1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
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8 | # pragma warning(disable:4761) |
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9 | #endif |
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10 | |
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11 | //#define DEBUG 1 |
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12 | #if DEBUG |
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13 | # include <valgrind/memcheck.h> |
8 | #endif |
14 | #endif |
9 | |
15 | |
10 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
11 | #include "perl.h" |
17 | #include "perl.h" |
12 | #include "XSUB.h" |
18 | #include "XSUB.h" |
13 | |
19 | |
14 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
15 | # undef pipe |
21 | # undef pipe |
16 | #endif |
22 | #endif |
17 | |
23 | |
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24 | #include <assert.h> |
18 | #include <math.h> |
25 | #include <math.h> |
19 | #include <string.h> |
26 | #include <string.h> |
20 | #include <stdio.h> |
27 | #include <stdio.h> |
21 | #include <stdlib.h> |
28 | #include <stdlib.h> |
22 | |
29 | |
… | |
… | |
37 | # include <sys/types.h> |
44 | # include <sys/types.h> |
38 | # include <sys/socket.h> |
45 | # include <sys/socket.h> |
39 | # include <netinet/in.h> |
46 | # include <netinet/in.h> |
40 | # include <netinet/tcp.h> |
47 | # include <netinet/tcp.h> |
41 | # include <inttypes.h> |
48 | # include <inttypes.h> |
42 | #else |
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43 | typedef unsigned char uint8_t; |
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44 | typedef unsigned short uint16_t; |
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45 | typedef unsigned int uint32_t; |
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46 | typedef signed char int8_t; |
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47 | typedef signed short int16_t; |
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48 | typedef signed int int32_t; |
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49 | #endif |
49 | #endif |
50 | |
50 | |
51 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
51 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
52 | |
52 | |
53 | #define FOW_DARKNESS 32 |
53 | #define FOW_DARKNESS 32 |
54 | |
54 | |
55 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_X 32 |
56 | #define MAP_EXTEND_Y 512 |
56 | #define MAP_EXTEND_Y 512 |
… | |
… | |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
62 | #else |
62 | #else |
63 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
64 | #endif |
64 | #endif |
65 | |
65 | |
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66 | static AV *texture_av; |
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67 | |
66 | static struct |
68 | static struct |
67 | { |
69 | { |
68 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
69 | #include "glfunc.h" |
71 | #include "glfunc.h" |
70 | #undef GL_FUNC |
72 | #undef GL_FUNC |
71 | } gl; |
73 | } gl; |
72 | |
74 | |
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75 | static void |
73 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
74 | { |
77 | { |
75 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
76 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
77 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
78 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
79 | else |
82 | else |
80 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
81 | } |
84 | } |
82 | |
85 | |
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86 | static GLuint |
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87 | gen_texture () |
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88 | { |
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89 | GLuint name; |
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90 | |
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91 | if (AvFILL (texture_av) >= 0) |
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92 | name = (GLuint)(size_t)av_pop (texture_av); |
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93 | else |
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94 | glGenTextures (1, &name); |
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95 | |
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96 | return name; |
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97 | } |
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98 | |
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99 | static void |
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100 | del_texture (GLuint name) |
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101 | { |
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102 | /* make a half-assed attempt at returning the memory used by the texture */ |
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103 | /* textures are frequently being reused by cfplus anyway */ |
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104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
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106 | av_push (texture_av, (SV *)(size_t)name); |
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107 | glDeleteTextures (1, &name); |
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108 | } |
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109 | |
83 | #include "texcache.c" |
110 | #include "texcache.c" |
84 | |
111 | |
85 | #include "pango-font.c" |
112 | #include "pango-font.c" |
86 | #include "pango-fontmap.c" |
113 | #include "pango-fontmap.c" |
87 | #include "pango-render.c" |
114 | #include "pango-render.c" |
… | |
… | |
160 | |
187 | |
161 | *w = rect.width; |
188 | *w = rect.width; |
162 | *h = rect.height; |
189 | *h = rect.height; |
163 | } |
190 | } |
164 | |
191 | |
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192 | typedef uint16_t tileid; |
165 | typedef uint16_t mapface; |
193 | typedef uint16_t faceid; |
166 | |
194 | |
167 | typedef struct { |
195 | typedef struct { |
168 | GLint name; |
196 | int name; |
169 | int w, h; |
197 | int w, h; |
170 | float s, t; |
198 | float s, t; |
171 | uint8_t r, g, b, a; |
199 | uint8_t r, g, b, a; |
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200 | tileid smoothtile; |
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201 | uint8_t smoothlevel; |
172 | } maptex; |
202 | } maptex; |
173 | |
203 | |
174 | typedef struct { |
204 | typedef struct { |
175 | uint32_t player; |
205 | uint32_t player; |
176 | mapface face[3]; |
206 | tileid tile[3]; |
177 | uint16_t darkness; |
207 | uint16_t darkness; |
178 | uint8_t stat_width, stat_hp, flags; |
208 | uint8_t stat_width, stat_hp, flags, smoothmax; |
179 | } mapcell; |
