1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
… | |
… | |
14 | |
14 | |
15 | #ifdef _WIN32 |
15 | #ifdef _WIN32 |
16 | # undef pipe |
16 | # undef pipe |
17 | #endif |
17 | #endif |
18 | |
18 | |
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19 | #include <assert.h> |
19 | #include <math.h> |
20 | #include <math.h> |
20 | #include <string.h> |
21 | #include <string.h> |
21 | #include <stdio.h> |
22 | #include <stdio.h> |
22 | #include <stdlib.h> |
23 | #include <stdlib.h> |
23 | |
24 | |
… | |
… | |
55 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | #else |
57 | #else |
57 | # define PARACHUTE 0 |
58 | # define PARACHUTE 0 |
58 | #endif |
59 | #endif |
59 | |
60 | |
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61 | static AV *texture_av; |
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62 | |
60 | static struct |
63 | static struct |
61 | { |
64 | { |
62 | #define GL_FUNC(ptr,name) ptr name; |
65 | #define GL_FUNC(ptr,name) ptr name; |
63 | #include "glfunc.h" |
66 | #include "glfunc.h" |
64 | #undef GL_FUNC |
67 | #undef GL_FUNC |
65 | } gl; |
68 | } gl; |
66 | |
69 | |
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70 | static void |
67 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
71 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
68 | { |
72 | { |
69 | if (gl.BlendFuncSeparate) |
73 | if (gl.BlendFuncSeparate) |
70 | gl.BlendFuncSeparate (sa, da, saa, daa); |
74 | gl.BlendFuncSeparate (sa, da, saa, daa); |
71 | else if (gl.BlendFuncSeparateEXT) |
75 | else if (gl.BlendFuncSeparateEXT) |
72 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
76 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
73 | else |
77 | else |
74 | glBlendFunc (sa, da); |
78 | glBlendFunc (sa, da); |
75 | } |
79 | } |
76 | |
80 | |
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81 | static GLuint |
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82 | gen_texture () |
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83 | { |
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84 | GLuint name; |
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85 | |
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86 | if (AvFILL (texture_av) >= 0) |
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87 | name = (GLuint)(size_t)av_pop (texture_av); |
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88 | else |
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89 | glGenTextures (1, &name); |
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90 | |
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91 | return name; |
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92 | } |
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93 | |
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94 | static void |
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95 | del_texture (GLuint name) |
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96 | { |
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97 | /* make a half-assed attempt at returning the memory used by the texture */ |
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98 | /* textures are frequently being reused by cfplus anyway */ |
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99 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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100 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
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101 | av_push (texture_av, (SV *)(size_t)name); |
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102 | glDeleteTextures (1, &name); |
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103 | } |
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104 | |
77 | #include "texcache.c" |
105 | #include "texcache.c" |
78 | |
106 | |
79 | #include "pango-font.c" |
107 | #include "pango-font.c" |
80 | #include "pango-fontmap.c" |
108 | #include "pango-fontmap.c" |
81 | #include "pango-render.c" |
109 | #include "pango-render.c" |
… | |
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154 | |
182 | |
155 | *w = rect.width; |
183 | *w = rect.width; |
156 | *h = rect.height; |
184 | *h = rect.height; |
157 | } |
185 | } |
158 | |
186 | |
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187 | typedef uint16_t tileid; |
159 | typedef uint16_t mapface; |
188 | typedef uint16_t faceid; |
160 | |
189 | |
161 | typedef struct { |
190 | typedef struct { |
162 | GLint name; |
191 | int name; |
163 | int w, h; |
192 | int w, h; |
164 | float s, t; |
193 | float s, t; |
165 | uint8_t r, g, b, a; |
194 | uint8_t r, g, b, a; |
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195 | tileid smoothtile; |
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196 | uint8_t smoothlevel; |
166 | } maptex; |
197 | } maptex; |
167 | |
198 | |
168 | typedef struct { |
199 | typedef struct { |
169 | uint32_t player; |
200 | uint32_t player; |
170 | mapface face[3]; |
201 | tileid tile[3]; |
171 | uint16_t darkness; |
202 | uint16_t darkness; |
172 | uint8_t stat_width, stat_hp, flags; |
203 | uint8_t stat_width, stat_hp, flags, smoothmax; |
173 | } mapcell; |
204 | } mapcell; |
174 | |
205 | |
175 | typedef struct { |
206 | typedef struct { |
