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47 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
47 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
48 | OUTPUT: |
48 | OUTPUT: |
49 | RETVAL |
49 | RETVAL |
50 | |
50 | |
51 | void |
51 | void |
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52 | add_font (char *file) |
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53 | CODE: |
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54 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
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55 | |
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56 | void |
52 | set_font (char *file) |
57 | set_font (char *file) |
53 | CODE: |
58 | CODE: |
54 | { |
59 | { |
55 | int count; |
60 | int count; |
56 | FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count); |
61 | FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count); |
57 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
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58 | PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0); |
62 | PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0); |
59 | FcPatternDestroy (pattern); |
63 | FcPatternDestroy (pattern); |
60 | pango_context_set_font_description (context, font); |
64 | pango_context_set_font_description (context, font); |
61 | } |
65 | } |
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66 | |
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67 | MODULE = Crossfire::Client PACKAGE = Crossfire::Client |
62 | |
68 | |
63 | void |
69 | void |
64 | font_render (SV *text_, int height = 10) |
70 | font_render (SV *text_, int height = 10) |
65 | PPCODE: |
71 | PPCODE: |
66 | { |
72 | { |
… | |
… | |
104 | } |
110 | } |
105 | |
111 | |
106 | MODULE = Crossfire::Client PACKAGE = Crossfire::Client::Texture |
112 | MODULE = Crossfire::Client PACKAGE = Crossfire::Client::Texture |
107 | |
113 | |
108 | void |
114 | void |
109 | texture_quad (SV *self, double x0, double y0, double w, double h) |
115 | draw_quad (SV *self, double x, double y, double w = 0, double h = 0) |
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116 | PROTOTYPE: $$$;$$ |
110 | CODE: |
117 | CODE: |
111 | { |
118 | { |
112 | //glBegin |
119 | HV *hv = (HV *)SvRV (self); |
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120 | double s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
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121 | double t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
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122 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
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123 | |
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124 | if (items < 5) |
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125 | { |
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126 | w = SvNV (*hv_fetch (hv, "width", 5, 1)); |
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127 | h = SvNV (*hv_fetch (hv, "height", 6, 1)); |
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128 | } |
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129 | |
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130 | glBindTexture (GL_TEXTURE_2D, name); |
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131 | glBegin (GL_QUADS); |
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132 | glTexCoord2d (0, 0); glVertex2d (x , y ); |
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133 | glTexCoord2d (0, t); glVertex2d (x , y + h); |
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134 | glTexCoord2d (s, t); glVertex2d (x + w, y + h); |
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135 | glTexCoord2d (s, 0); glVertex2d (x + w, y ); |
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136 | glEnd (); |
113 | } |
137 | } |