209 | } mapcell; |
180 | |
210 | |
181 | typedef struct { |
211 | typedef struct { |
182 | int32_t c0, c1; |
212 | int32_t c0, c1; |
183 | mapcell *col; |
213 | mapcell *col; |
184 | } maprow; |
214 | } maprow; |
185 | |
215 | |
186 | typedef struct map { |
216 | typedef struct map { |
187 | int x, y, w, h; |
217 | int x, y, w, h; |
188 | int ox, oy; /* offset to virtual global coordinate system */ |
218 | int ox, oy; /* offset to virtual global coordinate system */ |
189 | int faces; |
219 | int faces; tileid *face2tile; // [faceid] |
190 | mapface *face; |
220 | int texs; maptex *tex; // [tileid] |
191 | |
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192 | int texs; |
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193 | maptex *tex; |
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194 | |
221 | |
195 | int32_t rows; |
222 | int32_t rows; |
196 | maprow *row; |
223 | maprow *row; |
197 | } *CFPlus__Map; |
224 | } *CFPlus__Map; |
198 | |
225 | |
… | |
… | |
218 | return ptr; |
245 | return ptr; |
219 | } |
246 | } |
220 | |
247 | |
221 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
248 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
222 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
249 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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250 | |
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251 | static void |
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252 | need_facenum (struct map *self, faceid face) |
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253 | { |
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254 | while (self->faces <= face) |
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255 | { |
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256 | Append (tileid, self->face2tile, self->faces, self->faces); |
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257 | self->faces *= 2; |
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258 | } |
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259 | } |
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260 | |
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261 | static void |
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262 | need_texid (struct map *self, int texid) |
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263 | { |
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264 | while (self->texs <= texid) |
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265 | { |
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266 | Append (maptex, self->tex, self->texs, self->texs); |
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267 | self->texs *= 2; |
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268 | } |
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269 | } |
223 | |
270 | |
224 | static maprow * |
271 | static maprow * |
225 | map_get_row (CFPlus__Map self, int y) |
272 | map_get_row (CFPlus__Map self, int y) |
226 | { |
273 | { |
227 | if (0 > y) |
274 | if (0 > y) |
… | |
… | |
322 | cell->player = 0; |
369 | cell->player = 0; |
323 | } |
370 | } |
324 | } |
371 | } |
325 | } |
372 | } |
326 | |
373 | |
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374 | typedef struct { |
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375 | tileid tile; |
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376 | uint8_t x, y, level; |
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377 | } smooth_key; |
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378 | |
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379 | static void |
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380 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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381 | { |
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382 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
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383 | |
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384 | if (SvIOK (*sv)) |
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385 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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386 | else |
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387 | sv_setiv (*sv, bits); |
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388 | } |
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389 | |
327 | static void |
390 | static void |
328 | music_finished (void) |
391 | music_finished (void) |
329 | { |
392 | { |
330 | SDL_UserEvent ev; |
393 | SDL_UserEvent ev; |
331 | |
394 | |
… | |
… | |
364 | n |= n >> 8; |
427 | n |= n >> 8; |
365 | n |= n >> 16; |
428 | n |= n >> 16; |
366 | |
429 | |
367 | return n + 1; |
430 | return n + 1; |
368 | } |
431 | } |
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432 | |
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433 | /* SDL should provide this, really. */ |
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434 | #define SDLK_MODIFIER_MIN 300 |
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435 | #define SDLK_MODIFIER_MAX 314 |
369 | |
436 | |
370 | MODULE = CFPlus PACKAGE = CFPlus |
437 | MODULE = CFPlus PACKAGE = CFPlus |
371 | |
438 | |
372 | PROTOTYPES: ENABLE |
439 | PROTOTYPES: ENABLE |
373 | |
440 | |
… | |
… | |
377 | static const struct { |
444 | static const struct { |
378 | const char *name; |
445 | const char *name; |
379 | IV iv; |
446 | IV iv; |
380 | } *civ, const_iv[] = { |
447 | } *civ, const_iv[] = { |
381 | # define const_iv(name) { # name, (IV)name } |
448 | # define const_iv(name) { # name, (IV)name } |
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449 | const_iv (SDLK_MODIFIER_MIN), |
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450 | const_iv (SDLK_MODIFIER_MAX), |
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451 | |
382 | const_iv (SDL_ACTIVEEVENT), |
452 | const_iv (SDL_ACTIVEEVENT), |
383 | const_iv (SDL_KEYDOWN), |
453 | const_iv (SDL_KEYDOWN), |
384 | const_iv (SDL_KEYUP), |
454 | const_iv (SDL_KEYUP), |
385 | const_iv (SDL_MOUSEMOTION), |
455 | const_iv (SDL_MOUSEMOTION), |
386 | const_iv (SDL_MOUSEBUTTONDOWN), |
456 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
395 | const_iv (SDL_EVENT_RESERVEDA), |
465 | const_iv (SDL_EVENT_RESERVEDA), |
396 | const_iv (SDL_EVENT_RESERVEDB), |
466 | const_iv (SDL_EVENT_RESERVEDB), |
397 | const_iv (SDL_VIDEORESIZE), |
467 | const_iv (SDL_VIDEORESIZE), |
398 | const_iv (SDL_VIDEOEXPOSE), |
468 | const_iv (SDL_VIDEOEXPOSE), |
399 | const_iv (SDL_USEREVENT), |
469 | const_iv (SDL_USEREVENT), |
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470 | |
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471 | const_iv (SDL_APPINPUTFOCUS), |
