1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
… | |
… | |
14 | |
14 | |
15 | #ifdef _WIN32 |
15 | #ifdef _WIN32 |
16 | # undef pipe |
16 | # undef pipe |
17 | #endif |
17 | #endif |
18 | |
18 | |
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19 | #include <assert.h> |
19 | #include <math.h> |
20 | #include <math.h> |
20 | #include <string.h> |
21 | #include <string.h> |
21 | #include <stdio.h> |
22 | #include <stdio.h> |
22 | #include <stdlib.h> |
23 | #include <stdlib.h> |
23 | |
24 | |
… | |
… | |
55 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | #else |
57 | #else |
57 | # define PARACHUTE 0 |
58 | # define PARACHUTE 0 |
58 | #endif |
59 | #endif |
59 | |
60 | |
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|
61 | static AV *texture_av; |
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62 | |
60 | static struct |
63 | static struct |
61 | { |
64 | { |
62 | #define GL_FUNC(ptr,name) ptr name; |
65 | #define GL_FUNC(ptr,name) ptr name; |
63 | #include "glfunc.h" |
66 | #include "glfunc.h" |
64 | #undef GL_FUNC |
67 | #undef GL_FUNC |
… | |
… | |
154 | |
157 | |
155 | *w = rect.width; |
158 | *w = rect.width; |
156 | *h = rect.height; |
159 | *h = rect.height; |
157 | } |
160 | } |
158 | |
161 | |
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|
162 | typedef uint16_t tileid; |
159 | typedef uint16_t mapface; |
163 | typedef uint16_t faceid; |
160 | |
164 | |
161 | typedef struct { |
165 | typedef struct { |
162 | GLint name; |
166 | int name; |
163 | int w, h; |
167 | int w, h; |
164 | float s, t; |
168 | float s, t; |
165 | uint8_t r, g, b, a; |
169 | uint8_t r, g, b, a; |
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170 | tileid smoothtile; |
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171 | uint8_t smoothlevel; |
166 | } maptex; |
172 | } maptex; |
167 | |
173 | |
168 | typedef struct { |
174 | typedef struct { |
169 | uint32_t player; |
175 | uint32_t player; |
170 | mapface face[3]; |
176 | tileid tile[3]; |
171 | uint16_t darkness; |
177 | uint16_t darkness; |
172 | uint8_t stat_width, stat_hp, flags; |
178 | uint8_t stat_width, stat_hp, flags, smoothmax; |
173 | } mapcell; |
179 | } mapcell; |
174 | |
180 | |
175 | typedef struct { |
181 | typedef struct { |
176 | int32_t c0, c1; |
182 | int32_t c0, c1; |
177 | mapcell *col; |
183 | mapcell *col; |
178 | } maprow; |
184 | } maprow; |
179 | |
185 | |
180 | typedef struct map { |
186 | typedef struct map { |
181 | int x, y, w, h; |
187 | int x, y, w, h; |
182 | int ox, oy; /* offset to virtual global coordinate system */ |
188 | int ox, oy; /* offset to virtual global coordinate system */ |
183 | int faces; |
189 | int faces; tileid *face2tile; // [faceid] |
184 | mapface *face; |
190 | int texs; maptex *tex; // [tileid] |
185 | |
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186 | int texs; |
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187 | maptex *tex; |
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188 | |
191 | |
189 | int32_t rows; |
192 | int32_t rows; |
190 | maprow *row; |
193 | maprow *row; |
191 | } *CFPlus__Map; |
194 | } *CFPlus__Map; |
192 | |
195 | |
… | |
… | |
212 | return ptr; |
215 | return ptr; |
213 | } |
216 | } |
214 | |
217 | |
215 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
218 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
216 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
219 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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220 | |
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221 | static void |
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222 | need_facenum (struct map *self, faceid face) |
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223 | { |
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224 | while (self->faces <= face) |
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225 | { |
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226 | Append (tileid, self->face2tile, self->faces, self->faces); |
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227 | self->faces *= 2; |
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228 | } |
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229 | } |