176 | int32_t c0, c1; |
207 | int32_t c0, c1; |
177 | mapcell *col; |
208 | mapcell *col; |
178 | } maprow; |
209 | } maprow; |
179 | |
210 | |
180 | typedef struct map { |
211 | typedef struct map { |
181 | int x, y, w, h; |
212 | int x, y, w, h; |
182 | int ox, oy; /* offset to virtual global coordinate system */ |
213 | int ox, oy; /* offset to virtual global coordinate system */ |
183 | int faces; |
214 | int faces; tileid *face2tile; // [faceid] |
184 | mapface *face; |
215 | int texs; maptex *tex; // [tileid] |
185 | |
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186 | int texs; |
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187 | maptex *tex; |
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188 | |
216 | |
189 | int32_t rows; |
217 | int32_t rows; |
190 | maprow *row; |
218 | maprow *row; |
191 | } *CFPlus__Map; |
219 | } *CFPlus__Map; |
192 | |
220 | |
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212 | return ptr; |
240 | return ptr; |
213 | } |
241 | } |
214 | |
242 | |
215 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
243 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
216 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
244 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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245 | |
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246 | static void |
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247 | need_facenum (struct map *self, faceid face) |
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248 | { |
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249 | while (self->faces <= face) |
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250 | { |
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251 | Append (tileid, self->face2tile, self->faces, self->faces); |
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252 | self->faces *= 2; |
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253 | } |
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254 | } |
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255 | |
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256 | static void |
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257 | need_texid (struct map *self, int texid) |
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258 | { |
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259 | while (self->texs <= texid) |
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260 | { |
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261 | Append (maptex, self->tex, self->texs, self->texs); |
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262 | self->texs *= 2; |
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263 | } |
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264 | } |
217 | |
265 | |
218 | static maprow * |
266 | static maprow * |
219 | map_get_row (CFPlus__Map self, int y) |
267 | map_get_row (CFPlus__Map self, int y) |
220 | { |
268 | { |
221 | if (0 > y) |
269 | if (0 > y) |
… | |
… | |
316 | cell->player = 0; |
364 | cell->player = 0; |
317 | } |
365 | } |
318 | } |
366 | } |
319 | } |
367 | } |
320 | |
368 | |
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369 | typedef struct { |
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370 | tileid tile; |
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371 | uint8_t x, y, level; |
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372 | } smooth_key; |
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373 | |
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374 | static void |
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375 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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376 | { |
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377 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
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378 | |
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379 | if (SvIOK (*sv)) |
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380 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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381 | else |
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382 | sv_setiv (*sv, bits); |
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383 | } |
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384 | |
321 | static void |
385 | static void |
322 | music_finished (void) |
386 | music_finished (void) |
323 | { |
387 | { |
324 | SDL_UserEvent ev; |
388 | SDL_UserEvent ev; |
325 | |
389 | |
… | |
… | |
358 | n |= n >> 8; |
422 | n |= n >> 8; |
359 | n |= n >> 16; |
423 | n |= n >> 16; |
360 | |
424 | |
361 | return n + 1; |
425 | return n + 1; |
362 | } |
426 | } |
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427 | |
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428 | /* SDL should provide this, really. */ |
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429 | #define SDLK_MODIFIER_MIN 300 |
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430 | #define SDLK_MODIFIER_MAX 314 |
363 | |
431 | |
364 | MODULE = CFPlus PACKAGE = CFPlus |
432 | MODULE = CFPlus PACKAGE = CFPlus |
365 | |
433 | |