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472 | const_iv (SDL_APPMOUSEFOCUS), |
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473 | const_iv (SDL_APPACTIVE), |
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474 | |
400 | const_iv (SDLK_KP0), |
475 | const_iv (SDLK_KP0), |
401 | const_iv (SDLK_KP1), |
476 | const_iv (SDLK_KP1), |
402 | const_iv (SDLK_KP2), |
477 | const_iv (SDLK_KP2), |
403 | const_iv (SDLK_KP3), |
478 | const_iv (SDLK_KP3), |
404 | const_iv (SDLK_KP4), |
479 | const_iv (SDLK_KP4), |
… | |
… | |
459 | const_iv (SDLK_BREAK), |
534 | const_iv (SDLK_BREAK), |
460 | const_iv (SDLK_MENU), |
535 | const_iv (SDLK_MENU), |
461 | const_iv (SDLK_POWER), |
536 | const_iv (SDLK_POWER), |
462 | const_iv (SDLK_EURO), |
537 | const_iv (SDLK_EURO), |
463 | const_iv (SDLK_UNDO), |
538 | const_iv (SDLK_UNDO), |
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539 | |
464 | const_iv (KMOD_NONE), |
540 | const_iv (KMOD_NONE), |
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541 | const_iv (KMOD_SHIFT), |
465 | const_iv (KMOD_LSHIFT), |
542 | const_iv (KMOD_LSHIFT), |
466 | const_iv (KMOD_RSHIFT), |
543 | const_iv (KMOD_RSHIFT), |
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544 | const_iv (KMOD_CTRL), |
467 | const_iv (KMOD_LCTRL), |
545 | const_iv (KMOD_LCTRL), |
468 | const_iv (KMOD_RCTRL), |
546 | const_iv (KMOD_RCTRL), |
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547 | const_iv (KMOD_ALT), |
469 | const_iv (KMOD_LALT), |
548 | const_iv (KMOD_LALT), |
470 | const_iv (KMOD_RALT), |
549 | const_iv (KMOD_RALT), |
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550 | const_iv (KMOD_META), |
471 | const_iv (KMOD_LMETA), |
551 | const_iv (KMOD_LMETA), |
472 | const_iv (KMOD_RMETA), |
552 | const_iv (KMOD_RMETA), |
473 | const_iv (KMOD_NUM), |
553 | const_iv (KMOD_NUM), |
474 | const_iv (KMOD_CAPS), |
554 | const_iv (KMOD_CAPS), |
475 | const_iv (KMOD_MODE), |
555 | const_iv (KMOD_MODE), |
476 | const_iv (KMOD_CTRL), |
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477 | const_iv (KMOD_SHIFT), |
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478 | const_iv (KMOD_ALT), |
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479 | const_iv (KMOD_META) |
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480 | # undef const_iv |
556 | # undef const_iv |
481 | }; |
557 | }; |
482 | |
558 | |
483 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
559 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
484 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
560 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
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561 | |
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562 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
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563 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
485 | } |
564 | } |
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565 | |
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566 | void |
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567 | weaken (SV *rv) |
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568 | PROTOTYPE: $ |
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569 | CODE: |
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570 | sv_rvweaken (rv); |
486 | |
571 | |
487 | int |
572 | int |
488 | in_destruct () |
573 | in_destruct () |
489 | CODE: |
574 | CODE: |
490 | RETVAL = PL_main_cv == Nullcv; |
575 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
561 | RETVAL = !!SDL_SetVideoMode ( |
646 | RETVAL = !!SDL_SetVideoMode ( |
562 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
647 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
563 | ); |
648 | ); |
564 | if (RETVAL) |
649 | if (RETVAL) |
565 | { |
650 | { |
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651 | av_clear (texture_av); |
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652 | |
566 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
653 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
567 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
654 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
568 | # include "glfunc.h" |
655 | # include "glfunc.h" |
569 | # undef GL_FUNC |
656 | # undef GL_FUNC |
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657 | |
570 | } |
658 | } |
571 | OUTPUT: |
659 | OUTPUT: |
572 | RETVAL |
660 | RETVAL |
573 | |
661 | |
574 | void |
662 | void |
575 | SDL_GL_SwapBuffers () |
663 | SDL_GL_SwapBuffers () |
576 | |
664 | |
577 | char * |
665 | char * |
578 | SDL_GetKeyName (int sym) |
666 | SDL_GetKeyName (int sym) |
579 | |
667 | |
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668 | int |
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669 | SDL_GetAppState () |
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670 | |
580 | void |
671 | void |
581 | SDL_PollEvent () |
672 | poll_events () |
582 | PPCODE: |
673 | PPCODE: |
583 | { |
674 | { |
584 | SDL_Event ev; |
675 | SDL_Event ev; |
585 | |
676 | |
586 | while (SDL_PollEvent (&ev)) |
677 | SDL_PumpEvents (); |
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678 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
587 | { |
679 | { |
588 | HV *hv = newHV (); |
680 | HV *hv = newHV (); |
589 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
681 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
590 | |
682 | |
591 | switch (ev.type) |
683 | switch (ev.type) |
… | |
… | |
593 | case SDL_KEYDOWN: |
685 | case SDL_KEYDOWN: |
594 | case SDL_KEYUP: |
686 | case SDL_KEYUP: |
595 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
687 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
596 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
688 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
597 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
689 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
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690 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
598 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
691 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
599 | break; |
692 | break; |
600 | |
693 | |
601 | case SDL_ACTIVEEVENT: |
694 | case SDL_ACTIVEEVENT: |
602 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
695 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
603 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
696 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
604 | break; |
697 | break; |
605 | |
698 | |
606 | case SDL_MOUSEMOTION: |
699 | case SDL_MOUSEMOTION: |
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700 | { |
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701 | int state = ev.motion.state; |
