1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
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6 | # include <wininet.h> |
6 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
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8 | # pragma warning(disable:4761) |
7 | #endif |
9 | #endif |
8 | |
10 | |
9 | #include "EXTERN.h" |
11 | #include "EXTERN.h" |
10 | #include "perl.h" |
12 | #include "perl.h" |
11 | #include "XSUB.h" |
13 | #include "XSUB.h" |
12 | |
14 | |
13 | #ifdef _WIN32 |
15 | #ifdef _WIN32 |
14 | # undef pipe |
16 | # undef pipe |
15 | #endif |
17 | #endif |
16 | |
18 | |
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19 | #include <assert.h> |
17 | #include <math.h> |
20 | #include <math.h> |
18 | #include <string.h> |
21 | #include <string.h> |
19 | #include <stdio.h> |
22 | #include <stdio.h> |
20 | #include <stdlib.h> |
23 | #include <stdlib.h> |
21 | |
24 | |
… | |
… | |
36 | # include <sys/types.h> |
39 | # include <sys/types.h> |
37 | # include <sys/socket.h> |
40 | # include <sys/socket.h> |
38 | # include <netinet/in.h> |
41 | # include <netinet/in.h> |
39 | # include <netinet/tcp.h> |
42 | # include <netinet/tcp.h> |
40 | # include <inttypes.h> |
43 | # include <inttypes.h> |
41 | #else |
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42 | typedef unsigned char uint8_t; |
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43 | typedef unsigned short uint16_t; |
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44 | typedef unsigned int uint32_t; |
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45 | typedef signed char int8_t; |
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46 | typedef signed short int16_t; |
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47 | typedef signed int int32_t; |
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48 | #endif |
44 | #endif |
49 | |
45 | |
50 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
46 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
51 | |
47 | |
52 | #define FOW_DARKNESS 32 |
48 | #define FOW_DARKNESS 32 |
53 | |
49 | |
54 | #define MAP_EXTEND_X 32 |
50 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_Y 512 |
51 | #define MAP_EXTEND_Y 512 |
… | |
… | |
60 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | #else |
57 | #else |
62 | # define PARACHUTE 0 |
58 | # define PARACHUTE 0 |
63 | #endif |
59 | #endif |
64 | |
60 | |
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61 | static AV *texture_av; |
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62 | |
65 | static struct |
63 | static struct |
66 | { |
64 | { |
67 | #define GL_FUNC(ptr,name) ptr name; |
65 | #define GL_FUNC(ptr,name) ptr name; |
68 | #include "glfunc.h" |
66 | #include "glfunc.h" |
69 | #undef GL_FUNC |
67 | #undef GL_FUNC |
70 | } gl; |
68 | } gl; |
71 | |
69 | |
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70 | static void |
72 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
71 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
73 | { |
72 | { |
74 | if (gl.BlendFuncSeparate) |
73 | if (gl.BlendFuncSeparate) |
75 | gl.BlendFuncSeparate (sa, da, saa, daa); |
74 | gl.BlendFuncSeparate (sa, da, saa, daa); |
76 | else if (gl.BlendFuncSeparateEXT) |
75 | else if (gl.BlendFuncSeparateEXT) |
77 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
76 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
78 | else |
77 | else |
79 | glBlendFunc (sa, da); |
78 | glBlendFunc (sa, da); |
80 | } |
79 | } |
81 | |
80 | |
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81 | static GLuint |
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82 | gen_texture () |
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83 | { |
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84 | GLuint name; |
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85 | |
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86 | if (AvFILL (texture_av) >= 0) |
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87 | name = (GLuint)(size_t)av_pop (texture_av); |
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88 | else |
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89 | glGenTextures (1, &name); |
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90 | |
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91 | return name; |
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92 | } |
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93 | |
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94 | static void |
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95 | del_texture (GLuint name) |
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96 | { |
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97 | /* make a half-assed attempt at returning the memory used by the texture */ |
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98 | /* textures are frequently being reused by cfplus anyway */ |
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99 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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100 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
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101 | av_push (texture_av, (SV *)(size_t)name); |
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102 | glDeleteTextures (1, &name); |
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103 | } |
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104 | |
82 | #include "texcache.c" |
105 | #include "texcache.c" |
83 | |
106 | |
84 | #include "pango-font.c" |
107 | #include "pango-font.c" |
85 | #include "pango-fontmap.c" |
108 | #include "pango-fontmap.c" |
86 | #include "pango-render.c" |
109 | #include "pango-render.c" |
… | |
… | |
159 | |
182 | |
160 | *w = rect.width; |
183 | *w = rect.width; |
161 | *h = rect.height; |
184 | *h = rect.height; |
162 | } |
185 | } |
163 | |
186 | |
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187 | typedef uint16_t tileid; |
164 | typedef uint16_t mapface; |
188 | typedef uint16_t faceid; |
165 | |
189 | |
166 | typedef struct { |
190 | typedef struct { |
167 | GLint name; |
191 | int name; |
168 | int w, h; |
192 | int w, h; |
169 | float s, t; |
193 | float s, t; |
170 | uint8_t r, g, b, a; |
194 | uint8_t r, g, b, a; |
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195 | tileid smoothtile; |
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196 | uint8_t smoothlevel; |
