1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
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… | |
14 | |
14 | |
15 | #ifdef _WIN32 |
15 | #ifdef _WIN32 |
16 | # undef pipe |
16 | # undef pipe |
17 | #endif |
17 | #endif |
18 | |
18 | |
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19 | #include <assert.h> |
19 | #include <math.h> |
20 | #include <math.h> |
20 | #include <string.h> |
21 | #include <string.h> |
21 | #include <stdio.h> |
22 | #include <stdio.h> |
22 | #include <stdlib.h> |
23 | #include <stdlib.h> |
23 | |
24 | |
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154 | |
155 | |
155 | *w = rect.width; |
156 | *w = rect.width; |
156 | *h = rect.height; |
157 | *h = rect.height; |
157 | } |
158 | } |
158 | |
159 | |
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160 | typedef uint16_t tileid; |
159 | typedef uint16_t mapface; |
161 | typedef uint16_t faceid; |
160 | |
162 | |
161 | typedef struct { |
163 | typedef struct { |
162 | GLint name; |
164 | int name; |
163 | int w, h; |
165 | int w, h; |
164 | float s, t; |
166 | float s, t; |
165 | uint8_t r, g, b, a; |
167 | uint8_t r, g, b, a; |
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168 | tileid smoothtile; |
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169 | uint8_t smoothlevel; |
166 | } maptex; |
170 | } maptex; |
167 | |
171 | |
168 | typedef struct { |
172 | typedef struct { |
169 | uint32_t player; |
173 | uint32_t player; |
170 | mapface face[3]; |
174 | tileid tile[3]; |
171 | uint16_t darkness; |
175 | uint16_t darkness; |
172 | uint8_t stat_width, stat_hp, flags; |
176 | uint8_t stat_width, stat_hp, flags, smoothmax; |
173 | } mapcell; |
177 | } mapcell; |
174 | |
178 | |
175 | typedef struct { |
179 | typedef struct { |
176 | int32_t c0, c1; |
180 | int32_t c0, c1; |
177 | mapcell *col; |
181 | mapcell *col; |
178 | } maprow; |
182 | } maprow; |
179 | |
183 | |
180 | typedef struct map { |
184 | typedef struct map { |
181 | int x, y, w, h; |
185 | int x, y, w, h; |
182 | int ox, oy; /* offset to virtual global coordinate system */ |
186 | int ox, oy; /* offset to virtual global coordinate system */ |
183 | int faces; |
187 | int faces; tileid *face2tile; // [faceid] |
184 | mapface *face; |
188 | int texs; maptex *tex; // [tileid] |
185 | |
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186 | int texs; |
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187 | maptex *tex; |
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188 | |
189 | |
189 | int32_t rows; |
190 | int32_t rows; |
190 | maprow *row; |
191 | maprow *row; |
191 | } *CFPlus__Map; |
192 | } *CFPlus__Map; |
192 | |
193 | |
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212 | return ptr; |
213 | return ptr; |
213 | } |
214 | } |
214 | |
215 | |
215 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
216 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
216 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
217 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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218 | |
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219 | static void |
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220 | need_facenum (struct map *self, faceid face) |
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221 | { |
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222 | while (self->faces <= face) |
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223 | { |
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224 | Append (tileid, self->face2tile, self->faces, self->faces); |
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225 | self->faces *= 2; |
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226 | } |
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227 | } |
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228 | |
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229 | static void |
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230 | need_texid (struct map *self, int texid) |
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231 | { |
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232 | while (self->texs <= texid) |
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233 | { |
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234 | Append (maptex, self->tex, self->texs, self->texs); |
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235 | self->texs *= 2; |
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236 | } |
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237 | } |
217 | |
238 | |
218 | static maprow * |
239 | static maprow * |
219 | map_get_row (CFPlus__Map self, int y) |
240 | map_get_row (CFPlus__Map self, int y) |
220 | { |
241 | { |
221 | if (0 > y) |
242 | if (0 > y) |
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316 | cell->player = 0; |
337 | cell->player = 0; |
317 | } |
338 | } |
318 | } |
339 | } |
319 | } |
340 | } |
320 | |
341 | |
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342 | typedef struct { |
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343 | tileid tile; |
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344 | uint8_t x, y, level; |
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345 | } smooth_key; |