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702 | int x = ev.motion.x; |
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703 | int y = ev.motion.y; |
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704 | int xrel = ev.motion.xrel; |
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705 | int yrel = ev.motion.yrel; |
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706 | |
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707 | /* do simplistic event compression */ |
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708 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
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709 | && state == ev.motion.state) |
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710 | { |
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711 | xrel += ev.motion.xrel; |
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712 | yrel += ev.motion.yrel; |
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713 | x = ev.motion.x; |
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714 | y = ev.motion.y; |
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715 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
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716 | } |
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717 | |
607 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
718 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
608 | |
|
|
609 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
719 | hv_store (hv, "state", 5, newSViv (state), 0); |
610 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
720 | hv_store (hv, "x", 1, newSViv (x), 0); |
611 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
721 | hv_store (hv, "y", 1, newSViv (y), 0); |
612 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
722 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
613 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
723 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
724 | } |
614 | break; |
725 | break; |
615 | |
726 | |
616 | case SDL_MOUSEBUTTONDOWN: |
727 | case SDL_MOUSEBUTTONDOWN: |
617 | case SDL_MOUSEBUTTONUP: |
728 | case SDL_MOUSEBUTTONUP: |
618 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
729 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
647 | Mix_AllocateChannels (int numchans = -1) |
758 | Mix_AllocateChannels (int numchans = -1) |
648 | |
759 | |
649 | void |
760 | void |
650 | lowdelay (int fd, int val = 1) |
761 | lowdelay (int fd, int val = 1) |
651 | CODE: |
762 | CODE: |
652 | #ifndef _WIN32 |
|
|
653 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
763 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
654 | #endif |
|
|
655 | |
764 | |
656 | void |
765 | void |
657 | win32_proxy_info () |
766 | win32_proxy_info () |
658 | PPCODE: |
767 | PPCODE: |
659 | { |
768 | { |
… | |
… | |
794 | _exit (1); |
903 | _exit (1); |
795 | |
904 | |
796 | void |
905 | void |
797 | _exit (int retval = 0) |
906 | _exit (int retval = 0) |
798 | CODE: |
907 | CODE: |
|
|
908 | #ifdef WIN32 |
|
|
909 | ExitThread (retval); // unclean, please beam me up |
|
|
910 | #else |
799 | _exit (retval); |
911 | _exit (retval); |
|
|
912 | #endif |
|
|
913 | |
|
|
914 | void |
|
|
915 | debug () |
|
|
916 | CODE: |
|
|
917 | { |
|
|
918 | #if DEBUG |
|
|
919 | VALGRIND_DO_LEAK_CHECK; |
|
|
920 | #endif |
|
|
921 | } |
800 | |
922 | |
801 | MODULE = CFPlus PACKAGE = CFPlus::Font |
923 | MODULE = CFPlus PACKAGE = CFPlus::Font |
802 | |
924 | |
803 | CFPlus::Font |
925 | CFPlus::Font |
804 | new_from_file (SV *class, char *path, int id = 0) |
926 | new_from_file (SV *class, char *path, int id = 0) |
… | |
… | |
1051 | xy_to_index (CFPlus::Layout self, int x, int y) |
1173 | xy_to_index (CFPlus::Layout self, int x, int y) |
1052 | CODE: |
1174 | CODE: |
1053 | { |
1175 | { |
1054 | int index, trailing; |
1176 | int index, trailing; |
1055 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1177 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1056 | RETVAL = index; |
1178 | RETVAL = index + trailing; |
1057 | } |
1179 | } |
1058 | OUTPUT: |
1180 | OUTPUT: |
1059 | RETVAL |
1181 | RETVAL |
1060 | |
1182 | |
1061 | void |
1183 | void |
… | |
… | |
1067 | |
1189 | |
1068 | EXTEND (SP, 3); |
1190 | EXTEND (SP, 3); |
1069 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1191 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1070 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1192 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1071 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1193 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | void |
|
|
1197 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
|
|
1198 | PPCODE: |
|
|
1199 | { |
|
|
1200 | int line, x; |
|
|
1201 | |
|
|
1202 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
|
|
1203 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
|
|
1204 | |
|
|
1205 | EXTEND (SP, 2); |
|
|
1206 | PUSHs (sv_2mortal (newSViv (line - 1))); |
|
|
1207 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | void |
|
|
1211 | line_x_to_index (CFPlus::Layout self, int line, int x) |
|
|
1212 | PPCODE: |
|
|
1213 | { |
|
|
1214 | PangoLayoutLine *lp; |
|
|
1215 | int index, trailing; |
|
|
1216 | |
|
|
1217 | if (line < 0) |
|
|
1218 | XSRETURN_EMPTY; |
|
|
1219 | |
|
|
1220 | if (!(lp = pango_layout_get_line (self->pl, line))) |
|
|
1221 | XSRETURN_EMPTY; /* do better */ |
|
|
1222 | |
|
|
1223 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
|
|
1224 | |
|
|
1225 | EXTEND (SP, 2); |
|
|
1226 | if (GIMME_V == G_SCALAR) |
|
|
1227 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
|
|
1228 | else |
|
|
1229 | { |
|
|
1230 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1231 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1232 | } |
1072 | } |
1233 | } |
1073 | |
1234 | |
1074 | void |
1235 | void |
1075 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1236 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1076 | PPCODE: |
1237 | PPCODE: |
… | |
… | |
1170 | } |
1331 | } |
1171 | |
1332 | |
1172 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1333 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1173 | |
1334 | |
1174 | CFPlus::Map |
1335 | CFPlus::Map |
1175 | new (SV *class, int map_width, int map_height) |
1336 | new (SV *class) |
1176 | CODE: |
1337 | CODE: |
1177 | New (0, RETVAL, 1, struct map); |
1338 | New (0, RETVAL, 1, struct map); |
1178 | RETVAL->x = 0; |
1339 | RETVAL->x = 0; |
1179 | RETVAL->y = 0; |
1340 | RETVAL->y = 0; |
1180 | RETVAL->w = map_width; |
1341 | RETVAL->w = 0; |
1181 | RETVAL->h = map_height; |
1342 | RETVAL->h = 0; |
1182 | RETVAL->ox = 0; |
