… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
62 | #else |
58 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
59 | #endif |
64 | #endif |
60 | |
65 | |
|
|
66 | static AV *texture_av; |
|
|
67 | |
61 | static struct |
68 | static struct |
62 | { |
69 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
71 | #include "glfunc.h" |
65 | #undef GL_FUNC |
72 | #undef GL_FUNC |
66 | } gl; |
73 | } gl; |
67 | |
74 | |
|
|
75 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
77 | { |
70 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
82 | else |
75 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
|
|
84 | } |
|
|
85 | |
|
|
86 | static GLuint |
|
|
87 | gen_texture () |
|
|
88 | { |
|
|
89 | GLuint name; |
|
|
90 | |
|
|
91 | if (AvFILL (texture_av) >= 0) |
|
|
92 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
93 | else |
|
|
94 | glGenTextures (1, &name); |
|
|
95 | |
|
|
96 | return name; |
|
|
97 | } |
|
|
98 | |
|
|
99 | static void |
|
|
100 | del_texture (GLuint name) |
|
|
101 | { |
|
|
102 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
103 | /* textures are frequently being reused by cfplus anyway */ |
|
|
104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
106 | av_push (texture_av, (SV *)(size_t)name); |
|
|
107 | glDeleteTextures (1, &name); |
76 | } |
108 | } |
77 | |
109 | |
78 | #include "texcache.c" |
110 | #include "texcache.c" |
79 | |
111 | |
80 | #include "pango-font.c" |
112 | #include "pango-font.c" |
… | |
… | |
345 | } smooth_key; |
377 | } smooth_key; |
346 | |
378 | |
347 | static void |
379 | static void |
348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
380 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
349 | { |
381 | { |
350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); |
382 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
351 | |
383 | |
352 | if (SvIOK (*sv)) |
384 | if (SvIOK (*sv)) |
353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
385 | SvIV_set (*sv, SvIVX (*sv) | bits); |
354 | else |
386 | else |
355 | sv_setiv (*sv, bits); |
387 | sv_setiv (*sv, bits); |
… | |
… | |
555 | opengl_fontmap = pango_opengl_font_map_new (); |
587 | opengl_fontmap = pango_opengl_font_map_new (); |
556 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
588 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
557 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
589 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
558 | } |
590 | } |
559 | |
591 | |
|
|
592 | char * |
|
|
593 | SDL_GetError () |
|
|
594 | |
560 | int |
595 | int |
561 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
596 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
562 | |
597 | |
563 | void |
598 | void |
564 | SDL_Quit () |
599 | SDL_Quit () |
565 | |
600 | |
566 | void |
601 | void |
567 | SDL_ListModes () |
602 | SDL_ListModes (int rgb, int alpha) |
568 | PPCODE: |
603 | PPCODE: |
569 | { |
604 | { |
570 | SDL_Rect **m; |
605 | SDL_Rect **m; |
571 | |
606 | |
572 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
607 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
573 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
608 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
574 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
609 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
575 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
610 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
576 | |
611 | |
577 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
612 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
578 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
613 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
579 | |
614 | |
580 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
615 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
581 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
616 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
582 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
617 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
583 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
618 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
584 | |
619 | |
