1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
… | |
… | |
155 | |
155 | |
156 | *w = rect.width; |
156 | *w = rect.width; |
157 | *h = rect.height; |
157 | *h = rect.height; |
158 | } |
158 | } |
159 | |
159 | |
|
|
160 | typedef uint16_t tileid; |
160 | typedef uint16_t mapface; |
161 | typedef uint16_t faceid; |
161 | |
162 | |
162 | typedef struct { |
163 | typedef struct { |
163 | GLint name; |
164 | int name; |
164 | int w, h; |
165 | int w, h; |
165 | float s, t; |
166 | float s, t; |
166 | uint8_t r, g, b, a; |
167 | uint8_t r, g, b, a; |
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|
168 | tileid smoothtile; |
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169 | uint8_t smoothlevel; |
167 | } maptex; |
170 | } maptex; |
168 | |
171 | |
169 | typedef struct { |
172 | typedef struct { |
170 | uint32_t player; |
173 | uint32_t player; |
171 | mapface face[3]; |
174 | tileid tile[3]; |
172 | uint16_t darkness; |
175 | uint16_t darkness; |
173 | uint8_t stat_width, stat_hp, flags; |
176 | uint8_t stat_width, stat_hp, flags, smoothmax; |
174 | } mapcell; |
177 | } mapcell; |
175 | |
178 | |
176 | typedef struct { |
179 | typedef struct { |
177 | int32_t c0, c1; |
180 | int32_t c0, c1; |
178 | mapcell *col; |
181 | mapcell *col; |
179 | } maprow; |
182 | } maprow; |
180 | |
183 | |
181 | typedef struct map { |
184 | typedef struct map { |
182 | int x, y, w, h; |
185 | int x, y, w, h; |
183 | int ox, oy; /* offset to virtual global coordinate system */ |
186 | int ox, oy; /* offset to virtual global coordinate system */ |
184 | int faces; |
187 | int faces; tileid *face2tile; // [faceid] |
185 | mapface *face; |
188 | int texs; maptex *tex; // [tileid] |
186 | |
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|
187 | int texs; |
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|
188 | maptex *tex; |
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|
189 | |
189 | |
190 | int32_t rows; |
190 | int32_t rows; |
191 | maprow *row; |
191 | maprow *row; |
192 | } *CFPlus__Map; |
192 | } *CFPlus__Map; |
193 | |
193 | |
… | |
… | |
213 | return ptr; |
213 | return ptr; |
214 | } |
214 | } |
215 | |
215 | |
216 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
216 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
217 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
217 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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218 | |
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219 | static void |
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220 | need_facenum (struct map *self, faceid face) |
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221 | { |
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222 | while (self->faces <= face) |
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223 | { |
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224 | Append (tileid, self->face2tile, self->faces, self->faces); |
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225 | self->faces *= 2; |
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226 | } |
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227 | } |
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228 | |
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229 | static void |
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230 | need_texid (struct map *self, int texid) |
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231 | { |
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232 | while (self->texs <= texid) |
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233 | { |
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234 | Append (maptex, self->tex, self->texs, self->texs); |
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235 | self->texs *= 2; |
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236 | } |
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237 | } |
218 | |
238 | |
219 | static maprow * |
239 | static maprow * |
220 | map_get_row (CFPlus__Map self, int y) |