1343 | RETVAL->ox = 0; |
1183 | RETVAL->oy = 0; |
1344 | RETVAL->oy = 0; |
1184 | RETVAL->faces = 8192; |
1345 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1185 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1346 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1186 | RETVAL->texs = 8192; |
|
|
1187 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1188 | RETVAL->rows = 0; |
1347 | RETVAL->rows = 0; |
1189 | RETVAL->row = 0; |
1348 | RETVAL->row = 0; |
1190 | OUTPUT: |
1349 | OUTPUT: |
1191 | RETVAL |
1350 | RETVAL |
1192 | |
1351 | |
1193 | void |
1352 | void |
1194 | DESTROY (CFPlus::Map self) |
1353 | DESTROY (CFPlus::Map self) |
1195 | CODE: |
1354 | CODE: |
1196 | { |
1355 | { |
1197 | map_clear (self); |
1356 | map_clear (self); |
1198 | Safefree (self->face); |
1357 | Safefree (self->face2tile); |
1199 | Safefree (self->tex); |
1358 | Safefree (self->tex); |
1200 | Safefree (self); |
1359 | Safefree (self); |
1201 | } |
1360 | } |
1202 | |
1361 | |
1203 | void |
1362 | void |
|
|
1363 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1364 | CODE: |
|
|
1365 | self->w = map_width; |
|
|
1366 | self->h = map_height; |
|
|
1367 | |
|
|
1368 | void |
1204 | clear (CFPlus::Map self) |
1369 | clear (CFPlus::Map self) |
1205 | CODE: |
1370 | CODE: |
1206 | map_clear (self); |
1371 | map_clear (self); |
1207 | |
1372 | |
1208 | void |
1373 | void |
1209 | set_face (CFPlus::Map self, int face, int texid) |
1374 | set_tileid (CFPlus::Map self, int face, int tile) |
1210 | CODE: |
1375 | CODE: |
1211 | { |
1376 | { |
1212 | while (self->faces <= face) |
1377 | need_facenum (self, face); self->face2tile [face] = tile; |
1213 | { |
1378 | need_texid (self, tile); |
1214 | Append (mapface, self->face, self->faces, self->faces); |
1379 | } |
1215 | self->faces *= 2; |
|
|
1216 | } |
|
|
1217 | |
1380 | |
1218 | self->face [face] = texid; |
1381 | void |
|
|
1382 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1383 | CODE: |
|
|
1384 | { |
|
|
1385 | tileid texid; |
|
|
1386 | maptex *tex; |
|
|
1387 | |
|
|
1388 | if (face < 0 || face >= self->faces) |
|
|
1389 | return; |
|
|
1390 | |
|
|
1391 | if (smooth < 0 || smooth >= self->faces) |
|
|
1392 | return; |
|
|
1393 | |
|
|
1394 | texid = self->face2tile [face]; |
|
|
1395 | |
|
|
1396 | if (!texid) |
|
|
1397 | return; |
|
|
1398 | |
|
|
1399 | tex = self->tex + texid; |
|
|
1400 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1401 | tex->smoothlevel = level; |
1219 | } |
1402 | } |
1220 | |
1403 | |
1221 | void |
1404 | void |
1222 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1405 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1223 | CODE: |
1406 | CODE: |
1224 | { |
1407 | { |
1225 | while (self->texs <= texid) |
1408 | need_texid (self, texid); |
1226 | { |
|
|
1227 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1228 | self->texs *= 2; |
|
|
1229 | } |
|
|
1230 | |
1409 | |
1231 | { |
1410 | { |
1232 | maptex *tex = self->tex + texid; |
1411 | maptex *tex = self->tex + texid; |
1233 | |
1412 | |
1234 | tex->name = name; |
1413 | tex->name = name; |
… | |
… | |
1278 | CODE: |
1457 | CODE: |
1279 | { |
1458 | { |
1280 | if (dx > 0) |
1459 | if (dx > 0) |
1281 | map_blank (self, self->x, self->y, dx, self->h); |
1460 | map_blank (self, self->x, self->y, dx, self->h); |
1282 | else if (dx < 0) |
1461 | else if (dx < 0) |
1283 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1462 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1284 | |
1463 | |
1285 | if (dy > 0) |
1464 | if (dy > 0) |
1286 | map_blank (self, self->x, self->y, self->w, dy); |
1465 | map_blank (self, self->x, self->y, self->w, dy); |
1287 | else if (dy < 0) |
1466 | else if (dy < 0) |
1288 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1467 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1289 | |
1468 | |
1290 | self->ox += dx; self->x += dx; |
1469 | self->ox += dx; self->x += dx; |
1291 | self->oy += dy; self->y += dy; |
1470 | self->oy += dy; self->y += dy; |
1292 | |
1471 | |
1293 | while (self->y < 0) |
1472 | while (self->y < 0) |
… | |
… | |
1345 | cell->stat_width = 1; |
1524 | cell->stat_width = 1; |
1346 | cell->stat_hp = *data++; |
1525 | cell->stat_hp = *data++; |
1347 | } |
1526 | } |
1348 | else if (cmd == 6) // monster width |
1527 | else if (cmd == 6) // monster width |
1349 | cell->stat_width = *data++ + 1; |
1528 | cell->stat_width = *data++ + 1; |
1350 | else if (cmd == 0x47) // monster width |
1529 | else if (cmd == 0x47) |
1351 | { |
1530 | { |
1352 | if (*data == 4) |
1531 | if (*data == 4) |
1353 | ; // decode player tag |
1532 | ; // decode player count |
1354 | |
1533 | |
1355 | data += *data + 1; |
1534 | data += *data + 1; |
1356 | } |
1535 | } |
1357 | else if (cmd == 8) // cell flags |
1536 | else if (cmd == 8) // cell flags |
1358 | cell->flags = *data++; |
1537 | cell->flags = *data++; |
… | |
… | |
1367 | cell->darkness = *data++ + 1; |
1546 | cell->darkness = *data++ + 1; |
1368 | } |
1547 | } |
1369 | |
1548 | |
1370 | if (flags & 4) |
1549 | if (flags & 4) |
1371 | { |
1550 | { |
1372 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1551 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1552 | need_facenum (self, face); |
|
|
1553 | cell->tile [0] = self->face2tile [face]; |
1373 | } |
1554 | } |
1374 | |
1555 | |
1375 | if (flags & 2) |
1556 | if (flags & 2) |
1376 | { |
1557 | { |
1377 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1558 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1559 | need_facenum (self, face); |
|
|
1560 | cell->tile [1] = self->face2tile [face]; |
1378 | } |
1561 | } |
1379 | |
1562 | |
1380 | if (flags & 1) |
1563 | if (flags & 1) |
1381 | { |
1564 | { |
1382 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1565 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1566 | need_facenum (self, face); |
|
|
1567 | cell->tile [2] = self->face2tile [face]; |
1383 | } |
1568 | } |
1384 | } |
1569 | } |
1385 | else |
1570 | else |
1386 | cell->darkness = 0; |
1571 | cell->darkness = 0; |
1387 | } |
1572 | } |
… | |
… | |
1417 | { |
1602 | { |
1418 | mapcell *cell = row->col + (x - row->c0); |
1603 | mapcell *cell = row->col + (x - row->c0); |
1419 | |
1604 | |
1420 | for (z = 0; z <= 0; z++) |
1605 | for (z = 0; z <= 0; z++) |
1421 | { |
1606 | { |
1422 | mapface face = cell->face [z]; |
|
|
1423 | |
|
|
1424 | if (face) |
|
|
1425 | { |
|
|
1426 | maptex tex = self->tex [face]; |
1607 | maptex tex = self->tex [cell->tile [z]]; |
1427 | int a0 = 255 - tex.a; |
1608 | int a0 = 255 - tex.a; |
1428 | int a1 = tex.a; |
1609 | int a1 = tex.a; |
1429 | |
1610 | |
1430 | r = (r * a0 + tex.r * a1) / 255; |
1611 | r = (r * a0 + tex.r * a1) / 255; |
1431 | g = (g * a0 + tex.g * a1) / 255; |
