1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
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6 | # include <wininet.h> |
6 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
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8 | # pragma warning(disable:4761) |
7 | #endif |
9 | #endif |
8 | |
10 | |
9 | #include "EXTERN.h" |
11 | #include "EXTERN.h" |
10 | #include "perl.h" |
12 | #include "perl.h" |
11 | #include "XSUB.h" |
13 | #include "XSUB.h" |
12 | |
14 | |
13 | #ifdef _WIN32 |
15 | #ifdef _WIN32 |
14 | # undef pipe |
16 | # undef pipe |
15 | #endif |
17 | #endif |
16 | |
18 | |
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19 | #include <assert.h> |
17 | #include <math.h> |
20 | #include <math.h> |
18 | #include <string.h> |
21 | #include <string.h> |
19 | #include <stdio.h> |
22 | #include <stdio.h> |
20 | #include <stdlib.h> |
23 | #include <stdlib.h> |
21 | |
24 | |
… | |
… | |
36 | # include <sys/types.h> |
39 | # include <sys/types.h> |
37 | # include <sys/socket.h> |
40 | # include <sys/socket.h> |
38 | # include <netinet/in.h> |
41 | # include <netinet/in.h> |
39 | # include <netinet/tcp.h> |
42 | # include <netinet/tcp.h> |
40 | # include <inttypes.h> |
43 | # include <inttypes.h> |
41 | #else |
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42 | typedef unsigned char uint8_t; |
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43 | typedef unsigned short uint16_t; |
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44 | typedef unsigned int uint32_t; |
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45 | typedef signed char int8_t; |
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46 | typedef signed short int16_t; |
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47 | typedef signed int int32_t; |
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48 | #endif |
44 | #endif |
49 | |
45 | |
50 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
46 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
51 | |
47 | |
52 | #define FOW_DARKNESS 32 |
48 | #define FOW_DARKNESS 32 |
53 | |
49 | |
54 | #define MAP_EXTEND_X 32 |
50 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_Y 512 |
51 | #define MAP_EXTEND_Y 512 |
… | |
… | |
155 | rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
151 | rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
156 | |
152 | |
157 | if (!rect.width) rect.width = 1; |
153 | if (!rect.width) rect.width = 1; |
158 | if (!rect.height) rect.height = 1; |
154 | if (!rect.height) rect.height = 1; |
159 | |
155 | |
160 | rect.width = (rect.width + 3) & ~3; |
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161 | |
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162 | *w = rect.width; |
156 | *w = rect.width; |
163 | *h = rect.height; |
157 | *h = rect.height; |
164 | } |
158 | } |
165 | |
159 | |
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160 | typedef uint16_t tileid; |
166 | typedef uint16_t mapface; |
161 | typedef uint16_t faceid; |
167 | |
162 | |
168 | typedef struct { |
163 | typedef struct { |
169 | GLint name; |
164 | int name; |
170 | int w, h; |
165 | int w, h; |
171 | float s, t; |
166 | float s, t; |
172 | uint8_t r, g, b, a; |
167 | uint8_t r, g, b, a; |
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168 | tileid smoothtile; |
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169 | uint8_t smoothlevel; |
173 | } maptex; |
170 | } maptex; |
174 | |
171 | |
175 | typedef struct { |
172 | typedef struct { |
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173 | uint32_t player; |
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174 | tileid tile[3]; |
176 | int16_t darkness; |
175 | uint16_t darkness; |
177 | mapface face[3]; |
176 | uint8_t stat_width, stat_hp, flags, smoothmax; |
178 | } mapcell; |
177 | } mapcell; |
179 | |
178 | |
180 | typedef struct { |
179 | typedef struct { |
181 | int32_t c0, c1; |
180 | int32_t c0, c1; |
182 | mapcell *col; |
181 | mapcell *col; |
183 | } maprow; |
182 | } maprow; |
184 | |
183 | |
185 | typedef struct map { |
184 | typedef struct map { |
186 | int x, y, w, h; |
185 | int x, y, w, h; |
187 | int ox, oy; /* offset to virtual global coordinate system */ |
186 | int ox, oy; /* offset to virtual global coordinate system */ |
188 | int faces; |
187 | int faces; tileid *face2tile; // [faceid] |
189 | mapface *face; |
188 | int texs; maptex *tex; // [tileid] |
190 | |
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191 | int texs; |
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192 | maptex *tex; |
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193 | |
189 | |
194 | int32_t rows; |
190 | int32_t rows; |
195 | maprow *row; |
191 | maprow *row; |
196 | } *CFPlus__Map; |
192 | } *CFPlus__Map; |
197 | |
193 | |
… | |
… | |
217 | return ptr; |
213 | return ptr; |
218 | } |
214 | } |
219 | |
215 | |
220 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
216 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
221 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
217 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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218 | |
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219 | static void |
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220 | need_facenum (struct map *self, faceid face) |
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221 | { |
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222 | while (self->faces <= face) |
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223 | { |
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224 | Append (tileid, self->face2tile, self->faces, self->faces); |
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225 | self->faces *= 2; |
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226 | } |
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227 | } |
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228 | |
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229 | static void |
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230 | need_texid (struct map *self, int texid) |
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231 | { |
