1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
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6 | # include <wininet.h> |
6 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
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8 | # pragma warning(disable:4761) |
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9 | #endif |
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10 | |
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11 | //#define DEBUG 1 |
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12 | #if DEBUG |
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13 | # include <valgrind/memcheck.h> |
7 | #endif |
14 | #endif |
8 | |
15 | |
9 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
10 | #include "perl.h" |
17 | #include "perl.h" |
11 | #include "XSUB.h" |
18 | #include "XSUB.h" |
12 | |
19 | |
13 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
14 | # undef pipe |
21 | # undef pipe |
15 | #endif |
22 | #endif |
16 | |
23 | |
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24 | #include <assert.h> |
17 | #include <math.h> |
25 | #include <math.h> |
18 | #include <string.h> |
26 | #include <string.h> |
19 | #include <stdio.h> |
27 | #include <stdio.h> |
20 | #include <stdlib.h> |
28 | #include <stdlib.h> |
21 | |
29 | |
… | |
… | |
36 | # include <sys/types.h> |
44 | # include <sys/types.h> |
37 | # include <sys/socket.h> |
45 | # include <sys/socket.h> |
38 | # include <netinet/in.h> |
46 | # include <netinet/in.h> |
39 | # include <netinet/tcp.h> |
47 | # include <netinet/tcp.h> |
40 | # include <inttypes.h> |
48 | # include <inttypes.h> |
41 | #else |
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42 | typedef unsigned char uint8_t; |
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43 | typedef unsigned short uint16_t; |
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44 | typedef unsigned int uint32_t; |
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45 | typedef signed char int8_t; |
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46 | typedef signed short int16_t; |
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47 | typedef signed int int32_t; |
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48 | #endif |
49 | #endif |
49 | |
50 | |
50 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
51 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
51 | |
52 | |
52 | #define FOW_DARKNESS 32 |
53 | #define FOW_DARKNESS 32 |
53 | |
54 | |
54 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_Y 512 |
56 | #define MAP_EXTEND_Y 512 |
… | |
… | |
60 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | #else |
62 | #else |
62 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
63 | #endif |
64 | #endif |
64 | |
65 | |
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66 | static AV *texture_av; |
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67 | |
65 | static struct |
68 | static struct |
66 | { |
69 | { |
67 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
68 | #include "glfunc.h" |
71 | #include "glfunc.h" |
69 | #undef GL_FUNC |
72 | #undef GL_FUNC |
70 | } gl; |
73 | } gl; |
71 | |
74 | |
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75 | static void |
72 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
73 | { |
77 | { |
74 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
75 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
76 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
77 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
78 | else |
82 | else |
79 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
80 | } |
84 | } |
81 | |
85 | |
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86 | static GLuint |
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87 | gen_texture () |
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88 | { |
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89 | GLuint name; |
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90 | |
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91 | if (AvFILL (texture_av) >= 0) |
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92 | name = (GLuint)(size_t)av_pop (texture_av); |
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93 | else |
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94 | glGenTextures (1, &name); |
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95 | |
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96 | return name; |
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97 | } |
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98 | |
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99 | static void |
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100 | del_texture (GLuint name) |
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101 | { |
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102 | /* make a half-assed attempt at returning the memory used by the texture */ |
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103 | /* textures are frequently being reused by cfplus anyway */ |
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104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
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106 | av_push (texture_av, (SV *)(size_t)name); |
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107 | glDeleteTextures (1, &name); |
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108 | } |
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109 | |
82 | #include "texcache.c" |
110 | #include "texcache.c" |
83 | |
111 | |
84 | #include "pango-font.c" |
112 | #include "pango-font.c" |
85 | #include "pango-fontmap.c" |
113 | #include "pango-fontmap.c" |
86 | #include "pango-render.c" |
114 | #include "pango-render.c" |
… | |
… | |
155 | rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
183 | rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
156 | |
184 | |
157 | if (!rect.width) rect.width = 1; |
185 | if (!rect.width) rect.width = 1; |
158 | if (!rect.height) rect.height = 1; |
186 | if (!rect.height) rect.height = 1; |
159 | |
187 | |
160 | rect.width = (rect.width + 3) & ~3; |
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161 | |
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162 | *w = rect.width; |
188 | *w = rect.width; |
163 | *h = rect.height; |
189 | *h = rect.height; |
164 | } |
190 | } |
165 | |
191 | |
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192 | typedef uint16_t tileid; |
166 | typedef uint16_t mapface; |
193 | typedef uint16_t faceid; |
167 | |
194 | |
168 | typedef struct { |
195 | typedef struct { |
169 | GLint name; |
196 | int name; |
170 | int w, h; |
197 | int w, h; |
171 | float s, t; |
198 | float s, t; |
172 | uint8_t r, g, b, a; |
199 | uint8_t r, g, b, a; |
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200 | tileid smoothtile; |
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201 | uint8_t smoothlevel; |
173 | } maptex; |
202 | } maptex; |
174 | |
203 | |
175 | typedef struct { |
204 | typedef struct { |
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205 | uint32_t player; |
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206 | tileid tile[3]; |