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230 | |
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231 | static void |
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232 | need_texid (struct map *self, int texid) |
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233 | { |
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234 | while (self->texs <= texid) |
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235 | { |
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236 | Append (maptex, self->tex, self->texs, self->texs); |
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237 | self->texs *= 2; |
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238 | } |
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239 | } |
217 | |
240 | |
218 | static maprow * |
241 | static maprow * |
219 | map_get_row (CFPlus__Map self, int y) |
242 | map_get_row (CFPlus__Map self, int y) |
220 | { |
243 | { |
221 | if (0 > y) |
244 | if (0 > y) |
… | |
… | |
314 | cell->stat_hp = 0; |
337 | cell->stat_hp = 0; |
315 | cell->flags = 0; |
338 | cell->flags = 0; |
316 | cell->player = 0; |
339 | cell->player = 0; |
317 | } |
340 | } |
318 | } |
341 | } |
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|
342 | } |
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343 | |
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344 | typedef struct { |
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345 | tileid tile; |
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|
346 | uint8_t x, y, level; |
|
|
347 | } smooth_key; |
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348 | |
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349 | static void |
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350 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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351 | { |
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352 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
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353 | |
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354 | if (SvIOK (*sv)) |
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355 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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356 | else |
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357 | sv_setiv (*sv, bits); |
319 | } |
358 | } |
320 | |
359 | |
321 | static void |
360 | static void |
322 | music_finished (void) |
361 | music_finished (void) |
323 | { |
362 | { |
… | |
… | |
492 | |
531 | |
493 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
532 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
494 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
533 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
495 | } |
534 | } |
496 | |
535 | |
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|
536 | void |
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|
537 | weaken (SV *rv) |
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|
538 | PROTOTYPE: $ |
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|
539 | CODE: |
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|
540 | sv_rvweaken (rv); |
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541 | |
497 | int |
542 | int |
498 | in_destruct () |
543 | in_destruct () |
499 | CODE: |
544 | CODE: |
500 | RETVAL = PL_main_cv == Nullcv; |
545 | RETVAL = PL_main_cv == Nullcv; |
501 | OUTPUT: |
546 | OUTPUT: |
… | |
… | |
571 | RETVAL = !!SDL_SetVideoMode ( |
616 | RETVAL = !!SDL_SetVideoMode ( |
572 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
617 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
573 | ); |
618 | ); |
574 | if (RETVAL) |
619 | if (RETVAL) |
575 | { |
620 | { |
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|
621 | av_clear (texture_av); |
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622 | |
576 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
623 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
577 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
624 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
578 | # include "glfunc.h" |
625 | # include "glfunc.h" |
579 | # undef GL_FUNC |
626 | # undef GL_FUNC |