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232 | while (self->texs <= texid) |
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233 | { |
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234 | Append (maptex, self->tex, self->texs, self->texs); |
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235 | self->texs *= 2; |
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236 | } |
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237 | } |
222 | |
238 | |
223 | static maprow * |
239 | static maprow * |
224 | map_get_row (CFPlus__Map self, int y) |
240 | map_get_row (CFPlus__Map self, int y) |
225 | { |
241 | { |
226 | if (0 > y) |
242 | if (0 > y) |
… | |
… | |
295 | static void |
311 | static void |
296 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
312 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
297 | { |
313 | { |
298 | int x, y; |
314 | int x, y; |
299 | maprow *row; |
315 | maprow *row; |
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316 | mapcell *cell; |
300 | |
317 | |
301 | for (y = y0; y < y0 + h; y++) |
318 | for (y = y0; y < y0 + h; y++) |
302 | if (y >= 0) |
319 | if (y >= 0) |
303 | { |
320 | { |
304 | if (y >= self->rows) |
321 | if (y >= self->rows) |
… | |
… | |
310 | if (x >= row->c0) |
327 | if (x >= row->c0) |
311 | { |
328 | { |
312 | if (x >= row->c1) |
329 | if (x >= row->c1) |
313 | break; |
330 | break; |
314 | |
331 | |
315 | row->col[x - row->c0].darkness = -1; |
332 | cell = row->col + x - row->c0; |
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333 | |
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334 | cell->darkness = 0; |
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335 | cell->stat_hp = 0; |
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336 | cell->flags = 0; |
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337 | cell->player = 0; |
316 | } |
338 | } |
317 | } |
339 | } |
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340 | } |
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341 | |
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342 | typedef struct { |
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343 | tileid tile; |
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344 | uint8_t x, y, level; |
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345 | } smooth_key; |
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346 | |
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347 | static void |
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348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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349 | { |
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350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); |
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351 | |
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352 | if (SvIOK (*sv)) |
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353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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354 | else |
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355 | sv_setiv (*sv, bits); |
318 | } |
356 | } |
319 | |
357 | |
320 | static void |
358 | static void |
321 | music_finished (void) |
359 | music_finished (void) |
322 | { |
360 | { |
… | |
… | |
357 | n |= n >> 8; |
395 | n |= n >> 8; |
358 | n |= n >> 16; |
396 | n |= n >> 16; |
359 | |
397 | |
360 | return n + 1; |
398 | return n + 1; |
361 | } |
399 | } |
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400 | |
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401 | /* SDL should provide this, really. */ |
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402 | #define SDLK_MODIFIER_MIN 300 |
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403 | #define SDLK_MODIFIER_MAX 314 |
362 | |
404 | |
363 | MODULE = CFPlus PACKAGE = CFPlus |
405 | MODULE = CFPlus PACKAGE = CFPlus |
364 | |
406 | |
365 | PROTOTYPES: ENABLE |
407 | PROTOTYPES: ENABLE |
366 | |
408 | |
… | |
… | |
370 | static const struct { |
412 | static const struct { |
371 | const char *name; |
413 | const char *name; |
372 | IV iv; |
414 | IV iv; |
373 | } *civ, const_iv[] = { |
415 | } *civ, const_iv[] = { |
374 | # define const_iv(name) { # name, (IV)name } |
416 | # define const_iv(name) { # name, (IV)name } |
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417 | const_iv (SDLK_MODIFIER_MIN), |
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418 | const_iv (SDLK_MODIFIER_MAX), |
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419 | |
375 | const_iv (SDL_ACTIVEEVENT), |
420 | const_iv (SDL_ACTIVEEVENT), |
376 | const_iv (SDL_KEYDOWN), |
421 | const_iv (SDL_KEYDOWN), |
377 | const_iv (SDL_KEYUP), |
422 | const_iv (SDL_KEYUP), |
378 | const_iv (SDL_MOUSEMOTION), |
423 | const_iv (SDL_MOUSEMOTION), |
379 | const_iv (SDL_MOUSEBUTTONDOWN), |
424 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
388 | const_iv (SDL_EVENT_RESERVEDA), |
433 | const_iv (SDL_EVENT_RESERVEDA), |
389 | const_iv (SDL_EVENT_RESERVEDB), |
434 | const_iv (SDL_EVENT_RESERVEDB), |
390 | const_iv (SDL_VIDEORESIZE), |
435 | const_iv (SDL_VIDEORESIZE), |
391 | const_iv (SDL_VIDEOEXPOSE), |
436 | const_iv (SDL_VIDEOEXPOSE), |
392 | const_iv (SDL_USEREVENT), |
437 | const_iv (SDL_USEREVENT), |
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438 | |
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439 | const_iv (SDL_APPINPUTFOCUS), |
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440 | const_iv (SDL_APPMOUSEFOCUS), |
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441 | const_iv (SDL_APPACTIVE), |
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442 | |
393 | const_iv (SDLK_KP0), |
443 | const_iv (SDLK_KP0), |
394 | const_iv (SDLK_KP1), |
444 | const_iv (SDLK_KP1), |
395 | const_iv (SDLK_KP2), |
445 | const_iv (SDLK_KP2), |
396 | const_iv (SDLK_KP3), |
446 | const_iv (SDLK_KP3), |
397 | const_iv (SDLK_KP4), |
447 | const_iv (SDLK_KP4), |
… | |
… | |
452 | const_iv (SDLK_BREAK), |
502 | const_iv (SDLK_BREAK), |
453 | const_iv (SDLK_MENU), |
503 | const_iv (SDLK_MENU), |