176 | int16_t darkness; |
207 | uint16_t darkness; |
177 | mapface face[3]; |
208 | uint8_t stat_width, stat_hp, flags, smoothmax; |
178 | } mapcell; |
209 | } mapcell; |
179 | |
210 | |
180 | typedef struct { |
211 | typedef struct { |
181 | int32_t c0, c1; |
212 | int32_t c0, c1; |
182 | mapcell *col; |
213 | mapcell *col; |
183 | } maprow; |
214 | } maprow; |
184 | |
215 | |
185 | typedef struct map { |
216 | typedef struct map { |
186 | int x, y, w, h; |
217 | int x, y, w, h; |
187 | int ox, oy; /* offset to virtual global coordinate system */ |
218 | int ox, oy; /* offset to virtual global coordinate system */ |
188 | int faces; |
219 | int faces; tileid *face2tile; // [faceid] |
189 | mapface *face; |
220 | int texs; maptex *tex; // [tileid] |
190 | |
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191 | int texs; |
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192 | maptex *tex; |
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193 | |
221 | |
194 | int32_t rows; |
222 | int32_t rows; |
195 | maprow *row; |
223 | maprow *row; |
196 | } *CFPlus__Map; |
224 | } *CFPlus__Map; |
197 | |
225 | |
… | |
… | |
217 | return ptr; |
245 | return ptr; |
218 | } |
246 | } |
219 | |
247 | |
220 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
248 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
221 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
249 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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250 | |
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251 | static void |
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252 | need_facenum (struct map *self, faceid face) |
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253 | { |
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254 | while (self->faces <= face) |
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255 | { |
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256 | Append (tileid, self->face2tile, self->faces, self->faces); |
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257 | self->faces *= 2; |
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258 | } |
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259 | } |
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260 | |
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261 | static void |
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262 | need_texid (struct map *self, int texid) |
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263 | { |
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264 | while (self->texs <= texid) |
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265 | { |
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266 | Append (maptex, self->tex, self->texs, self->texs); |
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267 | self->texs *= 2; |
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268 | } |
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269 | } |
222 | |
270 | |
223 | static maprow * |
271 | static maprow * |
224 | map_get_row (CFPlus__Map self, int y) |
272 | map_get_row (CFPlus__Map self, int y) |
225 | { |
273 | { |
226 | if (0 > y) |
274 | if (0 > y) |
… | |
… | |
295 | static void |
343 | static void |
296 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
344 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
297 | { |
345 | { |
298 | int x, y; |
346 | int x, y; |
299 | maprow *row; |
347 | maprow *row; |
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348 | mapcell *cell; |
300 | |
349 | |
301 | for (y = y0; y < y0 + h; y++) |
350 | for (y = y0; y < y0 + h; y++) |
302 | if (y >= 0) |
351 | if (y >= 0) |
303 | { |
352 | { |
304 | if (y >= self->rows) |
353 | if (y >= self->rows) |
… | |
… | |
310 | if (x >= row->c0) |
359 | if (x >= row->c0) |
311 | { |
360 | { |
312 | if (x >= row->c1) |
361 | if (x >= row->c1) |
313 | break; |
362 | break; |
314 | |
363 | |
315 | row->col[x - row->c0].darkness = -1; |
364 | cell = row->col + x - row->c0; |
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365 | |
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366 | cell->darkness = 0; |
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367 | cell->stat_hp = 0; |
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368 | cell->flags = 0; |
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369 | cell->player = 0; |
316 | } |
370 | } |
317 | } |
371 | } |
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372 | } |
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373 | |
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374 | typedef struct { |
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375 | tileid tile; |
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376 | uint8_t x, y, level; |
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377 | } smooth_key; |
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378 | |
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379 | static void |
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380 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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381 | { |
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382 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
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383 | |
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384 | if (SvIOK (*sv)) |
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385 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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386 | else |
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387 | sv_setiv (*sv, bits); |
318 | } |
388 | } |
319 | |
389 | |
320 | static void |
390 | static void |
321 | music_finished (void) |
391 | music_finished (void) |
322 | { |
392 | { |
… | |
… | |
357 | n |= n >> 8; |
427 | n |= n >> 8; |
358 | n |= n >> 16; |
428 | n |= n >> 16; |
359 | |
429 | |
360 | return n + 1; |
430 | return n + 1; |
361 | } |
431 | } |
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432 | |
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433 | /* SDL should provide this, really. */ |
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434 | #define SDLK_MODIFIER_MIN 300 |
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435 | #define SDLK_MODIFIER_MAX 314 |
362 | |
436 | |
363 | MODULE = CFPlus PACKAGE = CFPlus |
437 | MODULE = CFPlus PACKAGE = CFPlus |
364 | |
438 | |
365 | PROTOTYPES: ENABLE |
439 | PROTOTYPES: ENABLE |
366 | |
440 | |
… | |
… | |
370 | static const struct { |
444 | static const struct { |
371 | const char *name; |
445 | const char *name; |
372 | IV iv; |
446 | IV iv; |
373 | } *civ, const_iv[] = { |
447 | } *civ, const_iv[] = { |
374 | # define const_iv(name) { # name, (IV)name } |
448 | # define const_iv(name) { # name, (IV)name } |
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449 | const_iv (SDLK_MODIFIER_MIN), |
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450 | const_iv (SDLK_MODIFIER_MAX), |
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451 | |
375 | const_iv (SDL_ACTIVEEVENT), |