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|
627 | |
580 | } |
628 | } |
581 | OUTPUT: |
629 | OUTPUT: |
582 | RETVAL |
630 | RETVAL |
583 | |
631 | |
584 | void |
632 | void |
… | |
… | |
658 | Mix_AllocateChannels (int numchans = -1) |
706 | Mix_AllocateChannels (int numchans = -1) |
659 | |
707 | |
660 | void |
708 | void |
661 | lowdelay (int fd, int val = 1) |
709 | lowdelay (int fd, int val = 1) |
662 | CODE: |
710 | CODE: |
663 | #ifndef _WIN32 |
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|
664 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
711 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
665 | #endif |
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|
666 | |
712 | |
667 | void |
713 | void |
668 | win32_proxy_info () |
714 | win32_proxy_info () |
669 | PPCODE: |
715 | PPCODE: |
670 | { |
716 | { |
… | |
… | |
1233 | RETVAL->y = 0; |
1279 | RETVAL->y = 0; |
1234 | RETVAL->w = 0; |
1280 | RETVAL->w = 0; |
1235 | RETVAL->h = 0; |
1281 | RETVAL->h = 0; |
1236 | RETVAL->ox = 0; |
1282 | RETVAL->ox = 0; |
1237 | RETVAL->oy = 0; |
1283 | RETVAL->oy = 0; |
1238 | RETVAL->faces = 8192; |
1284 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1239 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1285 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1240 | RETVAL->texs = 8192; |
|
|
1241 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
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|
1242 | RETVAL->rows = 0; |
1286 | RETVAL->rows = 0; |
1243 | RETVAL->row = 0; |
1287 | RETVAL->row = 0; |
1244 | OUTPUT: |
1288 | OUTPUT: |
1245 | RETVAL |
1289 | RETVAL |
1246 | |
1290 | |
1247 | void |
1291 | void |
1248 | DESTROY (CFPlus::Map self) |
1292 | DESTROY (CFPlus::Map self) |
1249 | CODE: |
1293 | CODE: |
1250 | { |
1294 | { |
1251 | map_clear (self); |
1295 | map_clear (self); |
1252 | Safefree (self->face); |
1296 | Safefree (self->face2tile); |
1253 | Safefree (self->tex); |
1297 | Safefree (self->tex); |
1254 | Safefree (self); |
1298 | Safefree (self); |
1255 | } |
1299 | } |
1256 | |
1300 | |
1257 | void |
1301 | void |
… | |
… | |
1264 | clear (CFPlus::Map self) |
1308 | clear (CFPlus::Map self) |
1265 | CODE: |
1309 | CODE: |
1266 | map_clear (self); |
1310 | map_clear (self); |
1267 | |
1311 | |
1268 | void |
1312 | void |
1269 | set_face (CFPlus::Map self, int face, int texid) |
1313 | set_tileid (CFPlus::Map self, int face, int tile) |
1270 | CODE: |
1314 | CODE: |
1271 | { |
1315 | { |
1272 | while (self->faces <= face) |
1316 | need_facenum (self, face); self->face2tile [face] = tile; |
1273 | { |
1317 | need_texid (self, tile); |
1274 | Append (mapface, self->face, self->faces, self->faces); |
1318 | } |
1275 | self->faces *= 2; |
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|
1276 | } |
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|
1277 | |
1319 | |
1278 | self->face [face] = texid; |
1320 | void |
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1321 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
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1322 | CODE: |
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1323 | { |
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1324 | tileid texid; |
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1325 | maptex *tex; |
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1326 | |
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1327 | if (face < 0 || face >= self->faces) |
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1328 | return; |
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1329 | |
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1330 | if (smooth < 0 || smooth >= self->faces) |
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1331 | return; |
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1332 | |
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1333 | texid = self->face2tile [face]; |
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1334 | |
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1335 | if (!texid) |
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1336 | return; |
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1337 | |
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1338 | tex = self->tex + texid; |
