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169 | float s, t; |
169 | float s, t; |
170 | uint8_t r, g, b, a; |
170 | uint8_t r, g, b, a; |
171 | } maptex; |
171 | } maptex; |
172 | |
172 | |
173 | typedef struct { |
173 | typedef struct { |
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|
174 | uint32_t player; |
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|
175 | mapface face[3]; |
174 | uint16_t darkness; |
176 | uint16_t darkness; |
175 | mapface face[3]; |
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176 | uint8_t stat_width, stat_hp; |
177 | uint8_t stat_width, stat_hp, flags; |
177 | } mapcell; |
178 | } mapcell; |
178 | |
179 | |
179 | typedef struct { |
180 | typedef struct { |
180 | int32_t c0, c1; |
181 | int32_t c0, c1; |
181 | mapcell *col; |
182 | mapcell *col; |
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1314 | cell->stat_width = 1; |
1315 | cell->stat_width = 1; |
1315 | cell->stat_hp = *data++; |
1316 | cell->stat_hp = *data++; |
1316 | } |
1317 | } |
1317 | else if (cmd == 6) // monster width |
1318 | else if (cmd == 6) // monster width |
1318 | cell->stat_width = *data++ + 1; |
1319 | cell->stat_width = *data++ + 1; |
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|
1320 | else if (cmd == 0x47) // monster width |
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|
1321 | { |
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|
1322 | if (*data == 4) |
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|
1323 | ; // decode player tag |
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1324 | |
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1325 | data += *data + 1; |
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1326 | } |
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|
1327 | else if (cmd == 8) // cell flags |
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|
1328 | cell->flags = *data++; |
1319 | else if (ext & 0x40) // unknown, multibyte => skip |
1329 | else if (ext & 0x40) // unknown, multibyte => skip |
1320 | data += *data + 1; |
1330 | data += *data + 1; |
1321 | else |
1331 | else |
1322 | data++; |
1332 | data++; |
1323 | } |
1333 | } |
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… | |
1457 | face = cell->face [z]; |
1467 | face = cell->face [z]; |
1458 | |
1468 | |
1459 | if (face && face < self->texs) |
1469 | if (face && face < self->texs) |
1460 | { |
1470 | { |
1461 | maptex tex = self->tex [face]; |
1471 | maptex tex = self->tex [face]; |
1462 | |
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|
1463 | int px = (x + 1) * 32 - tex.w; |
1472 | int px = (x + 1) * 32 - tex.w; |
1464 | int py = (y + 1) * 32 - tex.h; |
1473 | int py = (y + 1) * 32 - tex.h; |
1465 | |
1474 | |
1466 | if (last_name != tex.name) |
1475 | if (last_name != tex.name) |
1467 | { |
1476 | { |
1468 | glEnd (); |
1477 | glEnd (); |
1469 | last_name = tex.name; |
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|
1470 | glBindTexture (GL_TEXTURE_2D, last_name); |
1478 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1471 | glBegin (GL_QUADS); |
1479 | glBegin (GL_QUADS); |
1472 | } |
1480 | } |
1473 | |
1481 | |
1474 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1482 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1475 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1483 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1476 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1484 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1477 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
1485 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
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1486 | } |
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1487 | |
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1488 | if (cell->flags && z == 2) |
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1489 | { |
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1490 | if (cell->flags & 1) |
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1491 | { |
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1492 | maptex tex = self->tex [1]; |
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1493 | int px = (x + 1) * 32 - tex.w + 2; |
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1494 | int py = (y + 1) * 32 - tex.h - 6; |
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1495 | |
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|
1496 | glEnd (); |
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1497 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
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1498 | glBegin (GL_QUADS); |
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1499 | |
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1500 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
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|
1501 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
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|
1502 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
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|
1503 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
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|
1504 | } |
1478 | } |
1505 | } |
1479 | } |
1506 | } |
1480 | } |
1507 | } |
1481 | |
1508 | |
1482 | glEnd (); |
1509 | glEnd (); |