… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
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|
12 | #if DEBUG |
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|
13 | # include <valgrind/memcheck.h> |
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|
14 | #endif |
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|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
65 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
66 | #include "glfunc.h" |
71 | #include "glfunc.h" |
67 | #undef GL_FUNC |
72 | #undef GL_FUNC |
68 | } gl; |
73 | } gl; |
69 | |
74 | |
|
|
75 | static void |
70 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
71 | { |
77 | { |
72 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
73 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
74 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
75 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
76 | else |
82 | else |
77 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
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|
84 | } |
|
|
85 | |
|
|
86 | static GLuint |
|
|
87 | gen_texture () |
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|
88 | { |
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|
89 | GLuint name; |
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90 | |
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91 | if (AvFILL (texture_av) >= 0) |
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92 | name = (GLuint)(size_t)av_pop (texture_av); |
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93 | else |
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|
94 | glGenTextures (1, &name); |
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95 | |
|
|
96 | return name; |
|
|
97 | } |
|
|
98 | |
|
|
99 | static void |
|
|
100 | del_texture (GLuint name) |
|
|
101 | { |
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|
102 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
103 | /* textures are frequently being reused by cfplus anyway */ |
|
|
104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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|
105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
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106 | av_push (texture_av, (SV *)(size_t)name); |
|
|
107 | glDeleteTextures (1, &name); |
78 | } |
108 | } |
79 | |
109 | |
80 | #include "texcache.c" |
110 | #include "texcache.c" |
81 | |
111 | |
82 | #include "pango-font.c" |
112 | #include "pango-font.c" |
… | |
… | |
634 | |
664 | |
635 | char * |
665 | char * |
636 | SDL_GetKeyName (int sym) |
666 | SDL_GetKeyName (int sym) |
637 | |
667 | |
638 | void |
668 | void |
639 | SDL_PollEvent () |
669 | poll_events () |
640 | PPCODE: |
670 | PPCODE: |
641 | { |
671 | { |
642 | SDL_Event ev; |
672 | SDL_Event ev; |
643 | |
673 | |
644 | while (SDL_PollEvent (&ev)) |
674 | SDL_PumpEvents (); |
|
|
675 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
645 | { |
676 | { |
646 | HV *hv = newHV (); |
677 | HV *hv = newHV (); |
647 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
678 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
648 | |
679 | |
649 | switch (ev.type) |
680 | switch (ev.type) |
… | |
… | |
661 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
692 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
662 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
693 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
663 | break; |
694 | break; |
664 | |
695 | |
665 | case SDL_MOUSEMOTION: |
696 | case SDL_MOUSEMOTION: |
|
|
697 | { |
|
|
698 | int state = ev.motion.state; |
|
|
699 | int x = ev.motion.x; |
|
|
700 | int y = ev.motion.y; |
|
|
701 | int xrel = ev.motion.xrel; |
|
|
702 | int yrel = ev.motion.yrel; |
|
|
703 | |
|
|
704 | /* do simplistic event compression */ |
|
|
705 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
706 | && state == ev.motion.state) |
|
|
707 | { |
|
|
708 | xrel += ev.motion.xrel; |
|
|
709 | yrel += ev.motion.yrel; |
|
|
710 | x = ev.motion.x; |
|
|
711 | y = ev.motion.y; |
|
|
712 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
713 | } |
|
|
714 | |
666 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
715 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
667 | |
|
|
668 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
716 | hv_store (hv, "state", 5, newSViv (state), 0); |
669 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
717 | hv_store (hv, "x", 1, newSViv (x), 0); |
670 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
718 | hv_store (hv, "y", 1, newSViv (y), 0); |
671 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
719 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