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1339 | tex->smoothtile = self->face2tile [smooth]; |
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1340 | tex->smoothlevel = level; |
1279 | } |
1341 | } |
1280 | |
1342 | |
1281 | void |
1343 | void |
1282 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1344 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1283 | CODE: |
1345 | CODE: |
1284 | { |
1346 | { |
1285 | while (self->texs <= texid) |
1347 | need_texid (self, texid); |
1286 | { |
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|
1287 | Append (maptex, self->tex, self->texs, self->texs); |
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|
1288 | self->texs *= 2; |
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|
1289 | } |
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|
1290 | |
1348 | |
1291 | { |
1349 | { |
1292 | maptex *tex = self->tex + texid; |
1350 | maptex *tex = self->tex + texid; |
1293 | |
1351 | |
1294 | tex->name = name; |
1352 | tex->name = name; |
… | |
… | |
1338 | CODE: |
1396 | CODE: |
1339 | { |
1397 | { |
1340 | if (dx > 0) |
1398 | if (dx > 0) |
1341 | map_blank (self, self->x, self->y, dx, self->h); |
1399 | map_blank (self, self->x, self->y, dx, self->h); |
1342 | else if (dx < 0) |
1400 | else if (dx < 0) |
1343 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1401 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1344 | |
1402 | |
1345 | if (dy > 0) |
1403 | if (dy > 0) |
1346 | map_blank (self, self->x, self->y, self->w, dy); |
1404 | map_blank (self, self->x, self->y, self->w, dy); |
1347 | else if (dy < 0) |
1405 | else if (dy < 0) |
1348 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1406 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1349 | |
1407 | |
1350 | self->ox += dx; self->x += dx; |
1408 | self->ox += dx; self->x += dx; |
1351 | self->oy += dy; self->y += dy; |
1409 | self->oy += dy; self->y += dy; |
1352 | |
1410 | |
1353 | while (self->y < 0) |
1411 | while (self->y < 0) |
… | |
… | |
1405 | cell->stat_width = 1; |
1463 | cell->stat_width = 1; |
1406 | cell->stat_hp = *data++; |
1464 | cell->stat_hp = *data++; |
1407 | } |
1465 | } |
1408 | else if (cmd == 6) // monster width |
1466 | else if (cmd == 6) // monster width |
1409 | cell->stat_width = *data++ + 1; |
1467 | cell->stat_width = *data++ + 1; |
1410 | else if (cmd == 0x47) // monster width |
1468 | else if (cmd == 0x47) |
1411 | { |
1469 | { |
1412 | if (*data == 4) |
1470 | if (*data == 4) |
1413 | ; // decode player tag |
1471 | ; // decode player count |
1414 | |
1472 | |
1415 | data += *data + 1; |
1473 | data += *data + 1; |
1416 | } |
1474 | } |
1417 | else if (cmd == 8) // cell flags |
1475 | else if (cmd == 8) // cell flags |
1418 | cell->flags = *data++; |
1476 | cell->flags = *data++; |
… | |
… | |
1427 | cell->darkness = *data++ + 1; |
1485 | cell->darkness = *data++ + 1; |
1428 | } |
1486 | } |
1429 | |
1487 | |
1430 | if (flags & 4) |
1488 | if (flags & 4) |
1431 | { |
1489 | { |
1432 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1490 | faceid face = (data [0] << 8) + data [1]; data += 2; |
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|
1491 | need_facenum (self, face); |
|
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1492 | cell->tile [0] = self->face2tile [face]; |
1433 | } |
1493 | } |
1434 | |
1494 | |
1435 | if (flags & 2) |
1495 | if (flags & 2) |
1436 | { |
1496 | { |
1437 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1497 | faceid face = (data [0] << 8) + data [1]; data += 2; |
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|
1498 | need_facenum (self, face); |
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|
1499 | cell->tile [1] = self->face2tile [face]; |
1438 | } |
1500 | } |
1439 | |
1501 | |
1440 | if (flags & 1) |
1502 | if (flags & 1) |
1441 | { |
1503 | { |
1442 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1504 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1505 | need_facenum (self, face); |
|
|
1506 | cell->tile [2] = self->face2tile [face]; |
1443 | } |
1507 | } |
1444 | } |
1508 | } |
1445 | else |
1509 | else |
1446 | cell->darkness = 0; |
1510 | cell->darkness = 0; |
1447 | } |
1511 | } |
… | |
