… | |
… | |
203 | |
203 | |
204 | typedef uint16_t tileid; |
204 | typedef uint16_t tileid; |
205 | typedef uint16_t faceid; |
205 | typedef uint16_t faceid; |
206 | |
206 | |
207 | typedef struct { |
207 | typedef struct { |
208 | int name; |
208 | GLuint name; |
209 | int w, h; |
209 | int w, h; |
210 | float s, t; |
210 | float s, t; |
211 | uint8_t r, g, b, a; |
211 | uint8_t r, g, b, a; |
212 | tileid smoothtile; |
212 | tileid smoothtile; |
213 | uint8_t smoothlevel; |
213 | uint8_t smoothlevel; |
… | |
… | |
715 | |
715 | |
716 | if (RETVAL) |
716 | if (RETVAL) |
717 | { |
717 | { |
718 | av_clear (texture_av); |
718 | av_clear (texture_av); |
719 | |
719 | |
720 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
720 | SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT"); |
721 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
721 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
722 | #include "glfunc.h" |
722 | #include "glfunc.h" |
723 | #undef GL_FUNC |
723 | #undef GL_FUNC |
724 | } |
724 | } |
725 | } |
725 | } |
… | |
… | |
2243 | int x, y, z; |
2243 | int x, y, z; |
2244 | int w, h; |
2244 | int w, h; |
2245 | int x1, y1; |
2245 | int x1, y1; |
2246 | |
2246 | |
2247 | if (*data++ != 0) |
2247 | if (*data++ != 0) |
2248 | return; /* version mismatch */ |
2248 | XSRETURN_EMPTY; /* version mismatch */ |
2249 | |
2249 | |
2250 | w = *data++ << 8; w |= *data++; |
2250 | w = *data++ << 8; w |= *data++; |
2251 | h = *data++ << 8; h |= *data++; |
2251 | h = *data++ << 8; h |= *data++; |
2252 | |
2252 | |
2253 | // we need to do this 'cause we don't keep an absolute coord system for rows |
2253 | // we need to do this 'cause we don't keep an absolute coord system for rows |
… | |
… | |
2549 | const_iv (GL_INTENSITY), |
2549 | const_iv (GL_INTENSITY), |
2550 | const_iv (GL_LUMINANCE), |
2550 | const_iv (GL_LUMINANCE), |
2551 | const_iv (GL_LUMINANCE_ALPHA), |
2551 | const_iv (GL_LUMINANCE_ALPHA), |
2552 | const_iv (GL_FLOAT), |
2552 | const_iv (GL_FLOAT), |
2553 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2553 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
|
|
2554 | const_iv (GL_COMPRESSED_ALPHA_ARB), |
|
|
2555 | const_iv (GL_COMPRESSED_LUMINANCE_ARB), |
|
|
2556 | const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB), |
|
|
2557 | const_iv (GL_COMPRESSED_INTENSITY_ARB), |
|
|
2558 | const_iv (GL_COMPRESSED_RGB_ARB), |
|
|
2559 | const_iv (GL_COMPRESSED_RGBA_ARB), |
2554 | const_iv (GL_COMPILE), |
2560 | const_iv (GL_COMPILE), |
2555 | const_iv (GL_PROXY_TEXTURE_1D), |
2561 | const_iv (GL_PROXY_TEXTURE_1D), |
2556 | const_iv (GL_PROXY_TEXTURE_2D), |
2562 | const_iv (GL_PROXY_TEXTURE_2D), |
2557 | const_iv (GL_TEXTURE_1D), |
2563 | const_iv (GL_TEXTURE_1D), |
2558 | const_iv (GL_TEXTURE_2D), |
2564 | const_iv (GL_TEXTURE_2D), |
… | |
… | |
2854 | NV x, y, w, h; |
2860 | NV x, y, w, h; |
2855 | SV *draw_x_sv = GvSV (draw_x_gv); |
2861 | SV *draw_x_sv = GvSV (draw_x_gv); |
2856 | SV *draw_y_sv = GvSV (draw_y_gv); |
2862 | SV *draw_y_sv = GvSV (draw_y_gv); |
2857 | SV *draw_w_sv = GvSV (draw_w_gv); |
2863 | SV *draw_w_sv = GvSV (draw_w_gv); |
2858 | SV *draw_h_sv = GvSV (draw_h_gv); |
2864 | SV *draw_h_sv = GvSV (draw_h_gv); |
2859 | SV *hover; |
|
|
2860 | double draw_x, draw_y, draw_w, draw_h; |
2865 | double draw_x, draw_y; |
2861 | |
2866 | |
2862 | if (!SvROK (self)) |
2867 | if (!SvROK (self)) |
2863 | croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); |
2868 | croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); |
2864 | |
2869 | |
2865 | hv = (HV *)SvRV (self); |
2870 | hv = (HV *)SvRV (self); |
… | |
… | |
2893 | { |
2898 | { |
2894 | svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); |
2899 | svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); |
2895 | |
2900 | |
2896 | if (svp && SvTRUE (*svp)) |
2901 | if (svp && SvTRUE (*svp)) |
2897 | { |
2902 | { |
2898 | glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); |
2903 | glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f); |
2899 | glEnable (GL_BLEND); |
2904 | glEnable (GL_BLEND); |
2900 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
2905 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
2901 | glBegin (GL_QUADS); |
2906 | glBegin (GL_QUADS); |
2902 | glVertex2f (0, 0); |
2907 | glVertex2f (0, 0); |
2903 | glVertex2f (w, 0); |
2908 | glVertex2f (w, 0); |