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346 | |
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347 | static void |
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348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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349 | { |
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350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); |
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351 | |
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352 | if (SvIOK (*sv)) |
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353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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354 | else |
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355 | sv_setiv (*sv, bits); |
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356 | } |
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357 | |
321 | static void |
358 | static void |
322 | music_finished (void) |
359 | music_finished (void) |
323 | { |
360 | { |
324 | SDL_UserEvent ev; |
361 | SDL_UserEvent ev; |
325 | |
362 | |
… | |
… | |
358 | n |= n >> 8; |
395 | n |= n >> 8; |
359 | n |= n >> 16; |
396 | n |= n >> 16; |
360 | |
397 | |
361 | return n + 1; |
398 | return n + 1; |
362 | } |
399 | } |
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400 | |
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401 | /* SDL should provide this, really. */ |
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402 | #define SDLK_MODIFIER_MIN 300 |
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403 | #define SDLK_MODIFIER_MAX 314 |
363 | |
404 | |
364 | MODULE = CFPlus PACKAGE = CFPlus |
405 | MODULE = CFPlus PACKAGE = CFPlus |
365 | |
406 | |
366 | PROTOTYPES: ENABLE |
407 | PROTOTYPES: ENABLE |
367 | |
408 | |
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371 | static const struct { |
412 | static const struct { |
372 | const char *name; |
413 | const char *name; |
373 | IV iv; |
414 | IV iv; |
374 | } *civ, const_iv[] = { |
415 | } *civ, const_iv[] = { |
375 | # define const_iv(name) { # name, (IV)name } |
416 | # define const_iv(name) { # name, (IV)name } |
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417 | const_iv (SDLK_MODIFIER_MIN), |
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418 | const_iv (SDLK_MODIFIER_MAX), |
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419 | |
376 | const_iv (SDL_ACTIVEEVENT), |
420 | const_iv (SDL_ACTIVEEVENT), |
377 | const_iv (SDL_KEYDOWN), |
421 | const_iv (SDL_KEYDOWN), |
378 | const_iv (SDL_KEYUP), |
422 | const_iv (SDL_KEYUP), |
379 | const_iv (SDL_MOUSEMOTION), |
423 | const_iv (SDL_MOUSEMOTION), |
380 | const_iv (SDL_MOUSEBUTTONDOWN), |
424 | const_iv (SDL_MOUSEBUTTONDOWN), |
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389 | const_iv (SDL_EVENT_RESERVEDA), |
433 | const_iv (SDL_EVENT_RESERVEDA), |
390 | const_iv (SDL_EVENT_RESERVEDB), |
434 | const_iv (SDL_EVENT_RESERVEDB), |
391 | const_iv (SDL_VIDEORESIZE), |
435 | const_iv (SDL_VIDEORESIZE), |
392 | const_iv (SDL_VIDEOEXPOSE), |
436 | const_iv (SDL_VIDEOEXPOSE), |
393 | const_iv (SDL_USEREVENT), |
437 | const_iv (SDL_USEREVENT), |
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438 | |
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439 | const_iv (SDL_APPINPUTFOCUS), |
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440 | const_iv (SDL_APPMOUSEFOCUS), |
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441 | const_iv (SDL_APPACTIVE), |
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442 | |
394 | const_iv (SDLK_KP0), |
443 | const_iv (SDLK_KP0), |
395 | const_iv (SDLK_KP1), |
444 | const_iv (SDLK_KP1), |
396 | const_iv (SDLK_KP2), |
445 | const_iv (SDLK_KP2), |
397 | const_iv (SDLK_KP3), |
446 | const_iv (SDLK_KP3), |
398 | const_iv (SDLK_KP4), |
447 | const_iv (SDLK_KP4), |
… | |
… | |
453 | const_iv (SDLK_BREAK), |
502 | const_iv (SDLK_BREAK), |
454 | const_iv (SDLK_MENU), |
503 | const_iv (SDLK_MENU), |
455 | const_iv (SDLK_POWER), |
504 | const_iv (SDLK_POWER), |
456 | const_iv (SDLK_EURO), |
505 | const_iv (SDLK_EURO), |
457 | const_iv (SDLK_UNDO), |
506 | const_iv (SDLK_UNDO), |
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507 | |
458 | const_iv (KMOD_NONE), |
508 | const_iv (KMOD_NONE), |
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509 | const_iv (KMOD_SHIFT), |
459 | const_iv (KMOD_LSHIFT), |
510 | const_iv (KMOD_LSHIFT), |
460 | const_iv (KMOD_RSHIFT), |
511 | const_iv (KMOD_RSHIFT), |
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512 | const_iv (KMOD_CTRL), |
461 | const_iv (KMOD_LCTRL), |
513 | const_iv (KMOD_LCTRL), |
462 | const_iv (KMOD_RCTRL), |
514 | const_iv (KMOD_RCTRL), |
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515 | const_iv (KMOD_ALT), |
463 | const_iv (KMOD_LALT), |
516 | const_iv (KMOD_LALT), |
464 | const_iv (KMOD_RALT), |
517 | const_iv (KMOD_RALT), |
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518 | const_iv (KMOD_META), |
465 | const_iv (KMOD_LMETA), |
519 | const_iv (KMOD_LMETA), |
466 | const_iv (KMOD_RMETA), |
520 | const_iv (KMOD_RMETA), |
467 | const_iv (KMOD_NUM), |
521 | const_iv (KMOD_NUM), |
468 | const_iv (KMOD_CAPS), |
522 | const_iv (KMOD_CAPS), |
469 | const_iv (KMOD_MODE), |
523 | const_iv (KMOD_MODE), |