454 | const_iv (SDLK_POWER), |
504 | const_iv (SDLK_POWER), |
455 | const_iv (SDLK_EURO), |
505 | const_iv (SDLK_EURO), |
456 | const_iv (SDLK_UNDO), |
506 | const_iv (SDLK_UNDO), |
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507 | |
457 | const_iv (KMOD_NONE), |
508 | const_iv (KMOD_NONE), |
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509 | const_iv (KMOD_SHIFT), |
458 | const_iv (KMOD_LSHIFT), |
510 | const_iv (KMOD_LSHIFT), |
459 | const_iv (KMOD_RSHIFT), |
511 | const_iv (KMOD_RSHIFT), |
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512 | const_iv (KMOD_CTRL), |
460 | const_iv (KMOD_LCTRL), |
513 | const_iv (KMOD_LCTRL), |
461 | const_iv (KMOD_RCTRL), |
514 | const_iv (KMOD_RCTRL), |
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515 | const_iv (KMOD_ALT), |
462 | const_iv (KMOD_LALT), |
516 | const_iv (KMOD_LALT), |
463 | const_iv (KMOD_RALT), |
517 | const_iv (KMOD_RALT), |
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518 | const_iv (KMOD_META), |
464 | const_iv (KMOD_LMETA), |
519 | const_iv (KMOD_LMETA), |
465 | const_iv (KMOD_RMETA), |
520 | const_iv (KMOD_RMETA), |
466 | const_iv (KMOD_NUM), |
521 | const_iv (KMOD_NUM), |
467 | const_iv (KMOD_CAPS), |
522 | const_iv (KMOD_CAPS), |
468 | const_iv (KMOD_MODE), |
523 | const_iv (KMOD_MODE), |
469 | const_iv (KMOD_CTRL), |
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470 | const_iv (KMOD_SHIFT), |
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471 | const_iv (KMOD_ALT), |
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472 | const_iv (KMOD_META) |
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473 | # undef const_iv |
524 | # undef const_iv |
474 | }; |
525 | }; |
475 | |
526 | |
476 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
527 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
477 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
528 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
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529 | |
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530 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
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531 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
478 | } |
532 | } |
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533 | |
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534 | void |
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535 | weaken (SV *rv) |
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536 | PROTOTYPE: $ |
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537 | CODE: |
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538 | sv_rvweaken (rv); |
479 | |
539 | |
480 | int |
540 | int |
481 | in_destruct () |
541 | in_destruct () |
482 | CODE: |
542 | CODE: |
483 | RETVAL = PL_main_cv == Nullcv; |
543 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
586 | case SDL_KEYDOWN: |
646 | case SDL_KEYDOWN: |
587 | case SDL_KEYUP: |
647 | case SDL_KEYUP: |
588 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
648 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
589 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
649 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
590 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
650 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
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651 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
591 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
652 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
592 | break; |
653 | break; |
593 | |
654 | |
594 | case SDL_ACTIVEEVENT: |
655 | case SDL_ACTIVEEVENT: |
595 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
656 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
640 | Mix_AllocateChannels (int numchans = -1) |
701 | Mix_AllocateChannels (int numchans = -1) |
641 | |
702 | |
642 | void |
703 | void |
643 | lowdelay (int fd, int val = 1) |
704 | lowdelay (int fd, int val = 1) |
644 | CODE: |
705 | CODE: |
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706 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
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707 | |
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708 | void |
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709 | win32_proxy_info () |
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710 | PPCODE: |
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711 | { |
645 | #ifndef _WIN32 |
712 | #ifdef _WIN32 |
646 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
713 | char buffer[2048]; |
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714 | DWORD buflen; |
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715 | |
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716 | EXTEND (SP, 3); |
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717 | |
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718 | buflen = sizeof (buffer); |
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719 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) |
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720 | if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) |
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721 | { |
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722 | PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); |
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723 | |
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724 | buflen = sizeof (buffer); |
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725 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) |
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726 | { |
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727 | PUSHs (newSVpv (buffer, 0)); |
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728 | |
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729 | buflen = sizeof (buffer); |
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730 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) |
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731 | PUSHs (newSVpv (buffer, 0)); |