171 | } maptex; |
197 | } maptex; |
172 | |
198 | |
173 | typedef struct { |
199 | typedef struct { |
174 | uint32_t player; |
200 | uint32_t player; |
175 | mapface face[3]; |
201 | tileid tile[3]; |
176 | uint16_t darkness; |
202 | uint16_t darkness; |
177 | uint8_t stat_width, stat_hp, flags; |
203 | uint8_t stat_width, stat_hp, flags, smoothmax; |
178 | } mapcell; |
204 | } mapcell; |
179 | |
205 | |
180 | typedef struct { |
206 | typedef struct { |
181 | int32_t c0, c1; |
207 | int32_t c0, c1; |
182 | mapcell *col; |
208 | mapcell *col; |
183 | } maprow; |
209 | } maprow; |
184 | |
210 | |
185 | typedef struct map { |
211 | typedef struct map { |
186 | int x, y, w, h; |
212 | int x, y, w, h; |
187 | int ox, oy; /* offset to virtual global coordinate system */ |
213 | int ox, oy; /* offset to virtual global coordinate system */ |
188 | int faces; |
214 | int faces; tileid *face2tile; // [faceid] |
189 | mapface *face; |
215 | int texs; maptex *tex; // [tileid] |
190 | |
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191 | int texs; |
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192 | maptex *tex; |
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193 | |
216 | |
194 | int32_t rows; |
217 | int32_t rows; |
195 | maprow *row; |
218 | maprow *row; |
196 | } *CFPlus__Map; |
219 | } *CFPlus__Map; |
197 | |
220 | |
… | |
… | |
217 | return ptr; |
240 | return ptr; |
218 | } |
241 | } |
219 | |
242 | |
220 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
243 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
221 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
244 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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245 | |
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246 | static void |
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247 | need_facenum (struct map *self, faceid face) |
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248 | { |
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249 | while (self->faces <= face) |
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250 | { |
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251 | Append (tileid, self->face2tile, self->faces, self->faces); |
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252 | self->faces *= 2; |
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253 | } |
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254 | } |
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255 | |
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256 | static void |
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257 | need_texid (struct map *self, int texid) |
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258 | { |
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259 | while (self->texs <= texid) |
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260 | { |
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261 | Append (maptex, self->tex, self->texs, self->texs); |
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262 | self->texs *= 2; |
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263 | } |
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264 | } |
222 | |
265 | |
223 | static maprow * |
266 | static maprow * |
224 | map_get_row (CFPlus__Map self, int y) |
267 | map_get_row (CFPlus__Map self, int y) |
225 | { |
268 | { |
226 | if (0 > y) |
269 | if (0 > y) |
… | |
… | |
321 | cell->player = 0; |
364 | cell->player = 0; |
322 | } |
365 | } |
323 | } |
366 | } |
324 | } |
367 | } |
325 | |
368 | |
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369 | typedef struct { |
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370 | tileid tile; |
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371 | uint8_t x, y, level; |
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372 | } smooth_key; |
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373 | |
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374 | static void |
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375 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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376 | { |
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377 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
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378 | |
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379 | if (SvIOK (*sv)) |
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380 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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381 | else |
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382 | sv_setiv (*sv, bits); |
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383 | } |
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384 | |
326 | static void |
385 | static void |
327 | music_finished (void) |
386 | music_finished (void) |
328 | { |
387 | { |
329 | SDL_UserEvent ev; |
388 | SDL_UserEvent ev; |
330 | |
389 | |
… | |
… | |
363 | n |= n >> 8; |
422 | n |= n >> 8; |
364 | n |= n >> 16; |
423 | n |= n >> 16; |
365 | |
424 | |
366 | return n + 1; |
425 | return n + 1; |
367 | } |
426 | } |
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427 | |
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428 | /* SDL should provide this, really. */ |
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429 | #define SDLK_MODIFIER_MIN 300 |
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430 | #define SDLK_MODIFIER_MAX 314 |
368 | |
431 | |
369 | MODULE = CFPlus PACKAGE = CFPlus |
432 | MODULE = CFPlus PACKAGE = CFPlus |
370 | |
433 | |
371 | PROTOTYPES: ENABLE |
434 | PROTOTYPES: ENABLE |
372 | |
435 | |
… | |
… | |
376 | static const struct { |
439 | static const struct { |
377 | const char *name; |
440 | const char *name; |
378 | IV iv; |
441 | IV iv; |
379 | } *civ, const_iv[] = { |
442 | } *civ, const_iv[] = { |
380 | # define const_iv(name) { # name, (IV)name } |
443 | # define const_iv(name) { # name, (IV)name } |
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444 | const_iv (SDLK_MODIFIER_MIN), |
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445 | const_iv (SDLK_MODIFIER_MAX), |
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446 | |
381 | const_iv (SDL_ACTIVEEVENT), |
447 | const_iv (SDL_ACTIVEEVENT), |
382 | const_iv (SDL_KEYDOWN), |
448 | const_iv (SDL_KEYDOWN), |
383 | const_iv (SDL_KEYUP), |