366 | PROTOTYPES: ENABLE |
434 | PROTOTYPES: ENABLE |
367 | |
435 | |
… | |
… | |
371 | static const struct { |
439 | static const struct { |
372 | const char *name; |
440 | const char *name; |
373 | IV iv; |
441 | IV iv; |
374 | } *civ, const_iv[] = { |
442 | } *civ, const_iv[] = { |
375 | # define const_iv(name) { # name, (IV)name } |
443 | # define const_iv(name) { # name, (IV)name } |
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444 | const_iv (SDLK_MODIFIER_MIN), |
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445 | const_iv (SDLK_MODIFIER_MAX), |
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446 | |
376 | const_iv (SDL_ACTIVEEVENT), |
447 | const_iv (SDL_ACTIVEEVENT), |
377 | const_iv (SDL_KEYDOWN), |
448 | const_iv (SDL_KEYDOWN), |
378 | const_iv (SDL_KEYUP), |
449 | const_iv (SDL_KEYUP), |
379 | const_iv (SDL_MOUSEMOTION), |
450 | const_iv (SDL_MOUSEMOTION), |
380 | const_iv (SDL_MOUSEBUTTONDOWN), |
451 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
389 | const_iv (SDL_EVENT_RESERVEDA), |
460 | const_iv (SDL_EVENT_RESERVEDA), |
390 | const_iv (SDL_EVENT_RESERVEDB), |
461 | const_iv (SDL_EVENT_RESERVEDB), |
391 | const_iv (SDL_VIDEORESIZE), |
462 | const_iv (SDL_VIDEORESIZE), |
392 | const_iv (SDL_VIDEOEXPOSE), |
463 | const_iv (SDL_VIDEOEXPOSE), |
393 | const_iv (SDL_USEREVENT), |
464 | const_iv (SDL_USEREVENT), |
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465 | |
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466 | const_iv (SDL_APPINPUTFOCUS), |
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467 | const_iv (SDL_APPMOUSEFOCUS), |
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468 | const_iv (SDL_APPACTIVE), |
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469 | |
394 | const_iv (SDLK_KP0), |
470 | const_iv (SDLK_KP0), |
395 | const_iv (SDLK_KP1), |
471 | const_iv (SDLK_KP1), |
396 | const_iv (SDLK_KP2), |
472 | const_iv (SDLK_KP2), |
397 | const_iv (SDLK_KP3), |
473 | const_iv (SDLK_KP3), |
398 | const_iv (SDLK_KP4), |
474 | const_iv (SDLK_KP4), |
… | |
… | |
453 | const_iv (SDLK_BREAK), |
529 | const_iv (SDLK_BREAK), |
454 | const_iv (SDLK_MENU), |
530 | const_iv (SDLK_MENU), |
455 | const_iv (SDLK_POWER), |
531 | const_iv (SDLK_POWER), |
456 | const_iv (SDLK_EURO), |
532 | const_iv (SDLK_EURO), |
457 | const_iv (SDLK_UNDO), |
533 | const_iv (SDLK_UNDO), |
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534 | |
458 | const_iv (KMOD_NONE), |
535 | const_iv (KMOD_NONE), |
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536 | const_iv (KMOD_SHIFT), |
459 | const_iv (KMOD_LSHIFT), |
537 | const_iv (KMOD_LSHIFT), |
460 | const_iv (KMOD_RSHIFT), |
538 | const_iv (KMOD_RSHIFT), |
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539 | const_iv (KMOD_CTRL), |
461 | const_iv (KMOD_LCTRL), |
540 | const_iv (KMOD_LCTRL), |
462 | const_iv (KMOD_RCTRL), |
541 | const_iv (KMOD_RCTRL), |
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542 | const_iv (KMOD_ALT), |
463 | const_iv (KMOD_LALT), |
543 | const_iv (KMOD_LALT), |
464 | const_iv (KMOD_RALT), |
544 | const_iv (KMOD_RALT), |
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545 | const_iv (KMOD_META), |
465 | const_iv (KMOD_LMETA), |
546 | const_iv (KMOD_LMETA), |
466 | const_iv (KMOD_RMETA), |
547 | const_iv (KMOD_RMETA), |
467 | const_iv (KMOD_NUM), |
548 | const_iv (KMOD_NUM), |
468 | const_iv (KMOD_CAPS), |
549 | const_iv (KMOD_CAPS), |
469 | const_iv (KMOD_MODE), |
550 | const_iv (KMOD_MODE), |
470 | const_iv (KMOD_CTRL), |
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471 | const_iv (KMOD_SHIFT), |
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472 | const_iv (KMOD_ALT), |
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473 | const_iv (KMOD_META) |
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474 | # undef const_iv |
551 | # undef const_iv |
475 | }; |
552 | }; |
476 | |
553 | |
477 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
554 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
478 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
555 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
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556 | |
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557 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
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558 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
479 | } |
559 | } |
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560 | |
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561 | void |
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562 | weaken (SV *rv) |
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563 | PROTOTYPE: $ |
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564 | CODE: |
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565 | sv_rvweaken (rv); |
480 | |
566 | |
481 | int |
567 | int |
482 | in_destruct () |
568 | in_destruct () |
483 | CODE: |
569 | CODE: |
484 | RETVAL = PL_main_cv == Nullcv; |
570 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
555 | RETVAL = !!SDL_SetVideoMode ( |
641 | RETVAL = !!SDL_SetVideoMode ( |
556 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