470 | const_iv (KMOD_CTRL), |
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471 | const_iv (KMOD_SHIFT), |
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472 | const_iv (KMOD_ALT), |
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473 | const_iv (KMOD_META) |
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474 | # undef const_iv |
524 | # undef const_iv |
475 | }; |
525 | }; |
476 | |
526 | |
477 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
527 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
478 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
528 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
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529 | |
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530 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
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531 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
479 | } |
532 | } |
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533 | |
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534 | void |
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535 | weaken (SV *rv) |
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536 | PROTOTYPE: $ |
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537 | CODE: |
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538 | sv_rvweaken (rv); |
480 | |
539 | |
481 | int |
540 | int |
482 | in_destruct () |
541 | in_destruct () |
483 | CODE: |
542 | CODE: |
484 | RETVAL = PL_main_cv == Nullcv; |
543 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
587 | case SDL_KEYDOWN: |
646 | case SDL_KEYDOWN: |
588 | case SDL_KEYUP: |
647 | case SDL_KEYUP: |
589 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
648 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
590 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
649 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
591 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
650 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
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651 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
592 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
652 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
593 | break; |
653 | break; |
594 | |
654 | |
595 | case SDL_ACTIVEEVENT: |
655 | case SDL_ACTIVEEVENT: |
596 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
656 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
1049 | xy_to_index (CFPlus::Layout self, int x, int y) |
1109 | xy_to_index (CFPlus::Layout self, int x, int y) |
1050 | CODE: |
1110 | CODE: |
1051 | { |
1111 | { |
1052 | int index, trailing; |
1112 | int index, trailing; |
1053 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1113 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1054 | RETVAL = index; |
1114 | RETVAL = index + trailing; |
1055 | } |
1115 | } |
1056 | OUTPUT: |
1116 | OUTPUT: |
1057 | RETVAL |
1117 | RETVAL |
1058 | |
1118 | |
1059 | void |
1119 | void |
… | |
… | |
1065 | |
1125 | |
1066 | EXTEND (SP, 3); |
1126 | EXTEND (SP, 3); |
1067 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1127 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1068 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1128 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1069 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1129 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
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1130 | } |
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1131 | |
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1132 | void |
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1133 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
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1134 | PPCODE: |
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1135 | { |
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1136 | int line, x; |
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1137 | |
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1138 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
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1139 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
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1140 | |
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1141 | EXTEND (SP, 2); |
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1142 | PUSHs (sv_2mortal (newSViv (line - 1))); |
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1143 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
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1144 | } |
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1145 | |
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1146 | void |
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1147 | line_x_to_index (CFPlus::Layout self, int line, int x) |
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1148 | PPCODE: |
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1149 | { |
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1150 | PangoLayoutLine *lp; |
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1151 | int index, trailing; |
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1152 | |