449 | const_iv (SDL_KEYUP), |
384 | const_iv (SDL_MOUSEMOTION), |
450 | const_iv (SDL_MOUSEMOTION), |
385 | const_iv (SDL_MOUSEBUTTONDOWN), |
451 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
394 | const_iv (SDL_EVENT_RESERVEDA), |
460 | const_iv (SDL_EVENT_RESERVEDA), |
395 | const_iv (SDL_EVENT_RESERVEDB), |
461 | const_iv (SDL_EVENT_RESERVEDB), |
396 | const_iv (SDL_VIDEORESIZE), |
462 | const_iv (SDL_VIDEORESIZE), |
397 | const_iv (SDL_VIDEOEXPOSE), |
463 | const_iv (SDL_VIDEOEXPOSE), |
398 | const_iv (SDL_USEREVENT), |
464 | const_iv (SDL_USEREVENT), |
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465 | |
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466 | const_iv (SDL_APPINPUTFOCUS), |
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467 | const_iv (SDL_APPMOUSEFOCUS), |
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468 | const_iv (SDL_APPACTIVE), |
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469 | |
399 | const_iv (SDLK_KP0), |
470 | const_iv (SDLK_KP0), |
400 | const_iv (SDLK_KP1), |
471 | const_iv (SDLK_KP1), |
401 | const_iv (SDLK_KP2), |
472 | const_iv (SDLK_KP2), |
402 | const_iv (SDLK_KP3), |
473 | const_iv (SDLK_KP3), |
403 | const_iv (SDLK_KP4), |
474 | const_iv (SDLK_KP4), |
… | |
… | |
458 | const_iv (SDLK_BREAK), |
529 | const_iv (SDLK_BREAK), |
459 | const_iv (SDLK_MENU), |
530 | const_iv (SDLK_MENU), |
460 | const_iv (SDLK_POWER), |
531 | const_iv (SDLK_POWER), |
461 | const_iv (SDLK_EURO), |
532 | const_iv (SDLK_EURO), |
462 | const_iv (SDLK_UNDO), |
533 | const_iv (SDLK_UNDO), |
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534 | |
463 | const_iv (KMOD_NONE), |
535 | const_iv (KMOD_NONE), |
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536 | const_iv (KMOD_SHIFT), |
464 | const_iv (KMOD_LSHIFT), |
537 | const_iv (KMOD_LSHIFT), |
465 | const_iv (KMOD_RSHIFT), |
538 | const_iv (KMOD_RSHIFT), |
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539 | const_iv (KMOD_CTRL), |
466 | const_iv (KMOD_LCTRL), |
540 | const_iv (KMOD_LCTRL), |
467 | const_iv (KMOD_RCTRL), |
541 | const_iv (KMOD_RCTRL), |
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542 | const_iv (KMOD_ALT), |
468 | const_iv (KMOD_LALT), |
543 | const_iv (KMOD_LALT), |
469 | const_iv (KMOD_RALT), |
544 | const_iv (KMOD_RALT), |
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545 | const_iv (KMOD_META), |
470 | const_iv (KMOD_LMETA), |
546 | const_iv (KMOD_LMETA), |
471 | const_iv (KMOD_RMETA), |
547 | const_iv (KMOD_RMETA), |
472 | const_iv (KMOD_NUM), |
548 | const_iv (KMOD_NUM), |
473 | const_iv (KMOD_CAPS), |
549 | const_iv (KMOD_CAPS), |
474 | const_iv (KMOD_MODE), |
550 | const_iv (KMOD_MODE), |
475 | const_iv (KMOD_CTRL), |
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476 | const_iv (KMOD_SHIFT), |
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477 | const_iv (KMOD_ALT), |
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478 | const_iv (KMOD_META) |
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479 | # undef const_iv |
551 | # undef const_iv |
480 | }; |
552 | }; |
481 | |
553 | |
482 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
554 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
483 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
555 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
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556 | |
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557 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
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558 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
484 | } |
559 | } |
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560 | |
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561 | void |
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562 | weaken (SV *rv) |
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563 | PROTOTYPE: $ |
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564 | CODE: |
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565 | sv_rvweaken (rv); |
485 | |
566 | |
486 | int |
567 | int |
487 | in_destruct () |
568 | in_destruct () |
488 | CODE: |
569 | CODE: |
489 | RETVAL = PL_main_cv == Nullcv; |
570 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
560 | RETVAL = !!SDL_SetVideoMode ( |
641 | RETVAL = !!SDL_SetVideoMode ( |
561 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
642 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
562 | ); |
643 | ); |
563 | if (RETVAL) |
644 | if (RETVAL) |
564 | { |
645 | { |
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646 | av_clear (texture_av); |
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647 | |
565 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
648 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
566 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
649 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
567 | # include "glfunc.h" |
650 | # include "glfunc.h" |
568 | # undef GL_FUNC |
651 | # undef GL_FUNC |
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652 | |
569 | } |
653 | } |
570 | OUTPUT: |
654 | OUTPUT: |
571 | RETVAL |
655 | RETVAL |
572 | |
656 | |
573 | void |
657 | void |
… | |
… | |
592 | case SDL_KEYDOWN: |
676 | case SDL_KEYDOWN: |
593 | case SDL_KEYUP: |
677 | case SDL_KEYUP: |
594 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
678 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
595 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
679 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
596 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
680 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
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681 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
597 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
682 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
598 | break; |
683 | break; |
599 | |
684 | |
600 | case SDL_ACTIVEEVENT: |
685 | case SDL_ACTIVEEVENT: |
601 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
686 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
646 | Mix_AllocateChannels (int numchans = -1) |
731 | Mix_AllocateChannels (int numchans = -1) |
647 | |
732 | |
648 | void |
733 | void |
649 | lowdelay (int fd, int val = 1) |
734 | lowdelay (int fd, int val = 1) |
650 | CODE: |
735 | CODE: |
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736 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
