… | |
… | |
155 | rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
155 | rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
156 | |
156 | |
157 | if (!rect.width) rect.width = 1; |
157 | if (!rect.width) rect.width = 1; |
158 | if (!rect.height) rect.height = 1; |
158 | if (!rect.height) rect.height = 1; |
159 | |
159 | |
160 | rect.width = (rect.width + 3) & ~3; |
|
|
161 | |
|
|
162 | *w = rect.width; |
160 | *w = rect.width; |
163 | *h = rect.height; |
161 | *h = rect.height; |
164 | } |
162 | } |
165 | |
163 | |
166 | typedef uint16_t mapface; |
164 | typedef uint16_t mapface; |
… | |
… | |
171 | float s, t; |
169 | float s, t; |
172 | uint8_t r, g, b, a; |
170 | uint8_t r, g, b, a; |
173 | } maptex; |
171 | } maptex; |
174 | |
172 | |
175 | typedef struct { |
173 | typedef struct { |
176 | int16_t darkness; |
174 | uint32_t player; |
177 | mapface face[3]; |
175 | mapface face[3]; |
|
|
176 | uint16_t darkness; |
|
|
177 | uint8_t stat_width, stat_hp, flags; |
178 | } mapcell; |
178 | } mapcell; |
179 | |
179 | |
180 | typedef struct { |
180 | typedef struct { |
181 | int32_t c0, c1; |
181 | int32_t c0, c1; |
182 | mapcell *col; |
182 | mapcell *col; |
… | |
… | |
295 | static void |
295 | static void |
296 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
296 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
297 | { |
297 | { |
298 | int x, y; |
298 | int x, y; |
299 | maprow *row; |
299 | maprow *row; |
|
|
300 | mapcell *cell; |
300 | |
301 | |
301 | for (y = y0; y < y0 + h; y++) |
302 | for (y = y0; y < y0 + h; y++) |
302 | if (y >= 0) |
303 | if (y >= 0) |
303 | { |
304 | { |
304 | if (y >= self->rows) |
305 | if (y >= self->rows) |
… | |
… | |
310 | if (x >= row->c0) |
311 | if (x >= row->c0) |
311 | { |
312 | { |
312 | if (x >= row->c1) |
313 | if (x >= row->c1) |
313 | break; |
314 | break; |
314 | |
315 | |
315 | row->col[x - row->c0].darkness = -1; |
316 | cell = row->col + x - row->c0; |
|
|
317 | |
|
|
318 | cell->darkness = 0; |
|
|
319 | cell->stat_hp = 0; |
|
|
320 | cell->flags = 0; |
|
|
321 | cell->player = 0; |
316 | } |
322 | } |
317 | } |
323 | } |
318 | } |
324 | } |
319 | |
325 | |
320 | static void |
326 | static void |
… | |
… | |
1240 | void |
1246 | void |
1241 | scroll (CFPlus::Map self, int dx, int dy) |
1247 | scroll (CFPlus::Map self, int dx, int dy) |
1242 | CODE: |
1248 | CODE: |
1243 | { |
1249 | { |
1244 | if (dx > 0) |
1250 | if (dx > 0) |
1245 | map_blank (self, self->x, self->y, dx - 1, self->h); |
1251 | map_blank (self, self->x, self->y, dx, self->h); |
1246 | else if (dx < 0) |
1252 | else if (dx < 0) |
1247 | map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); |
1253 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1248 | |
1254 | |
1249 | if (dy > 0) |
1255 | if (dy > 0) |
1250 | map_blank (self, self->x, self->y, self->w, dy - 1); |
1256 | map_blank (self, self->x, self->y, self->w, dy); |
1251 | else if (dy < 0) |
1257 | else if (dy < 0) |
1252 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); |
1258 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1253 | |
1259 | |
1254 | self->ox += dx; self->x += dx; |
1260 | self->ox += dx; self->x += dx; |
1255 | self->oy += dy; self->y += dy; |
1261 | self->oy += dy; self->y += dy; |
1256 | |
1262 | |
1257 | while (self->y < 0) |
1263 | while (self->y < 0) |
… | |
… | |
1262 | self->y += MAP_EXTEND_Y; |
1268 | self->y += MAP_EXTEND_Y; |
1263 | } |
1269 | } |
1264 | } |
1270 | } |
1265 | |
1271 | |
1266 | void |
1272 | void |
1267 | map1a_update (CFPlus::Map self, SV *data_) |
1273 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1268 | CODE: |
1274 | CODE: |
1269 | { |
1275 | { |
1270 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1276 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1271 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1277 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1272 | mapcell *cell; |
1278 | mapcell *cell; |
1273 | int x, y, flags; |
1279 | int x, y, flags; |
1274 | |
1280 | |
1275 | while (data < data_end) |
1281 | while (data < data_end - 1) |