642 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
557 | ); |
643 | ); |
558 | if (RETVAL) |
644 | if (RETVAL) |
559 | { |
645 | { |
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646 | av_clear (texture_av); |
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647 | |
560 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
648 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
561 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
649 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
562 | # include "glfunc.h" |
650 | # include "glfunc.h" |
563 | # undef GL_FUNC |
651 | # undef GL_FUNC |
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652 | |
564 | } |
653 | } |
565 | OUTPUT: |
654 | OUTPUT: |
566 | RETVAL |
655 | RETVAL |
567 | |
656 | |
568 | void |
657 | void |
… | |
… | |
587 | case SDL_KEYDOWN: |
676 | case SDL_KEYDOWN: |
588 | case SDL_KEYUP: |
677 | case SDL_KEYUP: |
589 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
678 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
590 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
679 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
591 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
680 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
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681 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
592 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
682 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
593 | break; |
683 | break; |
594 | |
684 | |
595 | case SDL_ACTIVEEVENT: |
685 | case SDL_ACTIVEEVENT: |
596 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
686 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
641 | Mix_AllocateChannels (int numchans = -1) |
731 | Mix_AllocateChannels (int numchans = -1) |
642 | |
732 | |
643 | void |
733 | void |
644 | lowdelay (int fd, int val = 1) |
734 | lowdelay (int fd, int val = 1) |
645 | CODE: |
735 | CODE: |
646 | #ifndef _WIN32 |
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647 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
736 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
648 | #endif |
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649 | |
737 | |
650 | void |
738 | void |
651 | win32_proxy_info () |
739 | win32_proxy_info () |
652 | PPCODE: |
740 | PPCODE: |
653 | { |
741 | { |
… | |
… | |
1216 | RETVAL->y = 0; |
1304 | RETVAL->y = 0; |
1217 | RETVAL->w = 0; |
1305 | RETVAL->w = 0; |
1218 | RETVAL->h = 0; |
1306 | RETVAL->h = 0; |
1219 | RETVAL->ox = 0; |
1307 | RETVAL->ox = 0; |
1220 | RETVAL->oy = 0; |
1308 | RETVAL->oy = 0; |
1221 | RETVAL->faces = 8192; |
1309 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1222 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1310 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1223 | RETVAL->texs = 8192; |
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1224 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
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1225 | RETVAL->rows = 0; |
1311 | RETVAL->rows = 0; |
1226 | RETVAL->row = 0; |
1312 | RETVAL->row = 0; |
1227 | OUTPUT: |
1313 | OUTPUT: |
1228 | RETVAL |
1314 | RETVAL |
1229 | |
1315 | |
1230 | void |
1316 | void |
1231 | DESTROY (CFPlus::Map self) |
1317 | DESTROY (CFPlus::Map self) |
1232 | CODE: |
1318 | CODE: |
1233 | { |
1319 | { |
1234 | map_clear (self); |
1320 | map_clear (self); |
1235 | Safefree (self->face); |
1321 | Safefree (self->face2tile); |
1236 | Safefree (self->tex); |
1322 | Safefree (self->tex); |
1237 | Safefree (self); |
1323 | Safefree (self); |
1238 | } |
1324 | } |
1239 | |
1325 | |
1240 | void |
1326 | void |
… | |
… | |
1247 | clear (CFPlus::Map self) |
1333 | clear (CFPlus::Map self) |
1248 | CODE: |
1334 | CODE: |
1249 | map_clear (self); |
1335 | map_clear (self); |
1250 | |
1336 | |
1251 | void |
1337 | void |
1252 | set_face (CFPlus::Map self, int face, int texid) |
1338 | set_tileid (CFPlus::Map self, int face, int tile) |
1253 | CODE: |
1339 | CODE: |
1254 | { |
1340 | { |
1255 | while (self->faces <= face) |
1341 | need_facenum (self, face); self->face2tile [face] = tile; |
1256 | { |
1342 | need_texid (self, tile); |
1257 | Append (mapface, self->face, self->faces, self->faces); |
1343 | } |
1258 | self->faces *= 2; |
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1259 | } |
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1260 | |
1344 | |
1261 | self->face [face] = texid; |
1345 | void |
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1346 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
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1347 | CODE: |
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1348 | { |
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1349 | tileid texid; |
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1350 | maptex *tex; |
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1351 | |
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1352 | if (face < 0 || face >= self->faces) |
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1353 | return; |
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1354 | |
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1355 | if (smooth < 0 || smooth >= self->faces) |