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737 | |
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738 | void |
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739 | win32_proxy_info () |
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740 | PPCODE: |
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741 | { |
651 | #ifndef _WIN32 |
742 | #ifdef _WIN32 |
652 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
743 | char buffer[2048]; |
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744 | DWORD buflen; |
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745 | |
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746 | EXTEND (SP, 3); |
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747 | |
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748 | buflen = sizeof (buffer); |
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749 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) |
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750 | if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) |
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751 | { |
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752 | PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); |
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753 | |
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754 | buflen = sizeof (buffer); |
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755 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) |
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756 | { |
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757 | PUSHs (newSVpv (buffer, 0)); |
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758 | |
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759 | buflen = sizeof (buffer); |
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760 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) |
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761 | PUSHs (newSVpv (buffer, 0)); |
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762 | } |
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763 | } |
653 | #endif |
764 | #endif |
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765 | } |
654 | |
766 | |
655 | void |
767 | void |
656 | add_font (char *file) |
768 | add_font (char *file) |
657 | CODE: |
769 | CODE: |
658 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
770 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
… | |
… | |
762 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
874 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
763 | #endif |
875 | #endif |
764 | _exit (1); |
876 | _exit (1); |
765 | |
877 | |
766 | void |
878 | void |
767 | _exit (int retval) |
879 | _exit (int retval = 0) |
768 | CODE: |
880 | CODE: |
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881 | #ifdef WIN32 |
|
|
882 | ExitThread (retval); // unclean, please beam me up |
|
|
883 | #else |
769 | _exit (retval); |
884 | _exit (retval); |
|
|
885 | #endif |
770 | |
886 | |
771 | MODULE = CFPlus PACKAGE = CFPlus::Font |
887 | MODULE = CFPlus PACKAGE = CFPlus::Font |
772 | |
888 | |
773 | CFPlus::Font |
889 | CFPlus::Font |
774 | new_from_file (SV *class, char *path, int id = 0) |
890 | new_from_file (SV *class, char *path, int id = 0) |
… | |
… | |
1021 | xy_to_index (CFPlus::Layout self, int x, int y) |
1137 | xy_to_index (CFPlus::Layout self, int x, int y) |
1022 | CODE: |
1138 | CODE: |
1023 | { |
1139 | { |
1024 | int index, trailing; |
1140 | int index, trailing; |
1025 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1141 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1026 | RETVAL = index; |
1142 | RETVAL = index + trailing; |
1027 | } |
1143 | } |
1028 | OUTPUT: |
1144 | OUTPUT: |
1029 | RETVAL |
1145 | RETVAL |
1030 | |
1146 | |
1031 | void |
1147 | void |
… | |
… | |
1037 | |
1153 | |
1038 | EXTEND (SP, 3); |
1154 | EXTEND (SP, 3); |
1039 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1155 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1040 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1156 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1041 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1157 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
|
|
1158 | } |
|
|
1159 | |
|
|
1160 | void |
|
|
1161 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
|
|
1162 | PPCODE: |
|
|
1163 | { |
|
|
1164 | int line, x; |
|
|
1165 | |
|
|
1166 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
|
|
1167 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
|
|
1168 | |
|
|
1169 | EXTEND (SP, 2); |
|
|
1170 | PUSHs (sv_2mortal (newSViv (line - 1))); |
|
|
1171 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
|
|
1172 | } |
|
|
1173 | |
|
|
1174 | void |
|
|
1175 | line_x_to_index (CFPlus::Layout self, int line, int x) |
|
|
1176 | PPCODE: |
|
|
1177 | { |
|
|
1178 | PangoLayoutLine *lp; |
|
|
1179 | int index, trailing; |
|
|
1180 | |
|
|
1181 | if (line < 0) |
|
|
1182 | XSRETURN_EMPTY; |
|
|
1183 | |
|
|
1184 | if (!(lp = pango_layout_get_line (self->pl, line))) |
|
|
1185 | XSRETURN_EMPTY; /* do better */ |
|
|
1186 | |
|
|
1187 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
|
|
1188 | |
|
|
1189 | EXTEND (SP, 2); |
|
|
1190 | if (GIMME_V == G_SCALAR) |
|
|
1191 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
|
|
1192 | else |
|
|
1193 | { |
|
|
1194 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1195 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1196 | } |
1042 | } |
1197 | } |
1043 | |
1198 | |
1044 | void |
1199 | void |
1045 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1200 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1046 | PPCODE: |
1201 | PPCODE: |
… | |
… | |
1140 | } |
1295 | } |
1141 | |
1296 | |
1142 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1297 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1143 | |
1298 | |
1144 | CFPlus::Map |
1299 | CFPlus::Map |
1145 | new (SV *class, int map_width, int map_height) |
1300 | new (SV *class) |
1146 | CODE: |
1301 | CODE: |
1147 | New (0, RETVAL, 1, struct map); |
1302 | New (0, RETVAL, 1, struct map); |
1148 | RETVAL->x = 0; |
1303 | RETVAL->x = 0; |
1149 | RETVAL->y = 0; |
1304 | RETVAL->y = 0; |
1150 | RETVAL->w = map_width; |
1305 | RETVAL->w = 0; |
1151 | RETVAL->h = map_height; |
1306 | RETVAL->h = 0; |
1152 | RETVAL->ox = 0; |