672 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
720 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
721 | } |
673 | break; |
722 | break; |
674 | |
723 | |
675 | case SDL_MOUSEBUTTONDOWN: |
724 | case SDL_MOUSEBUTTONDOWN: |
676 | case SDL_MOUSEBUTTONUP: |
725 | case SDL_MOUSEBUTTONUP: |
677 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
726 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
857 | ExitThread (retval); // unclean, please beam me up |
906 | ExitThread (retval); // unclean, please beam me up |
858 | #else |
907 | #else |
859 | _exit (retval); |
908 | _exit (retval); |
860 | #endif |
909 | #endif |
861 | |
910 | |
|
|
911 | void |
|
|
912 | debug () |
|
|
913 | CODE: |
|
|
914 | { |
|
|
915 | #if DEBUG |
|
|
916 | VALGRIND_DO_LEAK_CHECK; |
|
|
917 | #endif |
|
|
918 | } |
|
|
919 | |
862 | MODULE = CFPlus PACKAGE = CFPlus::Font |
920 | MODULE = CFPlus PACKAGE = CFPlus::Font |
863 | |
921 | |
864 | CFPlus::Font |
922 | CFPlus::Font |
865 | new_from_file (SV *class, char *path, int id = 0) |
923 | new_from_file (SV *class, char *path, int id = 0) |
866 | CODE: |
924 | CODE: |
… | |
… | |
1740 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1798 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1741 | IV bits = SvIVX (HeVAL (he)); |
1799 | IV bits = SvIVX (HeVAL (he)); |
1742 | |
1800 | |
1743 | if (!(bits & 0x1000) |
1801 | if (!(bits & 0x1000) |
1744 | && skey->level == level |
1802 | && skey->level == level |
1745 | && level >= smooth_max [skey->x][skey->y]) |
1803 | && level > smooth_max [skey->x][skey->y]) |
1746 | { |
1804 | { |
1747 | maptex tex = self->tex [skey->tile]; |
1805 | maptex tex = self->tex [skey->tile]; |
1748 | int px = (((int)skey->x) - 1) * T; |
1806 | int px = (((int)skey->x) - 1) * T; |
1749 | int py = (((int)skey->y) - 1) * T; |
1807 | int py = (((int)skey->y) - 1) * T; |
1750 | int border = bits & 15; |
1808 | int border = bits & 15; |
… | |
… | |
2101 | CODE: |
2159 | CODE: |
2102 | RETVAL = Mix_VolumeMusic (volume); |
2160 | RETVAL = Mix_VolumeMusic (volume); |
2103 | OUTPUT: |
2161 | OUTPUT: |
2104 | RETVAL |
2162 | RETVAL |
2105 | |
2163 | |
|
|
2164 | int |
|
|
2165 | fade_out (int ms) |
|
|
2166 | CODE: |
|
|
2167 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2168 | OUTPUT: |
|
|
2169 | RETVAL |
|
|
2170 | |
2106 | CFPlus::MixMusic |
2171 | CFPlus::MixMusic |
2107 | new_from_file (SV *class, char *path) |
2172 | new_from_file (SV *class, char *path) |
2108 | CODE: |
2173 | CODE: |
2109 | RETVAL = Mix_LoadMUS (path); |
2174 | RETVAL = Mix_LoadMUS (path); |
2110 | OUTPUT: |
2175 | OUTPUT: |
… | |
… | |
2117 | |
2182 | |
2118 | int |
2183 | int |
2119 | play (CFPlus::MixMusic self, int loops = -1) |
2184 | play (CFPlus::MixMusic self, int loops = -1) |
2120 | CODE: |
2185 | CODE: |
2121 | RETVAL = Mix_PlayMusic (self, loops); |
2186 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2187 | OUTPUT: |
|
|
2188 | RETVAL |
|
|
2189 | |
|
|
2190 | int |
|
|
2191 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2192 | CODE: |
|
|
2193 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
2122 | OUTPUT: |
2194 | OUTPUT: |
2123 | RETVAL |
2195 | RETVAL |
2124 | |
2196 | |
2125 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2197 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2126 | |
2198 | |
… | |
… | |
2376 | |
2448 | |
2377 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2449 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2378 | |
2450 | |
2379 | int glGenTexture () |
2451 | int glGenTexture () |
2380 | CODE: |
2452 | CODE: |
2381 | { |
2453 | RETVAL = gen_texture (); |
2382 | GLuint name; |
|
|
2383 | if (AvFILL (texture_av) >= 0) |
|
|
2384 | name = (GLuint)av_pop (texture_av); |
|
|
2385 | else |
|
|
2386 | glGenTextures (1, &name); |
|
|
2387 | RETVAL = name; |
|
|
2388 | } |
|
|
2389 | OUTPUT: |
2454 | OUTPUT: |
2390 | RETVAL |
2455 | RETVAL |
2391 | |
2456 | |
2392 | void glDeleteTexture (int name) |
2457 | void glDeleteTexture (int name) |
2393 | CODE: |
2458 | CODE: |
2394 | { |
2459 | del_texture (name); |
2395 | /* make a half-assed attempt at returning the memory used by the texture */ |
2460 | |
2396 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2397 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
2398 | glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); |
|
|
2399 | av_push (texture_av, (SV *)name); |
|
|
2400 | /*glDeleteTextures (1, &name_);*/ |
|
|
2401 | } |
|
|
2402 | |
|
|
2403 | int glGenList () |
2461 | int glGenList () |
2404 | CODE: |
2462 | CODE: |
2405 | RETVAL = glGenLists (1); |
2463 | RETVAL = glGenLists (1); |
2406 | OUTPUT: |
2464 | OUTPUT: |
2407 | RETVAL |
2465 | RETVAL |