585 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
620 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
586 | #if SDL_VERSION_ATLEAST(1,2,10) |
621 | #if SDL_VERSION_ATLEAST(1,2,10) |
587 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
622 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
588 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
623 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
589 | #endif |
624 | #endif |
590 | |
625 | |
591 | SDL_EnableUNICODE (1); |
|
|
592 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
593 | |
|
|
594 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
626 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
595 | |
627 | |
596 | if (m && m != (SDL_Rect **)-1) |
628 | if (m && m != (SDL_Rect **)-1) |
597 | while (*m) |
629 | while (*m) |
598 | { |
630 | { |
|
|
631 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
632 | { |
599 | AV *av = newAV (); |
633 | AV *av = newAV (); |
600 | av_push (av, newSViv ((*m)->w)); |
634 | av_push (av, newSViv ((*m)->w)); |
601 | av_push (av, newSViv ((*m)->h)); |
635 | av_push (av, newSViv ((*m)->h)); |
|
|
636 | av_push (av, newSViv (rgb)); |
|
|
637 | av_push (av, newSViv (alpha)); |
602 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
638 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
639 | } |
603 | |
640 | |
604 | ++m; |
641 | ++m; |
605 | } |
642 | } |
606 | } |
643 | } |
607 | |
644 | |
608 | char * |
|
|
609 | SDL_GetError () |
|
|
610 | |
|
|
611 | int |
645 | int |
612 | SDL_SetVideoMode (int w, int h, int fullscreen) |
646 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
613 | CODE: |
647 | CODE: |
|
|
648 | { |
|
|
649 | SDL_EnableUNICODE (1); |
|
|
650 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
651 | |
|
|
652 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
653 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
654 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
655 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
656 | |
614 | RETVAL = !!SDL_SetVideoMode ( |
657 | RETVAL = !!SDL_SetVideoMode ( |
615 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
658 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
616 | ); |
659 | ); |
|
|
660 | |
617 | if (RETVAL) |
661 | if (RETVAL) |
618 | { |
662 | { |
|
|
663 | av_clear (texture_av); |
|
|
664 | |
619 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
665 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
620 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
666 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
621 | # include "glfunc.h" |
667 | #include "glfunc.h" |
622 | # undef GL_FUNC |
668 | #undef GL_FUNC |
623 | } |
669 | } |
|
|
670 | } |
624 | OUTPUT: |
671 | OUTPUT: |
625 | RETVAL |
672 | RETVAL |
626 | |
673 | |
627 | void |
674 | void |
628 | SDL_GL_SwapBuffers () |
675 | SDL_GL_SwapBuffers () |
629 | |
676 | |
630 | char * |
677 | char * |
631 | SDL_GetKeyName (int sym) |
678 | SDL_GetKeyName (int sym) |
632 | |
679 | |
|
|
680 | int |
|
|
681 | SDL_GetAppState () |
|
|
682 | |
633 | void |
683 | void |
634 | SDL_PollEvent () |
684 | poll_events () |
635 | PPCODE: |
685 | PPCODE: |
636 | { |
686 | { |
637 | SDL_Event ev; |
687 | SDL_Event ev; |
638 | |
688 | |
639 | while (SDL_PollEvent (&ev)) |
689 | SDL_PumpEvents (); |
|
|
690 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
640 | { |
691 | { |
641 | HV *hv = newHV (); |
692 | HV *hv = newHV (); |
642 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
693 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
643 | |
694 | |
644 | switch (ev.type) |
695 | switch (ev.type) |
… | |
… | |
656 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
707 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
657 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
708 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
658 | break; |
709 | break; |
659 | |
710 | |
660 | case SDL_MOUSEMOTION: |
711 | case SDL_MOUSEMOTION: |
|
|
712 | { |
|
|
713 | int state = ev.motion.state; |
|
|
714 | int x = ev.motion.x; |
|
|
715 | int y = ev.motion.y; |
|
|
716 | int xrel = ev.motion.xrel; |
|
|
717 | int yrel = ev.motion.yrel; |
|
|
718 | |
|
|