1276 | { |
1282 | { |
1277 | flags = (data [0] << 8) + data [1]; data += 2; |
1283 | flags = (data [0] << 8) + data [1]; data += 2; |
1278 | |
1284 | |
1279 | x = self->x + ((flags >> 10) & 63); |
1285 | x = self->x + ((flags >> 10) & 63); |
1280 | y = self->y + ((flags >> 4) & 63); |
1286 | y = self->y + ((flags >> 4) & 63); |
1281 | |
1287 | |
1282 | cell = map_get_cell (self, x, y); |
1288 | cell = map_get_cell (self, x, y); |
1283 | |
1289 | |
1284 | if (flags & 15) |
1290 | if (flags & 15) |
1285 | { |
1291 | { |
1286 | if (cell->darkness < 0) |
1292 | if (!cell->darkness) |
1287 | { |
1293 | { |
|
|
1294 | memset (cell, 0, sizeof (*cell)); |
1288 | cell->darkness = 0; |
1295 | cell->darkness = 256; |
1289 | cell->face [0] = 0; |
|
|
1290 | cell->face [1] = 0; |
|
|
1291 | cell->face [2] = 0; |
|
|
1292 | } |
1296 | } |
1293 | |
1297 | |
1294 | cell->darkness = flags & 8 ? *data++ : 255; |
|
|
1295 | |
|
|
1296 | //TODO: don't trust server data to be in-range(!) |
1298 | //TODO: don't trust server data to be in-range(!) |
|
|
1299 | |
|
|
1300 | if (flags & 8) |
|
|
1301 | { |
|
|
1302 | if (extmap) |
|
|
1303 | { |
|
|
1304 | uint8_t ext, cmd; |
|
|
1305 | |
|
|
1306 | do |
|
|
1307 | { |
|
|
1308 | ext = *data++; |
|
|
1309 | cmd = ext & 0x3f; |
|
|
1310 | |
|
|
1311 | if (cmd < 4) |
|
|
1312 | cell->darkness = 255 - ext * 64 + 1; |
|
|
1313 | else if (cmd == 5) // health |
|
|
1314 | { |
|
|
1315 | cell->stat_width = 1; |
|
|
1316 | cell->stat_hp = *data++; |
|
|
1317 | } |
|
|
1318 | else if (cmd == 6) // monster width |
|
|
1319 | cell->stat_width = *data++ + 1; |
|
|
1320 | else if (cmd == 0x47) // monster width |
|
|
1321 | { |
|
|
1322 | if (*data == 4) |
|
|
1323 | ; // decode player tag |
|
|
1324 | |
|
|
1325 | data += *data + 1; |
|
|
1326 | } |
|
|
1327 | else if (cmd == 8) // cell flags |
|
|
1328 | cell->flags = *data++; |
|
|
1329 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
1330 | data += *data + 1; |
|
|
1331 | else |
|
|
1332 | data++; |
|
|
1333 | } |
|
|
1334 | while (ext & 0x80); |
|
|
1335 | } |
|
|
1336 | else |
|
|
1337 | cell->darkness = *data++ + 1; |
|
|
1338 | |
|
|
1339 | } |
1297 | |
1340 | |
1298 | if (flags & 4) |
1341 | if (flags & 4) |
1299 | { |
1342 | { |
1300 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1343 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1301 | } |
1344 | } |
… | |
… | |
1309 | { |
1352 | { |
1310 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1353 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1311 | } |
1354 | } |
1312 | } |
1355 | } |
1313 | else |
1356 | else |
|
|
1357 | { |
1314 | cell->darkness = -1; |
1358 | cell->darkness = 0; |
|
|
1359 | cell->stat_hp = 0; |
|
|
1360 | cell->flags = 0; |
|
|
1361 | cell->player = 0; |
|
|
1362 | } |
1315 | } |
1363 | } |
1316 | } |
1364 | } |
1317 | |
1365 | |
1318 | SV * |
1366 | SV * |
1319 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1367 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
… | |
… | |
1419 | { |
1467 | { |
1420 | mapcell *cell = row->col + (x + vx - row->c0); |
1468 | mapcell *cell = row->col + (x + vx - row->c0); |
1421 | |
1469 | |
1422 | face = cell->face [z]; |
1470 | face = cell->face [z]; |
1423 | |
1471 | |
1424 | if (face) |
1472 | if (face && face < self->texs) |
1425 | { |
1473 | { |
1426 | maptex tex = self->tex [face]; |
1474 | maptex tex = self->tex [face]; |
1427 | |
|
|
1428 | int px = (x + 1) * 32 - tex.w; |
1475 | int px = (x + 1) * 32 - tex.w; |
1429 | int py = (y + 1) * 32 - tex.h; |
1476 | int py = (y + 1) * 32 - tex.h; |
1430 | |
1477 | |
1431 | if (last_name != tex.name) |
1478 | if (last_name != tex.name) |
1432 | { |
1479 | { |
1433 | glEnd (); |
1480 | glEnd (); |
1434 | last_name = tex.name; |
|
|
1435 | glBindTexture (GL_TEXTURE_2D, last_name); |
1481 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1436 | glBegin (GL_QUADS); |
1482 | glBegin (GL_QUADS); |
1437 | } |
1483 | } |
1438 | |
1484 | |
