
2681 | XSRETURN_EMPTY; |
|
|
2682 | |
|
|
2683 | svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.; |
|
|
2684 | svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.; |
|
|
2685 | |
|
|
2686 | draw_x = SvNV (draw_x_sv) + x; |
|
|
2687 | draw_y = SvNV (draw_y_sv) + y; |
|
|
2688 | |
|
|
2689 | if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv) |
|
|
2690 | || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv)) |
|
|
2691 | XSRETURN_EMPTY; |
|
|
2692 | |
|
|
2693 | sv_setnv (draw_x_sv, draw_x); |
|
|
2694 | sv_setnv (draw_y_sv, draw_y); |
|
|
2695 | |
|
|
2696 | glPushMatrix (); |
|
|
2697 | glTranslated (x, y, 0); |
|
|
2698 | |
|
|
2699 | if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv) |
|
|
2700 | { |
|
|
2701 | svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); |
|
|
2702 | |
|
|
2703 | if (svp && SvTRUE (*svp)) |
|
|
2704 | { |
|
|
2705 | glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); |
|
|
2706 | glEnable (GL_BLEND); |
|
|
2707 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
2708 | glBegin (GL_QUADS); |
|
|
2709 | glVertex2f (0, 0); |
|
|
2710 | glVertex2f (w, 0); |
|
|
2711 | glVertex2f (w, h); |
|
|
2712 | glVertex2f (0, h); |
|
|
2713 | glEnd (); |
|
|
2714 | glDisable (GL_BLEND); |
|
|
2715 | } |
|
|
2716 | } |
|
|
2717 | #if 0 |
|
|
2718 | if ($ENV{CFPLUS_DEBUG} & 1) { |
|
|
2719 | glPushMatrix; |
|
|
2720 | glColor 1, 1, 0, 1; |
|
|
2721 | glTranslate 0.375, 0.375; |
|
|
2722 | glBegin GL_LINE_LOOP; |
|
|
2723 | glVertex 0 , 0; |
|
|
2724 | glVertex $self->{w} - 1, 0; |
|
|
2725 | glVertex $self->{w} - 1, $self->{h} - 1; |
|
|
2726 | glVertex 0 , $self->{h} - 1; |
|
|
2727 | glEnd; |
|
|
2728 | glPopMatrix; |
|
|
2729 | #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw; |
|
|
2730 | } |
|
|
2731 | #endif |
|
|
2732 | PUSHMARK (SP); |
|
|
2733 | XPUSHs (self); |
|
|
2734 | PUTBACK; |
|
|
2735 | call_method ("_draw", G_VOID | G_DISCARD); |
|
|
2736 | SPAGAIN; |
|
|
2737 | |
|
|
2738 | glPopMatrix (); |
|
|
2739 | |
|
|
2740 | draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x); |
|
|
2741 | draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y); |
|
|
2742 | } |
|
|
2743 | |