719 | /* do simplistic event compression */ |
|
|
720 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
721 | && state == ev.motion.state) |
|
|
722 | { |
|
|
723 | xrel += ev.motion.xrel; |
|
|
724 | yrel += ev.motion.yrel; |
|
|
725 | x = ev.motion.x; |
|
|
726 | y = ev.motion.y; |
|
|
727 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
728 | } |
|
|
729 | |
661 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
730 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
662 | |
|
|
663 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
731 | hv_store (hv, "state", 5, newSViv (state), 0); |
664 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
732 | hv_store (hv, "x", 1, newSViv (x), 0); |
665 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
733 | hv_store (hv, "y", 1, newSViv (y), 0); |
666 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
734 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
667 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
735 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
736 | } |
668 | break; |
737 | break; |
669 | |
738 | |
670 | case SDL_MOUSEBUTTONDOWN: |
739 | case SDL_MOUSEBUTTONDOWN: |
671 | case SDL_MOUSEBUTTONUP: |
740 | case SDL_MOUSEBUTTONUP: |
672 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
741 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
701 | Mix_AllocateChannels (int numchans = -1) |
770 | Mix_AllocateChannels (int numchans = -1) |
702 | |
771 | |
703 | void |
772 | void |
704 | lowdelay (int fd, int val = 1) |
773 | lowdelay (int fd, int val = 1) |
705 | CODE: |
774 | CODE: |
706 | #ifndef _WIN32 |
|
|
707 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
775 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
708 | #endif |
|
|
709 | |
776 | |
710 | void |
777 | void |
711 | win32_proxy_info () |
778 | win32_proxy_info () |
712 | PPCODE: |
779 | PPCODE: |
713 | { |
780 | { |
… | |
… | |
854 | ExitThread (retval); // unclean, please beam me up |
921 | ExitThread (retval); // unclean, please beam me up |
855 | #else |
922 | #else |
856 | _exit (retval); |
923 | _exit (retval); |
857 | #endif |
924 | #endif |
858 | |
925 | |
|
|
926 | void |
|
|
927 | debug () |
|
|
928 | CODE: |
|
|
929 | { |
|
|
930 | #if DEBUG |
|
|
931 | VALGRIND_DO_LEAK_CHECK; |
|
|
932 | #endif |
|
|
933 | } |
|
|
934 | |
859 | MODULE = CFPlus PACKAGE = CFPlus::Font |
935 | MODULE = CFPlus PACKAGE = CFPlus::Font |
860 | |
936 | |
861 | CFPlus::Font |
937 | CFPlus::Font |
862 | new_from_file (SV *class, char *path, int id = 0) |
938 | new_from_file (SV *class, char *path, int id = 0) |
863 | CODE: |
939 | CODE: |
… | |
… | |
1178 | flags |
1254 | flags |
1179 | ); |
1255 | ); |
1180 | |
1256 | |
1181 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1257 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1182 | |
1258 | |
|
|
1259 | int minpot (int n) |
|
|
1260 | |
1183 | void |
1261 | void |
1184 | pad2pot (SV *data_, SV *w_, SV *h_) |
1262 | pad2pot (SV *data_, SV *w_, SV *h_) |
1185 | CODE: |
1263 | CODE: |
1186 | { |
1264 | { |
1187 | int ow = SvIV (w_); |
1265 | int ow = SvIV (w_); |
… | |
… | |
1263 | { |
1341 | { |
1264 | glDisable (GL_ALPHA_TEST); |
1342 | glDisable (GL_ALPHA_TEST); |
1265 | glDisable (GL_BLEND); |
1343 | glDisable (GL_BLEND); |
1266 | } |
1344 | } |
1267 | } |
1345 | } |
|
|
1346 | |
|
|
1347 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1348 | CODE: |
|
|
1349 | { |
|
|
1350 | GLint width; |
|
|
1351 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1352 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1353 | RETVAL = width > 0; |
|
|
1354 | } |
|
|
1355 | OUTPUT: |
|
|
1356 | RETVAL |
1268 | |
1357 | |
1269 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1358 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1270 | |
1359 | |
1271 | CFPlus::Map |
1360 | CFPlus::Map |
1272 | new (SV *class) |
1361 | new (SV *class) |
… | |
… | |
1393 | CODE: |
1482 | CODE: |
1394 | { |
1483 | { |
1395 | if (dx > 0) |
1484 | if (dx > 0) |
1396 | map_blank (self, self->x, self->y, dx, self->h); |
1485 | map_blank (self, self->x, self->y, dx, self->h); |
1397 | else if (dx < 0) |
1486 | else if (dx < 0) |