1307 | RETVAL->ox = 0; |
1153 | RETVAL->oy = 0; |
1308 | RETVAL->oy = 0; |
1154 | RETVAL->faces = 8192; |
1309 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1155 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1310 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1156 | RETVAL->texs = 8192; |
|
|
1157 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1158 | RETVAL->rows = 0; |
1311 | RETVAL->rows = 0; |
1159 | RETVAL->row = 0; |
1312 | RETVAL->row = 0; |
1160 | OUTPUT: |
1313 | OUTPUT: |
1161 | RETVAL |
1314 | RETVAL |
1162 | |
1315 | |
1163 | void |
1316 | void |
1164 | DESTROY (CFPlus::Map self) |
1317 | DESTROY (CFPlus::Map self) |
1165 | CODE: |
1318 | CODE: |
1166 | { |
1319 | { |
1167 | map_clear (self); |
1320 | map_clear (self); |
1168 | Safefree (self->face); |
1321 | Safefree (self->face2tile); |
1169 | Safefree (self->tex); |
1322 | Safefree (self->tex); |
1170 | Safefree (self); |
1323 | Safefree (self); |
1171 | } |
1324 | } |
1172 | |
1325 | |
1173 | void |
1326 | void |
|
|
1327 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1328 | CODE: |
|
|
1329 | self->w = map_width; |
|
|
1330 | self->h = map_height; |
|
|
1331 | |
|
|
1332 | void |
1174 | clear (CFPlus::Map self) |
1333 | clear (CFPlus::Map self) |
1175 | CODE: |
1334 | CODE: |
1176 | map_clear (self); |
1335 | map_clear (self); |
1177 | |
1336 | |
1178 | void |
1337 | void |
1179 | set_face (CFPlus::Map self, int face, int texid) |
1338 | set_tileid (CFPlus::Map self, int face, int tile) |
1180 | CODE: |
1339 | CODE: |
1181 | { |
1340 | { |
1182 | while (self->faces <= face) |
1341 | need_facenum (self, face); self->face2tile [face] = tile; |
1183 | { |
1342 | need_texid (self, tile); |
1184 | Append (mapface, self->face, self->faces, self->faces); |
1343 | } |
1185 | self->faces *= 2; |
|
|
1186 | } |
|
|
1187 | |
1344 | |
1188 | self->face [face] = texid; |
1345 | void |
|
|
1346 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1347 | CODE: |
|
|
1348 | { |
|
|
1349 | tileid texid; |
|
|
1350 | maptex *tex; |
|
|
1351 | |
|
|
1352 | if (face < 0 || face >= self->faces) |
|
|
1353 | return; |
|
|
1354 | |
|
|
1355 | if (smooth < 0 || smooth >= self->faces) |
|
|
1356 | return; |
|
|
1357 | |
|
|
1358 | texid = self->face2tile [face]; |
|
|
1359 | |
|
|
1360 | if (!texid) |
|
|
1361 | return; |
|
|
1362 | |
|
|
1363 | tex = self->tex + texid; |
|
|
1364 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1365 | tex->smoothlevel = level; |
1189 | } |
1366 | } |
1190 | |
1367 | |
1191 | void |
1368 | void |
1192 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1369 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1193 | CODE: |
1370 | CODE: |
1194 | { |
1371 | { |
1195 | while (self->texs <= texid) |
1372 | need_texid (self, texid); |
1196 | { |
|
|
1197 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1198 | self->texs *= 2; |
|
|
1199 | } |
|
|
1200 | |
1373 | |
1201 | { |
1374 | { |
1202 | maptex *tex = self->tex + texid; |
1375 | maptex *tex = self->tex + texid; |
1203 | |
1376 | |
1204 | tex->name = name; |
1377 | tex->name = name; |
… | |
… | |
1248 | CODE: |
1421 | CODE: |
1249 | { |
1422 | { |
1250 | if (dx > 0) |
1423 | if (dx > 0) |
1251 | map_blank (self, self->x, self->y, dx, self->h); |
1424 | map_blank (self, self->x, self->y, dx, self->h); |
1252 | else if (dx < 0) |
1425 | else if (dx < 0) |
1253 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1426 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1254 | |
1427 | |
1255 | if (dy > 0) |
1428 | if (dy > 0) |
1256 | map_blank (self, self->x, self->y, self->w, dy); |
1429 | map_blank (self, self->x, self->y, self->w, dy); |
1257 | else if (dy < 0) |
1430 | else if (dy < 0) |
1258 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1431 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1259 | |
1432 | |
1260 | self->ox += dx; self->x += dx; |
1433 | self->ox += dx; self->x += dx; |
1261 | self->oy += dy; self->y += dy; |
1434 | self->oy += dy; self->y += dy; |
1262 | |
1435 | |
1263 | while (self->y < 0) |
1436 | while (self->y < 0) |
… | |
… | |
1315 | cell->stat_width = 1; |
1488 | cell->stat_width = 1; |
1316 | cell->stat_hp = *data++; |
1489 | cell->stat_hp = *data++; |
1317 | } |
1490 | } |
1318 | else if (cmd == 6) // monster width |
1491 | else if (cmd == 6) // monster width |
1319 | cell->stat_width = *data++ + 1; |
1492 | cell->stat_width = *data++ + 1; |
1320 | else if (cmd == 0x47) // monster width |
1493 | else if (cmd == 0x47) |
1321 | { |
1494 | { |
1322 | if (*data == 4) |
1495 | if (*data == 4) |
1323 | ; // decode player tag |
1496 | ; // decode player count |
1324 | |
1497 | |
1325 | data += *data + 1; |
1498 | data += *data + 1; |
1326 | } |
1499 | } |
1327 | else if (cmd == 8) // cell flags |
1500 | else if (cmd == 8) // cell flags |
1328 | cell->flags = *data++; |
1501 | cell->flags = *data++; |
… | |
… | |
1333 | } |
1506 | } |
1334 | while (ext & 0x80); |
1507 | while (ext & 0x80); |
1335 | } |
1508 | } |
1336 | else |
1509 | else |
1337 | cell->darkness = *data++ + 1; |
1510 | cell->darkness = *data++ + 1; |
1338 | |
|
|
1339 | } |
1511 | } |
1340 | |
1512 | |
1341 | if (flags & 4) |
1513 | if (flags & 4) |
1342 | { |
1514 | { |
1343 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1515 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1516 | need_facenum (self, face); |
|
|
1517 | cell->tile [0] = self->face2tile [face]; |
1344 | } |
1518 | } |
1345 | |
1519 | |
1346 | if (flags & 2) |
1520 | if (flags & 2) |
1347 | { |
1521 | { |
1348 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1522 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1523 | need_facenum (self, face); |
|
|
1524 | cell->tile [1] = self->face2tile [face]; |
1349 | } |
1525 | } |
1350 | |
1526 | |
1351 | if (flags & 1) |
1527 | if (flags & 1) |
1352 | { |
1528 | { |
1353 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1529 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1530 | need_facenum (self, face); |
|
|
1531 | cell->tile [2] = self->face2tile [face]; |
1354 | } |
1532 | } |
1355 | } |
1533 | } |
1356 | else |
1534 | else |
1357 | cell->darkness = 0; |
1535 | cell->darkness = 0; |
1358 | } |
1536 | } |
… | |
… | |
1388 | { |
1566 | { |
1389 | mapcell *cell = row->col + (x - row->c0); |
1567 | mapcell *cell = row->col + (x - row->c0); |
1390 | |
1568 | |
1391 | for (z = 0; z <= 0; z++) |
1569 | for (z = 0; z <= 0; z++) |
1392 | { |