452 | const_iv (SDL_ACTIVEEVENT), |
376 | const_iv (SDL_KEYDOWN), |
453 | const_iv (SDL_KEYDOWN), |
377 | const_iv (SDL_KEYUP), |
454 | const_iv (SDL_KEYUP), |
378 | const_iv (SDL_MOUSEMOTION), |
455 | const_iv (SDL_MOUSEMOTION), |
379 | const_iv (SDL_MOUSEBUTTONDOWN), |
456 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
388 | const_iv (SDL_EVENT_RESERVEDA), |
465 | const_iv (SDL_EVENT_RESERVEDA), |
389 | const_iv (SDL_EVENT_RESERVEDB), |
466 | const_iv (SDL_EVENT_RESERVEDB), |
390 | const_iv (SDL_VIDEORESIZE), |
467 | const_iv (SDL_VIDEORESIZE), |
391 | const_iv (SDL_VIDEOEXPOSE), |
468 | const_iv (SDL_VIDEOEXPOSE), |
392 | const_iv (SDL_USEREVENT), |
469 | const_iv (SDL_USEREVENT), |
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470 | |
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471 | const_iv (SDL_APPINPUTFOCUS), |
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472 | const_iv (SDL_APPMOUSEFOCUS), |
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473 | const_iv (SDL_APPACTIVE), |
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474 | |
393 | const_iv (SDLK_KP0), |
475 | const_iv (SDLK_KP0), |
394 | const_iv (SDLK_KP1), |
476 | const_iv (SDLK_KP1), |
395 | const_iv (SDLK_KP2), |
477 | const_iv (SDLK_KP2), |
396 | const_iv (SDLK_KP3), |
478 | const_iv (SDLK_KP3), |
397 | const_iv (SDLK_KP4), |
479 | const_iv (SDLK_KP4), |
… | |
… | |
452 | const_iv (SDLK_BREAK), |
534 | const_iv (SDLK_BREAK), |
453 | const_iv (SDLK_MENU), |
535 | const_iv (SDLK_MENU), |
454 | const_iv (SDLK_POWER), |
536 | const_iv (SDLK_POWER), |
455 | const_iv (SDLK_EURO), |
537 | const_iv (SDLK_EURO), |
456 | const_iv (SDLK_UNDO), |
538 | const_iv (SDLK_UNDO), |
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539 | |
457 | const_iv (KMOD_NONE), |
540 | const_iv (KMOD_NONE), |
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541 | const_iv (KMOD_SHIFT), |
458 | const_iv (KMOD_LSHIFT), |
542 | const_iv (KMOD_LSHIFT), |
459 | const_iv (KMOD_RSHIFT), |
543 | const_iv (KMOD_RSHIFT), |
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544 | const_iv (KMOD_CTRL), |
460 | const_iv (KMOD_LCTRL), |
545 | const_iv (KMOD_LCTRL), |
461 | const_iv (KMOD_RCTRL), |
546 | const_iv (KMOD_RCTRL), |
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547 | const_iv (KMOD_ALT), |
462 | const_iv (KMOD_LALT), |
548 | const_iv (KMOD_LALT), |
463 | const_iv (KMOD_RALT), |
549 | const_iv (KMOD_RALT), |
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550 | const_iv (KMOD_META), |
464 | const_iv (KMOD_LMETA), |
551 | const_iv (KMOD_LMETA), |
465 | const_iv (KMOD_RMETA), |
552 | const_iv (KMOD_RMETA), |
466 | const_iv (KMOD_NUM), |
553 | const_iv (KMOD_NUM), |
467 | const_iv (KMOD_CAPS), |
554 | const_iv (KMOD_CAPS), |
468 | const_iv (KMOD_MODE), |
555 | const_iv (KMOD_MODE), |
469 | const_iv (KMOD_CTRL), |
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470 | const_iv (KMOD_SHIFT), |
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471 | const_iv (KMOD_ALT), |
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472 | const_iv (KMOD_META) |
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473 | # undef const_iv |
556 | # undef const_iv |
474 | }; |
557 | }; |
475 | |
558 | |
476 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
559 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
477 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
560 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
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561 | |
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562 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
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563 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
478 | } |
564 | } |
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565 | |
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566 | void |
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567 | weaken (SV *rv) |
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568 | PROTOTYPE: $ |
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569 | CODE: |
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570 | sv_rvweaken (rv); |
479 | |
571 | |
480 | int |
572 | int |
481 | in_destruct () |
573 | in_destruct () |
482 | CODE: |
574 | CODE: |
483 | RETVAL = PL_main_cv == Nullcv; |
575 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
554 | RETVAL = !!SDL_SetVideoMode ( |
646 | RETVAL = !!SDL_SetVideoMode ( |
555 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
647 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
556 | ); |
648 | ); |
557 | if (RETVAL) |
649 | if (RETVAL) |
558 | { |
650 | { |
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651 | av_clear (texture_av); |
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652 | |
559 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
653 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
560 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
654 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
561 | # include "glfunc.h" |
655 | # include "glfunc.h" |
562 | # undef GL_FUNC |
656 | # undef GL_FUNC |
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657 | |
563 | } |
658 | } |
564 | OUTPUT: |
659 | OUTPUT: |
565 | RETVAL |
660 | RETVAL |
566 | |
661 | |
567 | void |
662 | void |
… | |
… | |
569 | |
664 | |
570 | char * |
665 | char * |
571 | SDL_GetKeyName (int sym) |
666 | SDL_GetKeyName (int sym) |
572 | |
667 | |
573 | void |
668 | void |
574 | SDL_PollEvent () |
669 | poll_events () |
575 | PPCODE: |
670 | PPCODE: |
576 | { |
671 | { |
577 | SDL_Event ev; |
672 | SDL_Event ev; |
578 | |
673 | |
579 | while (SDL_PollEvent (&ev)) |
674 | SDL_PumpEvents (); |
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675 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
580 | { |
676 | { |
581 | HV *hv = newHV (); |
677 | HV *hv = newHV (); |
582 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
678 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
583 | |
679 | |
584 | switch (ev.type) |
680 | switch (ev.type) |
… | |
… | |
586 | case SDL_KEYDOWN: |
682 | case SDL_KEYDOWN: |
587 | case SDL_KEYUP: |
683 | case SDL_KEYUP: |
588 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
684 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
589 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
685 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
590 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
686 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
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687 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
591 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
688 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
592 | break; |
689 | break; |
593 | |
690 | |
594 | case SDL_ACTIVEEVENT: |
691 | case SDL_ACTIVEEVENT: |
595 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
692 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
596 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
693 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
597 | break; |
694 | break; |
598 | |
695 | |
599 | case SDL_MOUSEMOTION: |