… | |
1477 | { |
1541 | { |
1478 | mapcell *cell = row->col + (x - row->c0); |
1542 | mapcell *cell = row->col + (x - row->c0); |
1479 | |
1543 | |
1480 | for (z = 0; z <= 0; z++) |
1544 | for (z = 0; z <= 0; z++) |
1481 | { |
1545 | { |
1482 | mapface face = cell->face [z]; |
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|
1483 | |
|
|
1484 | if (face) |
|
|
1485 | { |
|
|
1486 | maptex tex = self->tex [face]; |
1546 | maptex tex = self->tex [cell->tile [z]]; |
1487 | int a0 = 255 - tex.a; |
1547 | int a0 = 255 - tex.a; |
1488 | int a1 = tex.a; |
1548 | int a1 = tex.a; |
1489 | |
1549 | |
1490 | r = (r * a0 + tex.r * a1) / 255; |
1550 | r = (r * a0 + tex.r * a1) / 255; |
1491 | g = (g * a0 + tex.g * a1) / 255; |
1551 | g = (g * a0 + tex.g * a1) / 255; |
1492 | b = (b * a0 + tex.b * a1) / 255; |
1552 | b = (b * a0 + tex.b * a1) / 255; |
1493 | a = (a * a0 + tex.a * a1) / 255; |
1553 | a = (a * a0 + tex.a * a1) / 255; |
1494 | } |
|
|
1495 | } |
1554 | } |
1496 | } |
1555 | } |
1497 | |
1556 | |
1498 | *map++ = (r ) |
1557 | *map++ = (r ) |
1499 | | (g << 8) |
1558 | | (g << 8) |
… | |
… | |
1506 | } |
1565 | } |
1507 | OUTPUT: |
1566 | OUTPUT: |
1508 | RETVAL |
1567 | RETVAL |
1509 | |
1568 | |
1510 | void |
1569 | void |
1511 | draw (CFPlus::Map self, int mx, int my, int sw, int sh) |
1570 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1512 | CODE: |
1571 | CODE: |
1513 | { |
1572 | { |
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|
1573 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1574 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1575 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1576 | smooth_key skey; |
1514 | int x, y, z; |
1577 | int x, y, z; |
1515 | int last_name; |
1578 | int last_name; |
1516 | mapface face; |
1579 | |
|
|
1580 | // thats current max. sorry. |
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|
1581 | if (sw > 255) sw = 255; |
|
|
1582 | if (sh > 255) sh = 255; |
|
|
1583 | |
|
|
1584 | // clear key, in case of extra padding |
|
|
1585 | memset (&skey, 0, sizeof (skey)); |
1517 | |
1586 | |
1518 | glColor4ub (255, 255, 255, 255); |
1587 | glColor4ub (255, 255, 255, 255); |
1519 | |
1588 | |
1520 | glEnable (GL_BLEND); |
1589 | glEnable (GL_BLEND); |
1521 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1590 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1527 | last_name = 0; |
1596 | last_name = 0; |
1528 | |
1597 | |
1529 | mx += self->x; |
1598 | mx += self->x; |
1530 | my += self->y; |
1599 | my += self->y; |
1531 | |
1600 | |
|
|
1601 | // first pass: determine smooth_max |
|
|
1602 | // rather ugly, if you ask me |
|
|
1603 | // could also be stored inside mapcell and updated on change |
|
|
1604 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1605 | |
|
|
1606 | for (y = 0; y < sh; y++) |
|
|
1607 | if (0 <= y + my && y + my < self->rows) |
|
|
1608 | { |
|
|
1609 | maprow *row = self->row + (y + my); |
|
|
1610 | |
|
|
1611 | for (x = 0; x < sw; x++) |
|
|
1612 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1613 | { |
|
|
1614 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1615 | |
|
|
1616 | smooth_max[x + 1][y + 1] = |
|
|
1617 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1618 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1619 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1620 | } |
|
|
1621 | } |
|
|
1622 | |
1532 | for (z = 0; z < 3; z++) |
1623 | for (z = 0; z <= 2; z++) |
|
|
1624 | { |
|
|
1625 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1626 | |
1533 | for (y = 0; y < sh; y++) |
1627 | for (y = 0; y < sh; y++) |
1534 | if (0 <= y + my && y + my < self->rows) |
1628 | if (0 <= y + my && y + my < self->rows) |
1535 | { |
1629 | { |
1536 | maprow *row = self->row + (y + my); |
1630 | maprow *row = self->row + (y + my); |
1537 | |
1631 | |
1538 | for (x = 0; x < sw; x++) |
1632 | for (x = 0; x < sw; x++) |
1539 | if (row->c0 <= x + mx && x + mx < row->c1) |
1633 | if (row->c0 <= x + mx && x + mx < row->c1) |
1540 | { |
1634 | { |
1541 | mapcell *cell = row->col + (x + mx - row->c0); |
1635 | mapcell *cell = row->col + (x + mx - row->c0); |
1542 | |
|
|
1543 | face = cell->face [z]; |
1636 | tileid tile = cell->tile [z]; |
|
|
1637 | |
|
|