1612 | g = (g * a0 + tex.g * a1) / 255; |
1432 | b = (b * a0 + tex.b * a1) / 255; |
1613 | b = (b * a0 + tex.b * a1) / 255; |
1433 | a = (a * a0 + tex.a * a1) / 255; |
1614 | a = (a * a0 + tex.a * a1) / 255; |
1434 | } |
|
|
1435 | } |
1615 | } |
1436 | } |
1616 | } |
1437 | |
1617 | |
1438 | *map++ = (r ) |
1618 | *map++ = (r ) |
1439 | | (g << 8) |
1619 | | (g << 8) |
… | |
… | |
1446 | } |
1626 | } |
1447 | OUTPUT: |
1627 | OUTPUT: |
1448 | RETVAL |
1628 | RETVAL |
1449 | |
1629 | |
1450 | void |
1630 | void |
1451 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1631 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1452 | CODE: |
1632 | CODE: |
1453 | { |
1633 | { |
1454 | int vx, vy; |
1634 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1635 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1636 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1637 | smooth_key skey; |
1455 | int x, y, z; |
1638 | int x, y, z; |
1456 | int last_name; |
1639 | int last_name; |
1457 | mapface face; |
|
|
1458 | |
1640 | |
1459 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1641 | // thats current max. sorry. |
1460 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1642 | if (sw > 255) sw = 255; |
|
|
1643 | if (sh > 255) sh = 255; |
1461 | |
1644 | |
1462 | /* |
1645 | // clear key, in case of extra padding |
1463 | int vx = self->vx = self->w >= sw |
1646 | memset (&skey, 0, sizeof (skey)); |
1464 | ? self->x + (self->w - sw) / 2 |
|
|
1465 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1466 | |
|
|
1467 | int vy = self->vy = self->h >= sh |
|
|
1468 | ? self->y + (self->h - sh) / 2 |
|
|
1469 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1470 | */ |
|
|
1471 | |
1647 | |
1472 | glColor4ub (255, 255, 255, 255); |
1648 | glColor4ub (255, 255, 255, 255); |
1473 | |
1649 | |
1474 | glEnable (GL_BLEND); |
1650 | glEnable (GL_BLEND); |
1475 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1651 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1478 | |
1654 | |
1479 | glBegin (GL_QUADS); |
1655 | glBegin (GL_QUADS); |
1480 | |
1656 | |
1481 | last_name = 0; |
1657 | last_name = 0; |
1482 | |
1658 | |
|
|
1659 | mx += self->x; |
|
|
1660 | my += self->y; |
|
|
1661 | |
|
|
1662 | // first pass: determine smooth_max |
|
|
1663 | // rather ugly, if you ask me |
|
|
1664 | // could also be stored inside mapcell and updated on change |
|
|
1665 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1666 | |
|
|
1667 | for (y = 0; y < sh; y++) |
|
|
1668 | if (0 <= y + my && y + my < self->rows) |
|
|
1669 | { |
|
|
1670 | maprow *row = self->row + (y + my); |
|
|
1671 | |
|
|
1672 | for (x = 0; x < sw; x++) |
|
|
1673 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1674 | { |
|
|
1675 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1676 | |
|
|
1677 | smooth_max[x + 1][y + 1] = |
|
|
1678 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1679 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1680 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1681 | } |
|
|
1682 | } |
|
|
1683 | |
1483 | for (z = 0; z < 3; z++) |
1684 | for (z = 0; z <= 2; z++) |
|
|
1685 | { |
|
|
1686 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1687 | |
1484 | for (y = 0; y < sh; y++) |
1688 | for (y = 0; y < sh; y++) |
1485 | if (0 <= y + vy && y + vy < self->rows) |
1689 | if (0 <= y + my && y + my < self->rows) |
1486 | { |
1690 | { |
1487 | maprow *row = self->row + (y + vy); |
1691 | maprow *row = self->row + (y + my); |
1488 | |
1692 | |
1489 | for (x = 0; x < sw; x++) |
1693 | for (x = 0; x < sw; x++) |
1490 | if (row->c0 <= x + vx && x + vx < row->c1) |
1694 | if (row->c0 <= x + mx && x + mx < row->c1) |
1491 | { |
1695 | { |
1492 | mapcell *cell = row->col + (x + vx - row->c0); |
1696 | mapcell *cell = row->col + (x + mx - row->c0); |
1493 | |
|
|
1494 | face = cell->face [z]; |
1697 | tileid tile = cell->tile [z]; |
|
|
1698 | |
|
|
1699 | if (tile) |
|
|
1700 | { |
|
|
1701 | maptex tex = self->tex [tile]; |
|
|
1702 | int px = (x + 1) * T - tex.w; |
|
|
1703 | int py = (y + 1) * T - tex.h; |
1495 | |
1704 | |
1496 | if (face && face < self->texs) |
1705 | // suppressing texture state switches here |
|
|
1706 | // is only moderately effective, but worth the extra effort |
|
|
1707 | if (last_name != tex.name) |
|
|
1708 | { |
|
|
1709 | if (!tex.name) |
|
|
1710 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1711 | |
|
|
1712 | glEnd (); |
|
|
1713 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1714 | glBegin (GL_QUADS); |
|
|
1715 | } |
|
|
1716 | |
|
|
1717 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1718 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1719 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1720 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1721 | |
|
|
1722 | if (cell->flags && z == 2) |
|
|
1723 | { |
|
|
1724 | if (cell->flags & 1) |
|
|
1725 | { |
|
|
1726 | maptex tex = self->tex [1]; |
|
|
1727 | int px = x * T + T * 2 / 32; |
|
|
1728 | int py = y * T - T * 6 / 32; |
|
|
1729 | |
|
|
1730 | glEnd (); |
|
|
1731 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1732 | glBegin (GL_QUADS); |
|
|
1733 | |
|
|
1734 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1735 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1736 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1737 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1738 | } |
|
|
1739 | } |
|
|
1740 | |
|
|
1741 | // update smooth hash |
|
|
1742 | if (tex.smoothtile) |
|
|
1743 | { |
|
|
1744 | skey.tile = tex.smoothtile; |
|
|
1745 | skey.level = tex.smoothlevel; |
|
|
1746 | |
|
|
1747 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1748 | |
|
|
1749 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1750 | // shifted +1|+1 so we always stay positive. |
|
|
1751 | |
|
|
1752 | // bits is ___n cccc CCCC bbbb |
|
|
1753 | // n do not draw borders&corners |
|
|
1754 | // c draw these corners, but... |
|
|
1755 | // C ... not these |
|
|
1756 | // b draw these borders |
|
|
1757 | |
|
|
1758 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1759 | // ┃· ·· ·┃ ━━ |
|
|
1760 | |
|
|
1761 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1762 | // ·· ·· ·┏ ┓· |
|
|
1763 | |
|
|
1764 | // full tile |
|
|
1765 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1766 | |
|
|
1767 | // borders |
|
|
1768 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1769 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1770 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1771 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1772 | |
|
|
1773 | // corners |
|
|
1774 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1775 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1776 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1777 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1778 | } |