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1356 | return; |
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1357 | |
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1358 | texid = self->face2tile [face]; |
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1359 | |
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1360 | if (!texid) |
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1361 | return; |
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1362 | |
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1363 | tex = self->tex + texid; |
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1364 | tex->smoothtile = self->face2tile [smooth]; |
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1365 | tex->smoothlevel = level; |
1262 | } |
1366 | } |
1263 | |
1367 | |
1264 | void |
1368 | void |
1265 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1369 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1266 | CODE: |
1370 | CODE: |
1267 | { |
1371 | { |
1268 | while (self->texs <= texid) |
1372 | need_texid (self, texid); |
1269 | { |
|
|
1270 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1271 | self->texs *= 2; |
|
|
1272 | } |
|
|
1273 | |
1373 | |
1274 | { |
1374 | { |
1275 | maptex *tex = self->tex + texid; |
1375 | maptex *tex = self->tex + texid; |
1276 | |
1376 | |
1277 | tex->name = name; |
1377 | tex->name = name; |
… | |
… | |
1321 | CODE: |
1421 | CODE: |
1322 | { |
1422 | { |
1323 | if (dx > 0) |
1423 | if (dx > 0) |
1324 | map_blank (self, self->x, self->y, dx, self->h); |
1424 | map_blank (self, self->x, self->y, dx, self->h); |
1325 | else if (dx < 0) |
1425 | else if (dx < 0) |
1326 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1426 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1327 | |
1427 | |
1328 | if (dy > 0) |
1428 | if (dy > 0) |
1329 | map_blank (self, self->x, self->y, self->w, dy); |
1429 | map_blank (self, self->x, self->y, self->w, dy); |
1330 | else if (dy < 0) |
1430 | else if (dy < 0) |
1331 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1431 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1332 | |
1432 | |
1333 | self->ox += dx; self->x += dx; |
1433 | self->ox += dx; self->x += dx; |
1334 | self->oy += dy; self->y += dy; |
1434 | self->oy += dy; self->y += dy; |
1335 | |
1435 | |
1336 | while (self->y < 0) |
1436 | while (self->y < 0) |
… | |
… | |
1388 | cell->stat_width = 1; |
1488 | cell->stat_width = 1; |
1389 | cell->stat_hp = *data++; |
1489 | cell->stat_hp = *data++; |
1390 | } |
1490 | } |
1391 | else if (cmd == 6) // monster width |
1491 | else if (cmd == 6) // monster width |
1392 | cell->stat_width = *data++ + 1; |
1492 | cell->stat_width = *data++ + 1; |
1393 | else if (cmd == 0x47) // monster width |
1493 | else if (cmd == 0x47) |
1394 | { |
1494 | { |
1395 | if (*data == 4) |
1495 | if (*data == 4) |
1396 | ; // decode player tag |
1496 | ; // decode player count |
1397 | |
1497 | |
1398 | data += *data + 1; |
1498 | data += *data + 1; |
1399 | } |
1499 | } |
1400 | else if (cmd == 8) // cell flags |
1500 | else if (cmd == 8) // cell flags |
1401 | cell->flags = *data++; |
1501 | cell->flags = *data++; |
… | |
… | |
1410 | cell->darkness = *data++ + 1; |
1510 | cell->darkness = *data++ + 1; |
1411 | } |
1511 | } |
1412 | |
1512 | |
1413 | if (flags & 4) |
1513 | if (flags & 4) |
1414 | { |
1514 | { |
1415 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1515 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1516 | need_facenum (self, face); |
|
|
1517 | cell->tile [0] = self->face2tile [face]; |
1416 | } |
1518 | } |
1417 | |
1519 | |
1418 | if (flags & 2) |
1520 | if (flags & 2) |
1419 | { |
1521 | { |
1420 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1522 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1523 | need_facenum (self, face); |
|
|
1524 | cell->tile [1] = self->face2tile [face]; |
1421 | } |
1525 | } |
1422 | |
1526 | |
1423 | if (flags & 1) |
1527 | if (flags & 1) |
1424 | { |
1528 | { |
1425 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1529 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1530 | need_facenum (self, face); |
|
|
1531 | cell->tile [2] = self->face2tile [face]; |
1426 | } |
1532 | } |
1427 | } |
1533 | } |
1428 | else |
1534 | else |
1429 | cell->darkness = 0; |
1535 | cell->darkness = 0; |
1430 | } |
1536 | } |
… | |
… | |
1460 | { |
1566 | { |
1461 | mapcell *cell = row->col + (x - row->c0); |
1567 | mapcell *cell = row->col + (x - row->c0); |
1462 | |
1568 | |
1463 | for (z = 0; z <= 0; z++) |
1569 | for (z = 0; z <= 0; z++) |
1464 | { |
1570 | { |
1465 | mapface face = cell->face [z]; |
|
|
1466 | |
|
|
1467 | if (face) |
|
|
1468 | { |
|
|
1469 | maptex tex = self->tex [face]; |
1571 | maptex tex = self->tex [cell->tile [z]]; |
1470 | int a0 = 255 - tex.a; |
1572 | int a0 = 255 - tex.a; |
1471 | int a1 = tex.a; |
1573 | int a1 = tex.a; |
1472 | |
1574 | |
1473 | r = (r * a0 + tex.r * a1) / 255; |
1575 | r = (r * a0 + tex.r * a1) / 255; |
1474 | g = (g * a0 + tex.g * a1) / 255; |
1576 | g = (g * a0 + tex.g * a1) / 255; |
1475 | b = (b * a0 + tex.b * a1) / 255; |
1577 | b = (b * a0 + tex.b * a1) / 255; |
1476 | a = (a * a0 + tex.a * a1) / 255; |