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1153 | if (line < 0) |
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1154 | XSRETURN_EMPTY; |
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1155 | |
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1156 | if (!(lp = pango_layout_get_line (self->pl, line))) |
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1157 | XSRETURN_EMPTY; /* do better */ |
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1158 | |
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1159 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
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1160 | |
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1161 | EXTEND (SP, 2); |
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1162 | if (GIMME_V == G_SCALAR) |
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1163 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
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1164 | else |
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1165 | { |
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1166 | PUSHs (sv_2mortal (newSViv (index))); |
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1167 | PUSHs (sv_2mortal (newSViv (trailing))); |
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1168 | } |
1070 | } |
1169 | } |
1071 | |
1170 | |
1072 | void |
1171 | void |
1073 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1172 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1074 | PPCODE: |
1173 | PPCODE: |
… | |
… | |
1168 | } |
1267 | } |
1169 | |
1268 | |
1170 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1269 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1171 | |
1270 | |
1172 | CFPlus::Map |
1271 | CFPlus::Map |
1173 | new (SV *class, int map_width, int map_height) |
1272 | new (SV *class) |
1174 | CODE: |
1273 | CODE: |
1175 | New (0, RETVAL, 1, struct map); |
1274 | New (0, RETVAL, 1, struct map); |
1176 | RETVAL->x = 0; |
1275 | RETVAL->x = 0; |
1177 | RETVAL->y = 0; |
1276 | RETVAL->y = 0; |
1178 | RETVAL->w = map_width; |
1277 | RETVAL->w = 0; |
1179 | RETVAL->h = map_height; |
1278 | RETVAL->h = 0; |
1180 | RETVAL->ox = 0; |
1279 | RETVAL->ox = 0; |
1181 | RETVAL->oy = 0; |
1280 | RETVAL->oy = 0; |
1182 | RETVAL->faces = 8192; |
1281 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1183 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1282 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1184 | RETVAL->texs = 8192; |
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1185 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
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|
1186 | RETVAL->rows = 0; |
1283 | RETVAL->rows = 0; |
1187 | RETVAL->row = 0; |
1284 | RETVAL->row = 0; |
1188 | OUTPUT: |
1285 | OUTPUT: |
1189 | RETVAL |
1286 | RETVAL |
1190 | |
1287 | |
1191 | void |
1288 | void |
1192 | DESTROY (CFPlus::Map self) |
1289 | DESTROY (CFPlus::Map self) |
1193 | CODE: |
1290 | CODE: |
1194 | { |
1291 | { |
1195 | map_clear (self); |
1292 | map_clear (self); |
1196 | Safefree (self->face); |
1293 | Safefree (self->face2tile); |
1197 | Safefree (self->tex); |
1294 | Safefree (self->tex); |
1198 | Safefree (self); |
1295 | Safefree (self); |
1199 | } |
1296 | } |
1200 | |
1297 | |
1201 | void |
1298 | void |
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1299 | resize (CFPlus::Map self, int map_width, int map_height) |
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1300 | CODE: |
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1301 | self->w = map_width; |
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1302 | self->h = map_height; |
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1303 | |
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1304 | void |
1202 | clear (CFPlus::Map self) |
1305 | clear (CFPlus::Map self) |
1203 | CODE: |
1306 | CODE: |
1204 | map_clear (self); |
1307 | map_clear (self); |
1205 | |
1308 | |
1206 | void |
1309 | void |
1207 | set_face (CFPlus::Map self, int face, int texid) |
1310 | set_tileid (CFPlus::Map self, int face, int tile) |
1208 | CODE: |
1311 | CODE: |
1209 | { |
1312 | { |
1210 | while (self->faces <= face) |
1313 | need_facenum (self, face); self->face2tile [face] = tile; |
1211 | { |
1314 | need_texid (self, tile); |
1212 | Append (mapface, self->face, self->faces, self->faces); |
1315 | } |
1213 | self->faces *= 2; |
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1214 | } |
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1215 | |
1316 | |
1216 | self->face [face] = texid; |
1317 | void |
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1318 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
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1319 | CODE: |
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1320 | { |
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1321 | tileid texid; |
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|
1322 | maptex *tex; |
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1323 | |
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1324 | if (face < 0 || face >= self->faces) |
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|
1325 | return; |
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1326 | |