1638 | if (tile) |
|
|
1639 | { |
|
|
1640 | maptex tex = self->tex [tile]; |
|
|
1641 | int px = (x + 1) * T - tex.w; |
|
|
1642 | int py = (y + 1) * T - tex.h; |
1544 | |
1643 | |
1545 | if (face && face < self->texs) |
1644 | // suppressing texture state switches here |
|
|
1645 | // is only moderately effective, but worth the extra effort |
|
|
1646 | if (last_name != tex.name) |
|
|
1647 | { |
|
|
1648 | if (!tex.name) |
|
|
1649 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1650 | |
|
|
1651 | glEnd (); |
|
|
1652 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1653 | glBegin (GL_QUADS); |
|
|
1654 | } |
|
|
1655 | |
|
|
1656 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1657 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1658 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1659 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1660 | |
|
|
1661 | if (cell->flags && z == 2) |
|
|
1662 | { |
|
|
1663 | if (cell->flags & 1) |
|
|
1664 | { |
|
|
1665 | maptex tex = self->tex [1]; |
|
|
1666 | int px = x * T + T * 2 / 32; |
|
|
1667 | int py = y * T - T * 6 / 32; |
|
|
1668 | |
|
|
1669 | glEnd (); |
|
|
1670 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1671 | glBegin (GL_QUADS); |
|
|
1672 | |
|
|
1673 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1674 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1675 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1676 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1677 | } |
|
|
1678 | } |
|
|
1679 | |
|
|
1680 | // update smooth hash |
|
|
1681 | if (tex.smoothtile) |
|
|
1682 | { |
|
|
1683 | skey.tile = tex.smoothtile; |
|
|
1684 | skey.level = tex.smoothlevel; |
|
|
1685 | |
|
|
1686 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1687 | |
|
|
1688 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1689 | // shifted +1|+1 so we always stay positive. |
|
|
1690 | |
|
|
1691 | // bits is ___n cccc CCCC bbbb |
|
|
1692 | // n do not draw borders&corners |
|
|
1693 | // c draw these corners, but... |
|
|
1694 | // C ... not these |
|
|
1695 | // b draw these borders |
|
|
1696 | |
|
|
1697 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1698 | // ┃· ·· ·┃ ━━ |
|
|
1699 | |
|
|
1700 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1701 | // ·· ·· ·┏ ┓· |
|
|
1702 | |
|
|
1703 | // full tile |
|
|
1704 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1705 | |
|
|
1706 | // borders |
|
|
1707 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1708 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1709 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1710 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1711 | |
|
|
1712 | // corners |
|
|
1713 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1714 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1715 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1716 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1717 | } |
|
|
1718 | } |
|
|
1719 | } |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1723 | // this is basically counting sort |
|
|
1724 | { |
|
|
1725 | int w, b; |
|
|
1726 | |
|
|
1727 | for (w = 0; w < 256 / 32; ++w) |
|
|
1728 | { |
|
|
1729 | uint32_t smask = smooth_level [w]; |
|
|
1730 | if (smask) |
|
|
1731 | for (b = 0; b < 32; ++b) |
|
|
1732 | if (smask & (((uint32_t)1) << b)) |
1546 | { |
1733 | { |
1547 | maptex tex = self->tex [face]; |
1734 | int level = (w << 5) | b; |
1548 | int px = (x + 1) * 32 - tex.w; |
1735 | HE *he; |
1549 | int py = (y + 1) * 32 - tex.h; |
|
|
1550 | |
1736 | |
1551 | if (last_name != tex.name) |
1737 | hv_iterinit (smooth); |
|
|
1738 | while ((he = hv_iternext (smooth))) |
1552 | { |
1739 | { |
|
|
1740 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1741 | IV bits = SvIVX (HeVAL (he)); |
|
|
1742 | |
|
|
1743 | if (!(bits & 0x1000) |
|
|
1744 | && skey->level == level |
|
|
1745 | && level >= smooth_max [skey->x][skey->y]) |
|
|
1746 | { |
|
|
1747 | maptex tex = self->tex [skey->tile]; |
|
|
1748 | int px = (((int)skey->x) - 1) * T; |
|
|
1749 | int py = (((int)skey->y) - 1) * T; |
|
|
1750 | int border = bits & 15; |
|
|
1751 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1752 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1753 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1754 | |