1578 | a = (a * a0 + tex.a * a1) / 255; |
1477 | } |
|
|
1478 | } |
1579 | } |
1479 | } |
1580 | } |
1480 | |
1581 | |
1481 | *map++ = (r ) |
1582 | *map++ = (r ) |
1482 | | (g << 8) |
1583 | | (g << 8) |
… | |
… | |
1489 | } |
1590 | } |
1490 | OUTPUT: |
1591 | OUTPUT: |
1491 | RETVAL |
1592 | RETVAL |
1492 | |
1593 | |
1493 | void |
1594 | void |
1494 | draw (CFPlus::Map self, int mx, int my, int sw, int sh) |
1595 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1495 | CODE: |
1596 | CODE: |
1496 | { |
1597 | { |
|
|
1598 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1599 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1600 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1601 | smooth_key skey; |
1497 | int x, y, z; |
1602 | int x, y, z; |
1498 | int last_name; |
1603 | int last_name; |
1499 | mapface face; |
1604 | |
|
|
1605 | // thats current max. sorry. |
|
|
1606 | if (sw > 255) sw = 255; |
|
|
1607 | if (sh > 255) sh = 255; |
|
|
1608 | |
|
|
1609 | // clear key, in case of extra padding |
|
|
1610 | memset (&skey, 0, sizeof (skey)); |
1500 | |
1611 | |
1501 | glColor4ub (255, 255, 255, 255); |
1612 | glColor4ub (255, 255, 255, 255); |
1502 | |
1613 | |
1503 | glEnable (GL_BLEND); |
1614 | glEnable (GL_BLEND); |
1504 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1615 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1510 | last_name = 0; |
1621 | last_name = 0; |
1511 | |
1622 | |
1512 | mx += self->x; |
1623 | mx += self->x; |
1513 | my += self->y; |
1624 | my += self->y; |
1514 | |
1625 | |
|
|
1626 | // first pass: determine smooth_max |
|
|
1627 | // rather ugly, if you ask me |
|
|
1628 | // could also be stored inside mapcell and updated on change |
|
|
1629 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1630 | |
|
|
1631 | for (y = 0; y < sh; y++) |
|
|
1632 | if (0 <= y + my && y + my < self->rows) |
|
|
1633 | { |
|
|
1634 | maprow *row = self->row + (y + my); |
|
|
1635 | |
|
|
1636 | for (x = 0; x < sw; x++) |
|
|
1637 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1638 | { |
|
|
1639 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1640 | |
|
|
1641 | smooth_max[x + 1][y + 1] = |
|
|
1642 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1643 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1644 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1645 | } |
|
|
1646 | } |
|
|
1647 | |
1515 | for (z = 0; z < 3; z++) |
1648 | for (z = 0; z <= 2; z++) |
|
|
1649 | { |
|
|
1650 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1651 | |
1516 | for (y = 0; y < sh; y++) |
1652 | for (y = 0; y < sh; y++) |
1517 | if (0 <= y + my && y + my < self->rows) |
1653 | if (0 <= y + my && y + my < self->rows) |
1518 | { |
1654 | { |
1519 | maprow *row = self->row + (y + my); |
1655 | maprow *row = self->row + (y + my); |
1520 | |
1656 | |
1521 | for (x = 0; x < sw; x++) |
1657 | for (x = 0; x < sw; x++) |
1522 | if (row->c0 <= x + mx && x + mx < row->c1) |
1658 | if (row->c0 <= x + mx && x + mx < row->c1) |
1523 | { |
1659 | { |
1524 | mapcell *cell = row->col + (x + mx - row->c0); |
1660 | mapcell *cell = row->col + (x + mx - row->c0); |
1525 | |
|
|
1526 | face = cell->face [z]; |
1661 | tileid tile = cell->tile [z]; |
|
|
1662 | |
|
|
1663 | if (tile) |
|
|
1664 | { |
|
|
1665 | maptex tex = self->tex [tile]; |
|
|
1666 | int px = (x + 1) * T - tex.w; |
|
|
1667 | int py = (y + 1) * T - tex.h; |
1527 | |
1668 | |
1528 | if (face && face < self->texs) |
1669 | // suppressing texture state switches here |
|
|
1670 | // is only moderately effective, but worth the extra effort |
|
|
1671 | if (last_name != tex.name) |
|
|
1672 | { |
|
|
1673 | if (!tex.name) |
|
|
1674 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1675 | |
|
|
1676 | glEnd (); |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1678 | glBegin (GL_QUADS); |
|
|
1679 | } |
|
|
1680 | |
|
|
1681 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1682 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1683 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1684 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1685 | |
|
|
1686 | if (cell->flags && z == 2) |
|
|
1687 | { |
|
|
1688 | if (cell->flags & 1) |
|
|
1689 | { |
|
|
1690 | maptex tex = self->tex [1]; |
|
|
1691 | int px = x * T + T * 2 / 32; |
|
|
1692 | int py = y * T - T * 6 / 32; |
|
|
1693 | |
|
|
1694 | glEnd (); |
|
|
1695 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1696 | glBegin (GL_QUADS); |
|
|
1697 | |
|
|
1698 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1699 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1700 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1701 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1702 | } |
|
|
1703 | } |
|
|
1704 | |
|
|
1705 | // update smooth hash |
|
|
1706 | if (tex.smoothtile) |
|
|
1707 | { |
|
|
1708 | skey.tile = tex.smoothtile; |
|
|
1709 | skey.level = tex.smoothlevel; |
|
|
1710 | |
|
|
1711 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1712 | |
|
|
1713 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1714 | // shifted +1|+1 so we always stay positive. |
|
|
1715 | |
|
|
1716 | // bits is ___n cccc CCCC bbbb |
|
|
1717 | // n do not draw borders&corners |
|