1439 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1485 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1440 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1486 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1441 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1487 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1442 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
1488 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
1443 | } |
1489 | } |
|
|
1490 | |
|
|
1491 | if (cell->flags && z == 2) |
|
|
1492 | { |
|
|
1493 | if (cell->flags & 1) |
|
|
1494 | { |
|
|
1495 | maptex tex = self->tex [1]; |
|
|
1496 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1497 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1498 | |
|
|
1499 | glEnd (); |
|
|
1500 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1501 | glBegin (GL_QUADS); |
|
|
1502 | |
|
|
1503 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1504 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1505 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1506 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1507 | } |
|
|
1508 | } |
1444 | } |
1509 | } |
1445 | } |
1510 | } |
1446 | |
1511 | |
1447 | glEnd (); |
1512 | glEnd (); |
1448 | |
1513 | |
1449 | glDisable (GL_TEXTURE_2D); |
1514 | glDisable (GL_TEXTURE_2D); |
1450 | glDisable (GL_BLEND); |
1515 | glDisable (GL_BLEND); |
|
|
1516 | |
|
|
1517 | // top layer: overlays such as the health bar |
|
|
1518 | for (y = 0; y < sh; y++) |
|
|
1519 | if (0 <= y + vy && y + vy < self->rows) |
|
|
1520 | { |
|
|
1521 | maprow *row = self->row + (y + vy); |
|
|
1522 | |
|
|
1523 | for (x = 0; x < sw; x++) |
|
|
1524 | if (row->c0 <= x + vx && x + vx < row->c1) |
|
|
1525 | { |
|
|
1526 | mapcell *cell = row->col + (x + vx - row->c0); |
|
|
1527 | |
|
|
1528 | int px = x * 32; |
|
|
1529 | int py = y * 32; |
|
|
1530 | |
|
|
1531 | if (cell->stat_hp) |
|
|
1532 | { |
|
|
1533 | int width = cell->stat_width * 32; |
|
|
1534 | int thick = sh / 28 + 1 + cell->stat_width; |
|
|
1535 | |
|
|
1536 | glColor3ub (0, 0, 0); |
|
|
1537 | glRectf (px + 1, py - thick - 2, |
|
|
1538 | px + width - 1, py); |
|
|
1539 | |
|
|
1540 | glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
|
|
1541 | glRectf (px + 2, |
|
|
1542 | py - thick - 1, |
|
|
1543 | px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
|
|
1544 | } |
|
|
1545 | } |
|
|
1546 | } |
1451 | } |
1547 | } |
1452 | |
1548 | |
1453 | void |
1549 | void |
1454 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1550 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1455 | CODE: |
1551 | CODE: |
… | |
… | |
1535 | for (x = 0; x < sw; x++) |
1631 | for (x = 0; x < sw; x++) |
1536 | if (row->c0 <= x + vx && x + vx < row->c1) |
1632 | if (row->c0 <= x + vx && x + vx < row->c1) |
1537 | { |
1633 | { |
1538 | mapcell *cell = row->col + (x + vx - row->c0); |
1634 | mapcell *cell = row->col + (x + vx - row->c0); |
1539 | |
1635 | |
1540 | darkness[y * sw4 + x] = cell->darkness < 0 |
1636 | darkness[y * sw4 + x] = cell->darkness |
|
|
1637 | ? 255 - (cell->darkness - 1) |
1541 | ? 255 - FOW_DARKNESS |
1638 | : 255 - FOW_DARKNESS; |
1542 | : 255 - cell->darkness; |
|
|
1543 | } |
1639 | } |
1544 | } |
1640 | } |
1545 | |
1641 | |
1546 | EXTEND (SP, 3); |
1642 | EXTEND (SP, 3); |
1547 | PUSHs (sv_2mortal (newSViv (sw4))); |
1643 | PUSHs (sv_2mortal (newSViv (sw4))); |
… | |
… | |
1662 | |
1758 | |
1663 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
1759 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
1664 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
1760 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
1665 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
1761 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
1666 | |
1762 | |
1667 | if (cell->darkness <= 0) |
1763 | if (cell->darkness == 0) |
1668 | { |
1764 | { |
1669 | cell->darkness = -1; |
1765 | cell->darkness = 0; |
1670 | |
1766 | |
1671 | for (z = 0; z <= 2; z++) |
1767 | for (z = 0; z <= 2; z++) |
1672 | { |
1768 | { |
1673 | cell->face[z] = face[z]; |
1769 | cell->face[z] = face[z]; |
1674 | |
1770 | |