240 | map_get_row (CFPlus__Map self, int y) |
221 | { |
241 | { |
222 | if (0 > y) |
242 | if (0 > y) |
… | |
… | |
315 | cell->stat_hp = 0; |
335 | cell->stat_hp = 0; |
316 | cell->flags = 0; |
336 | cell->flags = 0; |
317 | cell->player = 0; |
337 | cell->player = 0; |
318 | } |
338 | } |
319 | } |
339 | } |
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|
340 | } |
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341 | |
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342 | typedef struct { |
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343 | tileid tile; |
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344 | uint8_t x, y, level; |
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345 | } smooth_key; |
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346 | |
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347 | static void |
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348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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349 | { |
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350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); |
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351 | |
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352 | if (SvIOK (*sv)) |
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353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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354 | else |
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355 | sv_setiv (*sv, bits); |
320 | } |
356 | } |
321 | |
357 | |
322 | static void |
358 | static void |
323 | music_finished (void) |
359 | music_finished (void) |
324 | { |
360 | { |
… | |
… | |
665 | Mix_AllocateChannels (int numchans = -1) |
701 | Mix_AllocateChannels (int numchans = -1) |
666 | |
702 | |
667 | void |
703 | void |
668 | lowdelay (int fd, int val = 1) |
704 | lowdelay (int fd, int val = 1) |
669 | CODE: |
705 | CODE: |
670 | #ifndef _WIN32 |
|
|
671 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
706 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
672 | #endif |
|
|
673 | |
707 | |
674 | void |
708 | void |
675 | win32_proxy_info () |
709 | win32_proxy_info () |
676 | PPCODE: |
710 | PPCODE: |
677 | { |
711 | { |
… | |
… | |
1240 | RETVAL->y = 0; |
1274 | RETVAL->y = 0; |
1241 | RETVAL->w = 0; |
1275 | RETVAL->w = 0; |
1242 | RETVAL->h = 0; |
1276 | RETVAL->h = 0; |
1243 | RETVAL->ox = 0; |
1277 | RETVAL->ox = 0; |
1244 | RETVAL->oy = 0; |
1278 | RETVAL->oy = 0; |
1245 | RETVAL->faces = 8192; |
1279 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1246 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1280 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1247 | RETVAL->texs = 8192; |
|
|
1248 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
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|
1249 | RETVAL->rows = 0; |
1281 | RETVAL->rows = 0; |
1250 | RETVAL->row = 0; |
1282 | RETVAL->row = 0; |
1251 | OUTPUT: |
1283 | OUTPUT: |
1252 | RETVAL |
1284 | RETVAL |
1253 | |
1285 | |
1254 | void |
1286 | void |
1255 | DESTROY (CFPlus::Map self) |
1287 | DESTROY (CFPlus::Map self) |
1256 | CODE: |
1288 | CODE: |
1257 | { |
1289 | { |
1258 | map_clear (self); |
1290 | map_clear (self); |
1259 | Safefree (self->face); |
1291 | Safefree (self->face2tile); |
1260 | Safefree (self->tex); |
1292 | Safefree (self->tex); |
1261 | Safefree (self); |
1293 | Safefree (self); |
1262 | } |
1294 | } |
1263 | |
1295 | |
1264 | void |
1296 | void |
… | |
… | |
1271 | clear (CFPlus::Map self) |
1303 | clear (CFPlus::Map self) |
1272 | CODE: |
1304 | CODE: |
1273 | map_clear (self); |
1305 | map_clear (self); |
1274 | |
1306 | |
1275 | void |
1307 | void |
1276 | set_face (CFPlus::Map self, int face, int texid) |
1308 | set_tileid (CFPlus::Map self, int face, int tile) |
1277 | CODE: |
1309 | CODE: |
1278 | { |
1310 | { |
1279 | while (self->faces <= face) |
1311 | need_facenum (self, face); self->face2tile [face] = tile; |
1280 | { |
1312 | need_texid (self, tile); |