696 | case SDL_MOUSEMOTION: |
|
|
697 | { |
|
|
698 | int state = ev.motion.state; |
|
|
699 | int x = ev.motion.x; |
|
|
700 | int y = ev.motion.y; |
|
|
701 | int xrel = ev.motion.xrel; |
|
|
702 | int yrel = ev.motion.yrel; |
|
|
703 | |
|
|
704 | /* do simplistic event compression */ |
|
|
705 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
706 | && state == ev.motion.state) |
|
|
707 | { |
|
|
708 | xrel += ev.motion.xrel; |
|
|
709 | yrel += ev.motion.yrel; |
|
|
710 | x = ev.motion.x; |
|
|
711 | y = ev.motion.y; |
|
|
712 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
713 | } |
|
|
714 | |
600 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
715 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
601 | |
|
|
602 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
716 | hv_store (hv, "state", 5, newSViv (state), 0); |
603 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
717 | hv_store (hv, "x", 1, newSViv (x), 0); |
604 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
718 | hv_store (hv, "y", 1, newSViv (y), 0); |
605 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
719 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
606 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
720 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
721 | } |
607 | break; |
722 | break; |
608 | |
723 | |
609 | case SDL_MOUSEBUTTONDOWN: |
724 | case SDL_MOUSEBUTTONDOWN: |
610 | case SDL_MOUSEBUTTONUP: |
725 | case SDL_MOUSEBUTTONUP: |
611 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
726 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
640 | Mix_AllocateChannels (int numchans = -1) |
755 | Mix_AllocateChannels (int numchans = -1) |
641 | |
756 | |
642 | void |
757 | void |
643 | lowdelay (int fd, int val = 1) |
758 | lowdelay (int fd, int val = 1) |
644 | CODE: |
759 | CODE: |
|
|
760 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
|
|
761 | |
|
|
762 | void |
|
|
763 | win32_proxy_info () |
|
|
764 | PPCODE: |
|
|
765 | { |
645 | #ifndef _WIN32 |
766 | #ifdef _WIN32 |
646 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
767 | char buffer[2048]; |
|
|
768 | DWORD buflen; |
|
|
769 | |
|
|
770 | EXTEND (SP, 3); |
|
|
771 | |
|
|
772 | buflen = sizeof (buffer); |
|
|
773 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) |
|
|
774 | if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) |
|
|
775 | { |
|
|
776 | PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); |
|
|
777 | |
|
|
778 | buflen = sizeof (buffer); |
|
|
779 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) |
|
|
780 | { |
|
|
781 | PUSHs (newSVpv (buffer, 0)); |
|
|
782 | |
|
|
783 | buflen = sizeof (buffer); |
|
|
784 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) |
|
|
785 | PUSHs (newSVpv (buffer, 0)); |
|
|
786 | } |
|
|
787 | } |
647 | #endif |
788 | #endif |
|
|
789 | } |
648 | |
790 | |
649 | void |
791 | void |
650 | add_font (char *file) |
792 | add_font (char *file) |
651 | CODE: |
793 | CODE: |
652 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
794 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
… | |
… | |
756 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
898 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
757 | #endif |
899 | #endif |
758 | _exit (1); |
900 | _exit (1); |
759 | |
901 | |
760 | void |
902 | void |
761 | _exit (int retval) |
903 | _exit (int retval = 0) |
762 | CODE: |
904 | CODE: |
|
|
905 | #ifdef WIN32 |
|
|
906 | ExitThread (retval); // unclean, please beam me up |
|
|
907 | #else |
763 | _exit (retval); |
908 | _exit (retval); |
|
|
909 | #endif |
|
|
910 | |
|
|
911 | void |
|
|
912 | debug () |
|
|
913 | CODE: |
|
|
914 | { |
|
|
915 | #if DEBUG |
|
|
916 | VALGRIND_DO_LEAK_CHECK; |
|
|
917 | #endif |
|
|
918 | } |
764 | |
919 | |
765 | MODULE = CFPlus PACKAGE = CFPlus::Font |
920 | MODULE = CFPlus PACKAGE = CFPlus::Font |
766 | |
921 | |
767 | CFPlus::Font |
922 | CFPlus::Font |
768 | new_from_file (SV *class, char *path, int id = 0) |
923 | new_from_file (SV *class, char *path, int id = 0) |
… | |
… | |
1015 | xy_to_index (CFPlus::Layout self, int x, int y) |
1170 | xy_to_index (CFPlus::Layout self, int x, int y) |
1016 | CODE: |
1171 | CODE: |
1017 | { |
1172 | { |
1018 | int index, trailing; |
1173 | int index, trailing; |
1019 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1174 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1020 | RETVAL = index; |
1175 | RETVAL = index + trailing; |
1021 | } |
1176 | } |
1022 | OUTPUT: |
1177 | OUTPUT: |
1023 | RETVAL |
1178 | RETVAL |
1024 | |
1179 | |
1025 | void |
1180 | void |
… | |
… | |
1031 | |
1186 | |
1032 | EXTEND (SP, 3); |
1187 | EXTEND (SP, 3); |
1033 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1188 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1034 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1189 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1035 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1190 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
|
|
1191 | } |
|
|
1192 | |
|
|
1193 | void |
|
|
1194 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
|
|
1195 | PPCODE: |
|
|
1196 | { |
|
|
1197 | int line, x; |
|
|
1198 | |
|
|
1199 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
|
|
1200 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
|
|
1201 | |
|
|
1202 | EXTEND (SP, 2); |
|
|
1203 | PUSHs (sv_2mortal (newSViv (line - 1))); |
|
|
1204 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | void |
|
|
1208 | line_x_to_index (CFPlus::Layout self, int line, int x) |
|
|
1209 | PPCODE: |
|
|
1210 | { |
|
|
1211 | PangoLayoutLine *lp; |
|
|
1212 | int index, trailing; |
|
|
1213 | |
|
|
1214 | if (line < 0) |
|
|
1215 | XSRETURN_EMPTY; |
|
|
1216 | |
|
|
1217 | if (!(lp = pango_layout_get_line (self->pl, line))) |
|
|
1218 | XSRETURN_EMPTY; /* do better */ |
|
|
1219 | |
|
|
1220 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
|
|
1221 | |
|
|
1222 | EXTEND (SP, 2); |
|
|
1223 | if (GIMME_V == G_SCALAR) |
|
|
1224 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
|
|
1225 | else |
|
|
1226 | { |
|
|
1227 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1228 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1229 | } |
1036 | } |
1230 | } |
1037 | |
1231 | |
1038 | void |
1232 | void |
1039 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1233 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1040 | PPCODE: |
1234 | PPCODE: |
… | |
… | |
1134 | } |
1328 | } |
1135 | |
1329 | |
1136 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1330 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1137 | |
1331 | |
1138 | CFPlus::Map |
1332 | CFPlus::Map |
1139 | new (SV *class, int map_width, int map_height) |
1333 | new (SV *class) |
1140 | CODE: |
1334 | CODE: |
1141 | New (0, RETVAL, 1, struct map); |
1335 | New (0, RETVAL, 1, struct map); |
1142 | RETVAL->x = 0; |
1336 | RETVAL->x = 0; |
1143 | RETVAL->y = 0; |
1337 | RETVAL->y = 0; |
1144 | RETVAL->w = map_width; |
1338 | RETVAL->w = 0; |
1145 | RETVAL->h = map_height; |
1339 | RETVAL->h = 0; |
1146 | RETVAL->ox = 0; |
1340 | RETVAL->ox = 0; |