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732 | } |
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733 | } |
647 | #endif |
734 | #endif |
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735 | } |
648 | |
736 | |
649 | void |
737 | void |
650 | add_font (char *file) |
738 | add_font (char *file) |
651 | CODE: |
739 | CODE: |
652 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
740 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
… | |
… | |
756 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
844 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
757 | #endif |
845 | #endif |
758 | _exit (1); |
846 | _exit (1); |
759 | |
847 | |
760 | void |
848 | void |
761 | _exit (int retval) |
849 | _exit (int retval = 0) |
762 | CODE: |
850 | CODE: |
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851 | #ifdef WIN32 |
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852 | ExitThread (retval); // unclean, please beam me up |
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853 | #else |
763 | _exit (retval); |
854 | _exit (retval); |
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855 | #endif |
764 | |
856 | |
765 | MODULE = CFPlus PACKAGE = CFPlus::Font |
857 | MODULE = CFPlus PACKAGE = CFPlus::Font |
766 | |
858 | |
767 | CFPlus::Font |
859 | CFPlus::Font |
768 | new_from_file (SV *class, char *path, int id = 0) |
860 | new_from_file (SV *class, char *path, int id = 0) |
… | |
… | |
1015 | xy_to_index (CFPlus::Layout self, int x, int y) |
1107 | xy_to_index (CFPlus::Layout self, int x, int y) |
1016 | CODE: |
1108 | CODE: |
1017 | { |
1109 | { |
1018 | int index, trailing; |
1110 | int index, trailing; |
1019 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1111 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1020 | RETVAL = index; |
1112 | RETVAL = index + trailing; |
1021 | } |
1113 | } |
1022 | OUTPUT: |
1114 | OUTPUT: |
1023 | RETVAL |
1115 | RETVAL |
1024 | |
1116 | |
1025 | void |
1117 | void |
… | |
… | |
1031 | |
1123 | |
1032 | EXTEND (SP, 3); |
1124 | EXTEND (SP, 3); |
1033 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1125 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1034 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1126 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1035 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1127 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
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1128 | } |
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1129 | |
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1130 | void |
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1131 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
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1132 | PPCODE: |
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1133 | { |
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1134 | int line, x; |
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1135 | |
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1136 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
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1137 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
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1138 | |
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1139 | EXTEND (SP, 2); |
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1140 | PUSHs (sv_2mortal (newSViv (line - 1))); |
|
|
1141 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
|
|
1142 | } |
|
|
1143 | |
|
|
1144 | void |
|
|
1145 | line_x_to_index (CFPlus::Layout self, int line, int x) |
|
|
1146 | PPCODE: |
|
|
1147 | { |
|
|
1148 | PangoLayoutLine *lp; |
|
|
1149 | int index, trailing; |
|
|
1150 | |
|
|
1151 | if (line < 0) |
|
|
1152 | XSRETURN_EMPTY; |
|
|
1153 | |
|
|
1154 | if (!(lp = pango_layout_get_line (self->pl, line))) |
|
|
1155 | XSRETURN_EMPTY; /* do better */ |
|
|
1156 | |
|
|
1157 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
|
|
1158 | |
|
|
1159 | EXTEND (SP, 2); |
|
|
1160 | if (GIMME_V == G_SCALAR) |
|
|
1161 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
|
|
1162 | else |
|
|
1163 | { |
|
|
1164 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1165 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1166 | } |
1036 | } |
1167 | } |
1037 | |
1168 | |
1038 | void |
1169 | void |
1039 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1170 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1040 | PPCODE: |
1171 | PPCODE: |
… | |
… | |
1134 | } |
1265 | } |
1135 | |
1266 | |
1136 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1267 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1137 | |
1268 | |
1138 | CFPlus::Map |
1269 | CFPlus::Map |
1139 | new (SV *class, int map_width, int map_height) |
1270 | new (SV *class) |
1140 | CODE: |
1271 | CODE: |
1141 | New (0, RETVAL, 1, struct map); |
1272 | New (0, RETVAL, 1, struct map); |
1142 | RETVAL->x = 0; |
1273 | RETVAL->x = 0; |
1143 | RETVAL->y = 0; |
1274 | RETVAL->y = 0; |
1144 | RETVAL->w = map_width; |
1275 | RETVAL->w = 0; |
1145 | RETVAL->h = map_height; |
1276 | RETVAL->h = 0; |
1146 | RETVAL->ox = 0; |
1277 | RETVAL->ox = 0; |
1147 | RETVAL->oy = 0; |
1278 | RETVAL->oy = 0; |
1148 | RETVAL->faces = 8192; |
1279 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1149 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1280 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1150 | RETVAL->texs = 8192; |
|
|
1151 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1152 | RETVAL->rows = 0; |
1281 | RETVAL->rows = 0; |
1153 | RETVAL->row = 0; |
1282 | RETVAL->row = 0; |
1154 | OUTPUT: |
1283 | OUTPUT: |
1155 | RETVAL |
1284 | RETVAL |
1156 | |
1285 | |
1157 | void |
1286 | void |
1158 | DESTROY (CFPlus::Map self) |
1287 | DESTROY (CFPlus::Map self) |
1159 | CODE: |
1288 | CODE: |
1160 | { |
1289 | { |
1161 | map_clear (self); |
1290 | map_clear (self); |
1162 | Safefree (self->face); |
1291 | Safefree (self->face2tile); |
1163 | Safefree (self->tex); |
1292 | Safefree (self->tex); |
1164 | Safefree (self); |
1293 | Safefree (self); |
1165 | } |
1294 | } |
1166 | |
1295 | |
1167 | void |