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1327 | if (smooth < 0 || smooth >= self->faces) |
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1328 | return; |
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1329 | |
|
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1330 | texid = self->face2tile [face]; |
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1331 | |
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1332 | if (!texid) |
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|
1333 | return; |
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1334 | |
|
|
1335 | tex = self->tex + texid; |
|
|
1336 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1337 | tex->smoothlevel = level; |
1217 | } |
1338 | } |
1218 | |
1339 | |
1219 | void |
1340 | void |
1220 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1341 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1221 | CODE: |
1342 | CODE: |
1222 | { |
1343 | { |
1223 | while (self->texs <= texid) |
1344 | need_texid (self, texid); |
1224 | { |
|
|
1225 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1226 | self->texs *= 2; |
|
|
1227 | } |
|
|
1228 | |
1345 | |
1229 | { |
1346 | { |
1230 | maptex *tex = self->tex + texid; |
1347 | maptex *tex = self->tex + texid; |
1231 | |
1348 | |
1232 | tex->name = name; |
1349 | tex->name = name; |
… | |
… | |
1343 | cell->stat_width = 1; |
1460 | cell->stat_width = 1; |
1344 | cell->stat_hp = *data++; |
1461 | cell->stat_hp = *data++; |
1345 | } |
1462 | } |
1346 | else if (cmd == 6) // monster width |
1463 | else if (cmd == 6) // monster width |
1347 | cell->stat_width = *data++ + 1; |
1464 | cell->stat_width = *data++ + 1; |
1348 | else if (cmd == 0x47) // monster width |
1465 | else if (cmd == 0x47) |
1349 | { |
1466 | { |
1350 | if (*data == 4) |
1467 | if (*data == 8) |
1351 | ; // decode player tag |
1468 | ; // decode player uuid |
1352 | |
1469 | |
1353 | data += *data + 1; |
1470 | data += *data + 1; |
1354 | } |
1471 | } |
1355 | else if (cmd == 8) // cell flags |
1472 | else if (cmd == 8) // cell flags |
1356 | cell->flags = *data++; |
1473 | cell->flags = *data++; |
… | |
… | |
1365 | cell->darkness = *data++ + 1; |
1482 | cell->darkness = *data++ + 1; |
1366 | } |
1483 | } |
1367 | |
1484 | |
1368 | if (flags & 4) |
1485 | if (flags & 4) |
1369 | { |
1486 | { |
1370 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1487 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1488 | need_facenum (self, face); |
|
|
1489 | cell->tile [0] = self->face2tile [face]; |
1371 | } |
1490 | } |
1372 | |
1491 | |
1373 | if (flags & 2) |
1492 | if (flags & 2) |
1374 | { |
1493 | { |
1375 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1494 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1495 | need_facenum (self, face); |
|
|
1496 | cell->tile [1] = self->face2tile [face]; |
1376 | } |
1497 | } |
1377 | |
1498 | |
1378 | if (flags & 1) |
1499 | if (flags & 1) |
1379 | { |
1500 | { |
1380 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1501 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1502 | need_facenum (self, face); |
|
|
1503 | cell->tile [2] = self->face2tile [face]; |
1381 | } |
1504 | } |
1382 | } |
1505 | } |
1383 | else |
1506 | else |
1384 | cell->darkness = 0; |
1507 | cell->darkness = 0; |
1385 | } |
1508 | } |
… | |
… | |
1415 | { |
1538 | { |
1416 | mapcell *cell = row->col + (x - row->c0); |
1539 | mapcell *cell = row->col + (x - row->c0); |
1417 | |
1540 | |
1418 | for (z = 0; z <= 0; z++) |
1541 | for (z = 0; z <= 0; z++) |
1419 | { |
1542 | { |
1420 | mapface face = cell->face [z]; |
|
|
1421 | |
|
|
1422 | if (face) |
|
|
1423 | { |
|
|
1424 | maptex tex = self->tex [face]; |
1543 | maptex tex = self->tex [cell->tile [z]]; |
1425 | int a0 = 255 - tex.a; |
1544 | int a0 = 255 - tex.a; |
1426 | int a1 = tex.a; |
1545 | int a1 = tex.a; |
1427 | |
1546 | |
1428 | r = (r * a0 + tex.r * a1) / 255; |
1547 | r = (r * a0 + tex.r * a1) / 255; |
1429 | g = (g * a0 + tex.g * a1) / 255; |
1548 | g = (g * a0 + tex.g * a1) / 255; |
1430 | b = (b * a0 + tex.b * a1) / 255; |
1549 | b = (b * a0 + tex.b * a1) / 255; |
1431 | a = (a * a0 + tex.a * a1) / 255; |
1550 | a = (a * a0 + tex.a * a1) / 255; |
1432 | } |
|
|
1433 | } |
1551 | } |
1434 | } |
1552 | } |
1435 | |
1553 | |
1436 | *map++ = (r ) |
1554 | *map++ = (r ) |
1437 | | (g << 8) |
1555 | | (g << 8) |
… | |
… | |
1444 | } |
1562 | } |
1445 | OUTPUT: |
1563 | OUTPUT: |
1446 | RETVAL |
1564 | RETVAL |
1447 | |
1565 | |
1448 | void |
1566 | void |
1449 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1567 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1450 | CODE: |
1568 | CODE: |
1451 | { |
1569 | { |
1452 | int vx, vy; |
1570 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1571 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1572 | uint8_t smooth_max[256][256]; |
|
|
1573 | smooth_key skey; |
1453 | int x, y, z; |
1574 | int x, y, z; |
1454 | int last_name; |
1575 | int last_name; |
1455 | mapface face; |
|
|
1456 | |
1576 | |
1457 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1577 | // thats current max. sorry. |
1458 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1578 | if (sw > 255) sw = 255; |
|
|
1579 | if (sh > 255) sh = 255; |
1459 | |
1580 | |
1460 | /* |