|
|
1755 | // this time naively avoiding texture state changes |
|
|
1756 | // save gobs of state changes. |
|
|
1757 | if (last_name != tex.name) |
|
|
1758 | { |
|
|
1759 | if (!tex.name) |
|
|
1760 | continue; // smoothing not yet available |
|
|
1761 | |
1553 | glEnd (); |
1762 | glEnd (); |
1554 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1763 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1555 | glBegin (GL_QUADS); |
1764 | glBegin (GL_QUADS); |
|
|
1765 | } |
|
|
1766 | |
|
|
1767 | if (border) |
|
|
1768 | { |
|
|
1769 | float ox = border * dx; |
|
|
1770 | |
|
|
1771 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1772 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1773 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1774 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1775 | } |
|
|
1776 | |
|
|
1777 | if (corner) |
|
|
1778 | { |
|
|
1779 | float ox = corner * dx; |
|
|
1780 | |
|
|
1781 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1782 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1783 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1784 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1785 | } |
1556 | } |
1786 | } |
1557 | |
|
|
1558 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1559 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1560 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1561 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1562 | } |
|
|
1563 | |
|
|
1564 | if (cell->flags && z == 2) |
|
|
1565 | { |
|
|
1566 | if (cell->flags & 1) |
|
|
1567 | { |
|
|
1568 | maptex tex = self->tex [1]; |
|
|
1569 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1570 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1571 | |
|
|
1572 | glEnd (); |
|
|
1573 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1574 | glBegin (GL_QUADS); |
|
|
1575 | |
|
|
1576 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1577 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1578 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1579 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1580 | } |
1787 | } |
1581 | } |
1788 | } |
1582 | } |
|
|
1583 | } |
1789 | } |
|
|
1790 | } |
|
|
1791 | |
|
|
1792 | hv_clear (smooth); |
|
|
1793 | } |
1584 | |
1794 | |
1585 | glEnd (); |
1795 | glEnd (); |
1586 | |
1796 | |
1587 | glDisable (GL_TEXTURE_2D); |
1797 | glDisable (GL_TEXTURE_2D); |
1588 | glDisable (GL_BLEND); |
1798 | glDisable (GL_BLEND); |
… | |
… | |
1596 | for (x = 0; x < sw; x++) |
1806 | for (x = 0; x < sw; x++) |
1597 | if (row->c0 <= x + mx && x + mx < row->c1) |
1807 | if (row->c0 <= x + mx && x + mx < row->c1) |
1598 | { |
1808 | { |
1599 | mapcell *cell = row->col + (x + mx - row->c0); |
1809 | mapcell *cell = row->col + (x + mx - row->c0); |
1600 | |
1810 | |
1601 | int px = x * 32; |
1811 | int px = x * T; |
1602 | int py = y * 32; |
1812 | int py = y * T; |
1603 | |
1813 | |
1604 | if (cell->stat_hp) |
1814 | if (cell->stat_hp) |
1605 | { |
1815 | { |
1606 | int width = cell->stat_width * 32; |
1816 | int width = cell->stat_width * T; |
1607 | int thick = sh / 28 + 1 + cell->stat_width; |
1817 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1608 | |
1818 | |
1609 | glColor3ub (0, 0, 0); |
1819 | glColor3ub (0, 0, 0); |
1610 | glRectf (px + 1, py - thick - 2, |
1820 | glRectf (px + 1, py - thick - 2, |
1611 | px + width - 1, py); |
1821 | px + width - 1, py); |
1612 | |
1822 | |
… | |
… | |
1751 | if (row && row->c0 <= x && x < row->c1) |
1961 | if (row && row->c0 <= x && x < row->c1) |
1752 | { |
1962 | { |
1753 | mapcell *cell = row->col + (x - row->c0); |
1963 | mapcell *cell = row->col + (x - row->c0); |
1754 | uint8_t flags = 0; |
1964 | uint8_t flags = 0; |
1755 | |
1965 | |
1756 | if (cell->face [0]) flags |= 1; |
1966 | if (cell->tile [0]) flags |= 1; |
1757 | if (cell->face [1]) flags |= 2; |
1967 | if (cell->tile [1]) flags |= 2; |
1758 | if (cell->face [2]) flags |= 4; |
1968 | if (cell->tile [2]) flags |= 4; |
1759 | |
1969 | |
1760 | *data++ = flags; |
1970 | *data++ = flags; |
1761 | |
1971 | |
1762 | if (flags & 1) |
1972 | if (flags & 1) |
1763 | { |
1973 | { |
|
|
1974 | tileid tile = cell->tile [0]; |