1570 | { |
1393 | mapface face = cell->face [z]; |
|
|
1394 | |
|
|
1395 | if (face) |
|
|
1396 | { |
|
|
1397 | maptex tex = self->tex [face]; |
1571 | maptex tex = self->tex [cell->tile [z]]; |
1398 | int a0 = 255 - tex.a; |
1572 | int a0 = 255 - tex.a; |
1399 | int a1 = tex.a; |
1573 | int a1 = tex.a; |
1400 | |
1574 | |
1401 | r = (r * a0 + tex.r * a1) / 255; |
1575 | r = (r * a0 + tex.r * a1) / 255; |
1402 | g = (g * a0 + tex.g * a1) / 255; |
1576 | g = (g * a0 + tex.g * a1) / 255; |
1403 | b = (b * a0 + tex.b * a1) / 255; |
1577 | b = (b * a0 + tex.b * a1) / 255; |
1404 | a = (a * a0 + tex.a * a1) / 255; |
1578 | a = (a * a0 + tex.a * a1) / 255; |
1405 | } |
|
|
1406 | } |
1579 | } |
1407 | } |
1580 | } |
1408 | |
1581 | |
1409 | *map++ = (r ) |
1582 | *map++ = (r ) |
1410 | | (g << 8) |
1583 | | (g << 8) |
… | |
… | |
1417 | } |
1590 | } |
1418 | OUTPUT: |
1591 | OUTPUT: |
1419 | RETVAL |
1592 | RETVAL |
1420 | |
1593 | |
1421 | void |
1594 | void |
1422 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1595 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1423 | CODE: |
1596 | CODE: |
1424 | { |
1597 | { |
1425 | int vx, vy; |
1598 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1599 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1600 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1601 | smooth_key skey; |
1426 | int x, y, z; |
1602 | int x, y, z; |
1427 | int last_name; |
1603 | int last_name; |
1428 | mapface face; |
|
|
1429 | |
1604 | |
1430 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1605 | // thats current max. sorry. |
1431 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1606 | if (sw > 255) sw = 255; |
|
|
1607 | if (sh > 255) sh = 255; |
1432 | |
1608 | |
1433 | /* |
1609 | // clear key, in case of extra padding |
1434 | int vx = self->vx = self->w >= sw |
1610 | memset (&skey, 0, sizeof (skey)); |
1435 | ? self->x + (self->w - sw) / 2 |
|
|
1436 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1437 | |
|
|
1438 | int vy = self->vy = self->h >= sh |
|
|
1439 | ? self->y + (self->h - sh) / 2 |
|
|
1440 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1441 | */ |
|
|
1442 | |
1611 | |
1443 | glColor4ub (255, 255, 255, 255); |
1612 | glColor4ub (255, 255, 255, 255); |
1444 | |
1613 | |
1445 | glEnable (GL_BLEND); |
1614 | glEnable (GL_BLEND); |
1446 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1615 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1449 | |
1618 | |
1450 | glBegin (GL_QUADS); |
1619 | glBegin (GL_QUADS); |
1451 | |
1620 | |
1452 | last_name = 0; |
1621 | last_name = 0; |
1453 | |
1622 | |
|
|
1623 | mx += self->x; |
|
|
1624 | my += self->y; |
|
|
1625 | |
|
|
1626 | // first pass: determine smooth_max |
|
|
1627 | // rather ugly, if you ask me |
|
|
1628 | // could also be stored inside mapcell and updated on change |
|
|
1629 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1630 | |
|
|
1631 | for (y = 0; y < sh; y++) |
|
|
1632 | if (0 <= y + my && y + my < self->rows) |
|
|
1633 | { |
|
|
1634 | maprow *row = self->row + (y + my); |
|
|
1635 | |
|
|
1636 | for (x = 0; x < sw; x++) |
|
|
1637 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1638 | { |
|
|
1639 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1640 | |
|
|
1641 | smooth_max[x + 1][y + 1] = |
|
|
1642 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1643 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1644 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1645 | } |
|
|
1646 | } |
|
|
1647 | |
1454 | for (z = 0; z < 3; z++) |
1648 | for (z = 0; z <= 2; z++) |
|
|
1649 | { |
|
|
1650 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1651 | |
1455 | for (y = 0; y < sh; y++) |
1652 | for (y = 0; y < sh; y++) |
1456 | if (0 <= y + vy && y + vy < self->rows) |
1653 | if (0 <= y + my && y + my < self->rows) |
1457 | { |
1654 | { |
1458 | maprow *row = self->row + (y + vy); |
1655 | maprow *row = self->row + (y + my); |
1459 | |
1656 | |
1460 | for (x = 0; x < sw; x++) |
1657 | for (x = 0; x < sw; x++) |
1461 | if (row->c0 <= x + vx && x + vx < row->c1) |
1658 | if (row->c0 <= x + mx && x + mx < row->c1) |
1462 | { |
1659 | { |
1463 | mapcell *cell = row->col + (x + vx - row->c0); |
1660 | mapcell *cell = row->col + (x + mx - row->c0); |
1464 | |
|
|
1465 | face = cell->face [z]; |
1661 | tileid tile = cell->tile [z]; |
|
|
1662 | |
|
|
1663 | if (tile) |
|
|
1664 | { |
|
|
1665 | maptex tex = self->tex [tile]; |
|
|
1666 | int px = (x + 1) * T - tex.w; |
|
|
1667 | int py = (y + 1) * T - tex.h; |
1466 | |
1668 | |
1467 | if (face && face < self->texs) |
1669 | // suppressing texture state switches here |
|
|
1670 | // is only moderately effective, but worth the extra effort |
|
|
1671 | if (last_name != tex.name) |
|
|
1672 | { |
|
|
1673 | if (!tex.name) |
|
|
1674 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1675 | |
|
|
1676 | glEnd (); |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1678 | glBegin (GL_QUADS); |
|
|
1679 | } |
|
|
1680 | |
|
|
1681 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1682 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1683 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1684 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1685 | |
|
|
1686 | if (cell->flags && z == 2) |
|
|
1687 | { |
|
|
1688 | if (cell->flags & 1) |
|
|
1689 | { |
|
|
1690 | maptex tex = self->tex [1]; |
|
|
1691 | int px = x * T + T * 2 / 32; |
|
|
1692 | int py = y * T - T * 6 / 32; |
|
|
1693 | |
|
|
1694 | glEnd (); |
|
|
1695 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1696 | glBegin (GL_QUADS); |
|
|
1697 | |
|
|
1698 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1699 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1700 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1701 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1702 | } |
|
|
1703 | } |
|
|
1704 | |
|
|
1705 | // update smooth hash |
|
|
1706 | if (tex.smoothtile) |
|
|
1707 | { |
|
|
1708 | skey.tile = tex.smoothtile; |
|
|
1709 | skey.level = tex.smoothlevel; |
|
|
1710 | |
|
|
1711 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1712 | |
|
|
1713 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1714 | // shifted +1|+1 so we always stay positive. |
|
|
1715 | |
|
|
1716 | // bits is ___n cccc CCCC bbbb |
|
|
1717 | // n do not draw borders&corners |
|
|
1718 | // c draw these corners, but... |
|
|
1719 | // C ... not these |
