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6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
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11 | //#define DEBUG 1 |
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12 | #if DEBUG |
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13 | # include <valgrind/memcheck.h> |
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14 | #endif |
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15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
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65 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
66 | #include "glfunc.h" |
71 | #include "glfunc.h" |
67 | #undef GL_FUNC |
72 | #undef GL_FUNC |
68 | } gl; |
73 | } gl; |
69 | |
74 | |
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75 | static void |
70 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
71 | { |
77 | { |
72 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
73 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
74 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
75 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
76 | else |
82 | else |
77 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
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84 | } |
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85 | |
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86 | static GLuint |
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87 | gen_texture () |
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88 | { |
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89 | GLuint name; |
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90 | |
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91 | if (AvFILL (texture_av) >= 0) |
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92 | name = (GLuint)(size_t)av_pop (texture_av); |
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93 | else |
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94 | glGenTextures (1, &name); |
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95 | |
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96 | return name; |
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97 | } |
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98 | |
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99 | static void |
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100 | del_texture (GLuint name) |
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101 | { |
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102 | /* make a half-assed attempt at returning the memory used by the texture */ |
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103 | /* textures are frequently being reused by cfplus anyway */ |
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104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
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106 | av_push (texture_av, (SV *)(size_t)name); |
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107 | glDeleteTextures (1, &name); |
78 | } |
108 | } |
79 | |
109 | |
80 | #include "texcache.c" |
110 | #include "texcache.c" |
81 | |
111 | |
82 | #include "pango-font.c" |
112 | #include "pango-font.c" |
… | |
… | |
857 | ExitThread (retval); // unclean, please beam me up |
887 | ExitThread (retval); // unclean, please beam me up |
858 | #else |
888 | #else |
859 | _exit (retval); |
889 | _exit (retval); |
860 | #endif |
890 | #endif |
861 | |
891 | |
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892 | void |
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893 | debug () |
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894 | CODE: |
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895 | { |
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896 | #if DEBUG |
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897 | VALGRIND_DO_LEAK_CHECK; |
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898 | #endif |
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899 | } |
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900 | |
862 | MODULE = CFPlus PACKAGE = CFPlus::Font |
901 | MODULE = CFPlus PACKAGE = CFPlus::Font |
863 | |
902 | |
864 | CFPlus::Font |
903 | CFPlus::Font |
865 | new_from_file (SV *class, char *path, int id = 0) |
904 | new_from_file (SV *class, char *path, int id = 0) |
866 | CODE: |
905 | CODE: |
… | |
… | |
1740 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1779 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1741 | IV bits = SvIVX (HeVAL (he)); |
1780 | IV bits = SvIVX (HeVAL (he)); |
1742 | |
1781 | |
1743 | if (!(bits & 0x1000) |
1782 | if (!(bits & 0x1000) |
1744 | && skey->level == level |
1783 | && skey->level == level |
1745 | && level >= smooth_max [skey->x][skey->y]) |
1784 | && level > smooth_max [skey->x][skey->y]) |
1746 | { |
1785 | { |
1747 | maptex tex = self->tex [skey->tile]; |
1786 | maptex tex = self->tex [skey->tile]; |
1748 | int px = (((int)skey->x) - 1) * T; |
1787 | int px = (((int)skey->x) - 1) * T; |
1749 | int py = (((int)skey->y) - 1) * T; |
1788 | int py = (((int)skey->y) - 1) * T; |
1750 | int border = bits & 15; |
1789 | int border = bits & 15; |
… | |
… | |
2101 | CODE: |
2140 | CODE: |
2102 | RETVAL = Mix_VolumeMusic (volume); |
2141 | RETVAL = Mix_VolumeMusic (volume); |
2103 | OUTPUT: |
2142 | OUTPUT: |
2104 | RETVAL |
2143 | RETVAL |
2105 | |
2144 | |
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|
2145 | int |
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2146 | fade_out (int ms) |
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2147 | CODE: |
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2148 | RETVAL = Mix_FadeOutMusic (ms); |
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2149 | OUTPUT: |
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2150 | RETVAL |
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|
2151 | |
2106 | CFPlus::MixMusic |
2152 | CFPlus::MixMusic |
2107 | new_from_file (SV *class, char *path) |
2153 | new_from_file (SV *class, char *path) |
2108 | CODE: |
2154 | CODE: |
2109 | RETVAL = Mix_LoadMUS (path); |
2155 | RETVAL = Mix_LoadMUS (path); |
2110 | OUTPUT: |
2156 | OUTPUT: |
… | |
… | |
2117 | |
2163 | |
2118 | int |
2164 | int |
2119 | play (CFPlus::MixMusic self, int loops = -1) |
2165 | play (CFPlus::MixMusic self, int loops = -1) |
2120 | CODE: |
2166 | CODE: |
2121 | RETVAL = Mix_PlayMusic (self, loops); |
2167 | RETVAL = Mix_PlayMusic (self, loops); |
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2168 | OUTPUT: |
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|
2169 | RETVAL |
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2170 | |
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|
2171 | int |
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|
2172 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
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2173 | CODE: |
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2174 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
2122 | OUTPUT: |
2175 | OUTPUT: |
2123 | RETVAL |
2176 | RETVAL |
2124 | |
2177 | |
2125 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2178 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2126 | |
2179 | |
… | |
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2376 | |
2429 | |
2377 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2430 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2378 | |
2431 | |
2379 | int glGenTexture () |
2432 | int glGenTexture () |
2380 | CODE: |
2433 | CODE: |
2381 | { |
2434 | RETVAL = gen_texture (); |
2382 | GLuint name; |
|
|
2383 | if (AvFILL (texture_av) >= 0) |
|
|
2384 | name = (GLuint)av_pop (texture_av); |
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|
2385 | else |
|
|
2386 | glGenTextures (1, &name); |
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|
2387 | RETVAL = name; |
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|
2388 | } |
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|
2389 | OUTPUT: |
2435 | OUTPUT: |
2390 | RETVAL |
2436 | RETVAL |
2391 | |
2437 | |
2392 | void glDeleteTexture (int name) |
2438 | void glDeleteTexture (int name) |
2393 | CODE: |
2439 | CODE: |
2394 | { |
2440 | del_texture (name); |
2395 | /* make a half-assed attempt at returning the memory used by the texture */ |
2441 | |
2396 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2397 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
2398 | glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); |
|
|
2399 | av_push (texture_av, (SV *)name); |
|
|
2400 | /*glDeleteTextures (1, &name_);*/ |
|
|
2401 | } |
|
|
2402 | |
|
|
2403 | int glGenList () |
2442 | int glGenList () |
2404 | CODE: |
2443 | CODE: |
2405 | RETVAL = glGenLists (1); |
2444 | RETVAL = glGenLists (1); |
2406 | OUTPUT: |
2445 | OUTPUT: |
2407 | RETVAL |
2446 | RETVAL |