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169 | float s, t; |
169 | float s, t; |
170 | uint8_t r, g, b, a; |
170 | uint8_t r, g, b, a; |
171 | } maptex; |
171 | } maptex; |
172 | |
172 | |
173 | typedef struct { |
173 | typedef struct { |
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|
174 | uint32_t player; |
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|
175 | mapface face[3]; |
174 | uint16_t darkness; |
176 | uint16_t darkness; |
175 | mapface face[3]; |
177 | uint8_t stat_width, stat_hp, flags; |
176 | uint8_t stat_hp; |
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|
177 | } mapcell; |
178 | } mapcell; |
178 | |
179 | |
179 | typedef struct { |
180 | typedef struct { |
180 | int32_t c0, c1; |
181 | int32_t c0, c1; |
181 | mapcell *col; |
182 | mapcell *col; |
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1273 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1274 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1274 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1275 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1275 | mapcell *cell; |
1276 | mapcell *cell; |
1276 | int x, y, flags; |
1277 | int x, y, flags; |
1277 | |
1278 | |
1278 | while (data < data_end) |
1279 | while (data < data_end - 1) |
1279 | { |
1280 | { |
1280 | flags = (data [0] << 8) + data [1]; data += 2; |
1281 | flags = (data [0] << 8) + data [1]; data += 2; |
1281 | |
1282 | |
1282 | x = self->x + ((flags >> 10) & 63); |
1283 | x = self->x + ((flags >> 10) & 63); |
1283 | y = self->y + ((flags >> 4) & 63); |
1284 | y = self->y + ((flags >> 4) & 63); |
… | |
… | |
1305 | do |
1306 | do |
1306 | { |
1307 | { |
1307 | ext = *data++; |
1308 | ext = *data++; |
1308 | cmd = ext & 0x3f; |
1309 | cmd = ext & 0x3f; |
1309 | |
1310 | |
1310 | if (ext < 4) |
1311 | if (cmd < 4) |
1311 | cell->darkness = 255 - ext * 64 + 1; |
1312 | cell->darkness = 255 - ext * 64 + 1; |
1312 | else if (ext == 5) // health |
1313 | else if (cmd == 5) // health |
|
|
1314 | { |
|
|
1315 | cell->stat_width = 1; |
1313 | cell->stat_hp = *data++; |
1316 | cell->stat_hp = *data++; |
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|
1317 | } |
|
|
1318 | else if (cmd == 6) // monster width |
|
|
1319 | cell->stat_width = *data++ + 1; |
|
|
1320 | else if (cmd == 0x47) // monster width |
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|
1321 | { |
|
|
1322 | if (*data == 4) |
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|
1323 | ; // decode player tag |
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|
1324 | |
|
|
1325 | data += *data + 1; |
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|
1326 | } |
|
|
1327 | else if (cmd == 8) // cell flags |
|
|
1328 | cell->flags = *data++; |
1314 | else if (ext & 0x40) // unknown, multibyte => skip |
1329 | else if (ext & 0x40) // unknown, multibyte => skip |
1315 | data += *data + 1; |
1330 | data += *data + 1; |
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|
1331 | else |
|
|
1332 | data++; |
1316 | } |
1333 | } |
1317 | while (cmd & 0x80); |
1334 | while (ext & 0x80); |
1318 | } |
1335 | } |
1319 | else |
1336 | else |
1320 | cell->darkness = *data++ + 1; |
1337 | cell->darkness = *data++ + 1; |
1321 | } |
1338 | } |
1322 | |
1339 | |
… | |
… | |
1450 | face = cell->face [z]; |
1467 | face = cell->face [z]; |
1451 | |
1468 | |
1452 | if (face && face < self->texs) |
1469 | if (face && face < self->texs) |
1453 | { |
1470 | { |
1454 | maptex tex = self->tex [face]; |
1471 | maptex tex = self->tex [face]; |
1455 | |
|
|
1456 | int px = (x + 1) * 32 - tex.w; |
1472 | int px = (x + 1) * 32 - tex.w; |
1457 | int py = (y + 1) * 32 - tex.h; |
1473 | int py = (y + 1) * 32 - tex.h; |
1458 | |
1474 | |
1459 | if (last_name != tex.name) |
1475 | if (last_name != tex.name) |
1460 | { |
1476 | { |
1461 | glEnd (); |
1477 | glEnd (); |
1462 | last_name = tex.name; |
|
|
1463 | glBindTexture (GL_TEXTURE_2D, last_name); |
1478 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1464 | glBegin (GL_QUADS); |
1479 | glBegin (GL_QUADS); |
1465 | } |
1480 | } |
1466 | |
1481 | |
1467 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1482 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1468 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1483 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1469 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1484 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1470 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
1485 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
1471 | } |
1486 | } |
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|
1487 | |
|
|
1488 | if (cell->flags && z == 2) |
|
|
1489 | { |
|
|
1490 | if (cell->flags & 1) |
|
|
1491 | { |
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|
1492 | maptex tex = self->tex [1]; |
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|
1493 | int px = (x + 1) * 32 - tex.w + 2; |
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|
1494 | int py = (y + 1) * 32 - tex.h - 6; |
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|
1495 | |
|
|
1496 | glEnd (); |
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|
1497 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
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|
1498 | glBegin (GL_QUADS); |
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|
1499 | |
|
|
1500 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
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|
1501 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
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|
1502 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
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|
1503 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1504 | } |
|
|
1505 | } |
1472 | } |
1506 | } |
1473 | } |
1507 | } |
1474 | |
1508 | |
1475 | glEnd (); |
1509 | glEnd (); |
1476 | |
1510 | |
… | |
… | |
1491 | int px = x * 32; |
1525 | int px = x * 32; |
1492 | int py = y * 32; |
1526 | int py = y * 32; |
1493 | |
1527 | |
1494 | if (cell->stat_hp) |
1528 | if (cell->stat_hp) |
1495 | { |
1529 | { |
1496 | int width = sh / 28 + 1; |
1530 | int width = cell->stat_width * 32; |
|
|
1531 | int thick = sh / 28 + 1 + cell->stat_width; |
1497 | |
1532 | |
1498 | glColor3ub (0, 0, 0); |
1533 | glColor3ub (0, 0, 0); |
1499 | glRectf (px + 1, py, px + 31, py + width + 2); |
1534 | glRectf (px + 1, py - thick - 2, |
|
|
1535 | px + width - 1, py); |
1500 | |
1536 | |
1501 | glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
1537 | glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
1502 | glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); |
1538 | glRectf (px + 2, |
|
|
1539 | py - thick - 1, |
|
|
1540 | px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
1503 | } |
1541 | } |
1504 | } |
1542 | } |
1505 | } |
1543 | } |
1506 | } |
1544 | } |
1507 | |
1545 | |