1581 | // clear key, in case of extra padding |
1461 | int vx = self->vx = self->w >= sw |
1582 | memset (&skey, 0, sizeof (skey)); |
1462 | ? self->x + (self->w - sw) / 2 |
|
|
1463 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1464 | |
|
|
1465 | int vy = self->vy = self->h >= sh |
|
|
1466 | ? self->y + (self->h - sh) / 2 |
|
|
1467 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1468 | */ |
|
|
1469 | |
1583 | |
1470 | glColor4ub (255, 255, 255, 255); |
1584 | glColor4ub (255, 255, 255, 255); |
1471 | |
1585 | |
1472 | glEnable (GL_BLEND); |
1586 | glEnable (GL_BLEND); |
1473 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1587 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1476 | |
1590 | |
1477 | glBegin (GL_QUADS); |
1591 | glBegin (GL_QUADS); |
1478 | |
1592 | |
1479 | last_name = 0; |
1593 | last_name = 0; |
1480 | |
1594 | |
|
|
1595 | mx += self->x; |
|
|
1596 | my += self->y; |
|
|
1597 | |
|
|
1598 | // first pass: determine smooth_max |
|
|
1599 | // rather ugly, if you ask me |
|
|
1600 | // could also be stored inside mapcell and updated on change |
|
|
1601 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1602 | |
|
|
1603 | for (y = 0; y < sh; y++) |
|
|
1604 | if (0 <= y + my && y + my < self->rows) |
|
|
1605 | { |
|
|
1606 | maprow *row = self->row + (y + my); |
|
|
1607 | |
|
|
1608 | for (x = 0; x < sw; x++) |
|
|
1609 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1610 | { |
|
|
1611 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1612 | |
|
|
1613 | smooth_max[x + 1][y + 1] = |
|
|
1614 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1615 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1616 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1617 | } |
|
|
1618 | } |
|
|
1619 | |
1481 | for (z = 0; z < 3; z++) |
1620 | for (z = 0; z <= 2; z++) |
|
|
1621 | { |
|
|
1622 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1623 | |
1482 | for (y = 0; y < sh; y++) |
1624 | for (y = 0; y < sh; y++) |
1483 | if (0 <= y + vy && y + vy < self->rows) |
1625 | if (0 <= y + my && y + my < self->rows) |
1484 | { |
1626 | { |
1485 | maprow *row = self->row + (y + vy); |
1627 | maprow *row = self->row + (y + my); |
1486 | |
1628 | |
1487 | for (x = 0; x < sw; x++) |
1629 | for (x = 0; x < sw; x++) |
1488 | if (row->c0 <= x + vx && x + vx < row->c1) |
1630 | if (row->c0 <= x + mx && x + mx < row->c1) |
1489 | { |
1631 | { |
1490 | mapcell *cell = row->col + (x + vx - row->c0); |
1632 | mapcell *cell = row->col + (x + mx - row->c0); |
1491 | |
|
|
1492 | face = cell->face [z]; |
1633 | tileid tile = cell->tile [z]; |
|
|
1634 | |
|
|
1635 | if (tile) |
|
|
1636 | { |
|
|
1637 | maptex tex = self->tex [tile]; |
|
|
1638 | int px = (x + 1) * T - tex.w; |
|
|
1639 | int py = (y + 1) * T - tex.h; |
1493 | |
1640 | |
1494 | if (face && face < self->texs) |
1641 | // suppressing texture state switches here |
|
|
1642 | // is only moderately effective, but worth the extra effort |
|
|
1643 | if (last_name != tex.name) |
|
|
1644 | { |
|
|
1645 | if (!tex.name) |
|
|
1646 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1647 | |
|
|
1648 | glEnd (); |
|
|
1649 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1650 | glBegin (GL_QUADS); |
|
|
1651 | } |
|
|
1652 | |
|
|
1653 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1654 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1655 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1656 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1657 | |
|
|
1658 | if (cell->flags && z == 2) |
|
|
1659 | { |
|
|
1660 | if (cell->flags & 1) |
|
|
1661 | { |
|
|
1662 | maptex tex = self->tex [1]; |
|
|
1663 | int px = x * T + T * 2 / 32; |
|
|
1664 | int py = y * T - T * 6 / 32; |
|
|
1665 | |
|
|
1666 | glEnd (); |
|
|
1667 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1668 | glBegin (GL_QUADS); |
|
|
1669 | |
|
|
1670 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1671 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1672 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1673 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1674 | } |
|
|
1675 | } |
|
|
1676 | |
|
|
1677 | // update smooth hash |
|
|
1678 | if (tex.smoothtile) |
|
|
1679 | { |
|
|
1680 | skey.tile = tex.smoothtile; |
|
|
1681 | skey.level = tex.smoothlevel; |
|
|
1682 | |
|
|
1683 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1684 | |
|
|
1685 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1686 | // shifted +1|+1 so we always stay positive. |
|
|
1687 | |
|
|
1688 | // full tile |
|
|
1689 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1690 | |
|
|
1691 | // borders |
|
|
1692 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); |
|
|
1693 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); |
|
|
1694 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1695 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1696 | |
|
|
1697 | // corners |
|
|
1698 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1699 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1700 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1701 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1702 | } |
|
|
1703 | } |
|
|
1704 | } |
|
|
1705 | } |
|
|
1706 | |
|
|
1707 | // go through all smoothlevels, lowest to highest, then draw |