1147 | RETVAL->oy = 0; |
1341 | RETVAL->oy = 0; |
1148 | RETVAL->faces = 8192; |
1342 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1149 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1343 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1150 | RETVAL->texs = 8192; |
|
|
1151 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1152 | RETVAL->rows = 0; |
1344 | RETVAL->rows = 0; |
1153 | RETVAL->row = 0; |
1345 | RETVAL->row = 0; |
1154 | OUTPUT: |
1346 | OUTPUT: |
1155 | RETVAL |
1347 | RETVAL |
1156 | |
1348 | |
1157 | void |
1349 | void |
1158 | DESTROY (CFPlus::Map self) |
1350 | DESTROY (CFPlus::Map self) |
1159 | CODE: |
1351 | CODE: |
1160 | { |
1352 | { |
1161 | map_clear (self); |
1353 | map_clear (self); |
1162 | Safefree (self->face); |
1354 | Safefree (self->face2tile); |
1163 | Safefree (self->tex); |
1355 | Safefree (self->tex); |
1164 | Safefree (self); |
1356 | Safefree (self); |
1165 | } |
1357 | } |
1166 | |
1358 | |
1167 | void |
1359 | void |
|
|
1360 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1361 | CODE: |
|
|
1362 | self->w = map_width; |
|
|
1363 | self->h = map_height; |
|
|
1364 | |
|
|
1365 | void |
1168 | clear (CFPlus::Map self) |
1366 | clear (CFPlus::Map self) |
1169 | CODE: |
1367 | CODE: |
1170 | map_clear (self); |
1368 | map_clear (self); |
1171 | |
1369 | |
1172 | void |
1370 | void |
1173 | set_face (CFPlus::Map self, int face, int texid) |
1371 | set_tileid (CFPlus::Map self, int face, int tile) |
1174 | CODE: |
1372 | CODE: |
1175 | { |
1373 | { |
1176 | while (self->faces <= face) |
1374 | need_facenum (self, face); self->face2tile [face] = tile; |
1177 | { |
1375 | need_texid (self, tile); |
1178 | Append (mapface, self->face, self->faces, self->faces); |
1376 | } |
1179 | self->faces *= 2; |
|
|
1180 | } |
|
|
1181 | |
1377 | |
1182 | self->face [face] = texid; |
1378 | void |
|
|
1379 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1380 | CODE: |
|
|
1381 | { |
|
|
1382 | tileid texid; |
|
|
1383 | maptex *tex; |
|
|
1384 | |
|
|
1385 | if (face < 0 || face >= self->faces) |
|
|
1386 | return; |
|
|
1387 | |
|
|
1388 | if (smooth < 0 || smooth >= self->faces) |
|
|
1389 | return; |
|
|
1390 | |
|
|
1391 | texid = self->face2tile [face]; |
|
|
1392 | |
|
|
1393 | if (!texid) |
|
|
1394 | return; |
|
|
1395 | |
|
|
1396 | tex = self->tex + texid; |
|
|
1397 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1398 | tex->smoothlevel = level; |
1183 | } |
1399 | } |
1184 | |
1400 | |
1185 | void |
1401 | void |
1186 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1402 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1187 | CODE: |
1403 | CODE: |
1188 | { |
1404 | { |
1189 | while (self->texs <= texid) |
1405 | need_texid (self, texid); |
1190 | { |
|
|
1191 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1192 | self->texs *= 2; |
|
|
1193 | } |
|
|
1194 | |
1406 | |
1195 | { |
1407 | { |
1196 | maptex *tex = self->tex + texid; |
1408 | maptex *tex = self->tex + texid; |
1197 | |
1409 | |
1198 | tex->name = name; |
1410 | tex->name = name; |
… | |
… | |
1240 | void |
1452 | void |
1241 | scroll (CFPlus::Map self, int dx, int dy) |
1453 | scroll (CFPlus::Map self, int dx, int dy) |
1242 | CODE: |
1454 | CODE: |
1243 | { |
1455 | { |
1244 | if (dx > 0) |
1456 | if (dx > 0) |
1245 | map_blank (self, self->x, self->y, dx - 1, self->h); |
1457 | map_blank (self, self->x, self->y, dx, self->h); |
1246 | else if (dx < 0) |
1458 | else if (dx < 0) |
1247 | map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); |
1459 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1248 | |
1460 | |
1249 | if (dy > 0) |
1461 | if (dy > 0) |
1250 | map_blank (self, self->x, self->y, self->w, dy - 1); |
1462 | map_blank (self, self->x, self->y, self->w, dy); |
1251 | else if (dy < 0) |
1463 | else if (dy < 0) |
1252 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); |
1464 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1253 | |
1465 | |
1254 | self->ox += dx; self->x += dx; |
1466 | self->ox += dx; self->x += dx; |
1255 | self->oy += dy; self->y += dy; |
1467 | self->oy += dy; self->y += dy; |
1256 | |
1468 | |
1257 | while (self->y < 0) |
1469 | while (self->y < 0) |
… | |
… | |
1262 | self->y += MAP_EXTEND_Y; |
1474 | self->y += MAP_EXTEND_Y; |
1263 | } |
1475 | } |
1264 | } |
1476 | } |
1265 | |
1477 | |
1266 | void |
1478 | void |
1267 | map1a_update (CFPlus::Map self, SV *data_) |
1479 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1268 | CODE: |
1480 | CODE: |
1269 | { |
1481 | { |
1270 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1482 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1271 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1483 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1272 | mapcell *cell; |
1484 | mapcell *cell; |
1273 | int x, y, flags; |
1485 | int x, y, flags; |
1274 | |
1486 | |
1275 | while (data < data_end) |
1487 | while (data < data_end - 1) |
1276 | { |
1488 | { |
1277 | flags = (data [0] << 8) + data [1]; data += 2; |
1489 | flags = (data [0] << 8) + data [1]; data += 2; |
1278 | |
1490 | |
1279 | x = self->x + ((flags >> 10) & 63); |
1491 | x = self->x + ((flags >> 10) & 63); |
1280 | y = self->y + ((flags >> 4) & 63); |
1492 | y = self->y + ((flags >> 4) & 63); |
1281 | |
1493 | |
1282 | cell = map_get_cell (self, x, y); |
1494 | cell = map_get_cell (self, x, y); |
1283 | |
1495 | |
1284 | if (flags & 15) |
1496 | if (flags & 15) |
1285 | { |
1497 | { |
1286 | if (cell->darkness < 0) |
1498 | if (!cell->darkness) |
1287 | { |
1499 | { |
|
|
1500 | memset (cell, 0, sizeof (*cell)); |
1288 | cell->darkness = 0; |
1501 | cell->darkness = 256; |
1289 | cell->face [0] = 0; |
|
|
1290 | cell->face [1] = 0; |
|
|
1291 | cell->face [2] = 0; |
|
|
1292 | } |
1502 | } |
1293 | |
1503 | |
1294 | cell->darkness = flags & 8 ? *data++ : 255; |
|
|
1295 | |
|
|
1296 | //TODO: don't trust server data to be in-range(!) |
1504 | //TODO: don't trust server data to be in-range(!) |
|
|
1505 | |
|
|
1506 | if (flags & 8) |
|
|
1507 | { |
|
|
1508 | if (extmap) |
|
|
1509 | { |
|
|
1510 | uint8_t ext, cmd; |
|
|
1511 | |
|
|
1512 | do |
|
|
1513 | { |
|
|
1514 | ext = *data++; |
|
|
1515 | cmd = ext & 0x3f; |
|
|
1516 | |
|
|
1517 | if (cmd < 4) |
|
|
1518 | cell->darkness = 255 - ext * 64 + 1; |
|
|
1519 | else if (cmd == 5) // health |
|
|
1520 | { |
|
|
1521 | cell->stat_width = 1; |
|
|
1522 | cell->stat_hp = *data++; |
|
|
1523 | } |
|
|
1524 | else if (cmd == 6) // monster width |
|
|
1525 | cell->stat_width = *data++ + 1; |
|
|
1526 | else if (cmd == 0x47) |
|
|
1527 | { |
|
|
1528 | if (*data == 4) |
|
|
1529 | ; // decode player count |
|
|
1530 | |
|
|
1531 | data += *data + 1; |
|
|
1532 | } |
|
|
1533 | else if (cmd == 8) // cell flags |
|
|
1534 | cell->flags = *data++; |
|
|
1535 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
1536 | data += *data + 1; |
|
|
1537 | else |
|
|
1538 | data++; |
|
|
1539 | } |
|
|
1540 | while (ext & 0x80); |
|
|
1541 | } |
|
|
1542 | else |
|
|
1543 | cell->darkness = *data++ + 1; |
|
|
1544 | } |
1297 | |
1545 | |
1298 | if (flags & 4) |
1546 | if (flags & 4) |
1299 | { |
1547 | { |