1281 | Append (mapface, self->face, self->faces, self->faces); |
1313 | } |
1282 | self->faces *= 2; |
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|
1283 | } |
|
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1284 | |
1314 | |
1285 | self->face [face] = texid; |
1315 | void |
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1316 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
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1317 | CODE: |
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1318 | { |
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1319 | tileid texid; |
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1320 | maptex *tex; |
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1321 | |
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1322 | if (face < 0 || face >= self->faces) |
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1323 | return; |
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1324 | |
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1325 | if (smooth < 0 || smooth >= self->faces) |
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1326 | return; |
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1327 | |
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1328 | texid = self->face2tile [face]; |
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1329 | |
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1330 | if (!texid) |
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|
1331 | return; |
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1332 | |
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1333 | tex = self->tex + texid; |
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1334 | tex->smoothtile = self->face2tile [smooth]; |
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1335 | tex->smoothlevel = level; |
1286 | } |
1336 | } |
1287 | |
1337 | |
1288 | void |
1338 | void |
1289 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1339 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1290 | CODE: |
1340 | CODE: |
1291 | { |
1341 | { |
1292 | while (self->texs <= texid) |
1342 | need_texid (self, texid); |
1293 | { |
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|
1294 | Append (maptex, self->tex, self->texs, self->texs); |
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1295 | self->texs *= 2; |
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|
1296 | } |
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|
1297 | |
1343 | |
1298 | { |
1344 | { |
1299 | maptex *tex = self->tex + texid; |
1345 | maptex *tex = self->tex + texid; |
1300 | |
1346 | |
1301 | tex->name = name; |
1347 | tex->name = name; |
… | |
… | |
1412 | cell->stat_width = 1; |
1458 | cell->stat_width = 1; |
1413 | cell->stat_hp = *data++; |
1459 | cell->stat_hp = *data++; |
1414 | } |
1460 | } |
1415 | else if (cmd == 6) // monster width |
1461 | else if (cmd == 6) // monster width |
1416 | cell->stat_width = *data++ + 1; |
1462 | cell->stat_width = *data++ + 1; |
1417 | else if (cmd == 0x47) // monster width |
1463 | else if (cmd == 0x47) |
1418 | { |
1464 | { |
1419 | if (*data == 4) |
1465 | if (*data == 8) |
1420 | ; // decode player tag |
1466 | ; // decode player uuid |
1421 | |
1467 | |
1422 | data += *data + 1; |
1468 | data += *data + 1; |
1423 | } |
1469 | } |
1424 | else if (cmd == 8) // cell flags |
1470 | else if (cmd == 8) // cell flags |
1425 | cell->flags = *data++; |
1471 | cell->flags = *data++; |
… | |
… | |
1434 | cell->darkness = *data++ + 1; |
1480 | cell->darkness = *data++ + 1; |
1435 | } |
1481 | } |
1436 | |
1482 | |
1437 | if (flags & 4) |
1483 | if (flags & 4) |
1438 | { |
1484 | { |
1439 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1485 | faceid face = (data [0] << 8) + data [1]; data += 2; |
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1486 | need_facenum (self, face); |
|
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1487 | cell->tile [0] = self->face2tile [face]; |
1440 | } |
1488 | } |
1441 | |
1489 | |
1442 | if (flags & 2) |
1490 | if (flags & 2) |