1398 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1487 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1399 | |
1488 | |
1400 | if (dy > 0) |
1489 | if (dy > 0) |
1401 | map_blank (self, self->x, self->y, self->w, dy); |
1490 | map_blank (self, self->x, self->y, self->w, dy); |
1402 | else if (dy < 0) |
1491 | else if (dy < 0) |
1403 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1492 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1404 | |
1493 | |
1405 | self->ox += dx; self->x += dx; |
1494 | self->ox += dx; self->x += dx; |
1406 | self->oy += dy; self->y += dy; |
1495 | self->oy += dy; self->y += dy; |
1407 | |
1496 | |
1408 | while (self->y < 0) |
1497 | while (self->y < 0) |
… | |
… | |
1462 | } |
1551 | } |
1463 | else if (cmd == 6) // monster width |
1552 | else if (cmd == 6) // monster width |
1464 | cell->stat_width = *data++ + 1; |
1553 | cell->stat_width = *data++ + 1; |
1465 | else if (cmd == 0x47) |
1554 | else if (cmd == 0x47) |
1466 | { |
1555 | { |
1467 | if (*data == 8) |
1556 | if (*data == 4) |
1468 | ; // decode player uuid |
1557 | ; // decode player count |
1469 | |
1558 | |
1470 | data += *data + 1; |
1559 | data += *data + 1; |
1471 | } |
1560 | } |
1472 | else if (cmd == 8) // cell flags |
1561 | else if (cmd == 8) // cell flags |
1473 | cell->flags = *data++; |
1562 | cell->flags = *data++; |
… | |
… | |
1683 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
1772 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
1684 | |
1773 | |
1685 | // add bits to current tile and all neighbours. skey.x|y is |
1774 | // add bits to current tile and all neighbours. skey.x|y is |
1686 | // shifted +1|+1 so we always stay positive. |
1775 | // shifted +1|+1 so we always stay positive. |
1687 | |
1776 | |
|
|
1777 | // bits is ___n cccc CCCC bbbb |
|
|
1778 | // n do not draw borders&corners |
|
|
1779 | // c draw these corners, but... |
|
|
1780 | // C ... not these |
|
|
1781 | // b draw these borders |
|
|
1782 | |
|
|
1783 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1784 | // ┃· ·· ·┃ ━━ |
|
|
1785 | |
|
|
1786 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1787 | // ·· ·· ·┏ ┓· |
|
|
1788 | |
1688 | // full tile |
1789 | // full tile |
1689 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
1790 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
1690 | |
1791 | |
1691 | // borders |
1792 | // borders |
1692 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); |
1793 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
1693 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); |
1794 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
1694 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
1795 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
1695 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
1796 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
1696 | |
1797 | |
1697 | // corners |
1798 | // corners |
1698 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
1799 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
… | |
… | |
1702 | } |
1803 | } |
1703 | } |
1804 | } |
1704 | } |
1805 | } |
1705 | } |
1806 | } |
1706 | |
1807 | |
1707 | // go through all smoothlevels, lowest to highest, then draw |
1808 | // go through all smoothlevels, lowest to highest, then draw. |
1708 | // this is basically counting sort |
1809 | // this is basically counting sort |
1709 | { |
1810 | { |
1710 | int w, b; |
1811 | int w, b; |
1711 | |
1812 | |
1712 | for (w = 0; w < 256 / 32; ++w) |
1813 | for (w = 0; w < 256 / 32; ++w) |
… | |
… | |
1723 | while ((he = hv_iternext (smooth))) |
1824 | while ((he = hv_iternext (smooth))) |
1724 | { |
1825 | { |
1725 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1826 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1726 | IV bits = SvIVX (HeVAL (he)); |
1827 | IV bits = SvIVX (HeVAL (he)); |
1727 | |
1828 | |
1728 | // bits is ___n cccc CCCC bbbb |
|
|
1729 | // n do not draw borders&corners |
|
|
1730 | // c draw these corners, but... |
|
|
1731 | // C ... not these |
|
|
1732 | // b draw these borders |
|
|
1733 | |
|
|
1734 | if (!(bits & 0x1000) |
1829 | if (!(bits & 0x1000) |
1735 | && skey->level == level |
1830 | && skey->level == level |