1300 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1548 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1549 | need_facenum (self, face); |
|
|
1550 | cell->tile [0] = self->face2tile [face]; |
1301 | } |
1551 | } |
1302 | |
1552 | |
1303 | if (flags & 2) |
1553 | if (flags & 2) |
1304 | { |
1554 | { |
1305 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1555 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1556 | need_facenum (self, face); |
|
|
1557 | cell->tile [1] = self->face2tile [face]; |
1306 | } |
1558 | } |
1307 | |
1559 | |
1308 | if (flags & 1) |
1560 | if (flags & 1) |
1309 | { |
1561 | { |
1310 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1562 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1563 | need_facenum (self, face); |
|
|
1564 | cell->tile [2] = self->face2tile [face]; |
1311 | } |
1565 | } |
1312 | } |
1566 | } |
1313 | else |
1567 | else |
1314 | cell->darkness = -1; |
1568 | cell->darkness = 0; |
1315 | } |
1569 | } |
1316 | } |
1570 | } |
1317 | |
1571 | |
1318 | SV * |
1572 | SV * |
1319 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1573 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
… | |
… | |
1345 | { |
1599 | { |
1346 | mapcell *cell = row->col + (x - row->c0); |
1600 | mapcell *cell = row->col + (x - row->c0); |
1347 | |
1601 | |
1348 | for (z = 0; z <= 0; z++) |
1602 | for (z = 0; z <= 0; z++) |
1349 | { |
1603 | { |
1350 | mapface face = cell->face [z]; |
|
|
1351 | |
|
|
1352 | if (face) |
|
|
1353 | { |
|
|
1354 | maptex tex = self->tex [face]; |
1604 | maptex tex = self->tex [cell->tile [z]]; |
1355 | int a0 = 255 - tex.a; |
1605 | int a0 = 255 - tex.a; |
1356 | int a1 = tex.a; |
1606 | int a1 = tex.a; |
1357 | |
1607 | |
1358 | r = (r * a0 + tex.r * a1) / 255; |
1608 | r = (r * a0 + tex.r * a1) / 255; |
1359 | g = (g * a0 + tex.g * a1) / 255; |
1609 | g = (g * a0 + tex.g * a1) / 255; |
1360 | b = (b * a0 + tex.b * a1) / 255; |
1610 | b = (b * a0 + tex.b * a1) / 255; |
1361 | a = (a * a0 + tex.a * a1) / 255; |
1611 | a = (a * a0 + tex.a * a1) / 255; |
1362 | } |
|
|
1363 | } |
1612 | } |
1364 | } |
1613 | } |
1365 | |
1614 | |
1366 | *map++ = (r ) |
1615 | *map++ = (r ) |
1367 | | (g << 8) |
1616 | | (g << 8) |
… | |
… | |
1374 | } |
1623 | } |
1375 | OUTPUT: |
1624 | OUTPUT: |
1376 | RETVAL |
1625 | RETVAL |
1377 | |
1626 | |
1378 | void |
1627 | void |
1379 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1628 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1380 | CODE: |
1629 | CODE: |
1381 | { |
1630 | { |
1382 | int vx, vy; |
1631 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1632 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1633 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1634 | smooth_key skey; |
1383 | int x, y, z; |
1635 | int x, y, z; |
1384 | int last_name; |
1636 | int last_name; |
1385 | mapface face; |
|
|
1386 | |
1637 | |
1387 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1638 | // thats current max. sorry. |
1388 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1639 | if (sw > 255) sw = 255; |
|
|
1640 | if (sh > 255) sh = 255; |
1389 | |
1641 | |
1390 | /* |
1642 | // clear key, in case of extra padding |
1391 | int vx = self->vx = self->w >= sw |
1643 | memset (&skey, 0, sizeof (skey)); |
1392 | ? self->x + (self->w - sw) / 2 |
|
|
1393 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1394 | |
|
|
1395 | int vy = self->vy = self->h >= sh |
|
|
1396 | ? self->y + (self->h - sh) / 2 |
|
|
1397 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1398 | */ |
|
|
1399 | |
1644 | |
1400 | glColor4ub (255, 255, 255, 255); |
1645 | glColor4ub (255, 255, 255, 255); |
1401 | |
1646 | |
1402 | glEnable (GL_BLEND); |
1647 | glEnable (GL_BLEND); |
1403 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1648 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1406 | |
1651 | |
1407 | glBegin (GL_QUADS); |
1652 | glBegin (GL_QUADS); |
1408 | |
1653 | |
1409 | last_name = 0; |
1654 | last_name = 0; |
1410 | |
1655 | |
|
|
1656 | mx += self->x; |
|
|
1657 | my += self->y; |
|
|
1658 | |
|
|
1659 | // first pass: determine smooth_max |
|
|
1660 | // rather ugly, if you ask me |
|
|
1661 | // could also be stored inside mapcell and updated on change |
|
|
1662 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1663 | |
|
|
1664 | for (y = 0; y < sh; y++) |
|
|
1665 | if (0 <= y + my && y + my < self->rows) |
|
|
1666 | { |
|
|
1667 | maprow *row = self->row + (y + my); |
|
|
1668 | |
|
|
1669 | for (x = 0; x < sw; x++) |
|
|
1670 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1671 | { |
|
|
1672 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1673 | |
|
|
1674 | smooth_max[x + 1][y + 1] = |
|
|
1675 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1676 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1677 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1678 | } |
|
|
1679 | } |
|
|
1680 | |
1411 | for (z = 0; z < 3; z++) |
1681 | for (z = 0; z <= 2; z++) |
|
|
1682 | { |
|
|
1683 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1684 | |
1412 | for (y = 0; y < sh; y++) |
1685 | for (y = 0; y < sh; y++) |
1413 | if (0 <= y + vy && y + vy < self->rows) |
1686 | if (0 <= y + my && y + my < self->rows) |
1414 | { |
1687 | { |
1415 | maprow *row = self->row + (y + vy); |
1688 | maprow *row = self->row + (y + my); |
1416 | |
1689 | |
1417 | for (x = 0; x < sw; x++) |
1690 | for (x = 0; x < sw; x++) |
1418 | if (row->c0 <= x + vx && x + vx < row->c1) |
1691 | if (row->c0 <= x + mx && x + mx < row->c1) |
1419 | { |
1692 | { |
1420 | mapcell *cell = row->col + (x + vx - row->c0); |
1693 | mapcell *cell = row->col + (x + mx - row->c0); |
1421 | |
|
|
1422 | face = cell->face [z]; |
1694 | tileid tile = cell->tile [z]; |
1423 | |
1695 | |
1424 | if (face) |
1696 | if (tile) |
|
|
1697 | { |
|
|
1698 | maptex tex = self->tex [tile]; |
|
|
1699 | int px = (x + 1) * T - tex.w; |
|
|
1700 | int py = (y + 1) * T - tex.h; |
|
|
1701 | |
|
|
1702 | // suppressing texture state switches here |
|
|
1703 | // is only moderately effective, but worth the extra effort |
|
|
1704 | if (last_name != tex.name) |
|
|
1705 | { |
|
|
1706 | if (!tex.name) |
|
|
1707 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1708 | |
|
|
1709 | glEnd (); |
|
|
1710 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1711 | glBegin (GL_QUADS); |
|
|
1712 | } |
|
|
1713 | |
|
|
1714 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1715 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1716 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1717 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1718 | |
|
|
1719 | if (cell->flags && z == 2) |
|
|
1720 | { |
|
|
1721 | if (cell->flags & 1) |
|
|
1722 | { |
|
|
1723 | maptex tex = self->tex [1]; |
|
|
1724 | int px = x * T + T * 2 / 32; |
|
|
1725 | int py = y * T - T * 6 / 32; |
|
|
1726 | |
|
|
1727 | glEnd (); |
|
|
1728 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1729 | glBegin (GL_QUADS); |
|
|
1730 | |
|
|
1731 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1732 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1733 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1734 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1735 | } |