1296 | void |
|
|
1297 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1298 | CODE: |
|
|
1299 | self->w = map_width; |
|
|
1300 | self->h = map_height; |
|
|
1301 | |
|
|
1302 | void |
1168 | clear (CFPlus::Map self) |
1303 | clear (CFPlus::Map self) |
1169 | CODE: |
1304 | CODE: |
1170 | map_clear (self); |
1305 | map_clear (self); |
1171 | |
1306 | |
1172 | void |
1307 | void |
1173 | set_face (CFPlus::Map self, int face, int texid) |
1308 | set_tileid (CFPlus::Map self, int face, int tile) |
1174 | CODE: |
1309 | CODE: |
1175 | { |
1310 | { |
1176 | while (self->faces <= face) |
1311 | need_facenum (self, face); self->face2tile [face] = tile; |
1177 | { |
1312 | need_texid (self, tile); |
1178 | Append (mapface, self->face, self->faces, self->faces); |
1313 | } |
1179 | self->faces *= 2; |
|
|
1180 | } |
|
|
1181 | |
1314 | |
1182 | self->face [face] = texid; |
1315 | void |
|
|
1316 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1317 | CODE: |
|
|
1318 | { |
|
|
1319 | tileid texid; |
|
|
1320 | maptex *tex; |
|
|
1321 | |
|
|
1322 | if (face < 0 || face >= self->faces) |
|
|
1323 | return; |
|
|
1324 | |
|
|
1325 | if (smooth < 0 || smooth >= self->faces) |
|
|
1326 | return; |
|
|
1327 | |
|
|
1328 | texid = self->face2tile [face]; |
|
|
1329 | |
|
|
1330 | if (!texid) |
|
|
1331 | return; |
|
|
1332 | |
|
|
1333 | tex = self->tex + texid; |
|
|
1334 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1335 | tex->smoothlevel = level; |
1183 | } |
1336 | } |
1184 | |
1337 | |
1185 | void |
1338 | void |
1186 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1339 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1187 | CODE: |
1340 | CODE: |
1188 | { |
1341 | { |
1189 | while (self->texs <= texid) |
1342 | need_texid (self, texid); |
1190 | { |
|
|
1191 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1192 | self->texs *= 2; |
|
|
1193 | } |
|
|
1194 | |
1343 | |
1195 | { |
1344 | { |
1196 | maptex *tex = self->tex + texid; |
1345 | maptex *tex = self->tex + texid; |
1197 | |
1346 | |
1198 | tex->name = name; |
1347 | tex->name = name; |
… | |
… | |
1240 | void |
1389 | void |
1241 | scroll (CFPlus::Map self, int dx, int dy) |
1390 | scroll (CFPlus::Map self, int dx, int dy) |
1242 | CODE: |
1391 | CODE: |
1243 | { |
1392 | { |
1244 | if (dx > 0) |
1393 | if (dx > 0) |
1245 | map_blank (self, self->x, self->y, dx - 1, self->h); |
1394 | map_blank (self, self->x, self->y, dx, self->h); |
1246 | else if (dx < 0) |
1395 | else if (dx < 0) |
1247 | map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); |
1396 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1248 | |
1397 | |
1249 | if (dy > 0) |
1398 | if (dy > 0) |
1250 | map_blank (self, self->x, self->y, self->w, dy - 1); |
1399 | map_blank (self, self->x, self->y, self->w, dy); |
1251 | else if (dy < 0) |
1400 | else if (dy < 0) |
1252 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); |
1401 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1253 | |
1402 | |
1254 | self->ox += dx; self->x += dx; |
1403 | self->ox += dx; self->x += dx; |
1255 | self->oy += dy; self->y += dy; |
1404 | self->oy += dy; self->y += dy; |
1256 | |
1405 | |
1257 | while (self->y < 0) |
1406 | while (self->y < 0) |
… | |
… | |
1262 | self->y += MAP_EXTEND_Y; |
1411 | self->y += MAP_EXTEND_Y; |
1263 | } |
1412 | } |
1264 | } |
1413 | } |
1265 | |
1414 | |
1266 | void |
1415 | void |
1267 | map1a_update (CFPlus::Map self, SV *data_) |
1416 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1268 | CODE: |
1417 | CODE: |
1269 | { |
1418 | { |
1270 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1419 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1271 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1420 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1272 | mapcell *cell; |
1421 | mapcell *cell; |
1273 | int x, y, flags; |
1422 | int x, y, flags; |
1274 | |
1423 | |
1275 | while (data < data_end) |
1424 | while (data < data_end - 1) |
1276 | { |
1425 | { |
1277 | flags = (data [0] << 8) + data [1]; data += 2; |
1426 | flags = (data [0] << 8) + data [1]; data += 2; |
1278 | |
1427 | |
1279 | x = self->x + ((flags >> 10) & 63); |
1428 | x = self->x + ((flags >> 10) & 63); |
1280 | y = self->y + ((flags >> 4) & 63); |
1429 | y = self->y + ((flags >> 4) & 63); |
1281 | |
1430 | |
1282 | cell = map_get_cell (self, x, y); |
1431 | cell = map_get_cell (self, x, y); |
1283 | |
1432 | |
1284 | if (flags & 15) |
1433 | if (flags & 15) |
1285 | { |
1434 | { |
1286 | if (cell->darkness < 0) |
1435 | if (!cell->darkness) |
1287 | { |
1436 | { |
|
|
1437 | memset (cell, 0, sizeof (*cell)); |
1288 | cell->darkness = 0; |
1438 | cell->darkness = 256; |
1289 | cell->face [0] = 0; |
|
|
1290 | cell->face [1] = 0; |
|
|
1291 | cell->face [2] = 0; |
|
|
1292 | } |
1439 | } |
1293 | |
1440 | |
1294 | cell->darkness = flags & 8 ? *data++ : 255; |
|
|
1295 | |
|
|
1296 | //TODO: don't trust server data to be in-range(!) |
1441 | //TODO: don't trust server data to be in-range(!) |
|
|
1442 | |
|
|
1443 | if (flags & 8) |
|
|
1444 | { |
|
|
1445 | if (extmap) |
|
|
1446 | { |
|
|
1447 | uint8_t ext, cmd; |
|
|
1448 | |
|
|
1449 | do |
|
|
1450 | { |
|
|
1451 | ext = *data++; |
|
|
1452 | cmd = ext & 0x3f; |
|
|
1453 | |
|
|
1454 | if (cmd < 4) |
|
|
1455 | cell->darkness = 255 - ext * 64 + 1; |
|
|
1456 | else if (cmd == 5) // health |
|
|
1457 | { |
|
|
1458 | cell->stat_width = 1; |
|
|
1459 | cell->stat_hp = *data++; |
|
|
1460 | } |
|
|
1461 | else if (cmd == 6) // monster width |
|
|
1462 | cell->stat_width = *data++ + 1; |
|
|
1463 | else if (cmd == 0x47) |
|
|
1464 | { |
|
|
1465 | if (*data == 8) |
|
|
1466 | ; // decode player uuid |
|
|
1467 | |
|
|
1468 | data += *data + 1; |
|
|
1469 | } |
|
|
1470 | else if (cmd == 8) // cell flags |
|
|
1471 | cell->flags = *data++; |
|
|
1472 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
1473 | data += *data + 1; |
|
|
1474 | else |
|
|
1475 | data++; |
|
|
1476 | } |
|
|
1477 | while (ext & 0x80); |
|
|
1478 | } |
|
|
1479 | else |
|
|
1480 | cell->darkness = *data++ + 1; |
|
|
1481 | } |
1297 | |
1482 | |
1298 | if (flags & 4) |