1443 | { |
1491 | { |
1444 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1492 | faceid face = (data [0] << 8) + data [1]; data += 2; |
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1493 | need_facenum (self, face); |
|
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1494 | cell->tile [1] = self->face2tile [face]; |
1445 | } |
1495 | } |
1446 | |
1496 | |
1447 | if (flags & 1) |
1497 | if (flags & 1) |
1448 | { |
1498 | { |
1449 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1499 | faceid face = (data [0] << 8) + data [1]; data += 2; |
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1500 | need_facenum (self, face); |
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1501 | cell->tile [2] = self->face2tile [face]; |
1450 | } |
1502 | } |
1451 | } |
1503 | } |
1452 | else |
1504 | else |
1453 | cell->darkness = 0; |
1505 | cell->darkness = 0; |
1454 | } |
1506 | } |
… | |
… | |
1484 | { |
1536 | { |
1485 | mapcell *cell = row->col + (x - row->c0); |
1537 | mapcell *cell = row->col + (x - row->c0); |
1486 | |
1538 | |
1487 | for (z = 0; z <= 0; z++) |
1539 | for (z = 0; z <= 0; z++) |
1488 | { |
1540 | { |
1489 | mapface face = cell->face [z]; |
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1490 | |
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1491 | if (face) |
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1492 | { |
|
|
1493 | maptex tex = self->tex [face]; |
1541 | maptex tex = self->tex [cell->tile [z]]; |
1494 | int a0 = 255 - tex.a; |
1542 | int a0 = 255 - tex.a; |
1495 | int a1 = tex.a; |
1543 | int a1 = tex.a; |
1496 | |
1544 | |
1497 | r = (r * a0 + tex.r * a1) / 255; |
1545 | r = (r * a0 + tex.r * a1) / 255; |
1498 | g = (g * a0 + tex.g * a1) / 255; |
1546 | g = (g * a0 + tex.g * a1) / 255; |
1499 | b = (b * a0 + tex.b * a1) / 255; |
1547 | b = (b * a0 + tex.b * a1) / 255; |
1500 | a = (a * a0 + tex.a * a1) / 255; |
1548 | a = (a * a0 + tex.a * a1) / 255; |
1501 | } |
|
|
1502 | } |
1549 | } |
1503 | } |
1550 | } |
1504 | |
1551 | |
1505 | *map++ = (r ) |
1552 | *map++ = (r ) |
1506 | | (g << 8) |
1553 | | (g << 8) |
… | |
… | |
1513 | } |
1560 | } |
1514 | OUTPUT: |
1561 | OUTPUT: |
1515 | RETVAL |
1562 | RETVAL |
1516 | |
1563 | |
1517 | void |
1564 | void |
1518 | draw (CFPlus::Map self, int mx, int my, int sw, int sh) |
1565 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1519 | CODE: |
1566 | CODE: |
1520 | { |
1567 | { |
|
|
1568 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
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1569 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
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1570 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
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1571 | smooth_key skey; |
1521 | int x, y, z; |
1572 | int x, y, z; |
1522 | int last_name; |
1573 | int last_name; |
1523 | mapface face; |
1574 | |
|
|
1575 | // thats current max. sorry. |
|
|
1576 | if (sw > 255) sw = 255; |
|
|
1577 | if (sh > 255) sh = 255; |
|
|
1578 | |
|
|
1579 | // clear key, in case of extra padding |
|
|
1580 | memset (&skey, 0, sizeof (skey)); |
1524 | |
1581 | |
1525 | glColor4ub (255, 255, 255, 255); |
1582 | glColor4ub (255, 255, 255, 255); |
1526 | |
1583 | |
1527 | glEnable (GL_BLEND); |
1584 | glEnable (GL_BLEND); |
1528 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1585 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1534 | last_name = 0; |
1591 | last_name = 0; |
1535 | |
1592 | |
1536 | mx += self->x; |
1593 | mx += self->x; |
1537 | my += self->y; |
1594 | my += self->y; |
1538 | |
1595 | |
|
|
1596 | // first pass: determine smooth_max |
|
|
1597 | // rather ugly, if you ask me |
|
|
1598 | // could also be stored inside mapcell and updated on change |
|
|
1599 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1600 | |
|
|
1601 | for (y = 0; y < sh; y++) |
|
|
1602 | if (0 <= y + my && y + my < self->rows) |
|
|
1603 | { |
|
|
1604 | maprow *row = self->row + (y + my); |
|
|
1605 | |
|
|
1606 | for (x = 0; x < sw; x++) |
|
|