|
|
1736 | } |
|
|
1737 | |
|
|
1738 | // update smooth hash |
|
|
1739 | if (tex.smoothtile) |
|
|
1740 | { |
|
|
1741 | skey.tile = tex.smoothtile; |
|
|
1742 | skey.level = tex.smoothlevel; |
|
|
1743 | |
|
|
1744 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1745 | |
|
|
1746 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1747 | // shifted +1|+1 so we always stay positive. |
|
|
1748 | |
|
|
1749 | // bits is ___n cccc CCCC bbbb |
|
|
1750 | // n do not draw borders&corners |
|
|
1751 | // c draw these corners, but... |
|
|
1752 | // C ... not these |
|
|
1753 | // b draw these borders |
|
|
1754 | |
|
|
1755 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1756 | // ┃· ·· ·┃ ━━ |
|
|
1757 | |
|
|
1758 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1759 | // ·· ·· ·┏ ┓· |
|
|
1760 | |
|
|
1761 | // full tile |
|
|
1762 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1763 | |
|
|
1764 | // borders |
|
|
1765 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1766 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1767 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1768 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1769 | |
|
|
1770 | // corners |
|
|
1771 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1772 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1773 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1774 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1775 | } |
|
|
1776 | } |
|
|
1777 | } |
|
|
1778 | } |
|
|
1779 | |
|
|
1780 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1781 | // this is basically counting sort |
|
|
1782 | { |
|
|
1783 | int w, b; |
|
|
1784 | |
|
|
1785 | for (w = 0; w < 256 / 32; ++w) |
|
|
1786 | { |
|
|
1787 | uint32_t smask = smooth_level [w]; |
|
|
1788 | if (smask) |
|
|
1789 | for (b = 0; b < 32; ++b) |
|
|
1790 | if (smask & (((uint32_t)1) << b)) |
1425 | { |
1791 | { |
1426 | maptex tex = self->tex [face]; |
1792 | int level = (w << 5) | b; |
|
|
1793 | HE *he; |
1427 | |
1794 | |
1428 | int px = (x + 1) * 32 - tex.w; |
1795 | hv_iterinit (smooth); |
1429 | int py = (y + 1) * 32 - tex.h; |
1796 | while ((he = hv_iternext (smooth))) |
1430 | |
|
|
1431 | if (last_name != tex.name) |
|
|
1432 | { |
1797 | { |
|
|
1798 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1799 | IV bits = SvIVX (HeVAL (he)); |
|
|
1800 | |
|
|
1801 | if (!(bits & 0x1000) |
|
|
1802 | && skey->level == level |
|
|
1803 | && level > smooth_max [skey->x][skey->y]) |
|
|
1804 | { |
|
|
1805 | maptex tex = self->tex [skey->tile]; |
|
|
1806 | int px = (((int)skey->x) - 1) * T; |
|
|
1807 | int py = (((int)skey->y) - 1) * T; |
|
|
1808 | int border = bits & 15; |
|
|
1809 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1810 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1811 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1812 | |
|
|
1813 | // this time naively avoiding texture state changes |
|
|
1814 | // save gobs of state changes. |
|
|
1815 | if (last_name != tex.name) |
|
|
1816 | { |
|
|
1817 | if (!tex.name) |
|
|
1818 | continue; // smoothing not yet available |
|
|
1819 | |
1433 | glEnd (); |
1820 | glEnd (); |
1434 | last_name = tex.name; |
|
|
1435 | glBindTexture (GL_TEXTURE_2D, last_name); |
1821 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1436 | glBegin (GL_QUADS); |
1822 | glBegin (GL_QUADS); |
|
|
1823 | } |
|
|
1824 | |
|
|
1825 | if (border) |
|
|
1826 | { |
|
|
1827 | float ox = border * dx; |
|
|
1828 | |
|
|
1829 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1830 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1831 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1832 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1833 | } |
|
|
1834 | |
|
|
1835 | if (corner) |
|
|
1836 | { |
|
|
1837 | float ox = corner * dx; |
|
|
1838 | |
|
|
1839 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1840 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1841 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1842 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1843 | } |
|
|
1844 | } |
1437 | } |
1845 | } |
1438 | |
|
|
1439 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1440 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1441 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1442 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1443 | } |
1846 | } |
1444 | } |
|
|
1445 | } |
1847 | } |
|
|
1848 | } |
|
|
1849 | |
|
|
1850 | hv_clear (smooth); |
|
|
1851 | } |
1446 | |
1852 | |
1447 | glEnd (); |
1853 | glEnd (); |
1448 | |
1854 | |
1449 | glDisable (GL_TEXTURE_2D); |
1855 | glDisable (GL_TEXTURE_2D); |
1450 | glDisable (GL_BLEND); |
1856 | glDisable (GL_BLEND); |
|
|
1857 | |
|
|
1858 | // top layer: overlays such as the health bar |
|
|
1859 | for (y = 0; y < sh; y++) |
|
|
1860 | if (0 <= y + my && y + my < self->rows) |
|
|
1861 | { |
|
|
1862 | maprow *row = self->row + (y + my); |
|
|
1863 | |
|
|
1864 | for (x = 0; x < sw; x++) |
|
|
1865 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1866 | { |
|
|
1867 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1868 | |
|
|
1869 | int px = x * T; |
|
|
1870 | int py = y * T; |
|
|
1871 | |
|
|
1872 | if (cell->stat_hp) |
|
|
1873 | { |
|
|
1874 | int width = cell->stat_width * T; |
|
|
1875 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
|
|
1876 | |
|
|
1877 | glColor3ub (0, 0, 0); |
|
|
1878 | glRectf (px + 1, py - thick - 2, |
|
|
1879 | px + width - 1, py); |
|
|
1880 | |
|
|
1881 | glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
|
|
1882 | glRectf (px + 2, |
|
|
1883 | py - thick - 1, |
|
|
1884 | px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
|
|
1885 | } |
|
|
1886 | } |
|
|
1887 | } |
1451 | } |
1888 | } |
1452 | |
1889 | |
1453 | void |
1890 | void |
1454 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1891 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1455 | CODE: |
1892 | CODE: |
… | |
… | |
1509 | glDisable (GL_BLEND); |
1946 | glDisable (GL_BLEND); |
1510 | glDisable (GL_TEXTURE_2D); |
1947 | glDisable (GL_TEXTURE_2D); |
1511 | } |
1948 | } |
1512 | |
1949 | |
1513 | void |
1950 | void |
1514 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1951 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1515 | PPCODE: |
1952 | PPCODE: |
1516 | { |
1953 | { |
1517 | int vx, vy; |
|
|
1518 | int x, y; |
1954 | int x, y; |
1519 | int sw4 = (sw + 3) & ~3; |
1955 | int sw4 = (sw + 3) & ~3; |
1520 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1956 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1521 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1957 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1522 | |
1958 | |
1523 | memset (darkness, 255, sw4 * sh); |
1959 | memset (darkness, 255, sw4 * sh); |
1524 | SvPOK_only (darkness_sv); |
1960 | SvPOK_only (darkness_sv); |
1525 | SvCUR_set (darkness_sv, sw4 * sh); |
1961 | SvCUR_set (darkness_sv, sw4 * sh); |
1526 | |
1962 | |
1527 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1963 | mx += self->x; |