|
1718 | // c draw these corners, but... |
|
|
1719 | // C ... not these |
|
|
1720 | // b draw these borders |
|
|
1721 | |
|
|
1722 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1723 | // ┃· ·· ·┃ ━━ |
|
|
1724 | |
|
|
1725 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1726 | // ·· ·· ·┏ ┓· |
|
|
1727 | |
|
|
1728 | // full tile |
|
|
1729 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1730 | |
|
|
1731 | // borders |
|
|
1732 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1733 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1734 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1735 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1736 | |
|
|
1737 | // corners |
|
|
1738 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1739 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1740 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1741 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1742 | } |
|
|
1743 | } |
|
|
1744 | } |
|
|
1745 | } |
|
|
1746 | |
|
|
1747 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1748 | // this is basically counting sort |
|
|
1749 | { |
|
|
1750 | int w, b; |
|
|
1751 | |
|
|
1752 | for (w = 0; w < 256 / 32; ++w) |
|
|
1753 | { |
|
|
1754 | uint32_t smask = smooth_level [w]; |
|
|
1755 | if (smask) |
|
|
1756 | for (b = 0; b < 32; ++b) |
|
|
1757 | if (smask & (((uint32_t)1) << b)) |
1529 | { |
1758 | { |
1530 | maptex tex = self->tex [face]; |
1759 | int level = (w << 5) | b; |
1531 | int px = (x + 1) * 32 - tex.w; |
1760 | HE *he; |
1532 | int py = (y + 1) * 32 - tex.h; |
|
|
1533 | |
1761 | |
1534 | if (last_name != tex.name) |
1762 | hv_iterinit (smooth); |
|
|
1763 | while ((he = hv_iternext (smooth))) |
1535 | { |
1764 | { |
|
|
1765 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1766 | IV bits = SvIVX (HeVAL (he)); |
|
|
1767 | |
|
|
1768 | if (!(bits & 0x1000) |
|
|
1769 | && skey->level == level |
|
|
1770 | && level > smooth_max [skey->x][skey->y]) |
|
|
1771 | { |
|
|
1772 | maptex tex = self->tex [skey->tile]; |
|
|
1773 | int px = (((int)skey->x) - 1) * T; |
|
|
1774 | int py = (((int)skey->y) - 1) * T; |
|
|
1775 | int border = bits & 15; |
|
|
1776 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1777 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1778 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1779 | |
|
|
1780 | // this time naively avoiding texture state changes |
|
|
1781 | // save gobs of state changes. |
|
|
1782 | if (last_name != tex.name) |
|
|
1783 | { |
|
|
1784 | if (!tex.name) |
|
|
1785 | continue; // smoothing not yet available |
|
|
1786 | |
1536 | glEnd (); |
1787 | glEnd (); |
1537 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1788 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1538 | glBegin (GL_QUADS); |
1789 | glBegin (GL_QUADS); |
|
|
1790 | } |
|
|
1791 | |
|
|
1792 | if (border) |
|
|
1793 | { |
|
|
1794 | float ox = border * dx; |
|
|
1795 | |
|
|
1796 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1797 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1798 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1799 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1800 | } |
|
|
1801 | |
|
|
1802 | if (corner) |
|
|
1803 | { |
|
|
1804 | float ox = corner * dx; |
|
|
1805 | |
|
|
1806 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1807 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1808 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1809 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1810 | } |
1539 | } |
1811 | } |
1540 | |
|
|
1541 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1542 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1543 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1544 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1545 | } |
|
|
1546 | |
|
|
1547 | if (cell->flags && z == 2) |
|
|
1548 | { |
|
|
1549 | if (cell->flags & 1) |
|
|
1550 | { |
|
|
1551 | maptex tex = self->tex [1]; |
|
|
1552 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1553 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1554 | |
|
|
1555 | glEnd (); |
|
|
1556 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1557 | glBegin (GL_QUADS); |
|
|
1558 | |
|
|
1559 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1560 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1561 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1562 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1563 | } |
1812 | } |
1564 | } |
1813 | } |
1565 | } |
|
|
1566 | } |
1814 | } |
|
|
1815 | } |
|
|
1816 | |
|
|
1817 | hv_clear (smooth); |
|
|
1818 | } |
1567 | |
1819 | |
1568 | glEnd (); |
1820 | glEnd (); |
1569 | |
1821 | |
1570 | glDisable (GL_TEXTURE_2D); |
1822 | glDisable (GL_TEXTURE_2D); |
1571 | glDisable (GL_BLEND); |
1823 | glDisable (GL_BLEND); |
… | |
… | |
1579 | for (x = 0; x < sw; x++) |
1831 | for (x = 0; x < sw; x++) |
1580 | if (row->c0 <= x + mx && x + mx < row->c1) |
1832 | if (row->c0 <= x + mx && x + mx < row->c1) |
1581 | { |
1833 | { |
1582 | mapcell *cell = row->col + (x + mx - row->c0); |
1834 | mapcell *cell = row->col + (x + mx - row->c0); |
1583 | |
1835 | |
1584 | int px = x * 32; |
1836 | int px = x * T; |