1736 | && level >= smooth_max [skey->x][skey->y]) |
1831 | && level > smooth_max [skey->x][skey->y]) |
1737 | { |
1832 | { |
1738 | maptex tex = self->tex [skey->tile]; |
1833 | maptex tex = self->tex [skey->tile]; |
1739 | int px = (((int)skey->x) - 1) * T; |
1834 | int px = (((int)skey->x) - 1) * T; |
1740 | int py = (((int)skey->y) - 1) * T; |
1835 | int py = (((int)skey->y) - 1) * T; |
1741 | int border = bits & 15; |
1836 | int border = bits & 15; |
… | |
… | |
1879 | glDisable (GL_BLEND); |
1974 | glDisable (GL_BLEND); |
1880 | glDisable (GL_TEXTURE_2D); |
1975 | glDisable (GL_TEXTURE_2D); |
1881 | } |
1976 | } |
1882 | |
1977 | |
1883 | void |
1978 | void |
1884 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1979 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) |
1885 | PPCODE: |
1980 | PPCODE: |
1886 | { |
1981 | { |
1887 | int x, y; |
1982 | int x, y; |
1888 | int sw4 = (sw + 3) & ~3; |
1983 | int sw4 = (sw + 3) & ~3; |
1889 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1984 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
… | |
… | |
1909 | darkness[y * sw4 + x] = cell->darkness |
2004 | darkness[y * sw4 + x] = cell->darkness |
1910 | ? 255 - (cell->darkness - 1) |
2005 | ? 255 - (cell->darkness - 1) |
1911 | : 255 - FOW_DARKNESS; |
2006 | : 255 - FOW_DARKNESS; |
1912 | } |
2007 | } |
1913 | } |
2008 | } |
|
|
2009 | |
|
|
2010 | if (smoothing) |
|
|
2011 | { |
|
|
2012 | SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh)); |
|
|
2013 | uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv); |
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|
2014 | |
|
|
2015 | SvPOK_only (darkness2_sv); |
|
|
2016 | SvCUR_set (darkness2_sv, sw4 * sh); |
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|
2017 | |
|
|
2018 | for (y = 0; y < sh; ++y) |
|
|
2019 | for (x = 0; x < sw4; ++x) |
|
|
2020 | { |
|
|
2021 | float *f = (float *)matrix; |
|
|
2022 | int dx, dy; |
|
|
2023 | float sum = 0.f; |
|
|
2024 | |
|
|
2025 | for (dy = -1; dy <= 1; ++dy) |
|
|
2026 | for (dx = -1; dx <= 1; ++dx) |
|
|
2027 | { |
|
|
2028 | unsigned int x2 = x + dx; |
|
|
2029 | unsigned int y2 = y + dy; |
|
|
2030 | |
|
|
2031 | sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; |
|
|
2032 | } |
|
|
2033 | |
|
|
2034 | darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; |
|
|
2035 | } |
|
|
2036 | |
|
|
2037 | darkness_sv = darkness2_sv; |
|
|
2038 | } |
1914 | |
2039 | |
1915 | EXTEND (SP, 3); |
2040 | EXTEND (SP, 3); |
1916 | PUSHs (sv_2mortal (newSViv (sw4))); |
2041 | PUSHs (sv_2mortal (newSViv (sw4))); |
1917 | PUSHs (sv_2mortal (newSViv (sh))); |
2042 | PUSHs (sv_2mortal (newSViv (sh))); |
1918 | PUSHs (darkness_sv); |
2043 | PUSHs (darkness_sv); |
… | |
… | |
2092 | CODE: |
2217 | CODE: |
2093 | RETVAL = Mix_VolumeMusic (volume); |
2218 | RETVAL = Mix_VolumeMusic (volume); |
2094 | OUTPUT: |
2219 | OUTPUT: |
2095 | RETVAL |
2220 | RETVAL |
2096 | |
2221 | |
|
|
2222 | int |
|
|
2223 | fade_out (int ms) |
|
|
2224 | CODE: |
|
|
2225 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2226 | OUTPUT: |
|
|
2227 | RETVAL |
|
|
2228 | |
2097 | CFPlus::MixMusic |
2229 | CFPlus::MixMusic |
2098 | new_from_file (SV *class, char *path) |
2230 | new_from_file (SV *class, char *path) |
2099 | CODE: |
2231 | CODE: |
2100 | RETVAL = Mix_LoadMUS (path); |
2232 | RETVAL = Mix_LoadMUS (path); |
2101 | OUTPUT: |
2233 | OUTPUT: |
… | |
… | |
2108 | |
2240 | |
2109 | int |
2241 | int |
2110 | play (CFPlus::MixMusic self, int loops = -1) |
2242 | play (CFPlus::MixMusic self, int loops = -1) |
2111 | CODE: |
2243 | CODE: |
2112 | RETVAL = Mix_PlayMusic (self, loops); |
2244 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2245 | OUTPUT: |
|
|
2246 | RETVAL |
|
|
2247 | |
|
|
2248 | int |
|
|
2249 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2250 | CODE: |
|
|
2251 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
2113 | OUTPUT: |
2252 | OUTPUT: |
2114 | RETVAL |
2253 | RETVAL |
2115 | |
2254 | |
2116 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2255 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2117 | |
2256 | |
… | |
… | |
2121 | static const struct { |
2260 | static const struct { |
2122 | const char *name; |