1764 | *data++ = cell->face [0] >> 8; |
1975 | *data++ = tile >> 8; |
1765 | *data++ = cell->face [0]; |
1976 | *data++ = tile; |
1766 | } |
1977 | } |
1767 | |
1978 | |
1768 | if (flags & 2) |
1979 | if (flags & 2) |
1769 | { |
1980 | { |
|
|
1981 | tileid tile = cell->tile [1]; |
1770 | *data++ = cell->face [1] >> 8; |
1982 | *data++ = tile >> 8; |
1771 | *data++ = cell->face [1]; |
1983 | *data++ = tile; |
1772 | } |
1984 | } |
1773 | |
1985 | |
1774 | if (flags & 4) |
1986 | if (flags & 4) |
1775 | { |
1987 | { |
|
|
1988 | tileid tile = cell->tile [2]; |
1776 | *data++ = cell->face [2] >> 8; |
1989 | *data++ = tile >> 8; |
1777 | *data++ = cell->face [2]; |
1990 | *data++ = tile; |
1778 | } |
1991 | } |
1779 | } |
1992 | } |
1780 | else |
1993 | else |
1781 | *data++ = 0; |
1994 | *data++ = 0; |
1782 | } |
1995 | } |
… | |
… | |
1822 | { |
2035 | { |
1823 | uint8_t flags = *data++; |
2036 | uint8_t flags = *data++; |
1824 | |
2037 | |
1825 | if (flags) |
2038 | if (flags) |
1826 | { |
2039 | { |
1827 | mapface face[3] = { 0, 0, 0 }; |
|
|
1828 | |
|
|
1829 | mapcell *cell = row_get_cell (row, x); |
2040 | mapcell *cell = row_get_cell (row, x); |
|
|
2041 | tileid tile[3] = { 0, 0, 0 }; |
1830 | |
2042 | |
1831 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2043 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1832 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2044 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1833 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2045 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1834 | |
2046 | |
1835 | if (cell->darkness == 0) |
2047 | if (cell->darkness == 0) |
1836 | { |
2048 | { |
1837 | cell->darkness = 0; |
2049 | cell->darkness = 0; |
1838 | |
2050 | |
1839 | for (z = 0; z <= 2; z++) |
2051 | for (z = 0; z <= 2; z++) |
1840 | { |
2052 | { |
1841 | cell->face[z] = face[z]; |
2053 | tileid t = tile [z]; |
1842 | |
2054 | |
1843 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2055 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2056 | { |
1844 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2057 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2058 | need_texid (self, t); |
|
|
2059 | } |
|
|
2060 | |
|
|
2061 | cell->tile [z] = t; |
1845 | } |
2062 | } |
1846 | } |
2063 | } |
1847 | } |
2064 | } |
1848 | } |
2065 | } |
1849 | } |
2066 | } |
… | |
… | |
1998 | # undef const_iv |
2215 | # undef const_iv |
1999 | }; |
2216 | }; |
2000 | |
2217 | |
2001 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2218 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2002 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2219 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2220 | |
|
|
2221 | texture_av = newAV (); |
|
|
2222 | AvREAL_off (texture_av); |
2003 | } |
2223 | } |
2004 | |
2224 | |
2005 | char * |
2225 | char * |
2006 | gl_vendor () |
2226 | gl_vendor () |
2007 | CODE: |
2227 | CODE: |
… | |
… | |
2158 | |
2378 | |
2159 | int glGenTexture () |
2379 | int glGenTexture () |
2160 | CODE: |
2380 | CODE: |
2161 | { |
2381 | { |
2162 | GLuint name; |
2382 | GLuint name; |
|
|
2383 | if (AvFILL (texture_av) >= 0) |
|
|
2384 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
2385 | else |
2163 | glGenTextures (1, &name); |
2386 | glGenTextures (1, &name); |
2164 | RETVAL = name; |
2387 | RETVAL = name; |
2165 | } |
2388 | } |
2166 | OUTPUT: |
2389 | OUTPUT: |
2167 | RETVAL |
2390 | RETVAL |
2168 | |
2391 | |
2169 | void glDeleteTexture (int name) |
2392 | void glDeleteTexture (int name) |
2170 | CODE: |
2393 | CODE: |
2171 | { |
2394 | { |
2172 | GLuint name_ = name; |
2395 | /* make a half-assed attempt at returning the memory used by the texture */ |
2173 | glDeleteTextures (1, &name_); |
2396 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2397 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
2398 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
2399 | av_push (texture_av, (SV *)(size_t)name); |
|
|
2400 | /*{ GLuint name_ = name; glDeleteTextures (1, &name_); }*/ |
2174 | } |
2401 | } |
2175 | |
2402 | |
2176 | int glGenList () |
2403 | int glGenList () |
2177 | CODE: |
2404 | CODE: |
2178 | RETVAL = glGenLists (1); |
2405 | RETVAL = glGenLists (1); |