1483 | if (flags & 4) |
1299 | { |
1484 | { |
1300 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1485 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1486 | need_facenum (self, face); |
|
|
1487 | cell->tile [0] = self->face2tile [face]; |
1301 | } |
1488 | } |
1302 | |
1489 | |
1303 | if (flags & 2) |
1490 | if (flags & 2) |
1304 | { |
1491 | { |
1305 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1492 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1493 | need_facenum (self, face); |
|
|
1494 | cell->tile [1] = self->face2tile [face]; |
1306 | } |
1495 | } |
1307 | |
1496 | |
1308 | if (flags & 1) |
1497 | if (flags & 1) |
1309 | { |
1498 | { |
1310 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1499 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1500 | need_facenum (self, face); |
|
|
1501 | cell->tile [2] = self->face2tile [face]; |
1311 | } |
1502 | } |
1312 | } |
1503 | } |
1313 | else |
1504 | else |
1314 | cell->darkness = -1; |
1505 | cell->darkness = 0; |
1315 | } |
1506 | } |
1316 | } |
1507 | } |
1317 | |
1508 | |
1318 | SV * |
1509 | SV * |
1319 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1510 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
… | |
… | |
1345 | { |
1536 | { |
1346 | mapcell *cell = row->col + (x - row->c0); |
1537 | mapcell *cell = row->col + (x - row->c0); |
1347 | |
1538 | |
1348 | for (z = 0; z <= 0; z++) |
1539 | for (z = 0; z <= 0; z++) |
1349 | { |
1540 | { |
1350 | mapface face = cell->face [z]; |
|
|
1351 | |
|
|
1352 | if (face) |
|
|
1353 | { |
|
|
1354 | maptex tex = self->tex [face]; |
1541 | maptex tex = self->tex [cell->tile [z]]; |
1355 | int a0 = 255 - tex.a; |
1542 | int a0 = 255 - tex.a; |
1356 | int a1 = tex.a; |
1543 | int a1 = tex.a; |
1357 | |
1544 | |
1358 | r = (r * a0 + tex.r * a1) / 255; |
1545 | r = (r * a0 + tex.r * a1) / 255; |
1359 | g = (g * a0 + tex.g * a1) / 255; |
1546 | g = (g * a0 + tex.g * a1) / 255; |
1360 | b = (b * a0 + tex.b * a1) / 255; |
1547 | b = (b * a0 + tex.b * a1) / 255; |
1361 | a = (a * a0 + tex.a * a1) / 255; |
1548 | a = (a * a0 + tex.a * a1) / 255; |
1362 | } |
|
|
1363 | } |
1549 | } |
1364 | } |
1550 | } |
1365 | |
1551 | |
1366 | *map++ = (r ) |
1552 | *map++ = (r ) |
1367 | | (g << 8) |
1553 | | (g << 8) |
… | |
… | |
1374 | } |
1560 | } |
1375 | OUTPUT: |
1561 | OUTPUT: |
1376 | RETVAL |
1562 | RETVAL |
1377 | |
1563 | |
1378 | void |
1564 | void |
1379 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1565 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1380 | CODE: |
1566 | CODE: |
1381 | { |
1567 | { |
1382 | int vx, vy; |
1568 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1569 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1570 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1571 | smooth_key skey; |
1383 | int x, y, z; |
1572 | int x, y, z; |
1384 | int last_name; |
1573 | int last_name; |
1385 | mapface face; |
|
|
1386 | |
1574 | |
1387 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1575 | // thats current max. sorry. |
1388 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1576 | if (sw > 255) sw = 255; |
|
|
1577 | if (sh > 255) sh = 255; |
1389 | |
1578 | |
1390 | /* |
1579 | // clear key, in case of extra padding |
1391 | int vx = self->vx = self->w >= sw |
1580 | memset (&skey, 0, sizeof (skey)); |
1392 | ? self->x + (self->w - sw) / 2 |
|
|
1393 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1394 | |
|
|
1395 | int vy = self->vy = self->h >= sh |
|
|
1396 | ? self->y + (self->h - sh) / 2 |
|
|
1397 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1398 | */ |
|
|
1399 | |
1581 | |
1400 | glColor4ub (255, 255, 255, 255); |
1582 | glColor4ub (255, 255, 255, 255); |
1401 | |
1583 | |
1402 | glEnable (GL_BLEND); |
1584 | glEnable (GL_BLEND); |
1403 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1585 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1406 | |
1588 | |
1407 | glBegin (GL_QUADS); |
1589 | glBegin (GL_QUADS); |
1408 | |
1590 | |
1409 | last_name = 0; |
1591 | last_name = 0; |
1410 | |
1592 | |
|
|
1593 | mx += self->x; |
|
|
1594 | my += self->y; |
|
|
1595 | |
|
|
1596 | // first pass: determine smooth_max |
|
|
1597 | // rather ugly, if you ask me |
|
|
1598 | // could also be stored inside mapcell and updated on change |
|
|
1599 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1600 | |
|
|
1601 | for (y = 0; y < sh; y++) |
|
|
1602 | if (0 <= y + my && y + my < self->rows) |
|
|
1603 | { |
|
|
1604 | maprow *row = self->row + (y + my); |
|
|
1605 | |
|
|
1606 | for (x = 0; x < sw; x++) |
|
|
1607 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1608 | { |
|
|
1609 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1610 | |
|
|
1611 | smooth_max[x + 1][y + 1] = |
|
|
1612 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1613 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1614 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1615 | } |
|
|
1616 | } |
|
|
1617 | |
1411 | for (z = 0; z < 3; z++) |
1618 | for (z = 0; z <= 2; z++) |
|
|
1619 | { |
|
|
1620 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1621 | |
1412 | for (y = 0; y < sh; y++) |
1622 | for (y = 0; y < sh; y++) |
1413 | if (0 <= y + vy && y + vy < self->rows) |
1623 | if (0 <= y + my && y + my < self->rows) |
1414 | { |
1624 | { |
1415 | maprow *row = self->row + (y + vy); |
1625 | maprow *row = self->row + (y + my); |
1416 | |
1626 | |
1417 | for (x = 0; x < sw; x++) |
1627 | for (x = 0; x < sw; x++) |
1418 | if (row->c0 <= x + vx && x + vx < row->c1) |
1628 | if (row->c0 <= x + mx && x + mx < row->c1) |
1419 | { |
1629 | { |
1420 | mapcell *cell = row->col + (x + vx - row->c0); |
1630 | mapcell *cell = row->col + (x + mx - row->c0); |
1421 | |
|
|
1422 | face = cell->face [z]; |
1631 | tileid tile = cell->tile [z]; |
1423 | |
1632 | |
1424 | if (face) |
1633 | if (tile) |
|
|
1634 | { |
|
|
1635 | maptex tex = self->tex [tile]; |
|
|
1636 | int px = (x + 1) * T - tex.w; |
|
|
1637 | int py = (y + 1) * T - tex.h; |
|
|
1638 | |
|
|
1639 | // suppressing texture state switches here |
|
|
1640 | // is only moderately effective, but worth the extra effort |
|
|
