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… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
57 | #else |
58 | # define PARACHUTE 0 |
58 | # define PARACHUTE 0 |
59 | #endif |
59 | #endif |
60 | |
60 | |
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|
61 | static AV *texture_av; |
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62 | |
61 | static struct |
63 | static struct |
62 | { |
64 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
65 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
66 | #include "glfunc.h" |
65 | #undef GL_FUNC |
67 | #undef GL_FUNC |
66 | } gl; |
68 | } gl; |
67 | |
69 | |
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70 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
71 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
72 | { |
70 | if (gl.BlendFuncSeparate) |
73 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
74 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
75 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
76 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
77 | else |
75 | glBlendFunc (sa, da); |
78 | glBlendFunc (sa, da); |
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|
79 | } |
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80 | |
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|
81 | static GLuint |
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|
82 | gen_texture () |
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|
83 | { |
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84 | GLuint name; |
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85 | |
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86 | if (AvFILL (texture_av) >= 0) |
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87 | name = (GLuint)(size_t)av_pop (texture_av); |
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|
88 | else |
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89 | glGenTextures (1, &name); |
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90 | |
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91 | return name; |
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92 | } |
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93 | |
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|
94 | static void |
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|
95 | del_texture (GLuint name) |
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|
96 | { |
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|
97 | /* make a half-assed attempt at returning the memory used by the texture */ |
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|
98 | /* textures are frequently being reused by cfplus anyway */ |
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99 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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|
100 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
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101 | av_push (texture_av, (SV *)(size_t)name); |
|
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102 | glDeleteTextures (1, &name); |
76 | } |
103 | } |
77 | |
104 | |
78 | #include "texcache.c" |
105 | #include "texcache.c" |
79 | |
106 | |
80 | #include "pango-font.c" |
107 | #include "pango-font.c" |
… | |
… | |
400 | |
427 | |
401 | /* SDL should provide this, really. */ |
428 | /* SDL should provide this, really. */ |
402 | #define SDLK_MODIFIER_MIN 300 |
429 | #define SDLK_MODIFIER_MIN 300 |
403 | #define SDLK_MODIFIER_MAX 314 |
430 | #define SDLK_MODIFIER_MAX 314 |
404 | |
431 | |
405 | static AV *texture_av; |
|
|
406 | |
|
|
407 | MODULE = CFPlus PACKAGE = CFPlus |
432 | MODULE = CFPlus PACKAGE = CFPlus |
408 | |
433 | |
409 | PROTOTYPES: ENABLE |
434 | PROTOTYPES: ENABLE |
410 | |
435 | |
411 | BOOT: |
436 | BOOT: |
412 | { |
437 | { |
413 | texture_av = newAV (); |
|
|
414 | AvREAL_off (texture_av); |
|
|
415 | |
|
|
416 | HV *stash = gv_stashpv ("CFPlus", 1); |
438 | HV *stash = gv_stashpv ("CFPlus", 1); |
417 | static const struct { |
439 | static const struct { |
418 | const char *name; |
440 | const char *name; |
419 | IV iv; |
441 | IV iv; |
420 | } *civ, const_iv[] = { |
442 | } *civ, const_iv[] = { |
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… | |
619 | RETVAL = !!SDL_SetVideoMode ( |
641 | RETVAL = !!SDL_SetVideoMode ( |
620 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
642 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
621 | ); |
643 | ); |
622 | if (RETVAL) |
644 | if (RETVAL) |
623 | { |
645 | { |
|
|
646 | av_clear (texture_av); |
|
|
647 | |
624 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
648 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
625 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
649 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
626 | # include "glfunc.h" |
650 | # include "glfunc.h" |
627 | # undef GL_FUNC |
651 | # undef GL_FUNC |
|
|
652 | |
628 | } |
653 | } |
629 | OUTPUT: |
654 | OUTPUT: |
630 | RETVAL |
655 | RETVAL |
631 | |
656 | |
632 | void |
657 | void |
… | |
… | |
1740 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1765 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1741 | IV bits = SvIVX (HeVAL (he)); |
1766 | IV bits = SvIVX (HeVAL (he)); |
1742 | |
1767 | |
1743 | if (!(bits & 0x1000) |
1768 | if (!(bits & 0x1000) |
1744 | && skey->level == level |
1769 | && skey->level == level |
1745 | && level >= smooth_max [skey->x][skey->y]) |
1770 | && level > smooth_max [skey->x][skey->y]) |
1746 | { |
1771 | { |
1747 | maptex tex = self->tex [skey->tile]; |
1772 | maptex tex = self->tex [skey->tile]; |
1748 | int px = (((int)skey->x) - 1) * T; |
1773 | int px = (((int)skey->x) - 1) * T; |
1749 | int py = (((int)skey->y) - 1) * T; |
1774 | int py = (((int)skey->y) - 1) * T; |
1750 | int border = bits & 15; |
1775 | int border = bits & 15; |
… | |
… | |
2215 | # undef const_iv |
2240 | # undef const_iv |
2216 | }; |
2241 | }; |
2217 | |
2242 | |
2218 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2243 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2219 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2244 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2245 | |
|
|
2246 | texture_av = newAV (); |
|
|
2247 | AvREAL_off (texture_av); |
2220 | } |
2248 | } |
2221 | |
2249 | |
2222 | char * |
2250 | char * |
2223 | gl_vendor () |
2251 | gl_vendor () |
2224 | CODE: |
2252 | CODE: |
… | |
… | |
2373 | |
2401 | |
2374 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2402 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2375 | |
2403 | |
2376 | int glGenTexture () |
2404 | int glGenTexture () |
2377 | CODE: |
2405 | CODE: |
2378 | { |
2406 | RETVAL = gen_texture (); |
2379 | GLuint name; |
|
|
2380 | if (AvFILL (texture_av) >= 0) |
|
|
2381 | name = (GLuint)av_pop (texture_av); |
|
|
2382 | else |
|
|
2383 | glGenTextures (1, &name); |
|
|
2384 | RETVAL = name; |
|
|
2385 | } |
|
|
2386 | OUTPUT: |
2407 | OUTPUT: |
2387 | RETVAL |
2408 | RETVAL |
2388 | |
2409 | |
2389 | void glDeleteTexture (int name) |
2410 | void glDeleteTexture (int name) |
2390 | CODE: |
2411 | CODE: |
2391 | { |
2412 | del_texture (name); |
2392 | /* make a half-assed attempt at returning the memory used by the texture */ |
2413 | |
2393 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2394 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
2395 | glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); |
|
|
2396 | av_push (texture_av, (SV *)name); |
|
|
2397 | /*glDeleteTextures (1, &name_);*/ |
|
|
2398 | } |
|
|
2399 | |
|
|
2400 | int glGenList () |
2414 | int glGenList () |
2401 | CODE: |
2415 | CODE: |
2402 | RETVAL = glGenLists (1); |
2416 | RETVAL = glGenLists (1); |
2403 | OUTPUT: |
2417 | OUTPUT: |
2404 | RETVAL |
2418 | RETVAL |