1607 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1608 | { |
|
|
1609 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1610 | |
|
|
1611 | smooth_max[x + 1][y + 1] = |
|
|
1612 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1613 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1614 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1615 | } |
|
|
1616 | } |
|
|
1617 | |
1539 | for (z = 0; z < 3; z++) |
1618 | for (z = 0; z <= 2; z++) |
|
|
1619 | { |
|
|
1620 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1621 | |
1540 | for (y = 0; y < sh; y++) |
1622 | for (y = 0; y < sh; y++) |
1541 | if (0 <= y + my && y + my < self->rows) |
1623 | if (0 <= y + my && y + my < self->rows) |
1542 | { |
1624 | { |
1543 | maprow *row = self->row + (y + my); |
1625 | maprow *row = self->row + (y + my); |
1544 | |
1626 | |
1545 | for (x = 0; x < sw; x++) |
1627 | for (x = 0; x < sw; x++) |
1546 | if (row->c0 <= x + mx && x + mx < row->c1) |
1628 | if (row->c0 <= x + mx && x + mx < row->c1) |
1547 | { |
1629 | { |
1548 | mapcell *cell = row->col + (x + mx - row->c0); |
1630 | mapcell *cell = row->col + (x + mx - row->c0); |
1549 | |
|
|
1550 | face = cell->face [z]; |
1631 | tileid tile = cell->tile [z]; |
|
|
1632 | |
|
|
1633 | if (tile) |
|
|
1634 | { |
|
|
1635 | maptex tex = self->tex [tile]; |
|
|
1636 | int px = (x + 1) * T - tex.w; |
|
|
1637 | int py = (y + 1) * T - tex.h; |
1551 | |
1638 | |
1552 | if (face && face < self->texs) |
1639 | // suppressing texture state switches here |
|
|
1640 | // is only moderately effective, but worth the extra effort |
|
|
1641 | if (last_name != tex.name) |
|
|
1642 | { |
|
|
1643 | if (!tex.name) |
|
|
1644 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1645 | |
|
|
1646 | glEnd (); |
|
|
1647 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1648 | glBegin (GL_QUADS); |
|
|
1649 | } |
|
|
1650 | |
|
|
1651 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1652 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1653 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1654 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1655 | |
|
|
1656 | if (cell->flags && z == 2) |
|
|
1657 | { |
|
|
1658 | if (cell->flags & 1) |
|
|
1659 | { |
|
|
1660 | maptex tex = self->tex [1]; |
|
|
1661 | int px = x * T + T * 2 / 32; |
|
|
1662 | int py = y * T - T * 6 / 32; |
|
|
1663 | |
|
|
1664 | glEnd (); |
|
|
1665 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1666 | glBegin (GL_QUADS); |
|
|
1667 | |
|
|
1668 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1669 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1670 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1671 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1672 | } |
|
|
1673 | } |
|
|
1674 | |
|
|
1675 | // update smooth hash |
|
|
1676 | if (tex.smoothtile) |
|
|
1677 | { |
|
|
1678 | skey.tile = tex.smoothtile; |
|
|
1679 | skey.level = tex.smoothlevel; |
|
|
1680 | |
|
|
1681 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1682 | |
|
|
1683 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1684 | // shifted +1|+1 so we always stay positive. |
|
|
1685 | |
|
|
1686 | // bits is ___n cccc CCCC bbbb |
|
|
1687 | // n do not draw borders&corners |
|
|
1688 | // c draw these corners, but... |
|
|
1689 | // C ... not these |
|
|
1690 | // b draw these borders |
|
|
1691 | |
|
|
1692 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1693 | // ┃· ·· ·┃ ━━ |
|
|
1694 | |
|
|
1695 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1696 | // ·· ·· ·┏ ┓· |
|
|
1697 | |
|
|
1698 | // full tile |
|
|
1699 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1700 | |
|
|
1701 | // borders |
|
|
1702 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1703 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1704 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1705 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1706 | |
|
|
1707 | // corners |
|
|