1528 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1964 | my += self->y; |
1529 | |
1965 | |
1530 | for (y = 0; y < sh; y++) |
1966 | for (y = 0; y < sh; y++) |
1531 | if (0 <= y + vy && y + vy < self->rows) |
1967 | if (0 <= y + my && y + my < self->rows) |
1532 | { |
1968 | { |
1533 | maprow *row = self->row + (y + vy); |
1969 | maprow *row = self->row + (y + my); |
1534 | |
1970 | |
1535 | for (x = 0; x < sw; x++) |
1971 | for (x = 0; x < sw; x++) |
1536 | if (row->c0 <= x + vx && x + vx < row->c1) |
1972 | if (row->c0 <= x + mx && x + mx < row->c1) |
1537 | { |
1973 | { |
1538 | mapcell *cell = row->col + (x + vx - row->c0); |
1974 | mapcell *cell = row->col + (x + mx - row->c0); |
1539 | |
1975 | |
1540 | darkness[y * sw4 + x] = cell->darkness < 0 |
1976 | darkness[y * sw4 + x] = cell->darkness |
|
|
1977 | ? 255 - (cell->darkness - 1) |
1541 | ? 255 - FOW_DARKNESS |
1978 | : 255 - FOW_DARKNESS; |
1542 | : 255 - cell->darkness; |
|
|
1543 | } |
1979 | } |
1544 | } |
1980 | } |
1545 | |
1981 | |
1546 | EXTEND (SP, 3); |
1982 | EXTEND (SP, 3); |
1547 | PUSHs (sv_2mortal (newSViv (sw4))); |
1983 | PUSHs (sv_2mortal (newSViv (sw4))); |
… | |
… | |
1583 | if (row && row->c0 <= x && x < row->c1) |
2019 | if (row && row->c0 <= x && x < row->c1) |
1584 | { |
2020 | { |
1585 | mapcell *cell = row->col + (x - row->c0); |
2021 | mapcell *cell = row->col + (x - row->c0); |
1586 | uint8_t flags = 0; |
2022 | uint8_t flags = 0; |
1587 | |
2023 | |
1588 | if (cell->face [0]) flags |= 1; |
2024 | if (cell->tile [0]) flags |= 1; |
1589 | if (cell->face [1]) flags |= 2; |
2025 | if (cell->tile [1]) flags |= 2; |
1590 | if (cell->face [2]) flags |= 4; |
2026 | if (cell->tile [2]) flags |= 4; |
1591 | |
2027 | |
1592 | *data++ = flags; |
2028 | *data++ = flags; |
1593 | |
2029 | |
1594 | if (flags & 1) |
2030 | if (flags & 1) |
1595 | { |
2031 | { |
|
|
2032 | tileid tile = cell->tile [0]; |
1596 | *data++ = cell->face [0] >> 8; |
2033 | *data++ = tile >> 8; |
1597 | *data++ = cell->face [0]; |
2034 | *data++ = tile; |
1598 | } |
2035 | } |
1599 | |
2036 | |
1600 | if (flags & 2) |
2037 | if (flags & 2) |
1601 | { |
2038 | { |
|
|
2039 | tileid tile = cell->tile [1]; |
1602 | *data++ = cell->face [1] >> 8; |
2040 | *data++ = tile >> 8; |
1603 | *data++ = cell->face [1]; |
2041 | *data++ = tile; |
1604 | } |
2042 | } |
1605 | |
2043 | |
1606 | if (flags & 4) |
2044 | if (flags & 4) |
1607 | { |
2045 | { |
|
|
2046 | tileid tile = cell->tile [2]; |
1608 | *data++ = cell->face [2] >> 8; |
2047 | *data++ = tile >> 8; |
1609 | *data++ = cell->face [2]; |
2048 | *data++ = tile; |
1610 | } |
2049 | } |
1611 | } |
2050 | } |
1612 | else |
2051 | else |
1613 | *data++ = 0; |
2052 | *data++ = 0; |
1614 | } |
2053 | } |
… | |
… | |
1654 | { |
2093 | { |
1655 | uint8_t flags = *data++; |
2094 | uint8_t flags = *data++; |
1656 | |
2095 | |
1657 | if (flags) |
2096 | if (flags) |
1658 | { |
2097 | { |
1659 | mapface face[3] = { 0, 0, 0 }; |
|
|
1660 | |
|
|
1661 | mapcell *cell = row_get_cell (row, x); |
2098 | mapcell *cell = row_get_cell (row, x); |
|
|
2099 | tileid tile[3] = { 0, 0, 0 }; |
1662 | |
2100 | |
1663 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2101 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1664 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2102 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1665 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2103 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1666 | |
2104 | |
1667 | if (cell->darkness <= 0) |
2105 | if (cell->darkness == 0) |
1668 | { |
2106 | { |
1669 | cell->darkness = -1; |
2107 | cell->darkness = 0; |
1670 | |
2108 | |
1671 | for (z = 0; z <= 2; z++) |
2109 | for (z = 0; z <= 2; z++) |
1672 | { |
2110 | { |
1673 | cell->face[z] = face[z]; |
2111 | tileid t = tile [z]; |
1674 | |
2112 | |
1675 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2113 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2114 | { |
1676 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2115 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2116 | need_texid (self, t); |
|
|
2117 | } |
|
|
2118 | |
|
|
2119 | cell->tile [z] = t; |
1677 | } |
2120 | } |
1678 | } |
2121 | } |
1679 | } |
2122 | } |
1680 | } |
2123 | } |
1681 | } |
2124 | } |
… | |
… | |
1716 | CODE: |
2159 | CODE: |
1717 | RETVAL = Mix_VolumeMusic (volume); |
2160 | RETVAL = Mix_VolumeMusic (volume); |
1718 | OUTPUT: |
2161 | OUTPUT: |
1719 | RETVAL |
2162 | RETVAL |
1720 | |
2163 | |
|
|
2164 | int |
|
|
2165 | fade_out (int ms) |
|
|
2166 | CODE: |
|
|
2167 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2168 | OUTPUT: |
|
|
2169 | RETVAL |
|
|
2170 | |
1721 | CFPlus::MixMusic |
2171 | CFPlus::MixMusic |
1722 | new_from_file (SV *class, char *path) |
2172 | new_from_file (SV *class, char *path) |
1723 | CODE: |
2173 | CODE: |
1724 | RETVAL = Mix_LoadMUS (path); |
2174 | RETVAL = Mix_LoadMUS (path); |
1725 | OUTPUT: |
2175 | OUTPUT: |
… | |
… | |
1732 | |
2182 | |
1733 | int |
2183 | int |
1734 | play (CFPlus::MixMusic self, int loops = -1) |
2184 | play (CFPlus::MixMusic self, int loops = -1) |
1735 | CODE: |
2185 | CODE: |
1736 | RETVAL = Mix_PlayMusic (self, loops); |
2186 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2187 | OUTPUT: |
|
|
2188 | RETVAL |
|
|
2189 | |
|
|
2190 | int |
|
|
2191 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2192 | CODE: |
|
|
2193 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
1737 | OUTPUT: |
2194 | OUTPUT: |
1738 | RETVAL |
2195 | RETVAL |
1739 | |
2196 | |
1740 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2197 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
1741 | |
2198 | |
… | |
… | |
1830 | # undef const_iv |
2287 | # undef const_iv |
1831 | }; |
2288 | }; |
1832 | |
2289 | |
1833 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2290 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1834 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2291 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2292 | |
|
|
2293 | texture_av = newAV (); |
|
|
2294 | AvREAL_off (texture_av); |
1835 | } |
2295 | } |
1836 | |
2296 | |
1837 | char * |
2297 | char * |
1838 | gl_vendor () |
2298 | gl_vendor () |
1839 | CODE: |
2299 | CODE: |
… | |
… | |
1988 | |
2448 | |
1989 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2449 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1990 | |
2450 | |
1991 | int glGenTexture () |
2451 | int glGenTexture () |
1992 | CODE: |
2452 | CODE: |
1993 | { |
2453 | RETVAL = gen_texture (); |
1994 | GLuint name; |
|
|
1995 | glGenTextures (1, &name); |
|
|
1996 | RETVAL = name; |
|
|
1997 | } |
|
|
1998 | OUTPUT: |
2454 | OUTPUT: |
1999 | RETVAL |
2455 | RETVAL |
2000 | |
2456 | |
2001 | void glDeleteTexture (int name) |
2457 | void glDeleteTexture (int name) |
2002 | CODE: |
2458 | CODE: |
2003 | { |
|
|
2004 | GLuint name_ = name; |
|
|
2005 | glDeleteTextures (1, &name_); |
2459 | del_texture (name); |
2006 | } |
2460 | |
2007 | |
|
|
2008 | int glGenList () |
2461 | int glGenList () |
2009 | CODE: |
2462 | CODE: |
2010 | RETVAL = glGenLists (1); |
2463 | RETVAL = glGenLists (1); |
2011 | OUTPUT: |
2464 | OUTPUT: |
2012 | RETVAL |
2465 | RETVAL |