|
|
1708 | // this is basically counting sort |
|
|
1709 | { |
|
|
1710 | int w, b; |
|
|
1711 | |
|
|
1712 | for (w = 0; w < 256 / 32; ++w) |
|
|
1713 | { |
|
|
1714 | uint32_t smask = smooth_level [w]; |
|
|
1715 | if (smask) |
|
|
1716 | for (b = 0; b < 32; ++b) |
|
|
1717 | if (smask & (((uint32_t)1) << b)) |
1495 | { |
1718 | { |
1496 | maptex tex = self->tex [face]; |
1719 | int level = (w << 5) | b; |
1497 | int px = (x + 1) * 32 - tex.w; |
1720 | HE *he; |
1498 | int py = (y + 1) * 32 - tex.h; |
|
|
1499 | |
1721 | |
1500 | if (last_name != tex.name) |
1722 | hv_iterinit (smooth); |
|
|
1723 | while ((he = hv_iternext (smooth))) |
1501 | { |
1724 | { |
|
|
1725 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1726 | IV bits = SvIVX (HeVAL (he)); |
|
|
1727 | |
|
|
1728 | // bits is ___n cccc CCCC bbbb |
|
|
1729 | // n do not draw borders&corners |
|
|
1730 | // c draw these corners, but... |
|
|
1731 | // C ... not these |
|
|
1732 | // b draw these borders |
|
|
1733 | |
|
|
1734 | if (!(bits & 0x1000) |
|
|
1735 | && skey->level == level |
|
|
1736 | && level >= smooth_max [skey->x][skey->y]) |
|
|
1737 | { |
|
|
1738 | maptex tex = self->tex [skey->tile]; |
|
|
1739 | int px = (((int)skey->x) - 1) * T; |
|
|
1740 | int py = (((int)skey->y) - 1) * T; |
|
|
1741 | int border = bits & 15; |
|
|
1742 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1743 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1744 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1745 | |
|
|
1746 | // this time naively avoiding texture state changes |
|
|
1747 | // save gobs of state changes. |
|
|
1748 | if (last_name != tex.name) |
|
|
1749 | { |
|
|
1750 | if (!tex.name) |
|
|
1751 | continue; // smoothing not yet available |
|
|
1752 | |
1502 | glEnd (); |
1753 | glEnd (); |
1503 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1754 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1504 | glBegin (GL_QUADS); |
1755 | glBegin (GL_QUADS); |
|
|
1756 | } |
|
|
1757 | |
|
|
1758 | if (border) |
|
|
1759 | { |
|
|
1760 | float ox = border * dx; |
|
|
1761 | |
|
|
1762 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1763 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1764 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1765 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1766 | } |
|
|
1767 | |
|
|
1768 | if (corner) |
|
|
1769 | { |
|
|
1770 | float ox = corner * dx; |
|
|
1771 | |
|
|
1772 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1773 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1774 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1775 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1776 | } |
1505 | } |
1777 | } |
1506 | |
|
|
1507 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1508 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1509 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1510 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1511 | } |
|
|
1512 | |
|
|
1513 | if (cell->flags && z == 2) |
|
|
1514 | { |
|
|
1515 | if (cell->flags & 1) |
|
|
1516 | { |
|
|
1517 | maptex tex = self->tex [1]; |
|
|
1518 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1519 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1520 | |
|
|
1521 | glEnd (); |
|
|
1522 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1523 | glBegin (GL_QUADS); |
|
|
1524 | |
|
|
1525 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1526 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1527 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1528 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1529 | } |
1778 | } |
1530 | } |
1779 | } |
1531 | } |
|
|
1532 | } |
1780 | } |
|
|
1781 | } |
|
|
1782 | |
|
|
1783 | hv_clear (smooth); |
|
|
1784 | } |
1533 | |
1785 | |
1534 | glEnd (); |
1786 | glEnd (); |
1535 | |
1787 | |
1536 | glDisable (GL_TEXTURE_2D); |
1788 | glDisable (GL_TEXTURE_2D); |
1537 | glDisable (GL_BLEND); |
1789 | glDisable (GL_BLEND); |
1538 | |
1790 | |
1539 | // top layer: overlays such as the health bar |
1791 | // top layer: overlays such as the health bar |
1540 | for (y = 0; y < sh; y++) |
1792 | for (y = 0; y < sh; y++) |
1541 | if (0 <= y + vy && y + vy < self->rows) |
1793 | if (0 <= y + my && y + my < self->rows) |
1542 | { |
1794 | { |
1543 | maprow *row = self->row + (y + vy); |
1795 | maprow *row = self->row + (y + my); |
1544 | |
1796 | |
1545 | for (x = 0; x < sw; x++) |
1797 | for (x = 0; x < sw; x++) |
1546 | if (row->c0 <= x + vx && x + vx < row->c1) |
1798 | if (row->c0 <= x + mx && x + mx < row->c1) |
1547 | { |
1799 | { |
1548 | mapcell *cell = row->col + (x + vx - row->c0); |
1800 | mapcell *cell = row->col + (x + mx - row->c0); |
1549 | |
1801 | |
1550 | int px = x * 32; |
1802 | int px = x * T; |
1551 | int py = y * 32; |
1803 | int py = y * T; |
1552 | |
1804 | |
1553 | if (cell->stat_hp) |
1805 | if (cell->stat_hp) |
1554 | { |
1806 | { |
1555 | int width = cell->stat_width * 32; |
1807 | int width = cell->stat_width * T; |
1556 | int thick = sh / 28 + 1 + cell->stat_width; |
1808 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1557 | |
1809 | |
1558 | glColor3ub (0, 0, 0); |
1810 | glColor3ub (0, 0, 0); |
1559 | glRectf (px + 1, py - thick - 2, |
1811 | glRectf (px + 1, py - thick - 2, |