1641 | if (last_name != tex.name) |
|
|
1642 | { |
|
|
1643 | if (!tex.name) |
|
|
1644 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1645 | |
|
|
1646 | glEnd (); |
|
|
1647 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1648 | glBegin (GL_QUADS); |
|
|
1649 | } |
|
|
1650 | |
|
|
1651 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1652 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1653 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1654 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1655 | |
|
|
1656 | if (cell->flags && z == 2) |
|
|
1657 | { |
|
|
1658 | if (cell->flags & 1) |
|
|
1659 | { |
|
|
1660 | maptex tex = self->tex [1]; |
|
|
1661 | int px = x * T + T * 2 / 32; |
|
|
1662 | int py = y * T - T * 6 / 32; |
|
|
1663 | |
|
|
1664 | glEnd (); |
|
|
1665 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1666 | glBegin (GL_QUADS); |
|
|
1667 | |
|
|
1668 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1669 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1670 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1671 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1672 | } |
|
|
1673 | } |
|
|
1674 | |
|
|
1675 | // update smooth hash |
|
|
1676 | if (tex.smoothtile) |
|
|
1677 | { |
|
|
1678 | skey.tile = tex.smoothtile; |
|
|
1679 | skey.level = tex.smoothlevel; |
|
|
1680 | |
|
|
1681 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1682 | |
|
|
1683 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1684 | // shifted +1|+1 so we always stay positive. |
|
|
1685 | |
|
|
1686 | // full tile |
|
|
1687 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1688 | |
|
|
1689 | // borders |
|
|
1690 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); |
|
|
1691 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); |
|
|
1692 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1693 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1694 | |
|
|
1695 | // corners |
|
|
1696 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1697 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1698 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1699 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1700 | } |
|
|
1701 | } |
|
|
1702 | } |
|
|
1703 | } |
|
|
1704 | |
|
|
1705 | // go through all smoothlevels, lowest to highest, then draw |
|
|
1706 | // this is basically counting sort |
|
|
1707 | { |
|
|
1708 | int w, b; |
|
|
1709 | |
|
|
1710 | for (w = 0; w < 256 / 32; ++w) |
|
|
1711 | { |
|
|
1712 | uint32_t smask = smooth_level [w]; |
|
|
1713 | if (smask) |
|
|
1714 | for (b = 0; b < 32; ++b) |
|
|
1715 | if (smask & (((uint32_t)1) << b)) |
1425 | { |
1716 | { |
1426 | maptex tex = self->tex [face]; |
1717 | int level = (w << 5) | b; |
|
|
1718 | HE *he; |
1427 | |
1719 | |
1428 | int px = (x + 1) * 32 - tex.w; |
1720 | hv_iterinit (smooth); |
1429 | int py = (y + 1) * 32 - tex.h; |
1721 | while ((he = hv_iternext (smooth))) |
1430 | |
|
|
1431 | if (last_name != tex.name) |
|
|
1432 | { |
1722 | { |
|
|
1723 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1724 | IV bits = SvIVX (HeVAL (he)); |
|
|
1725 | |
|
|
1726 | // bits is ___n cccc CCCC bbbb |
|
|
1727 | // n do not draw borders&corners |
|
|
1728 | // c draw these corners, but... |
|
|
1729 | // C ... not these |
|
|
1730 | // b draw these borders |
|
|
1731 | |
|
|
1732 | if (!(bits & 0x1000) |
|
|
1733 | && skey->level == level |
|
|
1734 | && level >= smooth_max [skey->x][skey->y]) |
|
|
1735 | { |
|
|
1736 | maptex tex = self->tex [skey->tile]; |
|
|
1737 | int px = (((int)skey->x) - 1) * T; |
|
|
1738 | int py = (((int)skey->y) - 1) * T; |
|
|
1739 | int border = bits & 15; |
|
|
1740 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1741 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1742 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1743 | |
|
|
1744 | // this time naively avoiding texture state changes |
|
|
1745 | // save gobs of state changes. |
|
|
1746 | if (last_name != tex.name) |
|
|
1747 | { |
|
|
1748 | if (!tex.name) |
|
|
1749 | continue; // smoothing not yet available |
|
|
1750 | |
1433 | glEnd (); |
1751 | glEnd (); |
1434 | last_name = tex.name; |
|
|
1435 | glBindTexture (GL_TEXTURE_2D, last_name); |
1752 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1436 | glBegin (GL_QUADS); |
1753 | glBegin (GL_QUADS); |
|
|
1754 | } |
|
|
1755 | |
|
|
1756 | if (border) |
|
|
1757 | { |
|
|
1758 | float ox = border * dx; |
|
|
1759 | |
|
|
1760 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1761 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1762 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1763 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1764 | } |
|
|
1765 | |
|
|
1766 | if (corner) |
|
|
1767 | { |
|
|
1768 | float ox = corner * dx; |
|
|
1769 | |
|
|
1770 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1771 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1772 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1773 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1774 | } |
|
|
1775 | } |
1437 | } |
1776 | } |
1438 | |
|
|
1439 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1440 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1441 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1442 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1443 | } |
1777 | } |
1444 | } |
|
|
1445 | } |
1778 | } |
|
|
1779 | } |
|
|
1780 | |
|
|
1781 | hv_clear (smooth); |
|
|
1782 | } |
1446 | |
1783 | |
1447 | glEnd (); |
1784 | glEnd (); |
1448 | |
1785 | |
1449 | glDisable (GL_TEXTURE_2D); |
1786 | glDisable (GL_TEXTURE_2D); |
1450 | glDisable (GL_BLEND); |
1787 | glDisable (GL_BLEND); |
|
|
1788 | |
|
|
1789 | // top layer: overlays such as the health bar |
|
|
1790 | for (y = 0; y < sh; y++) |
|
|
1791 | if (0 <= y + my && y + my < self->rows) |
|
|
1792 | { |
|
|
1793 | maprow *row = self->row + (y + my); |
|
|
1794 | |
|
|
1795 | for (x = 0; x < sw; x++) |
|
|
1796 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1797 | { |
|
|
1798 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1799 | |
|
|
1800 | int px = x * T; |
|
|
1801 | int py = y * T; |