2261 | const char *name; |
2123 | IV iv; |
2262 | IV iv; |
2124 | } *civ, const_iv[] = { |
2263 | } *civ, const_iv[] = { |
2125 | # define const_iv(name) { # name, (IV)name } |
2264 | # define const_iv(name) { # name, (IV)name } |
|
|
2265 | const_iv (GL_VENDOR), |
|
|
2266 | const_iv (GL_VERSION), |
|
|
2267 | const_iv (GL_EXTENSIONS), |
2126 | const_iv (GL_COLOR_MATERIAL), |
2268 | const_iv (GL_COLOR_MATERIAL), |
2127 | const_iv (GL_SMOOTH), |
2269 | const_iv (GL_SMOOTH), |
2128 | const_iv (GL_FLAT), |
2270 | const_iv (GL_FLAT), |
2129 | const_iv (GL_DITHER), |
2271 | const_iv (GL_DITHER), |
2130 | const_iv (GL_BLEND), |
2272 | const_iv (GL_BLEND), |
… | |
… | |
2157 | const_iv (GL_LUMINANCE), |
2299 | const_iv (GL_LUMINANCE), |
2158 | const_iv (GL_LUMINANCE_ALPHA), |
2300 | const_iv (GL_LUMINANCE_ALPHA), |
2159 | const_iv (GL_FLOAT), |
2301 | const_iv (GL_FLOAT), |
2160 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2302 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2161 | const_iv (GL_COMPILE), |
2303 | const_iv (GL_COMPILE), |
|
|
2304 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2305 | const_iv (GL_PROXY_TEXTURE_2D), |
2162 | const_iv (GL_TEXTURE_1D), |
2306 | const_iv (GL_TEXTURE_1D), |
2163 | const_iv (GL_TEXTURE_2D), |
2307 | const_iv (GL_TEXTURE_2D), |
2164 | const_iv (GL_TEXTURE_ENV), |
2308 | const_iv (GL_TEXTURE_ENV), |
2165 | const_iv (GL_TEXTURE_MAG_FILTER), |
2309 | const_iv (GL_TEXTURE_MAG_FILTER), |
2166 | const_iv (GL_TEXTURE_MIN_FILTER), |
2310 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2206 | # undef const_iv |
2350 | # undef const_iv |
2207 | }; |
2351 | }; |
2208 | |
2352 | |
2209 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2353 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2210 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2354 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2355 | |
|
|
2356 | texture_av = newAV (); |
|
|
2357 | AvREAL_off (texture_av); |
2211 | } |
2358 | } |
2212 | |
2359 | |
2213 | char * |
2360 | char * |
2214 | gl_vendor () |
2361 | gl_vendor () |
2215 | CODE: |
2362 | CODE: |
… | |
… | |
2226 | |
2373 | |
2227 | char * |
2374 | char * |
2228 | gl_extensions () |
2375 | gl_extensions () |
2229 | CODE: |
2376 | CODE: |
2230 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2377 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
2378 | OUTPUT: |
|
|
2379 | RETVAL |
|
|
2380 | |
|
|
2381 | const char *glGetString (GLenum pname) |
|
|
2382 | |
|
|
2383 | GLint glGetInteger (GLenum pname) |
|
|
2384 | CODE: |
|
|
2385 | glGetIntegerv (pname, &RETVAL); |
|
|
2386 | OUTPUT: |
|
|
2387 | RETVAL |
|
|
2388 | |
|
|
2389 | GLdouble glGetDouble (GLenum pname) |
|
|
2390 | CODE: |
|
|
2391 | glGetDoublev (pname, &RETVAL); |
2231 | OUTPUT: |
2392 | OUTPUT: |
2232 | RETVAL |
2393 | RETVAL |
2233 | |
2394 | |
2234 | int glGetError () |
2395 | int glGetError () |
2235 | |
2396 | |
… | |
… | |
2360 | |
2521 | |
2361 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2522 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2362 | |
2523 | |
2363 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2524 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2364 | |
2525 | |
|
|
2526 | void glPixelZoom (float x, float y) |
|
|
2527 | |
2365 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2528 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2366 | |
2529 | |
2367 | int glGenTexture () |
2530 | int glGenTexture () |
2368 | CODE: |
2531 | CODE: |
2369 | { |
2532 | RETVAL = gen_texture (); |
2370 | GLuint name; |
|
|
2371 | glGenTextures (1, &name); |
|
|
2372 | RETVAL = name; |
|
|
2373 | } |
|
|
2374 | OUTPUT: |
2533 | OUTPUT: |
2375 | RETVAL |
2534 | RETVAL |
2376 | |
2535 | |
2377 | void glDeleteTexture (int name) |
2536 | void glDeleteTexture (int name) |
2378 | CODE: |
2537 | CODE: |
2379 | { |
|
|
2380 | GLuint name_ = name; |
|
|
2381 | glDeleteTextures (1, &name_); |
2538 | del_texture (name); |
2382 | } |
2539 | |
2383 | |
|
|
2384 | int glGenList () |
2540 | int glGenList () |
2385 | CODE: |
2541 | CODE: |
2386 | RETVAL = glGenLists (1); |
2542 | RETVAL = glGenLists (1); |
2387 | OUTPUT: |
2543 | OUTPUT: |
2388 | RETVAL |
2544 | RETVAL |