|
|
1720 | // b draw these borders |
|
|
1721 | |
|
|
1722 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1723 | // ┃· ·· ·┃ ━━ |
|
|
1724 | |
|
|
1725 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1726 | // ·· ·· ·┏ ┓· |
|
|
1727 | |
|
|
1728 | // full tile |
|
|
1729 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1730 | |
|
|
1731 | // borders |
|
|
1732 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1733 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1734 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1735 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1736 | |
|
|
1737 | // corners |
|
|
1738 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1739 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1740 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1741 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1742 | } |
|
|
1743 | } |
|
|
1744 | } |
|
|
1745 | } |
|
|
1746 | |
|
|
1747 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1748 | // this is basically counting sort |
|
|
1749 | { |
|
|
1750 | int w, b; |
|
|
1751 | |
|
|
1752 | for (w = 0; w < 256 / 32; ++w) |
|
|
1753 | { |
|
|
1754 | uint32_t smask = smooth_level [w]; |
|
|
1755 | if (smask) |
|
|
1756 | for (b = 0; b < 32; ++b) |
|
|
1757 | if (smask & (((uint32_t)1) << b)) |
1468 | { |
1758 | { |
1469 | maptex tex = self->tex [face]; |
1759 | int level = (w << 5) | b; |
1470 | int px = (x + 1) * 32 - tex.w; |
1760 | HE *he; |
1471 | int py = (y + 1) * 32 - tex.h; |
|
|
1472 | |
1761 | |
1473 | if (last_name != tex.name) |
1762 | hv_iterinit (smooth); |
|
|
1763 | while ((he = hv_iternext (smooth))) |
1474 | { |
1764 | { |
|
|
1765 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1766 | IV bits = SvIVX (HeVAL (he)); |
|
|
1767 | |
|
|
1768 | if (!(bits & 0x1000) |
|
|
1769 | && skey->level == level |
|
|
1770 | && level > smooth_max [skey->x][skey->y]) |
|
|
1771 | { |
|
|
1772 | maptex tex = self->tex [skey->tile]; |
|
|
1773 | int px = (((int)skey->x) - 1) * T; |
|
|
1774 | int py = (((int)skey->y) - 1) * T; |
|
|
1775 | int border = bits & 15; |
|
|
1776 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1777 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1778 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1779 | |
|
|
1780 | // this time naively avoiding texture state changes |
|
|
1781 | // save gobs of state changes. |
|
|
1782 | if (last_name != tex.name) |
|
|
1783 | { |
|
|
1784 | if (!tex.name) |
|
|
1785 | continue; // smoothing not yet available |
|
|
1786 | |
1475 | glEnd (); |
1787 | glEnd (); |
1476 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1788 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1477 | glBegin (GL_QUADS); |
1789 | glBegin (GL_QUADS); |
|
|
1790 | } |
|
|
1791 | |
|
|
1792 | if (border) |
|
|
1793 | { |
|
|
1794 | float ox = border * dx; |
|
|
1795 | |
|
|
1796 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1797 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1798 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1799 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1800 | } |
|
|
1801 | |
|
|
1802 | if (corner) |
|
|
1803 | { |
|
|
1804 | float ox = corner * dx; |
|
|
1805 | |
|
|
1806 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1807 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1808 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1809 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1810 | } |
1478 | } |
1811 | } |
1479 | |
|
|
1480 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1481 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1482 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1483 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1484 | } |
|
|
1485 | |
|
|
1486 | if (cell->flags && z == 2) |
|
|
1487 | { |
|
|
1488 | if (cell->flags & 1) |
|
|
1489 | { |
|
|
1490 | maptex tex = self->tex [1]; |
|
|
1491 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1492 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1493 | |
|
|
1494 | glEnd (); |
|
|
1495 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1496 | glBegin (GL_QUADS); |
|
|
1497 | |
|
|
1498 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1499 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1500 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1501 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1502 | } |
1812 | } |
1503 | } |
1813 | } |
1504 | } |
|
|
1505 | } |
1814 | } |
|
|
1815 | } |
|
|
1816 | |
|
|
1817 | hv_clear (smooth); |
|
|
1818 | } |
1506 | |
1819 | |
1507 | glEnd (); |
1820 | glEnd (); |
1508 | |
1821 | |
1509 | glDisable (GL_TEXTURE_2D); |
1822 | glDisable (GL_TEXTURE_2D); |
1510 | glDisable (GL_BLEND); |
1823 | glDisable (GL_BLEND); |
1511 | |
1824 | |
1512 | // top layer: overlays such as the health bar |
1825 | // top layer: overlays such as the health bar |
1513 | for (y = 0; y < sh; y++) |
1826 | for (y = 0; y < sh; y++) |
1514 | if (0 <= y + vy && y + vy < self->rows) |
1827 | if (0 <= y + my && y + my < self->rows) |
1515 | { |
1828 | { |
1516 | maprow *row = self->row + (y + vy); |
1829 | maprow *row = self->row + (y + my); |
1517 | |
1830 | |
1518 | for (x = 0; x < sw; x++) |
1831 | for (x = 0; x < sw; x++) |
1519 | if (row->c0 <= x + vx && x + vx < row->c1) |
1832 | if (row->c0 <= x + mx && x + mx < row->c1) |
1520 | { |
1833 | { |
1521 | mapcell *cell = row->col + (x + vx - row->c0); |
1834 | mapcell *cell = row->col + (x + mx - row->c0); |
1522 | |
1835 | |
1523 | int px = x * 32; |
1836 | int px = x * T; |
1524 | int py = y * 32; |
1837 | int py = y * T; |
1525 | |
1838 | |
1526 | if (cell->stat_hp) |
1839 | if (cell->stat_hp) |
1527 | { |
1840 | { |
1528 | int width = cell->stat_width * 32; |
1841 | int width = cell->stat_width * T; |
1529 | int thick = sh / 28 + 1 + cell->stat_width; |
1842 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1530 | |
1843 | |
1531 | glColor3ub (0, 0, 0); |
1844 | glColor3ub (0, 0, 0); |
1532 | glRectf (px + 1, py - thick - 2, |
1845 | glRectf (px + 1, py - thick - 2, |
1533 | px + width - 1, py); |
1846 | px + width - 1, py); |
1534 | |
1847 | |
… | |
… | |
1600 | glDisable (GL_BLEND); |
1913 | glDisable (GL_BLEND); |
1601 | glDisable (GL_TEXTURE_2D); |
1914 | glDisable (GL_TEXTURE_2D); |
1602 | } |
1915 | } |
1603 | |
1916 | |
1604 | void |
1917 | void |
1605 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1918 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1606 | PPCODE: |