|
|
1779 | } |
|
|
1780 | } |
|
|
1781 | } |
|
|
1782 | |
|
|
1783 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1784 | // this is basically counting sort |
|
|
1785 | { |
|
|
1786 | int w, b; |
|
|
1787 | |
|
|
1788 | for (w = 0; w < 256 / 32; ++w) |
|
|
1789 | { |
|
|
1790 | uint32_t smask = smooth_level [w]; |
|
|
1791 | if (smask) |
|
|
1792 | for (b = 0; b < 32; ++b) |
|
|
1793 | if (smask & (((uint32_t)1) << b)) |
1497 | { |
1794 | { |
1498 | maptex tex = self->tex [face]; |
1795 | int level = (w << 5) | b; |
1499 | int px = (x + 1) * 32 - tex.w; |
1796 | HE *he; |
1500 | int py = (y + 1) * 32 - tex.h; |
|
|
1501 | |
1797 | |
1502 | if (last_name != tex.name) |
1798 | hv_iterinit (smooth); |
|
|
1799 | while ((he = hv_iternext (smooth))) |
1503 | { |
1800 | { |
|
|
1801 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1802 | IV bits = SvIVX (HeVAL (he)); |
|
|
1803 | |
|
|
1804 | if (!(bits & 0x1000) |
|
|
1805 | && skey->level == level |
|
|
1806 | && level > smooth_max [skey->x][skey->y]) |
|
|
1807 | { |
|
|
1808 | maptex tex = self->tex [skey->tile]; |
|
|
1809 | int px = (((int)skey->x) - 1) * T; |
|
|
1810 | int py = (((int)skey->y) - 1) * T; |
|
|
1811 | int border = bits & 15; |
|
|
1812 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1813 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1814 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1815 | |
|
|
1816 | // this time naively avoiding texture state changes |
|
|
1817 | // save gobs of state changes. |
|
|
1818 | if (last_name != tex.name) |
|
|
1819 | { |
|
|
1820 | if (!tex.name) |
|
|
1821 | continue; // smoothing not yet available |
|
|
1822 | |
1504 | glEnd (); |
1823 | glEnd (); |
1505 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1824 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1506 | glBegin (GL_QUADS); |
1825 | glBegin (GL_QUADS); |
|
|
1826 | } |
|
|
1827 | |
|
|
1828 | if (border) |
|
|
1829 | { |
|
|
1830 | float ox = border * dx; |
|
|
1831 | |
|
|
1832 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1833 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1834 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1835 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1836 | } |
|
|
1837 | |
|
|
1838 | if (corner) |
|
|
1839 | { |
|
|
1840 | float ox = corner * dx; |
|
|
1841 | |
|
|
1842 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1843 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1844 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1845 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1846 | } |
1507 | } |
1847 | } |
1508 | |
|
|
1509 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1510 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1511 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1512 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1513 | } |
|
|
1514 | |
|
|
1515 | if (cell->flags && z == 2) |
|
|
1516 | { |
|
|
1517 | if (cell->flags & 1) |
|
|
1518 | { |
|
|
1519 | maptex tex = self->tex [1]; |
|
|
1520 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1521 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1522 | |
|
|
1523 | glEnd (); |
|
|
1524 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1525 | glBegin (GL_QUADS); |
|
|
1526 | |
|
|
1527 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1528 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1529 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1530 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1531 | } |
1848 | } |
1532 | } |
1849 | } |
1533 | } |
|
|
1534 | } |
1850 | } |
|
|
1851 | } |
|
|
1852 | |
|
|
1853 | hv_clear (smooth); |
|
|
1854 | } |
1535 | |
1855 | |
1536 | glEnd (); |
1856 | glEnd (); |
1537 | |
1857 | |
1538 | glDisable (GL_TEXTURE_2D); |
1858 | glDisable (GL_TEXTURE_2D); |
1539 | glDisable (GL_BLEND); |
1859 | glDisable (GL_BLEND); |
1540 | |
1860 | |
1541 | // top layer: overlays such as the health bar |
1861 | // top layer: overlays such as the health bar |
1542 | for (y = 0; y < sh; y++) |
1862 | for (y = 0; y < sh; y++) |
1543 | if (0 <= y + vy && y + vy < self->rows) |
1863 | if (0 <= y + my && y + my < self->rows) |
1544 | { |
1864 | { |
1545 | maprow *row = self->row + (y + vy); |
1865 | maprow *row = self->row + (y + my); |
1546 | |
1866 | |
1547 | for (x = 0; x < sw; x++) |
1867 | for (x = 0; x < sw; x++) |
1548 | if (row->c0 <= x + vx && x + vx < row->c1) |
1868 | if (row->c0 <= x + mx && x + mx < row->c1) |
1549 | { |
1869 | { |
1550 | mapcell *cell = row->col + (x + vx - row->c0); |
1870 | mapcell *cell = row->col + (x + mx - row->c0); |
1551 | |
1871 | |
1552 | int px = x * 32; |
1872 | int px = x * T; |
1553 | int py = y * 32; |
1873 | int py = y * T; |
1554 | |
1874 | |
1555 | if (cell->stat_hp) |
1875 | if (cell->stat_hp) |
1556 | { |
1876 | { |
1557 | int width = cell->stat_width * 32; |
1877 | int width = cell->stat_width * T; |
1558 | int thick = sh / 28 + 1 + cell->stat_width; |
1878 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1559 | |
1879 | |
1560 | glColor3ub (0, 0, 0); |
1880 | glColor3ub (0, 0, 0); |
1561 | glRectf (px + 1, py - thick - 2, |
1881 | glRectf (px + 1, py - thick - 2, |
1562 | px + width - 1, py); |
1882 | px + width - 1, py); |
1563 | |
1883 | |
… | |
… | |
1629 | glDisable (GL_BLEND); |
1949 | glDisable (GL_BLEND); |
1630 | glDisable (GL_TEXTURE_2D); |
1950 | glDisable (GL_TEXTURE_2D); |
1631 | } |
1951 | } |
1632 | |
1952 | |
1633 | void |
1953 | void |
1634 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1954 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1635 | PPCODE: |
1955 | PPCODE: |
1636 | { |
1956 | { |
1637 | int vx, vy; |
|
|
1638 | int x, y; |
1957 | int x, y; |
1639 | int sw4 = (sw + 3) & ~3; |
1958 | int sw4 = (sw + 3) & ~3; |
1640 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1959 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1641 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1960 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1642 | |
1961 | |
1643 | memset (darkness, 255, sw4 * sh); |
1962 | memset (darkness, 255, sw4 * sh); |
1644 | SvPOK_only (darkness_sv); |
1963 | SvPOK_only (darkness_sv); |
1645 | SvCUR_set (darkness_sv, sw4 * sh); |
1964 | SvCUR_set (darkness_sv, sw4 * sh); |
1646 | |
1965 | |
1647 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1966 | mx += self->x; |
1648 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1967 | my += self->y; |
1649 | |
1968 | |
1650 | for (y = 0; y < sh; y++) |
1969 | for (y = 0; y < sh; y++) |
1651 | if (0 <= y + vy && y + vy < self->rows) |
1970 | if (0 <= y + my && y + my < self->rows) |
1652 | { |