1585 | int py = y * 32; |
1837 | int py = y * T; |
1586 | |
1838 | |
1587 | if (cell->stat_hp) |
1839 | if (cell->stat_hp) |
1588 | { |
1840 | { |
1589 | int width = cell->stat_width * 32; |
1841 | int width = cell->stat_width * T; |
1590 | int thick = sh / 28 + 1 + cell->stat_width; |
1842 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1591 | |
1843 | |
1592 | glColor3ub (0, 0, 0); |
1844 | glColor3ub (0, 0, 0); |
1593 | glRectf (px + 1, py - thick - 2, |
1845 | glRectf (px + 1, py - thick - 2, |
1594 | px + width - 1, py); |
1846 | px + width - 1, py); |
1595 | |
1847 | |
… | |
… | |
1734 | if (row && row->c0 <= x && x < row->c1) |
1986 | if (row && row->c0 <= x && x < row->c1) |
1735 | { |
1987 | { |
1736 | mapcell *cell = row->col + (x - row->c0); |
1988 | mapcell *cell = row->col + (x - row->c0); |
1737 | uint8_t flags = 0; |
1989 | uint8_t flags = 0; |
1738 | |
1990 | |
1739 | if (cell->face [0]) flags |= 1; |
1991 | if (cell->tile [0]) flags |= 1; |
1740 | if (cell->face [1]) flags |= 2; |
1992 | if (cell->tile [1]) flags |= 2; |
1741 | if (cell->face [2]) flags |= 4; |
1993 | if (cell->tile [2]) flags |= 4; |
1742 | |
1994 | |
1743 | *data++ = flags; |
1995 | *data++ = flags; |
1744 | |
1996 | |
1745 | if (flags & 1) |
1997 | if (flags & 1) |
1746 | { |
1998 | { |
|
|
1999 | tileid tile = cell->tile [0]; |
1747 | *data++ = cell->face [0] >> 8; |
2000 | *data++ = tile >> 8; |
1748 | *data++ = cell->face [0]; |
2001 | *data++ = tile; |
1749 | } |
2002 | } |
1750 | |
2003 | |
1751 | if (flags & 2) |
2004 | if (flags & 2) |
1752 | { |
2005 | { |
|
|
2006 | tileid tile = cell->tile [1]; |
1753 | *data++ = cell->face [1] >> 8; |
2007 | *data++ = tile >> 8; |
1754 | *data++ = cell->face [1]; |
2008 | *data++ = tile; |
1755 | } |
2009 | } |
1756 | |
2010 | |
1757 | if (flags & 4) |
2011 | if (flags & 4) |
1758 | { |
2012 | { |
|
|
2013 | tileid tile = cell->tile [2]; |
1759 | *data++ = cell->face [2] >> 8; |
2014 | *data++ = tile >> 8; |
1760 | *data++ = cell->face [2]; |
2015 | *data++ = tile; |
1761 | } |
2016 | } |
1762 | } |
2017 | } |
1763 | else |
2018 | else |
1764 | *data++ = 0; |
2019 | *data++ = 0; |
1765 | } |
2020 | } |
… | |
… | |
1805 | { |
2060 | { |
1806 | uint8_t flags = *data++; |
2061 | uint8_t flags = *data++; |
1807 | |
2062 | |
1808 | if (flags) |
2063 | if (flags) |
1809 | { |
2064 | { |
1810 | mapface face[3] = { 0, 0, 0 }; |
|
|
1811 | |
|
|
1812 | mapcell *cell = row_get_cell (row, x); |
2065 | mapcell *cell = row_get_cell (row, x); |
|
|
2066 | tileid tile[3] = { 0, 0, 0 }; |
1813 | |
2067 | |
1814 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2068 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1815 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2069 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1816 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2070 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1817 | |
2071 | |
1818 | if (cell->darkness == 0) |
2072 | if (cell->darkness == 0) |
1819 | { |
2073 | { |
1820 | cell->darkness = 0; |
2074 | cell->darkness = 0; |
1821 | |
2075 | |
1822 | for (z = 0; z <= 2; z++) |
2076 | for (z = 0; z <= 2; z++) |
1823 | { |
2077 | { |
1824 | cell->face[z] = face[z]; |
2078 | tileid t = tile [z]; |
1825 | |
2079 | |
1826 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2080 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2081 | { |
1827 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2082 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2083 | need_texid (self, t); |
|
|
2084 | } |
|
|
2085 | |
|
|
2086 | cell->tile [z] = t; |
1828 | } |
2087 | } |
1829 | } |
2088 | } |
1830 | } |
2089 | } |
1831 | } |
2090 | } |
1832 | } |
2091 | } |
… | |
… | |
1981 | # undef const_iv |
2240 | # undef const_iv |
1982 | }; |
2241 | }; |
1983 | |
2242 | |
1984 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2243 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1985 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2244 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2245 | |
|
|
2246 | texture_av = newAV (); |
|
|
2247 | AvREAL_off (texture_av); |
1986 | } |
2248 | } |
1987 | |
2249 | |
1988 | char * |
2250 | char * |
1989 | gl_vendor () |
2251 | gl_vendor () |
1990 | CODE: |
2252 | CODE: |
… | |
… | |
2139 | |
2401 | |
2140 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2402 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2141 | |
2403 | |
2142 | int glGenTexture () |
2404 | int glGenTexture () |
2143 | CODE: |
2405 | CODE: |
2144 | { |
2406 | RETVAL = gen_texture (); |
2145 | GLuint name; |
|
|
2146 | glGenTextures (1, &name); |
|
|
2147 | RETVAL = name; |
|
|
2148 | } |
|
|
2149 | OUTPUT: |
2407 | OUTPUT: |
2150 | RETVAL |
2408 | RETVAL |
2151 | |
2409 | |
2152 | void glDeleteTexture (int name) |
2410 | void glDeleteTexture (int name) |
2153 | CODE: |
2411 | CODE: |
2154 | { |
|
|
2155 | GLuint name_ = name; |
|
|
2156 | glDeleteTextures (1, &name_); |
2412 | del_texture (name); |
2157 | } |
2413 | |
2158 | |
|
|
2159 | int glGenList () |
2414 | int glGenList () |
2160 | CODE: |
2415 | CODE: |
2161 | RETVAL = glGenLists (1); |
2416 | RETVAL = glGenLists (1); |
2162 | OUTPUT: |
2417 | OUTPUT: |
2163 | RETVAL |
2418 | RETVAL |