1919 | PPCODE: |
1607 | { |
1920 | { |
1608 | int vx, vy; |
|
|
1609 | int x, y; |
1921 | int x, y; |
1610 | int sw4 = (sw + 3) & ~3; |
1922 | int sw4 = (sw + 3) & ~3; |
1611 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1923 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1612 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1924 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1613 | |
1925 | |
1614 | memset (darkness, 255, sw4 * sh); |
1926 | memset (darkness, 255, sw4 * sh); |
1615 | SvPOK_only (darkness_sv); |
1927 | SvPOK_only (darkness_sv); |
1616 | SvCUR_set (darkness_sv, sw4 * sh); |
1928 | SvCUR_set (darkness_sv, sw4 * sh); |
1617 | |
1929 | |
1618 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1930 | mx += self->x; |
1619 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1931 | my += self->y; |
1620 | |
1932 | |
1621 | for (y = 0; y < sh; y++) |
1933 | for (y = 0; y < sh; y++) |
1622 | if (0 <= y + vy && y + vy < self->rows) |
1934 | if (0 <= y + my && y + my < self->rows) |
1623 | { |
1935 | { |
1624 | maprow *row = self->row + (y + vy); |
1936 | maprow *row = self->row + (y + my); |
1625 | |
1937 | |
1626 | for (x = 0; x < sw; x++) |
1938 | for (x = 0; x < sw; x++) |
1627 | if (row->c0 <= x + vx && x + vx < row->c1) |
1939 | if (row->c0 <= x + mx && x + mx < row->c1) |
1628 | { |
1940 | { |
1629 | mapcell *cell = row->col + (x + vx - row->c0); |
1941 | mapcell *cell = row->col + (x + mx - row->c0); |
1630 | |
1942 | |
1631 | darkness[y * sw4 + x] = cell->darkness |
1943 | darkness[y * sw4 + x] = cell->darkness |
1632 | ? 255 - (cell->darkness - 1) |
1944 | ? 255 - (cell->darkness - 1) |
1633 | : 255 - FOW_DARKNESS; |
1945 | : 255 - FOW_DARKNESS; |
1634 | } |
1946 | } |
… | |
… | |
1674 | if (row && row->c0 <= x && x < row->c1) |
1986 | if (row && row->c0 <= x && x < row->c1) |
1675 | { |
1987 | { |
1676 | mapcell *cell = row->col + (x - row->c0); |
1988 | mapcell *cell = row->col + (x - row->c0); |
1677 | uint8_t flags = 0; |
1989 | uint8_t flags = 0; |
1678 | |
1990 | |
1679 | if (cell->face [0]) flags |= 1; |
1991 | if (cell->tile [0]) flags |= 1; |
1680 | if (cell->face [1]) flags |= 2; |
1992 | if (cell->tile [1]) flags |= 2; |
1681 | if (cell->face [2]) flags |= 4; |
1993 | if (cell->tile [2]) flags |= 4; |
1682 | |
1994 | |
1683 | *data++ = flags; |
1995 | *data++ = flags; |
1684 | |
1996 | |
1685 | if (flags & 1) |
1997 | if (flags & 1) |
1686 | { |
1998 | { |
|
|
1999 | tileid tile = cell->tile [0]; |
1687 | *data++ = cell->face [0] >> 8; |
2000 | *data++ = tile >> 8; |
1688 | *data++ = cell->face [0]; |
2001 | *data++ = tile; |
1689 | } |
2002 | } |
1690 | |
2003 | |
1691 | if (flags & 2) |
2004 | if (flags & 2) |
1692 | { |
2005 | { |
|
|
2006 | tileid tile = cell->tile [1]; |
1693 | *data++ = cell->face [1] >> 8; |
2007 | *data++ = tile >> 8; |
1694 | *data++ = cell->face [1]; |
2008 | *data++ = tile; |
1695 | } |
2009 | } |
1696 | |
2010 | |
1697 | if (flags & 4) |
2011 | if (flags & 4) |
1698 | { |
2012 | { |
|
|
2013 | tileid tile = cell->tile [2]; |
1699 | *data++ = cell->face [2] >> 8; |
2014 | *data++ = tile >> 8; |
1700 | *data++ = cell->face [2]; |
2015 | *data++ = tile; |
1701 | } |
2016 | } |
1702 | } |
2017 | } |
1703 | else |
2018 | else |
1704 | *data++ = 0; |
2019 | *data++ = 0; |
1705 | } |
2020 | } |
… | |
… | |
1745 | { |
2060 | { |
1746 | uint8_t flags = *data++; |
2061 | uint8_t flags = *data++; |
1747 | |
2062 | |
1748 | if (flags) |
2063 | if (flags) |
1749 | { |
2064 | { |
1750 | mapface face[3] = { 0, 0, 0 }; |
|
|
1751 | |
|
|
1752 | mapcell *cell = row_get_cell (row, x); |
2065 | mapcell *cell = row_get_cell (row, x); |
|
|
2066 | tileid tile[3] = { 0, 0, 0 }; |
1753 | |
2067 | |
1754 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2068 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1755 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2069 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1756 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2070 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1757 | |
2071 | |
1758 | if (cell->darkness == 0) |
2072 | if (cell->darkness == 0) |
1759 | { |
2073 | { |
1760 | cell->darkness = 0; |
2074 | cell->darkness = 0; |
1761 | |
2075 | |
1762 | for (z = 0; z <= 2; z++) |
2076 | for (z = 0; z <= 2; z++) |
1763 | { |
2077 | { |
1764 | cell->face[z] = face[z]; |
2078 | tileid t = tile [z]; |
1765 | |
2079 | |
1766 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2080 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2081 | { |
1767 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2082 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2083 | need_texid (self, t); |
|
|
2084 | } |
|
|
2085 | |
|
|
2086 | cell->tile [z] = t; |
1768 | } |
2087 | } |
1769 | } |
2088 | } |
1770 | } |
2089 | } |
1771 | } |
2090 | } |
1772 | } |
2091 | } |
… | |
… | |
1921 | # undef const_iv |
2240 | # undef const_iv |
1922 | }; |
2241 | }; |
1923 | |
2242 | |
1924 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2243 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1925 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2244 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2245 | |
|
|
2246 | texture_av = newAV (); |
|
|
2247 | AvREAL_off (texture_av); |
1926 | } |
2248 | } |
1927 | |
2249 | |
1928 | char * |
2250 | char * |
1929 | gl_vendor () |
2251 | gl_vendor () |
1930 | CODE: |
2252 | CODE: |
… | |
… | |
2079 | |
2401 | |
2080 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2402 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2081 | |
2403 | |
2082 | int glGenTexture () |
2404 | int glGenTexture () |
2083 | CODE: |
2405 | CODE: |
2084 | { |
2406 | RETVAL = gen_texture (); |
2085 | GLuint name; |
|
|
2086 | glGenTextures (1, &name); |
|
|
2087 | RETVAL = name; |
|
|
2088 | } |
|
|
2089 | OUTPUT: |
2407 | OUTPUT: |
2090 | RETVAL |
2408 | RETVAL |
2091 | |
2409 | |
2092 | void glDeleteTexture (int name) |
2410 | void glDeleteTexture (int name) |
2093 | CODE: |
2411 | CODE: |
2094 | { |
|
|
2095 | GLuint name_ = name; |
|
|
2096 | glDeleteTextures (1, &name_); |
2412 | del_texture (name); |
2097 | } |
2413 | |
2098 | |
|
|
2099 | int glGenList () |
2414 | int glGenList () |
2100 | CODE: |
2415 | CODE: |
2101 | RETVAL = glGenLists (1); |
2416 | RETVAL = glGenLists (1); |
2102 | OUTPUT: |
2417 | OUTPUT: |
2103 | RETVAL |
2418 | RETVAL |