1560 | px + width - 1, py); |
1812 | px + width - 1, py); |
1561 | |
1813 | |
… | |
… | |
1627 | glDisable (GL_BLEND); |
1879 | glDisable (GL_BLEND); |
1628 | glDisable (GL_TEXTURE_2D); |
1880 | glDisable (GL_TEXTURE_2D); |
1629 | } |
1881 | } |
1630 | |
1882 | |
1631 | void |
1883 | void |
1632 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1884 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1633 | PPCODE: |
1885 | PPCODE: |
1634 | { |
1886 | { |
1635 | int vx, vy; |
|
|
1636 | int x, y; |
1887 | int x, y; |
1637 | int sw4 = (sw + 3) & ~3; |
1888 | int sw4 = (sw + 3) & ~3; |
1638 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1889 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1639 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1890 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1640 | |
1891 | |
1641 | memset (darkness, 255, sw4 * sh); |
1892 | memset (darkness, 255, sw4 * sh); |
1642 | SvPOK_only (darkness_sv); |
1893 | SvPOK_only (darkness_sv); |
1643 | SvCUR_set (darkness_sv, sw4 * sh); |
1894 | SvCUR_set (darkness_sv, sw4 * sh); |
1644 | |
1895 | |
1645 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1896 | mx += self->x; |
1646 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1897 | my += self->y; |
1647 | |
1898 | |
1648 | for (y = 0; y < sh; y++) |
1899 | for (y = 0; y < sh; y++) |
1649 | if (0 <= y + vy && y + vy < self->rows) |
1900 | if (0 <= y + my && y + my < self->rows) |
1650 | { |
1901 | { |
1651 | maprow *row = self->row + (y + vy); |
1902 | maprow *row = self->row + (y + my); |
1652 | |
1903 | |
1653 | for (x = 0; x < sw; x++) |
1904 | for (x = 0; x < sw; x++) |
1654 | if (row->c0 <= x + vx && x + vx < row->c1) |
1905 | if (row->c0 <= x + mx && x + mx < row->c1) |
1655 | { |
1906 | { |
1656 | mapcell *cell = row->col + (x + vx - row->c0); |
1907 | mapcell *cell = row->col + (x + mx - row->c0); |
1657 | |
1908 | |
1658 | darkness[y * sw4 + x] = cell->darkness |
1909 | darkness[y * sw4 + x] = cell->darkness |
1659 | ? 255 - (cell->darkness - 1) |
1910 | ? 255 - (cell->darkness - 1) |
1660 | : 255 - FOW_DARKNESS; |
1911 | : 255 - FOW_DARKNESS; |
1661 | } |
1912 | } |
… | |
… | |
1701 | if (row && row->c0 <= x && x < row->c1) |
1952 | if (row && row->c0 <= x && x < row->c1) |
1702 | { |
1953 | { |
1703 | mapcell *cell = row->col + (x - row->c0); |
1954 | mapcell *cell = row->col + (x - row->c0); |
1704 | uint8_t flags = 0; |
1955 | uint8_t flags = 0; |
1705 | |
1956 | |
1706 | if (cell->face [0]) flags |= 1; |
1957 | if (cell->tile [0]) flags |= 1; |
1707 | if (cell->face [1]) flags |= 2; |
1958 | if (cell->tile [1]) flags |= 2; |
1708 | if (cell->face [2]) flags |= 4; |
1959 | if (cell->tile [2]) flags |= 4; |
1709 | |
1960 | |
1710 | *data++ = flags; |
1961 | *data++ = flags; |
1711 | |
1962 | |
1712 | if (flags & 1) |
1963 | if (flags & 1) |
1713 | { |
1964 | { |
|
|
1965 | tileid tile = cell->tile [0]; |
1714 | *data++ = cell->face [0] >> 8; |
1966 | *data++ = tile >> 8; |
1715 | *data++ = cell->face [0]; |
1967 | *data++ = tile; |
1716 | } |
1968 | } |
1717 | |
1969 | |
1718 | if (flags & 2) |
1970 | if (flags & 2) |
1719 | { |
1971 | { |
|
|
1972 | tileid tile = cell->tile [1]; |
1720 | *data++ = cell->face [1] >> 8; |
1973 | *data++ = tile >> 8; |
1721 | *data++ = cell->face [1]; |
1974 | *data++ = tile; |
1722 | } |
1975 | } |
1723 | |
1976 | |
1724 | if (flags & 4) |
1977 | if (flags & 4) |
1725 | { |
1978 | { |
|
|
1979 | tileid tile = cell->tile [2]; |
1726 | *data++ = cell->face [2] >> 8; |
1980 | *data++ = tile >> 8; |
1727 | *data++ = cell->face [2]; |
1981 | *data++ = tile; |
1728 | } |
1982 | } |
1729 | } |
1983 | } |
1730 | else |
1984 | else |
1731 | *data++ = 0; |
1985 | *data++ = 0; |
1732 | } |
1986 | } |
… | |
… | |
1772 | { |
2026 | { |
1773 | uint8_t flags = *data++; |
2027 | uint8_t flags = *data++; |
1774 | |
2028 | |
1775 | if (flags) |
2029 | if (flags) |
1776 | { |
2030 | { |
1777 | mapface face[3] = { 0, 0, 0 }; |
|
|
1778 | |
|
|
1779 | mapcell *cell = row_get_cell (row, x); |
2031 | mapcell *cell = row_get_cell (row, x); |
|
|
2032 | tileid tile[3] = { 0, 0, 0 }; |
1780 | |
2033 | |
1781 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2034 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1782 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2035 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1783 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2036 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1784 | |
2037 | |
1785 | if (cell->darkness == 0) |
2038 | if (cell->darkness == 0) |
1786 | { |
2039 | { |
1787 | cell->darkness = 0; |
2040 | cell->darkness = 0; |
1788 | |
2041 | |
1789 | for (z = 0; z <= 2; z++) |
2042 | for (z = 0; z <= 2; z++) |
1790 | { |
2043 | { |
1791 | cell->face[z] = face[z]; |
2044 | tileid t = tile [z]; |
1792 | |
2045 | |
1793 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2046 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2047 | { |
1794 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2048 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2049 | need_texid (self, t); |
|
|
2050 | } |
|
|
2051 | |
|
|
2052 | cell->tile [z] = t; |
1795 | } |
2053 | } |
1796 | } |
2054 | } |
1797 | } |
2055 | } |
1798 | } |
2056 | } |
1799 | } |
2057 | } |