1708 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1709 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1710 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1711 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1712 | } |
|
|
1713 | } |
|
|
1714 | } |
|
|
1715 | } |
|
|
1716 | |
|
|
1717 | // go through all smoothlevels, lowest to highest, then draw |
|
|
1718 | // this is basically counting sort |
|
|
1719 | { |
|
|
1720 | int w, b; |
|
|
1721 | |
|
|
1722 | for (w = 0; w < 256 / 32; ++w) |
|
|
1723 | { |
|
|
1724 | uint32_t smask = smooth_level [w]; |
|
|
1725 | if (smask) |
|
|
1726 | for (b = 0; b < 32; ++b) |
|
|
1727 | if (smask & (((uint32_t)1) << b)) |
1553 | { |
1728 | { |
1554 | maptex tex = self->tex [face]; |
1729 | int level = (w << 5) | b; |
1555 | int px = (x + 1) * 32 - tex.w; |
1730 | HE *he; |
1556 | int py = (y + 1) * 32 - tex.h; |
|
|
1557 | |
1731 | |
1558 | if (last_name != tex.name) |
1732 | hv_iterinit (smooth); |
|
|
1733 | while ((he = hv_iternext (smooth))) |
1559 | { |
1734 | { |
|
|
1735 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1736 | IV bits = SvIVX (HeVAL (he)); |
|
|
1737 | |
|
|
1738 | if (!(bits & 0x1000) |
|
|
1739 | && skey->level == level |
|
|
1740 | && level >= smooth_max [skey->x][skey->y]) |
|
|
1741 | { |
|
|
1742 | maptex tex = self->tex [skey->tile]; |
|
|
1743 | int px = (((int)skey->x) - 1) * T; |
|
|
1744 | int py = (((int)skey->y) - 1) * T; |
|
|
1745 | int border = bits & 15; |
|
|
1746 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1747 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1748 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1749 | |
|
|
1750 | // this time naively avoiding texture state changes |
|
|
1751 | // save gobs of state changes. |
|
|
1752 | if (last_name != tex.name) |
|
|
1753 | { |
|
|
1754 | if (!tex.name) |
|
|
1755 | continue; // smoothing not yet available |
|
|
1756 | |
1560 | glEnd (); |
1757 | glEnd (); |
1561 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1758 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1562 | glBegin (GL_QUADS); |
1759 | glBegin (GL_QUADS); |
|
|
1760 | } |
|
|
1761 | |
|
|
1762 | if (border) |
|
|
1763 | { |
|
|
1764 | float ox = border * dx; |
|
|
1765 | |
|
|
1766 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1767 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1768 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1769 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1770 | } |
|
|
1771 | |
|
|
1772 | if (corner) |
|
|
1773 | { |
|
|
1774 | float ox = corner * dx; |
|
|
1775 | |
|
|
1776 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1777 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1778 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1779 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1780 | } |
1563 | } |
1781 | } |
1564 | |
|
|
1565 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1566 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1567 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1568 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1569 | } |
|
|
1570 | |
|
|
1571 | if (cell->flags && z == 2) |
|
|
1572 | { |
|
|
1573 | if (cell->flags & 1) |
|
|
1574 | { |
|
|
1575 | maptex tex = self->tex [1]; |
|
|
1576 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1577 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1578 | |
|
|
1579 | glEnd (); |
|
|
1580 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1581 | glBegin (GL_QUADS); |
|
|
1582 | |
|
|
1583 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1584 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1585 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1586 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1587 | } |
1782 | } |
1588 | } |
1783 | } |
1589 | } |
|
|
1590 | } |
1784 | } |
|
|
1785 | } |
|
|
1786 | |
|
|
1787 | hv_clear (smooth); |
|
|
1788 | } |
1591 | |
1789 | |
1592 | glEnd (); |
1790 | glEnd (); |
1593 | |
1791 | |
1594 | glDisable (GL_TEXTURE_2D); |
1792 | glDisable (GL_TEXTURE_2D); |
1595 | glDisable (GL_BLEND); |
1793 | glDisable (GL_BLEND); |
… | |
… | |
1603 | for (x = 0; x < sw; x++) |