1971 | { |
1653 | maprow *row = self->row + (y + vy); |
1972 | maprow *row = self->row + (y + my); |
1654 | |
1973 | |
1655 | for (x = 0; x < sw; x++) |
1974 | for (x = 0; x < sw; x++) |
1656 | if (row->c0 <= x + vx && x + vx < row->c1) |
1975 | if (row->c0 <= x + mx && x + mx < row->c1) |
1657 | { |
1976 | { |
1658 | mapcell *cell = row->col + (x + vx - row->c0); |
1977 | mapcell *cell = row->col + (x + mx - row->c0); |
1659 | |
1978 | |
1660 | darkness[y * sw4 + x] = cell->darkness |
1979 | darkness[y * sw4 + x] = cell->darkness |
1661 | ? 255 - (cell->darkness - 1) |
1980 | ? 255 - (cell->darkness - 1) |
1662 | : 255 - FOW_DARKNESS; |
1981 | : 255 - FOW_DARKNESS; |
1663 | } |
1982 | } |
… | |
… | |
1703 | if (row && row->c0 <= x && x < row->c1) |
2022 | if (row && row->c0 <= x && x < row->c1) |
1704 | { |
2023 | { |
1705 | mapcell *cell = row->col + (x - row->c0); |
2024 | mapcell *cell = row->col + (x - row->c0); |
1706 | uint8_t flags = 0; |
2025 | uint8_t flags = 0; |
1707 | |
2026 | |
1708 | if (cell->face [0]) flags |= 1; |
2027 | if (cell->tile [0]) flags |= 1; |
1709 | if (cell->face [1]) flags |= 2; |
2028 | if (cell->tile [1]) flags |= 2; |
1710 | if (cell->face [2]) flags |= 4; |
2029 | if (cell->tile [2]) flags |= 4; |
1711 | |
2030 | |
1712 | *data++ = flags; |
2031 | *data++ = flags; |
1713 | |
2032 | |
1714 | if (flags & 1) |
2033 | if (flags & 1) |
1715 | { |
2034 | { |
|
|
2035 | tileid tile = cell->tile [0]; |
1716 | *data++ = cell->face [0] >> 8; |
2036 | *data++ = tile >> 8; |
1717 | *data++ = cell->face [0]; |
2037 | *data++ = tile; |
1718 | } |
2038 | } |
1719 | |
2039 | |
1720 | if (flags & 2) |
2040 | if (flags & 2) |
1721 | { |
2041 | { |
|
|
2042 | tileid tile = cell->tile [1]; |
1722 | *data++ = cell->face [1] >> 8; |
2043 | *data++ = tile >> 8; |
1723 | *data++ = cell->face [1]; |
2044 | *data++ = tile; |
1724 | } |
2045 | } |
1725 | |
2046 | |
1726 | if (flags & 4) |
2047 | if (flags & 4) |
1727 | { |
2048 | { |
|
|
2049 | tileid tile = cell->tile [2]; |
1728 | *data++ = cell->face [2] >> 8; |
2050 | *data++ = tile >> 8; |
1729 | *data++ = cell->face [2]; |
2051 | *data++ = tile; |
1730 | } |
2052 | } |
1731 | } |
2053 | } |
1732 | else |
2054 | else |
1733 | *data++ = 0; |
2055 | *data++ = 0; |
1734 | } |
2056 | } |
… | |
… | |
1774 | { |
2096 | { |
1775 | uint8_t flags = *data++; |
2097 | uint8_t flags = *data++; |
1776 | |
2098 | |
1777 | if (flags) |
2099 | if (flags) |
1778 | { |
2100 | { |
1779 | mapface face[3] = { 0, 0, 0 }; |
|
|
1780 | |
|
|
1781 | mapcell *cell = row_get_cell (row, x); |
2101 | mapcell *cell = row_get_cell (row, x); |
|
|
2102 | tileid tile[3] = { 0, 0, 0 }; |
1782 | |
2103 | |
1783 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2104 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1784 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2105 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1785 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2106 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1786 | |
2107 | |
1787 | if (cell->darkness == 0) |
2108 | if (cell->darkness == 0) |
1788 | { |
2109 | { |
1789 | cell->darkness = 0; |
2110 | cell->darkness = 0; |
1790 | |
2111 | |
1791 | for (z = 0; z <= 2; z++) |
2112 | for (z = 0; z <= 2; z++) |
1792 | { |
2113 | { |
1793 | cell->face[z] = face[z]; |
2114 | tileid t = tile [z]; |
1794 | |
2115 | |
1795 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2116 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2117 | { |
1796 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2118 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2119 | need_texid (self, t); |
|
|
2120 | } |
|
|
2121 | |
|
|
2122 | cell->tile [z] = t; |
1797 | } |
2123 | } |
1798 | } |
2124 | } |
1799 | } |
2125 | } |
1800 | } |
2126 | } |
1801 | } |
2127 | } |
… | |
… | |
1836 | CODE: |
2162 | CODE: |
1837 | RETVAL = Mix_VolumeMusic (volume); |
2163 | RETVAL = Mix_VolumeMusic (volume); |
1838 | OUTPUT: |
2164 | OUTPUT: |
1839 | RETVAL |
2165 | RETVAL |
1840 | |
2166 | |
|
|
2167 | int |
|
|
2168 | fade_out (int ms) |
|
|
2169 | CODE: |
|
|
2170 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2171 | OUTPUT: |
|
|
2172 | RETVAL |
|
|
2173 | |
1841 | CFPlus::MixMusic |
2174 | CFPlus::MixMusic |
1842 | new_from_file (SV *class, char *path) |
2175 | new_from_file (SV *class, char *path) |
1843 | CODE: |
2176 | CODE: |
1844 | RETVAL = Mix_LoadMUS (path); |
2177 | RETVAL = Mix_LoadMUS (path); |
1845 | OUTPUT: |
2178 | OUTPUT: |
… | |
… | |
1852 | |
2185 | |
1853 | int |
2186 | int |
1854 | play (CFPlus::MixMusic self, int loops = -1) |
2187 | play (CFPlus::MixMusic self, int loops = -1) |
1855 | CODE: |
2188 | CODE: |
1856 | RETVAL = Mix_PlayMusic (self, loops); |
2189 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2190 | OUTPUT: |
|
|
2191 | RETVAL |
|
|
2192 | |
|
|
2193 | int |
|
|
2194 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2195 | CODE: |
|
|
2196 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
1857 | OUTPUT: |
2197 | OUTPUT: |
1858 | RETVAL |
2198 | RETVAL |
1859 | |
2199 | |
1860 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2200 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
1861 | |
2201 | |
… | |
… | |
1950 | # undef const_iv |
2290 | # undef const_iv |
1951 | }; |
2291 | }; |
1952 | |
2292 | |
1953 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2293 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1954 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2294 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2295 | |
|
|
2296 | texture_av = newAV (); |
|
|
2297 | AvREAL_off (texture_av); |
1955 | } |
2298 | } |
1956 | |
2299 | |
1957 | char * |
2300 | char * |
1958 | gl_vendor () |
2301 | gl_vendor () |
1959 | CODE: |
2302 | CODE: |
… | |
… | |
2108 | |
2451 | |
2109 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2452 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2110 | |
2453 | |
2111 | int glGenTexture () |
2454 | int glGenTexture () |
2112 | CODE: |
2455 | CODE: |
2113 | { |
2456 | RETVAL = gen_texture (); |
2114 | GLuint name; |
|
|
2115 | glGenTextures (1, &name); |
|
|
2116 | RETVAL = name; |
|
|
2117 | } |
|
|
2118 | OUTPUT: |
2457 | OUTPUT: |
2119 | RETVAL |
2458 | RETVAL |
2120 | |
2459 | |
2121 | void glDeleteTexture (int name) |
2460 | void glDeleteTexture (int name) |
2122 | CODE: |
2461 | CODE: |
2123 | { |
|
|
2124 | GLuint name_ = name; |
|
|
2125 | glDeleteTextures (1, &name_); |
2462 | del_texture (name); |
2126 | } |
2463 | |
2127 | |
|
|
2128 | int glGenList () |
2464 | int glGenList () |
2129 | CODE: |
2465 | CODE: |
2130 | RETVAL = glGenLists (1); |
2466 | RETVAL = glGenLists (1); |
2131 | OUTPUT: |
2467 | OUTPUT: |
2132 | RETVAL |
2468 | RETVAL |