|
|
1802 | |
|
|
1803 | if (cell->stat_hp) |
|
|
1804 | { |
|
|
1805 | int width = cell->stat_width * T; |
|
|
1806 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
|
|
1807 | |
|
|
1808 | glColor3ub (0, 0, 0); |
|
|
1809 | glRectf (px + 1, py - thick - 2, |
|
|
1810 | px + width - 1, py); |
|
|
1811 | |
|
|
1812 | glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
|
|
1813 | glRectf (px + 2, |
|
|
1814 | py - thick - 1, |
|
|
1815 | px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
|
|
1816 | } |
|
|
1817 | } |
|
|
1818 | } |
1451 | } |
1819 | } |
1452 | |
1820 | |
1453 | void |
1821 | void |
1454 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1822 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1455 | CODE: |
1823 | CODE: |
… | |
… | |
1509 | glDisable (GL_BLEND); |
1877 | glDisable (GL_BLEND); |
1510 | glDisable (GL_TEXTURE_2D); |
1878 | glDisable (GL_TEXTURE_2D); |
1511 | } |
1879 | } |
1512 | |
1880 | |
1513 | void |
1881 | void |
1514 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1882 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1515 | PPCODE: |
1883 | PPCODE: |
1516 | { |
1884 | { |
1517 | int vx, vy; |
|
|
1518 | int x, y; |
1885 | int x, y; |
1519 | int sw4 = (sw + 3) & ~3; |
1886 | int sw4 = (sw + 3) & ~3; |
1520 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1887 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1521 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1888 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1522 | |
1889 | |
1523 | memset (darkness, 255, sw4 * sh); |
1890 | memset (darkness, 255, sw4 * sh); |
1524 | SvPOK_only (darkness_sv); |
1891 | SvPOK_only (darkness_sv); |
1525 | SvCUR_set (darkness_sv, sw4 * sh); |
1892 | SvCUR_set (darkness_sv, sw4 * sh); |
1526 | |
1893 | |
1527 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1894 | mx += self->x; |
1528 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1895 | my += self->y; |
1529 | |
1896 | |
1530 | for (y = 0; y < sh; y++) |
1897 | for (y = 0; y < sh; y++) |
1531 | if (0 <= y + vy && y + vy < self->rows) |
1898 | if (0 <= y + my && y + my < self->rows) |
1532 | { |
1899 | { |
1533 | maprow *row = self->row + (y + vy); |
1900 | maprow *row = self->row + (y + my); |
1534 | |
1901 | |
1535 | for (x = 0; x < sw; x++) |
1902 | for (x = 0; x < sw; x++) |
1536 | if (row->c0 <= x + vx && x + vx < row->c1) |
1903 | if (row->c0 <= x + mx && x + mx < row->c1) |
1537 | { |
1904 | { |
1538 | mapcell *cell = row->col + (x + vx - row->c0); |
1905 | mapcell *cell = row->col + (x + mx - row->c0); |
1539 | |
1906 | |
1540 | darkness[y * sw4 + x] = cell->darkness < 0 |
1907 | darkness[y * sw4 + x] = cell->darkness |
|
|
1908 | ? 255 - (cell->darkness - 1) |
1541 | ? 255 - FOW_DARKNESS |
1909 | : 255 - FOW_DARKNESS; |
1542 | : 255 - cell->darkness; |
|
|
1543 | } |
1910 | } |
1544 | } |
1911 | } |
1545 | |
1912 | |
1546 | EXTEND (SP, 3); |
1913 | EXTEND (SP, 3); |
1547 | PUSHs (sv_2mortal (newSViv (sw4))); |
1914 | PUSHs (sv_2mortal (newSViv (sw4))); |
… | |
… | |
1583 | if (row && row->c0 <= x && x < row->c1) |
1950 | if (row && row->c0 <= x && x < row->c1) |
1584 | { |
1951 | { |
1585 | mapcell *cell = row->col + (x - row->c0); |
1952 | mapcell *cell = row->col + (x - row->c0); |
1586 | uint8_t flags = 0; |
1953 | uint8_t flags = 0; |
1587 | |
1954 | |
1588 | if (cell->face [0]) flags |= 1; |
1955 | if (cell->tile [0]) flags |= 1; |
1589 | if (cell->face [1]) flags |= 2; |
1956 | if (cell->tile [1]) flags |= 2; |
1590 | if (cell->face [2]) flags |= 4; |
1957 | if (cell->tile [2]) flags |= 4; |
1591 | |
1958 | |
1592 | *data++ = flags; |
1959 | *data++ = flags; |
1593 | |
1960 | |
1594 | if (flags & 1) |
1961 | if (flags & 1) |
1595 | { |
1962 | { |
|
|
1963 | tileid tile = cell->tile [0]; |
1596 | *data++ = cell->face [0] >> 8; |
1964 | *data++ = tile >> 8; |
1597 | *data++ = cell->face [0]; |
1965 | *data++ = tile; |
1598 | } |
1966 | } |
1599 | |
1967 | |
1600 | if (flags & 2) |
1968 | if (flags & 2) |
1601 | { |
1969 | { |
|
|
1970 | tileid tile = cell->tile [1]; |
1602 | *data++ = cell->face [1] >> 8; |
1971 | *data++ = tile >> 8; |
1603 | *data++ = cell->face [1]; |
1972 | *data++ = tile; |
1604 | } |
1973 | } |
1605 | |
1974 | |
1606 | if (flags & 4) |
1975 | if (flags & 4) |
1607 | { |
1976 | { |
|
|
1977 | tileid tile = cell->tile [2]; |
1608 | *data++ = cell->face [2] >> 8; |
1978 | *data++ = tile >> 8; |
1609 | *data++ = cell->face [2]; |
1979 | *data++ = tile; |
1610 | } |
1980 | } |
1611 | } |
1981 | } |
1612 | else |
1982 | else |
1613 | *data++ = 0; |
1983 | *data++ = 0; |
1614 | } |
1984 | } |
… | |
… | |
1654 | { |
2024 | { |
1655 | uint8_t flags = *data++; |
2025 | uint8_t flags = *data++; |
1656 | |
2026 | |
1657 | if (flags) |
2027 | if (flags) |
1658 | { |
2028 | { |
1659 | mapface face[3] = { 0, 0, 0 }; |
|
|
1660 | |
|
|
1661 | mapcell *cell = row_get_cell (row, x); |
2029 | mapcell *cell = row_get_cell (row, x); |
|
|
2030 | tileid tile[3] = { 0, 0, 0 }; |
1662 | |
2031 | |
1663 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2032 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1664 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2033 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1665 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2034 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1666 | |
2035 | |
1667 | if (cell->darkness <= 0) |
2036 | if (cell->darkness == 0) |
1668 | { |
2037 | { |
1669 | cell->darkness = -1; |
2038 | cell->darkness = 0; |
1670 | |
2039 | |
1671 | for (z = 0; z <= 2; z++) |
2040 | for (z = 0; z <= 2; z++) |
1672 | { |
2041 | { |
1673 | cell->face[z] = face[z]; |
2042 | tileid t = tile [z]; |
1674 | |
2043 | |
1675 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2044 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2045 | { |
1676 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2046 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2047 | need_texid (self, t); |
|
|
2048 | } |
|
|
2049 | |
|
|
2050 | cell->tile [z] = t; |
1677 | } |
2051 | } |
1678 | } |
2052 | } |
1679 | } |
2053 | } |
1680 | } |
2054 | } |
1681 | } |
2055 | } |