1801 | for (x = 0; x < sw; x++) |
1604 | if (row->c0 <= x + mx && x + mx < row->c1) |
1802 | if (row->c0 <= x + mx && x + mx < row->c1) |
1605 | { |
1803 | { |
1606 | mapcell *cell = row->col + (x + mx - row->c0); |
1804 | mapcell *cell = row->col + (x + mx - row->c0); |
1607 | |
1805 | |
1608 | int px = x * 32; |
1806 | int px = x * T; |
1609 | int py = y * 32; |
1807 | int py = y * T; |
1610 | |
1808 | |
1611 | if (cell->stat_hp) |
1809 | if (cell->stat_hp) |
1612 | { |
1810 | { |
1613 | int width = cell->stat_width * 32; |
1811 | int width = cell->stat_width * T; |
1614 | int thick = sh / 28 + 1 + cell->stat_width; |
1812 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1615 | |
1813 | |
1616 | glColor3ub (0, 0, 0); |
1814 | glColor3ub (0, 0, 0); |
1617 | glRectf (px + 1, py - thick - 2, |
1815 | glRectf (px + 1, py - thick - 2, |
1618 | px + width - 1, py); |
1816 | px + width - 1, py); |
1619 | |
1817 | |
… | |
… | |
1758 | if (row && row->c0 <= x && x < row->c1) |
1956 | if (row && row->c0 <= x && x < row->c1) |
1759 | { |
1957 | { |
1760 | mapcell *cell = row->col + (x - row->c0); |
1958 | mapcell *cell = row->col + (x - row->c0); |
1761 | uint8_t flags = 0; |
1959 | uint8_t flags = 0; |
1762 | |
1960 | |
1763 | if (cell->face [0]) flags |= 1; |
1961 | if (cell->tile [0]) flags |= 1; |
1764 | if (cell->face [1]) flags |= 2; |
1962 | if (cell->tile [1]) flags |= 2; |
1765 | if (cell->face [2]) flags |= 4; |
1963 | if (cell->tile [2]) flags |= 4; |
1766 | |
1964 | |
1767 | *data++ = flags; |
1965 | *data++ = flags; |
1768 | |
1966 | |
1769 | if (flags & 1) |
1967 | if (flags & 1) |
1770 | { |
1968 | { |
|
|
1969 | tileid tile = cell->tile [0]; |
1771 | *data++ = cell->face [0] >> 8; |
1970 | *data++ = tile >> 8; |
1772 | *data++ = cell->face [0]; |
1971 | *data++ = tile; |
1773 | } |
1972 | } |
1774 | |
1973 | |
1775 | if (flags & 2) |
1974 | if (flags & 2) |
1776 | { |
1975 | { |
|
|
1976 | tileid tile = cell->tile [1]; |
1777 | *data++ = cell->face [1] >> 8; |
1977 | *data++ = tile >> 8; |
1778 | *data++ = cell->face [1]; |
1978 | *data++ = tile; |
1779 | } |
1979 | } |
1780 | |
1980 | |
1781 | if (flags & 4) |
1981 | if (flags & 4) |
1782 | { |
1982 | { |
|
|
1983 | tileid tile = cell->tile [2]; |
1783 | *data++ = cell->face [2] >> 8; |
1984 | *data++ = tile >> 8; |
1784 | *data++ = cell->face [2]; |
1985 | *data++ = tile; |
1785 | } |
1986 | } |
1786 | } |
1987 | } |
1787 | else |
1988 | else |
1788 | *data++ = 0; |
1989 | *data++ = 0; |
1789 | } |
1990 | } |
… | |
… | |
1829 | { |
2030 | { |
1830 | uint8_t flags = *data++; |
2031 | uint8_t flags = *data++; |
1831 | |
2032 | |
1832 | if (flags) |
2033 | if (flags) |
1833 | { |
2034 | { |
1834 | mapface face[3] = { 0, 0, 0 }; |
|
|
1835 | |
|
|
1836 | mapcell *cell = row_get_cell (row, x); |
2035 | mapcell *cell = row_get_cell (row, x); |
|
|
2036 | tileid tile[3] = { 0, 0, 0 }; |
1837 | |
2037 | |
1838 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2038 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1839 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2039 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1840 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2040 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1841 | |
2041 | |
1842 | if (cell->darkness == 0) |
2042 | if (cell->darkness == 0) |
1843 | { |
2043 | { |
1844 | cell->darkness = 0; |
2044 | cell->darkness = 0; |
1845 | |
2045 | |
1846 | for (z = 0; z <= 2; z++) |
2046 | for (z = 0; z <= 2; z++) |
1847 | { |
2047 | { |
1848 | cell->face[z] = face[z]; |
2048 | tileid t = tile [z]; |
1849 | |
2049 | |
1850 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2050 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2051 | { |
1851 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2052 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2053 | need_texid (self, t); |
|
|
2054 | } |
|
|
2055 | |
|
|
2056 | cell->tile [z] = t; |
1852 | } |
2057 | } |
1853 | } |
2058 | } |
1854 | } |
2059 | } |
1855 | } |
2060 | } |
1856 | } |
2061 | } |